; fastman92limitAdjuster_GTASA.
ini
[DYNAMIC LIMITS]
; ColModels (10150)
; Number of different collisions that can be loaded.
#ColModels = 10150
; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50
; rwObjectInstances (1500)
#rwObjectInstances = 1500
; Matrices (900)
#Matrices = 900
; PtrNode Singles (75000)
#PtrNode Singles = 75000
; PtrNode Doubles (6000)
#PtrNode Doubles = 6000
; EntryInfoNodes (500)
#EntryInfoNodes = 500
[IPL]
; Buildings (14000)
#Buildings = 14000
; Dummies (3500)
#Dummies = 3500
; Entity index array (40)
#Entity index array = 40
; Entry exits (455)
#Entry exits = 455
[IDE LIMITS]
; IDE Objects Type 1 (14000)
#IDE Objects Type 1 = 14000
; IDE Objects Type 2 (70)
#IDE Objects Type 2 = 70
; Timed Objects (169)
#Timed Objects = 169
; Hier Objects (92)
; Clump models
#Hier Objects = 92
; Vehicle Models (212)
#Vehicle Models = 212
; Ped Models (278)
#Ped Models = 278
; Weapon Models (51)
#Weapon Models = 51
; 2DFX Effects (100)
#2DFX Effects = 100
[MAP LIMITS]
; Enable path debugging (0)
; Make sure to increase 'OTHER LIMITS -> Coronas', because the path debugging
registers a large number of coronas to be rendered.
#Enable path debugging = 0
; Paths map size (6000)
; This option requires a new set of files if map size is changed!!!
#Paths map size = 6000
; Water map size (6000)
#Water map size = 6000
; Renderware world map size (20000)
#Renderware world map size = 20000
; World map size (6000)
#World map size = 6000
; World sector size (50)
#World sector size = 50
; World LOD sector size (200)
#World LOD sector size = 200
[IMG LIMITS]
; Max number of IMG archives (8)
#Max number of IMG archives = 8
[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6
; Water quads (301)
#Water quads = 301
; Water quads and triangles list (701)
#Water quads and triangles list = 701
; Water vertices (1021)
#Water vertices = 1021
; Blocks to be rendered outside world (70)
#Blocks to be rendered outside world = 70
[STREAMING]
; Memory available (50)
#Memory available = 50
; Max number of stream handles (32)
#Max number of stream handles = 32
[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150
; Visible super LOD pointers (50)
#Visible super LOD pointers = 50
; Visible LOD pointers (1000)
#Visible LOD pointers = 1000
; Visible entity pointers (1000)
#Visible entity pointers = 1000
[ID LIMITS]
; Apply ID limit patch (0)
#Apply ID limit patch = 0
; FILE_TYPE_DFF (20000)
#FILE_TYPE_DFF = 20000
; FILE_TYPE_TXD (5000)
#FILE_TYPE_TXD = 5000
; FILE_TYPE_COL (255)
#FILE_TYPE_COL = 255
; FILE_TYPE_IFP (180)
#FILE_TYPE_IFP = 180
; FILE_TYPE_RRR (475)
#FILE_TYPE_RRR = 475
; Count of killable model IDs (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of
registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; As such, this value will affect the max possible ID for ped/vehicle.
#Count of killable model IDs = 800
[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 0
; Number of standard lines (210)
#Number of standard lines = 210
; Number of bike lines (13)
#Number of bike lines = 13
; Number of flying lines (24)
#Number of flying lines = 24
; Number of boat lines (12)
#Number of boat lines = 12
[SCM LIMITS]
; Max size of MAIN segment (270000)
#Max size of MAIN segment = 270000
; Max mission size (69000)
#Max mission size = 69000
; Running scripts (96)
#Running scripts = 96
; Mission cleanup (75)
#Mission cleanup = 75
; Max number of used objects (395)
#Max number of used objects = 395
; Switch jump table cases (75)
#Switch jump table cases = 75
[OTHER LIMITS]
; Collision size (32768)
#Collision size = 32768
; Object info entries (160)
; Max number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160
[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader (0)
; Make it possible to use a roadblox.dat of variable size.
#Apply roadblox.dat better loader = 0
[SPECIAL]
; Fix keyboard making bad mouse movement (0)
#Fix keyboard making bad mouse movement = 0
; Fix cheats typed by keyboard not working (0)
#Fix cheats typed by keyboard not working = 0
; Alter file loading order (1)
; Alters the file loading loading.
; Files from game root directory will take a precedence over files from APK
archive.
; Useful to edit handling.cfg for example.
Alter file loading order = 1
; Remove LOD DFF requirement to hold native data (1)
Remove LOD DFF requirement to hold native data = 1
; Fix HAL crashing on devices with Android 11 and higher (1)
Fix HAL crashing on devices with Android 11 and higher = 1
; Disable CINFO.BIN and MINFO.BIN loading (1)
Disable CINFO.BIN and MINFO.BIN loading = 1
[PLUGIN PATCHES]
; Enable CLEO loading (1)
Enable CLEO loading = 1
; Enable CLEO patches (1)
Enable CLEO patches = 1
[ADDONS]
; Enable vehicle audio loader (0)
#Enable vehicle audio loader = 0
[MAIN]
; author (fastman92)
author = fastman92
; Disable FLA loading text (0)
Disable FLA loading text = 1
; Register global exception handler (1)
; Crash exception handler
; You should leave it enabled or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global exception handler = 1
; Use a different INI ()
#Use a different INI =