for i,v in pairs(game:GetService("ReplicatedStorage").
Player:GetDescendants()) do
if v:IsA("MeshPart") or v:IsA("Part") then
local adornment = [Link]("BoxHandleAdornment")
[Link] = v
[Link] = true
[Link] = 1
[Link] = [Link]
[Link] = [Link]("Bright pink")
[Link] = 0.3
[Link] = v
end
end
for i,v in pairs([Link]:GetChildren()) do
if v:FindFirstChild("Head") then
for i,v in pairs(v:GetChildren()) do
if v:IsA("Part") then
local adornment = [Link]("BoxHandleAdornment")
[Link] = v
[Link] = true
[Link] = 1
[Link] = [Link]
[Link] = [Link]("Bright Red")
[Link] = 0.3
[Link] = v
end
end
for i,v in pairs(v:GetChildren()) do
if v:IsA("MeshPart") then
local adornment = [Link]("BoxHandleAdornment")
[Link] = v
[Link] = true
[Link] = 1
[Link] = [Link]
[Link] = [Link]("Bright Red")
[Link] = 0.3
[Link] = v
end
end
end
end
local ad
ad= hookmetamethod(game, "__index", newcclosure(function(...)
local self, k = ...
if not checkcaller() and k == "Size" and [Link] == "Head" then
return [Link](1.67325, 0.836624, 0.836624)
end
return ad(...)
end))
for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
if [Link] == "Head" then
[Link] = [Link](12, 12, 12)
end
end
for i,v in pairs([Link]:GetChildren()) do
if v:FindFirstChild("Torso") then
v:FindFirstChild("Head").Size = [Link](12, 12, 12)
end
end