When you hit with a melee attack, or with eldritch blast,
Otherworldy Patron the target takes an additional 1d4 fire damage, this extra
The beings that serve as patrons for warlocks are mighty damage increases to 1d6 at 6th level and 1d8 at 10th level.
inhabitants of other planes of existence---not gods, but almost You gain advantage on all intimidation checks.
godlike in their power. Variouse patros give their warlocks Additionally, when you use the intimidation skill to
access to different powers and invocations, and expect intimidate a creature, that creature must make a wisdom
significant favores in return. Some patrons collect warlocks, saving throw with a DC equal to your Spell Save DC; on a
doling out mystic knwoledge relatively freely or boasting of failed save, the target becomes stunned until you revert to
their power only gridgingly, and might make a pact with only your mortal form. The target can repeat this saving throw
one warlock. Warlocks who serve the same patron may see on each of its turns, ending the effect on a successful save.
eachother as allies, siblings, or rivals You can remain in your Ghostrider form for a number of
rounds equal to twice your charisma modifier, and you may
The Spirit of Vengeance end your it early as a free action. Your Ghostrider form ends
Your patron does not reside on a higher plane, but is instead eartly if you fall unconsciouse or die.
housed within you. You are host to a powerful being with ties Once you have used this feature, you cannot use it again
to both heaven and hell, the spirit of vengeance. until you finish a long rest. At 6th level, you can use this
While few know the full nature and origin of the spirits of feature twice per long rest, and 10th level you can use it 3
vengeance, certain ideas of their creation can be formed from times per long rest.
myths and legends of old. It is said that in a time before the
memory of man, a forgotten god of vengeance crafted Brazen Steed
powerful servents to fulfill his agenda, vengeful spirits formed Beginning at 6th level, you gain the ability to conjure a
from his own celestial presence. However, these spirits were demonic mount that is an extension of your vengeful
dangerous and undisiplined, doling out unforgiving and prowess. You gain the ability to cast the Phantom Steed spell
dispraportionate judgement for minor offences; and the gods as a bonus action on your turn . The mount you conjure with
werhe forced to imprison them in the deepest pits of hell, this ability is altered by your infernal power, superficially
were they accumulated greater powers from the infernal resembling a nightmare (Monster Manuel page 235), with a
realm itself. Now, they are bound to mortal beings to temper build appropriate to your choice of mount type . The
their irrational nature, becoming a Ghost-Rider. summoned mount has the statistics of a Warhorse, Mastiff,
Few people seek the power of the ghost-rider by choice, as Pony, or Worg, with the following changes. You may be able
it is as much a curse as it is a blessing. Most commonly, to choose a different mount as your brazen steed, at your
mortals become Ghost Riders as a gambit for their salvation; DM's descretion
Perhaps you sold your soul to an arch-duke of hell out of
selfless desparation, or died a terrible and unfare death,
perhaps you called out to the ancient god of vengeance in a
time of sincere need. No matter the cause, you were imbued
with the power of the ghostrider by an unnamed angelic
servant of the god of venceance, who saw you as a worthy
soldier for the cause of absolute justice.
Ghost-Rider Expanded Spell List
Spell Level Spells
1 Burning Hands, False Life
2 Scorching Ray, Hold Person
3 Fireball, Speak With Dead
4 Banishment, Fire Shield
5 Geas, Dominate Person
Bonus Proficiencies
At 1st level, your gain proficiency with Martial Weapons
Mantle of the Ghostrider
Starting at 1st level, you gain the ability to assume the
legendary form of the Ghost-Rider. As a bonus action on your
turn, you transform; An infernal fire erupts from within you
and seems to burn away your flesh, leaving only a blazing,
armored skeleton. While in this form, you gain the following
benefits.
You have resistance to fire and necrotic damage.
You are affected by any spells and abilities that damage,
detect, or repel fiends.
The mount gains immunity to fire damage. Greater Mantle of the Ghostrider
Any form of attacks it makes deal an additional 1d8 fire Beginning at 10th level, when you assume the form of the
damage. Ghostrider you gain the following abilities, in addition to the
The Mounts Hit Point maximum increases by a number benifits granted by the Mantle of the Ghostrider feature.
equal to twice your warlock level.
The Mounts AC increases by 2. You have Immunity to fire and necrotic damage, you also
The mount can only be ridden by you, if any other creature gain resistance to fire damage while not in your ghostrider
tries to ride it, they take 1d6 fire damage on each of their form.
turns until they dismount. Your base walking speed increases by 10.
Once you have conjured your Brazen Steed, it remains until When you are drop to 0 hit points but are not killed
you dismiss it, no action required. The Steed vanishes early if outright while in your ghostrider form, you revert to your
it drops to 0 hit points, or if you fall unconscious or die. You human form and drop instead to 1 hit point.
may only have one Brazen Steed conjured at any time. Your Strength and Constitution scores increase by 2, to a
While mounted on your brazen steed, you have advantage maximum of 20
on attack rolls against unmounted targets. Absolute Vengeance
You can transform an existing mount into a brazen steed by Beginning at 14th level, you have become the paragon
performing a 1 hour ritual, creating a mystical bond between champion of the spirits of vengeance. You may now use your
yourself and the mount. Instead of being conjured with the Mantle of the Ghostrider feature as often as you want, but
Phantom Steed spell, this mount remains on the material may still only remain in your ghostrider form for a number of
plane at all times, remaining in its mundane form until you rounds equal to your charisma modifier.
use a bonus action to transform it into a brazen steed, Additionally, you are much harder to kill than most
granting it the above benifits. If a brazen steed bound to you warriars. You may reroll any Death Saving Throw you make,
in this way would die, you can bring it back to life as an 8 but must use thenew roll.
hour ritual during a long rest by expending 100 gp of material
components.
Credits
Ghost Rider and all related elements are property
of Marvel comics
Template provided by The Homebrewery
Art by sethklok and harrykrizz on deviantart.
Homebrew by Shuvleconquersall