Cosmic Connection Table
School of Astronomy Astronomical
Your inquisitive nature and restless mind lends you to a object Benefit
fleeting magic, drawing inspiration and power from the 1. Sun Deal 1d4 fire damage to each creature
astronomical objects themselves. Spreading your focus on affected by the spell, regardless of whether
establishing connections with multiple objects in order to it has a damage roll or not.
draw from their cosmic powers can be unpredictable, but that 2. Moon The next creature that targets you with an
simply makes the results all the more enjoyable. attack before the start of your next turn
must first make a Wisdom saving throw. On
Cosmic Connections a failed save, the creature makes the attack
Beginning when you select this school at 2nd level, your roll with disadvantage.
spellcasting is directly affected by the Connections to the 3. Star Until the end of the turn, you can move as if
astronomical objects you are able to draw from. Whenever you have taken the Disengage action.
you start casting a spell of 1st level or higher, you can use a 4. Void You can create a 5 foot cube of Void in an
bonus action to roll a d4. You gain the benefit of the unoccupied space you can see. No light,
Connection corresponding to the number rolled. You can object, or creature can enter or exit the
choose to not apply the benefit. The die rolled increases to d6 cube, and it lasts until the start of your next
at 6th level, and d8 at 10th level. turn.
The Connections and their benefits are detailed in the table 5. Comet One creature affected by the spell must
at the end of the class description. succeed on a Dexterity saving throw or be
knocked prone.
Cosmic Sight 6. Nebula A cloud with a 10 feet radius appears,
Starting at 6th level, your connection with the Cosmos grants centered on a point you choose within the
you a new perspective. An invisible sensor always hovers 60 spell's range. The cloud's area is heavily
feet directly above you, as long as you are conscious. You can obscured and lasts until the end of your next
see through the sensor as if you were in its space (no action turn.
required). 7. Planet One creature affected by the spell has its
movement speed reduced or increased by
The Chaos Theory 15 feet until the end of your next turn.
At 10th level, you're able to attempt to shift your Connection 8. Galaxy You can roll two dice, rerolling 8s, gaining
at the blink of an eye. When you roll on the Cosmic the benefit of both results.
Connections table, you can choose to reroll one die and must
use the new result.
Conjunction of the Spheres
Beginning at 14th level, you can open yourself up to the
Connections, letting them flow more freely through you.
When you roll on the Cosmic Connections table, you can
choose to roll two dice and apply the benefit from both
results.
Once you use this feature, you can't use it again until you
finish a short or long rest.
Credits
Created by redditor groggen2
Thanks to everyone on the Discord of Many
Things who helped me along the way.
Template provided by The Homebrewery
Art by Sir Tiefling
This is version 1 (2017-06-04)
Cosmic Connection Table