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This document provides instructions for an online simulation of waves, including water waves, sound waves, and light waves. Users are prompted to adjust simulation settings and measure properties like wavelength and frequency, then draw conclusions about the relationships between various wave properties based on their observations.

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Amanda Wood
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0% found this document useful (0 votes)
21 views3 pages

4.9 Sub Plans

This document provides instructions for an online simulation of waves, including water waves, sound waves, and light waves. Users are prompted to adjust simulation settings and measure properties like wavelength and frequency, then draw conclusions about the relationships between various wave properties based on their observations.

Uploaded by

Amanda Wood
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Online Waves Simulation

Follow the directions on this piece of paper, answer the questions, and fill in the blanks.

Water

1. Click on the water simulation.

2. Click side view below the animation screen, and then click the green start button on the faucet.

After a couple of seconds, pause the animation. Then, drag the measuring tape to the water

and measure the wavelength by dragging the red t on the measuring tape.

Wavelength ____________________

Drag the stopwatch onto the animation. Click the play button below the water. Start the

stopwatch and for 30 seconds count the number of waves that pass the right edge of the

animation screen. Click the pause button under the water.

Number of waves/frequency ________________

3. Increase the frequency, and click the play button below the water. After a couple of seconds,

click the pause button. Then, drag the measuring tape to the water and measure the

wavelength by dragging the red t on the measuring tape.

Wavelength ___________________

Reset the time on the stopwatch. Click the play button below the water. Start the stopwatch

and for 30 seconds count the number of waves that pass the right edge of the animation

screen. Click the pause button under the water.

Number of waves/frequency ________________

4. Look at the numbers you wrote in all the blanks above. Write a conclusion about the

relationship between wavelength and frequency.

5. Press the play button under the water. Drag the graph to the animation. Place the light gray

wire under the faucet, and the dark gray wire in the middle of the screen. Click the graph box

under the frequency and amplitude bars. What do you notice about the difference in amplitude

on the graph between the light gray and dark gray wires?

Sound

6. Click on sound.

7. Click on particles. Click the green play button on the speaker. Fill in the blanks.
Sound waves are made when the particles ______________________________________. A

sound wave can only exist when there is a ____________________ (vocabulary term) that

vibrates. Light waves do not need a medium. Light waves are made of photons, particles of

light.

8. Click play tone. Move the frequency bar to max. Let the sound play for a few seconds. What

do you hear?

9. Click the play button and move the frequency bar to min. Let the sound play for a few

seconds. What do you hear?

10. Click the play button and move the amplitude bar to max. Let the sound play for a few

seconds. What do you hear?

11. Click the play button and move the amplitude bar to min. Let the sound play for a few

seconds. What do you hear?

12. Move the amplitude bar back to the middle. Move the frequency bar to the middle and press

play. Let the sound play for a few seconds and then pause it. Drag the measuring tape to one

red dot and measure the wavelength by dragging the red t to another red dot.

Wavelength _____________________

Drag the stopwatch onto the animation. Click the play button below the screen. Start the

stopwatch and for 30 s count the number of times that a red dot moves back and forth. Then,

click the pause button below the screen.

Number of vibrations/frequency __________________

13. Move the frequency bar to max and press play. Let the sound play for a few seconds and

then pause it. Drag the measuring tape to the same red dot from number 12 and measure the

wavelength by dragging the red t to the other red dot you used in number 12.

Wavelength _____________________

Reset the stopwatch. Click the play button. Start the stopwatch and for 30 s count the number

of times that the same red dot from number 12 moves back and forth.

Then, pause the sound.

Number of vibrations/frequency __________________

14. Look at the numbers you wrote in the blanks for 12 and 13. Write a conclusion about the
relationship between wavelength and frequency.

15. If you are standing at the end of a football field, do you think you could hear two people talking

to each other at a normal volume who are standing at the opposite end of of the football field?

16. Press the play button. Drag the graph to the animation. Place the light gray wire close to the

speaker, and the dark gray wire in the middle of the screen. Click the graph box below the

frequency and amplitude bars. How does the amplitude you observe on the graph explain

your answer to number 15?

Light

17. Click on light.

18. Press the play button and drag the frequency to violet. Drag the graph onto the screen. Make

sure that the two wires are centered over each other. Observe the waves on the graph. Then,

drag the frequency to red, and observe the waves on the graph. What difference do you notice

between the wave on the violet graph and the wave on the red graph?

19. Drag the amplitude to low, but not 0. What do you observe?

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