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CharacterSheet Warhammer

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Eric Bienvenue
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0% found this document useful (0 votes)
124 views29 pages

CharacterSheet Warhammer

Uploaded by

Eric Bienvenue
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd

Character Player

Names: 0 Names: 0

Race: 0 Games Master: 0

Careers: - 0- 0 - - Campaign Year:

PERSONAL DETAILS
Age : 22 Gender : Male Eyes : Blue Hazel Hair: Black Weight : Lbs Height : '"

Siblings : 0 Dooming : 0

Star sign : 0 Reroll : #N/A Size : 0

Birth place : 0 Ins/Malng: 0

Distinguishing marks : 0 Dodge Blow ### %

CHARACTER PROFILE
MAIN WS BS S T AG INT WP FEL
Starting #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Advance 0 0 0 0 0 0 0 0

Current 0 0 0 0 0 0 0 0
Secondary A W SB TB M MAG I.P. Fate P.
Starting #N/A #N/A 0 0 #N/A 0 #N/A

Advance 0 0 0 0
C.P. Fortune.P.
Current #N/A #N/A 0 0 0 0.00 0 #N/A

WEAPONS
Name Group Dmg Range Reload Qualities Break

Ammo : Ammo:

ARMOUR WOUNDS
Roll Location Armour AV Tot Enc Qualities Brk Breaks Maximum: #N/A

01-15 Head 0

16-35 R. Arm 0

36-55 L. Arm 0

56-80 Body 0 S.W. 3OOOOOOO

81-90 R. Leg 0 R. Critical: O O O O O O O

91-100 L. Leg 0 Effect:

Enc: 0 Penalty: 0 Note: Fatigue:

COMBAT MOUVEMENT EXPERIENCE POINTS


Move / Disengage (Mx 2 ) Charge Attack (Mx 4 ) Run (Mx 6 ) Over Land Receive Current (Left) Total (Spent)

Y: SQ: Y: SQ: Y: SQ: 0


SKILLS
Basic Skill % Char 1 2 3 Related Talents Advance Skill Char 1 2 3 Related Talents
Animal Care 0 INT None Dodge Blow AG None
Etiquette, Master Orator, Public
Charm 0 FEL Speaking, Schemer, Streetwise 0 0
Command 0 FEL None 0 0 0
Concealment 0 AG Alley Cat, Rover, Tunnel Rat 0 0
Consume Alcohol 0 T None 0 0
Disguise 0 FEL Mimic 0 0
Drive 0 S None 0 0
Evaluate 0 INT Artistic, Dealmaker 0 0
Gamble 0 INT Super Numerate 0 0
Gossip 0 FEL Etiquette, Streetwise 0 0
Haggle 0 FEL Dealmaker 0 0
Intimidate 0 S Menacing 0 0
Outdoor Survival 0 INT None 0 0
Excellent Vision, Trapfinder,
Perception (Visual) 0 INT Super Numerate 0 0
Perception (Listen) 0 INT None 0 0
Ride 0 AG Trick Riding 0 0
Row 0 S None 0 0
Scale Sheer Surface 0 S None 0 0
Search 0 INT None Trade 0 Artistic, Dwarfcraft
Silent Move 0 AG Alley Cat, Rover, Tunnel Rat Cook 0 INT R
Swim 0 S None 0
Common Knowledge Seasoned Traveller Academic Knowledge None
0 INT INT
0 INT INT
0 0 INT INT
0 0 INT INT
Linguistics, Mimic, Seasoned
Speak Language Traveller Performer Contortionist, Mimic
0 INT 0 0
0 INT Secret Language None
0 0 INT 0 INT
0 0 INT INT
Linguistics, Mimic, Seasoned
Speak Language Magick Traveller Secret Signs None
0 0 INT 0 INT
0 0 INT 0 INT

TALENTS
Talents Description Talents Description
Disarm May disarm instead of inflict - 0
- 0 - 0
- 0 - 0
- 0 - 0
- 0 - 0
- 0 - 0
- 0 - 0
- 0 - 0
- 0 0 - 0
- 0 - 0
- 0 - 0
- 0 - 0
TRAPPINGS
Items Enc. Special Items Enc. Description

Poultice ( ) Normal
Poultice ( ) Good
Poultice ( ) Best
Healing drought ( ) Normal
Healing drought ( ) Good
Healing drought ( ) Best

Mount:
WS: S: T: AG: INT: A: W: M:
Skill:
Others:
Trappings:
Days - Dry Others:
Food Rations: Water Rations: Days Feeds : Days
Days - Fresh
Gold Crowns
OTHER:

Silver Shillings

(1GC = 20 S)

Brass Pennies

(1SS = 12BP)
Character Name
Player's Name
Race
Game Master

Age 22
Gender Male
Eyes Blue Hazel
Hair Black
Weight
Height '
Siblings
Birthplace
Star Sign
Distinguishing marks :
Dooming
Ins/Malng:

Main Profile GM Bonus Base (1 of each) Racial Adjustement


Weapon Skill WS 28 #N/A
Ballistic Skill BS 34 #N/A
Strength S 30 #N/A
Toughness T 36 #N/A
Agility AG 38 #N/A
Intelligence INT 32 #N/A
Will Power WP 33 #N/A
Fellowship FEL 30 #N/A

Secondary Profile
Attacks A #N/A
Wounds W #N/A
Bonus Wounds
Strength Bonus SB
Toughness Bonus TB 0
Movement M #N/A
Magic MAG 0
Insanity Points IP
Coruption Points CP
Fate Point Fate P. #N/A
Fortune Point FoP 3
Careers Basic 2nd
1er - -
Lbs
"

Talents Talents Starting Profile Starting


Warrior Born 0 0 0 0 #N/A
Marksman 0 0 0 0 #N/A
Very Strong 0 0 0 0 #N/A
Very Resilient 0 0 0 0 #N/A
Lightning Reflexes 0 0 0 0 #N/A
Savvy 0 0 0 0 #N/A
Coolheaded 0 0 0 0 #N/A
Suave 0 0 0 0 #N/A
5

Fleet Footed 0 0 0 0
1

Luck 0 0 0
3rd 4th
- -
Careers Advance
1st Careers 2nd Careers 3rd Careers 4th Careers GM Bonus Careers
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0
0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0
0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Race 0 Race
.

Dwarf

Elf

Halfling

Human
Skill

Common Knowledge (Dwarfs), Speak Language (Khazalid),


Speak Language (Reikspiel), Trade (Miner, Smith, or Stoneworker)
Common Knowledge (Elves), Speak Language (Eltharin),
Speak Language (Reikspiel)
Academic Knowledge (Genealogy/Heraldry), Common Knowledge (Halflings), Gossip, Speak Language (Halfling), Spe
Common Knowledge (the Empire), Gossip, Speak Language
(Reikspiel)
talents

Dwarfcraft or Sturdy, Grudge-born Fury, Night Vision, Resistance to


Magic, Stout-hearted
Aethyric Attunement or Specialist Weapon Group
(Longbow), Coolheaded or Savvy, Excellent Vision, Night Vision
Night Vision, Resistance to Chaos, Specialist Weapon Group
(Sling) and 1 random talent
2 random talents + Birthplace
Race Sexe Eyes Hair Starting Attribute Star Sign Reroll

Human Male Black Ash Blond 28 Wymund the anchorite Toughness


Halfling Female Blue Black 30 The big cross Intelligence
Elf Blue Hazel Blue Black 31 The limner’s line Ballistic Skill
Dwarf Brown Brown 32 Gnutus the ox Toughness
Copper Copper 33 Dragomas the drake Strength
Dark Brown Corn 34 The gloaming Will Power
Green Dark Brown 36 Grungni’s baldric Weapons Skill
Grey Light Brown 38 Mammit the wise Intelligence
Grey Blue Red Mummit the fool Fellowship
Grey Blue Shaven The two bullocks Agility
Hazel Silver The dancer Fellowship
Light Brown Yellow The drummer Fellowship
Pale Grey The piper Intelligence
Pale Grey Vobist the faint
Purple The broken cart Weapons Skill
Silver The greased goat Weapons Skill
Rhya’s cauldron Strength
Cackelfax the cockerel Fellowship
The bone saw Intelligence
The witching star Weapons Skill
Birthplaces Skill Birthplace Skill Birthplace2 Talents Birthplace

Averland Animal care Ride Savvy


Hochland Follow trail Outdoor Survival Marksman
Middenland Intimidate Consume Alcohol Warrior born
Nordland Sailor Consume Alcohol Very resilient
Ostermark Common knowledge Kislev Ride Stout hearted
Ostland Outdoor survival Haggle Cool headed
Reikland Charm Blather Savv
Stirland Animal Care Perception Cool headed
Talabecland Outdoor survival Follow Trail Lightning reflex
Wissenland Common knowledge Dwarf Outdoor survival Very Resilient
Otherland Common knowledge (origin) Gossip Very Resilient
The Moot
Human Birthplace
Karak Norn
Karak Izor
Karak Hirn
Karak Kadrin
Karak-A-Karak
Zhufbar
Barak Varr
City of Altdorf
City of Marienburg
Laurelorn Forest
The Great Forest
Reikwald Forest
Talents Birthplace2 Talents Birthplace3 Basic Skill Characteristics BS
0
Trick Riding Animal Care INT
Rover Charm FEL
Very Strong Command FEL
Lightning Reflex Concealment AG
Very Resilient Consume Alcohol T
Very Strong Disguise FEL
Suave Drive S
Resistance to disease Evaluate INT
Very Strong Gamble INT
Marksman Gossip FEL
Marksman Suave Haggle FEL
Intimidate S
Outdoor Survival INT
Perception (Visual) INT
Perception (Listen) INT
Ride AG
Row S
Scale Sheer Surface S
Search INT
Silent Move AG
Swim S
Related Talent BS Advanced Skill
0
None Academic Knowledge
Etiquette, Master Orator, Public Speaking, Schemer, Streetwise Animal Training
None Blather
Alley Cat, Rover, Tunnel Rat Channelling
None Charm Animal
Mimic Common Knowledge
None Dodge Blow
Artistic, Dealmaker Follow Trail
Super Numerate Heal
Etiquette, Streetwise Hypnotism
Dealmaker Lip Reading
Menacing Magical Sense
None Navigation
Excellent Vision, Trapfinder, Super Numerate Performer
Acute Hearing, Pick Lock
Trick Riding Prepare Poison
None Read/Write
None Sail
None Secret Language
Alley Cat, Rover, Tunnel Rat Secret Signs
None Set Trap
Shadowing
Sleight of Hand
Speak Language
Torture
Trade
Ventriloquism
Characteristics AS Related Talent AS Academic Knowledge

INT None Arts


FEL None Astronomy
FEL None Daemonology
WP Aethyric Attunement Engineering
FEL None Genealogy/Heraldry
INT Seasoned Traveller History
AG None Law
INT None Magic
INT Surgery Necromancy
WP None Philosophy
INT Excellent Vision Runes
WP Aethyric Attunement Science
INT Orientation, Super Numerate Strategy/Tactics
FEL Contortionist, Mimic Theology
AG Trapfinder
INT None
INT Linguistics
AG None
INT None
INT None
AG None
AG None
AG None
INT Linguistics, Mimic, Seasoned Traveller
FEL Menacing
Artistic, Dwarfcraft
FEL None
Common Knowledge Performer Secret Language Secret Signs Speak Arcane Language

Border Princes Acrobat Battle Tongue Scout Magick


Bretonnia Actor Guild Tongue Templar Daemonic
Dwarfs Clown Thieves’ Tongue Thief Divine
Elves Comedian Ranger Tongue Ranger Arcane Elf
the Empire Dancer
Estalia Fire Eater
Halflings Jester
Kislev Juggler
Norsca Mime
Ogres Musician
Tilea Palm Reader
the Wasteland Singer
Storyteller
Speak Language Trade Characteristics Trade

Breton (Bretonnia) Apothecary INT


Dwarven Armourer S
Eltharin (Elves) Artist AG
Estalian (Estalia) Bowyer AG
Halfling (Halfling) Brewer INT
Khazalid (Dwarves) Calligrapher AG
Kislevian (Kislev) Candlemaker AG
Norse (Norsca) Carpenter AG
Reikspiel (the Empire) Cartographer AG
Tilean (Tilea) Cook INT
Classical Cooper S
Dark Tongue (Beastman, Chaos) Embalmer INT
Goblin Tongue (Orcs, Goblins, Hobgoblins) Farmer S
Grumbarth (Ogres) Gem Cutter AG
Goldsmith AG
Gunsmith AG
Herbalist INT
Merchant FEL
Miller S
Miner S
Prospector S
Shipwright INT
Shoemaker AG
Smith S
Stoneworker AG
Tailor AG
Tanner S
Weaponsmith S
Talent
-
Acute Hearing
Aethyric Attunement
Alley Cat
Ambidextrous
Arcane Lore
Armoured Casting
Artistic
Contortionist
Coolheaded
Dark Lore
Dark Magic
Dealmaker
Disarm
Divine Lore
Dwarfcraft
Etiquette
Excellent Vision
Fast Hands
Fearless
Flee!
Fleet Footed
Flier
Frenzy
Frightening
Grudge-born Fury
Hardy
Hedge Magic
Hoverer
Keen Senses
Lesser Magic
Lightning Parry
Lightning Reflexes
Linguistics
Luck
Marksman
Master Gunner
Master Orator
Meditation
Menacing
Mighty Missile
Mighty Shot
Mimic
Natural Weapons
Night Vision
Orientation
Petty Magic
Public Speaking
Quick Draw
Rapid Reload
Resistance to Chaos
Resistance to Disease
Resistance to Magic
Resistance to Poison
Rover
Savvy
Schemer
Seasoned Traveller
Sharpshooter
Sixth Sense
SWG (Cavalry)
SWG (Artillery)
SWG (Crossbow)
SWG (Engineer)
SWG (Entangling)
Specialist WG (Fencing)
SWG (Flail)
SWG (Gunpowder)
SWG (Longbow)
SWG (Parrying)
SWG (Sling)
SWG (Throwing)
SWG (Two-Handed)
Stout-hearted
Street Fighting
Streetwise
Strike Mighty Blow
Strike to Injure
Strike to Stun
Strong-minded
Sturdy
Suave
Sure Shot
Surgery
Super Numerate
Swashbuckler
Terrifying
Trapfinder
Trick Riding
Tunnel Rat
Undead
Unsettling
Very Resilient
Very Strong
Warrior Born
Wrestling
Talent Bonuses
0
+20% Listen
+10% Channelling & Magical Sense
+10% Concealment Silent Move URBAIN
no penalty either hand
Choose lore
3 less penalty to cast
+20% Trade (Artist), +10 Evaluate art
+10% Performer, +20% AG to escape
+5% to WP
Choose lore
Bonus to use of Dhar
+10% Evaluate and Haggle
May disarm instead of inflict
Choose lore
+10% Armouror, Brewer, Gem Cutter, Gunsmith,Miner, Smith, Stoneworker, Weaponsmith
+10% Charm, Gossip for Nobility
+10% perception and Lip Reading
+20% touch spell
Immune to fear and Terror become Fear
+1 move to flee 1d10
+1 move
You can fly
+10% WP, -10% WS &27:27Int
Cause fear
+5% WS Orc, Goblin, Hobgoblins
+1 Wound
Cast Petty Magic (Hedge)
Fly above ground
+20% Perception
Add one spell
Parry with one attack on Swift
+5% Agility
+10% Read/Write/Speak language
Extra fortune (1)
+5% BS
1/2 action less to reload to powder weapons
100x + when Charm
Ritual Magic Bonus to cast
+10% Intimidate, Torture
+1 Damage missile spell
+1 Damage missile weapons
+10% Performer, Disguise, speak languages

See Natural darkness 30 yard


+10% Navigation
Arcae/Divine/Hedge
10x person with Charm
Free action instead of ready
reduce by 1/2 action
+10% WP vs Chaos
+10% T vs disease
+10% WP vs magic
+10% T vs Poison
+10% Concealment Silent Move RURAL
+5% INT
+10% Charm or WP to charm
+10% Common Knowledge/ Language
+20% to aim
get feeling
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
Know how to use group
+10% vs fear and terror
+10% WS/+1 damage unarmed
+10% to charm and gossip underworld
+1 dam melee weapons
+1 to critical
May use stun attack
Resilient mind
less penalty to armor encumbrance
+5% FEL
-1 AP vs range attack
+10% to heal
+10% Gamble Navigation +20% estimate
1/2 action to jump leap get up
Cause terror
+10% pick lock and perception for trap
+10% Ride
+10% Concealment Silent move Underground

ennemy WP or -10% to WS
+5% T
+5% S
+5% WS
+10% WS to grapple and S test
Armor Encumbrance
Move
Advance Encumbrance Penalties Normal Charge Run Fatigue

B 0-9 0 2 4 6-
R 10-15 5 2 4 6-
C 16-20 10 2 4 5 1
50 21-25 15 2 4 5 1
100 26-30 20 2 3 4 2
31-35 25 2 3 4 2
36-40 30 2 2 3 3
40+ 35 2 2 3 3

Encumbrance 0
Dodge Blow #VALUE!
Overland movement Casting

0 -1
0 -1
-1 -2
-1 -3
-2 -4
-2 -5
-3 -6
-3 -7

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