Level 1 Human Fighter 0
CHARACTER LEVEL, RACE, & CLASS EXPERIENCE
Lei Shen
Pit Fighter Neutral Lei Shen
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME
STEALTH DISADVANTAGE
ARMOR Polearm Master. When you take the Attack action
STRENGTH Chain Mail 16 and attack with only a glaive, halberd, quarterstaff,
or spear, you can use a bonus action to make a
PROFICIENCY BONUS +2
16
SHIELD
AC melee attack with the opposite end of the weapon.
The weapon’s damage die for this attack is a d4, and
N
CIE C
the attack deals bludgeoning damage. This attack
+5 Strength uses the same ability modifier as the primary
Y
PROFI
✘
+3 attack.While you are wielding a glaive, halberd,
+0 Dexterity
pike, quarterstaff, or spear, other creatures provoke
✘ +5 Constitution ARMOR CLASS an opportunity attack from you when they enter
DEXTERITY
-1 Intelligence
your reach.
MAXIMUM HIT DICE TEMPORARY
10 +2 Wisdom
-1 Charisma
13 1d10 Fighting Style.
Great Weapon Fighting. When you roll a 1 or 2 on
CONDITIONAL
a damage die for an attack you make with a melee
weapon that you are wielding with two hands, you
+0 can reroll the die and must use the new roll, even if
the new roll is a 1 or a 2. The weapon must have the
CURRENT HIT POINTS two-handed or versatile property for you to gain
CONSTITUTION DEATH SAVING THROWS
this benefit.
SAVING THROWS
16 N
CIE C
+2 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Second Wind (Bonus Action—1/Short Rest). You
regain 1d10+1 hp.
Y
PROFI
✘
RT
EXPE
✘ +4 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION
+3 -1 Arcana (Int)
✘ +5 Athletics (Str)
INTELLIGENCE -1 Deception (Cha)
8 ✘
-1 History (Int)
+4 Insight (Wis)
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
-1 -1 Investigation (Int)
+2 Medicine (Wis)
WISDOM -1 Nature (Int)
14 ✘ +4 Perception (Wis)
-1 Performance (Cha)
-1 Persuasion (Cha)
+2 -1 Religion (Int)
+0 Sleight of Hand (Dex)
CHARISMA +0 Stealth (Dex)
8 +2 Survival (Wis)
SKILLS
-1 14 PASSIVE PERCEPTION
ADVANTAGE
INITIATIVE +0 1 Attack / Attack Action RACIAL TRAITS
NAME RANGE ATTACK DAMAGE / TYPE
Glaive 5 ft +5 vs AC 1d10+3 slashing
Heavy, Reach, Two-Handed
FEATURES & TRAITS
Armor Proficiencies. Light Armor, Medium Armor,
Heavy Armor, Shields
Weapon Proficiencies. Simple Weapons, Martial
Weapons
Tool Proficiencies. Playing card set
Languages. Common, Draconic, Orc
ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES
This character sheet was generated by the Aurora Builder.
Male 6'2" 110 lb.
GENDER AGE HEIGHT WEIGHT
Lei Shen
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have been forced to fight, possibly for your life, since you were young. You may have been a slave, purchased to
provide cheap thrills for your owner. You may have been introduced into a rough life by your family, or entered yourself
willingly to earn money when times were hard.
I am unshakable and never back down.I am quiet
and focused.
PERSONALITY TRAITS
Respect. I respect the strong and the skilled; I don't
care what they stand for (Neutral)
IDEAL
I need glory and respect.
BOND
I cannot back down from a challenge.
FLAW BACKGROUND STORY
Blood Brothers
You know how to find fighting houses in every big
city, and can tell if one is present in a smaller
settlement within a day of being there. You can earn
a poor living for yourself fighting for others
entertainment. In addition, you can spot who is a
brutal fighter and who is scared. You can also tell
who is running the show, and who the high rollers
are in the crowd.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Chain Mail] 1 55
[Glaive] 1 6
Halberd 1 6
Backpack 1 5
Bedroll 1 7
Mess Kit 1 1
Tinderbox 1 1
Torch 10 10
Rations (1 day) 10 20
Waterskin 1 5
Rope, Hempen (50 feet) 1 10
ATTUNED MAGIC ITEMS 0 / 3
VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb
COPPER SILVER ELECTRUM GOLD PLATINUM
0 0 0 0 0
ENCUMBRANCE — LIFTING AND CARRYING
WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT
126 lb / 240 lb 480 lb
INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
STORED ITEMS QUEST ITEMS & TRINKETS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Chain Mail Glaive Halberd
Armor Weapons Weapons
Made of interlocking metal rings, chain mail includes a
layer of quilted fabric worn underneath the mail to prevent
chafing and to cushion the impact of blows. The suit
includes gauntlets.
55 lb. Player’s Handbook 6 lb. Player’s Handbook 6 lb. Player’s Handbook
Backpack Bedroll Mess Kit
Adventuring Gear Adventuring Gear Adventuring Gear
A backpack is a leather pack carried on the back, typically This tin box contains a cup and simple cutlery. The box
with straps to secure it. A backpack can hold 1 cubic foot/ clamps together, and one side can be used as a cooking pan
30 pounds of gear. and the other as a plate or shallow bowl.
You can also strap items, such as a bedroll or a coil of
rope, to the outside of a backpack.
5 lb. Player’s Handbook 7 lb. Player’s Handbook 1 lb. Player’s Handbook
Tinderbox Torch Rations (1 day)
Adventuring Gear Adventuring Gear Adventuring Gear
This small container holds flint, fire steel, and tinder A torch burns for 1 hour, providing bright light in a 20-foot Rations consist of dry foods suitable for extended travel,
(usually dry cloth soaked in light oil) used to kindle a fire. radius and dim light for an additional 20 feet. If you make a including jerky, dried fruit, hardtack, and nuts.
Using it to light a torch—or anything else with abundant, melee attack with a burning torch and hit, it deals 1 fire
exposed fuel—takes an action. Lighting any other fire takes damage.
1 minute.
1 lb. Player’s Handbook 1 lb. Player’s Handbook 2 lb. Player’s Handbook
Waterskin Rope, Hempen (50 feet)
Adventuring Gear Adventuring Gear
Rope, whether made of hemp or silk, has 2 hit points and
can be burst with a DC 17 Strength check.
5 lb. (full) Player’s Handbook 10 lb. Player’s Handbook