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New World Colony Game Rules

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0% found this document useful (0 votes)
54 views9 pages

New World Colony Game Rules

Uploaded by

DavidLedesma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

01 02 03 04 05 06 07 08 09 10 20 30 40 50 60 70 80 90 100 200 shipwright

GOLD for every 5g:1vp +1T:produce


1
20g:5vp
2 COLONISTS
recruiter
3 +1C:gain

Colony
20g:5vp
4 new world
trader
5 :1vp +1G:ship
20g:5vp
6
advocate
7 :2vp -1GCT:card
an ‘in-my-hand’ PnP by Todd Sanders 30g:7vp
8
financier
9 :3vp TRADEGOODS for every 5t:1vp | each additional warehouse:2vp shareholders
10g cost to build extra warehouse. each holds 10 additional goods 40g:9vp
01 02 03 04 o5 o6 o7 o8 o9 10 11 12 13 14 15 16 17 18 19 20 wh1 wh2

right-hand colony map - cut out and glue on to cardstock

rules for the game - print/fold/take along :: for the cards print and punch the three 1/4” white circles on each card

Colony
new world 2 1 3
G T C

01 02 03 04 05 06 07 08 09 10 20 30 40 50 60 70 80 90 100 200
GOLD for every 5g:1vp shipwright
1 +1T:produce
20g:5vp
2
recruiter

Colony
3 new world +1C:gain

the CHARTERED employees


20g:5vp
4 :1vp
trader
COLONISTS

5 +1G:ship
20g:5vp
6
SHIP GOODS TO MAINLAND advocate
7 :2vp -1GCT:card
you may ship up to 4 x) tradegoods 30g:7vp
8 gain 1 x )gold per each tradegood shipped financier

9 :3vp TRADEGOODS for every 5t:1vp shareholders

pay 10g to build each warehouse to store beyond 19 goods 40g:9vp


01 02 03 04 o5 o6 o7 o8 o9 10 11 12 13 14 15 16 17 18 19 20 30 40
1 2 1
An ‘in-my-hand’ PnP (1p/10-12 min./age 8:up)
by Todd Sanders
sample game in progress
A new life awaits you in the new-world colony!
You are the governor of a new colony, part of the West Islandia Trading Company. Your job Employees: The five Trading Company Employees on the righthand track each have a
is to produce tradegoods, recruit colonists and make as much gold for the West Islandia gold cost listed to hire them and a value in VP. You may hire each employee once, sliding
Trading Company as you can, while working your way once through the deck of cards. If a paperclip on top of them to mark them as hired.
you make it completely through the deck without losing all of your colonists you have
won and may then count up your Victory Points to see how well you governed. The SHIPWRIGHT (cost 20 gold) lets you add +1 to the tradegood number inside the
circle at the top of the card when you produce tradegoods
To play you'll need the 54 game cards, Colony Map card, and 10-12 small paperclips.
The RECRUITER (cost 20 gold) lets you add +1 to the colonist number inside the circle
There are 4 types of cards in the game: at the top of the card when you gain colonists
Purple - Ship tradegoods for gold
Gray - Produce tradegoods for later sale The TRADER (cost 20 gold) lets you add +1 to the gold number inside the circle at the
Green - Upgrades and expansions to your colony top of the card when you ship tradegoods
Red - Hazards
The ADVOCATE (cost 30 gold) lets you subtract -1 to any number inside the circles at
In this game some abbreviations are used: G - Gold, C - Colonists, T - Tradegoods, the top of the card when referenced on the red Hazard cards
WH - Tradegoods Warehouse, VP - Victory Points
The FINANCIER (cost 40 gold) lets you ignore all red Hazard cards stating you must pay
Setup: Shuffle the deck and hold it face down in your hand, with your Colony Map under Shareholders.
it, centering the orange game title section on the Colony Map over the deck.
You may build a Warehouse or hire an Employee only after the current action has
Place a paperclip on the bolded resource numbers surrounding the colony image on been resolved and before you draw new cards, unless otherwise stated on a green
the left side of the Colony Map - 9 Gold, 3 Colonists and 3 Tradegoods. Keep the other Colony Upgrade card.
paperclips in a pocket for now.
Any card that says ‘may’ means you may do that action up to the maximum amount
Play: Deal one card from the bottom of the deck face-up on top of the Colony Map, listed or you can choose to skip it.
centered in the game title section, with the 3 numbers facing up. Then deal a second
card face up on top of the first so the 3 punched holes align with the 3 numbers Anytime a card says to ‘decrease’ your gold by a percentage (i.E. 25%): take the total
underneath. These 3 numbers are used to determine resource values during the action mount of gold, divide it 4 and round down to nearest whole value.
on the top card.
Anytime a card has an ‘or’ you may do one of the two actions listed but not both, or you
Read the text on the top card and complete the action. You may gain or lose gold, may skip the card.
colonists or tradegoods. Anytime you see a colored circle icon referenced in the action
text, look at the number above, in the matching colored circle, for its value. After an Victory Points at the end of a game
action is completed, discard both cards to a pocket. Then draw two new cards.
Every 5 gold saved = 1VP Shipwright hired = 5VP
You cannot have more than a maximum of 9 Colonists during the game. The Gold track, Every 5 tradegoods stored = 1VP Recruiter hired = 5VP
located at the top of the Colony Map, will allow you to bank up to 299 gold. Each additional warehouse built = 2VP Trader hired = 5VP
The bottom Tradegoods track will allow you to store a maximum of 20 tradegoods unless At least 5 colonists = 1VP Advocate hired = 7VP
you build one or two of the Warehouses (each costs 10 gold), then you can store up to At least 7 colonists = 2VP Financier hired = 9VP
10 additional tradegoods in each warehouse for a game maximum of 40 tradegoods. At least 9 colonists = 3VP
The righthand track lists various Trading Company Employee bonus upgrades. Add
extra paperclips as needed to the gold and tradegoods tracks for the 10s and 100s New World Colony, and its rules are copyrighted ©2011 by Todd Sanders. Anyone may print and play this game but you may
placemarkers. not distribute it or sell it for profit.
01 02 03 04 05 06 07 08 09 10 20 30 40 50 60 70 80 90 100 200
shipwright
+1T:produce GOLD for every 5g:1vp 1
20g:5vp
2

COLONISTS
recruiter
+1C:gain 3

Colony
20g:5vp
new world 4
trader
+1G:ship 1vp: 5
20g:5vp
6
advocate
-1GCT:card 2vp: 7
30g:7vp an ‘in-my-hand’ PnP by Todd Sanders
8
financier
TRADEGOODS for every 5t:1vp | each additional warehouse:2vp 3vp: 9
shareholders
40g:9vp 10g cost to build extra warehouse: each holds 10 additional goods
01 02 03 04 o5 o6 o7 o8 o9 10 11 12 13 14 15 16 17 18 19 20 wh1 wh2

left-hand colony map - cut out and glue on to cardstock

vertically oriented colony map - cut out and glue on to cardstock


+1T:produce

wh1 wh2

20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
shipwright
20g:5vp

Colony

additional goods
each holds 10
extra warehouse:
10g cost to build
each add. wh:2vp
for every 5t:1vp
TRADEGOODS

COLONISTS
1
an ‘in-my-hand’

2
recruiter
+1C:gain
20g:5vp

4 3
+1G:ship
20g:5vp

trader

PnP by Todd Sanders

1vp
5
new world

6
-1GCT:card
advocate

for every 5g:1vp


30g:7vp

2vp
7
8
GOLD
shareholders

3vp
financier

9
40g:9vp

200
100

40
70
60
80
90

50

20
30

10

4
7
6
8
9

2
3

1
G T C G T C G T C

SHIP GOODS TO MAINLAND SHIP GOODS TO MAINLAND SHIP GOODS TO MAINLAND


you may ship up to 4 x ) tradegoods you may ship up to 2 x ) tradegoods you may ship up to 3 x )tradegoods
gain 1 x ) gold per each tradegood shipped gain 2 x ) gold per each tradegood shipped gain 3 x ) gold per each tradegood shipped

1 2 1 2 1 2 3 3 3

G T C G T C G T C

SHIP GOODS TO MAINLAND SHIP GOODS TO MAINLAND SHIP GOODS TO MAINLAND


you may ship up to 2 x )tradegoods you may ship up to 3 x )tradegoods )tradegoods
you may ship up to 1 x

gain 2 x )gold per each tradegood shipped gain 3 x )gold per each tradegood shipped gain 3 x )gold per each tradegood shipped

2 2 4 1 3 1 3 1 2

G T C G T C G T C

SHIP GOODS TO MAINLAND SHIP GOODS TO MAINLAND SHIP GOODS TO MAINLAND


you may ship up to 2 x )tradegoods you may ship up to 3 x )tradegoods )tradegoods
you may ship up to 3 x

gain 4 x )gold per each tradegood shipped gain 2 x )gold per each tradegood shipped gain 2 x )gold per each tradegood shipped

2 1 3 1 2 4 3 3 2
G T C G T C G T C

SHIP GOODS TO MAINLAND SHIP GOODS TO MAINLAND SHIP GOODS TO MAINLAND


you may ship up to 3 x )tradegoods you may ship up to 3 x )tradegoods )tradegoods
you may ship up to 5 x

gain 2 x )gold per each tradegood shipped gain 3 x )gold per each tradegood shipped gain 2 x )gold per each tradegood shipped

2 3 2 3 2 3 2 1 4

G T C G T C G T C

SHIP GOODS TO MAINLAND PRODUCE TRADE GOODS PRODUCE TRADE GOODS


you may ship up to 2 x )tradegoods for each colonist you may produce for each colonist you may produce

gain 2 x )gold per each tradegood shipped 3x )tradegoods 1x )tradegood


at a cost 2 x )gold per tradegood at a cost 1 x )gold per tradegood
1 1 3 2 2 2 2 3 4

G T C G T C G T C

PRODUCE TRADE GOODS PRODUCE TRADE GOODS PRODUCE TRADE GOODS


for each colonist you may produce for each colonist you may produce for each colonist you may produce

1x )tradegood 2x )tradegoods 2x )tradegoods


at a cost 1 x )gold per tradegood at a cost 1 x )gold per tradegood at a cost 1 x )gold per tradegood
1 1 1 3 1 1 2 3 1
G T C G T C G T C

PRODUCE TRADE GOODS PRODUCE TRADE GOODS PRODUCE TRADE GOODS


for each colonist you may produce for each colonist you may produce for each colonist you may produce

1x )tradegood 2x )tradegoods 1x )tradegood


at a cost 1 x )gold per tradegood at a cost 1 x )gold per tradegood at a cost 2 x )gold per tradegood
2 1 4 3 2 3 2 3 2

G T C G T C G T C

PRODUCE TRADE GOODS PRODUCE TRADE GOODS PRODUCE TRADE GOODS


for each colonist you may produce for each colonist you may produce for each colonist you may produce

1x )tradegood 2x )tradegoods 2x )tradegoods


at a cost 1 x )gold per tradegood at a cost 1 x )gold per tradegood at a cost 2 x )gold per tradegood
1 2 3 2 2 2 3 3 1

G T C G T C G T C

STRIKING COLONISTS NATIVE UPRISING PLAGUE


decrease saved gold by 25%
decrease tradegoods by 3 x ) decrease tradegoods by 3 x )
and and and

decrease colonists by 1 x ) decrease colonists by 1 x ) decrease colonists by 1 x )


3 2 1 2 1 4 2 2 1
G T C G T C G T C

SUDDEN TYPHOON SHIPWRECK PAY SHAREHOLDERS


decrease colonists by 1 x ) decrease tradegoods by 4 x ) decrease saved gold by 25%

(rounded down)

2 1 3 1 2 4 3 3 2

G T C G T C G T C

SUDDEN TYPHOON SHIPWRECK PAY SHAREHOLDERS


decrease colonists by 1 x ) decrease tradegoods by 4 x ) decrease saved gold by 25%

(rounded down)

3 1 4 1 2 1 2 2 2

G T C G T C G T C

PAY SHAREHOLDERS PAY SHAREHOLDERS PAY SHAREHOLDERS


decrease saved gold by 33% decrease saved gold by 33% decrease saved gold by 25%

(rounded down) (rounded down) (rounded down)

3 1 2 3 2 1 2 2 2
G T C G T C G T C

EXPLORE LAND UPGRADE COLONY NEW INDUSTRY


find new resources & produce 2 x )tradegoods build 1 new tradegoods warehouse for 7 gold find new resources & produce 1 x )tradegoods
or or or

clear land & gain 1 x )colonists (to max of 9) hire new charter employee at 25% discount gain 1 x )colonists (to max of 9)
at a total cost of 2 x)tradegoods and gain 1 x )colonists (to max of 9) at a total cost of 1 x)tradegoods
1 2 1 2 1 2 3 3 3

G T C G T C G T C

EXPLORE LAND UPGRADE COLONY NEW INDUSTRY


build 1 new tradegoods warehouse for 7 gold find new resources & produce 3 x )tradegoods hire new charter employee at 25% discount

or or or

gain 1 x )colonists (to max of 9) hire new charter employee at 25% discount produce 3 x )tradegoods
2 2 4 1 3 1 3 1 2

G T C G T C G T C

EXPLORE LAND UPGRADE COLONY NEW INDUSTRY


clear land & gain 2 x )colonists gain 2 x )colonists (to max of 9) hire new charter employee at 25% discount

(to max of 9) at a cost of 1 x) tradegoods or

gain 1 x)colonists (to max of 9)


at a total cost of 1 x )tradegoods

2 1 3 1 2 4 3 3 2
G T C G T C G T C

EXPLORE LAND UPGRADE COLONY VISITING INSPECTOR GENERAL


find new resources & produce 2 x )tradegoods build 1 new tradegoods warehouse for 7 gold decrease saved gold by 10%
or or for colonial improvements
clear land & gain 1 x)colonists (to max of 9) hire new charter employee at 25% discount (rounded down)
at a total cost of 2 x )tradegoods

2 3 3 1 2 2 3 3 2

G T C G T C G T C

EXPLORE LAND UPGRADE COLONY VISITING INSPECTOR GENERAL


build 1 new tradegoods warehouse for 7 gold find new resources & produce 3 x )tradegoods decrease saved gold by 10%

or or for colonial improvements

gain 1 x )colonists (to max of 9) hire new charter employee at 25% discount (rounded down)

2 3 4 2 1 3 2 2 2

G T C G T C G T C

SHIP GOODS TO MAINLAND PRODUCE TRADE GOODS PRODUCE TRADE GOODS


you may ship up to 3 x )tradegoods for each colonist you may produce for each colonist you may produce

gain 2 x )gold per each tradegood shipped


2x )tradegoods 3x )tradegoods
at a cost 2 x )gold per tradegood at a cost 2 x )gold per tradegood
3 1 4 2 1 2 3 2 1
Colony Colony Colony
new world new world new world

Colony Colony Colony


new world new world new world

Colony Colony Colony


new world new world new world

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