New World Colony Game Rules
New World Colony Game Rules
Colony
20g:5vp
4 new world
trader
5 :1vp +1G:ship
20g:5vp
6
advocate
7 :2vp -1GCT:card
an ‘in-my-hand’ PnP by Todd Sanders 30g:7vp
8
financier
9 :3vp TRADEGOODS for every 5t:1vp | each additional warehouse:2vp shareholders
10g cost to build extra warehouse. each holds 10 additional goods 40g:9vp
01 02 03 04 o5 o6 o7 o8 o9 10 11 12 13 14 15 16 17 18 19 20 wh1 wh2
rules for the game - print/fold/take along :: for the cards print and punch the three 1/4” white circles on each card
Colony
new world 2 1 3
G T C
01 02 03 04 05 06 07 08 09 10 20 30 40 50 60 70 80 90 100 200
GOLD for every 5g:1vp shipwright
1 +1T:produce
20g:5vp
2
recruiter
Colony
3 new world +1C:gain
5 +1G:ship
20g:5vp
6
SHIP GOODS TO MAINLAND advocate
7 :2vp -1GCT:card
you may ship up to 4 x) tradegoods 30g:7vp
8 gain 1 x )gold per each tradegood shipped financier
COLONISTS
recruiter
+1C:gain 3
Colony
20g:5vp
new world 4
trader
+1G:ship 1vp: 5
20g:5vp
6
advocate
-1GCT:card 2vp: 7
30g:7vp an ‘in-my-hand’ PnP by Todd Sanders
8
financier
TRADEGOODS for every 5t:1vp | each additional warehouse:2vp 3vp: 9
shareholders
40g:9vp 10g cost to build extra warehouse: each holds 10 additional goods
01 02 03 04 o5 o6 o7 o8 o9 10 11 12 13 14 15 16 17 18 19 20 wh1 wh2
wh1 wh2
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
shipwright
20g:5vp
Colony
additional goods
each holds 10
extra warehouse:
10g cost to build
each add. wh:2vp
for every 5t:1vp
TRADEGOODS
COLONISTS
1
an ‘in-my-hand’
2
recruiter
+1C:gain
20g:5vp
4 3
+1G:ship
20g:5vp
trader
1vp
5
new world
6
-1GCT:card
advocate
2vp
7
8
GOLD
shareholders
3vp
financier
9
40g:9vp
200
100
40
70
60
80
90
50
20
30
10
4
7
6
8
9
2
3
1
G T C G T C G T C
1 2 1 2 1 2 3 3 3
G T C G T C G T C
gain 2 x )gold per each tradegood shipped gain 3 x )gold per each tradegood shipped gain 3 x )gold per each tradegood shipped
2 2 4 1 3 1 3 1 2
G T C G T C G T C
gain 4 x )gold per each tradegood shipped gain 2 x )gold per each tradegood shipped gain 2 x )gold per each tradegood shipped
2 1 3 1 2 4 3 3 2
G T C G T C G T C
gain 2 x )gold per each tradegood shipped gain 3 x )gold per each tradegood shipped gain 2 x )gold per each tradegood shipped
2 3 2 3 2 3 2 1 4
G T C G T C G T C
G T C G T C G T C
G T C G T C G T C
G T C G T C G T C
(rounded down)
2 1 3 1 2 4 3 3 2
G T C G T C G T C
(rounded down)
3 1 4 1 2 1 2 2 2
G T C G T C G T C
3 1 2 3 2 1 2 2 2
G T C G T C G T C
clear land & gain 1 x )colonists (to max of 9) hire new charter employee at 25% discount gain 1 x )colonists (to max of 9)
at a total cost of 2 x)tradegoods and gain 1 x )colonists (to max of 9) at a total cost of 1 x)tradegoods
1 2 1 2 1 2 3 3 3
G T C G T C G T C
or or or
gain 1 x )colonists (to max of 9) hire new charter employee at 25% discount produce 3 x )tradegoods
2 2 4 1 3 1 3 1 2
G T C G T C G T C
2 1 3 1 2 4 3 3 2
G T C G T C G T C
2 3 3 1 2 2 3 3 2
G T C G T C G T C
gain 1 x )colonists (to max of 9) hire new charter employee at 25% discount (rounded down)
2 3 4 2 1 3 2 2 2
G T C G T C G T C