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Microlite20 Necromancer Class Guide

The document provides class options and spell lists for the Microlite20 roleplaying game system. It describes the Barbarian, Bladesinger and Necromancer classes, outlining their abilities and restrictions. It also includes lists of spells for the Necromancer and Bladesinger classes broken down by level.

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Mark Diffendal
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0% found this document useful (0 votes)
101 views6 pages

Microlite20 Necromancer Class Guide

The document provides class options and spell lists for the Microlite20 roleplaying game system. It describes the Barbarian, Bladesinger and Necromancer classes, outlining their abilities and restrictions. It also includes lists of spells for the Necromancer and Bladesinger classes broken down by level.

Uploaded by

Mark Diffendal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Microlite20 Options

Classes
Alchemist

Barbarian
Can use light and medium armour and use shields. They gain a +2 bonus to Physical
and a +1 bonus to Survival. They can Rage once per day (one additional time per day
@ 5 and every 5 levels after). Temporarily gains a +4 STR, and a +2 bonus on saves
against mind-affecting magic, but a -2 to Armour Class. Lasts a number of rounds = 3

+ new STR modifier, becoming exhausted (-2 attacks, can’t run) for 1 hour. The
character must have a non-lawful alignment.

Bladesinger
Wear light armour. They can cast Bladesinger spells, and they gain a +1 bonus to
Physical and a +2 bonus to Knowledge. A Bladesinger can make one attack and cast
a spell in the same turn up to 2 times (total) per day. The character must be an elf to
be a Bladesinger.

Necromancer
Wear no armour. They can cast Necromancy spells and gain a +2 bonus to Physical
and +1 bonus to Subterfuge. A Necromancer can Rebuke Undead with a successful
Magic Attack. DC is the current Hit Points of the Undead. If the DC is exceeded by
10, it is commanded. This can be used (2 + Level + MIND Bonus) times per day. The
character must have a non-good Alignment.

Spell Lists
0-Level Necromancer Spells: Cantrips
Detect Magic: Detects spells and magic items within 60 ft. for up to 1 min./level or until
concentration ends.
Disrupt Undead: Deals 1d6 damage to one undead.
Ghost Sound: Creates figment sounds.
Inflict Minor Wound: Magic Attack deals 1d3 damage.
Light: Object shines like a torch.
Read Magic: Read scrolls and spellbooks.

1st-Level Necromancer Spells


Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Doom: One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Hide from Undead: Undead can’t perceive one subject/level.
Inflict Light Wounds: Magic Attack deals 1d8 damage +1/level (max +5)
Ray of Enfeeblement: Ray deals 1d6 + 1 per two levels Str damage
Summon Undead I SpC: Summons undead to fight for you.

2nd-Level Necromancer Spells


Blindness/Deafness: Makes subject blinded or deafened.
Command Undead: Undead creature obeys your commands.
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Inflict Moderate Wounds: Magic Attack, deals 2d8 damage +1/level (max +10).
Scare: Panics creatures of less than 6 HD.
Summon Undead II SpC: Summons undead to fight for you.

3rd-Level Necromancer Spells


Animate Dead: Creates undead skeletons and zombies.
Contagion: Infects subject with chosen disease.
Gentle Repose: Preserves one corpse.
Inflict Serious Wounds: Magic Attack, deals 3d8 damage +1/level (max +15).
Summon Undead III SpC: Summons undead to fight for you.
Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.

4th-Level Necromancer Spells


Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks, or 50% chance of losing

each action.
Death Ward: Grants immunity to death spells and negative energy effects.
Enervation: Subject gains 1d4 negative levels.
Fear: Subjects within cone flee for 1 round/level.
Inflict Critical Wounds: Magic Attack, deals 4d8 damage +1/level (max +20).
Summon Undead IV SpC: Summons undead to fight for you.

5th-Level Necromancer Spells


Blight: Withers one plant or deals 1d6/level damage to plant creature.
Magic Jar: Enables possession of another creature.
Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
Slay Living: Magic Attack kills subject.
Summon Undead V SpC: Summons undead to fight for you.
Unhallow: Designates location as unholy.

6th-Level Necromancer Spells


Circle of Death: Kills 1d4/level HD of creatures.
Create Undead: Creates ghouls, ghasts, mummies, or mohrgs
Eyebite: Target becomes panicked, sickened, and comatose.
Harm: Deals 10 points/level damage to target.
Inflict Moderate Wounds, Mass:
Summon Undead VI SpC: Summons undead to fight for you.

7th-Level Necromancer Spells


Control Undead: Undead don’t attack you while under your command.
Destruction: Kills subject and destroys remains.
Finger of Death: Kills one subject.
Harm, Greater HH:
Symbol of Weakness: Triggered rune weakens nearby creatures.
Vile Death HH:

8th-Level Necromancer Spells


Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
Horrid Wilting: Deals 1d6/level damage within 30 ft.
Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
Symbol of Death: Triggered rune slays nearby creatures.
Unholy Aura: +4 to AC, +4 resistance, and SR 25 against good spells.
Veil of Undeath:

9th-Level Necromancer Spells


Energy Drain: Subject gains 2d4 negative levels.
Etherealness: Travel to Ethereal Plane with companions.
Harm, Mass HH:
Imprison Soul HH:
Plague of Undead HH:
Wail of the Banshee: Kill one creature/level.

0-Level Bladesinger Spells: Cantrips


Daze:
Detect Magic:
Flare:
Mage Hand:
Ray of Frost:

1st-Level Bladesinger Spells


Burning Hands:
Expedition Retreat:
Magic Weapon:
Shield:
True Strike:

2nd-Level Bladesinger Spells


Bladesong:
Blur:
Bull’s Strength:
Cat’s Grace:
Protection From Arrows:

3rd-Level Bladesinger Spells


Dispel Magic:
Displacement:
Greater Magic Weapon:
Haste:
Keen Edge:

4th-Level Bladesinger Spells


Confusion:
Dimension Door:
Fire Shield:
Greater Invisibility:
Stone Skin:

5th-Level Bladesinger Spells


Break Enchantment:
Cone of Cold:
Hold Monster:
Interposing Hand:
Wall of Stone:

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