Harmony 20 Advanced User Guide
Harmony 20 Advanced User Guide
Harmony 20 Advanced
User Guide
Legal Notices
Toon Boom Animation Inc.
4200 Saint-Laurent, Suite 1020
Montreal, Quebec, Canada
H2W 2R2
toonboom.com
Disclaimer
The content of this document is the property of Toon Boom Animation Inc. and is copyrighted. Any
reproduction in whole or in part is strictly prohibited.
The content of this document is covered by a specific limited warranty and exclusions and limit of liability under
the applicable License Agreement as supplemented by the special terms and conditions for Adobe®Flash ® File
Format (SWF). For details, refer to the License Agreement and to those special terms and conditions.
Trademarks
Toon Boom® is a registered trademark. Harmony™ and the Toon Boom logo are trademarks of Toon Boom
Animation Inc. All other trademarks of the property of their respective owners.
Publication Date
10-27-2020
Copyright © 2020 Toon Boom Animation Inc., a Corus Entertainment Inc. company. All rights reserved.
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Table of Contents
Table of Contents
Table of Contents 3
Introduction 33
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Enabling Auto-Save 78
About Menus 91
About Toolbars 94
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Enabling or Disabling Overwriting Exposures and Keyframes During Drag and Drop 251
About Rippling and Overwriting the Exposure in the Timeline View 252
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Creating Lines, Rectangles and Ellipses with the Shape Drawing Tools 408
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Erasing 441
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Reshaping a Shape, Pencil Line or Stroke with the Contour Editor Tool 488
Tweaking the Thickness of Pencil Lines with the Pencil Editor Tool 499
Editing a Pencil Line Texture with the Pencil Editor Tool 502
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Repainting 726
Editing Pencil Line Textures with the Edit Gradient/Texture Tool 749
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Setting the Colour Space for Rendered Movies and Frames 765
Displaying the Onion Skin for Other Layers in the Camera View 811
Displaying the Onion Skin for Other Layers in the Drawing View 813
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Adding Cross Hairs with the Shift and Trace Tool 844
Removing Cross Hairs with the Shift and Trace Tool 846
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Importing Adobe Illustrator (.ai) files and Portable Document Files (.pdf) 1069
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Invert-Cutting 1198
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Hiding and Showing Specific Layer Types in the Timeline View 1283
Editing the Resting Positions for Bone and Game Bone Deformations 2
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Connecting Effects 35
Configuring an Effect 39
Animating an Effect 42
Overriding a Colour 67
Sound Layer 90
Importing Sound 91
Playing Sound 93
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Sound Scrubbing 97
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Troubleshooting 240
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Introduction
Introduction
The Harmony core functionality are explained in this User guide. All the steps required to create and complete
a project are covered in the following chapters with concept descriptions and detailed step-by-step
procedures focused on the task at hand.
Detailed parameter descriptions for all buttons, commands, and functions are covered in the Reference guide
and Preference guide. Some of them are explained here where necessary to the understanding of a given
concept or procedure.
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Chapter 1: Project Creation
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If you have a Harmony Server license, you can still choose to run Harmony in Stand Alone mode if you like.
However, if you have a Harmony Stand Alone license, you can only run Harmony in Stand Alone mode.
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You can run Harmony Advanced from your operating system's desktop.
WARNING
On macOS, Harmony and its other applications will not run on the first time unless you right-click
on the application, then select Open. You will be prompted to confirm a security exception, which
will require administrative privileges.
l Open the Start menu and, in the list of programs, select Harmony 20 Advanced >
Harmony Advanced.
l macOS: In Finder, proceed to Applications > Toon Boom Harmony 20 Advanced and
double-click Harmony Advanced.
l GNU/Linux: In the GNOME top menu, select Applications > Harmony 20 Advanced >
Harmony Advanced.
The Harmony Advanced application launches and displays a splash screen. After the splash screen:
l If you have a Harmony Stand Alone license, the Welcome Screen will appear
l If you have a Harmony Server license, the Log-In Screen will appear. You can proceed from
the Log-In Screen to the Welcome Screen by selecting Work Offline and clicking on the OK
button.
Once you are at the Welcome Screen, see About the Welcome Screen on page 38.
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As soon as you launch Harmony, you are greeted with the Welcome screen, from which you can:
l Create scenes
NOTE
If you are using Harmony Server, you must use the Control Center application to create your
scenes before you can open them in Harmony. Harmony Server scenes cannot be created directly
in Harmony.
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A well thought-out and logical naming convention will help keep your production structured and allow it to run
smoothly by preventing the loss of files due to chaotic organization.
In this section, you will learn how to create, open, organize, and name the different components in your
animation project.
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All scenes created via Harmony Stand Alone are independent and local to the computer. You can create or
open a scene using the Welcome screen or the File menu.
If you are using Harmony Server, you must use the Control Center application to create your scenes before
you can open them in Harmony. Harmony Server scenes cannot be created directly in Harmony.
NOTE
The scene name should not exceed 23 characters and cannot contain special
characters, such as *&^%!.
2. To decide in which directory the scene will be created, click the Browse button next to the Location
field.
A new scene is created. The main application window will appear with your new scene opened in it.
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NOTE
The scene name cannot exceed 23 characters and cannot contain special characters, such as
*&^%!.
4. In the Resolution window, select the scene’s resolution and click Create.
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You can create your own custom resolution presets for your projects.
1. Create a new scene from the Welcome screen or from the File menu in Harmony.
l Set a custom resolution by changing the values in the Width and Height fields. This
preset will not be saved.
NOTE
The different editions of Harmony support the following maximum render
resolutions:
l Harmony Essentials: 2K (2048x1556)
l Harmony Advanced: 4K (4096x3112)
l Harmony Premium: Unlimited
l Add a new resolution to the list by clicking the Add button. You can delete a
custom resolution from the Resolution list by selecting it, and clicking the Delete
button.
3. In the New Resolution dialog box, fill in the following fields and click Create.
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l Field of View: Select how the angle of the field of view should be determined.
l Horizontal Fit: The angle of the field of view is adjusted to the width of the
scene.
l Vertical Fit: The angle of the field of view is adjusted to the height of the scene.
l Custom Fov: Set the angle of the field of view to a custom value.
l Frame Rate: The amount of frames to play each second. You can select one of the
preset frame rates in the Preset drop-down, or type in a custom frame rate in the
Frames per second field.
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You can open scenes from the Welcome Screen and the File menu. You can also open your recent scenes.
3. Click Open.
3. Click Open.
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Once you have opened your scene, you can set its length.
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When you created your scene, you set up the resolution and the alignment. However, if you want to change
these settings later, you can do it using the Scene Settings dialog box. The different Scene Settings options are
separated into four tabs.
NOTE
Refer to the Scene Setting dialog box in the Reference guide to learn more about the individual
parameters of the Scene Settings dialog box.
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To save the current state of a scene as another scene, you can use the Save As command. The Save As window
prompts you to give a new name and choose a different location to this scene before saving it. This will create a
complete scene directory for the new scene. The Save As command is not available in Harmony Server.
It is quite frequent, when working on a scene, to try out different timings, effects, camera motions or
parameters to see which one will work best. Harmony allows you to save several versions of the same scene.
IMPORTANT
When a scene has several versions, the drawings and palettes are the same between all the
different scene versions. You can modify the timing, effects, parameters and camera motions in a
specific scene version, but if you make change to a drawing or a palette, the change will affect all
scene versions.
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T-HFND-001-011
You can save your scene, save a new copy or save a new version. Don't forget that saving a new version uses
the same drawings in all versions.
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Saving a copy of your scene allows you to choose a new file name and location for your scene.
2. In the Save As dialog box, browse to the location of the new archive and give the copy of the scene
a new name. The name cannot exceed 23 characters.
3. Click Save.
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Saving a new version of your scene allows you to save your scene at it's current location, under a new file name.
2. In the Save Version dialog box, type the new version name.
3. Click OK.
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T-ANIMPA-001-001
You can allow the software to automatically save your scene, as well as decide on the interval of time between
auto-saves.
l Inactivity Interval (seconds): When Auto-save is about to take place, it verifies if you
are drawing or doing anything in the application. Auto-save will not happen until you
have stopped using the application for this amount of seconds.
l Ask Before Saving: Before performing an auto-save, you are prompted with a
message to confirm if you want to save or not.
l Enabled: This enables the Auto-save feature. If you do not want the system to
automatically save your work, uncheck this option. Auto-save is off by default.
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A Harmony project is composed of several files. The drawings and colour palettes are not embedded in the
project. They are separate linked files. Therefore, if you want to archive or share a project, you require all the
files contained in the folder structure.
Here is an example of the file structure contained in a scene. As you work and use more features, different
folders may appear in your structure.
Folder Contents
Contains all the drawing files. The drawings are organized by folders named like
elements
the layers they are associated with.
If the scene was exported from a Harmony Server database, this directory will
environments contain the palettes and templates that were stored in the scene's environment.
Otherwise, it is empty.
Contains the final frames after a render if you are using the default settings of the
frames
Write node in the Node view.
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If the scene was exported from a Harmony Server database, this directory will
jobs contain the palettes and templates that were stored in the scene's job. Otherwise,
it is empty.
This folder is used when a user links external images to a scene and wants to
timings
store a backup copy in case the link breaks.
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Harmony can be used in database mode (online) via the server connection (Harmony Server) or as a standalone
application (offline).
Several animators can work simultaneously on the same project while the asset library provides users with easy
access to up-to-date media assets. Harmony is scalable; more than 100 staging clients can share animation just
as easily as a few can.
Harmony Server is the link between the client machines and the server. It lets you work on the different
projects stored in the central Harmony database.
At the heart of the Harmony solution is the server, which centralizes all the production assets in a repository.
The server is compatible with Windows, GNU/Linux or macOS. To learn more, refer to the Control Center
Guide.
If you have a Harmony Server license, when you start Harmony, you can opt to either work offline in the
application as a standalone software, or connect to the database to work on projects via the database.
When working with Harmony Server, the scenes and their data are stored directly on the server. No data is
saved or stored on the client machine. The client machines access the database and load the scenes and
drawings directly from the server. Each time the user saves his scene, the data is updated directly on the
server. There are no upload or download operations (check-in, check-out) done between the server and the
clients.
NOTE
If you have a standalone license, you will not have access to the database. You will automatically
start the application in standalone mode.
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You can compare the Harmony Server structure to a filing cabinet. Every element is structured and follows a
strictly organized hierarchy.
If you imagine the environment as a filing cabinet containing all the folders and information, then the following
structure is used:
l The job is a drawer in the filing cabinet containing all the folders related to the drawer’s topic.
A Harmony Server scene can only be saved inside the structure. This maintains structural organization so
nothing is lost. By adhering to this structure, every user working in the database always knows where to find
the scenes to work on.
Environment Structure
Before you create or save any elements in your production, you should decide upon a project name. This should
reflect the content or title. Use the name to create the project’s environment, where you will store all of your
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production elements.
For example, the environment could be called adventure_movie. An environment can be used for movies,
series, commercials, student work database, etc.
For a series, you can create an environment with the same name as the series, such as smith_family. Then
you can create a job per episode: smep_001, smep_002, and so on. Here is what the letters and numbers
represent:
l ep: Episode
For commercials, which are rather short, you can create an environment, such as commercials. Then you can
create one job per commercial: toothpaste, soap, car, and so on. As commercials are short and do not require
splitting into episodes or sequences, you can group them all in the same environment.
For a database of student’s work, you can create an environment and name it with the class or group name,
such as gr402a. Then you can create one job per student: smith_john, robertson_jane. And then store
the different student exercises in separate scenes under their job name.
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All Harmony Server directories are located at the root of your file system by default. On Windows, this is at the
root of the C:\ drive. On macOS and GNU/Linux, this is simply referred to as the root directory, or /.
The usa_db directory contains the file structure of the database server. This is
where all the information about the database structure is stored, including the
/usa_db
hierarchy of environment, jobs and scenes, their various settings, user profiles
and the location of the scene data on the network.
The usadata directory is where all the scene data is actually stored. It is stored
in a different directory than the database structure to allow using different
machines to store the database and to store the scene data. There may be
/usadata
several usadata folders, each followed by a number. This occurs when the
server is configured to store scene data on more than one data server, to
expand its storage space.
Although the hierarchy of a database starts with environments, inside which are jobs and inside which are
scenes, the environments and jobs in a Harmony Server database are stored in separate folders in /usa_db.
Hence, while browsing /usa_db, you cannot navigate from an environment to one of its jobs. You must go
directly to the jobs directory to find its content.
Inside a job directory, you will find one folder for each scene contained in the job. This is actually a shortcut that
points to the actual scene data folder of the scene, which is located to one of the /usadata folder for the
database.
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For documentation on how to use Control Center to create scenes, refer to the Control Center User Guide.
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You can run Harmony Advanced from your operating system's desktop.
WARNING
On macOS, Harmony and its other applications will not run on the first time unless you right-click
on the application, then select Open. You will be prompted to confirm a security exception, which
will require administrative privileges.
l Open the Start menu and, in the list of programs, select Harmony 20 Advanced >
Harmony Advanced.
l macOS: In Finder, proceed to Applications > Toon Boom Harmony 20 Advanced and
double-click Harmony Advanced.
l GNU/Linux: In the GNOME top menu, select Applications > Harmony 20 Advanced >
Harmony Advanced.
The Harmony Advanced application launches and displays a splash screen. After the splash screen,
the log-in dialog box appears—see Connecting to the Database in Harmony Server on page 61.
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NOTE
This username should be provided to you by your project lead or system administrator.
4. Click on OK.
The Database Selector dialog box opens, displaying the environments available in Harmony
database.
You can now navigate to a scene and open it—see Opening a Scene in Harmony Server.
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1. Connect to the database—see Connecting to the Database in Harmony Server on page 61.
2. In the Environments column, select the scene's environment (project, movie, season).
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5. Get the permissions needed for this session by selecting one or several of the following options:
l Get rights to modify the scene: Allows you to modify the selected version of the scene as
well as to manage and overwrite other versions. Other users will not be able to open a
different version of the scene until you close the scene..
l Get rights to modify the scene version: Allows you to modify the currently selected scene
version only. Unless the Get rights to modify the scene option is also checked, you will not be
able to change other versions of the scene. This allows other users to modify different
versions of the scene while you are working on the selected version.
l Get rights to modify the scene assets: Automatically gets the rights to modify all of the
scene's assets, locking other users from making changes to them until you close the scene.
This means that you will have the rights to modify all the scene's versions, drawings,
palettes, its palette list, but not its library folder. If this option is unchecked, drawings and
palettes will be locked unless you unlock them manually. This can allow another user to work
on the scene's drawings and palettes in Paint while you are working on the scene's timing or
staging in Harmony.
6. If this is a heavy scene, check the Cache scene assets locally option. If this option is checked
Harmony will download drawings to your computer before opening the scene and load the
drawings from your computer instead of from the network. Harmony will upload the updated
drawings back to the network when you save, so you do not have to worry about uploading them
manually.
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NOTE
If this option is checked, it may take a while to download all of the scene's assets when
opening a particularly heavy scene.
7. Choose the version you want to open from the Version menu.
NOTE
The Saved By and Saved Date fields display the user who last saved the selected scene
and the date of the last save.
8. Click on Open.
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NOTE
Refer to the Scene Setting dialog box in the Reference guide to learn more about the individual
parameters of the Scene Settings dialog box.
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l Save different versions representing different stages of the production of your scene.
l Choose specific assets that you want to save, such as drawings or palettes.
When you open the scene from the database and select the version you want to edit, you can save the changes
you made in the current version or create a new version. The simplest way to save your work is to update the
current version.
You can delete any unnecessary versions using the Versions window.
When working with multiple versions, you may want to merge some of the changes from one version into
another. You may have created a version with some suggestions that you submitted to the director while
continuing to work on the official version. If the director has approved some of the changes, you can go ahead
and import them into the official version.
You might want to save some specific aspects of your scene or save a new version. The Advance Save feature
allows you to do this. Once you have chosen the components to save, you will conclude the procedure by
following the instructions in the section. All the specific components that are selected throughout the different
tabs of the Advanced Save dialog box will be saved.
IMPORTANT
When a scene has several versions, the drawings and palettes are the same between all the
different scene versions. You can modify the timing, effects, parameters and camera motions in a
specific scene version, but if you make change to a drawing or a palette, the change will affect all
scene versions.
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The first time you save a scene in Harmony Server, you will be prompted to create a first scene version. Once
the scene has at least one scene version, you can instantly save to that version every time you make changes to
your scene.
1. Make sure you have the necessary rights to save the current scene version. If you do not, you can
acquire the rights by selecting File > Rights to Modify Scene Version or Rights to Modify Scene in
the top menu.
When saving the scene for the first time, the Save dialog box opens, prompting you to name the
version.
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3. In the This Version field, enter a relevant name for the current version.
4. In the Description field, if you want, you can enter a short description of the current version.
5. Click on Save.
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You can save different versions of your scene and add descriptions to each version to keep track of the changes
made to a scene over time
1. Make sure that you have the necessary rights to save the current scene version. If you do not, you
can acquire the rights by selecting File > Rights to Modify Scene Version or Rights to Modify
Scene from the top menu.
5. In the New Version field, enter a relevant name for the new version of your scene.
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6. In the Description field, if you want, you can enter a short description of the current version.
7. If you want the new version to be marked as the current scene version, make sure the Mark as
Current option is checked. This will make the version you are creating the default version of the
scene, when opening it.
8. Click on Save.
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View a list of the different versions of your scene, along with their corresponding description. Use this
information to delete various versions.
1. Make sure you have the necessary rights. If you do not, select File > Rights to Modify Scene.
3. In the Existing Versions list, select the scene version you want to delete. When a version is selected,
information about it appears in the Description area.
4. Click Delete.
The Confirm Delete Versions dialog box opens, warning you that the operation cannot be undone.
l Yes: Only if you are absolutely certain that the version can be deleted.
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If you have two different versions of a scene that need to be brought together, you can merge them.
1. From the top menu, select Edit > Open Merge Editor.
2. In the Select Version to Merge Changes From list, select the scene version from which you want to
merge the changes from in your current open version.
In the Use Another Version for Reference section, you can select a different scene version to merge
the changes into, rather than your current version.
3. Click Load.
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4. From the right column, select the layers you want to merge the changes from into the reference
version.
5. In the Select Element Range section, set the Start Frame and End Frame fields to indicate from what
frame to what frame you want to take the changes from.
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Use the Advanced Save dialog box to save specific drawings, palettes and palette lists as a version of your
scene.
1. Make sure that you have the necessary rights to save the current scene version. If you do not, you
can acquire the rights by selecting File > Rights to Modify Scene Version or Rights to Modify
Scene from the top menu.
For information on the parameters in the Advanced Save Dialog Box, refer to the Advanced Save
Dialog Box topic of the Reference guide.
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Enabling Auto-Save
You can allow the software to automatically save your scene, as well as decide on the interval of time between
auto-saves.
l Inactivity Interval (seconds): When Auto-save is about to take place, it verifies if you
are drawing or doing anything in the application. Auto-save will not happen until you
have stopped using the application for this amount of seconds.
l Ask Before Saving: Before performing an auto-save, you are prompted with a
message to confirm if you want to save or not.
l Enabled: This enables the Auto-save feature. If you do not want the system to
automatically save your work, uncheck this option. Auto-save is off by default.
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Here is an example of the file structure contained in a scene. As you work and use more features, different
folders may appear in your structure.
Folder Contents
This is no longer used for new projects. It remains for projects created with older
database
versions of the software.
Contains all the drawing files. The drawings are organized by folders named like
elements
the layers they are associated with.
Contains the final frames after a render if you are using the default settings of the
frames
Write node in the Node view.
stage Contains one .stage file for each version of the scene.
This folder is used when a user links external images to a scene and wants to
timings
store a backup copy in case the link breaks.
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Only one user at a time can modify a scene. Once a scene is opened on a client machine, other users can only
open the scene in read-only mode. They will not be able to save any modifications.
If you work in standalone mode, you automatically have the rights to modify all drawings and palettes.
Global Lock offers three levels which are available from the Database Selector when you log in to Harmony.
From there, you can select a scene and obtain the rights to modify it by selecting the desired lock option.
A Harmony project can be locked at various levels. Its timing, drawings, version and palettes can be locked.
Locking means that you have the rights to modify a scene or its assets. Other users cannot modify locked items.
If someone tries to open a locked scene, it will be displayed as read-only.
Lock Description
Controls the Xsheet timing, layers, nodes but not the drawing, palettes, palette-
Scene or Version Lock
lists or templates.
Drawing Lock Only one user can edit and save a locked drawing.
Palette Lock Only one user can edit and save a locked palette.
Palette-list Lock Only one user can edit and save a locked palette-list.
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Library Folder lock Only one user can edit and save into that folder in the Library.
There are several different ways to obtain the rights to modify the scenes. It can be done when the user loads a
scene from Harmony, inside the application once the scene is loaded, or when an environment, job or scene is
created using the Control Center module.
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Note that it is not possible to acquire the rights to modify the scene assets once the scene is loaded. This
process is done during the initial loading of the scene. To learn more about enabling the rights to modify while
creating environments, jobs and scenes, refer to the Control Center Guide.
l Rights to Modify Scene: Allows you to modify the selected version of the scene as well
as to manage and overwrite other versions. Other users will not be able to open a
different version of the scene until you close the scene.
l Rights to Modify Scene Version: Allows you to modify the currently selected scene
version only. Unless the Get rights to modify the scene option is also checked, you
will not be able to change other versions of the scene. This allows other users to
modify different versions of the scene while you are working on the selected
version.
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When enabled, the Edit Drawings mode gives you the right to modify drawings, as well as create new
drawings by drawing directly on an empty cell. This mode is enabled by default when you open a scene version
with the rights enabled.
NOTE
If you open the scene with full rights from the Welcome screen or Control Center, the Edit Drawing
mode is not available.
When you disable the Edit Drawing Mode, you can use the Get Rights to Modify Drawings option on a
selection of specific drawings. This is useful when, for example, many users are working on the same scene
during the ink and paint process and they want to split the drawings to paint between them.
Also, once you got the rights to modify drawings, you can release these rights if necessary.
If your system crashes and the drawings remain locked, you can force the release of the rights. You must use
this option carefully as data loss may occur if the scene is currently open and being edited by another person.
Verify that no one else is using the scene prior to forcing the release of the drawing rights.
Since the drawings are stored on the server, you might at times need to refresh the drawings that are
displayed in your scene.
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l From the top menu, select Edit > Edit Drawing Mode.
2. Select Edit > Release Rights to Modify Drawings or press Alt + Shift + L.
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The Check Colours dialog box checks the palette integrity and displays the colour recovery data.
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Chapter 2: User Interface
Knowing how to manage the Toon Boom Harmony Advanced interface helps you to work efficiently and
organize your workspace conveniently. There are a series of views and toolbars you can use as you perform
different operations. Usually, each person has a specific way of working in the interface and prefer particular
views and toolbars. In this chapter, you will learn about the main elements of the interface and how to manage
them.
NOTE
To learn more about each view's properties, see the Reference guide.
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1. In the top menu, select Edit > Preferences (Windows/Linux) or Harmony Advanced > Preferences
(macOS) .
2. In the General tab, in the Options section, uncheck the Use Dark StyleSheet (Requires Relaunch)
check box.
3. Click OK.
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By default, Harmony will automatically launch in your operating system language if it is one of the supported
languages. Otherwise, it will launch in English.
There are two ways of controlling the language in which Harmony launches:
l By launching Harmony from a command line, with the -lang parameter followed by a two-letters
language code.
1. In the top menu, select Edit > Preferences (Windows/Linux) or Harmony Advanced > Preferences
(macOS) .
1. In the General tab, in the Language section, open the Language (Requires Relaunch) drop-down
and select the desired user interface language.
2. Click OK.
How to start Harmony in a specific user interface language from the command line
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2. Type in the following command, including the quotation marks, but don't press Enter/Return yet.
l GNU/Linux: /usr/local/ToonBoomAnimation/harmonyAdvanced_20/lnx86_
64/bin/HarmonyAdvanced
3. Type a space, then type the following parameter depending on which language you want to launch
Harmony in:
l English: -lang en
l Chinese: -lang zh
l Japanese: -lang ja
l Spanish: -lang es
4. Press Enter/Return.
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About Menus
T-HFND-003-002
Harmony contains three types of menus from which you can access many commands and options:
Top Menu
The top menu contains most of the commands. Depending on the view you're working in and the element,
some commands are available and others are not. The top menu is always located at the very top of the
interface.
l File
l Edit
l View
l Play
l Insert
l Scene
l Drawing
l Animation
l Windows
l Help
On macOS, there is also a Harmony Advanced category that contains the following commands:
l Preferences
l About
l Quit
View Menu
To access a view menu, click the Menu button in the top-left corner of a view.
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l Camera
l Colour
l Drawing
l Function
l Library
l Model
l Perspective
l Script Editor
l Side
l Timeline
l Top
l Xsheet
A quick access menu lets you open a list of the commands you will use most often.
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About Toolbars
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The Harmony user interface contains various toolbars, such as the Tools toolbar and the Edit toolbar, to give
you quick access to various menu commands.
NOTE
Throughout this section, there may be slight differences between your interface and the
illustrations in this guide. This is because the images are taken from Harmony Premium.
l Workspace toolbars are toolbars that have a general purpose. For example, the File, Edit, Workspace,
Advanced Animation and Deformation toolbars at the top, as well as the Tools toolbar on the left, are
workspace toolbars. Those toolbars can be placed at the top, bottom, left or right edge of the application
window. They can also be placed at the edge of specific views if preferred.
l View toolbars are toolbars that are useful for a specific view. For example, the Camera view has a Camera
toolbar at its top. View toolbars can only be displayed inside their respective view. They can be placed at
the top, bottom, left or right edge of their view.
You can display or hide toolbars using the Windows > Toolbars menu. This menu contains all the workspace
toolbars, as well as the view toolbar for all the views that are currently displayed in your workspace.
For example, in the default workspace, you have the Camera and the Drawing views in the same area, and you
can switch between either view by clicking on the Camera or Drawing tab. If the Camera view is the one being
displayed, then the Camera toolbar will be in the list. If the Drawing view is displayed, then the Drawing
toolbar will be in the list instead.
Workspace toolbars can be added to either the general workspace or the inside of a view. For example, you can
add the Edit toolbar to the top of the area occupied by the Camera view instead of the top of the application
window, where it is by default. In the default workspace, the Tool Presets and Art Layer toolbars are placed in
the area where the Camera and Drawing views are, even though they’re actually workspace toolbars.
When a workspace toolbar is added to a view, and several views are placed where this view is, then all those
views will have this toolbar inside of them. For example, if you add the Edit toolbar to the Camera view, it will
also be available in the Drawing view, as both these views share the same space. However, the Camera toolbar
will not be available in the Drawing view as it is specific to the Camera view.
Some toolbars have buttons that are hidden by default to avoid cluttering. You can customize which buttons
are displayed in these toolbars, and in which order they’re displayed—see Customizing Toolbars.
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TIP
Many toolbar buttons have a keyboard shortcut associated to them. You can check which keyboard
shortcut is associated to a button by leaving your mouse cursor over the button for a second. If the
button has a keyboard shortcut, it will be indicated in the tooltip that appears.
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You can add toolbars to certain areas of your workspace. The way it works is as follows:
l A workspace toolbar can be added to any edge of the application window, or to the edge of a view in
your workspace.
l A view-specific toolbar can be added to the edge of its respective view only.
NOTE
When a workspace toolbar is added inside a view, and this view shares its area with other views—
like the Camera and Drawing views do by default—the toolbar will remain visible even if you switch
to a different view in this area. For example, if you added the Alignment Guides toolbar to the
Camera view, this toolbar would also be visible in the Drawing view.
l In the top menu, select Windows > Toolbars and in the sub-menu, select the toolbar you
want to add.
l Right-click on any toolbar that is at the top or side of the workspace, or in the empty space
next to these toolbars, and select the toolbar you want to add in the contextual menu.
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NOTE
In the list of toolbars in the top menu and in the contextual menu of the workspace, the
toolbars listed above the separator are workspace toolbars, and the ones below the
separator are view toolbars.
l Click on the tab of the view for which you want to add a toolbar to set the focus on it. Then, in
the top menu, select Windows > Toolbars and select the toolbar you want to add.
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NOTE
In the list of toolbars in the top menu and in the contextual menu of the
workspace, the toolbars listed above the separator are workspace toolbars, and
the ones below the separator are view toolbars.
l In the top area of the view to which you want to add a toolbar, to the left of its tab, right-click
and select the toolbar you want to add in the contextual menu.
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NOTE
In the list of toolbars in the contextual menu of a view, the toolbars listed above
the separator are workspace toolbars, and the ones below the separator are view
toolbars.
1. In the top area of the view to which you want to add a toolbar, left of its tab, right-click and select
the toolbar you want to add in the contextual menu. You can also-right-click on a toolbar inside this
view, if there is any.
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NOTES
l If the workspace toolbar was present somewhere else in your workspace, it will be
removed from its previous position and moved to the view where you just added it.
l In the list of toolbars in the contextual menu of a view, the toolbars listed above the
separator are workspace toolbars, and the ones below the separator are view
toolbars.
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Moving Toolbars
T-HFND-003-005, T-HFND-003-006
You can move toolbars around using drag & drop. This can be used to:
l Move a toolbar from one edge of the application window or view in which it is located to another edge.
Which you do depends on the gesture with which you drag the toolbar:
l If you drag the toolbar horizontally you are “sliding” the toolbar. This allows you to move the toolbar over
another toolbar in the same row. When two toolbars share the same space, the toolbar on the right
appears over the toolbar on the left, and the left toolbar’s rightmost buttons are hidden in a pop-up
menu.
Likewise, you can do this with a vertical toolbar by sliding it vertically, in which case the toolbar at the
bottom appears over the toolbar at the top.
l If you drag the toolbar vertically, you “pop” it out of its row. When a toolbar is popped out, you can
reorder toolbars and move the toolbar to another row or to a different edge of the user interface.
Likewise, you can do this with a vertical toolbar, such as the Tools toolbar at the left of the workspace, by
moving it horizontally.
NOTE
You cannot move a toolbar from the edge of the application window to the inside of a view, or vice
versa. If you want to do that, you must add the toolbar where you want it to be located, and it will
automatically be removed from the area where it is currently located. For example, if you want to
move the Edit toolbar from the top of the workspace to the Camera view, all you have to do is add it
to the Camera view—see Adding and Removing Toolbars.
1. Click and hold the handle at the left of the toolbar you want to move.
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l If the toolbar is horizontal, move it up or down to make it pop out of its row.
l If the toolbar is vertical, move it left or right to make it pop out of its column.
l To reorder toolbars, drag the toolbar where you want it to be located and drop it.
The toolbar will move to its new position. Toolbars to the right (or to the bottom, if the toolbar
is vertical) will be offset to make space for it.
l To move the toolbar to a new row or to a new column, simply move the toolbar where the
new row or column should be created. For example, to create a new row of toolbars at the top
of the user interface, move it just below the existing toolbars at the top of the user interface.
A new row or column will appear, highlighted in cyan.
When you drop the toolbar, the new row will be created and the toolbar will be placed at the
left end of the row.
Likewise, to create a new column at the left of the user interface, move the toolbar just right
of the existing toolbars at the left of the user interface.
l To move the toolbar to another edge of the user interface, drag it all the way to that edge of
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1. Make sure both toolbars are in the same row or column. If they are not, move both toolbars to the
same row or column using the method previously described.
l If the toolbars are horizontal, click and hold the handle at the left of the rightmost toolbar.
Then, without going outside of the toolbar’s row, slide the toolbar towards the left.
l If the toolbars are vertical, click and hold the handle at the top of the bottom toolbar. Then,
without going outside of the toolbar’s column, slide the toolbar up.
As you slide the toolbar over the other toolbar, the other toolbar’s buttons become hidden and a
pop-up menu button appear.
2. To separate the toolbars again, simply slide the same toolbar in the opposite direction.
3. To expand a toolbar that is overlapped by another toolbar, click on the expand button at the right of
the overlapped toolbar.
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Customizing Toolbars
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Some toolbars have buttons that are hidden by default to prevent clutter. You can customize which buttons are
displayed in these toolbars, as well as the order in which the buttons are displayed.
NOTES
l If the Customize option is greyed out, this toolbar cannot be customized.
l The Tools toolbar can only be customized in Flat Tools Toolbar mode—see Enabling
the Flat Toolbar.
3. To add a new toolbar button, select the button you want to add from the Available Tools list, then
click on the Add the selected tool into the toolbar button.
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The button will be removed from the Available Tools list and added to the Toolbar list.
4. To remove a button from the toolbar, select it in the Toolbar list, then click on the Remove the
selected tool from the toolbar button.
The button will be removed from the Toolbar list and added to the Available Tools list.
5. To reorder the buttons in the toolbar, select a button in the Toolbar list, then use the Move the tool
up and Move the tool down buttons to change the button’s order. The order of the tools in the
toolbar from left to right is the same as the order of the buttons in the Toolbar list from top to
bottom.
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However, it is possible to make the Tools toolbar display each tool as a separate button by enabling the Flat
Tools Toolbar preference. This makes the selection of tools quicker.
How to make every tool in the Tools toolbar display in buttons rather than pop-up
menus
l Windows or GNU/Linux:
l Press Ctrl + U.
l macOS:
l Press ⌘ + U.
4. Click OK.
NOTE
In Flat Tools Toolbar mode, some tools are hidden from the Tools toolbar by default. To
customize which tools are displayed in the Tools toolbar, and the order in which they are
displayed, right-click on the Tools toolbar and select Customize.
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About Views
T-HFND-003-008
The Harmony interface is composed of different views, each one designed for a specific purpose. You can modify
the location of the views by adding a new view as a tab or as a window. You can also swap the location of a
view.
When a view is active, a red rectangle appears around the view. Keyboard shortcuts and top menu options are
associated with the active view. If a menu option is greyed out, it means it does not apply to the layer, drawing
or other type of selection or the option does not apply to the active view.
Workspace modifications are automatically saved when you exit the application, unless you disable the
Automatically Save Workspace option in the Preferences dialog box.
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Adding Views
T-HFND-003-009
You can easily add views through the top menu or each view.
1. In the top-right corner of an existing view, click the Add View button
The view appears as a new tab, in the section of your workspace where you added it.
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NOTE
Some views, such as the Camera, Perspective, Library and Model views, can be opened in
multiple instances. For example, this can be useful if you want to have two instances of the
Camera views open, each focused on different areas of your scene, to quickly switch between
working on these two areas.
The view will appear as a new window over Harmony's main application window.
1. Click and drag the floating view by its tab and do one of the following:
l Drop the window over another tab to add it to that set of tabs.
l Drop the window above, below or beside an existing view. When you get close to the
edge of a view, a cyan rectangle appears, indicating where the view will be docked.
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NOTE
The view in which you are currently working will have a red square surrounding it, marking is as
your active view.
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Closing Views
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You can close one or multiple views by using their closing button.
If there are several tabs in the same view, press Shift and click the Close View button to close all
tabs at the same time.
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You can temporarily show and hide views using the collapsing buttons.
1. On the edge of the window you want to hide, click the Collapse/Expand button.
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Moving Views
T-HFND-003-011
You can move views by dragging their name tab to a new location.
1. Select the view's tab and drag it onto one of the view’s separators, top area or onto another view’s
tab.
2. When a blue rectangle outline appears showing an available location for the view, release the tab to
drop the view into position. One of three things will happen:
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Resizing Views
T-HFND-003-013
2. When you see the Resizing icon, drag the side of the view to the desired size.
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About Preferences
An important feature of Toon Boom Harmony Advanced is the Preferences dialog box. From here you can
customize the behaviour of various user interface elements, as well as drawing and animation tools, and enable
or disable advanced features.
NOTE
For a list of all the preferences as well as their functionality, refer to the Preferences guide.
l Windows or GNU/Linux:
l Press Ctrl + U.
l macOS:
l Press ⌘ + U.
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Using the Keyboard Shortcuts dialog, you can: check which keyboard shortcuts are assigned to which
commands, you can customize existing keyboard shortcuts, and you can assign keyboard shortcuts to
commands that don't have any.
NOTE
For more information on how to configure keyboard shortcuts as well as a list of commands and
their default keyboard shortcuts, refer to the Keyboard Shortcuts guide.
l Windows or GNU/Linux: In the top menu, select Edit > Keyboard Shortcuts.
l macOS: In the top menu, select Harmony Advanced > Keyboard Shortcuts.
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About Workspaces
T-HFND-003-014
The Harmony interface is composed of several views. You can customize your workspace to suit your working
style, save it as a new workspace, and load it from the Workspace toolbar.
The first time you open Harmony, the default workspace is loaded. Other workspaces are available such as the
Hand-Drawn Animation and Compositing workspaces. These display different views and toolbars. You can
access these workspaces, and any others you create, from the Windows menu and the Workspace toolbar.
By default, when you modify the look of a workspace, it is automatically saved. If you prefer to keep your
workspaces as they are and only save the modifications when you really want to, you must disable the
Automatically Save Workspace option.
The Workspace Manager allows you to modify, create, delete, rename and reorder you workspaces. You can
save your workspace as a new version to avoid over-writing the current one. If you do not want to modify the
current workspace, use the Workspace Manager to create another one and then modify that one.
Your customized preferences are stored in the following location and you can save them to either share with
someone else, copy to a second computer or simply back them up.
When working with Harmony Stand Alone, your custom workspaces are stored in:
When working with Harmony Server, you workspaces are stored in:
/USA_DB/users/Harmony Advanced/2000-layouts-xml
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Loading Workspaces
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Creating Workspaces
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You can create new workspaces through the Workspace Manager dialog box.
l From the top menu, select Windows > Workspace > Workspace Manager.
3. At the bottom of the Available Workspaces list, click the Add button to add a workspace.
4. Select the new workspace that was created. Click Rename and give it a new name.
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5. Select the new workspace and click the Right Arrow button to move it to the Workspace
toolbar.
6. Click OK.
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Renaming Workspaces
You can rename a workspace through the Workspace Manager dialog box.
l From the top menu, select Windows > Workspace > Workspace Manager.
3. Double-click on the workspace to be renamed or click the Rename button. This allows you to edit
the name.
6. Click OK.
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Saving Workspaces
T-HFND-003-017
1. From the top menu, select Windows > Workspace > Save Workspace As.
1. From the top menu, select Edit > Preferences (Windows/Linux) or Harmony Advanced >
Preferences (macOS) to open the Preferences dialog box.
4. Click OK.
l You can also select Windows > Workspace > Save Workspace.
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Deleting Workspaces
You can delete a workspace through the Workspace Manager dialog box.
l From the top menu, select Windows > Workspace > Workspace Manager.
2. In the Workspace Manager, select the workspace to be deleted and click the Left Arrow button
to move it to the Available Workspaces list.
3. Select the workspace from the Available Workspaces list, then click the Delete button to delete
the workspace.
4. Click OK.
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l From the top menu, select Windows > Workspace > Workspace Manager.
2. In the Available Workspaces list, select the workspace to be displayed and click the Right Arrow
button to move it to the Workspace toolbar.
3. Click OK.
l From the top menu, select Windows > Workspace > Workspace Manager.
2. In the Workspace Manager, select the workspace to be hidden and click the Left Arrow button
to move it to the Available Workspaces list.
3. Click OK.
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Reordering Workspaces
You can reorder workspaces in your drop-down list through the Workspace Manager dialog box.
l From the top menu, select Windows > Workspace > Workspace Manager.
2. In the Workspace toolbar, select the workspace to be reordered and on the Up or Down
buttons to move it up or down.
3. Click OK.
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The navigation commands in the table below can be used in the following views, with some exceptions:
l Camera
l Drawing
l Perspective
l Timeline
l Xsheet
l Function
l Model
TIP
Keyboard shortcuts can be customized. You can view, search for and change keyboard shortcuts for
Harmony in the Keyboard Shortcuts dialog. To access the Keyboard shortcuts dialog:
l Windows or GNU/Linux: In the top menu, select Edit > Keyboard Shortcuts.
l macOS: In the top menu, select Harmony Advanced > Keyboard Shortcuts.
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Rotates the view While holding Ctrl + Alt (Windows/Linux) or Ctrl + ⌘ (macOS), click
Rotate View
left or right. and drag the rotating disc to rotate it clockwise or counterclockwise.
Rotates the
Camera view 30
Rotate 30 CW degrees View > Rotate View CW
clockwise, like an
animation table.
Rotates the
Camera view 30
Rotate 30 CCW degrees counter- View > Rotate View CCW
clockwise, like an
animation table.
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Temporarily flips
the Camera or
Drawing view
horizontally, View > Mirror View
Mirror View allowing you to In the Camera or Drawing toolbar, click on the Mirror View
view and edit your button.
artwork as if it
was being
mirrored.
Instantly
multiplies the
view's Zoom
Factor by 4. For
example, if the
Toggle Quick
Camera View's Shift + Z
Close-up
Zoom Factor is at
100%, this will
make it toggle
between 400%
and 100%.
Cycles through
the following
display modes:
l Normal
Full-
Screen:
The main
application
window
becomes View > Toggle Full Screen
Toggle Full
full screen.
Screen Press Ctrl + F (Windows/Linux) or ⌘ + F (macOS)
l View Full-
Screen:
The
selected
view
becomes
full screen
and all
other
views are
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collapsed.
l Normal:
The main
application
window is
restored to
its original
size and
collapsed
views are
expanded.
Command Description
Start Frame Lets you set the frame on which playback will start.
End Frame Lets you set the frame on which playback will end.
First Frame Jump to the first frame. You can also press <.
Jumps to the frame before the frame currently selected in the Timeline view. You
Previous Frame
can also press the comma (,) key.
Jumps to the frame after the currently selected frame in the Timeline view. You can
Next Frame
also press the period (.) key.
Last Frame Jumps to the last frame. You can also press >.
Opens the Go to Frame window in which you can enter the number of the frame
you want to display.
Go to Frame You can also use the Go button, which you can add to the Timeline toolbar
through the Toolbar Manager. Open the Go to Frame dialog box and enter the
frame number to jump to.
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Enable Playback Plays back your animation from the Top, Side, or Perspective views.
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About Documentation
The documentation is a way to help you find answers to your questions about how things work in Harmony.
The documentation of features and procedures exists online, but you can access it through the software.
A simple, but fast way to find a description of certain menu items and preferences is through the Integrated
Help.
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If you keep the Integrated Help window open for the entire duration of your work session, then you can use the
forward and backward arrows to scroll through a history of the help information that you called up during your
session.
1. In the top menu, go to Help > Show What's This or press F1 on Windows/Linux or ⌘ + / on macOS.
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1. In the top menu, go to Help > Show What's This or press F1 on Windows/Linux or ⌘ + / on macOS.
2. In the top menu, go to Edit > Preferences (Windows/Linux) or Harmony > Preferences (macOS).
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l In the Integrated Help window, click on the forward or backward arrow buttons.
NOTE
The moment you close the Integrated Help window all searched items will be erased from the
memory bank. In order to keep an on-going record of all the search requests made, you must keep
the window open.
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Before filling in any values or setting any timing or exposure, you need to create drawing elements. Each
drawing element is represented as a vertical column in the Xsheet view and a horizontal layer in the Timeline
view.
In Harmony, whether you work in the Timeline or Xsheet view, any modification you do to one view will be
applied to both.You can also see your layers displayed in the Node view as nodes.
When you add a drawing element to your scene, a folder is added to the scene directory. This folder is named
the same way as the drawing element and is in fact, linked to the drawing element. Its purpose is to contain all
the drawings related to this element (layer, column). For example, in cut-out animation, a character can have
many heads available. All of the head drawings will be contained in this folder, even if they are not exposed in
the Timeline or the Xsheet view.
Drawings are exposed in cells/frames and linked to the drawings saved in the layer's directory. When you
remove a drawing from a cell/frame, it is not displayed, but still exists in the directory.
When you create a drawing cycle, all of the repeated drawings are linked to the original files. This means that
when you modify, repaint, or correct a drawing named “1,” all exposures of drawing “1” are updated
simultaneously. In order to modify a drawing independently from its other exposures, you must duplicate the
drawing.
NOTE
There are different element types available, such as sound and expression. A sound element
contains sound files. Expressions, Beziers, 3D path, Quadmaps and Pegs are for motion purposes
during the compositing step. It's not necessary to create these types to create your exposure sheet.
You can add drawing elements from the Timeline view, Xsheet view, and the Scene menu.
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Drawing Layer
The most common layer type is the drawing layer.
Any time you need to create a vector drawing or import a symbol or image, you can use a drawing layer. You
can also create bitmap artwork on a drawing layer.
NOTE
Bitmap images are contained in bitmap layers.
Bitmap Layer
If you import a bitmap images (as original bitmap) in your project, they are inserted in a Bitmap layer. If you
choose to vectorize your image when you import, the vectorized object will be placed on a Drawing layer.
When importing a bitmap image, you have the option of encapsulating the image in a symbol. If you place a
bitmap into a symbol, you will be able to mix vector drawings with it on the same layer.
Camera Layer
You can only have one Camera layer at a time in the Timeline view. By default, there is no Camera layer when
you create a scene. You need to add a Camera layer when you want to create a camera motion.
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NOTE
If you want to have several cameras with different settings, you can keep adding Camera layers in
your Timeline view (however, only one will ever be visible at a time as you can only have one camera
at a time in your timeline). To switch to a different camera, select Scene > Camera and select
another camera layer.
Effect Layer
To enhance the look of your scene, you can add effect layers and attach your drawings to them.
When you select the Effect layer in the Timeline view, the effect’s parameter columns are displayed in the
Functions section of the Xsheet view.
Colour-Card Layer
The Colour-Card layer is used to add a plain colour background to a scene. By default, your scene has no
background colour and if you render it as a QuickTime movie or image sequence, it will have a black
background.
Group Layer
A Group layer can be used to organize the Timeline view.
You can drag and drop other layers onto a Group layer and then collapse the Group layer to hide these other
layers from view.
Peg Layer
A Peg layer is a trajectory or motion path layer that does not contain drawings. It can be attached to any
drawing layer, cut-out puppet, or other peg layers; they will all follow the trajectory you set in the Peg layer.
When you select the Peg layer in the Timeline view, the peg’s function columns are displayed in the Functions
section of the Xsheet view.
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Quadmap Layer
A Quadmap layer can be described as a deformation transformation layer that does not contain drawings. This
can be attached to any drawing layer, cut-out puppet, or even other Peg layers. They will all follow the
deformation you set in the Quadmap layer.
When you select the Quadmap layer in the Timeline view, the Quadmap’s function columns are displayed in the
Functions section of the Xsheet view.
Sound Layer
You can import sound files to add dialog and sound effects to your project. The sound layer will be added to your
Timeline and Xsheet view when you import a sound file in your scene.
• Timing
• 3D Path
• 3D Rotation
• Bezier Curve
• Ease Curve
• Expression
• Annotation
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There are different ways to add a drawing elements (layers and columns) to your project. By default, when you
create a new scene there is one Drawing column in the Xsheet view and one corresponding Drawing layer in
the Timeline view.
When you add an element, it will appear as a column in the Xsheet view, a layer in the Timeline view.
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Drawing elements are more commonly known as layers in the Timeline view. Create them using the following
procedure:
2. In the Name field, type in the name for your new layer.
2. Select whether you want the Line Art layer should be Vector or Bitmap.
3. Select whether you want the Colour Art layer should be Vector or Bitmap.
l Click Add to create this layer, but leave the dialog open so you can create more layers.
l Click Add and Close to create this layer and close the dialog.
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l Press Shift + C.
l Click Add and Close to add your new layers and close the dialog box.
l Click Add to add your new layers and keep the dialog box open to add column.
The new drawing element appears in the Timeline, Xsheet and Node views—see Layer and Column
Types on page 140.
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How to create a column using the advanced Add Column dialog box
You can use the advanced Add Column dialog box to make more file format and field size options available
when you insert a column.
1. From the top menu, select Edit > Preferences (Windows/Linux) or Harmony Advanced >
Preferences (macOS) and select the Advanced tab.
2. In the Advanced Options section, select the Advanced Element Mode option to access the
advanced Add Column dialog box.
3. Click OK.
4. In the Xsheet menu, select Columns > Add Column or press Shift + C.
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l Create New Element: Creates an independent column with its own drawing folder.
l Use Existing Element: Uses drawings from an existing column in the new column.
Both columns will be attached to the same set of drawings, but their timing will remain
independent from one another. If you modify one of the drawings, it will be modified in
both columns. This is the same principle as the Clone column.
In the Name menu, select the column to which you want to link your new column.
l Deselect the Vector option if you want your layer to contain bitmap images or enable
it if you want the layer to contain vector drawings. Most of the time, the Vector option
will be enabled.
l If you deselected the Vector option, from the Bitmap Format list, select which type of
bitmap image you want to insert in the column. Select the SCAN type if you are
planning to scan drawings using the Toon Boom Harmony Advanced Scan module.
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l If you deselected the Vector option and you chose the SCAN type, from the Scan
Type menu, select what kind of scanning you want to achieve.
l In the Field Chart field, when importing traditional animation, indicate the size of
paper on which the animation or background was drawn. If you are not using
perforated animation paper, leave the 12 field default value as is.
l Click OK to create the new column and close the dialog box.
l Click Apply to create the new column but keep the dialog box opened to create other
new columns.
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NOTE
You can select several contiguous layers by holding down the Shift key, clicking on the
first layer you want to select, then on the last layer you want to select. You can also
select several layers by holding the Ctrl (Windows/Linux) or ⌘ (macOS) key and
clicking on each layer you want to select.
1. In the Xsheet view, select the columns to be deleted by clicking on their header.
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l Press Del.
l Select the Delete Drawing Files and Element Folder option if you want to delete the
drawings and folders linked to the selected column.
l Select the Don’t Show This Message Again option if you do not want the dialog box
to display again in the future.
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Once you add layers and columns to your project, you can modify their names.
2. Type in the new name for your layer and press Enter/Return.
1. In the Timeline view, double-click anywhere on the layer except the layer name to rename.
3. Click Close.
1. In the Xsheet view, double-click on a column name. Do not click on the drawing folder name that the
column is linked to (this also appears in the column header just below the column name).
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3. Click OK.
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l Drop the selection between two layers to move it between those layers. A cyan line will
appear between the layers where the selection will be moved.
l Drop the selection onto a layer to rig the selected layers as children over that layer.
1. In the Xsheet view, click on the column’s header with the middle mouse button.
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You can disable layers so that they do not appear in the rendered image or in the Camera view. This can have
many purposes:
l If you used a layer to sketch rough animation or drawings, ideas or designs, you can disable the layer
permanently once you're done using it as a reference, without deleting the layer.
l If a specific layer, such as an overlay, character or prop, is in the way of the layer you're working on, you
can disable it temporarily to de-clutter the Camera view.
Disabling a layer also hides it from the rendered image. Hence, if you want to hide a layer temporarily, you must
re-enable it before rendering your scene.
Likewise, it is also possible to disable peg layers, which makes the peg's child layers unaffected by the peg's
transformations. You can also disable effect layers to disable their effect.
1. In the layers toolbar, click on the Enable/Disable All button to enable or disable all layers.
1. Right click on the selected layer and select Enable > Disable All Others.
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l If Solo Mode is not enabled on any layer, then all enabled layers are visible.
l If Solo Mode is enabled on a single layer, then only this layer is visible and all others are hidden.
l If Solo Mode is enabled on several layers, then only these layers are visible and all others are hidden.
While disabling a layer makes it invisible in the rendered image, enabling Solo Mode only affects the preview
image in the Camera view.
NOTES
l If Solo Mode is enabled on a disabled layer, this layer will not be visible in the Camera view.
l If a drawing layer is connected to an inverted Cutter effect, you must enable Solo Mode on both
the drawing layer and the Cutter effect for them to be visible.
1. In the Timeline view, click on the Solo Mode button left of each layer that you want to make
visible in the Camera view.
2. To disable Solo Mode on a layer, click on its Solo Mode button again.
If you have Solo Mode enabled on many layers and you want to quickly go back to only seeing one layer, you
can quickly disable Solo Mode on all but one layers, and enable Solo Mode on that layer.
How to enable Solo Mode on a layer and disable it on all other layers
1. While holding the Alt key, click on the Solo Mode button of the only layer that you want to make
visible in the Camera view.
If you want to quickly turn off Solo Mode for all layers it has been enabled on, you can do so by clicking on the
Toggle solo mode on or off button in the Layers toolbar of the Timeline View.
1. In the Layers toolbar of the Timeline view, click on the Toggle solo mode on or off button to
disable Solo Mode on all layers.
2. When you want to enable Solo Mode again, you can do one of the following:
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l To instantly enable Solo Mode again on all the layers on which it was previously enabled, click
on the Toggle solo mode on or off button again.
l To only enable Solo Mode again on a single specific layer, click on the Solo Mode button
for that layer.
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Locking a layer is especially useful if you want to avoid selecting it in the Camera view. Clicking on a locked
drawing with the Transform tool in the Camera view will select whichever drawing is behind it, if there is any.
This can help ensure that backgrounds and, more importantly, foreground elements, remain in place once they
have been properly positioned.
NOTE
When a layer is locked, you can still make changes to its timing in the Xsheet view.
l From the top menu, select Animation > Lock > Lock.
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l From the top menu, select Animation > Lock > Unlock.
l From the top menu, select Animation > Lock > Lock All.
l In the Timeline view, select all layers and click Lock icon of a selected layer.
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l From the top menu, select Animation > Lock > Unlock All.
l In the Timeline view, select all layers (locked) and click Lock icon of a selected layer.
1. In the Timeline view, select the layers you do not want to lock.
l From the top menu, select Animation > Lock > Lock All Others.
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1. In the Camera View bottom toolbar, enabled the Outline Locked Drawings option.
2. You can also set this option as a permanent preference. From the top menu, select Edit >
Preferences (Windows/Linux) or Harmony Advanced > Preferences (macOS).
4. In the Tools section, select the Show Locked Drawings As Outlines option.
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• Drawings
• Frames
• Columns
l Previous and next layers: From the top menu, select Drawing > Previous Layer and
Next Layer or press H and J.
l Previous and next drawings: From the top menu, select Drawing > Previous Drawing
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l Previous and next frames: From the top menu, select Play > Previous Frame and Next
Frame or press comma (,) and period (.).
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If you want to maintain the ability to modify drawings and propagate the changes through all layers, you
should clone your layer. If you simply want to copy your layers and be able to modify your drawings without
affecting the original layer, use the duplicate option.
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When cloning layers, you have the ability to clone the drawings and the corresponding columns (timing) or
only the drawings. If you choose to clone the drawings and timing, your node will be linked to the same element
folder, as well as the same drawing and function columns. Therefore, if you change the drawing exposure or
keyframe on one layer, all cloned layers will be updated.
You may want to create a large group of characters reusing the same animation, but want to slightly offset the
timing so they're not dancing or walking quite on the same beat. For example, if you create a walk-cycle for a
soldier and want to use it for an entire army, you may want to have 50 layers with 50 different drawing
exposures to produce a slight difference in the timing. If you copy your layers and drawings 50 times over, it will
create a heavier scene. It is better to clone the 50 layers with only their drawings without linking to the same
timing (function and exposure columns).
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Cloning Layers
You can clone layers in several ways. Cloned layers use the same drawings.
1. In the Timeline, Xsheet view, select a layer to clone. You can select multiple layers.
l From the Xsheet menu, select Columns > Clone Selected Columns: Drawings Only or
Columns > Clone Selected Columns: Drawings and Timing.
l From the top menu, select Edit > Clone Drawings Only or Edit > Clone Drawings and
Timing.
l From the Timeline menu, select Layers > Clone Selected Layers: Drawings Only or
Layers > Clone Selected Layers: Drawings and Timing.
l In the Timeline view, right-click on the layers and select Clone Selected Layers:
Drawings Only or Clone Selected Layers: Drawings and Timing.
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You can duplicate a layer to have a copy of the drawings that are independent from the original ones, as well as
an independent timing (exposure). When you need the drawings to be modified independently, you will want
to duplicate the layer instead of cloning it.
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Duplicating Layers
T-HFND-006-014
You can easily duplicate layers. Once duplicated, the layers are completely independent. Drawings are also
duplicated.
l In the Timeline view, right-click on the layers and select Duplicate Selected Layers.
l From the Xsheet menu, select Columns > Duplicate Selected Layers.
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When using certain drawing tools, such at the Select, Cutter and Reposition All Drawings tools, you can enable
the Apply to Synced Drawings option while you work. To learn more about this option—see the Reference .
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1. In the Timeline view, right-click on the drawing layer you would like to sync with another layer.
3. From the drop-down list, select a parent drawing layer to sync with the currently selected layer.
4. Click OK.
In the Timeline view, when you click on either of the two synced layers, the other will display the link
icon.
In the right side of the Timeline view, the child layer will update to the parent layer's timing.
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5. In the Timeline or Xsheet view, change the drawing exposure or substitute drawings in either of the
two layers.
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1. In the Timeline view, right-click on the drawing layer you would like to sync with an already synced
pair.
3. From the drop-down list, select the parent drawing layer you would like to sync with the currently
selected layer. This should be a drawing layer already synced with another drawing layer. You can
select either the parent or the child from that linked pair; they both appear in the drop-down list.
4. Click OK.
In the Timeline view, when you click on any of the synced layers, the others will display the link icon.
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In the right side of the Timeline view, the child layer will update to the parent layer's timing.
5. In the Timeline or Xsheet view, change the drawing exposure or substitute drawings in any of the
synced layers.
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1. In the Timeline view, right-click on the drawing layer you would like to sync with another layer.
3. In the Add Synced Drawing Layer dialog box, add a single or multiple drawing layers.
In the Timeline view, when you click on any of the synced layers, the others will display the link icon.
In the right side of the Timeline view, the child layer will update to the parent layer's timing.
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1. In the Timeline view, select a layer that is synced to at least one or more layer.
In the Timeline view, all the layers synced to the selected layer become highlighted.
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Unsyncing Layers
Once layers have been synced, they can just as easily be unsynced.
NOTE
If this menu item is disabled, then the selected layer is either the parent layer or a layer that is
already unsynced.
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Several of the drawing tools in the Tools toolbar have a mode specifically made for that purpose, the Apply to
Synced Drawing Layers mode, which can be enabled in the Tool Properties view. When this mode is enabled,
your drawing tool will have affect the currently selected layer as well as any layer that is synced to it.
This mode is available for the following tools: The Select tool, the Cutter tool, the Reposition All
Drawings tool, the Pencil Editor tool, the Edit Gradient/Texture tool, the Eraser tool and the
Paint tool.
1. Make sure you are using the Camera view and not the Drawing view.
2. In the tools toolbar, select either the Select tool, the Cutter tool, the Reposition All
Drawings tool, the Pencil Editor tool, the Edit Gradient/Texture tool, the Eraser tool or
the Paint tool.
3. In the Tool Properties view, there will either be an Apply to Visible Drawing Layers button or an
Apply to Synced Drawing Layers button:
l If there is an Apply to Visible Drawing Layers button, click and hold on it and, in the pop-
up menu, select Apply to Synced Drawing Layers.
4. In the Camera view, your can start using your drawing tool. It will affect both the current layer and
its synced layers.
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About Groups
When working with complex rigs, you may want to group layers together to avoid cluttering the Timeline view
and keep your layers organized.
Groups can also be useful if you need to apply the same effect to several layers at once. For example, if
transparency is applied to each individual layer making a character rig, the seams between its body parts will
become visible. Instead, if you group all of the rig's layers together, then add a Transparency effect to the
group, Harmony will compose the layers inside the group into a single image before applying the effect.
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Grouping Layers
You can group layers to keep your Timeline view organized.
NOTE
Any layer between the selected layers will be grouped with the selected layers.
If you click on the Expand Group button, you will find the grouped layers rigged as children of
the group layer.
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Ungrouping Layers
If needed you can ungroup layers you have previously grouped together.
All the group's layers will be placed outside of the group, and the group will be removed.
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The annotation columns are useful for marking actions, corrections or other information related to your
animation that you want to draw or write. This way, you can print your Xsheet, take it back to your animation
table and work with the annotations.
Before you can draw in the Annotation column, you must first activate the Enable Drawing option to activate
the Drawing mode. Pen tablet pressure sensitivity is not supported in the annotation column.
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Add annotation columns to mark actions, corrections or other information related to your animation.
l Press Shift + C.
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In the annotation column, you can draw sketches and ideas that will be useful in producing your animation.
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In the annotation column, you can type in your notes and relevant information that will be useful in producing
your animation.
Typing in an annotation column is independent from the Drawing mode. You can be in either mode and the
typing will work. To learn about typing values in the Xsheet view, see Typing Exposures on page 221.
l In the selected cell, hold down Ctrl + Shift + click (Windows/Linux) or ⌘ + Shift + click
(macOS).
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You can erase part or all of the annotation column’s text and drawn annotations. Annotations that you type in
cannot be erased using this method.
1. In the annotation column header, click the icon in the upper-right corner to cycle through the icons
until the Eraser icon is displayed.
2. In the column, click and drag the cursor on top of the drawn annotation to erase parts of it.
NOTE
When using a pen on a tablet, you MUST flip your pen to the eraser side for the
eraser to work.
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You can change the pen size and colour when you draw in the annotation column.
1. In the Xsheet menu, select Annotation > Pen Width and do one of the following:
l Select Change Current to display the Pen Width dialog box. In the Pen Width field,
type the number of pixels for the pen size and click OK.
3. Click OK.
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When working with the annotation columns, it is useful to display tick marks on odd-numbered frames.
2. From the Script Editor menu, select File > New Script.
function display_tick_marks()
preferences.setBool("XSHEET_ANNOTATION_FRAME_MARKER", true);
6. Click Verify.
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A dialog box opens with your script selected in the Files column.
Tick marks appear on odd frames in the Annotation column. If you do not see tick marks, close and
restart Harmony.
1. Follow steps 1 to 5 of How to display tick marks and use the following script:
preferences.setBool("XSHEET_ANNOTATION_FRAME_MARKER", false);
2. Follow steps 6 to 8.
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If you scanned your paper exposure sheet’s annotations or if you need to place some pictures or drawings in the
Annotation columns, you can easily import them.
1. In the Xsheet view, select the first cell in the Annotation column where you want the imported
image to start.
4. Click Open.
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l Make all your Drawing layers to use 3D Path type position functions.
l Make all your Peg layers to use Separate type position functions.
l Make all your Drawing layers to apply their embedded pivot on their parent pegs.
This is common for cut-out productions that need a lot of layers in their character rigs to have a specific
configuration.
The Set Properties for Many Layers dialog allows you to select several layers and to change the following
properties for all the layers in your selection:
l Overlay On/Off
l Underlay On/Off
l Composite Mode
1. Do the following to add the Set Properties on Many Layers script to your Timeline toolbar:
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2. In the Timeline view, select all the layers for which you want to change properties.
4. Select the value of each property you want to change for all the selected layers:
l 3D path or Separate Mode: Whether you want the Position parameter of the selected Peg
and Drawing layers to use a 3D Path type function or a Separate function for their position
on the x, y and z axes.
l Use Embedded Pivot: Whether you want the selected Drawing layers to apply their
embedded pivot on themselves (Drawing), on their parent peg (Parent Peg) or not at all (Do
Not Use)
l Overlay: Whether to enable the Overlay layer for the selected Drawing layers.
l Line Art: Whether to enable the Line Art layer for the selected Drawing layers.
l Color Art: Whether to enable the Color Art layer for the selected Drawing layers.
l Underlay: Whether to enable the Underlay layer for the selected Drawing layers.
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l Animate Using Animation Tools: Whether to allow users to manipulate and animate the
selected Drawing layers with the animation tools. Setting this to off will make animation tools
work on the Drawing node's parent peg instead.
NOTE
This option only affects Drawing layers, and not Peg layers.
l Composite Mode: Whether the selected Composite nodes should have their mode set to As
Bitmap or to Pass Through.
NOTE
Composite nodes are only available in Harmony Premium.
For each property that you do not want to change for the selected layers, leave As Is selected.
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If you want to modify an element’s properties, you can display the properties of a selected layer in the Timeline
view or selected node in the Node view. If you're working with the Xsheet, you can display its properties as
well. You can display a layer's properties as a window or as a view of its own.
l In the Layer Properties view is not part of your workspace, from the top menu, select
Windows > Layer Properties. In the Timeline view, select a layer
l Press Shift + E.
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2. (Optional) To view additional properties, select Edit > Preferences from the top menu.
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3. In the Preferences dialog box, select the Advanced tab, then select the Advanced Element Mode
option.
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l Click the Collapse/Expand button (you may have to customize the toolbar to
display it).
l Right-click on the layers and select Collapse/Expand > Expand All or Collapse All.
l In the Timeline toolbar, click the Collapse All or Expand All buttons (you may
have to customize the toolbar to display them).
l Press 0 and 9.
How to collapse and expand 3D path or rotation columns in the Xsheet view
1. In the Xsheet toolbar, click the Show Column List button to display the Functions list.
2. In the Xsheet view, select the column header of the 3D path or 3D rotation column to collapse or
expand.
l Right-click on the column’s header and select Expand/Collapse > Collapse Selection
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or Expand Selection.
l In the Xsheet toolbar, click the Collapse Selection or Expand Selection buttons
(you may have to customize the toolbar to display it).
How to collapse or expand all 3D path and 3D rotation columns in the Xsheet view
l Right-click on any column’s header and select Expand/Collapse > Collapse All or Expand All.
l Press 0 and 9.
l In the Xsheet toolbar, click the Collapse All or Expand All buttons (you may have to
customize the toolbar to display it).
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If you need to see a column after it has been hidden, you can display it directly from the Xsheet view without
using the Column List section.
You can also hide a column type, such as Drawing or Sound. When you do this, its corresponding layer is
disabled in the Timeline view.
2. On the right side of the Functions section, click the Expand button to display the Column List
section.
l In the Column List section, select the columns to display and deselect the columns to
hide.
l In the Xsheet toolbar, click the Hide Selected Column button (you may have to
customize the toolbar to display it).
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2. In the Show column, select the hidden columns you want to display in the Xsheet view.
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How to show and hide column types using the Column List
1. In the Column List section, click the button corresponding to the column type you want to show or
hide.
How to show and hide column types using the Column Types Manager
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2. Select the types of columns you want to display and disable the ones you want to hide.
Click Set As Default if you want to make these new settings the default ones used each time you start
Harmony.
Click Restore Default if you want to return the settings to their defaults.
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l Empty cells
l Row units
l Held exposure
l Column width
1. From the Xsheet menu, select View > Empty Cells > With an “X” or Blank.
1. From the Xsheet menu, select View > Row Units > Frames or Feet.
1. In the Xsheet menu, select View > Held Exposures > Line or Value.
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2. From the Xsheet menu, select View > Set Columns Width.
l Click Apply to validate the operation and keep the dialog box opened to adjust the
next column’s width.
l Click Set As Default to create all the new columns to this width.
5. To restore all columns to the default value, in the Xsheet menu, select View > All Columns to
Default Width.
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NOTE
To display thumbnails in the Timeline view, see Displaying Drawing Thumbnails in the Timeline
View.
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1. In the Timeline view, click the Change Track Colour button of the layer you want to modify.
2. In the Select Colour dialog box, select a new colour for your layer.
3. Click OK.
The layer’s background colour is updated. In a Drawing layer, exposed cells are the brighter,
selected colour for easy identification. The corresponding column colour is also updated in the
Xsheet.
2. In the Timeline toolbar, click the Default Track Colour button (you may have to customize the
toolbar to display it).
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2. Right-click on the column’s header and select Colour > Change Columns Colour.
3. In the Select Colour dialog box, select a new colour for your columns.
4. Click OK.
The column’s colour is updated. The corresponding column colour is also updated.
2. Right-click on the column’s header and select Colour > Default Columns Colour.
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l From the top menu, select Scene > Element Manager.—see the Reference guide .
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Chapter 4: Timing
When you create hand-drawn animation traditionally or in a paperless environment, it's important to know
how to set and modify the timing of your drawings.
In a traditional workflow, the person in charge of the digital exposure sheet reproduces the paper exposure
sheet created by the animator. In a paperless workflow, the animator creates and manages their own exposure
sheet directly in Harmony without the need for reproduction.
If you're more of a traditional animator, you will probably work with an exposure sheet. If you're a digital
animator, you may prefer to work with a timeline to visualize your timing. Harmony offers both.
The Xsheet view displays the digital reproduction of a traditional paper exposure sheet used in hand-drawn
animation. You can set the animation sequence's exposure and name the drawings.
The Timeline view is also used to visualize timing, and represents elements and groups of elements as layers.
You can adjust timing in both views; your choice depends on which technique you're accustomed to using.
Depending on your working style, some actions may seem preferable to do in one view instead of another.
Many of the actions you perform in the Xsheet can also be accomplished in the Timeline. This chapter will often
show both techniques. You can choose which one you prefer.
In this chapter, you will learn how to work on your drawing’s exposure and length. The exposure and animation
paths for symbols are covered in separate chapters.
NOTE
The exposure sheet is not mandatory for cut-out animation. It can be useful for creating characters
and parts, but is not really needed for animation and timing. If you plan to work with cut-out
animation, you can still learn useful tips by reviewing the section on exposure sheets.
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l = s × fps
Likewise, a scene's length in seconds can be calculated with the reverse formula:
s = l ÷ fps
By default, scenes created in Harmony are 60 frames in length. At 24 frames per second, this makes a scene of
2½ seconds in length. You should set your scene's length based on how much time you plan for it to require
after creating your scene so you can plan your animation based on the scene's length. However, it is possible to
adjust your scene's length at any time. You can also insert or remove frames at any point in your scene.
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You can set the scene length by entering its exact amount of frames or by adjusting its length using the scene
length bracket in the Timeline view.
1. In the ruler of the Timeline view, click and drag the red scene length bracket and move it to the left
to shorten the scene or to the right to extend the scene.
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l In the top menu, select Scene > Frames > Add Frames at Start.
l Right-click in the Xsheet view and, in the context menu, select Frames > Add Frames at
Start.
2. In the Number of frames to add field, enter the number of frames you want to add at the beginning
of the scene.
3. If your scene contains scene markers, check Ripple Scene Markers if you want them to be offset
along with the keyframes and drawings. If you want them to remain in place, uncheck this option.
4. Click OK.
1. In the Timeline or Xsheet view, select the frame where you want to insert frames.
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l From the top menu, select Scene > Frames > Add Frames Before Selection or Add Frames
After Selection.
l In the Xsheet view, right-click and select Frames > Add Frames Before Selection or Add
Frames After Selection.
l In the Xsheet view toolbar, click the Add Frames button to add frames after your
selection.
l Press Ctrl + G (Windows/Linux) or ⌘ + G (macOS) to add frames before the selection, or Ctrl
+ H to add frames after the selection.
3. In the Number of Frames to Add field, enter the amount of frames to add to the scene.
4. If your scene contains scene markers, check Ripple Scene Markers if you want the scene markers
after the insertion point to be offset along with the keyframes and drawings. If you want them to
remain in place, uncheck this option.
5. If you want the drawings exposed just before the insertion point to be exposed throughout the new
frames, check Extend Drawing Exposure. If you want the new frames to be empty, uncheck this
option.
6. Click OK.
New frames are inserted before or after the selected frames, depending on which command you
selected.
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l In the top menu, select Scene > Frames > Add Frames at End.
l Right-click in the Xsheet view and, in the context menu, select Frames > Add Frames at End.
2. In the Number of Frames to Add field, enter the number of frames to add at the end of the scene.
3. If you want the drawings exposed at the end of the scene to be exposed throughout the new
frames, check Extend Drawing Exposure. If you want the new frames to be empty, uncheck this
option.
4. Click OK.
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l In the top menu, select Scene > Frame > Remove Selected Frames.
l Right-click in the Xsheet view and, in the context menu, select Frame > Remove Selected
Frames.
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TIP
If you selected frames in the Xsheet view by clicking and dragging on the frame
numbers like in the screenshot above, or if you selected frames in all the columns in the
Xsheet view, you can also press the Del key. You will be prompted to confirm whether
you want to delete the frames, or just clear the exposure in the selection. To delete the
frames, click Yes.
3. If your scene contains scene markers, check Ripple Scene Markers if you want the scene markers
after the selected frames to be offset backwards along with the keyframes and drawings. If you
want them to remain in place, uncheck this option.
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About Exposure
T-HFND-006-006
In Harmony, exposure is the term used for the link between a cell, which is a single frame in a drawing layer,
and a drawing.
This concept comes from traditional animation. When drawings were finished and ready to be added to the
animation, they would be placed under a camera, and taking one snapshot of the drawing would equate to one
exposure. Hence, exposure is an important concept for planning out the drawings required for your action, as
well as the timing in which they will be displayed as your scene plays out. It is especially important when
drawings are used several times in a scene, which is a common practice to save on production time and costs, as
you can re-use a drawing by exposing it over multiple frames.
In traditional animation, it is typical to plan a scene by filling the exposure sheet with the exposure before
creating the animation. An exposure sheet is made of cells, which represent frames, spread across columns,
representing drawing layers, and the exposure is planned by filling each cell with the identification numbers for
the drawings you plan your scene's action to require. This allows animators to figure out the timing of their
scene's actions and to allocate the amount of drawings each action will require before they start drawing,
removing decision making from the animation process.
In Harmony, you can achieve this process by using the Xsheet view, which is very similar to a traditional
animation exposure sheet. You can fill each cell in your scene's drawing layers with the number of the drawings
you plan to create, at the frames at which you intend to expose them, and set the exposure of each drawing to
the amount of frames you intend them to take.
Filling a cell with a drawing identifier allows Harmony to keep track of which frames should display which
drawings. For example, if you fill cell 1 and 2 of the drawing layer A with the number 5, then start drawing in
cell 1 or 2, Harmony will create the drawing A-5, which will display in layer A when at frame 1 or 2 of your
scene. Otherwise, if you start drawing inside an empty cell, Harmony will automatically create a drawing and
assign it an available drawing number.
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Typing Exposures
T-HFND-006-007
To fill in your exposure, you can type the values directly in the Xsheet view.
If you want to type an exact drawing name or value in the Timeline view, you must use the Parameters section
of the Timeline.
NOTE
You can only use alphanumeric values (0 to 9, a to z) and the underscore (_) and dash (-).
1. In the Drawing Substitution field, double-click to edit the field and type the name of the drawing
you want to create.
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Drawings in an animation project are often exposed for more than one frame to save on production costs. In
western animation, each drawing is usually exposed on two frames, and in Japanese animation, each drawing is
usually exposed on three frames. In both cases, exceptions can be made for quick or detailed actions that
require precise timing.
In the industry, this type of exposure is known as animation in double or triple frames, or animation on twos or
on threes.
To save time when creating your scene's exposure, you can configure the Xsheet to hold the exposure. This will
make every new exposure you type into the Xsheet exposed for the preferred amount of frames. After you
enter the exposure for a cell, the selected cell will be after this exposure's hold, allowing you to quickly fill a
column with exposure while respecting the selected hold.
l In the Xsheet menu, select Exposure > Hold Exposure > Hold the desired amount of cells.
l From the top menu, select Animation > Cell > Hold Exposure > Hold the desired amount of
cells.
l Right-click on the Xsheet and select Exposure > Hold Exposure > Hold the desired amount
of cells.
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T-HFND-006-007
In the Xsheet view, you can fill columns using two different filling modes: Overwrite or Insert. These modes
control the filling behaviour. The Timeline view only uses the Overwrite mode.
By default, the Xsheet view is set to Overwrite mode. Adding a new value or a new value sequence overwrites
existing ones. The existing timing sequence remains in the same place and is not pushed down the column.
The Insert mode is the opposite of the Overwrite mode. When you add a new value or a new value sequence
over existing ones, the new values are inserted between the old ones. The existing timing sequence is pushed
down the column.
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l From the top menu, select Animation > Cell > Fill Selection.
l In the Xsheet toolbar, click the Fill Selection button. Note that you may have to add this
button to your toolbar by right-clicking on it and selecting Customize.
4. To insert a key exposure in the frame following the last cell in the selection, select the Add Key
Exposure After option. Otherwise, leave it deselected.
5. Click OK.
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2. In the selected cell, click the red arrow on the cell’s right side. Make sure to see the drag down
cursor.
3. Hold down the Shift key. Make sure a plus sign (+) appears.
NOTE
The red selection box must be visible when releasing the cursor. If not, the action is
considered cancelled.
5. First release the Shift key, then release the mouse button.
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l From the top menu, select Animation > Cell > Sequence Fill.
l In the Timeline view, right-click and select Exposure > Sequence Fill.
l In the Xsheet toolbar, click the Sequence Fill button (you may have to customize the
toolbar to display it).
3. In the Starting Value field, type the first number in the sequence.
4. In the Increment field, type the number by which the drawing number will increase from frame to
frame. For example, an increment of 1 gives you: 1-2-3-4; an increment of 2 gives you: 1-3-5-7;
and -2 gives you this: 8-6-4-2.
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Once you have entered a series of drawings and exposures, you can create cycles out of them in several ways.
This can be useful for example if you want to make or use a looping character's walking animation, referred to as
a walk cycle.
When you create cycle, each instance of each cycled drawing is linked to the same drawing file. This means
that if you change a drawing for the first instance of the cycle, it will update for every other instance of the
cycle.
NOTE
You can also copy and paste drawings and keyframes into cycles—see Pasting Cycles on page 268.
2. In the Timeline toolbar, click the Create Cycle button (you may have to customize the toolbar to
display it).
3. Enter the number of cycles you want, including the current selection.
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l Right-click on the selection and select Exposure > Fill Cells Randomly.
l In the Xsheet view, click the Fill Cells Randomly button. Note that you may have to add
this button to your toolbar by right-clicking on it and selecting Customize.
6. If you are applying this option to a drawing column, select the Whole Numbers option to avoid
decimal points.
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7. Click OK.
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NOTE
Inserting a blank cell never overwrites existing cells, even if the Xsheet view is set to Overwrite
mode. This is because overwriting existing cells with blank cells would replicate the behavior of
deleting exposure.
1. In the Timeline or Xsheet view, select the cell in which you want to insert a blank cell.
l In the top menu, select Animation > Cell > Insert Blank Cell.
l In the Timeline or Xsheet toolbar, click the Insert Blank Cell button. Note that you may
have to add this button to your toolbar by right-clicking on it and selecting Customize.
l Press Shift + J.
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You can automatically fill gaps between exposures using the Fill Empty Cells command. This will extend the
exposure of cell exposed right before the gap until the end of the gap.
l From the top menu, select Animation > Cell > Fill Empty Cells.
Each drawing in the selection is exposed in the range of empty cells that follow it.
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With the Extend Exposure of Previous Drawing preference enabled, you can configure Harmony to
automatically extend a previous drawing's exposure when creating a new drawing, automatically filling the
gaps as you create drawings.
This preference is enabled by default. If you disable it, gaps between previous drawings and new drawing will
not be automatically filled:
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3. In the Drawing Creation section, check or uncheck the Extend Exposure of Previous Drawing
option.
4. Click OK.
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Increasing Exposures
T-ANIMPA-006-005
Increasing the exposure Adds one more exposure to a selected cell; repeating this action adds an extra cell
each time. This is an efficient way to extend a drawing's exposure and is always set in Insert mode. Increasing
an exposure pushes the existing exposure forward.
l Press +.
l At the bottom-right corner of the Xsheet view, set the number of cells over which the
drawing will be exposed.
l From the top menu, select Animation > Cell > Increase Exposure.
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Decreasing Exposures
T-ANIMPA-006-006
Decreasing the exposure removes one exposure from a selected cell and pulls any cells following it to the
beginning of selection. You can do this for one cell or a range.
l Press -.
l At the bottom-right corner of the Xsheet view, set the number of cells over which the drawing will
be exposed.
l From the top menu, select Animation > Cell > Decrease Exposure.
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l From the top menu, select Animation > Cell > Clear Exposure and Pull.
l In the Xsheet toolbar, click the Clear Exposure and Pull button.
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Extending the exposure lets you select a cell and extend it to the desired frame.
l Press F5.
3. In the Extend Exposure dialog box, enter the frame number to extend your cell to.
4. Indicate if you want to insert the new frames before the following exposure or overwrite it. If you
select insert, any following exposure will be moved down. If you select Overwrite, the following
exposure will be erased and replaced by the drawing being extended.
NOTE
You can also select the last cell where you want to extend your drawing to (such
as the last cell of the layer), right-click and select Extend Exposure. You will not
be prompted the dialog box.
1. In the Xsheet view, select the red arrow in the cell’s right side. Make sure you see the drag down
cursor.
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NOTE
The red selection box must be visible when releasing the cursor. If not, the action
is considered cancelled.
l From the top menu, select Animation > Cell > Extend Exposure.
l Press F5.
2. Enter the frame number you want to extend the cell to.
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You can easily increase or decrease the exposure for a selected cell range.
1. In the Timeline or Xsheet view, select the cell range on which you want to set the exposure.
l Select Animation > Cell > Set Exposure to > Set Exposure to 1, 2, 3, or Set Exposure.
l In the Timeline toolbar, click one of the Set Exposure buttons. Note that
you may have to add this button to your toolbar by right-clicking on it and selecting
Customize.
l In the Xsheet view, right-click and select Exposure > Set Exposure to > Set Exposure
to 1, 2, or 3, or Set Exposure.
3. If you chose the Set Exposure option, the Set Exposure dialog box opens. Enter the number of
frames you want the drawings to display and click OK.
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Deleting Exposures
You can delete a drawing’s exposure in several ways. When you delete a drawing’s exposure from the Timeline
or Xsheet view, you are not deleting the actual drawing file. You can always retrieve it by typing its name again
in a cell.
You can delete the exposure in a selected cell range or delete the entire exposure of a drawing exposed over
several cells. Note that you can also delete the exposure for drawings inside a collapsed group.
1. In the Timeline or Xsheet view, select the exposure you want to delete.
l Press Del.
1. In the Timeline or Xsheet view, select a cell of a drawing exposed over several cells.
l From the top menu, select Animation > Cell > Clear Exposure.
l In the Timeline view, right-click and select Exposure > Clear Exposure.
l In the Xsheet toolbar, click the Clear Exposure button (you may have to customize the
toolbar to display it).
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Moving Cells
T-ANIMPA-006-007
To readjust your timing, you can drag one or more cells to a new location. You can drag a cell to any other frame
in the same column or into another column.
You can turn off the Gestural Drag mode for the Xsheet view to prevent drawings from being dragged from
one location to another. This feature does not apply to Annotation columns.
l Hold Ctrl (Windows/Linux) or ⌘ (macOS) while dropping the selection to copy the
cells. The original cells will not be moved.
l Press Shift while dropping the selection to insert them between existing frames.
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2. In the Xsheet view, position the pointer over the small dotted area on the left side of the selected
cells.
3. Drag the selection to any other cell in the same column or in another column.
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l Hold down Ctrl (Windows/Linux) or ⌘ (macOS) while dropping the selection to copy
the cells. The original selection will not be moved.
l Press Shift while dropping the selection to insert it between existing frames.
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‣ In the Xsheet toolbar, click the Toggle Gestural Drag Mode button (you may have to customize
the toolbar to display it).
The dragging pad disappears on selected cells when the Gestural Drag mode is off.
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You can change the way the Timeline behaves when you drag and drop a selection of keyframes or drawings
with the Overwrite Exposure and Keyframes during Drag and Drop preference. When this preference is
enabled, dragging and dropping drawings and keyframes in the Timeline view will overwrite the drawings and
keyframes between the selection and the destination, as if the selection "wiped" everything on the way to the
destination. This behavior is more similar to the one observed when manipulating keyframes in Adobe
Animate. If disabled, dragging and dropping a selection in the timeline will simply remove the keyframes and
drawings from the source, and overwrite the destination with them, leaving anything else unaffected.
You can set this mode in two places: the Timeline toolbar and the Preferences dialog box.
How to enable or disable overwriting exposure and keyframes in the Preferences dialog
1. From the top menu, open the Edit (Windows/Linux) or Harmony Advanced (macOS) menu and
select Preferences. In the Timeline tab, check or uncheck the Overwrite Exposures and Keyframes
During Drag and Drop option, then click OK.
3. In the Paste / Drag & Drop panel, check or uncheck the Overwrite Exposures and Keyframes
During Drag and Drop option.
4. Click OK.
How to enable or disable overwriting exposure and keyframes in the Timeline view
1. In the Timeline toolbar, click the Toggle Override Exposure and Keyframe During Drag and Drop
button. Note that you may have to add this button to your toolbar by right-clicking on it and
selecting Customize.
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By default, you can only use your mouse to drag and drop frames in the Timeline view. However, if you zoom in
sufficiently, you are able to tweak the exposure of each drawing by clicking and dragging the junction between
two drawings.
Just like in some video editing software, when tweaking the duration of a drawing by dragging its side, you can
decide whether to ripple or overwrite subsequent frames. This is determined by whether you grab the edge of
the drawing by the left or the right side of said edge.
Although not required, this functionality is especially useful when displaying thumbnails in the Timeline view,
as you can preview the exposed drawings as you modify their exposure. As a reference, tweaking exposure in
the timeline is only possible when you zoom in on the timeline at least close enough to fully view the thumbnails
of drawings exposed on two frames. For more information, see Displaying Drawing Thumbnails in the Timeline
View on page 785.
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How to extend a drawing's exposure and ripple ensuing drawings in the Timeline view
1. In the Timeline view, enable thumbnails display for your drawing layer by doing one of the following:
l Left of the layer's name in the Layers list, click on the Show Thumbnails icon.
l Left of the Layers list header, click on the Show All Thumbnails icon.
NOTE
Displaying thumbnails is not required for tweaking exposure in the Timeline view, but it
is very useful.
2. Zoom in on the Timeline view at least enough to fully display the thumbnails of drawings exposed
on twos, by doing one of the following:
l Move the mouse cursor in the Timeline view, then hold Ctrl (Windows/Linux) or ⌘ (macOS)
and roll the mouse wheel up.
3. Move the mouse cursor just left of the right edge of the drawing of which you want to change the
exposure.
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4. Click and drag the right edge of the drawing to change its exposure.
If you move the edge to the right, the drawing's exposure is extended, and all the drawings
exposed after this drawing are moved forward.
If you move the edge to the left, the drawing's exposure is reduced, and all the drawings exposed
after this drawing are moved backward.
NOTE
You can drag the edge further left and completely remove the drawing, making subsequent
drawings overwrite it.
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How to extend a drawing's exposure and ripple ensuing drawings in the Timeline view
1. In the Timeline view, enable thumbnails display for your drawing layer by doing one of the following:
l Left of the layer's name in the Layers list, click on the Show Thumbnails icon.
l Left of the Layers list header, click on the Show All Thumbnails icon.
NOTE
Displaying thumbnails is not required for tweaking exposure in the Timeline view, but it
is very useful.
2. Zoom in on the Timeline view at least enough to fully display the thumbnails of drawings exposed
on twos, by doing one of the following:
l Move the mouse cursor in the Timeline view, then hold Ctrl (Windows/Linux) or ⌘ (macOS)
and roll the mouse wheel up.
3. Move the mouse cursor just left of the right edge of the drawing of which you want to change the
exposure.
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4. Click and drag the right edge of the drawing to change its exposure.
If you move the edge to the right, the drawing's exposure is extended, and all the drawing right
after is overwritten.
If you move the edge to the left, the drawing's exposure is reduced, and all the drawing right after is
exposed over it.
NOTE
You can drag the edge further left and completely remove the drawing, making the drawing
right after overwrite it.
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About Drawings
Drawings that are created in Toon Boom Harmony Advanced are not stored in their cells. They are actual files
stored in the project’s folder. If you want to rename a drawing or delete a drawing from your project, you need
to edit the file and not the cells.
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The Create Empty Drawing command automatically Creates a drawing in the selected cell, replacing any
drawing that may already be exposed in that cell and the following ones until it meets another drawing, key
exposure or a blank cell.
1. In the Timeline or Xsheet view, select the cell in which you want to create an empty drawing.
l In the Xsheet view menu, select Drawings > Create Empty Drawing.
l In the Xsheet view toolbar, click the Create Empty Drawing button.
l In the Timeline view toolbar, click the Create Empty Drawing button.
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Renaming Drawings
T-HFND-005-003
To rename a drawing, you need to select the drawing cell and use the Rename Drawing command.
You can also rename a series of drawings relative to their frame position, which is useful in hand-drawn
animation.
l In the Timeline toolbar, click the Rename Drawing button (you may have to
customize the toolbar to display it).
You can rename a drawing sequence with a prefix, which can be quite useful for cut-out puppet
breakdown and deformation animation.
1. In the Timeline or Xsheet view, select a drawing sequence. Note that you can only select a drawing
range in one column or layer at a time.
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3. In the Prefix to Add field, type the prefix to add before the drawing name.
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Deleting Drawings
You can permanently delete a drawing file from a project's folder.
NOTE
Deleting a drawing file is an operation that cannot be undone.
‣ From the top menu, select Drawing > Delete Selected Drawings.
‣ Right-click and select Drawings > Delete Selected Drawings.
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Duplicating a Drawing
T-LAY-003-004
If you want to modify a drawing that already exists, but keep the original drawing intact, you can duplicate the
drawing and work on the copy. When duplicating a drawing, the exposure at the selected cell is replaced with
the new drawing, up until the next key exposure.
With Toon Boom Harmony Advanced, you can create a keyframe at the same time as you duplicate your
drawing. This way, you can modify and reposition drawings without affecting the original drawing.
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If you want to copy and paste selected drawings into a different layer or paste the selection in the same layer to
duplicate the drawings, you must use the Paste Special feature.
There are four different ways to paste your selected drawings with the Paste Special dialog box:
When adding exposures to a drawing layer, drawing files will not be created.
Only create drawing files when they do not exist: When adding exposures to a drawing layer,
new drawings will be created only when drawings with the same name do not already exist in
the destination.
Replace existing drawings. Create drawing files when they do not exist: Replace drawings with
the same names to update a scene with new modified drawings and preserve the animation.
Tip: If you don't want to lose the existing animation when pasting a template, such
as when placing new drawings after the animation, then delete the template's
animation. It will still have updated the drawings but not override the existing
animation.
Always create drawing files: When adding exposures to a drawing layer, new drawings will
always be created. If drawing files with the same name already exist, Harmony will create a new
name for the drawing.
If you want to perform another Paste Special operation using the same settings you used previously, you can
use the Paste Special Again command instead. You can paste your selection using the same settings as in the
most recent Paste Special operation, without opening the Paste Special dialog box.
1. In the Timeline or Xsheet view, select the drawings to copy and press Ctrl + C (Windows/Linux) or
⌘ + C (macOS).
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2. In the Timeline or Xsheet view, select the cell where you want your pasted selection to start.
l In the Xsheet or Timeline toolbar, click the Paste Special button (you may need to
customize the toolbar to display it).
5. In the Drawings section, select the Always Create Drawings or Only Create Drawings When They
Do Not Exist option.
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How to paste new drawings with the previous Paste Special settings
l From the top menu, select Edit > Paste Special Again.
l In the Timeline or Xsheet toolbar, click the Paste Special Again button (you may
have to customize the toolbar to display it).
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Pasting Reversed
Once you've copied an animated sequence, you can paste back its drawings in the reverse order.
NOTE
You can perform the same operation using the Paste Special dialog box. To open the Paste Special
dialog box, select Edit > Paste Special or press Ctrl + B (Windows/Linux) or ⌘ + B (macOS).
1. In the Timeline or Xsheet view, select the cell range to paste in reverse order.
2. From the top menu, select Edit > Copy Cell from Timeline or Xsheet or press Ctrl + C
(Windows/Linux) or ⌘ + C (macOS).
3. In the Timeline or Xsheet view, select the cell where you want your cycles to start.
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Pasting Cycles
Once you have created a cycle from an animated sequence, you can paste it anywhere, for as many times as you
like and in any direction that you choose.
2. From the top menu, select Edit > Copy Cell from Timeline or Xsheet or press Ctrl + C
(Windows/Linux) or ⌘ + C (macOS).
3. In the Timeline or Xsheet view, select the cell where you want your cycles to start.
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l In the Number of Cycles field, enter the number of cycles you want to paste.
6. In the Cycle Type menu, select the type of cycle you want to paste.
l Normal (forward): Pastes cycles as for all cycles, starting with the first cell of your
selection and ending with the last.
l Reverse: Pastes cycles in the reverse order of the original selection, starting with the
last cell of your selection and ending with the first one.
l Forward > Reverse: Pastes the first cycle in your selection as is, then the following one
in reverse order. This repeated until all cycles are pasted.
l Reverse > Forward: Pastes the first cycle in your selectionin reverse order, then the
following one as is. This repeated until all cycles are pasted.
7. Click OK.
NOTE
You can also paste cycles using the Paste Special dialog instead of the Paste Cycle dialog. The
Paste Special dialog gives you access to the same options along with many other options. To access
the Paste Special dialog, do one of the following:
l Press Ctrl + B (Windows/Linux) or ⌘ + B (macOS).
l Right-click on the destination and select Paste Special.
l From the top menu, select Edit > Paste Special.
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1. From the Timeline view menu, select Edit > Modify Paste Presets and one of the following options:
l Key Frame to edit the preset settings for pasting key frames.
Parameter Description
Drawings
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If there are key exposures that exist on copied drawings, they are preserved
Enforce Key Exposure when pasting. No key exposures are added. This is the default behavior
when pasting.
Keyframes
Motion: Copies the properties of the selected motion keyframe to the new
frame.
Velocity: Copies the properties of the selected velocity keyframe to the new
frame.
Rotation: Copies the properties of the selected rotation keyframe to the new
Add/Remove frame.
Keyframes
Scale: Copies the properties of the selected scale keyframe to the new frame.
Skew: Copies the properties of the selected skew keyframe to the new frame.
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Merging Drawings
There are two methods of merging drawings.
l You can merge selected drawings in adjacent elements. The columns and layers will be left intact, and
each new merged drawing will reside in the frames of the left-most column or lower layer.
l You can merge elements. All drawings will be merged. Unused columns and layers will be deleted, but
the original drawing files are still accessible.
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In the Xsheet view, the right-most column will contain the merged drawings and the remaining columns
will be left blank at the corresponding frames. In the Timeline view, the bottom timeline layer will contain
the merged drawings from all layers and the other layers will be left blank at the corresponding frames.
Drawings are not deleted and are still accessible.
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In the Xsheet view, the right-most column will contain the merged drawings and the other columns
will be deleted. In the Timeline view, the bottom timeline layer will contain the merged drawings
from all layers and the other layers will be deleted. Drawings are not deleted and are still accessible.
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Contrary to scene markers, frame markers are placed on a specific frame in a specific layer. They can only be
added to a single frame, and not to a span of frames.
Frame markers also distinguish themselves from drawing markers in that they do not mark drawings, but
frames. They can even be added to frames that do not contain any drawing. They are also only visible in the
Timeline view.
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l Right-click on the frame and, in the context menu, select Mark Frame, then the colour you
want to mark the frame with.
l In the top-left corner of the Timeline view, open the View menu, and select Motion >
Mark Frame, then the colour you want to mark the frame with.
A little square will appear over the marked frame, in the colour your selected.
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NOTE
If you drag and drop frames containing frame markers, they will be moved along with the frames
regardless of which paste preset is currently selected.
1. In the Timeline view, select the frame containing the frame marker you want to move.
TIP
If you want to move several frame markers simultaneously, you can select all the frame
containing the frame markers you want to move.
2. Click and drag on the selection, and drop it where you want the frame marker to be moved.
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NOTE
If you copy and paste or cut and paste frames containing frame markers, the frame markers will be
affected regardless of which paste preset is currently selected.
1. In the Timeline view, select the frame containing the frame marker you want to copy.
TIP
If you want to copy several frame markers simultaneously, you can select all the frame
containing the frame markers you want to copy.
l In the top menu, select Edit > Copy cells from Timeline.
l In the top-left corner of the Timeline view, open the View menu and select Edit > Copy
cells from Timeline.
3. In the Timeline view, select the frame where you want to paste the copied frame marker.
l In the top-left corner of the Timeline view, open the View menu and select Edit > Paste
cells in Timeline.
1. In the Timeline view, select the frame containing the frame marker you want to cut and paste.
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TIP
If you want to cut several frame markers simultaneously, you can select all the frame
containing the frame markers you want to cut.
l In the top menu, select Edit > Cut cells from Timeline.
l In the top-left corner of the Timeline view, open the View menu and select Edit > Cut cells
from Timeline.
3. In the Timeline view, select the frame where you want to paste the copied frame marker.
l In the top-left corner of the Timeline view, open the View menu and select Edit > Paste
cells in Timeline.
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1. In the Timeline view, select the frame containing the frame marker you want to remove.
TIP
If you want to remove several frame markers, select all the frames containing the frame
markers you want to remove.
l Right-click on the frame and, in the context menu, select Mark Frame > Remove Frame
Marker.
l In the top-left corner of the Timeline view, open the View menu, and select Motion >
Mark Frame > Remove Frame Marker.
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Scene markers are visual indicators displayed in the frame ruler at the top of the Timeline view.
You can use scene markers to highlight, sort and label parts of your scene. For example, you can indicate the
frames you want to clean up, a change in action, an impact, or where you intend to apply an effect.
Scene markers have a colour, a name, a start frame, a length and a description. Then can mark a single frame or
span over any amount of frames. If you hold the mouse cursor over a scene marker, its name, starting frame,
duration and note will be displayed in the tool tip box.
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When you mark the current frame, the scene marker is created in the same color as the last scene marker you
created or edited, or in black if you haven’t created any scene marker yet. Hence, to select in which colour you
mark the current frame, you can start by creating a scene marker with a specific colour or editing an existing
scene marker with a specific colour—see Creating a Scene Marker and Editing Scene Markers.
1. In the Timeline view, make sure the playhead is set on the frame you want to mark.
NOTE
Even if you right-click on a different frame, the scene marker will be created at the frame
on which the playhead is positioned.
2. Right-click in the timeline ruler and select Scene Markers > Mark Current Frame.
TIP
The colour of the new scene marker is the last colour you selected for a scene marker. If this is
the first scene marker you create, then it will be black. Hence, to quickly mark several frames
with a specific colour, simply edit your new scene marker to the colour you want, and all other
scene markers you create afterwards will have that colour by default—see Editing Scene
Markers on page 288.
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Using the Marker dialog, you can create a scene marker on a single frame or a range of frames, and give it a
name, a description and a specific colour if you want.
l To create a marker on a single frame, either move the timeline playhad to that frame, or select
that frame on any layer.
l To create a marker on a range of frames, select that range of frames on any layer.
2. Right-click on the timeline ruler and select Scene Markers > Create Scene Marker.
3. If you want the scene marker to have a name, type it in the Name field.
4. To create the scene marker at a different frame than the one you selected, edit the starting frame
number in the Time field.
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5. To change the length in frames for this scene marker, edit the length in the Duration field.
6. Open the Colour drop-down and select a colour for the new scene marker.
7. To add a description or note to the scene marker, type it in the Note field.
8. Click OK.
In the Timeline view, the scene marker is displayed over the selected frame counters.
TIP
Move the mouse cursor over the scene marker and wait 1 second to display the scene marker’s
name, time, duration and note in a tool tip box.
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1. In the timeline ruler, click and drag on the scene marker you want to move.
1. In the timeline ruler, click on the first scene marker you want to move.
2. While holding the Shift key, click on every other scene marker you want to move to add them to the
selection.
NOTE
When a scene marker is selected, its outline will turn cyan, and other scene markers will
become slightly darker.
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NOTE
When a scene marker is selected, its outline will turn cyan, and other scene markers will
become slightly darker.
l Right-click on the timeline ruler and, in the context menu, select Scene Markers > Edit Scene
Marker.
2. To change the starting frame of the scene marker, edit the value in the Time field.
3. To change the length in frames for this scene marker, edit the value in the Duration field.
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4. To change the colour of the scene marker, open the Colour drop-down and select a new colour.
5. To edit the note for the scene marker, type it in the Note field.
3. Click OK.
TIP
Move the mouse cursor over the scene marker and wait 1 second to display the scene marker’s
name, time, duration and note in a tool tip box.
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1. In the timeline ruler, click on the scene marker you want to delete.
NOTE
When a scene marker is selected, its outline will turn cyan, and other scene markers will
become slightly darker.
2. If you want to delete several scene markers, hold the Shift key and click on every other scene marker
you want to delete to add them to the selection.
3. Right-click on the timeline ruler and, in the context menu, select Scene Markers > Delete Scene
Marker.
NOTE
Do not attempt to delete scene markers by pressing the Del key, as that will delete the
currently selected element in your scene instead.
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2. Reproduce the tempo and beat value of your music or sound for the Xsheet view marker display.
‣ Starting Frame: Enter the number of the frame where you want the tempo markers to begin.
‣ Frames/Beat: Set the frames per beat value. This will determine the frequency (in frames) in
which a beat marker will appear. Keep in mind that, by default, 24 frames represent 1 second.
‣ Beat/Bar: Set the tempo of your music or sound. This will determine the frequency (in beats) in
which a tempo marker will appear in the Xsheet view.
3. Click OK.
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l Windows: In the Select Printer section, select your printer and adjust the rest of the
printing settings.
l GNU/Linux: In the Print Destination section, select your printer and adjust the rest of
the printing settings.
l macOS: In the Printer section, select your printer and adjust the rest of the settings by
clicking on the Parameters button. You can also click PDF and select an option
from the menu if you want to save a PDF version of your exposure sheet.
NOTE
Refer to your printer user guide to learn more about its options.
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Chapter 5: Drawing
Harmony has many powerful tools, views, and features for sketching, drawing and animating with ease. This
chapter describes the main assets needed when drawing , as well as tips on how to start and use these tools
efficiently.
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Here are the drawing tools available in Harmony, followed by the types of layer on which they are supported. If
you are editing a vector layer, then all of the tools are available to you. If you are drawing on a bitmap layer,
some tools are not available. When tools are not available, they are grayed out in the Tools toolbar.
Select ✓ ✓
Cutter ✓ ✓
Contour Editor ✓
Centerline Editor ✓
Pencil Editor ✓
Smooth Editor ✓
Perspective ✓
Envelope
Edit Gradient/Texture ✓
Brush ✓ ✓
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Pencil ✓
Eraser ✓ ✓
Text ✓ ✓
Line ✓ ✓
Rectangle ✓ ✓
Ellipse ✓ ✓
Polyline ✓
Paint ✓ ✓
Ink ✓
Paint Unpainted ✓ ✓
Repaint ✓
Unpaint ✓ ✓
Stroke ✓
Close Gap ✓
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Colour Eyedropper ✓ ✓
Each drawing tool has a series of options to customize its behaviour and drawing style. When you select a tool,
the Tool Properties view displays the properties of the currently selected tool, where you can configure your
drawing tool's behavior and style, if applicable.
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The Brush tool is pressure sensitive and lets you create a contour shape with a thick and thin line effect, as if it
was created with a paint brush.
With the Brush tool, you can draw solid vector strokes or textured bitmap strokes, depending on your brush
properties. Solid vector brush strokes are made of a vector shape filled with a solid colour, making them limited
in terms of art style, but lightweight and easy to manage. Textured brush strokes can have a bitmap brush tip,
a bitmap paper texture, and various settings such as hardness, randomness, antialiasing and transparency.
Hence, they can be used to draw in various art styles, add natural-looking details to your drawing and
reproduce the feel of a real brush stroke.
When drawing on vector layers, you can use the Select Tool, Contour Editor, Smooth Editor, Perspective and
Envelope tool to scale your brush strokes or to tweak their shape. If your strokes contain a bitmap texture,
Harmony will scale or deform the texture to fit the new shape of your brush. If your brush is scaled up or
deformed in a way that takes more volume, Harmony will automatically generate new pixels for the textures,
which might cause them to lose quality.
On vector layers, textured vector brush strokes are composed of a greyscale bitmap mask applied to their
colour. Hence, their colour can be repainted or updated as easily as with solid vector brush strokes. Changing
the colour used to paint a textured vector brush stroke from the colour palette will update the colour in textured
vector brush stroke, as it would with solid vector brush strokes, all the while preserving its texture.
You can also create dynamic brushes, which allow you to use artwork created in Harmony as if it was a brush tip
or a stamp.
NOTE
To learn more about the options of the Brush tool, see the Reference Guide.
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In the Camera or Drawing view, you can draw on any drawing layer type with the Brush tool.
1. In the Timeline or Xsheet view, select the cell on which you want to draw.
3. In the Tool Properties view, set the Maximum Size to the desired brush size.
NOTE
If you are drawing with a mouse, your strokes will always be at their maximum size. If you are
using a pressure-sensitive tablet, your strokes will vary in size depending on the pressure of
your pen, ranging between 25% to 100% of the maximum size.
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TIPS
l You can quickly adjust the size of the selected drawing tool by pressing and holding the O
key, then clicking and dragging in the drawing space. If you are using a tablet pen, doing
this with the eraser tip of your pen will adjust the size of the Eraser tool, regardless of which
drawing tool is selected.
l If you press and hold the Shift key before or while drawing, you will draw a straight line.
l If you press and hold the Spacebar key while drawing a straight line, the angle of your line
will lock. If you are using a pressure-sensitive tablet, you can draw over your line to adjust its
thickness.
l If you press and hold the Shift and Alt keys before or while drawing, you will draw a
straight horizontal or vertical line.
l If you press and hold the Ctrl (Windows/Linux) or ⌘ (macOS) key while drawing, your
drawing stroke will turn into a closed shape.
l If you press and hold Alt before drawing a stroke, and start drawing near existing artwork,
the start of your drawing stroke will connect to that artwork.
l If you press and hold Alt while drawing a stroke, and end your drawing stroke near existing
artwork, the end of that drawing stroke will connect to that artwork.
3. In the Tool Properties view, set the Maximum Size to the desired brush size. If you are drawing with
a mouse, your strokes will always be at their maximum size. If you are using a pressure-sensitive
tablet, your strokes will vary in size depending on the pressure of your pen, ranging between 25%
to 100% of the maximum size by default.
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5. If you would prefer using Red/Green/Blue sliders, you can switch between HSV and RGB sliders by
doing one of the following:
l Select Colour > Bitmap Colour Sliders > HSV Sliders or RGB Sliders.
l Right-click on the colour sliders and select RGB Sliders or HSV Sliders.
NOTE
Although you can use colours from your colour palette to paint on a bitmap layer, colours
used in a bitmap drawing layer are not linked to their colour swatch in the palette. This
means that, contrary to vector drawing, updating the colours in your colour palette will
not update your bitmap drawings with the new colours.
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TIPS
l You can quickly adjust the size of the selected drawing tool by pressing and holding the O
key, then clicking and dragging in the drawing space. If you are using a tablet pen, doing
this with the eraser tip of your pen will adjust the size of the Eraser tool, regardless of which
drawing tool is selected.
l If you press and hold the Shift key before or while drawing, you will draw a straight line.
l If you press and hold the Spacebar key while drawing a straight line, the angle of your line
will lock. If you are using a pressure-sensitive tablet, you can draw over your line to adjust its
thickness.
l If you press and hold the Shift and Alt keys before or while drawing, you will draw a
straight horizontal or vertical line.
l If you press and hold the Ctrl (Windows/Linux) or ⌘ (macOS) key while drawing, your
drawing stroke will turn into a closed shape.
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When drawing with the Brush tool on a vector layer, you can use either solid vector brushes or textured vector
brushes. By default, your brush will be a solid vector brush. A solid vector brush creates a vector shape and
simply fills it with the selected colour, making lightweight, simple crisp strokes.
A solid vector brush's tip can be shaped like a circle, a diamond or a square, and can be configured to have a
specific size, aspect ratio and angle. Also, solid vector brushes can be automatically smoothed by Harmony as
you draw.
If you are drawing on a bitmap layer, you can only use textured brushes. You can create a textured brush that
makes solid looking strokes, but they can not be automatically smoothed by Harmony, nor can they tweaked
with vector tools such as the Contour Editor. For more information, see About Vector and Bitmap Layers on
page 622.
2. In the Tool Properties view, click the arrow button to open the Brush/Eraser Properties dialog.
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3. Use the Maximum Size slider to set the maximum size of your brush tip.
NOTE
When drawing with a mouse, your brush is always at its maximum size. When drawing
with a pressure-sensitive pen tablet, your brush's size will range between its minimum
and maximum size, depending on the amount of pressure you put on the pen when
drawing.
4. If you are using a pressure-sensitive pen tablet, use the Minimum Size slider to set the size of your
brush when using your pen with very little pressure. The minimum size is set to a percentage of your
brush tip's maximum size, which is 25% by default. If you don't want the pressure on your pen to
affect the brush size, set this parameter to 100%.
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5. If you want your brush to keep the same size relative to the camera frame when the camera zooms
in on or zooms out of the scene, check the Proportional to Camera option.
6. If you want your brush tip to have uneven dimensions, use the Roundness slider to shrink the brush
tip vertically all the while preserving its horizontal size.
7. If you want your brush tip to be at an angle, use the Angle slider to rotate your brush tip.
8. If you want your brush tip to stretch when you tilt your pen, use the Pen Tilt Sensitivity slider to set
how much the tip should stretch. The tip will stretch by the percentage you set, in the direction in
which you tilt the pen.
NOTE
This option only works if your tablet and your pen support tilt sensitivity.
9. If you want your brush tip to rotate when you rotate your pen, check the Use Pen Rotation check
box.
NOTE
This option only works if your tablet and your pen support pen rotation.
11. Use the Centerline Smoothing slider to set the amount of smoothing Harmony should perform on
your stroke's direction, curves and corners. A higher setting will prevent your line from being shaky,
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but is liable to reduce your drawing precision and to round sharp corners into curves.
12. Use the Contour Smoothing slider to set the amount of smoothing Harmony should perform on
your stroke's contour. A higher setting will round sharp corners and reduce the amount of control
points for the resulting vector shape.
14. In the Camera or Drawing view, start drawing to test your brush settings.
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Using textured brushes, you can create an infinite range of fuzzy, textured and watercolour lines. You can use
bitmap brush tips, adjust your line's hardness and opacity, combine two tips and apply a paper texture to your
brush strokes so as to adapt the Brush tool to a variety of art styles and create natural-looking brush strokes.
When drawing on a vector layer, brushes are solid vector brushes by default. You can however create a
textured vector brush which combines both Harmony's vector and bitmap drawing capabilities. You can tweak
textured vector brush strokes using various vector editing tools such as the Contour Editor, the Smooth Editor,
the Perspective tool and the Envelope tool, and Harmony will resample the textures inside your brush strokes
with each modification.
If you are drawing on a bitmap layer, your brush is always textured. You can configure a textured brush to look
crisp and solid if desired, but brush strokes on bitmap layers cannot be tweaked or smoothed.
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The Brush tool supports two types of brush tips: Solid and Textured. Solid brush tips are plain shapes that can
be used to draw vector shapes filled with a solid color, whereas textured brush tips are bitmap images with
various shapes and opacity levels that can be used to create natural-looking brush strokes.
Solid brush tips are not customizable. The selection is limited to either a circle, diamond or square-shaped brush
tip, the proportions and angle of which can be adjusted. While Harmony also comes bundled with preset
textured brush tips, it is also possible to create and use your own textured brush tips.
2. In the Tool Properties view, click the Arrow button to open the Brush Properties view.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector to enable the textured
brush options. If you are drawing on a bitmap layer, the textured brush options are always enabled.
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4. In the Brush Tip list, select the desired brush tip. If you want to create your own brush tip, see
Adding a Brush Tip on page 313.
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5. Use the Maximum Size slider to set the maximum size of your brush tip.
NOTE
When drawing with a mouse, your brush is always at its maximum size. When drawing
with a pressure-sensitive pen tablet, your brush's size will range between its minimum
and maximum size, depending on the amount of pressure you put on the pen when
drawing.
6. If you are using a pressure-sensitive pen tablet, use the Minimum Size slider to set the size of your
brush when using your pen with very little pressure. The minimum size is set to a percentage of your
brush tip's maximum size, which is 25% by default. If you don't want the pressure on your pen to
affect the brush size, set this parameter to 100%.
7. If you want your brush to keep the same size relative to the camera frame when the camera zooms
in on or zooms out of the scene, check the Proportional to Camera option.
8. If you want your brush tip to have uneven dimensions, use the Roundness slider to shrink the brush
tip vertically all the while preserving its horizontal size.
9. If you want your brush tip to be at an angle, use the Angle slider to rotate your brush tip.
10. If you want your brush tip to stretch when you tilt your pen, use the Pen Tilt Sensitivity slider to set
how much the tip should stretch. The tip will stretch by the percentage you set, in the direction in
which you tilt the pen.
NOTE
This option only works if your tablet and your pen support tilt sensitivity.
11. If you want your brush tip to rotate when you rotate your pen, check the Use Pen Rotation check
box.
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NOTE
This option only works if your tablet and your pen support pen rotation.
12. Use the Hardness slider to set how much of the outer part of your brush tip should fade to
transparency. If you set it to 100 %, the brush will be completely solid. If you set it to 0 %, the brush
will only be opaque in its center, and will gradually become transparent towards its edges.
13. Use the Spacing slider to set how much distance you must drag your brush before Harmony prints
the brush tip onto your canvas, relative to your brush's size. The default setting is 7%, which
produces a relatively realistic brush stroke-like result. If this setting is too low, your brush strokes
might feel too thick and opaque. If this setting is too high, your strokes will look like the brush tip has
been stamped repeatedly over your canvas instead of dragged on it.
14. If you want the size of your brush tip to vary each time it's printed on your canvas, set the Random
Size setting to any value above 0 %.
15. If you want the angle of your brush tip to be random each time the tip is printed on your canvas, set
the Random Angle setting to any value above 0 °.
16. If you want the spacing between each instance of the brush tip to be random, set the Random
Spacing setting to any value above 0 %.
17. If you want the spacing between each instance of the brush tip to be random, set the Random
Spacing setting to any value above 0 %.
18. In the Camera or Drawing view, start drawing to test your brush settings.
NOTE
It is also possible to use textures when drawing with the Pencil tool. Those textures follow the
angle of your pencil lines, which may create more interesting results depending on your desired
drawing style. For more information, see About Pencil Line Textures on page 365.
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In the Brush or Eraser Properties dialog, you will find a set of default brush tips which are bundled with
Harmony, but you can also create your own brush tips, then export your collection or import an existing set.
To make your own brush tip, you must first create an image file containing the brush tip, either in Harmony or in
a third party software, like Adobe Photoshop, then import it into Harmony. A brush tip must be a greyscale
image. Colors in brush tips are not acknowledged by Harmony, as brush tips only use the colour you are
painting with in Harmony. Your brush tip should also not contain transparency, as Harmony determines the
brush tip's transparency based on its black, white and grey levels. Its black parts will appear 100% opaque, its
white parts will appear 100% transparent, and its grey parts will appear semitransparent.
You can import brush tips in any image format supported by Harmony. It is recommended to create brush tips
in a resolution ranging from 100 x 100 pixels to 400 x 400 pixels.
Brush tips are shared between the brush tool and the eraser tool. Like paper textures and brush presets, paper
textures are saved in your preferences. You can also export your brush tips into an .xml file, and import them
on a different workstation, allowing you to share your brush tips between the different people collaborating on
your project.
2. In the Tool Properties view, click the arrow button to open the Brush/Eraser Properties dialog.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector if you are using the
brush tool or the Eraser Type to Textured Eraser or Textured, Preserve Vector if you are using the
eraser tool.
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5. In the file browser window, navigate to the location of your texture image file and select it.
6. Click Open to import the file into the Paper Texture library.
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You can rename your bitmap brush tips to keep your list organized.
2. In the Tool Properties view, click the arrow button to open the Brush/Eraser Properties dialog.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector if you are using the
brush tool or the Eraser Type to Textured Eraser or Textured, Preserve Vector if you are using the
eraser tool.
6. In the Rename dialog box that appears, type in the new name of the brush tip.
7. Click OK.
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You can delete unnecessary brush tips to keep your list organized.
2. In the Tool Properties view, click the arrow button to open the Brush/Eraser Properties dialog.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector if you are using the
brush tool or the Eraser Type to Textured Eraser or Textured, Preserve Vector if you are using the
eraser tool.
NOTE
You can delete any brush tip in the Paper Texture library, including the default paper textures,
except for the three solid brush tips: Circle, Diamond and Square. Also, brush tips will not get
deleted if they are used in a brush preset.
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You can export brush tips to share, backup or install on a new computer.
2. In the Tool Properties view, click the arrow button to open the Brush/Eraser Properties dialog.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector if you are using the
brush tool or the Eraser Type to Textured Eraser or Textured, Preserve Vector if you are using the
eraser tool.
The Export Tips and Textures dialog opens. This dialog allows you to export both your textured
brush tips and your paper textures.
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5. By default, both your brush tips and your paper textures are selected for export. If you only wish to
export your brush tips, uncheck the Select Paper Textures option.
6. Click Export.
7. In the Export Textures window that appears, browse to a location where you want save the .xml
file and give it a name.
8. Click Save.
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2. In the Tool Properties view, click the arrow button to open the Brush/Eraser Properties dialog.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector if you are using the
brush tool or the Eraser Type to Textured Eraser or Textured, Preserve Vector if you are using the
eraser tool.
5. In the browser window that appears, navigate to and select the .xml file in which you exported
your brush tips.
6. Click Open.
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7. If the selected .xml file also contains paper textures, they will be selected for import along with the
brush tips by default. If you wish to only import the paper textures, uncheck the Select Paper
Textures option.
8. Click Import.
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2. In the Tool Properties view, click the arrow button to open the Brush/Eraser Properties dialog.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector if you are using the
brush tool or the Eraser Type to Textured Eraser or Textured, Preserve Vector if you are using the
eraser tool.
l Large Thumbnail: Displays brush tips in a grid of large thumbnails with their name.
The default view setting.
l List View: Displays brush tips in a list, with their name on the left and their texture on
the right of each row.
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If you are drawing on a vector layer, the Brush Properties dialog will have a Smoothing tab, which allows to
configure how Harmony automatically smooths your brush strokes. If you are drawing on a bitmap layer, this
topic is not applicable, as bitmap layers do not support automatic smoothing.
2. Use the Centerline Smoothing slider to set the amount of smoothing Harmony should perform on
your stroke's direction, curves and corners. A higher setting will prevent your line from being shaky,
but is liable to reduce your drawing precision and to round sharp corners into curves.
3. Use the Contour Smoothing slider to set the amount of smoothing Harmony should perform on
your stroke's contour. A higher setting will round sharp corners and reduce the amount of control
points for the resulting vector shape.
4. In the Camera or Drawing view, start drawing to test your brush settings.
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A textured brush can be either antialiased or not antialiased. Without antialiasing, your brush strokes will only
create fully opaque artwork. With antialiasing enabled, you also have the option to set the flow and opacity of
your brush, allowing you to simulate the effect of inks and paints with various consistencies.
NOTE
If you are working on a vector layer, make sure the Brush Type option in the Tip tab is set to
Textured Vector Brush to enable the textured brush options.
2. If you want your brush to have antialiasing or transparency, enable the Antialiasing option.
NOTE
If the Antialiasing option is disabled, all Transparency settings will be disabled, and your
brush will only create fully opaque artwork.
3. Use the Maximum Flow slider to set the consistency of your brush strokes. A lower flow will make
your stroke more transparent towards the extremities and more opaque in its center, whereas a
higher flow will make your stroke consistently opaque.
4. If you are using a pressure-sensitive pen tablet, use the Minimum Flow slider to set the percentage
of the maximum flow that you want your brush to use when using your pen with very little pressure.
If you don't want the pressure on your pen to affect the flow, set this parameter to 100%.
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5. Use the Maximum Opacity slider to set the maximum opacity of your brush strokes.
6. If you are using a pressure-sensitive pen tablet, use the Minimum Opacity slider to set the
percentage of the maximum opacity that you want your brush to use when using your pen with very
little pressure. If you don't want the pressure on your pen to affect the opacity, set this parameter to
100%.
7. If you want the Flow of your brush to be randomized, set the Random Flow setting to any value over
0 %.
8. If you want the Opacity of your brush to be randomized, set the Random Opacity setting to any
value over 0 %.
9. In the Camera or Drawing view, start drawing to test your brush settings.
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Textured brushes can also have a dual tip. A dual tip is a secondary tip that can be blended into your primary
tip in various blend modes, with its own full set of tip settings.
NOTE
If you are working on a vector layer, make sure the Brush Type option in the Tip tab is set to
Textured Vector Brush to enable the textured brush options.
2. Check the check box in the Dual Tip tab to enable the Dual Tip functionality.
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3. In the Brush Tip list, select the desired brush tip. If you want to create your own brush tip, see
Adding a Brush Tip on page 313.
4. In the Blend Mode drop-down list, select the algorithm with which you want your secondary tip to
blend into your primary tip:
l Multiply will draw the least opaque pixel of either brush tip, making more spaced out,
inconsistent strokes.
l Color Dodge will add the opacity of the pixels in both brush tips, making more opaque
strokes.
l Combine will draw the most opaque pixel of either brush tip, combining the tip shapes
without increasing their opacity.
5. Use the Maximum Size slider to set the maximum size of your brush tip.
NOTE
When drawing with a mouse, your brush is always at its maximum size. When drawing
with a pressure-sensitive pen tablet, your brush's size will range between its minimum
and maximum size, depending on the amount of pressure you put on the pen when
drawing.
6. If you are using a pressure-sensitive pen tablet, use the Minimum Size slider to set the size of your
brush when using your pen with very little pressure. The minimum size is set to a percentage of your
brush tip's maximum size, which is 25% by default. If you don't want the pressure on your pen to
affect the brush size, set this parameter to 100%.
7. If you want your brush to keep the same size relative to the camera frame when the camera zooms
in on or zooms out of the scene, check the Proportional to Camera option.
8. If you want your brush tip to have uneven dimensions, use the Roundness slider to shrink the brush
tip vertically all the while preserving its horizontal size.
9. If you want your brush tip to be at an angle, use the Angle slider to rotate your brush tip.
10. If you want your brush tip to stretch when you tilt your pen, use the Pen Tilt Sensitivity slider to set
how much the tip should stretch. The tip will stretch by the percentage you set, in the direction in
which you tilt the pen.
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NOTE
This option only works if your tablet and your pen support tilt sensitivity.
11. If you want your brush tip to rotate when you rotate your pen, check the Use Pen Rotation check
box.
NOTE
This option only works if your tablet and your pen support pen rotation.
12. Use the Hardness slider to set how much of the outer part of your brush tip should fade to
transparency. If you set it to 100 %, the brush will be completely solid. If you set it to 0 %, the brush
will only be opaque in its center, and will gradually become transparent towards its edges.
13. Use the Spacing slider to set how much distance you must drag your brush before Harmony prints
the brush tip onto your canvas, relative to your brush's size. The default setting is 7%, which
produces a relatively realistic brush stroke-like result. If this setting is too low, your brush strokes
might feel too thick and opaque. If this setting is too high, your strokes will look like the brush tip has
been stamped repeatedly over your canvas instead of dragged on it.
14. If you want the size of your brush tip to vary each time it's printed on your canvas, set the Random
Size setting to any value above 0 %.
15. If you want the angle of your brush tip to be random each time the tip is printed on your canvas, set
the Random Angle setting to any value above 0 °.
16. If you want the spacing between each instance of the brush tip to be random, set the Random
Spacing setting to any value above 0 %.
17. If you want the spacing between each instance of the brush tip to be random, set the Random
Spacing setting to any value above 0 %.
18. In the Camera or Drawing view, start drawing to test your brush settings.
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T-ANIMPA-002-004
Paper textures are bitmap textures that you can apply to your brush strokes as you draw. They act as
transparency filters that are tiled over your brush strokes to make them look grainy, as if you were drawing on a
rough paper surface. While Harmony comes bundled with preset paper textures, it is also possible to create
and use your own paper textures.
2. Check the check box in the Paper Texture tab to enable paper textures.
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3. In the paper texture list, select the desired paper texture. If you wish to create your own paper
texture, see Adding a Paper Texture on page 331.
4. Using the Texture Scale slider, select the scaling factor at which to scale the paper texture when
applying it to your brush strokes.
5. If you want your brush strokes to get more opaque as you drag your brush or when you draw over
them, enable the Additive option.
6. If you want the paper texture to always be aligned to the same grid regardless of where you draw
your strokes, enable the Aligned option. Otherwise, your paper textures will be positioned relative
to where you start your drawing stroke, and if you draw two strokes one over the other, their paper
textures will clash with each other.
7. In the Camera or Drawing view, start drawing to test your brush settings.
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NOTE
It is also possible to use textures when drawing with the Pencil tool. However, those textures follow
the shape of the line instead of tiling over your strokes. For more information, see About Pencil Line
Textures on page 365.
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In the Brush Properties dialog, you will find a set of default paper textures which are bundled with Harmony,
but you can also create your own paper textures, then export your collection or import an existing set.
To make your own paper texture, you must first create an image file containing the texture, either in Harmony
or in a third party software, like Adobe Photoshop, then import it into Harmony. A paper texture must be a
greyscale image. Colors in paper textures are not acknowledged by Harmony, as paper textures are applied
onto the colour you are painting with in Harmony. Your texture should also not contain transparency, as
Harmony determines the texture's transparency based on its black, white and grey levels. When drawing with
a paper texture, its black parts will appear 100% opaque, its white parts will appear 100% transparents, and
its grey parts will appear semitransparent.
You can import brush tips in any image format supported by Harmony. It is recommended to create paper
textures in a resolution ranging from 100 x 100 pixels to 400 x 400 pixels.
Like brush tips and brush presets, paper textures are saved in your preferences. You can also export your paper
textures into an .xml file, and import them on a different workstation, allowing you to share your textures
between the different people collaborating on your project.
2. In the Tool Properties view, click the Arrow button to open the Brush Properties view.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector to enable the textured
brush options. If you are drawing on a bitmap layer, the textured brush options are always enabled.
5. Check the check box in the Paper Texture tab to enable paper textures.
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2. In the browser window that appears, navigate to where you saved your texture file.
3. Click Open to import the file into the Paper Texture library.
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You can rename your paper textures to keep your list organized.
2. In the Tool Properties view, click the Arrow button to open the Brush Properties view.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector to enable the textured
brush options. If you are drawing on a bitmap layer, the textured brush options are always enabled.
5. Check the check box in the Paper Texture tab to enable paper textures.
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8. In the Rename Texture dialog box that appears, type in the new name for the texture.
9. Click OK.
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You can delete unnecessary paper textures from your preset list.
2. In the Tool Properties view, click the Arrow button to open the Brush Properties view.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector to enable the textured
brush options. If you are drawing on a bitmap layer, the textured brush options are always enabled.
5. Check the check box in the Paper Texture tab to enable paper textures.
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NOTE
You can delete any paper texture in the Paper Texture library, including the
default paper textures, as long as no brush preset is using that paper texture.
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You can export paper textures into an .xml file which will contain their name and bitmap texture. This can be
useful if you wish to back up or share your paper textures.
2. In the Tool Properties view, click the Arrow button to open the Brush Properties view.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector to enable the textured
brush options. If you are drawing on a bitmap layer, the textured brush options are always enabled.
5. Check the check box in the Paper Texture tab to enable paper textures.
The Export Tips and Textures dialog opens. This dialog allows you to export both your textured
brush tips and your paper textures.
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7. By default, both your brush tips and your paper textures are selected for export. If you only wish to
export your paper textures, uncheck the Select Brush Tips option.
9. In the Export Textures dialog that appears, browse to a location where you would like to save the
.xml file, then type in the desired file name.
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You can import paper texture presets you previously exported from Harmony.
2. In the Tool Properties view, click the Arrow button to open the Brush Properties view.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector to enable the textured
brush options. If you are drawing on a bitmap layer, the textured brush options are always enabled.
5. Check the check box in the Paper Texture tab to enable paper textures.
7. In the browser window that appears, navigate to and select the .xml file in which you exported
your paper textures.
8. Click Open.
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9. If the selected .xml file also contains brush tips, they will be selected for import along with the
paper textures by default. If you only wish to import the paper textures, uncheck the Select Brush
Tips option.
The imported paper textures will appear in the Paper Texture Library.
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You can change the way the paper textures are displayed in the paper textures list of the Brush Properties
dialog.
2. In the Tool Properties view, click the Arrow button to open the Brush Properties view.
3. If you are drawing on a vector layer, set the Brush Type to Textured Vector to enable the textured
brush options. If you are drawing on a bitmap layer, the textured brush options are always enabled.
5. Check the check box in the Paper Texture tab to enable paper textures.
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l Large Thumbnail: Displays paper textures in a grid of large thumbnails with their
names. The default view setting.
l List View: Displays paper textures in a list, with their name on the left and their
texture on the right of each row.
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By default, textured brush strokes have a pixel density of 100%. At this density, when your scene is not
zoomed in and your artwork is not scaled up, each pixel in the textured brush strokes corresponds to one pixel
in the rendered image. Scaling it up or zooming in will require Harmony to render several pixels using the same
pixel from the brush stroke's texture, making the artwork lose quality.
Hence, before you start drawing using textured brushes, it is important to consider if you will need to zoom
onto or scale up your artwork, and set the pixel density accordingly. For example, if you intend to scale your
bitmap artwork up to 300%, or if you intend to zoom in from 12 fields to 4 fields, you should make sure the pixel
density for your textured brush strokes is of at least 300% before you start drawing.
You can specify the pixel density for textured brushes at the scene level or at the drawing level:
l Setting the pixel density at the scene level will make newly created drawings have the specified pixel
density, but it will not change the pixel density of existing textured artwork.
l Setting the pixel density at the drawing level will allow you to change the pixel density of existing
drawings, but will not affect the pixel density of drawings created afterward.
NOTE
If you are drawing on a bitmap layer, you must set the pixel density and canvas size for bitmap
artwork instead—see Setting the Bitmap Resolution on page 625.
How to set the pixel density for textured brush strokes for a scene
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3. In the Pixel Density field of the Default Texture Pixel Density for Vector Drawings section, enter
the desired percentage of pixel density. If you intend to scale or zoom in on your artwork, make sure
your pixel density is set to be at least the factor by which your artwork will scaled or zoomed on. For
example, if you intend to scale your artwork by 300%, you need to set the pixel density to at least
300%. If you intend to zoom in on your artwork from 12 fields to 6 fields, you need to set the pixel
density to at least 200%. If you intend to do both, you need to set the pixel density to at least 600%,
as the camera zoom and scaling factor will have a multiplying effect on the apparent scaling of your
artwork.
4. Click OK.
From now on, new drawings created in your scene will have the selected pixel density for textured
brush strokes.
Since changing the bitmap resolution settings for your scene will only affect newly created drawings, you may
also want to change the pixel density for existing drawings. This is possible. However, if you choose to change
the pixel density of textures in existing artwork, it will be resampled. If you increase the pixel density of existing
artwork, Harmony will have to generate extra pixels for the texture, which will cause the artwork to lose
quality. Hence, it is important to calculate and set the proper pixel density for your textured artwork before you
start drawing.
How to change the pixel density for textured brushes strokes in existing drawings
1. In the Timeline or Camera view, select the drawing for which you want to change the textured
brush stroke resolution.
2. From the top menu, select Drawing > Change Vector Drawing Brush Resolution.
3. In the Pixel Density field, enter the desired percentage of pixel density. If you intend to scale or
zoom in on your artwork, make sure your pixel density is set to be at least the factor by which your
artwork will scaled or zoomed on. For example, if you intend to scale your artwork by 300%, you
need to set the pixel density to at least 300%. If you intend to zoom in on your artwork from 12
fields to 6 fields, you need to set the pixel density to at least 200%. If you intend to do both, you
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need to set the pixel density to at least 600%, as the camera zoom and scaling factor will have a
multiplying effect on the apparent scaling of your artwork.
4. If you want the specified pixel density to be applied on the existing textured brush strokes in the
drawing, check the Apply to Existing Strokes option.
5. If you want the specified pixel density to be applied to all the drawing's art layers (ie: Line Art,
Colour Art and, if enabled, Overlay Art and Underlay Art), check the Apply to All Art Layers option.
Otherwise, only the currently active art layer will be affected.
6. If you want the specified pixel density to be applied to all drawings in the active layer, check the
Apply to All Drawings option. Otherwise, only the current drawing will be affected.
7. Click OK.
From now on, new brush strokes will be in the selected drawing will be in the specified pixel
density.
NOTE
This does not change the default pixel density for the scene. New drawings will still be created
with the scene's default pixel density.
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Harmony comes preloaded with many brush presets which you can select from the Tool Properties view. It is
also possible to create your own brush presets by configuring your brush, then saving it as a preset.
Like brush tips and paper textures, brush presets are saved in your preferences. You can also export your brush
presets into an .xml file, and import them on a different workstation, allowing you to share your brush presets
between the different people collaborating on your project.
NOTES
l Brush presets are not to be confused with brush tips and paper textures. A brush tip is one of
the properties of a brush. A brush preset contains all of the properties for a given brush.
However, both can be exported, imported and managed similarly.
l Brush presets for vector layers and for bitmap layers are separate. A brush preset created while
working on a vector layer cannot be used when working on a bitmap layer, and vice versa.
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You can create your own custom brush presets by configuring your brush, then adding it as a preset.
1. Make sure the current drawing layer is vector if you wish to create a vector brush preset, or bitmap if
you wish to create a bitmap brush preset—see About Vector and Bitmap Layers.
4. Configure your brush to be exactly how you wish to use it in the future—see Creating a Solid Brush
or Creating a Textured Brush.
l From the Brush Properties dialog, click on the New Brush Preset button in the top-
right corner.
l In the Tool Properties view, click the New Brush Preset button.
l In the Tool Properties view, open the Brush Presets menu and select New Brush
Preset.
6. In the New Preset window, type a name for your new brush preset.
Your new brush preset is added to the end of the list of brush presets.
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Creating a Stamp
You can create a stamp by drawing the artwork for your stamp, then selecting it and creating a stamp preset.
1. In the Timeline or Xsheet view, select an empty cell in a vector drawing layer.
2. In the Camera or Drawing view, draw the artwork with which you want to create a stamp.
l If you want to create a stamp with all the artwork in the drawing, select this drawing in the
Timeline or Xsheet view.
l If you want to create a stamp with part of the artwork in the drawing, select the Select
tool in the Tools toolbar, then select the artwork that you want to use to create a stamp—
see—Selecting, Repositioning and Transforming Artwork on page 459.
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6. In the New Preset dialog, type the desired name for your new stamp.
7. Click OK.
A stamp containing the selected artwork is added to the Presets list for the Stamp tool. You can
now draw with the Stamp tool using this stamp.
NOTE
Once your stamp has been created, you can delete the artwork you used to create it from your
project. The artwork in your stamps will be saved in your preferences.
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Harmony provides you with default brush presets available in the Tool Properties view.
2. In the Tool Properties view, select a brush preset from the Presets list.
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If you want to modify the settings of an existing custom preset, you can do so by adjusting the parameters in
the Tool Properties view, then updating your preset with your brush current's parameters.
1. In the Tool Properties view, select the Brush Preset you wish to update.
3. Configure your brush to be exactly how you wish to use it in the future—see Creating a Solid Brush
or Creating a Textured Brush.
4. Click on the Update Brush Preset button in the upper-right corner of the Brush Properties
dialog.
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To keep your list comprehensive and organized, you can name your custom brush presets.
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You can keep your preset list clean by deleting unwanted custom presets.
2. In the Tool Properties view, select the brush preset you want to delete.
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You can export brush presets into an .xml file which will contain all of your brush's settings. This can be useful
if you wish to back up or share your brush presets.
1. In the Tools toolbar, select either the Brush , Pencil or Eraser tool.
2. In the Tool Properties view, open the Brush Preset menu and select Export Brushes.
The Export Brushes dialog opens. This dialog allows you to export brush presets for the Brush,
Pencil and Eraser tools.
3. By default, the presets for all your tools will be selected for export. If you only wish to export presets
for specific tools, uncheck Select/Deselect All and select the tools for which you want to export the
presets.
4. Click Export.
5. In the Export Presets dialog that appears, browse to the location where you want to save the .xml
file and enter its file name.
6. Click Save.
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You can import brush presets that you previously exported from Harmony.
1. In the Tools toolbar, select either the Brush , Pencil or Eraser tool.
2. In the Tool Properties view, open the Brush Preset menu and select Import Brushes.
3. In the browser window that appears, navigate to and select the .xml file in which you exported
your brush presets.
4. Click Open.
5. By default, the presets for any tools included in the file will be selected for import. If you only wish to
import presets for specific tools, uncheck Select/Deselect All and select the tools for which you want
to export the presets
6. Click Import.
The imported brush, eraser and pencil styles will appear in the Presets list.
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How to change the way presets are previewed in the Tool Properties view
l Small Thumbnail: Displays presets in a grid of small thumbnails with a preview of their
tip.
l Large Thumbnail: Displays presets in a grid of big thumbnails, with their name and a
preview of their tip.
l Stroke View: Displays presets in a list, with their name and a preview of a stroke done
with each preset.
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1. If you are in Camera view, select the Current Drawing on Top option—see Displaying the Current
Drawing on Top on page 537.
2. In the Timeline or Xsheet view, select the drawing that contains the opacity you want to adjust.
3. In the Camera or Drawing view menu, select Drawing > Adjust Line Texture Opacity.
l Drag the upper slider towards the right to increase the transparency of the more
transparent pixels.
l Drag the lower slider towards the left to increase the opacity of the more opaque
pixels.
5. If you want to apply the changes to all drawings exposed on the layer, enable the Apply to All
Drawings option.
6. Click OK.
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The Pencil tool is for drawing the final images, such as character nodes, cut-out puppet and clean animation.
The pencil creates a central vector shape. Pencil lines support pressure sensitivity and texture.
The Brush and Pencil tools are used for drawing and sketching. Both tools support pressure sensitivity,
allowing you to create lines with variable thickness. The Brush tool produces contour vector lines. The Pencil
and shape tools produce central vector lines. This means that a pencil line’s control points (used to deform its
shape) are located along the length of the central spine, while the Brush line’s control points are located along
the contour.
l If you draw with the Brush tool and want to modify the thickness variation, use the Contour Editor tool.
l If you draw with the Pencil tool and want to modify the thickness variation, use the Pencil Editor tool.
l You can also convert a brush zone into a pencil line with the Brush Stroke to Pencil Line option.
If you sketch a drawing using a semitransparent colour to get a paper-like feel, you should use the Brush tool, as
it produces a more realistic and natural feel. Transparent pencil lines may not display the way you want when
they overlap:
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The pencil line is more appropriate for the final line of your clean drawings. Also, if you're drawing for digital
animation and intend to use the Auto-Patch effect to connect the parts of your character model, you should use
pencil lines for the Auto-Patch effect to work as expected.
NOTE
To learn more about the Pencil tool options, see the Reference Guide.
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Using the Pencil tool, you can draw vector pencil lines which can be easily tweaked and reshaped as needed.
1. In the Timeline or Xsheet view, select the cell on which you want to draw.
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TIPS
l You can quickly adjust the size of the selected drawing tool by pressing and holding the O
key, then clicking and dragging in the drawing space. If you are using a tablet pen, doing
this with the eraser tip of your pen will adjust the size of the Eraser tool, regardless of which
drawing tool is selected.
l If you press and hold the Shift key before or while drawing, you will draw a straight line.
l If you press and hold the Spacebar key while drawing a straight line, the angle of your line
will lock. If you are using a pressure-sensitive tablet, you can draw over your line to adjust its
thickness.
l If you press and hold the Shift and Alt keys before or while drawing, you will draw a
straight horizontal or vertical line.
l If you press and hold the Ctrl (Windows/Linux) or ⌘ (macOS) key while drawing, your
drawing stroke will turn into a closed shape.
l If you press and hold Alt before drawing a stroke, and start drawing near existing artwork,
the start of your drawing stroke will connect to that artwork.
l If you press and hold Alt while drawing a stroke, and end your drawing stroke near existing
artwork, the end of that drawing stroke will connect to that artwork.
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Creating a Pencil
T-LAY-001-001
You can configure a pencil's size, how much Harmony should automatically smooth your pencil lines when
drawing, the shape of the tips and corners of your pencil line as well as its texture.
2. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
3. Use the Maximum Size slider to set the maximum size of your pencil line.
4. If you are using a pressure-sensitive pen tablet, use the Minimum Size slider to set the size of your
pencil when using your pen with very little pressure. The minimum size is set to a percentage of your
pencil's maximum size, which is 20% by default. If you don't want the pressure on your pen to affect
the pencil size, set this parameter to 100%.
5. If you want your pencil to keep the same size relative to the camera frame when the camera zooms
in on or zooms out of the scene, check the Proportional to Camera option.
6. Use the Centerline Smoothing slider to set the amount of smoothing Harmony should perform on
your pencil stroke's centreline. A higher setting will prevent your line from being shaky, but is liable
to reduce your drawing precision and to round sharp corners into curves.
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7. If you are using a pressure-sensitive tablet, use the Contour Smoothing slider to set the amount of
smoothing Harmony should perform on your pencil stroke's contour. A higher setting will smoothen
the variations in your pencil line's thickness and reduce its amount of control points, but may affect
the precision of the variations in line thickness.
NOTE
This parameter is only useful if you are drawing with a pressure-sensitive tablet, as it
only affects the control points for the thickness of your pencil line. When drawing with a
mouse, the pencil line has a uniform thickness, and hence its contour only has control
points at its extremiities.
8. Click on the Shape pop-up buttons to select whether you want the Start and End of your pencil
lines to be Round or Flat, and whether you want the points and corners where pencil lines Join to
be Round, Mitre-shaped or Beveled.
10. If you want your pencil line to have a texture, select the desired pencil line texture from the pencil
line texture library. Otherwise, select None. For more information on pencil line textures, see About
Pencil Line Textures on page 365.
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12. In the Camera or Drawing view, start drawing to test your pencil settings.
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For one thing, a pencil line texture is applied with regard to the width and direction of the pencil lines. For
example, if you draw a spiral with a dash texture, the dashes will follow the curves of the spiral, and if you draw
a thicker line with the same texture, the dashes will be both longer and thicker.
Like colours, pencil textures are stored in special palettes in your scene. While brush textures are stored in your
artwork as bitmap data, pencil textures are stored in your artwork by linking the pencil line with its pencil
texture in the palette. This means that if you scale or tweak your pencil line, the pencil texture will be updated
based on the new line's shape and the original texture. This also means that you are able to change the pencil
texture of an existing pencil line or to apply a texture to a pencil line that does not already have one.
Pencil line textures can also be used with the Line, Rectangle, Ellipse and Polyline tools, as those tools also
draw pencil lines.
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You can draw a textured pencil line by selecting the pencil texture, then drawing.
There are two ways to select a pencil texture. In the Colour view, you can select a pencil texture palette, then
one of its pencil texture swatches, as you would do to select a colour, or you can select a pencil texture from the
current pencil texture palette in the Pencil Properties dialog.
Your pencil texture will be combined with the selected colour to make a textured colour line.
NOTE
You can also draw with textured pencil lines with the Line, Rectangle and Ellipse tools.
How to draw with a textured pencil line using the Colour view
2. In the Colour view, select the colour with which you wish to draw.
3. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
4. In the palette list, select the pencil texture palette containing the desired pencil texture.
5. In the swatch list, select the pencil texture you want to use.
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How to draw with a textured pencil line using the Pencil Properties dialog
1. In the Colour view, select the colour with which you wish to draw.
3. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
NOTE
The texture library in the Texture tab lists the same pencil textures as the ones in the
currently selected pencil texture palette in the Colour view.
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You can apply a pencil texture to an existing pencil line. You can also change a textured pencil line's texture by
following the same steps.
NOTE
You can also apply pencil line textures on artwork created with the Line, Rectangle, Ellipse and
Polyline tools.
How to apply a pencil line texture to an existing pencil line using the Colour view
3. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
4. In the palette list, select the pencil texture palette containing the desired pencil texture.
5. In the swatch list, select the pencil texture you want to apply to your pencil line.
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6. The selected pencil line now uses the selected pencil line texture.
How to apply a pencil line texture to an existing pencil line using the Tool Properties
view
3. In the Tool Properties view, scroll down to the pencil texture library panel.
NOTE
The texture library in the Tool Properties view lists the same pencil textures as the ones
in the currently selected pencil texture palette in the Colour view.
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5. The selected pencil line now uses the selected pencil line texture.
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There are two kinds of modification you can make to a pencil line's texture. Using the Edit Gradient/Texture
tool, you can scale the texture by its length and thickness, as well as offset its starting position. Using the Pencil
Editor tool, you can change the texture's symmetry relative to the line's center.
1. In the Tools toolbar, select the Edit Gradient/Texture tool or press Shift + F3.
3. Drag one of the square-shaped handles to scale the texture's length, thickness, or both
simultaneously.
1. In the Tools toolbar, select the Edit Gradient/Texture tool or press Shift + F3.
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3. Drag one of the line's control points closer or further away from the center line to change the size of
its half of the texture.
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Just like you can pick a colour from your artwork using the Colour Eyedropper tool, you can pick a pencil
texture from your artwork and make it the current pencil texture using the Pencil Texture Eyedropper tool.
1. In the Tools toolbar, double-click or long-click on the Colour Eyedropper button. Then, in the
pop-up menu, select Pencil Texture Eyedropper.
2. In the Camera or Drawing view, click on a pencil line that uses the pencil texture you want to select.
The pencil texture used by that line will become the active pencil texture, and pencil lines you draw
from that point will use that texture.
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After you selected a pencil line texture, if you wish to resume drawing solid pencil lines again, you can do so
using either the Colour view or the Pencil Properties dialog.
How to resume drawing with a solid pencil line using the Colour view
1. Click on the Show Pencil Texture Palettes button to display your pencil texture palettes.
From now on, the pencil lines you draw will not have a texture.
How to resume drawing with a solid pencil line Pencil Properties dialog
1. In the Colour view, select the colour with which you wish to draw.
3. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
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From now on, the pencil lines you draw will not have a texture.
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Just like colours used by your drawings, pencil textures are stored in pencil texture swatches, which are stored
in pencil texture palettes. Because pencil lines drawn with pencil textures are linked to the pencil texture in
their pencil texture palette, pencil textures can be shared and updated just as easily as colours in your Harmony
project.
For example, you can create the texture palette for your character in your character model's scene, then make
scenes that include this character link to that character's pencil texture palette, as you can with their colour
palette, to make sure both their colour and line textures are the same throughout your project. For more
information, see About Advanced Palette Management on page 660.
Just as with colour palettes, you can update a swatch in a pencil texture palette with a different texture, and the
pencil lines that are drawn with this texture will update with the new texture. This means your pencil textures
can always be subjected to revisions.
When you create a new scene, your palette list will be preloaded with a default colour palette and a default
texture palette, the latter which is contains some sample pencil textures. If you wish, you can use these textures
for your project, you can build on this palette and add new textures as needed, or you can create your own
texture palette, loaded with only your custom textures, to use across your project. You can configure Harmony
to create new scenes with your own custom pencil texture palette.
NOTE
The following topics will introduce you to the basics of creating and using pencil texture palettes.
For more information on creating and managing swatches and palettes, see About Colour
Swatches on page 639 and About Palettes on page 658.
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Creating a pencil texture palette allows you to manage your own pencil textures as you wish. You can create
separate pencil texture palettes for different characters, props and backgrounds as needed, and share them
among the people collaborating on your project like you would with colour palettes.
Creating a pencil texture palette is as simple as creating a colour palette. When creating a palette, you have the
option to create it as a colour or a pencil texture palette.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the palette list by doing
one of the following:
l From the top menu, open the Edit menu and ensure the Edit Palette List Mode option is
checked
l Right-click on the palette list and select Get Rights to Modify Palette List.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette List
1. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
l In the Colour View, click the New Palette button over the palette list.
3. In the Create Palette dialog, enter the new palette's name. Make sure your palette name contains
information to be easy to identify, such as the name of the character and information about the type
of setting for this palette, if any.
5. Click OK.
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1. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
2. If you want to add the palette to an element's palette list, select a drawing from the element for
which you want to create a palette in the Timeline, Xsheet or Camera view.
l In the Colour View, click the New Palette button over the palette list.
4. In the Palette Location panel, select the location where you want to store the palette file. If you are
using Harmony Server, you can store the palette in any environment, job, scene or element on your
database. In Harmony Stand Alone, you can store the palette in the scene, inside one of its element,
or inside its provisional job or environment. For more information, see About Palette Storage
Locations on page 663.
5. In the New Palette Name field, enter the name for the new palette. The palette list above this field
lists the palettes that already exist in the selected location. Make sure you enter a name that is not
already used by another palette.
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7. In the Palette List panel, select whether you want the palette to be added to the Scene Palette List,
or to the Element Palette List of the currently selected element. Note that in the latter case, the
palette will only be usable by the element. For more information, see About Scene and Element
Palette Lists on page 662.
8. Click OK.
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You can create your own pencil textures by first creating an image file containing the texture, either in
Harmony or in a third party software, then importing it to your pencil texture palette.
A pencil texture must be created with transparency, as Harmony will only use the image's transparency
channel to determine how to apply the texture to your pencil lines. Hence, pencil textures can be in image
format that are supported by Harmony and which supports transparency: .png, .tga, .tif, .psd, .psb and
.sgi.
A pencil texture can be of any size, but the bigger the image resolution, the thicker the lines you can draw with
it without seeing pixels. The pencil texture will follow your pencil lines on their horizontal axis, like so:
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
1. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
2. In the palette list, select the pencil texture palette containing the desired pencil texture.
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l Open the Colour view menu and select Colours > New Texture.
4. In the file browser dialog, navigate to the location of your texture image file and select it.
5. Click Open.
How to add a pencil line texture using the Pencil Properties dialog
2. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
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NOTE
The texture library in the Texture tab lists the same pencil textures as the ones in the
currently selected pencil texture palette in the Colour view.
l Click on the New Texture button over the pencil textures list.
5. In the file browser dialog, navigate to the location of your texture image file and select it.
6. Click Open.
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You can rename pencil textures from the Colour view or from the Pencil Properties dialog box.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
1. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
2. In the palette list, select the pencil texture palette containing the desired pencil texture.
3. In the swatch list, double-click on the name of the texture you wish to rename.
4. Enter the texture's name, then click outside of the text input field to confirm the new name.
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How to rename a pencil line texture using the Pencil Properties dialog
2. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
NOTE
The texture library in the Texture tab lists the same pencil textures as the ones in the
currently selected pencil texture palette in the Colour view.
4. In the pencil texture library, select the texture you wish to rename.
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6. In the Name field, type in the desired name for your texture
7. Click OK.
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You can delete pencil texture palettes that you do not need.
NOTE
You should not delete any pencil texture that is used in your project, as pencil lines using a deleted
pencil texture will become solid pencil lines.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
1. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
2. In the palette list, select the pencil texture palette containing the desired pencil texture.
3. In the swatch list, select the pencil texture you wish to delete.
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l Open the Colour view menu and select Colours > Delete.
The selected pencil texture is removed from the pencil texture palette.
How to rename a pencil line texture using the Pencil Properties dialog
2. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
NOTE
The texture library in the Texture tab lists the same pencil textures as the ones in the
currently selected pencil texture palette in the Colour view.
4. In the pencil texture library, select the texture you wish to delete.
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The selected pencil texture is removed from the pencil texture palette.
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Just like you can edit a colour swatch and simultaneously update all the drawings using the colour swatch with
this new colour, you can replace an existing pencil texture with a different texture, and update all pencil lines
that use this texture with the new texture.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
1. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
2. In the palette list, select the pencil texture palette containing the desired pencil texture.
3. In the swatch list, select the pencil texture that you want to replace.
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l Open the Colour view menu and select Colours > Edit Texture.
5. In the file browser dialog, navigate to the location of your new texture image file and select it.
6. Click Open.
The selected texture is replaced with the new texture file. It is also renamed based on the new
texture's file name.
Any pencil line that was drawn with the older pencil texture will now be drawn with the new pencil
texture.
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You can make a pencil texture palette into the default texture palette which is added to every new scene you
create. This will be saved in your user preferences.
1. In the Colour view, click on the Show Pencil Texture Palettes button to display your pencil
texture palettes.
2. In the palette list, select the pencil texture palette containing the desired pencil texture.
4. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
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NOTE
The texture library in the Texture tab lists the same pencil textures as the ones in the
currently selected pencil texture palette in the Colour view.
l Open the Brush menu and select Use as Default Texture Palette.
From now on, new scenes created in Harmony will have the selected pencil texture palette as their
default pencil texture palette.
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If you have made modifications on the default pencil texture palette in your scene that you wish to undo, you
can easily re-import the default pencil texture palette back into your scene as a new pencil texture palette.
How to recover the default pencil texture palette into your scene
1. Click on the Show Pencil Texture Palettes button to display your pencil texture palettes.
3. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
NOTE
The texture library in the Texture tab lists the same pencil textures as the ones in the
currently selected pencil texture palette in the Colour view.
A copy of the default pencil texture palette is added to the scene's pencil texture palette list.
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As of Harmony 15, each palette is set to either be a colour palette, or a texture palette, and both palette types
are kept in separate lists. However, in Harmony 14 and prior versions, pencil texture palettes were just regular
palettes, which you had to temporarily set at your pencil texture palette in order to use it for pencil line textures.
Because of this, if you open a scene created in Harmony 14 or prior, and which contains pencil texture palettes,
Harmony 15 will not be able to tell which palettes are colour palettes and which ones are pencil texture
palettes. Hence, you must manually move your pencil texture palettes to the pencil texture palette list before
you can use them for pencil line textures.
The only exception to this is if a scene created in a prior version of Harmony has a pencil texture palette named
penstyle_opacity. Because this was the default name for pencil texture palettes in older versions of
Harmony, Harmony 15 will automatically convert those palettes to pencil texture palettes.
NOTE
Converting a colour palette to a pencil texture palette is permanent. You cannot convert a pencil
texture palette to a colour palette. However, you will be prompted to confirm before making the
conversion, and the conversion can be undone with the Undo command.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
1. In the palette list of the Colour view, select the palette you want to convert to a pencil texture
palette.
l Open the Colour view menu and select Palettes > Change to Pencil Texture.
The palette will be moved from the colour palette list to the pencil texture palette list. To see
it, click on the Show Pencil Texture Palettes button or the Show All Palettes button.
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Harmony comes preloaded with a few pencil presets which you can select from the Tool Properties view. It is
also possible to create your own pencil presets by configuring your pencil, then saving it as a preset.
Pencil presets are saved in your preferences. You can also export your brush presets into an .xml file, and
import them on a different workstation, allowing you to share your brush presets between the different people
collaborating on your project.
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T-LAY-002-002
Regular pencil presets allow you to set the size and smoothing of the line or shape. As you draw, the thickness
of the line varies according the amount of pressure you apply with a pen and tablet.
NOTE
To learn more about the Pencil tool options, see the Reference guide .
1. In the Tools toolbar, select the Pencil , Line , Ellipse , or Rectangle tool.
2. In the Tool Properties view, click on the arrow button next to the stroke preview area to open the
Pencil Properties dialog.
3. Configure your brush to be exactly how you wish to use it in the future—see Creating a Pencil on
page 362.
5. Type in a name for your new pencil thickness stencil and click OK.
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T-LAY-002-003
Thickness stencils that are indicated with this icon are also set with specific properties, but disregards the
pressure of your pen and tablet. The line thickness varies. You can access thickness stencils from the list of
presets on the Tool Properties view or create your own.
2. In the Camera view, select the pencil line or shape from which you want to take the style.
3. In the Tool Properties view, click the New Thickness Stencil button.
A new thickness stencil is added to the end of the list in the Presets menu.
4. In the Presets menu, select a new thickness stencil and click on a line or shape in the Drawing or
Camera view to apply the thickness stencil you created.
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T-ANIMPA-010-001
A pencil preset is a pencil with specific properties. You can work with regular pencil presets and thickness
stencils.
1. In the Tools toolbar, select the Pencil , Line , Ellipse , or Rectangle tool.
2. In the Tool Properties view, use the Presets menu to select a pencil preset.
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T-ANIMPA-010-004
You can apply a pencil preset on already drawn pencil lines using the Select tool.
2. In the Drawing or Camera view, select the pencil line or shape on which you want to apply a style.
3. In the Tool Properties view, select the style you want to apply from the Presets list.
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You can rename your pencil presets to keep your list organized.
1. In the Tools toolbar, select the Pencil , Line , Ellipse , or Rectangle tool.
2. In the Presets menu, select the thickness stencil or preset you want to rename.
5. Click OK.
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You can export your pencil presets to either backup, share or install on a different computer.
1. In the Tools toolbar, select either the Brush , Pencil or Eraser tool.
2. In the Tool Properties view, open the Brush Preset menu and select Export Brushes.
The Export Brushes dialog opens. This dialog allows you to export brush presets for the Brush,
Pencil and Eraser tools.
3. By default, the presets for all your tools will be selected for export. If you only wish to export presets
for specific tools, uncheck Select/Deselect All and select the tools for which you want to export the
presets.
4. Click Export.
5. In the Export Presets dialog that appears, browse to the location where you want to save the .xml
file and enter its file name.
6. Click Save.
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T-ANIMPA-010-006
You can import Harmony pencil presets that you previously exported.
1. In the Tools toolbar, select either the Brush , Pencil or Eraser tool.
2. In the Tool Properties view, open the Brush Preset menu and select Import Brushes.
3. In the browser window that appears, navigate to and select the .xml file in which you exported
your brush presets.
4. Click Open.
5. By default, the presets for any tools included in the file will be selected for import. If you only wish to
import presets for specific tools, uncheck Select/Deselect All and select the tools for which you want
to export the presets
6. Click Import.
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The imported brush, eraser and pencil styles will appear in the Presets list.
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How to change the way presets are previewed in the Tool Properties view
l Small Thumbnail: Displays presets in a grid of small thumbnails with a preview of their
tip.
l Large Thumbnail: Displays presets in a grid of big thumbnails, with their name and a
preview of their tip.
l Stroke View: Displays presets in a list, with their name and a preview of a stroke done
with each preset.
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In Harmony, you can use the shape tools to draw circles, lines and rectangles. You can also easily reshape a
square or circle into a much more complex drawing—see About the Contour Editor Tool on page 487 and
About the Pencil Editor Tool on page 498.
l Line tool
l Rectangle tool
l Ellipse tool
l Polyline tool
NOTES
l The shape tools use the same pencil presets as the Pencil tool. To learn how to create, delete,
rename, import and export presets, see About the Pencil Tool on page 358.
l To learn more about the shape tool parameters, see the Reference guide .
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Creating Lines, Rectangles and Ellipses with the Shape Drawing Tools
T-HFND-004-006A
You can use the Line, Rectangle, or Ellipse tool to draw shape without having to trace them. You can also use
these tools to draw perfect circles and squares.
1. In the Timeline or Xsheet view, select the cell on which you want to draw.
3. In the Camera view, click and hold where you want the line to start, then move the mouse cursor
where you want the line to end.
l If you want to snap the angle of your line to the nearest 15° angle, hold the Shift key.
l If you want to snap the end of your line to the nearest shape, hold the Alt key.
l If you want to draw a curved line, hold Ctrl (Windows/Linux) or ⌘ (macOS). The line will end
where your mouse cursor currently is, and moving the mouse cursor will pull the line's curve
towards it.
TIP
You can use the Contour Editor tool to tweak the shape of your line—see About the
Contour Editor Tool on page 487.
1. In the Timeline or Xsheet view, select the cell on which you want to draw.
3. To automatically fill the shape, in the Tool Properties view, enable the Auto Fill option.
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4. In the Camera view, click and hold where you want one of the corners of your shape to be, then
move the mouse cursor where you want the opposing corner of the shape to be.
TIPS
l To draw a perfect square or circle (with equal width and height), hold the Shift key.
You can also enable the Draw Square or Draw Circle option in the Tool
Properties view.
l To draw the rectangle or ellipse from its centre instead of its corner, hold the Alt key.
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l In Straight Line Mode, the default mode of the Line tool, you can press and hold the Ctrl
(Windows/Linux) or ⌘ (macOS) key while drawing a line to define a simple curve for it.
l In Curved Line Mode, after drawing a line, you are prompted to move the mouse cursor or tablet pen and
click once to define the line’s curve.
l In S Curve Line Mode, after drawing a line, you are prompted to click once to position the line’s first
Bezier handle, and then once more to position its second Bezier handle.
NOTE
You can also define the curve of an existing line using the Contour Editor tool—see About the
Contour Editor Tool on page 487.
3. In the Camera or Drawing view, click and drag to draw a line, but don’t release the mouse button or
tablet pen.
4. While holding the mouse button or tablet pen down, press and hold the Ctrl (Windows/Linux) or ⌘
(macOS) key.
5. Move the mouse or pen in the general direction of the desired curve.
6. When the curve looks as intended, release the mouse button or pen to preserve it.
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3. In the Camera or Drawing view, click and drag to draw a line, then release the mouse button or
tablet pen.
4. Move the mouse or pen in the general direction of the desired curve.
3. In the Camera or Drawing view, click and drag to draw a line, then release the mouse button or
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tablet pen.
4. Move the mouse cursor or pen where you want the curve’s first Bezier handle (from the start of the
line) to be positioned, then click.
5. Move the mouse cursor or pen where you want the curve’s second Bezier handle (from the end of
the line) to be positioned, then click.
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1. In the Timeline view, select the cell on which you want to draw.
l Click and drag to create a point and its Bezier handles in the same stroke.
TIP
While dragging to create a Bezier handle, you can:
l Hold the Alt key to only change the angle of the outer handle, and leave the inner
handle at its current angle.
l Hold the Shift key to lock the angle of the handle at every 15 degrees.
4. Click or click and drag somewhere else to create the second point in your line. A line will be drawn
between the first point and the second point.
6. While holding Ctrl (Windows/Linux) or ⌘ (macOS), click anywhere in the drawing space to release
the Polyline tool from the line you've been building. You can then start building a new line.
7. If you want to make adjustments to the line you created, you can use the Contour Editor tool—
see Reshaping a Shape, Pencil Line or Stroke with the Contour Editor Tool on page 488.
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A stamp can contain one or several drawings. When a stamp is made of multiple drawings, it will cycle through
each one of its drawings each time it is stamped onto your artwork. Hence, when you draw a stroke with a
multi-drawing stamp, you will see the stamp tool cycle through the sequence of drawings as you draw the
stroke. The way the drawings in a multi-drawing stamp are cycled through can even be customized. Among
other settings, you can make it cycle backward, stamp random drawings or even stamp only a specific drawing
in the sequence.
Other than being able to easily re-use drawings, The Stamp tool can be used to streamline drawing if you need
to draw something that requires a lot of repetitive detail, such as starry skies, grass, weather conditions or
particle-type effects. For example, a stamp made of a few different drawings of a blade of grass can be used to
draw a grass line by drawing a few strokes of that stamp over the same horizontal line. The ability to
randomize the size, angle and distance of the stamping can give the result of using this procedure a more
natural look.
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NOTES
l To learn more about the Stamp tool properties, see the Reference Guide
l The Stamp tool replaces the Dynamic Brush option of the Brush tool in Harmony 15.0 and
earlier.
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Creating a Stamp
You can create a stamp by drawing the artwork for your stamp, then selecting it and creating a stamp preset.
1. In the Timeline or Xsheet view, select an empty cell in a vector drawing layer.
2. In the Camera or Drawing view, draw the artwork with which you want to create a stamp.
l If you want to create a stamp with all the artwork in the drawing, select this drawing in the
Timeline or Xsheet view.
l If you want to create a stamp with part of the artwork in the drawing, select the Select
tool in the Tools toolbar, then select the artwork that you want to use to create a stamp—
see—Selecting, Repositioning and Transforming Artwork on page 459.
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6. In the New Preset dialog, type the desired name for your new stamp.
7. Click OK.
A stamp containing the selected artwork is added to the Presets list for the Stamp tool. You can
now draw with the Stamp tool using this stamp.
NOTE
Once your stamp has been created, you can delete the artwork you used to create it from your
project. The artwork in your stamps will be saved in your preferences.
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In order to create a stamp using multiple drawings, your drawings must either be in a single contiguous
horizontal or vertical sequence.
2. In the Camera or Drawing view, create the first drawing you want to have in the drawing sequence
of your stamp.
3. In the Timeline view, select the cell right after the current cell.
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4. In the Camera or Drawing view, create the second drawing you want to have in the drawing
sequence of your stamp.
5. Repeat these previous steps until you have all the drawings you want to have in your stamp, in one
continuous sequence of drawings, in the same layer.
NOTE
You can also create a stamp using drawings in a sequence of layers, provided that those
drawings are all in the same frame and that those layers are adjacent to each other. The
drawings in the stamp will be ordered from top to bottom.
6. In the Timeline view, select all the cells containing the drawings you want to add to your stamp.
TIPS
l You can click and drag over a sequence of drawing cells to select them.
l You can also select multiple cells by clicking on the first cell you want to select,
holding shift, then clicking on the last cell you want to select.
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9. In the New Preset dialog, type the desired name for your new stamp.
A multi-drawing stamp containing the artwork in all the selected layers is added to the Presets list.
NOTE
Once your stamp has been created, you can delete the artwork you used to create it from your
project. The artwork in your stamps will be saved in your preferences.
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Configuring a Stamp
When drawing a stroke with the stamp tool, the way the stamp is applied in terms of size, angle, spacing can
be customized.
How to configure the size, pressure sensitivity, roundness, angle and spacing of a
stamp
1. In the Presets list of the Tool Properties view, select the stamp that you want to configure.
2. In the Tool Properties view, just right of the stroke preview area, click on the Show Extended
Properties button.
3. If you want to adjust the size of the stamp, change the Maximum Scale setting until you obtain the
desired size.
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NOTE
The Scale of a stamp is relative to the original size of the drawing used to create the
stamp. At 100% scale, the stamp added to your artwork will be the same size as its
original drawing.
4. If you're using a pressure-sensitive pen tablet and want the size of the stamp to depend on the
amount of pressure you put on your pen, reduce the Minimum Scale setting.
5. If you would like to flip the stamp horizontally, click on the two-ended horizontal arrow over the
stamp thumbnail. If you would like to flip the stamp vertically, click on the two-ended vertical arrow
left of the stamp thumbnails.
6. If your stamp is round or square, and you would like it to appear flat or squished, reduce the
Roundness parameter. This will scale down the stamp vertically.
7. If you want your stamp to be added to your artwork at an angle, change the Angle parameter. This
setting rotates the stamp counterclockwise, on a 360 degrees scale.
8. If you want to change the amount of space between each stamp when you draw a stroke with the
Stamp tool, adjust the Spacing parameter.
9. If you want the current settings to be saved to your stamp preset, click on the Update Brush Preset
button at the top-right corner of the Stamp Properties dialog.
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NOTE
You can use the Stamp tool with the currently selected settings without updating your
preset.
You can randomize the size, angle and spacing of the stamp. This will make the Stamp tool apply a randomly
picked value to these parameters every time it applies a stamp to your artwork.
1. In the Presets list of the Tool Properties view, select the stamp that you want to configure.
2. In the Tool Properties view, just right of the stroke preview area, click on the Show Extended
Properties button.
3. If you want the size of the stamp to be randomized every time the stamp is added to your artwork,
decrease the Minimum Scale setting, then increase the Random Size setting.
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NOTE
The Random Size setting makes the size of each stamp vary randomly between its
Minimum Scale and Maximum Scale. The higher the Random Size is, the closer to its
Minimum Scale the random size can be.
4. If you want the angle of your stamp to be randomized every time the stamp is added to your
artwork, increase the Random Angle setting.
5. If you want the spacing of your stamp to be randomized every time the stamp is added to your
artwork, increase the Random Spacing setting.
6. If you want the current settings to be saved to your stamp preset, click on the Update Brush Preset
button at the top-right corner of the Stamp Properties dialog.
NOTE
You can use the Stamp tool with the currently selected settings without updating your
preset.
You can make a multi-drawing stamp cycle through its sequence of drawings in several different ways. You can
also randomize the cycle, or disable it so that it only stamps the drawing of your choice.
How to change the way a multi-drawing stamp cycles through its drawings
1. In the Presets list of the Tool Properties view, select the stamp that you want to configure.
2. In the Tool Properties view, just right of the stroke preview area, click on the Show Extended
Properties button.
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l Forward: Starts by applying the first drawing in the sequence, then the next one, and so on
until it reaches the last drawing in the sequence, then cycles back to the first one.
l Reverse: Starts by applying the last drawing in the sequence, then the previous one, and so
on until it reaches the first drawing in the sequence, then cycles back to the last one.
l Forward->Reverse: Starts by cycling forward through the sequence until it reaches the last
drawing, then cycles backward to the first drawing, and so on.
l Reverse->Forward: Starts by cycling backward through the sequence until it reaches the
first drawing, then cycles back to the last drawing, and so on.
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l Random: Applies a random drawing in the sequence each time the stamp is applied.
l Hold: Applies a single one of the drawings in the sequence over and over again.
2. If you selected the Hold option, select which one of the stamps in the sequence you wish to stamp
onto your artwork by changing the Stamp setting in the Tool Properties view. For example, if you
only want to stamp the second drawing in the sequence, set the Stamp setting to 2.
3. If you want the cycle to restart at the beginning of each one of your drawing strokes, enable the
Reset Cycle for Each Stroke option.
4. If you want the current settings to be saved to your stamp preset, click on the Update Brush Preset
button at the top-right corner of the Stamp Properties dialog.
NOTE
You can use the Stamp tool with the currently selected settings without updating your
preset.
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Updating a Stamp
A stamp in your Presets list does not only contain its drawings, but also its properties. If you have made any
changes to the properties of your stamp, and wish for those properties to be set automatically whenever you
use that stamp, you can update the stamp. This will save the current properties of the stamp into its preset.
Once that is done, the current properties of the stamp will be loaded the next time you select it from the
Presets list, even after you close and reopen the project.
NOTE
You cannot update the drawings in a stamp. You can only update its parameters. If you need to use
different drawings for your stamp, you must create a new stamp—see Creating a Stamp on page
416 and Creating a Multi-Drawing Stamp on page 418.
1. In the Presets list of the Tool Properties view, select the stamp that you want to configure.
2. In the Tool Properties view, just right of the stroke preview area, click on the Show Extended
Properties button.
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3. In the Stamp Properties dialog, adjust the settings of your stamp as desired—see Configuring a
Stamp on page 421.
4. In the top-right corner of the Stamp Properties dialog, click on the Update Preset button.
The selected stamp properties will be loaded whenever you select this stamp, even after you close
and reopen your project.
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1. In the Layer panel of the Stage or Camera view or the Layers view, select the layer on which you
want to apply the stamp.
3. In the Tool Properties view, select a stamp from the Presets list—see Creating a Stamp on page 416
and Creating a Multi-Drawing Stamp on page 418.
4. Move the mouse cursor over the Stage or Camera view. You will see the stamp under your mouse
cursor as it will be applied into your artwork. If you want to adjust the size in which it will be applied,
adjust the Maximum Scale setting in the Tool Properties view.
5. By default, your stamp will be applied at an even size, angle and distance. Also, if your stamp is a
multi-drawing stamp, it will cycle through its drawings in their original order. If you want your stamp
to be applied with different parameters, see Configuring a Stamp.
l To apply the stamp once, simply click where you want to apply it.
l To draw a stroke along which the stamp is applied multiple times, simply draw a stroke with
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TIPS
l If your stamp has multiple drawings in it, you can select which drawings to stamp by using
the Stamp slider in the Tool Properties view. You can also cycle through the stamp's
drawings by pressing the Left Arrow and Right Arrow keys.
l You can quickly adjust the size of the selected drawing tool by pressing and holding the O
key, then clicking and dragging in the drawing space. If you are using a tablet pen, doing
this with the eraser tip of your pen will adjust the size of the Eraser tool, regardless of which
drawing tool is selected.
l If you press and hold the Shift key before or while drawing, you will draw a straight line.
l If you press and hold the Spacebar key while drawing a straight line, the angle of your line
will lock. If you are using a pressure-sensitive tablet, you can draw over your line to adjust its
thickness.
l If you press and hold the Shift and Alt keys before or while drawing, you will draw a
straight horizontal or vertical line.
l If you press and hold the Ctrl (Windows/Linux) or ⌘ (macOS) key while drawing, your
drawing stroke will turn into a closed shape.
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Renaming Stamps
You can rename stamps you have created to make them easier to identify in the Presets list.
2. In the Presets list of the Tool Properties view, select the stamp you want to rename.
4. In the Rename Brush dialog, enter the new name for your stamp.
5. Click OK.
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Deleting Stamps
You can delete stamps you no longer need from the Presets list.
2. In the Presets list of the Tool Properties view, select the stamp you want to delete.
3. Click on the Delete Brush button just above the Presets list.
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Exporting Stamps
You can export stamps you have created to keep a backup of them, or to import them for use in another project.
2. In the Tool Properties view, open the Brush Preset menu and select Export Brushes.
The Export Brushes dialog opens. This dialog allows you to export brush presets for the Brush,
Pencil, Eraser and Stamp tools.
3. By default, the presets for all your tools will be selected for export. If you only wish to export your
stamps, uncheck Select/Deselect All, then check Stamp.
4. Click on Export.
5. Browse to the location where you want to save the .xml file that will contain your presets.
7. Click on Save.
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Importing Stamps
You can import stamps you have exported from another project into your current project, allowing you to reuse
them between projects or to restore backups of your stamps.
2. In the Tool Properties view, open the Brush Preset menu and select Import Brushes.
3. In the browser window that appears, navigate to and select the .xml file in which you exported
your stamps
4. Click Open.
5. By default, the presets for any tools included in the file will be selected for import. If you only wish to
import the stamps from this file, uncheck Select/Deselect All and check Stamps.
6. Click on Import.
The imported stamps will be added to the Presets list in the Tool Properties view.
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How to change the way presets are previewed in the Tool Properties view
l Small Thumbnail: Displays presets in a grid of small thumbnails with a preview of their
tip.
l Large Thumbnail: Displays presets in a grid of big thumbnails, with their name and a
preview of their tip.
l Stroke View: Displays presets in a list, with their name and a preview of a stroke done
with each preset.
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NOTE
Your stroke will appear over your artwork as you draw it, until you release the mouse cursor or
tablet pen.
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There are two different ways to draw invisible lines, using the Pencil tool or Stroke tool.
Using the Pencil tool, you can draw as strokes only, meaning that the line will be invisible. This can be useful for
drawing tones and highlights directly on the character.
The Stroke tool draws invisible lines only. You cannot add thickness to the line. Unlike the Close Gap tool that
creates a short, straight line between two points, the stroke line will stay exactly where you draw it. This tool
can be useful for closing a zone in a particular way or creating some hard shadows or highlight areas.
Sometimes, it may be difficult to see strokes, especially if your colours are similar to the blue stroke colour. In
Harmony, you can display the strokes in washed-out colours so the invisible lines stand out.
NOTE
To learn more about the Stroke tool parameters, see the Reference guide .
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You can draw invisible lines with the Stroke tool. These lines can be used to delimit or close off colour areas
when you colour drawing with the Paint tool.
1. In the Timeline or Xsheet view, select the cell on which you want to draw.
2. Make sure strokes are visible in your drawing space by doing one of the following:
l In the top menu, select View > Show > Show Strokes
l Press K.
l In the Tools toolbar, double-click on Paint. In its drop-down menu, select the Stroke tool
l Press Alt + V.
TIPS
l If you press and hold the Shift key before or while you are drawing, your stroke will
be a straight line until you stop drawing or release the Shift key.
l If you press and hold the Shift and the Alt keys before drawing, your stroke will be a
straight line in an angle that is a multiple of 15 degrees.
l If you press and hold the Ctrl (Windows/Linux) or ⌘ (macOS) key while drawing,
your stroke will be a closed shape.
l If you press and hold Alt before drawing a stroke, and you start your stroke near
another stroke, the start of your stroke will connect to the other stroke. Likewise, if
you press and hold the Alt key and end your stroke near another stroke, the end of
the stroke will connect to that stroke.
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NOTE
If the Show Strokes option is not enabled, the following message will appear after you
draw a stroke. To remedy this, refer to step 2.
Authors
Marie-Eve Chartrand
Christopher Diaz
chrisdiazart.com
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Using the Eraser tool, you can erase portions of your drawing by drawing strokes over it.
Just like the Brush tool, the Eraser tool is pressure-sensitive, allowing you to erase with more precision if you are
using a pen tablet.
It is a good idea to create and save erasers with precise sizes and parameters in order to save time when
drawing and designing. Harmony provides you with a variety of default eraser styles and allows you to create
and save your own eraser presets.
Just like the Brush tool, you can use the Eraser tool on both vector and bitmap layers, and you can configure an
eraser to have a solid or textured tip, to have automatic smoothing, a dual tip and a paper texture.
NOTE
To learn more about each individual parameter of the Eraser tool, see the Reference Guide.
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Erasing
T-HFND-004-010A
Using the Eraser tool, you can erase portions of your drawing by drawing strokes over it.
1. In the Timeline or Xsheet view, select the cell that contains objects you want to erase.
3. In the Presets list of the Tool Properties view, select a brush preset to use.
NOTE
To learn how to create an Eraser preset, see Creating a Solid Eraser on page 442 and
Creating a Textured Eraser on page 446.
NOTE
If you are drawing with a mouse, your strokes will always be at their maximum size. If
you are using a pressure-sensitive tablet, your strokes will vary in size depending on the
pressure of your pen, ranging between 25% to 100% of the maximum size.
TIPS
l You can quickly adjust the size of the selected drawing tool by pressing and holding the O
key, then clicking and dragging in the drawing space. If you are using a tablet pen, doing
this with the eraser tip of your pen will adjust the size of the Eraser tool, regardless of which
drawing tool is selected.
l If you press and hold the Shift key before or while drawing, you will draw a straight line.
l If you press and hold the Spacebar key while drawing a straight line, the angle of your line
will lock. If you are using a pressure-sensitive tablet, you can draw over your line to adjust its
thickness.
l If you press and hold the Shift and Alt keys before or while drawing, you will draw a
straight horizontal or vertical line.
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A solid vector eraser's tip can be shaped like a circle, a diamond or a square, and can be configured to have a
specific size, aspect ratio and angle. Also, solid vector erasers can be automatically smoothed by Harmony as
you draw.
If you are erasing on a bitmap layer, you can only use textured erasers, although you can configured a textured
eraser to appear solid.
2. In the Tool Properties view, click the arrow button to open the Eraser Properties view.
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5. Use the Maximum Size slider to set the maximum size of your eraser tip, in pixels.
NOTE
When drawing with a mouse, your eraser is always at its maximum size. When drawing
with a pressure-sensitive pen tablet, your eraser's size will range between its minimum
and maximum size, depending on the amount of pressure you put on the pen when
drawing.
6. If you are using a pressure-sensitive pen tablet, use the Minimum Size slider to set the percentage
of your eraser tip's maximum size your eraser should be when you use your pen with very little
pressure. If you don't want the pressure on your pen to affect the eraser size, set this parameter to
100%.
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7. If you want your eraser tip to have uneven dimensions, use the Roundness slider to shrink the
eraser tip vertically all the while preserving its horizontal size.
8. If you want your eraser tip to be at an angle, use the Angle slider to rotate your brush tip.
9. If you want your eraser tip to stretch when you tilt your pen, use the Pen Tilt Sensitivity slider to set
how much the tip should stretch. The tip will stretch by the percentage you set, in the direction in
which you tilt the pen.
NOTE
This option only works if your tablet and your pen support tilt sensitivity.
10. If you want your eraser ip to rotate when you rotate your pen, check the Use Pen Rotation check
box.
NOTE
This option only works if your tablet and your pen support pen rotation.
12. Use the Centerline Smoothing slider to set the amount of smoothing Harmony should perform on
your stroke's direction, curves and corners. A higher setting will prevent your line from being shaky,
but is liable to reduce your drawing precision and to round sharp corners into curves.
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13. Use the Contour Smoothing slider to set the amount of smoothing Harmony should perform on
your stroke's contour. A higher setting will round sharp corners and reduce the amount of control
points for the resulting vector shape.
15. In the Camera or Drawing view, start erasing to test your eraser settings.
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When working on a bitmap layer, the eraser tool is always textured, whereas when working on vector layers,
erasers are solid vector by default. A solid vector eraser merely cuts out the shape of the eraser stroke from the
vector artwork, whereas a textured vector eraser makes the artwork's bitmap texture more opaque or fully
invisible, depending on its intensity, then cuts out some of the vector artwork that the eraser made fully
invisible.
A textured eraser works like a reverse textured brush: It makes the pixels in a brush stroke's texture more—or
completely—transparent, depending on the eraser's intensity. This effect can only be obtained by using a
textured eraser on a textured brush stroke. If you use a textured eraser on solid vector shapes or on pencil lines,
the eraser will act like a solid vector eraser, that is, it will merely cut out the shape of the stroke from the
artwork. This is because solid vector shapes and pencil lines don't have a bitmap texture, and therefore the
textured eraser cannot work on the opacity of their individual pixels. Hence, when working on vector layers, it
is better to use a textured eraser only if all your artwork is composed of textured brush strokes, or it might wield
strange-looking results.
This outlines one of the advantages of working with bitmap layers. On bitmap layers, your brushes and erasers
always work as textured brushes and erasers.
Another issue you might encounter when erasing textured vector artwork is that textured vector brush strokes
are not flattened together, whereas on bitmap layers, your artwork is always flattened. This implies that if you
use a semi-transparent eraser on textured vector artwork, and the artwork has overlapping strokes, all the
strokes you erase will become semi-transparent, the resulting image will be a composite of the overlapping
strokes. On a bitmap layer, this would simply result in a single layer of semi-transparent artwork.
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There are two different types of textured vector erasers: Textured and Textured, Preserve Vector. A simple
textured eraser will do two things: First, it will make textured brush strokes more or completely transparent
where you erased, and second, it will cut out from the brush stroke's vector shape where it made its texture
completely transparent. In contrast, a Textured, Preserve Vector-type eraser will only make the texture brush
strokes more or fully transparent, but will leave its vector shape intact.
Creating a textured eraser works exactly like creating a textured brush. Therefore, you can follow the steps in
the Creating a Textured Brush section to learn how to create a textured eraser.
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Harmony comes preloaded with a few eraser presets which you can select from the Tool Properties view. It is
also possible to create your own eraser presets by configuring your eraser then saving it as a preset.
Like eraser tips and paper textures, eraser presets are saved in your preferences. You can also export your
eraser presets into an .xml file, and import them on a different workstation, allowing you to share your eraser
presets between the different people collaborating on your project.
NOTES
l Eraser presets are not to be confused with eraser tips and paper textures. Eraser tips and paper
textures are one of the many properties of an eraser, whereas an eraser preset contains all the
properties of a brush.
l Eraser presets for vector layers and for bitmap layers are separate. An eraser preset created
while working on a vector layer cannot be used when working on a bitmap layer, and vice versa.
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You can create your own custom eraser preset by configuring your eraser, then adding it as a preset.
1. Make sure the current drawing layer is vector if you wish to create a vector eraser preset, or bitmap
if you wish to create a bitmap eraser preset—see About Vector and Bitmap Layers .
4. In the Eraser Properties dialog, configure your eraser—see Creating a Solid Eraser and Creating a
Textured Eraser.
l From the Eraser Properties dialog, click on the New Brush Preset button in the top-
right corner.
l In the Tool Properties view, click the New Brush Preset button.
l In the Tool Properties view, open the Brush Presets menu and select New Brush
Preset.
6. In the New Preset window, type a name for your new eraser preset.
Your new eraser preset is added to the end of the list of eraser presets.
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Harmony provides you with default eraser presets available in the Tool Properties view.
2. In the Tool Properties view, select an eraser preset from the Presets list.
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If you want to modify the settings of an existing custom preset, you can do so by adjusting the parameters in
the Tool Properties view, then updating your preset with your brush current's parameters.
1. In the Tool Properties view, select the Brush Preset you wish to update.
3. Configure your brush to be exactly how you wish to use it in the future—see Creating a Solid Brush
or Creating a Textured Brush.
4. Click on the Update Brush Preset button in the upper-right corner of the Brush Properties
dialog.
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To keep your list comprehensive and organized, you can name your custom brush presets.
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You can keep your preset list clean by deleting unwanted custom presets.
2. In the Tool Properties view, select the eraser preset you want to delete.
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You can export eraser presets into an .xml file which will contain all of your eraser's settings. This can be useful
if you wish to back up or share your eraser presets.
1. In the Tools toolbar, select either the Brush , Pencil or Eraser tool.
2. In the Tool Properties view, open the Brush Preset menu and select Export Brushes.
The Export Brushes dialog opens. This dialog allows you to export brush presets for the Brush,
Pencil and Eraser tools.
3. By default, the presets for all your tools will be selected for export. If you only wish to export presets
for specific tools, uncheck Select/Deselect All and select the tools for which you want to export the
presets.
4. Click Export.
5. In the Export Presets dialog that appears, browse to the location where you want to save the .xml
file and enter its file name.
6. Click Save.
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You can import eraser presets that you previously exported from Harmony.
1. In the Tools toolbar, select either the Brush , Pencil or Eraser tool.
2. In the Tool Properties view, open the Brush Preset menu and select Import Brushes.
3. In the browser window that appears, navigate to and select the .xml file in which you exported
your brush presets.
4. Click Open.
5. By default, the presets for any tools included in the file will be selected for import. If you only wish to
import presets for specific tools, uncheck Select/Deselect All and select the tools for which you want
to export the presets
6. Click Import.
The imported brush, eraser and pencil styles will appear in the Presets list.
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How to change the way presets are previewed in the Tool Properties view
l Small Thumbnail: Displays presets in a grid of small thumbnails with a preview of their
tip.
l Large Thumbnail: Displays presets in a grid of big thumbnails, with their name and a
preview of their tip.
l Stroke View: Displays presets in a list, with their name and a preview of a stroke done
with each preset.
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Layers are synced when drawings need to be separated on different layers, but need to have the same timing.
2. In the Timeline view, select a synced drawing layer. When you click on a synced layer, the other
layers that it is synced with will display the link icon.
3. In the Tool Properties panel, enable the Apply to Synced Drawing Layers option.
Notice that only the selected drawing and its corresponding synced drawings have been erased.
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The Select tool allows you to select drawing strokes and drawing objects. When selected, you can use the
Select tool to scale, translate, rotate, resize, flip and delete them.
NOTES
l The Select tool can only be used to select, reposition and transform whole drawing strokes. If
you need to cut out part of your artwork to reposition or transform it, you must use the Cutter
tool—see About the Cutter Tool.
l To learn more about the Select tool options, see the Reference Guide .
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Using the Select tool, you can select drawing strokes and groups, then reposition, rotate, scale and skew them.
NOTE
The select tool can only select whole drawing strokes. If you need to cut out part of your artwork,
use the Cutter tool instead—see About the Cutter Tool on page 478.
1. In the Timeline view, select the cell on which you want to select drawing objects.
3. In the Camera or Drawing view, select the artwork you want to edit by doing one of the following:
TIPS
l To add more drawing strokes to the selection, press and hold the Shift key and
either click or draw a lasso around the strokes you want to select.
l By default, you can only select artwork in the currently selected layer. You can select
artwork from any visible layer by holding the Ctrl (Windows/Linux) or ⌘ (macOS)
key.
l If you prefer drawing a rectangle rather than a lasso to select artwork, click on the
Lasso button in the Tool Properties view and select Marquee.
l You can select all the drawing strokes in the drawing by select Edit > Select All from
the top menu or by press ing Ctrl + A (Windows/Linux) or ⌘ + A (macOS).
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l To reposition the selected artwork, click on it and drag where you want to position it.
NOTE
You can also nudge your selection using the arrow keys, and fast-nudge your
selection by holding Shift and pressing the arrow keys.
l To rotate the selected artwork, click and grab just outside one of the handles at the corners of
the control box and rotate it.
l To scale the selected artwork, click and drag on one of the control points at the corners or the
middle of the edges of the control box.
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TIP
While scaling artwork, you can preserve its proportions by pressing and holding
the Shift key.
l To skew, drag sideways or up and down the sides or top and bottom segments, between the
control points.
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l Apply to All Frames: When you draw a lasso or marquee in the Camera or Drawing views, it will
select strokes in that area in all of the exposed drawings in the current layer.
l Apply to Onion Skin Range: When you draw a lasso or marquee in the Camera or Drawing views, it
will select strokes in that area in all of the drawings currently displayed in the Onion Skin. This method
allows you to select and manipulate artwork in a specific range of drawings, and allows you to see the
artwork you selected in the Camera or Drawing view.
1. In the Timeline or Xsheet view, select a drawing somewhere in the middle of the range of drawings
you want to edit.
2. In the Tools toolbar, click on the Onion Skin button to enable Onion Skin.
3. Adjust the range of the Onion Skin so that it covers every drawing you want to edit:
l In the Timeline view, click and drag on the red onion skin marker to make it include the
previous drawings you want to display in the onion skin, then click and drag on the green
onion skin marker to make it include the next drawings you want to display in the onion skin.
l Use the buttons in the toolbar above the drawing space to adjust how many previous and
next drawings are included in the Onion Skin:
l To increase the amount of previous drawings to display, click on the Add Previous
Drawing button in the Camera/Drawing view toolbar.
l To increase the amount of next drawings to display, click on the Add Next
Drawing button in the Camera/Drawing view toolbar.
l To decrease the amount of next drawings to display, click on the Remove Next
Drawing button in the Camera/Drawing view toolbar.
The drawings included in the Onion Skin range will appear in red and green in the Camera or
Drawing view.
5. In the Tool Properties view, click and hold on the Apply to All Frames button and, in the pop-up
menu, select Apply to Onion Skin Range.
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NOTE
If this button is already set to Apply to Onion Skin Range, simply click on it to toggle
it on.
6. In the Camera or Drawing view, draw a lasso or marquee around the artwork you want to select.
Strokes in the current drawing and in the drawings displayed in the Onion Skin that fit inside the
lasso or marquee you drew will be selected.
1. In the Timeline or Xsheet view, select any of the drawings in the layer that you want to edit.
3. In the Tool Properties view, click on the Apply to All Frames button to enable the Apply to All
Frames mode.
NOTE
If this button is currently set to Apply to Onion Skin Range mode, click and hold on
the button to open its pop-up menu and select Apply to All Frames.
4. In the Camera or Drawing view, draw a lasso or marquee around the artwork you want to select.
Strokes in the current drawing as well as in all other drawings exposed in the current layer that fit
inside the lasso or marquee you drew will be selected.
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l By selection: If you select several layers in the Timeline or Xsheet view, you will be able to select and
manipulate artwork in all of the selected layers.
l Apply to All Visible Layers mode: By enabling this mode, you will be able to select artwork in all of
the layers that are visible in the Camera view simultaneously.
l Apply to Synced Drawing Layers mode: By enabling this mode, you will be able to select artwork in
the current layer as well as in any layer that is synced to that layer simultaneously.
NOTE
You can only select artwork in several layers simultaneously in the Camera view.
l In the Timeline view, move the red Timeline playhead to the frame where all the drawings
you want to edit are exposed.
l In the Timeline or Xsheet view, select one of the drawings you want to edit.
3. In the Tool Properties view, make sure the Apply to All Visible Layers or Apply to Synced
Drawing Layers button is toggled off.
4. In the Timeline or Xsheet view, select all the layers you want to edit simultaneously.
TIPS
l To select multiple layers, press and hold the Ctrl (Windows/Linux) or ⌘ (macOS)
key, then click on each layer you want to select.
l In the Timeline or Xsheet view, you can select a contiguous series of layers by clicking
on the first layer you want to select, then, while holding Shift, clicking on the last
layer you want to select. Every layer in-between will also be selected.
NOTE
If Light Table is enabled, the selected layers will appear fully opaque. This indicates
that the currently selected tool can work on all selected layers simultaneously.
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At this point, you can select artwork in all of the selected layers.
l Draw a lasso or marquee around all the drawing strokes that you want to select.
l While holding Shift, click on each drawing stroke that you want to select.
l In the Timeline view, move the red Timeline playhead to the frame where all the drawings
you want to edit are exposed.
l In the Timeline or Xsheet view, select one of the drawings you want to edit.
3. In the Tool Properties view, click on the Apply to All Visible Layers button to toggle it on.
NOTES
l If this button is currently set to Apply to Synced Drawing Layers mode, click and
hold on the button to open its pop-up menu and select Apply to All Visible
Layers.
l If Light Table is enabled, all the visible layers will appear fully opaque. This
indicates that the currently selected tool can work on all visible layers
simultaneously.
TIP
You can also select artwork from all visible layers by holding the Ctrl (Windows/Linux) or
⌘ (macOS) key while using the Select tool.
l Draw a lasso or marquee around all the drawing strokes that you want to select.
l While holding Shift, click on each drawing stroke that you want to select.
How to select artwork in a layer and all of its synced layers simultaneously
1. In the Timeline view, select a drawing in one of the synced layers that you want to edit.
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NOTE
When you select a synced layer, that layer and the other layers that are synced with it
display a Link icon.
3. In the Tool Properties view, click and hold on the Apply to All Visible Layers button to open its
pop-up menu, then select Apply to Synced Drawing Layers.
NOTES
l If this button is already set to Apply to Synced Drawing Layers mode, simply click
on it to toggle it on.
l If Light Table is enabled, the currently selected layer and all of its synced layers
will appear fully opaque. This indicates that the currently selected tool can work on
all of these layers simultaneously.
At this point, you can select artwork in the selected layer and all of its synced layers.
l Draw a lasso or marquee around all the drawing strokes that you want to select.
l While holding Shift, click on each drawing stroke that you want to select.
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Inverting a Selection
You can invert your selection to select everything else in your drawing that was not previously selected.
1. From the top menu, select Edit > Invert Selection or press Ctrl + Shift + I (Windows/Linux) or Shift +
⌘ + I (macOS).
You can also find the Invert Selection option in the Camera or Drawing View menu by selecting Edit
> Invert Selection.
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1. In the Camera or Drawing view, select the drawing object you want to transform.
This becomes the new position of the pivot point for the current transformation and will remain
there until you make a new selection.
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l From the top menu, select Drawing > Arrange > Bring to Front—Moves the selected
art to the front (on top). Press Ctrl + Shift + PgUp (Windows/Linux) or ⌘ + Shift +
PgUp (macOS).
l From the top menu, select Drawing > Arrange > Bring Forward—Moves the selected
art one level forward (closer to the front). Press Ctrl + PgUp (Windows/Linux) or ⌘ +
PgUp (macOS).
l From the top menu, select Drawing > Arrange > Send Backward—Moves the selected
art one level lower (behind). Press Ctrl + PgDown (Windows/Linux) or ⌘ + PgDown
(macOS).
l From the top menu, select Drawing > Arrange > Send to Back—Moves the selected
art behind everything (bottom / back). Press Ctrl + Shift + PgDown (Windows/Linux)
or ⌘ + Shift + PgDown (macOS).
4. In the Drawing View and Camera View toolbars, you can also add the following buttons—see
Customizing Toolbars on page 105.
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l From the top menu, select Edit > Group > Group.
l From the Camera or Drawing view menu, select Edit > Group > Group.
l From the top menu, select Edit > Group > Ungroup.
l From the Camera or Drawing view menu, select Edit > Group > Ungroup.
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How to select all the artwork painted with the same colour as your selection
3. In the Camera or Drawing view, click on a shape filled with the colour you want to select.
All the shapes in the drawing that are painted with the same colour as the shape you clicked on will
be selected.
How to select all the artwork filled with a specific colour or texture
2. In the upper list, select the palette containing the colour or texture you want to select
3. In the lower list, select the colour or texture you want to select.
4. In the top-left corner of the Camera or Drawing view, open the view menu and select Edit >
Select Strokes with Current Colour.
How to select all the pencil lines using a specific pencil texture
2. In the upper list, select the palette containing the pencil texture you want to select.
3. In the lower list, select the pencil texture you want to select.
4. In the top-left corner of the Camera or Drawing view, open the view menu and select Edit >
Select Strokes with Current Pencil Texture.
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The Reposition All Drawings tool is used to reposition, scale, rotate or skew all drawing strokes on every
drawing included in a layer.
If your hand-drawn animation requires to be repositioned in the grid, as soon as your select the Reposition All
Drawings tool, all the strokes in all the drawings exposed on the current layer are selected. You can use the
controls the same was as the Select tool—see About the Select Tool on page 458.
You can use the Drawing Desk feature to select specific drawings and avoid repositioning all the drawings—
see About the Drawing Desk on page 827.
NOTE
To learn more about the Reposition All Drawings tool options, see the Reference guide .
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Use the Reposition All Drawings tool to reposition all the drawing strokes on all drawings exposed in the
current layer.
1. From the Tools toolbar, select the Reposition All Drawings tool. This also automatically selects
every stroke in your drawing in the Drawing and Camera view.
l To scale, pull or push on the top, side, bottom or corner control points. Hold down Shift
to maintain the selection’s ratio.
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l To skew, drag the sides or top and bottom segments, between the control points.
3. When you release your cursor, every drawing in the drawing layer you repositioned, scaled, rotated
or skewed will follow the same transformation.
4. You can also adjust the position by modifying the settings and using the operation buttons in the
Tool Properties view.
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Layers are synced when drawings need to be separated on different layers, but need to have the same timing.
2. In the Timeline view, select a synced drawing layer. When you click on a synced layer, the other
layers that it is synced with will display the link icon.
3. In the Tool Properties panel, enable the Apply to Synced Drawing Layers option—see the
Reference guide .
4. In the Camera view, click and drag the drawings highlighted by a bounding box to a new location.
Notice that only drawings from the selected layer and its corresponding synced drawings have
been selected.
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The Cutter tool lets you cut out part of a drawing so that you can transform it, copy it or delete it. You can use it
to scale or reposition the portion of a flattened or bitmap drawing. You can also use it to trim strokes using a
single gesture.
NOTE
To learn more about the Cutter tool options, see the Reference guide .
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Cutting Artwork
T-HFND-004-007A
2. In the Camera or Drawing view, draw a lasso around the artwork you want to cut away.
The artwork inside the lasso you drew will be cut from the rest of the artwork and will be selected.
TIPS
l You can add another part of your artwork to the selection by holding Shift and
drawing another lasso.
l By default, the Cutter tool will only work on the current layer. You can cut artwork
from all visible layers by holding the Ctrl (Windows/Linux) or ⌘ (macOS) key.
3. Once you've cut out artwork, you can manipulate it like with the Select tool. For example:
l To scale, rotate or skew the selection, use the controls around the selection's bounding box.
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l Apply to All Frames: When you draw a lasso or marquee in the Camera or Drawing views, it will cut
out artwork in that area in all of the exposed drawings in the current layer.
l Apply to Onion Skin Range: When you draw a lasso or marquee in the Camera or Drawing views, it
will cut out artwork in that area in all of the drawings currently displayed in the Onion Skin. This method
allows you to cut out and manipulate artwork in a specific range of drawings, and allows you to see the
artwork you cut out in the Camera or Drawing view.
1. In the Timeline or Xsheet view, select a drawing somewhere in the middle of the range of drawings
you want to edit.
2. In the Tools toolbar, click on the Onion Skin button to enable Onion Skin.
3. Adjust the range of the Onion Skin so that it covers every drawing you want to edit:
l In the Timeline view, click and drag on the red onion skin marker to make it include the
previous drawings you want to display in the onion skin, then click and drag on the green
onion skin marker to make it include the next drawings you want to display in the onion skin.
l Use the buttons in the toolbar above the drawing space to adjust how many previous and
next drawings are included in the Onion Skin:
l To increase the amount of previous drawings to display, click on the Add Previous
Drawing button in the Camera/Drawing view toolbar.
l To increase the amount of next drawings to display, click on the Add Next
Drawing button in the Camera/Drawing view toolbar.
l To decrease the amount of next drawings to display, click on the Remove Next
Drawing button in the Camera/Drawing view toolbar.
The drawings included in the Onion Skin range will appear in red and green in the Camera or
Drawing view.
5. In the Tool Properties view, click and hold on the Apply to All Frames button and, in the pop-up
menu, select Apply to Onion Skin Range.
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NOTE
If this button is already set to Apply to Onion Skin Range, simply click on it to toggle
it on.
6. In the Camera or Drawing view, draw a lasso or marquee around the artwork you want to select.
The artwork in the current drawing and in the drawings displayed in the Onion Skin will be cut out
by the lasso or marquee you drew and will become selected.
1. In the Timeline or Xsheet view, select any of the drawings in the layer that you want to edit.
3. In the Tool Properties view, click on the Apply to All Frames button to enable the Apply to All
Frames mode.
NOTE
If this button is currently set to Apply to Onion Skin Range mode, click and hold on
the button to open its pop-up menu and select Apply to All Frames.
4. In the Camera or Drawing view, draw a lasso or marquee around the artwork you want to select.
The artwork in all the drawings in the current layer will be cut out by the lasso or marquee you drew
and will become selected.
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l By selection: If you select several layers in the Timeline or Xsheet view, you will be able to cut out and
manipulate artwork in all of the selected layers.
l Apply to All Visible Layers mode: By enabling this mode, you will be able to cut out artwork in all of
the layers that are visible in the Camera view simultaneously.
l Apply to Synced Drawing Layers mode: By enabling this mode, you will be able to cut out artwork in
the current layer as well as in any layer that is synced to that layer simultaneously.
NOTE
You can only cut artwork in several layers simultaneously in the Camera view.
l In the Timeline view, move the red Timeline playhead to the frame where all the drawings
you want to edit are exposed.
l In the Timeline or Xsheet view, select one of the drawings you want to edit.
3. In the Tool Properties view, make sure the Apply to All Visible Layers or Apply to Synced
Drawing Layers button is toggled off.
4. In the Timeline or Xsheet view, select all the layers you want to edit simultaneously.
TIPS
l To select multiple layers, press and hold the Ctrl (Windows/Linux) or ⌘ (macOS)
key, then click on each layer you want to select.
l In the Timeline or Xsheet view, you can select a contiguous series of layers by clicking
on the first layer you want to select, then, while holding Shift, clicking on the last
layer you want to select. Every layer in-between will also be selected.
NOTE
If Light Table is enabled, the selected layers will appear fully opaque. This indicates
that the currently selected tool can work on all selected layers simultaneously.
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At this point, you can cut artwork in all of the selected layers.
5. In the Camera view, draw a lasso or marquee around the artwork that you want to cut out. Note that
only artwork in the selected layers will be cut out and selected.
l In the Timeline view, move the red Timeline playhead to the frame where all the drawings
you want to edit are exposed.
l In the Timeline or Xsheet view, select one of the drawings you want to edit.
3. In the Tool Properties view, click on the Apply to All Visible Layers button to toggle it on.
NOTES
l If this button is currently set to Apply to Synced Drawing Layers mode, click and
hold on the button to open its pop-up menu and select Apply to All Visible
Layers.
l If Light Table is enabled, all the visible layers will appear fully opaque. This
indicates that the currently selected tool can work on all visible layers
simultaneously.
TIP
You can also cut artwork from all visible layers by holding the Ctrl (Windows/Linux) or
⌘ (macOS) key while using the Cutter tool.
4. In the Camera view, draw a lasso or marquee around the artwork that you want to cut out.
How to select artwork in a layer and all of its synced layers simultaneously
1. In the Timeline view, select a drawing in one of the synced layers that you want to edit.
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NOTE
When you select a synced layer, that layer and the other layers that are synced with it
display a Link icon.
3. In the Tool Properties view, click and hold on the Apply to All Visible Layers button to open its
pop-up menu, then select Apply to Synced Drawing Layers.
NOTES
l If this button is already set to Apply to Synced Drawing Layers mode, simply click
on it to toggle it on.
l If Light Table is enabled, the currently selected layer and all of its synced layers
will appear fully opaque. This indicates that the currently selected tool can work on
all of these layers simultaneously.
At this point, you can cut artwork in the selected layer and all of its synced layers.
4. In the Camera view, draw a lasso or marquee around the artwork that you want to cut out. Note that
only the artwork in the synced layers will be cut out and selected.
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The Contour Editor lets you reshape vector shapes, brush strokes and lines in your drawings.
Artwork in Harmony is made of vector shapes. Vector shapes are defined by points, the lines joining the points
together (contours) and the curve vectors, represented by Bezier handles, which make the curve of said lines.
The Contour Editor tool allows you to select a contour or point, and change the position of points, add and
remove points from the shape, rotate, lengthen and shorten curve handles to influence the curve of contours
between those points, or drag contours between points to change their curve directly.
Since pencil lines are defined by a single line with a line width, you can use the Contour Editor to easily modify
the shape of pencil lines. In contrast, brush strokes are full vector shapes, so the Contour Editor can be used to
modify their shape.
The Contour Editor can be used to tweak vector artwork in all sorts of ways. It can be used to perfect a pencil
line, correct shapes, or create complex shapes out of a basic ellipse or rectangle.
NOTE
To learn more about the Contour Editor tool options, see the Reference Guide.
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Reshaping a Shape, Pencil Line or Stroke with the Contour Editor Tool
T-HFND-004-008A
You can use the Contour Editor tool to tweak the contours of vector shapes and brush strokes in your drawings,
as well as reshape pencil lines and strokes.
1. In the Tools toolbar, select the Contour Editor tool or press Alt + Q.
2. In the Drawing or Camera view, click the shape, contour or pencil line you want to edit near the area
you wish to change.
The point's Bezier handles appears, as well as Bezier handles for the surrounding points.
TIP
You can select several points by drawing a lasso around the points, or by holding Shift
while clicking on points to add them to your selection. You can use the Contour Editor to
scale and rotate a selection of multiple points by enabling the Show Contour Editor
Control option in the Tool Properties view.
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l To change the curve on both sides of a point, drag one of its Bezier handles.
l To change the curve on only one side of a point, press and hold the Alt key, then drag one of
its Bezier handles.
l To deform the contour, drag a part of the contour between two points.
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l To deform the curve between two points, hold the Shift key and drag the contour between
two points.
l To remove a point's Bezier handles and make the lines it is connected to straight, press and
hold the Alt key and click on the point.
l Straight lines have no Bezier handles at their points by default. To create Bezier handles for
these points and make their lines curved, pres and hold the Alt key, then click and hold the
point and drag the mouse cursor away from it. A new Bezier handle will follow your mouse
cursor until you release the mouse button.
l To add a control point, press Ctrl (Windows/Linux) or ⌘ (macOS) and click on the contour
where you want the new point to be created.
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l To remove a control point, select the control point and press Del (Windows/Linux) or
Backspace (macOS).
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The Centerline Editor allows you to tweak and reshape a brush stroke by manipulating its centre line rather
than its contour (you can manipulate its contour using the Contour Editor tool). This gives a flexibility similar to
manipulating a pencil line with the Contour Editor tool.
Keep in mind that brush strokes are vector shapes with a fill. As such, the Centerline Editor must do guess work
to figure out the centreline of your brush strokes, and apply deformations on its shape as you tweak its control
points. The Centerline Editor will not be able to make a accurate centreline out of brush strokes that merge
together, that look scrambled or that otherwise do not have a clear direction.
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NOTE
If you use the Centerline Editor on a textured brush stroke, it will deform the texture to make it fit
the new shape of the stroke.
NOTE
If you use the Centerline Editor to deform a closed brush stroke with a fill inside it, the fill will not be
reshaped to fit the new shape of the brush stroke.
NOTE
To learn more about the Centerline Editor tool options, see the Reference Guide.
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You can use the Centerline Editor tool to reshape brush strokes from their centreline rather than their contour,
like you would reshape pencil lines using the Contour Editor.
1. In the Tools toolbar, double-click on the Contour Editor button and select the Centerline Editor
tool, or press Alt + W.
2. In the Drawing or Camera view, click the contour or pencil line you want to edit near the area you
wish to change.
The Centerline Editor creates a centreline manipulator based on the outline's shape, with control
points.
3. In the Tool Properties view, use the Centerline Smoothness slider to adjust the amount of control
points on the centreline as needed:
l If you find that the generated centreline has too many control points to be easily
manipulated, reduce the Centerline Smoothness parameter.
l If you need more control points to make precise manipulations, increase the Centerline
Smoothness parameter.
The point's Bezier handles appears, as well as Bezier handles for the surrounding points.
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TIP
You can select several points by drawing a lasso around the points, or by holding Shift
while clicking on points to add them to your selection. You can use the Contour Editor to
scale and rotate a selection of multiple points by enabling the Show Centerline Editor
Control option in the Tool Properties view.
l To change the curve on both sides of a point, drag one of its Bezier handles.
l To change the curve on only one side of a point, press and hold the Alt key, then drag one of
its Bezier handles.
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l To deform the contour, drag a part of the contour between two points.
l To deform the curve between two points, hold the Shift key and drag the contour between
two points.
l To remove a point's Bezier handles and make the lines it is connected to straight, press and
hold the Alt key and click on the point.
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l Straight lines have no Bezier handles at their points by default. To create Bezier handles for
these points and make their lines curved, pres and hold the Alt key, then click and hold the
point and drag the mouse cursor away from it. A new Bezier handle will follow your mouse
cursor until you release the mouse button.
l To add a control point, press Ctrl (Windows/Linux) or ⌘ (macOS) and click on the contour
where you want the new point to be created.
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A pencil line is a central vector shape. Control points are located along the central spine allowing you to adjust
the stroke curve and position. Using the Pencil Editor tool, you can adjust the thick and thin areas of pencil
lines. Using the Contour Editor tool, you can reposition the spine of the stroke.
NOTE
To learn more about the Pencil Editor tool options, see the Reference guide .
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Tweaking the Thickness of Pencil Lines with the Pencil Editor Tool
T-HFND-004-009A
You can use the Pencil Editor tool to reshape the pencil line thickness.
2. In the Camera or Drawing view, select a pencil line and click to reshape it.
5. Press Ctrl (Windows/Linux) or ⌘ (macOS) and click the central spine to add a set of points to adjust
the contour.
l Move the selected points to a new area. If you select matching points on each side of
the line, holding the Shift key will move them both. This way you can thicken or thin a
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l Hold down Alt and pull on one of the Bezier handles. It moves the handle
independently from the other one.
l Pull directly on the line between two points. No selection is necessary. Holding down
the Shift key will limit the contour modification to the curve between the two first
points.
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l If an anchor point has no visible Bezier handle, hold down Alt to display them.
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How to use Pencil Editor tool to edit the texture or gradient on a pencil line
3. Select one of the contour points around the envelope and move its position to change the size of the
tiled texture or gradient. You can also pull directly on the lines of the contour envelope or play with
the Bezier handles of any given point in order to continue to modify the envelope form.
Expanding the width of the envelope parallel to the pencil line’s central vector will cause the tiled
texture to be stretched. Conversely, reducing the envelope’s width will cause the tiled texture to
look squashed.
Reducing the contour’s width perpendicular to the pencil line’s central vector will reduce the
number of tiles, while expanding it will increase the number of tiled images.
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When drawing in a digital application, it is not like drawing on a sheet of paper. Sometimes the lines you draw
may look as if they were drawn with an unsteady hand. When this occurs, you may need to correct the look of
your lines.
Harmony has a very powerful tool you can use to optimize contours and reduce the number of points on the
lines, the Smooth Editor tool.
NOTE
To learn more about the Smooth Editor tool options, see the Reference guide .
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You can use the Smooth Editor to smooth out specific areas of your drawing strokes.
1. In the Tools toolbar, select the Smooth Editor tool or select Drawing > Tools > Smooth Editor.
2. In the Camera or Drawing view, place your pointer over the lines to smooth. You may need to pass
over the same line several times to remove more points and make the line smoother. Note that by
default, the Smooth Editor tool colour is yellow, it was changed to orange for screen grab clarity—
see the Reference guide to learn about the various settings available.
TIPS
l You can quickly adjust the size of the selected drawing tool by pressing and holding the O
key, then clicking and dragging in the drawing space. If you are using a tablet pen, doing
this with the eraser tip of your pen will adjust the size of the Eraser tool, regardless of which
drawing tool is selected.
l If you press and hold the Shift key before or while drawing, you will draw a straight line.
l If you press and hold the Spacebar key while drawing a straight line, the angle of your line
will lock. If you are using a pressure-sensitive tablet, you can draw over your line to adjust its
thickness.
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NOTE
If you use the Perspective tool on a textured brush stroke, it is will deform its texture to fit the new
shape of the brush stroke. Keep in mind that this will resample the texture, which is liable to make it
lose quality.
NOTES
To learn more about the Perspective tool options, see the Reference guide .
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1. In the Tools toolbar, select the Perspective tool from the Contour Editor drop-down menu or
press Alt + 0.
2. In the Camera or Drawing view, select the artwork you want to deform by doing one of the
following:
TIPS
l To add more drawing strokes to the selection, press and hold the Shift key and
either click or draw a lasso around the strokes you want to select.
l By default, you can only select artwork in the currently selected layer. You can select
artwork from any visible layer by holding the Ctrl (Windows/Linux) or ⌘ (macOS)
key.
l If you prefer drawing a rectangle rather than a lasso to select artwork, click on the
Lasso button in the Tool Properties view and select Marquee.
l You can select all the drawing strokes in the drawing by select Edit > Select All from
the top menu or by press ing Ctrl + A (Windows/Linux) or ⌘ + A (macOS).
3. Click and drag the different anchor points to deform the shape.
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NOTE
If you use the Envelope tool on a textured brush stroke, it is will deform its texture to fit the new
shape of the brush stroke. Keep in mind that this will resample the texture, which is liable to make it
lose quality.
NOTE
To learn more about the Envelope tool options, see the Reference guide .
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1. In the Tools toolbar, select the Envelope tool from the Contour Editor drop-down menu.
3. In the Camera or Drawing view, select the artwork you want to deform by doing one of the
following:
TIPS
l To add more drawing strokes to the selection, press and hold the Shift key and
either click or draw a lasso around the strokes you want to select.
l By default, you can only select artwork in the currently selected layer. You can select
artwork from any visible layer by holding the Ctrl (Windows/Linux) or ⌘ (macOS)
key.
l If you prefer drawing a rectangle rather than a lasso to select artwork, click on the
Lasso button in the Tool Properties view and select Marquee.
l You can select all the drawing strokes in the drawing by select Edit > Select All from
the top menu or by press ing Ctrl + A (Windows/Linux) or ⌘ + A (macOS).
A rectangle appears around the selected artwork. Bezier handles stem from each corner of the
rectangle, which can be manipulated to make the sides of the rectangle into curves.
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4. Click and drag the different anchor points and handles to deform the image.
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TIPS
l In the Tool Properties view, you can enable the Show Advanced Controls option to
control the warp points inside the control box.
l You can also divide the control box into several sections by increasing the value in the
Width and Height fields of the Tool Properties view.
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Text objects are drawing objects in the same was as brush strokes and drawing groups are, so they can be
manipulated with the select tool. After you have written and formatted your text, you can break the string
apart to convert the letters into drawing objects that can than be individually modified with tools such as
Select, Perspective, Contour Editor, Smooth Editor.
NOTE
To learn more about the Text tool options, see the Reference guide .
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l From the top menu, select Drawing > Tools > Text.
l Press Alt + 9.
2. In the Timeline view, select the cell containing the drawing on which you want to add text.
3. In the Drawing or Camera view, click on the location you want the text to begin.
4. You can use the Tool Properties view to select the font, font size and format of the text you will
type—see the Reference guide .
If you want to create another text object, click outside the currently active text box. You can always
return to edit the text by selecting the Text tool and clicking in the text.
7. You can resize the text box by selecting your text box with the Text tool and moving the anchor
point right or left. Using the Select tool will distort and scale your text itself rather than changing
the width and height of your text box.
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2. In the Drawing or Camera view, select the text object you want to break.
3. From the top menu, select Drawing > Convert > Break ApartText Layers.
l From the Drawing or Camera view menu, select Drawing > Convert > Break
ApartText Layers.
Each character is surrounded by a bounding box that you can modify; they remain text objects that
you can edit.
4. If you want to convert your independent letter to a complete vector object that you can deform, use
the Select tool to select the letters to convert.
5. From the top menu, select Drawing > Convert > Break Apart Text Layers to break the selection into
a regular drawing object, with no more text attributes.
l From the Drawing or Camera view menu, select Drawing > Convert > Break Apart
Text Layers to break the selection into a regular drawing object, with no more text
attributes.
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Tool presets let you save a variety of settings and are very efficient for accessing the tools you use most often.
That way, the tool is already set with the desired properties, such as colour, line thickness, whether to enable
Draw Behind or Auto Flatten mode, and so on. You can create presets for these tools and many more: Brush,
Pencil, Eraser, Rectangle, Ellipse, and Line.
The difference between a tool preset and a brush preset is that when you save a tool preset, you have the
option of saving the colour and assigning a shortcut, which you cannot do with brush presets.
The Tool Presets toolbar lets you create new tool presets and manage them.
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l From the top menu, select Windows > Toolbars > Tool Presets.
l Right-click an empty area below the top menu and select Tool Presets.
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You can create your custom tool presets to quickly access brushes and pencils settings and colours you use
frequently.
1. In the Tools toolbar, select a tool, for example the Brush tool.
3. To set a specific colour for your preset, in the Colour view, select the colour swatch to link to the tool.
NOTE
When using a tool preset in a scene that is not using the assigned colour swatch,
a colour recovery dialog box appears prompting you to add the colour to the
scene.
4. In the Tool Presets toolbar, click the New Tool Preset button.
5. In the New Preset dialog box, in the Name field, type a name for your new preset.
6. From the icon list, select an icon to quickly identify your preset or upload your own by clicking the
File button.
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7. (Optional) From the Shortcut menu, set a keyboard shortcut to quickly access your preset. By
default, the shortcuts are unassigned. To assign a keyboard shortcut, select Edit > Preferences >
Shortcuts > Tool Presets (Windows/Linux) or Harmony Advanced > Preferences > Shortcuts >
Tool Presets (macOS).
8. When you select an option, it will take effect when you use the tool preset. If an option is deselected,
then using a tool preset will not override your current settings.
9. Click OK.
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l In the Tool Presets toolbar, click the tool preset icon you assigned when creating the preset.
Note that when using this preset in a new scene not using the assigned colour swatch, a colour
recovery dialog box appears prompting you to add the colour to the scene.
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1. In the Tool Presets toolbar, click the Manage Tool Presets button.
2. From the list of tool presets on the left, select a preset to delete and click the Trash icon.
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You can update existing tool presets through the Manage Tool Presets dialog box.
2. In the Tool Presets toolbar, click the Manage Tool Presets button.
3. In the Manage Tool Presets dialog box, select the tool preset from the list.
4. Update the additional parameters such as the icon, Colour, Layer and Draw Behind options.
5. Click Update.
6. Click OK.
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1. In the Tool Presets toolbar, click the Manage Tool Presets button.
2. Click Export.
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1. In the Tool Presets toolbar, click the Manage Tool Presets button.
2. Click Import.
3. In the Select Folder window that opens, locate and select the preset(s) to import and click Select
Folder.
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While drawing and painting, you can let Harmony retain the last colour you selected for each one of the
following tool types:
l Brush
l Paint
The Colour view has three swatches where you can set a colour for the Brush , Paint, and Pencil tools.
You can also link or unlink the colour swatch used between vector and bitmap layers.
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You can unlink the tool colour swatches and use separated colours for the Brush, Paint, and pencil line tools.
If you prefer to have Harmony use the same colour swatches regardless of the selected tool, you can link the
three swatches together.
1. In the Colour view, if the storage swatches are linked, click the Link button to unlink them.
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l Brush
l Paint
l Pencil
l Polyline
l Line
l Ellipse
l Rectangle
2. In the Colour view, if the storage swatches are unlinked, click the Link button to link them.
Each time you select a new colour for your current tool, all the storage swatches are updated.
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Although you can use colours from your colour palette to paint on a bitmap layer, colours used in a bitmap
drawing layer are not linked to their colour swatch in the palette. This means that, contrary to vector drawing,
updating the colours in your colour palette will not update your bitmap drawings with the new colours.
l From the Colour view menu, select Colours > Independent Bitmap Colour.
Whichever colour you choose as the reference color is retained for that layer type.
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If you like drawing in the Camera view, but don't want overlays to cover the drawing you're working on, you
can enable the Current Drawing on Top option.
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NOTE
To learn more about the Zoom tool options, see the Reference guide .
1. In the Tools toolbar, select the Zoom tool available in the Hand tool drop-down menu.
l Enable the Zoom In mode to zoom in mode when you click in the Camera or
Drawing view. When you're in Zoom In mode, hold as you click to zoom out.
l Enable the Zoom Out mode to zoom out when you click in the Camera or Drawing
view.
l Click on the Zoom In button to immediately zoom in. You can also press 2.
l Click on the Zoom Out button to immediately zoom out. You can also press 1.
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l In the Tools toolbar, select the Hand tool, click in the Drawing or Camera view and
drag.
l You can also Hold down the Spacebar, click in the Drawing or Camera view and move
your mouse in the direction you want to pan the view.
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The Rotate View tool lets you rotate the Drawing or Camera view, the same way as you would do with a real
animation disc for increased flexibility. This tool can also be used in the Perspective view.
The Rotate View tool has no options in the Tool Properties view.
l From the top menu, select Drawing > Tools > Rotate View.
l In the Tools toolbar, select the Rotate View tool in the Hand tool menu.
l In the Drawing or Camera view, right-click and select Drawing Tools > Rotate View.
2. In the Drawing or Camera view, click and drag to rotate the space.
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4. Reset the view rotation using View > Reset Rotation or press Shift + X to reset the rotation.
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A recurring challenge for artists is to draw characters and objects with their elements properly aligned and
with respect to their proportions and shapes. While drawing, the eye tends to get used to the imperfections in
the shapes and proportions in your artwork, making it hard to spot and correct them. A common trick to avoid
this pitfall is to flip your artwork horizontally. This allows you to look at your artwork as if you were looking at it
for the first time, making all the mistakes in shapes, positioning and proportion obvious to your eye.
Using the Mirror View command, you can temporarily flip the drawing space horizontally, whether in the
Camera or Drawing view. This will allow you to see your artwork and your animation as if your whole stage was
flipped, and you can even use the drawing and animation tools on the flipped artwork. Once you are done, you
can disable Mirror View to instantly undo it and resume working with your artwork in its original orientation.
NOTE
Just like panning, rotating and zooming in or out of the Camera and Drawing views, Mirror view is
strictly a temporary visual effect. It does not affect the rendered image nor does it have any
permanent effect on your artwork, your layers or your scene's layout.
1. Click anywhere on the Camera or Drawing view to set the focus on the view you're drawing in.
TIP
You can click on a view's tab to set the focus on it without clicking on anything inside it.
l In the top menu, open the View menu and select Mirror View.
Everything in the Camera or Drawing view will now appear flipped horizontally. A small overlay
with the text Mirror View appears in the top-left corner of the drawing space to help you remember
that you are working in Mirror View.
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TIP
You can add a button to enable and disable Mirror View to your Camera or Drawing view
toolbar. To customize a toolbar's buttons, right-click on the toolbar and select Customize.
1. Click anywhere on the Camera or Drawing view to set the focus on the view you're using to draw.
TIP
You can click on a view's tab to set the focus on it without clicking on anything inside it.
2. In the top menu, open the View menu and select Mirror View.
Everything in the Camera or Drawing view will be unflipped. The "Mirror View" overlay will
disappear.
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In the Camera view, when you draw on a layer, the artwork is displayed in the correct order. For example, if the
layer on which you are drawing is located behind an object on another layer, the lines you draw will be hidden
behind that object.
You can display a selected drawing on top of everything while you draw. Then, each time you select a drawing
tool, the drawing is displayed in front of everything in the Camera view. The Timeline view ordering remain
unchanged.
l From the top menu, select View > Show > Current Drawing on Top.
l In the Camera bottom toolbar, click the Current Drawing on Top button.
NOTE
The Current Drawing on Top status is retained when you exit Harmony. When
you restart the application, the last status will be used.
2. In the Tools toolbar, select a drawing tool. You only need to enable this option once, it is not
necessary to do it each time you select a drawing tool.
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In the Camera view, the Grid is visible when you select a drawing tool.
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Use the Show Grid option to display a grid in the Drawing or Camera views.
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1. Select View > Grid > Show Grid to display the grid.
l View > Grid > Grid Outline Only—Displays the outline of the grid only.
l View > Grid > Underlay—Displays the grid under the drawing elements.
l View > Grid > Overlay—Displays the grid over the drawing elements.
3. In the Drawing View and Camera View toolbars, you can also add the following buttons—see
Customizing Toolbars on page 105.
l Square button
l Underlay button
l Overlay button
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Pencil lines tend to obscure the actual edges of the shape they are around. Sometimes, knowing the actual
edge of shapes surrounded by pencil lines can be useful. To work around this problem, it is possible to
temporarily adjust the opacity of pencil lines in the Camera view.
NOTES
l This will only affect the way your pencil lines are displayed in the OpenGL preview of the
Camera view. The rendered image will not be affected.
l Outlines created with the Brush tool are not pencil lines. They are fully defined vector shapes.
Hence, this feature will not work on brush strokes.
1. In either the Drawing view or Camera view toolbar, click on the Top Light icon. The Pencil Lines
Opacity feature can also be accessed through the Preferences panel.
2. In the Onion Skin and Light Table Transparency dialog box, use the Pencil Lines Opacity slider to
globally increase or decrease the opacity of central vector lines. Sliding the slider all the way to the
right equals 100% opacity. Sliding the slider all the way to the left equals 0% opacity.
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3. Click OK.
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Everything you draw in Harmony is vector-based, unless you purposely elected to draw as bitmap. When you
draw in the Drawing or Camera view, notice that your lines may appear jagged. This is caused by the fast real-
time display called OpenGL. If you prefer to see smooth lines as you draw, you can enable the antialiasing
preference.
Full scene antialiasing is generated by your computer’s graphics card. This antialiasing will not only antialias
your drawings, but all your different views in the interface. Full scene antialiasing is an option you can turn on or
off; by default, it is disabled.
NOTE
Full Scene Antialiasing parameters are only valid while you work in your scene. The scene will be
rendered to 100% of its resolution regardless of your preference settings or graphic card panel.
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You can enable the Full Scene Antialiasing preference to smooth out the OpenGL artwork.
NOTE
You must restart Harmony after you change the parameters.
2. In the OpenGL tab, select the Enable option in the Full Scene Antialiasing section.
3. Number or samples: Enter the number of samples you want to be used for the antialiasing process.
The number of samples is basically equivalent to the amount of times a pixel will be enlarged to
calculate the antialiasing. This technique is called supersampling. The higher the number of samples,
the better the antialiasing quality will be, but the heavier it will be on performance.
4. Restart Harmony.
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When drawing with minutia and precision, you can use Harmony's pen stabilizer instead. The pen stabilizer
allows you to easily draw curved lines with precision without having to apply smoothing to them after you have
drawn them.
Harmony's pen stabilizer works by letting you draw a stroke of a certain length without generating artwork
right away. Once your stroke reaches this length, Harmony starts generating an actual drawing stroke that
trails behind your mouse cursor or tablet pen. It determines the direction the drawing stroke takes using one of
the two following methods, depending on which one you select:
l Average: Harmony calculates the average direction of all of your mouse or pen gestures between the
end of the actual drawing stroke and the current position of your mouse cursor or pen tip, and extends
the stroke in this average direction, effectively evening out jitter and rounding sharp turns.
l Pulled String: When you start drawing a stroke, Harmony positions the drawing tool where your stroke
starts. As you move the mouse or tablet pen, the drawing tool remains in that position, but a "string"
appears, linking your drawing tool to your mouse cursor or pen tip.
This string has a certain maximum length. Once that length is reached, the string pulls the drawing tool
in the direction of your mouse cursor or tablet pen.
NOTE
The distance between your mouse cursor or tablet pen and the stroke can be adjusted. For
the purpose of demonstration, these images were done using the largest supported
distance.
Both methods allow you to cancel out the jittering and the small mistakes in your drawing strokes as you make
them, rather than afterwards. But the two methods feel different:
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l The Average method takes into account all your drawing gestures. Therefore, if you jitter a lot while
drawing, your strokes may jitter a little. It is also tricky to create sharp corners with this method.
However, this method tends to create very consistently smooth drawing curves. Also, since it actually
follows the gesture of your mouse or tablet pen, you might find that this method feels more natural than
the Pulled String method.
l The Pulled String method gives you more precise control, and can be used to make sharp corners with
the right technique, but may be harder to learn and to master. Your drawing tool does not follow your
drawing strokes, it just gets pulled in the direction of your mouse cursor or tablet pen, which means the
way your drawing gestures translate into drawing strokes is different than what you're used to.
You may need to do some trial and error to determine which method fits your drawing style the best. You can
also customize the distance by which your drawing stroke trails behind your mouse cursor or tablet pen. A
shorter distance will feel more natural, but a longer distance will stabilize your drawing strokes more.
The Pen Stabilizer works with the Brush, Pencil, Stamp and Stroke tools. Optionally, it can also
work with the Eraser tool.
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NOTE
For more information on the Pen Settings toolbar,refer to the Reference Guide.
1. Add the Pen Settings toolbar to your workspace by doing one of the following:
l In the top menu, select Windows > Toolbars > Pen Settings.
l Right-click on any existing toolbar and, in the context menu, select Pen Settings.
2. In the drop-down to the left of the toolbar, select one of the following Pen Stabilizer modes:
l Average: Harmony calculates the average direction of all of your mouse or pen gestures
between the end of the actual drawing stroke and the current position of your mouse cursor
or pen tip, and extends the stroke in this average direction, effectively evening out jitter and
rounding sharp turns.
l Pulled String: When you start drawing a stroke, Harmony positions the drawing tool where
your stroke starts. As you move the mouse or tablet pen, the drawing tool remains in that
position, but a "string" appears, linking your drawing tool to your mouse cursor or pen tip.
This string has a certain maximum length. Once that length is reached, the string pulls the
drawing tool in the direction of your mouse cursor or tablet pen.
3. In the field just right of the drop-down, select the stabilizer distance you want to use. You can enter
a number between 0 and 100. You can also click and drag on the left-right button right of the text
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NOTES
l This sets the distance by which your drawing tool trails behind your mouse cursor or
tablet pen. The higher the distance, the more stabilized your drawing motions will
be, but the harder it will be to draw sharp corners and precise shapes.
l For casual drawing, it is recommended to try values ranging between 5 and 20 at
first. Higher values are more useful for drawing with a lot of minutia.
l If you selected the Average method and you want your drawing strokes to catch up with your
tablet pen when you hold the pen tip against your tablet without moving it, make sure the
Catch Up option is checked. Otherwise, uncheck it.
NOTE
Stabilization makes your drawing stroke trail behind as you move your mouse
cursor or tablet pen tip. This option makes your stroke catch up to your tablet pen
when you hold it against the tablet without moving. This option only works when
drawing with a tablet pen.
l If you selected the Pulled String method and you want the virtual string between your mouse
cursor or pen tip and your drawing tool to display, make sure the Show String option is
checked. Otherwise, uncheck it.
l If you want to use the pen stabilizer with the Eraser tool, make sure the Eraser option is
checked. Otherwise, uncheck it.
5. Try to draw in the Camera or Drawing view to test how your settings work out, and make
adjustments as needed until you have the configuration that works best for you.
6. When you want to disable pen stabilization, open the stabilization drop-down in the Pen Settings
toolbar and select Stabilizer Off.
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To determine the thickness of your drawing strokes, it uses your drawing tool's Minimum Size and Maximum
Size parameters, which can be set in the Tool Properties view. The thickness of your drawing stroke is always
going to vary between those two parameters, based on how much pressure you put on your tablet pen.
By default, the size of your drawing strokes is directly proportional to the amount of pressure you put on your
pen. It is calculated using this simple formula:
This means that if you apply 25% of the pressure your tablet pen can detect, the thickness of your drawing
strokes will be 25% of the way between your tool's minimum size and its maximum size. Likewise, if you apply
75% of the pressure your tablet pen can detect, the thickness of your drawing stroke will be 75% of the way
between your tool's minimum size and its maximum size.
Harmony allows you to customize the way it processes the pressure you put on your tablet pen into the
thickness of your drawing strokes. You can do this by tweaking the pressure curve in the Pen Pressure Feel
dialog.
Depending on how you hold and use your tablet pen, this may allow you to have better control over the
thickness of your drawing strokes. For example, if you tend to put a lot of pressure on your pen, you may want
Harmony to let you draw thinner lines unless you apply even more pressure than you usually do. Likewise, if you
tend to put very little pressure on your pen, you may want Harmony to generate thicker lines unless you apply
even less pressure than you usually do.
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NOTE
For more information on the Pen Pressure Feel dialog,refer to the Reference Guide.
How to customize the curve by which tablet pen pressure is applied to the size of your
drawing tool
1. Add the Pen Settings toolbar to your workspace by doing one of the following:
l In the top menu, select Windows > Toolbars > Pen Settings.
l Right-click on any existing toolbar and, in the context menu, select Pen Settings.
2. In the Pen Settings toolbar, click on the Pen Pressure Feel button.
3. In the Tools toolbar, select either the Brush or the Pencil tool.
NOTE
The pressure curve affects all tools that supports pressure-sensitivity, such as the
Brush tool, the Pencil tool, the Eraser tool and the Stamp tool. However, you
should use the Brush or Pencil tool to test out your pressure settings.
4. Make sure that the minimum size of your drawing tool is low enough and that its maximum size is
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high enough that you can clearly see how the pen pressure affects the thickness of your lines.
TIP
To do this, in the Tool Properties view, click on the Show Extended Properties button
to open the Brush or Pencil Properties dialog. Then, adjust the value of the Minimum
Size and the Maximum Size sliders.
5. If you want to be able to lightly brush the tip of your tablet pen against your tablet without actually
drawing, increase the value in the Min Pressure field.
6. If you don't want to have to press your tablet pen all the way down to draw in your drawing tool's
maximum size, decrease the value in the Max Pressure field.
7. To try a curve preset select one in the Curve Preset field. This will instantly change the shape of
your pressure curve.
l Click and drag on the leftmost Bezier handle to change the shape of the curve from the
leftmost point.
l Click and drag on the rightmost Bezier handle to change the shape of the curve from the
rightmost point.
The following is a list of examples of how you can adjust the curve, depending on the way you use
your tablet pen:
l If you make an ease-in curve like the one below, the size of your drawing strokes will tend to
be closer to the minimum size of your drawing tool, unless you apply a lot of pressure on your
tablet pen.
l If you make an ease-out curve like the one below, the size of your drawing strokes will tend to
be closer to the maximum size of your drawing tool, unless you apply very little pressure on
your tablet pen.
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l If you make an ease-in-ease-out curve like the one below, the size of your drawing strokes
will tend to be closer to the minimum size of your drawing tool when applying light pressure,
and to be closer to the maximum size of your drawing tool when applying more pressure, but
it will rarely be the median between the minimum and the maximum size.
l If you make an ease-out-ease-in curve like the one below, the size of your drawing strokes
will tend to be closer to median between the minimum and maximum size of your drawing
tool, unless you apply very little or a lot of pressure on your tablet pen.
9. Test out how your new settings feel by drawing strokes in the Camera or Drawing view, and make
adjustments as needed until you have the configuration that works best for you.
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Drawing guides are drawing aids that you can add to your scene to help you draw backgrounds and objects
with straight lines, square angles and graphic projection effects such as isometric projection, straight
perspective or curvilinear perspective. In traditional art, this is often done with tools such as rulers, T-squares,
set squares and vanishing points. Guides allow you to simulate the use of such tools in combination with the
drawing tools in Harmony.
Harmony supports different types of drawing guides, each designed for a different kind of drawing task. Most
of Harmony's drawing guides work by adding a horizon line and vanishing points to your drawing space. While
using a drawing guide, dotted guide lines appear through your mouse cursor. These guide lines are either
parallel or perpendicular to the horizon line, or are going from one of the guide's vanishing points to your mouse
cursor. When you start drawing a stroke, your drawing tool instantly becomes locked to one of the guide's axes,
as if you were drawing against a ruler. Optionally, you can use drawing guides as mere visual references,
without locking your drawing tool against their axes.
l The Ruler allows you to position and rotate a simple axis, then draw a line along that axis, like a regular
ruler.
l The Square Grid helps you draw lines that are either parallel or perpendicular to a horizon line.
l The Isometric Perspective guide helps you draw lines that are parallel to one of three axes: The x-axis,
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the y-axis and the z-axis. The angle of each axis can be customized as needed.
This type of pseudo-perspective, also referred to as parallel projection, is often used in 2D games,
computer graphics and schematics to depict 3D objects and environments without using any actual
perspective, foreshortening or 3D rendering. In 2D animation, it is often used to draw long panning
backgrounds from a low or high angle.
l The 1-Point Perspective guide helps you draw lines coming from a single vanishing point in the middle
of the horizon. It also helps you draw lines that are either parallel or perpendicular to the horizon line.
This is useful for drawing cuboid structures that are facing the camera.
l The 2-Point Perspective guide helps you draw lines coming from one of two vanishing points, which are
placed on the horizon line outside the camera field. It also helps you draw lines that are perpendicular to
the horizon line.
This is useful for drawing cuboid structures from a specific horizontal angle.
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l The 3-Point Perspective (Bird's Eye View) guide helps you draw lines coming from one of three
vanishing points. Like with the 2-Point Perspective guide, two vanishing points are placed on the
horizon line, which are used to draw horizontal lines on either the x-axis or the z-axis. The other
vanishing point is placed below the horizon line to help draw lines on the y-axis.
This is useful for drawing cuboid structures from an elevated point of view.
l The 3-Point Perspective (Worm's Eye View) guide helps you draw lines coming from one of three
vanishing points. Like with the 2-Point Perspective guide, two vanishing points are placed on the
horizon line, which are used to draw horizontal lines on either the x-axis or the z-axis. The other
vanishing point is placed above the horizon line to help draw lines on the y-axis.
This is useful for drawing cuboid structures from a low point of view.
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l The 3-Point Perspective (Horizontal Pan) guide helps you draw horizontally panoramic backgrounds,
with curvilinear horizontal lines. A vanishing point is placed in the middle of the horizon line, to help
draw lines on the z-axis, and two vanishing points are placed on the horizon line outside of the camera
field, to define the curve of the horizontal lines. Vertical lines are made perpendicular to the horizon line.
This is useful for drawing backgrounds meant to be panned over horizontally. Panning the camera
horizontally over a background drawn with a 3-Point Perspective (Horizontal Pan) guide will simulate a
rotation of the camera on the y-axis.
l The 3-Point Perspective (Vertical Pan) guide helps you draw vertically panoramic backgrounds, with
curvilinear vertical lines. A vanishing point is placed in the middle of the horizon line, to help draw lines
on the z-axis, and two vanishing points are placed above and below the horizon line, outside of the
camera field, to define the curve of the vertical lines. Horizontal lines are made parallel to the horizon
line.
This is useful for drawing background meant to be panned over vertically. Panning the camera vertically
over a background drawn with a 3-Point Perspective (Vertical Pan) guide will simulate a vertical rotation
of the camera on the x-axis.
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l The 4-Point Continuous Perspective guide is very similar to the 3 Point Perspective (Horizontal Pan)
guide, except that it is designed to help draw full 360° panoramic backgrounds.
This guide uses 5 vanishing points. When drawing a horizontal line, it is curved by arching over one of
the vanishing points and reaching down to the two surrounding vanishing points. This creates a
perspective effect where each vanishing point represents one of the cardinal points, except that the
leftmost and the rightmost points represent the same cardinal point, effectively creating a looping
background. Backgrounds made with the 4-Point Continuous Perspective guide can be looped
horizontally to simulate a full rotation of the camera on the y-axis.
l The 4-Point Perspective (Vertical Pan) is a lot like the 2-Point Perspective guide, except that its
vertical lines are curvilinear, so it can be used to make vertically panning backgrounds. Two vanishing
points are on the horizon line, outside of the camera field, to help draw lines on the x-axis and the z-axis,
and two vanishing points are placed above and below the camera field to define the curve of the vertical
lines.
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This is useful for drawing backgrounds meant to be panned over vertically, in which cuboid objects are
seen from an angle.
l The 5-Point Perspective (Fish Eye) guide helps you draw backgrounds that are curvilinear on both the
x-axis and the y-axis. It has one central vanishing point on the horizon line, from which lines on the z-
axis are drawn, two vanishing points at the extremities of its horizon line, to define the curve of the
horizontal lines, and two vanishing points above and below the horizon line, to define the curve of the
vertical lines.
This guide can be used to draw backgrounds with a fisheye-style wide angle lens effect. It can also be
used to draw backgrounds that are meant to be panned in various directions.
Guides are made to work with the following tools. To avoid cluttering your drawing space, they are only visible
when one of these tools is selected:
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l Brush
l Pencil
l Stroke
l Line
To use a guide, you must add the Guides view to your workspace. Then, you can add the guide you wish to use
to your scene's guides list. A newly added guide will have its horizon line and vanishing points in preset
positions. You can rotate and reposition the horizon line as well as reposition the vanishing points to fit your
scene's needs. When using curvilinear perspective guides, you can also adjust the Beziers of the curves to make
them narrower or wider.
The Guides view allows you to have as many guides as you want, and each one will preserve the adjustments
you make to it. In the Guides view, you can also select which guide you wish to use, rename, delete and reorder
guides as needed, as well as cut, copy, paste, export and import guides between different scenes.
NOTES
l The guide list, its guides and their individual parameters are saved with your scene. Hence, you
can create a configure a guide specifically for the backgrounds and objects in your scene in one
Harmony session, then reuse them exactly as you configured them in a later Harmony session.
l Changes made to a guide or to the guide list can be undone with the Undo command.
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The first step in using drawing guides is to add a guide to the scene's guides list.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. Add the Guide view to your workspace by doing one of the following:
l In the top-right corner of any view in your workspace, click on the Add View button and
select Guides.
3. In the Guides view, click on the New Guide button and choose one of the following types of
guides:
l Ruler
l Square Grid
l Isometric Perspective
l 1-Point Perspective
l 2-Point Perspective
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Chapter 5: Drawing
NOTE
For information on each kind of guide in the list, see About Drawing Guides on page 553
NOTES
l Adding a guide automatically toggles the Enable Guides option on, and automatically
toggles the Lock Guides option off, so that you can immediately view and adjust your
new guide.
l Your new guide will come in a preset position with preset parameters. To make adjustments
to your guide, see Editing Drawing Guides on page 566.
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Harmony 20 Advanced User Guide
When a guide is active, its horizon line, vanishing points and other visual elements will display in your drawing
space. Also, dotted lines will follow your mouse cursor when you move it inside your drawing space. Each of
these lines represents one of the axes of your drawing guide.
NOTE
Although you can select the active guide at any time, a guide will only be visible, editable and
usable if either the Brush, Pencil, Stroke or Line tool is selected.
1. In the Guides view, click on the desired guide in the guides list
The selected guide will become active in the Camera and Drawing views.
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Chapter 5: Drawing
NOTE
If guides are disabled, clicking on a guide in the guides list will enable them.
1. Click on the tab for the Camera or Drawing view to set the focus on that view.
2. Press the Up Arrow or Down Arrow key to select the previous or next guide in the list.
NOTE
Using the Up Arrow or Down Arrow to select a guide will only work if guides are already
enabled.
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Harmony 20 Advanced User Guide
NOTE
It is not required to give a unique name to each guide in the guides list.
3. In the Rename Guide: field, type in a new name for the selected guide.
4. Click on OK.
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Chapter 5: Drawing
2. In the text field, type in the new name for the guide.
3. Press Enter/Return.
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Harmony 20 Advanced User Guide
After a guide is added, it is configured with a preset position and angle for its horizon line, a preset position for
its vanishing points, a preset size and, if applicable, preset Bezier curves. In many cases, you have to make
adjustments to your guide so that you can use it to draw backgrounds and objects from the right point of view.
Different guides can be customized in different ways. This sections provides steps on how to customize each
type of guide.
NOTES
l You can view a guide and make changes to it directly in the Camera or Drawing view when the
Brush, Pencil, Stroke or Line tool is selected.
l When you make a change to a guide, you can undo that change with the Undo command.
l Changes made to guides are saved to your scene.
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Chapter 5: Drawing
NOTE
To add a Ruler guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the Ruler guide that you wish to make adjustments to.
l To reposition the guide without rotating it, click and drag on its offset handle .
TIP
You can press and hold the Shift key to only move the guide horizontally or
vertically relative to the camera angle.
l To rotate the guide, click and drag on one of its rotation handles . It will rotate around the
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Harmony 20 Advanced User Guide
TIPS
l You can press and hold the Shift key to make the angle of the ruler snap to
the nearest multiple of 15°.
l You can press and hold the Alt key to make the guide rotate around its centre.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
5. Once you are done making adjustments to the guide, you can click on the Lock Guides button in
the Guides view so as to avoid accidentally modifying your guide while drawing.
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Chapter 5: Drawing
NOTE
To add a Square Grid guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the Square Grid guide that you wish to make adjustments to.
TIP
To see the parallel and perpendicular reference lines, click on the Show Reference
Lines option button in the Guides view.
l To reposition the guide without rotating it, click and drag on its offset handle .
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Harmony 20 Advanced User Guide
TIPS
l When the mouse is positioned over the horizon line, the mouse cursor will
change to to indicate that you are about to rotate the guide.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
5. Once you are done making adjustments to the guide, you can click on the Lock Guides button in
the Guides view so as to avoid accidentally modifying your guide while drawing.
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Chapter 5: Drawing
These specific angles are commonly used in video games and computer generated graphics, as lines in these
angles do not require antialiasing to be properly rendered in pixels. The angle of all three of these axes can be
adjusted independently as needed. For example:
l You can achieve "true" isometric perspective, where the angle between each axis is equal, by setting the
angle of the x-axis to -150° and the angle of the z-axis to -30°.
l You can achieve cabinet-type oblique projection by setting the angle of the x-axis to -180°.
l You can achieve military-type oblique projection by setting the angle of the x-axis to -135° and the
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Harmony 20 Advanced User Guide
NOTE
To add a Isometric Perspective guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the Isometric Perspective guide that you wish to make adjustments to.
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Chapter 5: Drawing
TIP
To display the reference lines for the guide, click on the Show Reference Lines option
button on in the Guides view.
l To adjust the angle of one of the axes, click and drag on the rotation handle for that axis.
TIPS
l The angle of the axis you are adjusting will appear in the top-left corner of the
Camera or Drawing view as you adjust it.
l You can hold the Shift key while rotating one of the axes to make it snap to
the nearest angle that is a multiple of 5°. The x-axis and z-axis will also snap
to 26.565° and 153.435°, which are their default angles.
l To adjust the angle of both horizontal axes, press and hold the Alt key, then click and drag
on the rotation handle of either the x-axis or the z-axis.
TIP
This will set the angle of both the x-axis and the z-axis to the same value,
making your guide symmetrical.
l To rotate the entire guide, press and hold the Alt key, then click and drag on the rotation
handle of the y-axis.
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NOTE
To add a 1-Point Perspective guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 1-Point Perspective guide that you wish to make adjustments to.
l To reposition the guide without rotating it, click and drag on its vanishing point .
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Chapter 5: Drawing
TIPS
l When the mouse is positioned over the horizon line, the mouse cursor will
change to to indicate that you are about to rotate the guide.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
5. Once you are done making adjustments to the guide, you can click on the Lock Guides button in
the Guides view so as to avoid accidentally modifying your guide while drawing.
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NOTE
To add a 2-Points Perspective guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 2-Points Perspective guide that you wish to make adjustments to.
NOTE
The vanishing points for this guide are far outside of the camera field by default. You
may need to zoom out in order to be able to see them.
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Chapter 5: Drawing
l To move the horizon line along with the two vanishing points that are on it, click and drag on
the horizon line.
l To rotate the horizon line, click and drag on one of the two vanishing points and move it up
or down. This will rotate the horizon line around the opposite vanishing point.
TIPS
l You can press and hold the Shift key to make the angle of the horizon line
snap to the nearest multiple of 15°.
l You can press and hold the Alt key to make the guide rotate around the
centre of its horizon line.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
l To reposition one of the vanishing points on the horizon line, click and drag on that vanishing
point and move it left or right.
TIP
You can press and hold the Alt key to make both points move simultaneously, so
that they are both at the same distance from the centre of the horizon line.
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The height and angle of the horizon line, the position of its two vanishing points as well as the position of the
upper vanishing point can be adjusted as needed.
NOTE
To add a 3-Points Perspective (Bird's-Eye View) guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 3-Points Perspective (Bird's-Eye View) guide that you wish to make
adjustments to.
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Chapter 5: Drawing
NOTE
The horizon line and vanishing points for this guide are far outside of the camera field by
default. You may need to zoom out in order to be able to see them.
l To move the horizon line along with the two vanishing points that are on it, click and drag on
the horizon line.
l To rotate the horizon line, click and drag on one of the two vanishing points on the horizon
line and move it up or down. This will rotate the horizon line around the opposite vanishing
point.
TIPS
l You can press and hold the Shift key to make the angle of the horizon line
snap to the nearest multiple of 15°.
l You can press and hold the Alt key to make the guide rotate around the
centre of its horizon line.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
l To reposition one of the vanishing points on the horizon line, click and drag on that vanishing
point and move it left or right.
TIP
You can press and hold the Alt key to make both points move simultaneously, so
that they are both at the same distance from the centre of the horizon line.
l To reposition the bottom vanishing point, click and drag on that vanishing point .
TIPS
l You can press and hold the Alt key to position the point on the axis that is
perpendicular to the horizon line and in the middle of its two vanishing
points.
l You can press and hold the Shift key to make the point only move horizontally
or vertically relative to the camera angle.
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Harmony 20 Advanced User Guide
The height and angle of the horizon line, the position of its two vanishing points as well as the position of the
lower vanishing point can be adjusted as needed.
NOTE
To add a 3-Points Perspective (Worm's-Eye View) guide to your scene, see Adding Drawing
Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 3-Points Perspective (Worm's-Eye View) guide that you wish to
make adjustments to.
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Chapter 5: Drawing
NOTE
The horizon line and vanishing points for this guide are far outside of the camera field by
default. You may need to zoom out in order to be able to see them.
l To move the horizon line along with the two vanishing points that are on it, click and drag on
the horizon line.
l To rotate the horizon line, click and drag on one of the two vanishing points on the horizon
line and move it up or down. This will rotate the horizon line around the opposite vanishing
point.
TIPS
l You can press and hold the Shift key to make the angle of the horizon line
snap to the nearest multiple of 15°.
l You can press and hold the Alt key to make the guide rotate around the
centre of its horizon line.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
l To reposition one of the vanishing points on the horizon line, click and drag on that vanishing
point and move it left or right.
TIP
You can press and hold the Alt key to make both points move simultaneously, so
that they are both at the same distance from the centre of the horizon line.
l To reposition the top vanishing point, click and drag on that vanishing point .
TIPS
l You can press and hold the Alt key to position the point on the axis that is
perpendicular to the horizon line and in the middle of its two vanishing
points.
l You can press and hold the Shift key to make the point only move horizontally
or vertically relative to the camera angle.
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Harmony 20 Advanced User Guide
The position and size of the guide, the height and angle of the horizon line, the distance of the outer vanishing
points from the central vanishing point as well as the shape of the curves can be adjusted as needed.
NOTE
To add a 3-Points Perspective (Horizontal Pan) guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 3-Point Perspective (Horizontal Pan) guide that you wish to make
adjustments to.
4. In the Guides view, make sure the Show Reference Lines option button is toggled on. This will
allow you to see how the adjustments you make to your guide affect its curves.
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Chapter 5: Drawing
l To reposition the guide, click and drag on its central vanishing point .
TIPS
l When the mouse is positioned over the horizon line, the mouse cursor will
change to to indicate that you are about to rotate the guide.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
l To adjust the distance between the left and right vanishing points, click and drag on either
one of these points .
NOTES
l The vanishing point at the other end will also move so as to keep both points
at the same distance from the central vanishing point.
l This will stretch or squash the guide horizontally and make its curves wider or
narrower.
l To scale up the guide, press and hold Shift, then click and drag on either the left or right
vanishing points .
NOTE
If you previously adjusted the position of outer vanishing points relative to the
central vanishing point, doing this will reset their position.
l To skew the curves of the guide, click and drag on one of the green dots in the top-right
corner of the guide.
NOTE
These dots act as the Bezier handles of the outermost top-right curve, and affect
all the curves of the guide.
6. Once you are done making adjustments to the guide, you can click on the Lock Guides button in
the Guides view so as to avoid accidentally modifying your guide while drawing.
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Harmony 20 Advanced User Guide
The position and size of the guide, the height and angle of the horizon line, the distance of the outer vanishing
points from the horizon line as well as the shape the curves can be adjusted as needed.
NOTE
To add a 3-Points Perspective (Vertical Pan) guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 3-Point Perspective (Vertical Pan) guide that you wish to make
adjustments to.
4. In the Guides view, make sure the Show Reference Lines option button is toggled on. This will
allow you to see how the adjustments you make to your guide affect its curves.
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Chapter 5: Drawing
l To reposition the guide, click and drag on its central vanishing point .
TIPS
l When the mouse is positioned over the horizon line, the mouse cursor will
change to to indicate that you are about to rotate the guide.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
l To adjust the distance between the top and bottom vanishing points, click and drag on
either one of these points .
NOTES
l The vanishing point at the other end will also move so as to keep both points
at the same distance from the central vanishing point.
l This will stretch or squash the guide vertically and make its curves wider or
narrower.
l To scale up the guide, press and hold Shift, then click and drag on either the top or bottom
vanishing points .
NOTE
If you previously adjusted the position of outer vanishing points relative to the
central vanishing point, doing this will reset their position.
l To skew the curves of the guide, click and drag on one of the red dots in the bottom-right
corner of the guide.
NOTE
These dots act as the Bezier handles of the outermost bottom-right curve, and
affect all the curves of the guide.
6. Once you are done making adjustments to the guide, you can click on the Lock Guides button in
the Guides view so as to avoid accidentally modifying your guide while drawing.
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Harmony 20 Advanced User Guide
The size and position of the guide, the height and angle of the horizon line, the distance between the
vanishing points as well as the shape of the curves can be adjusted as needed.
NOTE
To add a 4-Points Continuous Perspective guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 4-Point Continuous Perspective guide that you wish to make
adjustments to.
4. In the Guides view, make sure the Show Reference Lines option button is toggled on. This will
allow you to see how the adjustments you make to your guide affect its curves.
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Chapter 5: Drawing
l To reposition the guide, click and drag on its central vanishing point .
TIPS
l When the mouse is positioned over the horizon line, the mouse cursor will
change to to indicate that you are about to rotate the guide.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
l To adjust the distance between the vanishing points, click and drag on one of the two points
located left and right of the central vanishing point.
NOTES
l All of the vanishing points on the horizon line will move so that they are at
the same distance from each other.
l This will stretch or squash the guide horizontally and make its curves wider or
narrower.
l To scale up the guide, press and hold Shift, then click and drag on one of the two points
located left and right of the central vanishing point.
NOTE
If you previously adjusted the position of outer vanishing points relative to the
central vanishing point, doing this will reset their position.
l To skew the curves of the guide, click and drag on one of the green dots in the top-right
corner of the central part of the guide.
NOTE
These dots act as the Bezier handles of the outermost top-right curve, and affect
all the curves of the guide.
6. Once you are done making adjustments to the guide, you can click on the Lock Guides button in
the Guides view so as to avoid accidentally modifying your guide while drawing.
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Harmony 20 Advanced User Guide
The position and size of the guide, the height and angle of the horizon line, the position of the two vanishing
points on the horizon line, the distance of the top and bottom vanishing points from the horizon line as well as
the shape of the curves can be adjusted as needed.
NOTE
To add a 4-Points Perspective (Vertical Pan) guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 4-Point Perspective (Vertical Pan) guide that you wish to make
adjustments to.
4. In the Guides view, make sure the Show Reference Lines option button is toggled on. This will
allow you to see how the adjustments you make to your guide affect its curves.
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Chapter 5: Drawing
NOTE
The vanishing points for this guide are far outside of the camera field by default. You
may need to zoom out in order to be able to see them.
l To reposition the guide, click and drag on its central vanishing point .
TIPS
l When the mouse is positioned over the horizon line, the mouse cursor will
change to to indicate that you are about to rotate the guide.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
l To adjust the distance between either one of the left and right vanishing points and the
central vanishing point, click and drag on one of these points .
TIP
You can press and hold the Alt key while dragging one of the outer vanishing
points to make both vanishing points move and keep both points at the same
distance from the central vanishing point.
l To adjust the distance between the top and bottom vanishing points, click and drag on
either one of these points .
NOTES
l The vanishing point at the other end will also move so as to keep both points
at the same distance from the central vanishing point.
l This will stretch or squash the guide and make its curves wider or narrower.
l To scale up the guide, press and hold Shift, then click and drag on one of the four outer
vanishing points .
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Harmony 20 Advanced User Guide
NOTE
If you previously adjusted the position of outer vanishing points relative to the
central vanishing point, doing this will reset their position.
l To skew the curves of the guide, click and drag on one of the red dots in the bottom-right
corner of the guide.
NOTE
These dots act as the Bezier handles of the outermost bottom-right curve, and
affect all the curves of the guide.
6. Once you are done making adjustments to the guide, you can click on the Lock Guides button in
the Guides view so as to avoid accidentally modifying your guide while drawing.
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Chapter 5: Drawing
The position, angle and size of the guide can be adjusted as needed.
NOTE
To add a 5-Points Perspective (Fisheye) guide to your scene, see Adding Drawing Guides.
1. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
2. In the Guides view, make sure that the Enable Guides option button is toggled on.
3. In the guides list, select the 5-Point Perspective (Fisheye) guide that you wish to make
adjustments to.
4. In the Guides view, make sure the Show Reference Lines option button is toggled on. This will
allow you to see how the adjustments you make to your guide affect its curves.
l To reposition the guide, click and drag on its central vanishing point .
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Harmony 20 Advanced User Guide
TIPS
l When the mouse is positioned over the horizon line, the mouse cursor will
change to to indicate that you are about to rotate the guide.
l When rotating a guide, its angle displays in the top-left corner of the Camera
or Drawing view.
l To scale up the guide, click and drag on one of the four outer vanishing points .
6. Once you are done making adjustments to the guide, you can click on the Lock Guides button in
the Guides view so as to avoid accidentally modifying your guide while drawing.
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Chapter 5: Drawing
When using a drawing tool with a guide, you are also able to edit the guide's horizon line, vanishing points and
other parameters by manipulating them in the Camera or Drawing view. Hence, it is possible to make changes
to your guide by accident when drawing too close to one of its visual elements. Once you are done making
adjustments to a guide, it is recommended to lock guides to be able to draw freely without having to worry
about making accidental changes to your guides.
NOTES
l The Lock Guide option prevents editing all guides, not just the selected one.
l When adding a new guide, the Lock Guide option is automatically toggled off to allow the
new guide to be edited immediately.
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Harmony 20 Advanced User Guide
When guides are enabled and a guide is selected, you can use this guide to assist you in drawing with precision
or perspective. The guide will display dotted lines going through your mouse cursor as you move it inside the
drawing space. Each of these lines represents one of the axes of the selected guide.
When you start drawing a stroke, your drawing tool will automatically lock against the axis that most closely
matches the angle of your stroke, forcing you to draw a straight line along that axis, as if you were using a ruler
or a set square.
NOTES
l Guides can only be used with the Brush, Pencil, Stroke or Line tool.
l If the Align with Guide option in the Guides view is toggled off, your mouse cursor will not
lock against the axes in your guide.
1. In the Timeline or Xsheet view, select a drawing, or select an empty cell and create a new drawing
by doing one of the following:
l Right-click on the cell and select Drawing > Create Empty Drawing.
2. In the Tools toolbar, select either the Brush, Pencil, Stroke or Line tool.
NOTE
Drawing guides are only visible in the Camera or Drawing view when one of these tools
is selected.
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Chapter 5: Drawing
4. To avoid editing your guide by accident while drawing, make sure the Lock Guides option is
toggled on—see Locking Guides to Prevent Editing Them on page 593.
5. If you want your drawing strokes to be locked against the axes of your guide, make sure the
Align with Guide option of the Guides view if toggled on. Otherwise, toggle it off to be able to draw
freely and only use the guides as references—see Drawing Freehand Perspective with Drawing
Guides on page 598.
6. Move the mouse cursor around the drawing space. Observe that guide lines are going through your
mouse cursor, one for each of the axes of the drawing guide.
7. Start drawing a stroke roughly at the same angle as one of the axes.
If the Align with Guide option is enabled, the drawing stroke aligns to the axis that is the closest
to its angle, as if you were drawing against a ruler.
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Harmony 20 Advanced User Guide
TIPS
l You can also manually select which axis to lock onto—see Locking Drawing Strokes to a
Specific Axis.
l Whether you're drawing or not, you can lock the position and angle of the guide lines by
pressing and holding the Alt key. The guide lines will stop following the mouse cursor,
allowing you to keep them at a specific angle and position. This can be used to draw over
the same line several times over so as to adjust its length and thickness.
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Chapter 5: Drawing
When using a drawing guide with the Align with Guide option enabled, your drawing tool will
automatically lock against one of the axes of your guide. Which axis it locks onto is the one that is the closest to
the angle of your stroke as you start drawing.
If you want, you can manually select which axis to lock your drawing tool against, so as to avoid accidentally
locking against the wrong axis.
1. Set the focus to the Camera or Drawing view, for example, by clicking on the view's tab.
2. Press the Left Arrow or Right Arrow key repeatedly to cycle through your guide's axes. The
selected axis will be displayed in bold across your mouse cursor.
All your drawing strokes will lock onto the selected axis.
1. Press the Left Arrow or Right Arrow key repeatedly to cycle through your guide's axes, until none of
them are displayed in bold across your mouse cursor.
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If you want, you can disable this behaviour by turning off the Align with Guide option, and only use your
drawing guide as a visual reference. This can be useful if you want to draw with less rigid drawing style.
l The guide will still be visible, but will only serve as a visual aid.
l While drawing, the dotted line representing the axis you are drawing along will lock into place instead
of following your mouse cursor, so that you can follow it as you draw.
1. In the Guides view, click on the Align with Guide button to toggle it off
2. Start drawing.
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Chapter 5: Drawing
By default, a guide will only display its horizon line and its vanishing points, as well as dotted lines going
through your mouse cursor to represent its axes.
To help you lay out objects in your drawing, you can also enable reference lines. Reference lines are semi-
transparent lines displaying all over your drawing space, representing your guide's axes at different angles or
distances.
When using reference lines, you can decide the amount of lines that display in your drawing space. If you have
too many reference lines, they will be very close to each other and your drawing space might feel cluttered, but
if you have too few, you might not always have a reference line close enough to the stroke you wish to draw to
help serve as a reference.
1. In the Guides view, click on the Show Reference Lines button to toggle it on.
The reference lines appear as a semi-transparent overlay all over your drawing space.
2. In the Guides view, click and drag on the Number of Lines slider to adjust the amount of reference
lines displayed in your drawing space.
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l The axis lines displaying across your mouse cursor only span on a short distance from your mouse cursor.
l When drawing a stroke, all axis lines disappear until you finish drawing the stroke. By default, only the
axis you are drawing on disappears.
l The actual axes used to lock your drawing tool still extend across the entire drawing space. This is
strictly a visual option.
1. In the Guides view, toggle the Full Cursor Display button off.
The guide axes now only span over a short distance from your mouse cursor.
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1. In the Guides view, click on the Enable Guide with Eraser button to toggle it on.
The Eraser tool will now work with the currently selected guide, just like the Brush,
Pencil, Stroke and Line tools.
2. Start erasing.
NOTE
When this option is enabled, it is also possible to make adjustments to your guide while the
Eraser too is selected.
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Once you are done working with guides, you can disable them. When drawing guides are disabled, they are
not displayed in your drawing space and do not affect the behaviour of your drawing tools.
l Press Shift + G.
NOTES
l Guides are automatically enabled when you add a new guide or when you select a guide in
the guides list.
l The guide that was selected when you disabled guides will be selected again when you re-
enable guides.
l Drawing guides only work with the Brush, Pencil, Stroke and Line tools tools.
If any other tool is selected, drawing guides will behave as if they are disabled.
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1. In the Guides view, select one or multiple guides from the list.
TIPS
l You can select multiple guides by holding the Ctrl (Windows/Linux) or ⌘ (macOS)
key and clicking on each guide you want to select.
l You can select a series of guide by holding the Shift key, clicking on the first guide
you want to select, then clicking on the last guide you want to select. Every guide in-
between will also be selected.
2. Drag and drop the selected guides to their desired position in the list.
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1. In the Guides view, select one or multiple guides from the list.
TIPS
l You can select multiple guides by holding the Ctrl (Windows/Linux) or ⌘ (macOS)
key and clicking on each guide you want to select.
l You can select a series of guide by holding the Shift key, clicking on the first guide
you want to select, then clicking on the last guide you want to select. Every guide in-
between will also be selected.
l In the Guides view, click on the Menu button and select Cut.
The selected guides are deleted from the list and stored in the clipboard.
3. In the top menu, select File > Open and open a different Harmony scene.
4. In the Guides view, click on the guides list to set the focus on it. If the guides list already contains
guides, select the guide that will act as an insertion point.
l In the Guides view, click on the Menu button and select Paste.
Drawing Guides that were cut from the previous guides list are pasted in the current guides list.
NOTE
If you want to use the Cut, Copy and Paste keyboard shortcuts on guides, make sure the focus
is on the Guides view.
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You can copy drawing guides from your guides list and paste them into the guides list of another scene.
1. In the Guides view, select one or multiple guides from the list.
TIPS
l You can select multiple guides by holding the Ctrl (Windows/Linux) or ⌘ (macOS)
key and clicking on each guide you want to select.
l You can select a series of guide by holding the Shift key, clicking on the first guide
you want to select, then clicking on the last guide you want to select. Every guide in-
between will also be selected.
l In the Guides view, click on the Menu button and select Copy.
3. In the top menu, select File > Open and open a different Harmony scene.
4. In the Guides view, click on the guides list to set the focus on it. If the guides list already contains
guide, select a guide that will act as an insertion point.
l In the Guides view, click on the Menu button and select Paste.
Drawing Guides that were copied from the previous guides list are pasted in the current guides list.
NOTE
If you want to use the Cut, Copy and Paste keyboard shortcuts on guides, make sure the focus
is on the Guides view.
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1. In the Guides view, select one or multiple guides from the list.
TIPS
l You can select multiple guides by holding the Ctrl (Windows/Linux) or ⌘ (macOS)
key and clicking on each guide you want to select.
l You can select a series of guide by holding the Shift key, clicking on the first guide
you want to select, then clicking on the last guide you want to select. Every guide in-
between will also be selected.
2. In the Guides view, click on the Menu button and select Export Selected Guides.
3. In the Export Guides dialog box that appears, choose a destination folder, type in the name of the
file you want to export, then click on Save.
The selected guides are exported to the destination file. A confirmation dialog box displays the
amount of guides that were exported.
2. In the Guides view, click on the Menu button and select Import Guides.
3. In the Import Guides dialog box that appears, browse to the folder in which you exported your
guides, select the file in which you exported your guides and click on Open.
The guides that were stored in the file are inserted at the bottom of the guides list. A confirmation
dialog box displays the amount of guides that were imported.
NOTE
When importing a list of guides, duplicate guides are filtered out to avoid cluttering the list. The
confirmation dialog box will specify if duplicates were detected and filtered out.
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1. In the Guides view, select one or multiple guides from the list.
TIPS
l You can select multiple guides by holding the Ctrl (Windows/Linux) or ⌘ (macOS)
key and clicking on each guide you want to select.
l You can select a series of guide by holding the Shift key, clicking on the first guide
you want to select, then clicking on the last guide you want to select. Every guide in-
between will also be selected.
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The Optimize command reduces the number of layers, such as overlapping brush strokes, in the selected
drawing objects. Drawing objects will only be flattened and optimized if the selected objects do not change the
appearance of the final image when they are merged.
For example, if you have selected a number of partially transparent objects, which you layered to create an
additive colour effect, the selected transparent drawing objects will not be merged. This is because merging
the transparent drawing objects will cause them to lose the effect of the layered transparent colours.
You could also want to add invisible contour strokes so that if you unpaint lines, the vector container remains to
be repainted later.
The Crop Brush Textures option is used to crop an unnecessarily large texture bitmap that lies unseen beneath
the vector contour of a textured line. This often occurs when you cut and paste textured lines from one drawing
into another. If you cut a portion from a textured line and paste it into a different drawing, Harmony pastes the
entire unseen texture bitmap from the source drawing into the new one, even if you only took a small portion of
the source drawing. Using the Crop Brush Texture command will crop away extraneous texture that does not
touch the vector area. If there are many textured lines in your scene, this will greatly reduce the file size.
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In the example shown above, a textured line is cut from a drawing and pasted into a new drawing. At first, it
appears as if only a cropped section of the underlying texture bitmap was cut and pasted as well. However,
using the Contour Editor tool to expand the vector envelope of the textured line, it is revealed that more
texture bitmap exists beyond the cropped boundary. If you use the Crop Brush Texture command, the bitmap
texture is cropped to the boundaries of the textured line’s vector contour (as seen in the fourth image where
the vector envelope has been pulled out to reveal empty space).
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Flattening Drawings
T-ANIMPA-002-006
The Flatten operation is used to merge drawing objects and brush strokes into a single layer. If you draw new
lines to fix a drawing or line with many brush strokes, it can be useful to flatten them all into a single shape. By
default, lines are drawn one on top of each other. If you intend to repaint the lines or modify their shape, it will
be easier if they are flattened.
2. In the Camera or Drawing view, select the drawing strokes you want to flatten.
3. Select Drawing > Optimize > Flatten or press Alt + Shift + F. You can also press the Flatten
button in the Tool Properties view.
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Smoothing Drawings
The Smooth operation is used to reduce the number of contour points on a brush stroke and center points on a
pencil line. It also smooths out the shape.
2. In the Camera or Drawing view, select the drawing strokes you want to smooth out.
3. Select Drawing > Optimize > Smooth or press Alt + Shift + S. You can also press the Smooth
button in the Tool Properties view.
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This command is useful when inking and painting and using the Apply to All Drawings in Layer option.
2. In the Camera or Drawing view, use the Select tool to select the drawing objects you want to create
contour strokes for.
3. From the top menu, select Drawing> Optimize > Create Contour Strokes.
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2. In the Camera or Drawing view, use the Select tool to select the drawing objects you want to
remove contour strokes for.
3. From the top menu, select Drawing> Optimize > Remove Contour Strokes.
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NOTE
This will only remove invisible lines that are adjacent to visible artwork. Invisible lines that are not
connected to any visible shape or line will not be removed.
2. In the Camera or Drawing view, use the Select tool to select the artwork from which you want to
remove extra strokes.
l In the top menu, select Drawing > Optimize > Remove Extra Strokes.
l In the Camera or Drawing view, open the View Menu and select Drawing > Optimize >
Remove Extra Strokes.
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Optimizing Drawings
You can use the Optimize feature to flatten your drawing strokes without changing the aspect of your
drawings. This mainly means that transparencies will not be flattened.
2. In the Camera or Drawing view, select the drawing strokes you want to optimize.
l From the top menu, select Drawing > Optimize > Optimize.
l From the Camera or Drawing view menu, select Drawing > Optimize > Optimize.
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1. In the Timeline or Xsheet view, select the drawing whose texture you want to crop.
l From the top menu, select Drawing > Optimize > Crop Brush Textures.
l From the Camera View or Drawing View menu, select Drawing > Optimize > Crop
Brush Textures.
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2. In the Camera or Drawing view, use the Select tool to select the drawing objects whose texture
resolution you wan to reduce.
3. From the top menu, select Drawing > Optimize > Reduce Drawing Texture Resolution.
l From the Camera or Drawing view menu, select Drawing > Optimize > Reduce
Drawing Texture Resolution.
4. In the dialog box, drag the slider toward the left to reduce the texture resolution.
5. Enable the Apply to All Drawings option if you want the modification to be applied to all the
drawings in your layer.
6. Click OK.
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Harmony lets you convert pencil lines to brush strokes, brush strokes to pencil lines, and invisible strokes
(strokes) to pencil lines.
You can also break text objects apart—see Breaking Text Into Letters or Vector Shapes on page 515.
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2. In the Camera or Drawing view, select the strokes you want to convert.
l From the top menu, select Drawing > Convert > Brush Strokes to Pencil Lines or
press ^.
l Right-click on the selection, select Convert >Brush Strokes to Pencil Lines or press ^
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2. In the Camera or Drawing view, select the strokes you want to convert.
l From the top menu, select Drawing > Convert > Pencil Lines to Brush Strokes .
l Right-click on the selection, select Convert > Pencil Lines to Brush Strokes.
l In the Tool Properties view, press the Pencil Lines to Brush Strokes button.
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2. In the Camera or Drawing view, select the strokes you want to convert.
l Select Drawing > Convert > Strokes to Pencil Lines or press Shift + F12
(Windows/Linux only).
l Right-click on the selection, select Convert > Strokes to Pencil Lines or press Shift +
F12 (Windows/Linux only)
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With Harmony, you have the choice to use vector or bitmap drawing tools. Vector drawing tools allow you to
make drawings that can be scaled without losing quality, to easily tweak and fine tune your drawings and to
use the whole suite of drawing tools available in Harmony, whereas bitmap drawing tools allow you to lay on
brush strokes to make more traditional-looking artwork, and to tweak your drawing by the pixel rather than by
their strokes and contours.
When drawing, whether you can use vector or bitmap drawing tools is determined by whether the art layer
you are drawing on is a vector or a bitmap layer. By default, each drawing layer has two art layers: Line Art and
Colour Art, and each of these art layers can be a vector or a bitmap layer. This can be useful if, for example, you
wish your line art to be done using bitmap drawing tools, and then to paint your drawings using vector
drawing tools, or vice versa.
NOTE
Optionally, drawing layers can have two extra art layers, the Overlay Art layer, which appears over
the other art layers, and the Underlay Art layers, which appears underneath. For more information,
see Enabling Overlay and Underlay Art Layers on page 865.
Using bitmap layers may be preferable if you find that vector drawings are too limiting for the desired art style,
or if your vector drawings are so complex that they affect software performance. However, bitmap layers have
the following limitations which you should carefully consider before using them:
l In vector drawings, each stroke is a separate drawing object by default, and each of these drawing
objects, as well as each of their points, curves and outlines, can be manipulated independently. It is not
possible to do that with bitmap layers, as they are always a single drawing object. They can be drawn,
filled or erased over, and manipulated as a whole, but its individual elements cannot be manipulated
independently.
l By default, bitmap layers are created at the same pixel density as your scene's camera when it is in its
default position. This means that your artwork will lose picture quality if you zoom in on it or scale it up. If
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you need bitmap drawings to be scaled up or zoomed on, you must set your bitmap artwork's pixel
density higher before you start drawing.
l Bitmap drawings may require more storage space than vector drawings. Note that this depends a lot on
the amount of space in your drawing that is covered by artwork. Harmony does not store bitmap data
for empty areas of your drawings.
When drawing on a bitmap layer, the following tools are unavailable, as they exploit the vector drawing
capabilities of Harmony:
l Pencil
l Contour Editor
l Pencil Editor
l Smooth Editor
l Perspective
l Envelope
l Ink
l Stroke
l Close Gap
l Polyline
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By default, new scenes created in Harmony will have a single vector layer. You can choose whether a drawing
layer will be a vector or a bitmap layer at its creation. Therefore, if you want to use a bitmap layer, you can
simply create one.
Each drawing layer in your scene has two sub-layers, referred to as Line Art and Colour Art, each which can be
either Vector or Bitmap. When creating a new layer, you can choose whether each of these art layers will be
vector or bitmap art layers.
By default, drawing layers have two art layers: Line Art and Colour Art. If your Support Overlay and
Underlay Arts preference is enabled, your drawing layers will have four art layers: Overlay Art, Line
Art, Colour Art and Underlay Art. For more information, see Enabling Overlay and Underlay Art
Layers on page 865.
2. If you want a fully bitmap layer, select Bitmap for all the art layers. If you want parts of your drawing
to use bitmap drawing tools and other parts of your drawings to use vector drawing tools, set the
corresponding art layers to Bitmap or Vector, depending on your needs.
3. Click OK.
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By default, bitmap layers created in Harmony have a pixel density of 100%. At this density, when your scene is
not zoomed in and your artwork is not scaled up, each pixel in your artwork corresponds to one pixel in the
rendered image. Scaling it up or zooming in will require Harmony to render several pixels using the same
bitmap pixel, making the artwork lose quality.
Hence, before you start drawing on your bitmap layer, it is important to consider if you will need to zoom onto
or scale up your artwork, and set the pixel density accordingly. For example, if you intend to scale your bitmap
artwork up to 300%, or if you intend to zoom in from 12 fields to 4 fields, you should make sure your bitmap
artwork's pixel density is of at least 300% before you start drawing.
The pixel density of a bitmap layer affects the amount of pixels it contains, but not its apparent size in the
scene. For example, if your scene resolution is set to 1920 x 1080 and your bitmap artwork's pixel density is
300%, its resolution will be 5760 x 3240. However, it will be scaled down to 1920 x 1080, and the extra pixels
will be used to preserve the image quality if the artwork is zoomed on or scaled up.
Bitmap layers are also limited by a canvas. By default, this canvas is set to be 200% of the scene's width and
height. This means that your artwork can bleed outside any edge of the camera frame by 50% of its size. If you
need your bitmap artwork to have a larger canvas, it is possible to change its canvas size. This can be useful for
example if you want to create a panning background in a bitmap layer. If you want a background to pan
horizontally over three times the width of the camera frame, you would need to set its canvas width to at least
300%, but it is recommended to make your canvas bigger than what you plan to use so as to avoid accidentally
including the edges of your artwork in the picture.
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You can specify the pixel density and canvas size at the scene level or at the drawing level:
l Setting the pixel density and canvas size at the scene level will make it newly created bitmap drawings
have the specified settings, but it will not change the pixel density and canvas size of existing bitmap
drawings.
l Setting the pixel density and canvas size at the drawing level will allow you to change the pixel density
and canvas size of existing drawings in a bitmap layer, but will not affect the pixel density and canvas
size of drawings created afterward.
NOTE
If you are using textured brushes on a vector drawing layer, you must set the pixel density for
vector drawing brush textures instead—see Setting the Textured Brush Resolution on page 343.
How to set the canvas size and pixel density of bitmap layers for a scene
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1. In the Default Canvas Size & Pixel Density for Bitmap Drawings section, do the following:
a. In the Width and Height fields, enter the percentage of your scene's resolution that you want
the canvas of your bitmap layer to occupy. By default, both values will be set to 200%, which
means the width and height of your bitmap canvas will be twice the width and height of your
scene's resolution. When the camera is in its default position, this leaves extra space around
the camera frame to draw on your bitmap layer.
b. In the Pixel Density field, enter the desired percentage of pixel density. If you intend to scale
or zoom in on your artwork, make sure your pixel density is set to be at least the factor by
which your artwork will scaled or zoomed on. For example, if you intend to scale your artwork
by 300%, you need to set the pixel density to at least 300%. If you intend to zoom in on your
artwork from 12 fields to 6 fields, you need to set the pixel density to at least 200%. If you
intend to do both, you need to set the pixel density to at least 600%, as the camera zoom
and scaling factor will have a multiplying effect on the apparent scaling of your artwork.
2. Click OK.
From now on, new bitmap drawings created in your scene will have the selected canvas size and
pixel density.
Since changing the bitmap resolution settings for your scene will only affect newly created bitmap drawings,
you may also want to change the bitmap resolution settings for existing bitmap drawings. This is possible.
However, if your bitmap layer already contains artwork, it will be resampled.
This is not necessarily a problem if you want to lower your bitmap layer's pixel density, which you might want
to do to save on disk space and help Harmony's performance. However, if you want to increase your bitmap
layer's pixel density, Harmony will have to generate extra pixels for your bitmap drawing, which will cause the
image to lose quality. Hence, it is important to calculate and set the proper pixel density for your bitmap
drawings before you start drawing.
How to change the canvas size and pixel density of existing bitmap drawings
1. In the Timeline or Camera view, select the bitmap drawing for which you want to change the canvas
size or pixel density.
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2. From the top menu, select Drawing > Change Bitmap Drawing Resolution.
3. In the Width and Height fields, enter the percentage of your scene's resolution that you want the
canvas of your bitmap layer to occupy. By default, both values will be set to 200%, which means the
width and height of your bitmap canvas will be twice the width and height of your scene's
resolution. When the camera is in its default position, this leaves extra space around the camera
frame to draw on your bitmap layer.
4. In the Pixel Density field, enter the desired percentage of pixel density. If you intend to scale or
zoom in on your artwork, make sure your pixel density is set to be at least the factor by which your
artwork will scaled or zoomed on. For example, if you intend to scale your artwork by 300%, you
need to set the pixel density to at least 300%. If you intend to zoom in on your artwork from 12
fields to 6 fields, you need to set the pixel density to at least 200%. If you intend to do both, you
need to set the pixel density to at least 600%, as the camera zoom and scaling factor will have a
multiplying effect on the apparent scaling of your artwork.
5. Enable the Resample Bitmap option if you want your drawings to preserve their apparent size in
the scene.
6. If you want the specified settings to be applied to all of the drawing's art layers, i.e., Line Art, Colour
Art and, if enabled, Overlay Art and Underlay Art, check the Apply to All Art Layers option.
Otherwise, only the currently active art layer will be affected.
7. If you want the specified settings to be applied to all drawings in the active layer, check the Apply
to All Drawings option. Otherwise, only the current drawing will be affected.
8. Click OK.
The selected drawing's canvas size and pixel density is set to the specified settings.
NOTE
This does not change the default canvas size and pixel density for the scene. New drawings
will still be created with the scene's default canvas size and pixel density.
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Because bitmap layers are not linked to your colour palettes, this adds extra flexibility when painting on a
bitmap layer. Although you are still able to use the colour swatches from your colour palette, you can also pick
any other colour and paint right away with it, without having to create a colour swatch for it in your palette.
Hence, when a bitmap layer is selected, the Colour view lists your palettes and their swatches, but it also
features an extra panel, Bitmap Colour, which allows you to create a colour on the go.
NOTE
The Bitmap Colour panel only allows you to create solid or semi-transparent colours. If you wish to
use a gradient or bitmap texture in a bitmap drawing, you must still create a colour swatch for it in
one of your scene's palettes.
By default, the bitmap colour sliders allow you to pick a colour by choosing its Hue, Saturation and Value. These
sliders are referred to as the HSV Sliders. If you prefer, you can also pick your bitmap colour by choosing its Red,
Green and Blue values, by switching to the RGB sliders .
l Right click on the Bitmap Colour panel and select either HSV Sliders or RGB Sliders.
l Open the Colour View menu and select Colour > Bitmap Colour Sliders > HSV
Sliders or RGB Sliders.
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When using the Paint tool to fill a zone in a bitmap layer with a gradient or texture, a temporary vector object
in the shape of the fill is created, and contains the fill. This allows you to use the Edit Gradient/Texture tool on
this vector shape to tweak your gradient or texture so that it has the intended position, angle and scale. Then,
the next modification you make to your bitmap layer—be it with a drawing tool, or by pasting artwork—will
cause the gradient/texture to merge with your artwork, making it no longer possible to tweak it with the Edit
Gradient/Texture tool from that point on. Hence, it is important to make sure your gradients or textures look
exactly as you intend them to before continuing to work on your drawing.
NOTE
Certain tools, such as the Text or Cutter tool, will not cause your gradient/texture to merge with
your artwork.
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Since bitmap artwork is stored as colour information for each pixel, scaling your artwork requires Harmony to
resample it. This means that if you scale up your artwork, it is liable to lose picture quality. Furthermore, since
Toon Boom bitmaps are embedded in a rectangular canvas, you cannot select a part of your bitmap with the
Select tool to transform it. With Toon Boom bitmaps, the Select tool is only able to select the entire canvas. If
you want to transform a part of your bitmap drawing, you must use the Cutter tool to cut out the part you wish
to manipulate.
However, artwork that you manipulate is not immediately resampled. This is to make sure you can manipulate
your artwork in multiple steps before it is merged into your artwork again, allowing to preserve as much of its
quality as possible. While manipulating your artwork, it temporarily becomes an object that is separate from
your bitmap canvas. Then, it is merged back into your canvas and resampled to match its pixel density when
you perform your next drawing operation on it.
In the following example, a circle is scaled down. Then, when zooming in on it, it appears to have preserved all
its precision. Right after drawing a short stroke on the drawing, it is sampled down to match the layer's pixel
density:
Likewise, if bitmap artwork is scaled up, it will be resampled after a drawing operation is performed on it. In this
example, the artwork is scaled up and looks pixelated. Once a stroke is drawn on it, Harmony resamples it, and
creates the missing pixels so that it does not look pixelated:
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If you convert a vector layer to a bitmap layer, the artwork will not be immediately converted, but it will be
automatically flattened and rasterized into a single bitmap image if you make any modifications to your artwork
using drawing tools.
If you convert a bitmap layer into a vector layer, the existing bitmap artwork will become a single drawing
object, which you will be able to manipulate with the select tool or cutter tool, but which you won't be able to
draw over, erase or repaint. However, you can convert it to a vector rectangle with its artwork as its texture
using the Convert Drawings to Match Layer Type command. It will still not be possible to edit the actual
artwork, but you will be able to draw or erase over it, as well as tweak the contour of its canvas.
If you want to actually vectorize a bitmap layer's artwork into vector outlines, see Vectorizing Bitmap Artwork.
4. In the Art Layers section, select the whether the art mode should be Vector or Bitmap for each art
layer.
By default, drawing layers have two art layers: Line Art and Colour Art. If your Support Overlay and
Underlay Arts preference is enabled, your drawing layers will have four art layers: Overlay Art, Line
Art, Colour Art and Underlay Art. For more information, see Enabling Overlay and Underlay Art
Layers on page 865.
5. In the Timeline view, right-click on the layer and select Convert Drawings to Match Layer Type.
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A message box appears informing you of how many drawings were converted.
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NOTE
To do this, your bitmap drawing you should be line art only, and it should be in your drawing layer's
line art layer.
1. In the Timeline view, create a new vector drawing layer, and make sure it is listed right below your
bitmap drawing layer. If it is not, drag and drop the vector drawing layer below the bitmap drawing
layer to reorder it.
2. On the right side of the Timeline view, select all the bitmap drawings you vectorize, along with the
frames in the vector layer which should serve as a destination for the vectorized images.
3. Right-click on the selected frames, then select Drawings > Vectorize Line Art in Selected Drawing.
4. In the Vectorization section, select a vectorization preset. Among the default presets, you can select
Black and White if you wish to make crisp, vector only outlines, or Grey if you wish to preserve your
line art's texture. You can customize your own preset using the Add or Edit buttons.
5. Click OK.
Your bitmap drawing layer's line art is vectorized and inserted into your vector drawing layer.
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6. Click on the Enable/Disable Layer icon next to your bitmap drawing layer to hide your bitmap
line art and see your vectorized line art.
NOTE
For this functionality to work, your selection must absolutely have frames from a bitmap
drawing layer on top, and frames from a vector drawing layer in the bottom, and nothing else.
Otherwise, an error message indicating how to use this feature will appear.
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How to adjust the art mode settings in the Preferences dialog box
1. From the top menu, select Edit > Preferences ( Windows/Linux ) or Harmony Advanced >
Preferences ( macOS ).
By default, drawing layers have two art layers: Line Art and Colour Art. If your Support Overlay and
Underlay Arts preference is enabled, your drawing layers will have four art layers: Overlay Art, Line
Art, Colour Art and Underlay Art. For more information, see Enabling Overlay and Underlay Art
Layers on page 865.
3. In the Layer Drawing Options section, set the art layers to the desired art mode. Once this option is
enabled, all new layers will follow these settings. It will not affect any existing layers.
4. Click OK.
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Toon Boom Harmony Advanced has some very powerful painting features to add colour to your drawings.
Whereas some other software only allow users to work with one colour swatch at a time, painting in Harmony
is done by using palettes containing multiple colour swatches that can be saved and reused as needed.
In the Colour view, you choose a different colour swatch for each colour you want to paint in your drawing. You
can add as many swatches as you want. You can also rename them and modify existing ones.
When you modify the colour of an existing swatch, it automatically updates all the zones painted with this
swatch throughout the entire scene. The colour swatch has a unique ID number that associates it with the
painted zones. This way, you can change the look of your character at any time without having to repaint it!
Another advantage of this system is that you can create complete palettes for different lighting situations. For
instance, in addition to the regular palette for a character, you could have one for that character in the rain
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using colours that are duller and less vibrant than the dry daytime colours, or yet another for using in a night
scene. Using palettes linked to your character in this way allows you to instantly change its colouring to suit the
mood and atmosphere of the scene without having to repaint each element.
It is also possible to use colour swatches from palettes in bitmap drawings, although changing the colours in the
palettes will not automatically update colours used in bitmap layers. Likewise, it is possible to create drawing
layers with bitmap line art and vector colour art, all with the same palettes —see About Art Layers on page 861
and Creating Colour Art from Line Art on page 867.
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You can use several different types of colour swatches, including solid colour, gradient colour and bitmap
texture swatches.
In Harmony Server, these palette files can be stored in a different location on the server. They can be stored in
the Environment, Job, Scene, or Element folder and linked to any palette list. This means that if the original
palette file is modified, it will update in every drawing element the palette is linked to.
In Harmony Server, to avoid accidentally modifying the palette, the palette files can be locked. If a palette must
be modified, you must get the rights to modify them before doing so.
In Toon Boom Harmony Advanced, when you add a swatch, it is created using the colour of the currently
selected swatch from your palette. However, you can set a default colour to be used every time you create a
new colour in your colour palette. This is useful for creating different shades of the same basic colour.
The default colour is also the colour used when you choose to vectorize images you're scanning into your scene,
however you add the Default colour swatch to your palette in a different way, so it's unique. It has a unique ID
number that makes it easily recognizable from all the other colours in your colour palettes. Being able to change
this colour allows you to change the basic colour of all scanned drawings. This can be useful on more than just
an aesthetic level as sometimes when you go to NTSC or PAL, pure colours, such as pure black, can create
problems.
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A grey pencil icon appears in the top-right corner of the Palette list.
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You can add as many colour swatches as you want in your palette.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
l Select either Red, Green, Blue, Hue, Saturarion of Value to change the colour wheel's
spectrum, then click on the desired colour in the colour wheel.
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l Enter the hue, saturation, value, red, green and blue values manually into their
corresponding fields. All values range from 0 to 255.
l Click the Dropper button to select any colour on your screen. It can be from the
Harmony interface, your operating system or any other open application.
You can also click Multi Wheel Mode to open the Multiwheel Colour window. This displays all the
picking area styles together and also contains a picking undo list. To return to the regular Colour
Picker window, click Single Wheel Mode.
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4. Click on the Shade Scale swatches to modify the shade of the selected colour.
5. Adjust the transparency with the Alpha slider or type the value directly in the Alpha field.
6. Click the Add button to add the current selected colour to the Colour Storage Library, so you can
quickly access it later.
7. Rename the colour swatch in the Colour Picker window or directly in the colour list by double-
clicking on its name.
By default, when you create a new colour swatch, its colour will be the same as the currently selected colour
swatch, or black if no colour swatch is selected. You can make Harmony create new colour swatches with a
specific default colour instead.
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How to change the default swatch colour for all your colour palettes
1. Select Edit > Preferences (Windows/Linux) or Harmony Advanced > Preferences (macOS).
3. In the New Colour Pots section, select the Create New Colour Pots Using the Default Colour
option. You can also click the colour swatch beside the option to change the default colour.
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You can transform any colour swatch into a linear or radial gradient.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
l Click the new colour and from the Colour View menu, select Colours > New.
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l To change one of the colours of your gradient, select a key colour from the gradient slider,
then pick its colour in the colour picker.
l To add a key colours to your gradient, click anywhere on the colour slider, between the
existing key colour.
l To move a key colour's position in the gradient, use the mouse to drag it left or right.
NOTE
To learn how to reposition the gradient zones in your drawings, see About the Edit Gradient
and Texture Tool on page 744.
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You can add bitmap texture colour swatches to your palette. This allows you to fill zones in your artwork with
custom patterns and textures.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
1. From the Colour menu, select Colours > New Texture or click the New Texture button.
2. Browse for a PSD or TGA bitmap file created with a third party software and click Open.
You can also replace a texture once it is painted. If you decide to make the character’s shirt wool
instead of plaid, just update the texture file in the swatch and the entire project updates. Any
transformation previously applied to the texture’s position in your drawings will be kept.
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NOTE
To learn how to reposition the textured zones in your drawings, see About the Edit Gradient
and Texture Tool on page 744.
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l Paste as New Colours: This create a new colour swatch with the same colour value, but with a different
colour ID as the original swatch.
l Paste as Clones: This creates a new colour swatch with the same colour value and the same colour ID as
the original swatch.
l Paste Colour Values: This replaces the colour values in the selected colour swatch with the colour values
from the copied swatch.
Pasting a colour as a clone is useful if you’ve created a clone of a palette, then added a new swatch in the
original palette, and need to add a swatch with the same colour ID in the clone palette.
NOTE
A palette cannot have two swatches with the same colour ID. Hence, you can only paste colours as
clones in a different palette than the ones the colours were copied from.
If, for any reason, you need to obtain the colour ID of your colour swatches, whether to make a reference table of
them, or to compare the colour IDs of two swatches, you can copy the colour ID of a colour swatch to the
clipboard. You cannot paste a colour ID anywhere on a colour swatch, but you can paste it in a text editor or a
spreadsheet application for your own purposes.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
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2. In the Colour View menu, select Colours > Copy or press Ctrl + C (Windows/Linux) or ⌘ + C
(macOS).
3. In the Palette list, select the palette in which you want to paste the colours.
4. From the Colour View menu, select Colours > Paste as New Colours or press Ctrl + V
(Windows/Linux) or ⌘ + V (macOS).
l To paste the colour values of the copied swatch over an existing colour swatch, select
Colours > Paste Colour Values.
1. In the Colour view, select the colour swatch you want to clone.
2. From the Colour View menu, select Colours > Copy or press Ctrl + C (Windows/Linux) or ⌘ + C
(macOS).
3. In the Colour view, select the colour palette you want to paste the clone into or create a new palette.
4. From the Colour View menu, select Colours > Paste as Clone.
1. In the Colour view, select the colour swatch from which you want to copy the ID.
2. From the Colour View menu, select Colours > Copy Colour ID or press Ctrl + C (Windows/Linux) or
⌘ + C (macOS).
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You can delete unnecessary colour swatches from your palette. If painted zones are using this colour, they will
be displayed in red and the system will try to recover them the next time you load the scene.
NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
l Press Del.
If the colour swatch is used in a drawing, the Delete Colour dialog box opens.
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If you delete colour swatches already in use, the zones painted with them turn red so you can easily
identify them.
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NOTE
If you are using Harmony Server, make sure you have the rights to modify the selected palette by
doing one of the following:
l In the Colour view, make sure the Edit Palette Mode toggle button is pressed in.
l In the palette list of the Colour view, right-click on the selected palette and select either Get
Rights to Modify Palette or Get Rights to Modify All Palettes.
l From the Colour view menu , select Palettes > Get Rights to Modify Palette or Get Rights to
Modify All Palettes.
1. In the Colour view, select the texture swatch that contains the bitmap texture you want to replace.
2. From the Colour View menu, select Colours > Edit Texture or double-click on the swatch.
3. Browse for the new PSD or TGA bitmap file created in a third party software.
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Although it is always possible to change colours and textures in existing drawings by updating the swatch in
the palette, there may be situations where you want to replace a colour or texture in your drawings with a
different colour or texture swatch, without updating the existing swatch. For example, you may want to only
replace a colour with a different colour in specific drawings, but not in all the drawings that use the original
colour, or you may want to replace a colour with a colour from a different palette without changing your
palettes.
Using the Recolour Drawing dialog, you can replace all instances of a colour or texture used in your drawings
with a different colour or texture swatch. This will actually change the colours or textures from within the
drawings, without making any changes to your palette. You can perform this operation on the currently
selected drawing, on all drawings in the current layer or in all drawings in your scene.
1. First, make sure one of the palettes in your scene already has a swatch containing the colour or
texture you want to replace the original colour with—see About Colour Swatches on page 639,
About the Edit Gradient and Texture Tool, Adding a Texture Colour Swatch on page 647 and
Adding a Pencil Line Texture on page 380.
2. In the Timeline or Xsheet view, select the drawing or drawing layers you wish to recolour.
NOTE
You can select multiple layers if needed.
NOTE
You can skip this step if you intend to recolour all the drawings in your scene.
3. In the Colour view, click on Show Colour Palettes if you want to replace a colour, gradient or
texture, or on Show Pencil Texture Palettes if you want to replace a pencil texture. You can also
click on Show All Palettes .
4. In the Colour view, select the colour or texture swatch you want to replace by doing one of the
following:
l Select the palette in which the colour or texture swatch is located, then select the swatch you
wish to replace.
l If the drawing in the Camera or Drawing view contains the colour or texture you want to
replace, select the Colour Eyedropper tool in the Tools toolbar, then click on that colour or
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texture in the drawing. The Colour view will automatically select that colour or texture's
palette as well as that colour or texture's swatch.
l Open the Colour view menu , then select Colours > Recolour Drawings.
6. In the Replace Colour In panel, select whether you want to replace the selected colour in the Current
Drawing, in All drawings in the selected layers or in All drawings in the scene.
7. In the palette list in the Replacement Colour panel, select the palette that contains the colour or
texture swatch you want to replace the original colour or texture with.
8. In the swatches list, select the colour or texture swatch you want to replace the original colour or
texture with.
9. Click OK.
A dialog displays showing the progress of the recolour operation. When finished, the original colour
or texture is replaced with the replacement colour or texture in your drawing.
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Protecting Colours
T-ANIMPA-011-006
When you are finished inking one colour, you can lock it so if you ever paint over it accidentally, the work
already done will not be affected. You can also use the Protect Colour feature to block the filling colours if you
painted all of the animation in Line Art and you plan to repaint the lines.
When painting, the Respect Protected Colour option is enabled by default. In the Colour view, you can protect
In the Colour view, you can protect a colour swatch to avoid repainting or unpainting the zones linked to that
swatch. If you using the Paint tool and this option is deselected, you will repaint or unpaint the protected
colours on your drawings until you enable the option again.
l From the Colour view menu, select Colours > Protect Colour.
l In the Paint tool properties, click the Respect Protected Colour button.
l From the top menu, select Drawing> Colour Protection > Respect Colour Protection.
l Press Shift + S.
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l List
l Swatch
You can also display the RGB values and names of your solid colour swatches instead of only the name. This
option is not available when displaying the colours in Swatch mode.
l From the Colour View menu, select Palettes > Display Colour Values.
The solid colour swatches’ RGB values are displayed between the colour swatch and its name. The
gradient colour swatches will be identified as (gradient).
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About Palettes
T-ANIMPA-003-001
In animation, specific colours are used to paint each part of each character. In order to maintain absolute
consistency, a base colour palette should be created for each character, prop and effect in the production. This
is referred to as a master palette.
Master palettes contain a colour swatch for each area to colour. Each swatch stores a colour in precise levels of
red, green, blue and opacity (the latter which is referred to as alpha).
l You cannot accidentally use a colour which is not in the master palette.
l Multiple artists can use the same colour palette and produce the same results.
Harmony uses palettes to hold all the colours needed to paint your elements, allowing complete control and
consistency in the painting process.
A palette is created by assigning a set of colours to each character, prop or effect. You will create a new palette
and add a new colour, known as a colour swatch, for each zone of the character, such as the skin, hair, tongue,
shirt, pants, and so on.
When you modify the colour of an existing swatch, it automatically updates all the zones painted with this
swatch throughout the entire scene. The colour swatch has a unique ID number that associates it with the
painted zones. This way, you can change the look of your character at any time without having to repaint it!
Another advantage of this system is that you can create complete palettes for different lighting situations. For
instance, in addition to the regular palette for a character, you could have one for that character in the rain
using colours that are duller and less vibrant than the dry daytime colours, or yet another for using in a night
scene. Using palettes linked to your character in this way allows you to instantly change its colouring to suit the
mood and atmosphere of the scene without having to repaint each element.
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The Advanced Palette Lists mode unlocks two features that can be very useful, especially for a big production:
l Palette location: While palette files are stored in a scene's palette library directory by default, you can
choose to store palettes in different locations, allowing you to easily share palettes between different
scenes in a Harmony Server database.
l Palette list type: Whereas palettes are usually added to a scene's palette list, making them available to
all the elements in your scene, you can also choose to add palettes to the palette list of individual
elements (layers) in your scene.
When the Advanced Palette Lists mode is enabled, Harmony open a dialog called the Palette Browser
whenever you want to create, import, clone, duplicate or link to a palette, which allows you to decide your
palette's location and palette list type.
To use advanced palette lists, it is important to understand the difference between a palette's location and a
palette list's level. For example, it is possible to add a palette file stored in a scene's palette library folder to an
element's palette list. This can be useful if you wish to have the same palette file used by several specific
elements in your scene, without copying it in the palette library folder of each element that uses it. The reverse
is possible: You can add a palette file stored in an element's palette library folder to a scene's palette list,
making the palette usable for all the elements in the scene, even if it is stored inside a single element's folder.
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l Create palettes inside a scene's environment, job or element palette-library directory, instead of the
scene's palette-library directory. Storing a palette at the environment or job level can be especially
useful if you want to use the same palette in several scenes without creating dependencies between
animation scenes and colour model scenes.
l Create palettes for specific elements instead of the entire scene. You can do this by adding, importing or
linking to a palette in an element's palette list. A palette in an element's palette list can only be used by
that element.
You can set up the Advanced Palette Lists option in the Preferences panel.
l From the top menu, select Edit > Preferences (Windows/Linux) or Harmony
Advanced > Preferences (macOS).
3. In the Advanced Options section, select the Advanced Palette Lists option.
4. Click OK.
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l Scene palette list: This palette list and its palettes are available for and can be used in all of the scene's
elements. Hence, it is the most simple and least restrictive approach, and is the type of palette used by
Harmony when Advanced Palette Lists mode is disabled. It is most recommended to add your palettes
to your scene's palette list if you are doing digital animation, where character models can be made of
many different elements that must use the same palette.
l Element palette list: A palette list associated with a single element in your scene. An element is the
container for the drawings used by a drawing layer. Hence, when an element has a palette list with its
own palettes, only the drawings in that element can use the colours in these palettes, and the palettes
in this element's palette list will only be shown in the Colour view when a drawing from this element is
selected.
Using element palette lists as certain advantages, depending on your type of production:
l In paperless and traditional animation projects, characters are usually drawn on single elements. Hence,
you can use this to associate characters in a scene to their colour palette.
l If a scene requires a lot of palettes, linking those palettes only to elements that need them rather than to
the whole scene can help declutter your palette list.
l When a palette and its clone are in the scene's palette list, Harmony will only use whichever palette is
highest in the list. If you want one element to use the original palette and another element to use the
cloned palette, you can do so by adding the right palette to each element's palette list.
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l Element: The palette-library folder inside an element's folder in the scene. This is the recommended
location if you are adding palettes to the palette lists of individual elements.
l Scene: The palette-library folder inside the scene's folder. This is the default location when creating a
palette in the scene's palette list, and is the location chosen by Harmony when creating a palette with
the Advanced palette Lists preference disabled. This is a suitable location to store the palettes of
characters, props and backgrounds used in a single scene, a small project, or any production that uses
Harmony Stand Alone.
l Job: For Harmony Server, this is the palette-library folder inside the job's folder on the database server.
This is the recommended location if you want to share the same palette between several scenes in the
same job, like for characters, props and backgrounds that are used in across entire episodes or smaller-
scale projects.
l Environment: For Harmony Server, this is the palette-library folder inside the environment's folder on
the database server. This is the recommended location if you want to share the same palette between
several scenes in the same environment, like for characters, props and backgrounds that are used across
an entire series or movie.
It is actually possible, but not recommended, to use palettes that are from a different job or environment. For
example, if you wish to store a colour model's palette in the colour model's scene, you can make animation
scenes that user this character link to the palette in the colour model's scene. However, this means your scene
will depend on the colour model's scene and its palette being available at this location to render its colours. If
the colour model's scene is moved or deleted, or if you export the animation scene and import it in another
database, it will not be able to retrieve the palette. Hence, you would have to export the colour model along
with the animated scene, and import it into the other database. If you were to store the colour model's palette
in its element folder, this would have the same restriction, with the added risk of breaking links to the original
palette if the character model's element is renamed. However, if you are sure that the structure of your
Harmony database will remain static and available at all time and at all steps of your production, then you can
store your palettes in whichever job or environment you see fit.
Another reason why it is better to store shared palettes in a scene's job or environment is because, when you
export a Harmony scene, you can choose to export the palettes in the scene's job or environment palette
libraries along with it. These palettes are then stored with the exported scene and, when importing the scene
back into the database, you can choose to import the job and environment palettes that were exported with it
back into the scene's job and environment.
Even in Harmony Stand Alone, you can store palettes at the job or environment level, even though Harmony
Stand Alone scenes do not have a job or an environment. When you do this, palettes are stored inside a
provisional jobs or environments directory inside the scene directory. If you import your scene to a Harmony
Server database, you can choose to import the files located in that scene's provisional job and environment into
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the scene's job and environment. Hence, when using Harmony Stand Alone, you should only store palettes at
the job or environment level if you intend to import your scene in a database later.
NOTE
In Harmony Server, even if you store palettes in a job or environment, they will not become
immediately accessible to the scenes inside that job or environment. You must still add them to the
scene's palette list, or to the palette list of one of its elements, before you can use the palette.
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Because of the Harmony client-server configuration, all of the data can be shared through all of the scenes in
the database. This also includes the palette files, even if they are stored at the Element, Scene, Job, Drawing or
Environment level. The palette files can be accessed from any scene of any project.
When you export scenes from Harmony to either archive or send them to other users or studios, you can choose
to export it with palettes stored in the scene's own job or environment, but if your scene uses palettes stored in
other jobs, environments, or in any other location, those palettes will not be exported. Hence, if you wish to use
the same palette for several scenes, it is recommended to store that palette at the environment or job level to
avoid ever facing a situation where a scene no longer has access to its palette.
For example, in the following chart, if you export Scene 2 from Job 1, the package will carry the palettes from
Scene 2, Job 1 and Environment. It WILL NOT carry the palettes from Element 3 in Scene 1, Scene 1 and Job 2.
If Scene 2 was linked to any of these, the system will create a recovery palette the next time Scene 2 is opened
in another Harmony system.
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If you open a scene and a palette file happens to be missing, it will still appear in the palette list for that scene or
element, with a strike through across its name.
When Harmony attempts to load a drawing that uses colours from a missing palette, or colours that were
removed from their palette, it will display the zones painted with the missing colours in red. Then, it will prompt
you to recover the missing colours into a recovery palette. A recovery palette is based on the colour information
which Harmony stores in each drawing as a backup mechanism. This palette is stored at the scene level, and is
not shared or sourced externally.
Whether you choose to perform colour recovery or not, your artwork will preserve the colour IDs which
Harmony uses to associate brush strokes, pencil lines and filled zones with the colour swatches in your palettes.
Hence, if you recover your original palette, you can just import or link it back to your scene—and remove the
recovery palette, if you have one—and Harmony will automatically associate your artwork with the original
palette again. You will not have to repaint your drawings.
You can backup your palettes by copying them manually using your operating system's shell, or by cloning
them using the Palette Operations d