Ranger 5 ildeniz
CLASS & LEVEL PLAYER NAME
Osswald
Variant Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 14 44 --
+0 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Resistances - Damage Dealt By Total 5d10 SUCCESSES
Saving Throw Modifiers Traps
DEXTERITY FAILURES
Advantage made to
+3 avoid or resist traps DEFENSES HIT DICE DEATH SAVES
17 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 P +5
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
14 +0 Athletics STR Vehicles (Land), Woodcarver's Tools
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Elvish, Halfling
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
-1 +1 Intimidation CHA
-1 Investigation INT
8 P +5 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
P
WISDOM P +5 Perception WIS
+1 Performance CHA === ACTIONS ===
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
P +6 Stealth DEX
CHARISMA P +5 Survival WIS
+1
12
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
15 PASSIVE WISDOM (PERCEPTION)
Longbow +8 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
Shortsword +6 1d6+3 Piercing Martial, Finesse, Light
12 PASSIVE WISDOM (INSIGHT)
Shortsword +6 1d6+3 Piercing Martial, Finesse, Light
9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 1 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Ranger 5 ildeniz
CLASS & LEVEL PLAYER NAME
Osswald
Variant Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === === VARIANT HUMAN RACIAL TRAITS ===
| Archery • PHB
* Hit Points • PHB 90 You gain a +2 bonus to attack rolls you make with * Languages • BR 31
ranged weapons. You can speak, read, and write Common and one
* Proficiencies • PHB 90 extra language.
* Spellcasting • PHB 91
* Favored Enemy • PHB 91 You can cast known ranger spells using WIS as your * Ability Score Increase • BR 31
You have advantage on Survival checks to track your spellcasting modifier (Spell DC 13, Spell Attack +5). Two different ability scores of your choice increase by
favored enemies, as well as on INT checks to recall 1.
information about them. You also learn one language * Ranger Archetype • PHB 92
of your choice that is spoken by your favored enemies, * Skills • BR 31
if they speak one at all. | Beast Master You gain proficiency in one skill of your choice.
| Beasts • PHB * Primeval Awareness • PHB 92 * Feat • BR 31
Beasts are nonhumanoid creatures that are a natural As an action, you can expend one ranger spell slot (1 You gain one feat of your choice.
part of the fantasy ecology. Some of them have minute per level of spell slot) to sense whether any
magical powers, but most are unintelligent and lack aberrations, celestials, dragons, elementals, fey,
any society or language. fiends, or undead are present within 1 mile of you (or === FEATS ===
within up to 6 miles if you are in your favored terrain).
* Natural Explorer • PHB 91 This feature doesn’t reveal the creatures’ location or * Dungeon Delver • PHB 166
You have a favored terrain type. Your proficiency number. You have advantage on Perception and Investigation
bonus is doubled for proficient skills when you make checks made to detect the presence of secret doors
an INT or WIS check related to it. While traveling for | 1 Action and on saving throws made to avoid or resist traps.
an hour or more in your chosen terrain, difficult terrain You have resistance to the damage dealt by traps and
doesn’t slow your group’s travel, your group can’t * Ranger’s Companion • PHB 93 traveling at a fast pace doesn't impose the normal −5
become lost except by magical means, you remain You gain a beast companion that accompanies you on penalty on your passive Wisdom (Perception) score.
alert to danger even when you are engaged in another your adventures and is trained to fight alongside you.
activity, you can move stealthily at a normal pace The beast obeys your commands and takes its turn on * Sharpshooter • PHB 170
(while alone), you find twice as much food while your initiative. On your turn, you can command the Attacking at long range doesn't impose disadvantage
foraging, and while tracking creatures, you learn the beast where to move (no action required by you) or on your ranged weapon attack rolls and your ranged
exact number, sizes, and how long ago they passed take the Attack, Dash, Disengage, or Help action. If weapon attacks ignore half cover and three-quarters
through the area. you don't issue a command, the beast takes the cover. Before you make an attack with a ranged
Dodge action. weapon that you are proficient with, you can choose to
| Forest • PHB take a -5 penalty to the attack roll to add +10 to the
You are particularly familiar with one type of natural * Ability Score Improvement • PHB 92 attack's damage.
environment and are adept at traveling and surviving in
such regions. * Extra Attack • PHB 92
You can attack twice whenever you take the Attack
* Fighting Style • PHB 91 action on your turn.
You adopt a particular style of fighting as your
specialty.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Tinderbox 1 1 lb.
Shortsword 1 2 lb. Torch 10 10 lb.
SP 0 Shortsword 1 2 lb. Waterskin 1 5 lb.
Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.
Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.
Pot, Iron 1 10 lb.
PP 0 Shovel 1 5 lb.
Woodcarver's Tools 1 5 lb.
WEIGHT CARRIED
101.5 lb. Crowbar 1 5 lb.
ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
165 lb. Piton 10 2.5 lb.
PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.
330 lb. Rope, Hempen (50 feet) 1 10 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Osswald
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 4 Slots OOOO
O Beast Bond <C> Ranger -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
O Goodberry Ranger -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
=== 2nd LEVEL === 2 Slots OO
O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
SPELLS
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