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Pathfinder NPC Character List

The document provides descriptions of 12 characters including their appearance, abilities, skills, and weapons/attacks. It includes details like race, gender, height, clothing, voice, stats, languages, and special traits for each character.

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0% found this document useful (0 votes)
80 views9 pages

Pathfinder NPC Character List

The document provides descriptions of 12 characters including their appearance, abilities, skills, and weapons/attacks. It includes details like race, gender, height, clothing, voice, stats, languages, and special traits for each character.

Uploaded by

wownotmyname
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Kasaki Coldshore, Cartographer

Medium Humanoid (Dwarf), Female


Appearance: Long curly black hair, blue eyes, dark skin, 4’10”, stocky
build.
Clothes: Padded armor, pelt jacket
Voice: Abrasive, exasperated
Armor class 10 (Padded Armor)
Hit Points 7 (3d8 - 3)
Speed 25 ft.
STR DEX CON INT WIS CHA
12 9 9 10 11 11
(+1) (-1) (-1) (+0) (+0) (+0)
Saving Throws INT +2, WIS +2
Skills History +2, Survival +2
Tool Proficiencies Brewer’s supplies
Senses Darkvision 60ft., Passive Perception 12
Languages Common, Dwarvish
Proficiency Bonus +2
Dwarven Resilience. This creature has advantage on saving throws
against poison, and this creature has resistance against poison damage.
Stonecunning. Whenever this creature makes an Intelligence (History)
check related to the origin of stonework, they are considered proficient in
the History skill and add double their proficiency bonus to the check,
instead of their normal proficiency bonus.

ACTIONS
Dagger. Melee Weapon Attack:+3 to hit, reach 5 ft., one [Link]
(1d4+1) piercing damage
Milan Donoghan, Wineseller
M Humanoid (Half-Elf), Male
Appearance: Bald, brown eyes, tanned skin, 5’6”, overweight.
Amputated left arm.
Clothes: Dark green coat
Voice: Older, holier than thou
Armor class 10
Hit Points 5 (3d8 + 6)
Speed 30 ft.
STR DEX CON INT WIS CHA

12 11 15 10 13 11
(+1) (+0) (+2) (+0) (+1) (+0)
Saving Throws CON +4, CHA +2
Skills Perception +3, Investigation +2, Persuasion +2, Nature
+2
Senses Darkvision 60ft., Passive Perception 13
Languages Common, Elvish
Proficiency Bonus +2
Fey Ancestry. This creature has advantage on saving throws
against being charmed, and magic can’t put them to sleep.

ACTIONS
Wine Bottle. Melee Weapon Attack:+3 to hit, reach 5 ft., one
[Link] (1d4+1) bludgeoning damage.
Dalkon Van Devries, Messenger
M Humanoid (Tabaxi), Male
Appearance: Black fur, green eyes, 5’9”
Clothes: White linen shirt, brown pants
Voice: younger, unconfident
Hook: They have been given a letter to deliver, but they believe
that the receiver will kill them upon delivery.
Armor class 10
Hit Points 8
Speed 30 ft.
STR DEX CON INT WIS CHA
7 (-2) 10 9 (-1) 8 (-1) 12 4 (-3)
(+0) (+1)
Saving Throws DEX +2, WIS +3
Skills Perception +3, Stealth +2
Senses Darkvision 60ft., Passive Perception 13
Languages Common
Proficiency Bonus +2
Feline Agility. When this creature moves on their turn in
combat, they can double their speed until the end of the turn.
Once they use this trait, they can’t use it again until they move
0 feet on one of their turns.

ACTIONS
Dagger. Melee Weapon Attack:+0 to hit, reach 5 ft., one
[Link] (1d4-2) piercing damage.
Tura Seratolva, Royal Advisor (Spy)
M Humanoid (Changeling), Female
Appearance: Red Hair, grey eyes, 5’9”
Clothes: Blue elegant robes
Voice: younger, important
Hook: They have taken on the identity of an advisor to spy in
Loradim.
Armor class 12 (Leather Armor), CR 1
Hit Points 27
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (0) 15 (+2) 10 (-2) 12 (+1) 14 (+2) 16 (+3)
Saving Throws INT +2, CHA +4
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion
+5, Sleight of Hand +4, Stealth +4
Senses Passive Perception 16
Languages Common, Elvish
Proficiency Bonus +2
Cunning Action. On each of its turns, the spy can use a bonus action to take
the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a
target with a weapon attack and has advantage on the attack roll, or when the
target is within 5 feet of an ally of the spy that isn't incapacitated and the spy
doesn't have disadvantage on the attack roll.

ACTIONS
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
(1d6 + 2) piercing damage.
Bram Shanks, Doctor
M Humanoid (Elf), Male
Appearance: Brown hair w/ beard, light skin, brown eyes, 5’,6”
Clothes: Simple gray clothes
Voice: Older, wise
Armor class 9
Hit Points 4
Speed 30 ft.
STR DEX CON INT WIS CHA
8 (-1) 8 (-1) 10 13 12 10
(+0) (+1) (+1) (+0)
Saving Throws INT +3, DEX +1
Skills Perception +3, Sleight of Hand +1, Medicine +3
Senses Darkvision 60ft., Passive Perception 13
Languages Common, Elvish
Proficiency Bonus +2
Fey Ancestry. This creature has advantage on saving throws against
being charmed, and magic can’t put them to sleep.
Trance. Elves don’t need to sleep. Instead, they meditate deeply,
remaining semiconscious, for 4 hours a day.
Punch. Melee Weapon Attack:+1 to hit, reach 5 ft., one [Link] (1)
bludgeoning damage.
Dungarth Hindergrass, Soldier
M Humanoid (Halfling), Male
Appearance: Black hair, brown skin, blue eyes, 3’3”
Clothes: Simple gray clothes
Voice: young, gruff
Armor class 16 (Chain Mail)
Hit Points 16 CR 1/2
Speed 25 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 11 (0)
Saving Throws CON +3, STR +2
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Proficiency Bonus +2
Lucky. When this creature rolls a 1 on the d20 for an attack roll, ability check,
or saving throw, this creature can reroll the die and must use the new roll.
Brave. This creature has advantage on saving throws against being
frightened.
Halfling Nimbleness. This creature can move through the space of any
creature that is of a size larger than theirs.
Formation Tactics. The soldier has advantage on saving throws against
being charmed, frightened, grappled, or restrained while it is within 5 feet of at
least one ally.

ACTIONS
Multiattack. The soldier makes two melee attacks.
Longsword. Melee Weapon Attack:+3 to hit, reach 5 ft., one [Link]
(1d10+2) slashing
Namen Dunhall, Barkeep
M Humanoid (Owlin), Male
Appearance: Brown feathers, big blue eyes, 3’5”
Clothes: Dark Red Refined Working Robes
Voice: young, chirpy
Armor class 8
Hit Points 4
Speed 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA

9 (-1) 7 (-2) 11 11 11 11
(+0) (+0) (+0) (+0)
Saving Throws CHA +2, DEX +0
Skills Stealth +0, Persuasion +2, Insight +2
Senses Darkvision 120ft., Passive Perception 12
Languages Common
Proficiency Bonus +2

ACTIONS
Pint of Ale. Melee Weapon Attack:+1 to hit, reach 5 ft., one
[Link] (1d4) bludgeoning damage.
Tamond Oakenheart, Innkeeper
M Humanoid (Gnome), Male
Appearance: Short strawberry blonde, Green eyes, 4’
Clothes: Brown vest over white shirt
Voice: grumpy tired
Armor class 9
Hit Points 7
Speed 25 ft.
STR DEX CON INT WIS CHA

12 9 (-1) 9 (-1) 12 9 (-1) 10


(+1) (+1) (+0)
Saving Throws CHA +2, WIS +1
Skills Persuasion +2, Insight +1
Senses Darkvision 60ft., Passive Perception 11
Languages Common, Gnomish
Proficiency Bonus +2
Gnome Cunning. You have advantage on all Intelligence, Wisdom,
and Charisma saving throws against magic.

ACTIONS
Guestbook. Melee Weapon Attack:+3 to hit, reach 5 ft., one
[Link] (1d4+1) bludgeoning damage.
Pharana Wilxes, Blacksmith
M Humanoid (Tabaxi), Female
Appearance: White fur, buff, 6’2”
Clothes: Brown dirty clothes, leather apron
Voice: Cheerful but to the point
Armor class 12
Hit Points 16
Speed 30 ft.
STR DEX CON INT WIS CHA

14 12 14 11 (+0) 12 8 (-1)
(+2) (+1) (+2) (+1)
Saving Throws STR +4, DEX +3
Skills Athletics +4, Sleight of Hand +3
Tools Smith's tools +6
Senses Passive Perception 13
Languages Common
Proficiency Bonus +2

ACTIONS
Blacksmith's Hammer. Melee Weapon Attack:+4 to hit, reach 5 ft.,
one [Link] (1d6+2) bludgeoning damage.

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