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1920s Investigator Skills and Stats Guide

This document provides character details for an investigator from the 1920s era, including their name, occupation, skills, equipment, backstory, and other traits. The character is a graveyardkeeper who possesses skills in medicine, weapons, and occult knowledge and carries basic equipment like a crossbow and shovel.

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calvinkeel
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0% found this document useful (0 votes)
28 views3 pages

1920s Investigator Skills and Stats Guide

This document provides character details for an investigator from the 1920s era, including their name, occupation, skills, equipment, backstory, and other traits. The character is a graveyardkeeper who possesses skills in medicine, weapons, and occult knowledge and carries basic equipment like a crossbow and shovel.

Uploaded by

calvinkeel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Dob Birthplace
Alabama Pronoun
Mr.Dr.Prof.

Residence House Age 35


Graveyardkeeper
Occupation

       

STR 55 27 11 SIZ 35 17 7 Hit Points 7


CHARACTERISTICS

       

CON 35 17 7 Magic Points 9 POW 45 22 9


       

DEX 55 27 11 APP 35 17 7 Luck 40


         

INT 60 30 12 EDU 90 45 18 Sanity 3


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 Medieval Weapons 90 45 18 (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 85 42 17 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 50 25 10 Psychology (10%) 45 22 9
(05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 Chemistry (01%) 50 25 10
Science
Charm (15%) 15 7 3 Latin (01%) 90 45 18
Language (Other)
Climb (20%) 40 20 8
Credit Rating (00%) 35 17 7 used too dead people Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) English (EDU) 90 45 18 Spot Hidden (25%) 47 23 9
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 40 20 8
✔ Dodge (half DEX) 22 11 4 Library Use (20%) 50 25 10 (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 40 20 8
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 30 15 6
Fighting (Brawl) (25%) 25 12 5 ✔ Medicine (01%) 51 25 10
Natural World (10%) 30 15 6
Fighting
Navigate (10%) 10 5 2
Firearms 5 2 1
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0


Crossbow 90 45 18 1D8+2 1 50 1+7 96
  

Shovel 45 22 9 1D8
Dodge 22 11 4
Damage Bonus 0
MY STORY
weird shack, eyeless guy asks me to join him

BACKSTORY
Personal Description Traits
Small Small

Ideology & Beliefs Injuries & Scars


Emotial Scar: Small

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells


vilis, pedicabo ego vos, irrumabo te

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
crossbow large pillow
Spending Level
shovel 2l of formaldehyde in
Cash
1 cob of corn - 1 bite vodka bottles
Assets
water
wood

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char. Sam
Player William Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char. Barry  
Player Alex Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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