1920S ERA INVESTIGATOR
Name
Dob Birthplace
Alabama Pronoun
Mr.Dr.Prof.
Residence House Age 35
Graveyardkeeper
Occupation
STR 55 27 11 SIZ 35 17 7 Hit Points 7
CHARACTERISTICS
CON 35 17 7 Magic Points 9 POW 45 22 9
DEX 55 27 11 APP 35 17 7 Luck 40
INT 60 30 12 EDU 90 45 18 Sanity 3
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 10 5 2
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 Medieval Weapons 90 45 18 (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 85 42 17 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 50 25 10 Psychology (10%) 45 22 9
(05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 Chemistry (01%) 50 25 10
Science
Charm (15%) 15 7 3 Latin (01%) 90 45 18
Language (Other)
Climb (20%) 40 20 8
Credit Rating (00%) 35 17 7 used too dead people Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) English (EDU) 90 45 18 Spot Hidden (25%) 47 23 9
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 40 20 8
✔ Dodge (half DEX) 22 11 4 Library Use (20%) 50 25 10 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 40 20 8
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 30 15 6
Fighting (Brawl) (25%) 25 12 5 ✔ Medicine (01%) 51 25 10
Natural World (10%) 30 15 6
Fighting
Navigate (10%) 10 5 2
Firearms 5 2 1
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 0
Crossbow 90 45 18 1D8+2 1 50 1+7 96
Shovel 45 22 9 1D8
Dodge 22 11 4
Damage Bonus 0
MY STORY
weird shack, eyeless guy asks me to join him
BACKSTORY
Personal Description Traits
Small Small
Ideology & Beliefs Injuries & Scars
Emotial Scar: Small
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
vilis, pedicabo ego vos, irrumabo te
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
crossbow large pillow
Spending Level
shovel 2l of formaldehyde in
Cash
1 cob of corn - 1 bite vodka bottles
Assets
water
wood
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char. Sam
Player William Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char. Barry
Player Alex Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.