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Gaming Sets

Gaming sets allow characters to gamble using dice or cards. Different establishments have different buy-in costs and maximum bets. Games include rolling dice to reach 21 or having the highest total. Proficiency with a gaming set provides advantages like rerolling dice. The house earns a percentage of winning bets. Gambling can profit characters or get them into debt with dangerous guilds.
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0% found this document useful (0 votes)
72 views3 pages

Gaming Sets

Gaming sets allow characters to gamble using dice or cards. Different establishments have different buy-in costs and maximum bets. Games include rolling dice to reach 21 or having the highest total. Proficiency with a gaming set provides advantages like rerolling dice. The house earns a percentage of winning bets. Gambling can profit characters or get them into debt with dangerous guilds.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Gaming Sets

G
aming sets are the quick and easy way of Sleight of Hand
gaining a large fortune, or finding yourself in Some characters, and establishments, are less trustworthy
debt to some scary guilds. Striding up to a than others. If a character wishes to, they can roll a Sleight of
gambling establishment can wind you up with a Hand against the perception of the house. The DC is 5 + 2d10
large bag of coin, some serious trouble with the to determine the Dexterity (Sleight of Hand) check against the
owners, or new friends that are just as poor as House. This allows them to reroll one die. They must repeat
you. the check to reroll more die.
Gaming Sets If the House wishes to cheat, the DM can either roll against
the passive Perception of the party or have the party make a
There are two types of gaming sets: dice or playing cards. By Wisdom (Perception) check against the DC. If the DM rolls
being proficient in one type of set, you are better with the odds against the passive Perception of the party, they make a
at games of chance and each type of game may have special Dexterity (Sleight of Hand) check and add an appropriate
bonuses if you are proficient with the appropriate gaming set. modifier from the chart below. If the DM has the players roll a
Wisdom (Perception) check, the DC is 5 + 2d10.
Gaming and Gambling
House's Proficiency
Not every match of dice or cards will result in gambling your
hard earned gold, sometimes its about camaraderie with your Expertise
Sleight of Hand
Modifier
party or acting as a distraction while the rest of your party
sneaks past the guards. Poor +2
In any case, certain establishments will have caps as to how Average +4
much they are willing to bet per match, just like individuals
will have their own limits. This guide will focus on three Experienced +6
limits: Individual, Gambling Dens and Casinos. Master +8
Individuals will have the lowest limit as it is played
informally and without a house having a large purse, followed
by Gambling Dens and then Casinos. Games of Chance
Gambling Dens and Casinos are always assumed to have There are a wide variety of games for a table to take part in,
proficiency in all Gaming Sets and the DM can use that and each have different rules to go along with them. You can
proficiency in their favor. Individuals may have proficiency if create your own, or use the following games to put at your
the DM chooses to give it to them. When the party is playing favorite gambling dens!
in a Gambling Den or Casino, the DM plays the role of the
House and certain establishments may be willing to cheat.
(See Sleight of Hand below.) First to 21
All participants must first buy-in to the table, and then roll a
Running the Games d10, a d8, and a d6. After all dice have been rolled, going
All games will involve a certain number of dice and all rolls counterclockwise around the table, the House offers to let the
should be rolled secretly from the other players. players buy a single extra d4 to add to their total. After the
buying of dice is completed, going clockwise around the table,
Types of Games the players can increase their bet up to the table maximum
Certain games will require playing cards and others will ending with the House last (who does not increase the bet).
require dice. By having proficiency with one set, you can move The players then reveal their rolls.
the odds into your favor but only for that gaming set. This The goal is to get a total of 21, or be the closest at the table.
proficiency could mean you get to reroll a single dice, see the If a player rolls over a 21, they bust and automatically lose.
hand of the House or something else to help you tip the odds The House is the last to reveal their hand and automatically
in your favor. wins if everyone busts, including themselves.
The House Gaming Set: Cards
The House should reveal their total after all players. This Proficiency: Reroll a single die once
helps the house win in certain games of chance, and ensures Individual Buy-In: 1 gp
that they can make decisions being the most informed at the Gambling Den Buy-In: 4 gp
table. Casino Buy-In: 8 gp
d4 Cost: Half of Buy-In
Individual Maximum Bet: 3 gp
Gambling Den Maximum Bet: 10 gp
Casino Maximum Bet: 15 gp
Winner: Gets pot
House Earns: 5% of pot

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Gaming Sets - By Dump Stat Adventures | Find more content at DumpStatAdventures.com | V-1.01
The Highest Wins Individual Maximum Bet: 3 gp
Gambling Den Maximum Bet: 10 gp
All participants must first buy-in to the table, and then roll Casino Maximum Bet: 15 gp
4d6. After all dice have been rolled, each participant sets a Winner: Their Bet + a number of times equal to the dice that
single d6 they rolled in front of them. The last remaining 3 have their number
d6s are added together by the participant to create their total, House Earns: Lost Bets
but not yet revealed. The House then goes around the table Source: ProfQuirrell on Reddit
counterclockwise allowing the participants to increase their
bet up to the maximum. After all bets have been made,
everyone reveals their total. The hand with the highest total Gambit of Ord
wins the roll.
Each card player rolls 1d8, keeping the die hidden. Each
Gaming Set: Dice player has the chance to raise the bet, call the bet (meet it), or
Proficiency: Reroll a single die once fold. It continues when all bets are equal.
Individual Buy-In: 1 gp Then each player rolls a 1d6, keeping it secret as well. A
Gambling Den Buy-In: 4 gp final chance to raise, call, or fold. Each remaining player rolls
Casino Buy-In: 8 gp 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all
Individual Maximum Bet: 3 gp together.
Gambling Den Maximum Bet: 10 gp Winner takes 80% of the pot (the other 20% goes to the
Casino Maximum Bet: 15 gp casino). Ties split the 80%.
Winner: Gets pot
House Earns: 5% of pot Gaming Set: Cards
Proficiency: Reroll one die once
Individual Minimum Bet: 1 gp
Roulette Gambling Den Minimum Bet: 4 gp
Casino Minimum Bet: 8 gp
All participants offer up a bet, up to the maximum bet, and the Individual Maximum Bet: 3 gp
House then rolls a d20. The participants are able to bet on a Gambling Den Maximum Bet: 10 gp
certain number being rolled, even or odds and also a critical Casino Maximum Bet: 15 gp
result. Each bet provides different odds: a single number bet Winner: 80% of Pot
provides 18 to 1 odds, even/odds bet is 1 to 1, while a critical House Earns: 20% of Pot
is 9 to 1 odds. Source: Matt Mercer
On a win, the participant earns what they bet plus that
number times the odds against them. So if a player wins on a
single number bet, they earn what they bet plus 18 times the Blackjack (Variant to First to 21)
amount. On a loss, the House wins the bet.
Each participant must first buy-in to the table and then roll a
Gaming Set: Dice d6 and a d4 in secret. The House rolls a d6 publicly, but keeps
Proficiency: On a single number bet, you can choose two their d4 secret. Then, going clockwise, the participants can hit
numbers to receive an extra d4 that they can roll and keep secret. After
Individual Minimum Bet: 1 gp all hits are done, the House calls for any last bets, up to the
Gambling Den Minimum Bet: 5 gp maximum, going clockwise again.
Casino Minimum Bet: 10 gp The goal is to hit 10 or be the closest to it. Any who go over
Individual Maximum Bet: 5 gp automatically lose. The House is the last to reveal their cards.
Gambling Den Maximum Bet: 15 gp
Casino Maximum Bet: 20 gp Gaming Set: Cards
Winner: Their Bet + Odds Proficiency: See the House's hand
House Earns: Lost Bets Individual Buy-In: 1 gp
Gambling Den Buy-In: 4 gp
Casino Buy-In: 8 gp
Guess the Number Individual Maximum Bet: 3 gp
Gambling Den Maximum Bet: 10 gp
The participants offer up a bet, up to the maximum bet, and Casino Maximum Bet: 15 gp
they choose a number between 1 and 6. The House then rolls Winner: Gets pot
3d6. If one die matches the player's number, they get their bet House Earns: 5% of pot
back plus an equal amount. If two dice match the player's
number, they get their bet back plus twice the amount. If three
dice match the player's number, they get their bet back plus
three times the amount. House wins if none of the dice match.
Gaming Set: Dice
Proficiency: Reroll one die once
Individual Minimum Bet: 1 gp
Gambling Den Minimum Bet: 4 gp
Casino Minimum Bet: 8 gp

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Gaming Sets - By Dump Stat Adventures | Find more content at DumpStatAdventures.com | V-1.01
Ettin Heads
This simple game is very popular amongst goblinoids,
possibly because it’s the only game they can understand. It’s
also common amongst the lowest ranks in Waterdeep, such as
rogues, ruffians and ragamuffins.
Play begins with everyone placing a coin in the pot. On your
turn throw all four dice. If you throw a single pair (e.g. 4-4-2-6),
the cry is "Bugbears!", and you must put an additional coin in
the pot. If you throw two pairs (e.g. 2-2-4-4) the cry is "Ettin
Heads!", and you take the pot.
Gaming Set: Dice
Proficiency: Reroll one die once
Individual Buy-In: 1 sp
Gambling Den Buy-In: 1 gp
Casino Buy-In: 2 gp
Winner: Gets pot
House Earns: 5% of pot
Source: Patreon, Caleb

Gaming Sets - By Dump Stat Adventures | Find more content at DumpStatAdventures.com | V-1.01

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