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Main Program Development Log

This document records all changes made to a Bleach game. Key updates include adding new game modes like standard competition restrictions and malicious disconnection detection, fixing bugs, and changing features such as the substitute technique and camera zoom defaults. Localization support was also implemented to allow customizing string resources for different languages.

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0% found this document useful (0 votes)
58 views5 pages

Main Program Development Log

This document records all changes made to a Bleach game. Key updates include adding new game modes like standard competition restrictions and malicious disconnection detection, fixing bugs, and changing features such as the substitute technique and camera zoom defaults. Localization support was also implemented to allow customizing string resources for different languages.

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

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All noteworthy changes to this game will be recorded in this file.

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~ V 3.8.2 - 2023.09.30
New:
Added [Standard Competition Restrictions] rule setting. (ver 431) (@Diazynez)
Effect: If the combo includes a quiet step, you will not be able to collect
energy after the quiet step.
As the number of steps increases, the attack power will gradually decrease
by 30%, 60%, and 100%.
[Auxiliary connection detection] function is modified to:
Distinguish whether it is a damaging auxiliary. If so, each time it is
released, the correction parameter will be increased.
Added [Malicious Disconnection Detection] rule. If you do not continue the
combo after causing damage, the character will be protected from falling to the
ground after the freeze time expires. (ver 433) (@Diazynez)
Newly added: When the opponent uses [Yibu], the defensive stiffness of one's
own will be cleared. (ver 443) (@Diazynez)
Added new setting option [Easing Time]. (ver 473)
This option will control whether all codes in the game that use slowdown
time are executed, and can make the slowdown effect of some characters such as
[Kenshin I] take effect.
Added [Unparalleled Mode] function to clear all gold coins. (ver 493)
Added a new setting option [Set initial gas volume and auxiliary availability]
and configure new initial values. (ver 504)
This option will control the initial resource amount of both sides at the
beginning of the game, which is now modified to 100 energy and 0% auxiliary bar.
Added a new instant during defense to optimize the escape feel when releasing
defense. (ver 518)

repair:
Fixed the bug that the voice broadcast sound was not muted after deactivating
the window. (ver 426)
Fixed the abnormal speed bug after transformation. (ver 432) (@Diazynez)
Fixed a bug that caused the camera to be unable to be constrained to the
screen after it was stretched to its maximum range and jumped towards the edge of
the page. (ver 434)
Fixed the BUG of black screen after using [English/US keyboard] (ENG) to open
the game. (ver 441)
Fixed a bug where the display contents of the [About] menu and [Plug-ins] menu
were misaligned on some devices. (ver 446)
Fixed the BUG in the blood volume recovery display of [Substitute]. (ver 448)
Fixed a bug where the initial character frame could no longer be selected when
a character in [More Characters] was selected. (ver 468)
Fixed a bug where the combo numbers were not reset when the character
restarted the game and had combo numbers. (ver 483)
Fixed a bug that caused only the first four digits of the five-digit HP to be
displayed when encountering a BOSS character in the level-breaking mode. Five
digits can now be displayed. (ver 497)
Fixed an issue where the skill's true hit determination would still take
effect after knocking down the opponent. (ver 516)

Change:
Change [Camera Zoom] rule default value to 60% (ver 434) (@Diazynez)
Change the judgment conditions of [Reiatsu Burst/Substitute Technique]. (ver
438) (@Diazynez)
Detailed interpretation:
In the original spirit substitution condition, the defense-breaking skill
cannot be substituted for the entire process after hitting the target, but it can
be substituted for other attacks after the critical hit.
Such a design is unreasonable. Now the judgment logic of the two
situations is interchanged. The defense-breaking technique only breaks the defense
and the attack itself cannot be replaced.
After connecting to non-defence-breaking skills, you can substitute again,
but after the special move hits, you cannot substitute for the whole process.
There is no exchange of strong breaking and throwing skill judgments, and
the whole process is still irreplaceable.
Change the effect of [Substitute]. (ver 444) (@Diazynez)
Removed the invincibility time of [Substitute].
[Substitute Technique] It does not consume stamina and restores the health
value of the last blow received.
[Substitute Technique] Movement position: 200 yards behind → 300 yards
behind
Change [Steel Body Pause] to [Game Settings]. (ver 474)
The red bar display mechanism in the health bar has been changed. Now the red
bar will remain in the landing state after receiving a single knock-up skill. (ver
477)
In the changed map [Inner World], the wall in the lower left corner was too
large and blocked the view, and has been removed. (ver 492)
The problem of small steps in the map [Mist Hidden Village] has been changed.
The small steps have now been removed. (ver 499)

delete:
Delete the [Long Continuous Detection] and [Auxiliary Continuous Detection]
functions (ver 431) (@Diazynez)
Supplement: The function is completely removed and replaced by the gradual
reduction of damage after [Yibu].

~ V 3.8.1.1 - 2023.07.07
New:
Added that after each new round starts, the auxiliaries of both sides are
refreshed. (ver 392)
Some new fonts can be configured according to the language file. (ver 393)
Added the feature that after opening the game, the system's input method is
forcibly disabled and only English mode input is forced. (ver 401)

repair:
Fixed a bug that caused the game to black screen and fail to run when the game
was extracted to the root directory of the disk. (SDK update)
Fixed a bug in [Wushuang Store] character sorting where one character's data
was incorrectly ranked first. (ver 399)
Fixed a bug that caused a black screen when entering the settings interface
due to historical legacy and coincidence. (ver 405)
Fixed the BUG that caused the combo count to be disconnected when switching
characters in the [Musou Battle] mode. (ver 407)
Fixed the bug in multi-language systems that returned null after encountering
an incorrect string, resulting in a null reference. The default value [[N/A]] has
been added. (ver 410)
Change:
Change the [Suggestions & Feedback] module link to display [Latest Issues] by
default. (ver 394)
Change the [Default Archive] and move it into the main panel to prepare for
the single-file version. (ver 402)
Change the WeChat official account that does not display the [STAFF] interface
when the operating system language is not Simplified Chinese. (ver 403)
Change the drag and drop rendering method of Wushuang large map. (ver 416)
Change the [Custom Music] function to [Game Settings]. (ver 423)

delete:

~ V 3.8.1 - 2023.06.27
Tips:
Regarding [Explanation on the problem that sometimes the character selection
interface suddenly fails to select characters with the mouse]:
This problem is caused by taking screenshots using the [shortcut keys] of
the QQ software.
If your shortcut key combination includes [Ctrl/Alt/Shift],
It will be because the screenshot function of QQ is triggered at the same
time when the button is pressed.
As a result, the game keeps getting stuck. For example, if you switch out of
the game after placing a skill, the game will be stuck.
The character will keep repeating the action just now. Try using
[Ctrl/Alt/Shift] at this time.
Press it again to release the stuck state, and the character can resume
responding to the mouse.

New:
Added [Game Settings] and [Game Configuration], press [ESC] to quickly return
to the main interface function. (ver 325)
Newly added [Musou Battle] series of modes, including [Battle against
Computer], [Battle against 2P], [View] and [Musou Practice]. (ver 329)
Added [Multi-language support], non-Chinese systems can customize string
resources to localize the game. (ver 339)
Added: When the window is deactivated, the game will be muted, and when the
window is active, the game will restore the volume. (ver 350)
Added support for introducing other system language files by modifying the
configuration when [Multi-language Configuration] encounters an unsupported local
language. (ver 351)
The conditions for the new AI to use [Reiatsu Burst] have been increased. (ver
360)
Added [Image Distortion] function interface. (ver 364) (@Nagisa)
Added [Unparalleled Mode] Now you can reselect the completed level after 100%
clearing a level. (ver 374)
In the new [Main Interface] menu, after entering the second-level submenu,
press K to return to the upper-level main menu. (ver 385)
Added [Setting Interface] Press K to return to the main menu. (ver 386)

repair:
Fixed some bugs in [Unparalleled Battle] mode. (ver 330)
Fixed a bug that caused the character to get stuck after releasing skills when
encountering [Deidara] and other characters in [Musou Adventure] mode. (ver 335)
Fixed a bug where some fonts were called abnormally on non-Simplified Chinese
operating systems. (ver 353)
Fixed a display bug in the [Main Menu] where the border length was incorrectly
calculated due to the mouse moving around the title. (ver 354)
Fixed the non-display BUG that caused the wrong sound when entering the game
for the first time due to the new [Window Activation/Deactivation] function. (ver
355)
Fixed a bug where the [Sound Volume] option could not control the volume of
the sound material carried by the sub-component inside the character. (ver 361)
Fixed the bug that there was no victory icon after victory in [Musou Battle]
mode. (ver 362)
Fixed a bug where the same character may be selected when the mouse clicks
[Random Character] quickly. (ver 368)
Fixed a BUG that caused some character AI errors. (ver 369)
Fixed the bug that the controller cannot set key mapping. (ver 371)
Fixed the BUG in the [Person Selection Interface] where the controller
conflicts with the keyboard. (ver 372)
Fixed the bug that the combo number would not disappear and be reset in
[Warrior Adventure] mode. (ver 375)
Fixed the BUG in the [Main Interface] where the controller conflicts with the
keyboard. (ver 376)
Fixed a bug where some rendering functions should be reset and recalculated
when the auxiliary is reused multiple times. (ver 380)
Fixed a bug where the buff effects would continue to stack when the same buff
was added multiple times. (ver 381)
Fixed positional bugs where all controllers conflict with the keyboard. (ver
384)
Fixed a bug in [Wushuang Adventure] where after clearing the last wave of
minions or BOSS at the last second, the prompts for success and failure were
displayed at the same time. (ver 389)

Change:
Change [Music Style] to the official version, and there are no major problems
after public testing. (ver 324)
Changed optimization handling of default archiving mechanism. (ver 333)
Change the [Game Configuration/CONFIG] menu to the [Rule Settings/RULE CFG]
menu. (ver 356)
Change the text of the main menu option node to be centered to solve the
problem of incomplete display in other languages. (ver 359)
Change the sorting problem of the plug-in menu. Now plug-ins will be displayed
in order according to the plug-in id. (ver 369)
Change the D3D rendering method to D3D 9 version to increase compatibility and
reduce black screen situations. (ver 387)

delete:
Delete the [Memory Recycling] function. (ver 338)

~ V 3.8.0.3 - 2023.05.31
New:

repair:
Fixed a bug where character material sound effects would not play. (ver 318)
Fixed the issue where the character's volume was incorrectly lowered again
after character transformation. (For example, the volume has been adjusted to 50%,
and after transformation, it is lowered by 50% again, making the character's voice
sound very weak) (ver 318)
Fixed the problem of BGM interruption after pressing K to re-select a player
in the selection interface. (ver 319)
Fixed the [Lingyou] BUG. (Using Reiatsu Burst followed by Yubu will cause the
Reiatsu Burst to become ineffective) (ver 321)

Change:
Changed [Practice Mode AI] to the official version, and there are no major
problems after public testing. (ver 320)

delete:

~ V 3.8.0.2 - 2023.05.26
New:
A new [Escape from Stuck] tool menu is added to alleviate the impact on the
game before the Feitian BUG is completely fixed. (ver 291) (@Diazynez)
Added the [Perfect Ten Cut Assistant] plug-in. (ver 293) (@Diazynez)
Added [red-green color blindness mode] plug-in. (ver 295)
Added [Randomly select whether to include old version characters]
configuration. After this option is disabled, random characters will no longer
randomly produce old version characters. (ver 298)
Added [Reiatsu Burst/Substitute Technique] configuration. After this item is
disabled, both parties cannot use [Reiatsu Burst/Substitute Technique]. (ver 303)
Newly added, now if both parties select the same character, all 2P props will
change color (including independent props and flying objects). (ver 305)
Added special effects of the [DEBUFF] series (speed reduction, attack
reduction, defense reduction). (ver 306)
When a new candidate is added, the selection bar will not disappear after one
party's selection is completed, in case you did not pay attention to the character
chosen by your opponent. (ver 308)
Added [Steel Body Special Effect] configuration. After this item is disabled,
the steel body effect

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