1920S ERA INVESTIGATOR
Name
David Mulder Birthplace
kensington,
Pronoun
London
Age 55
Agency kensington, London
Occupation Residence
Detective
STR 65 32 13 SIZ 80 40 16 Hit Points 27 13
CHARACTERISTICS
CON 55 27 11 POW 75 37 15 Magic Points 15 15
DEX 65 32 13 APP 60 30 12 Luck 45
INT 65 32 13 EDU 80 40 16 Sanity 75 75
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 35 17 7 Firearms 40 20 8 Persuade (10%) 45 22 9
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 50 25 10
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 30 15 6 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 40 20 8 None 1 0 0 None 1 0 0
Credit Rating (00%) 20 10 4 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 80 40 16 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 50 25 10 Stealth (20%) 50 25 10
Dodge (half DEX) 40 20 8 Library Use (20%) 20 10 4 None (10%) 10 5 2
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 30 15 6
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 30 15 6
Fast Talk (05%) 10 5 2 Mech. Repair (10%) 10 5 2 Track (10%) 50 25 10
Fighting (Brawl) (25%) 60 30 12 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 30 15 6 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 65 32 13 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 5
COMBAT
Brawl 60 30 12 1D3 + DB 1 - - - Build 1
Dodge 40 20 8
Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $40.00
Assets
$1000.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.