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Danger Gal Dossier

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Lucas Vilela
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100% found this document useful (1 vote)
7K views178 pages

Danger Gal Dossier

Uploaded by

Lucas Vilela
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
Poa ea eels) + ie Tae CAST AND CREW Writing and Design by J Gray, James Hutt, Anne Morrison, Chris Spivey, David Ackerman, Frances Stewart, Kate Bullock, Linda M Evans, Malize Evans, Melissa Wong, Noura Ibrahim, Paris Arrowsmith, Steve Kenson, Trace Wilson, Tracie Hearne & Tsuneo Tateno Additional Development by Mike Pondsmith Project Management by J Gray & Aron Tarbuck Editing by Carol Darnell, Lou Fryer & Matt Click Business Management by Lisa Pondsmith Art Direction by Winterjaye Cover Illustration by Bad Moon Art Studio Character Design and Illustration by Autumn Haynes, Charles Woods, Elena Lorenzo Serrat, Katie Dillon & Nishita Mohan Interior Illustration by Adrian Marc, Anselm Zielonka, Bad Moon Art Studio, Helio Frazao, Mariah Bryant, Maksym Harahulin, Neil Branquinho & Storn A. Cook Loge Design by Adrian Marc, Autumn Haynes, Elena Lorenzo Serrat, Katie Dillon, J Gray, Maria Tigueros & Paris Arrowsmith Cartography by Loke Battle Mats Layout and Page Design by J Gray Playtesting by Adam Duffy, Adam M, Azalah, Bram Louvenberg, Bryan “Rex Universalis” Parsons, Chris “Latcher” Reardon, Curtis Dunn, David Mager, Ellen Marlor, Glen Banks, JCapp, jennegf, Jeremy Terral, Justin Snodgrass, Kaidyn Kravetz, Kiralsunayoshi, Marco Palmieri, Mel Matulionis, Micah Mohr, Mikaél Ste-Marie, N. Jolly, Neilson Lea, RyRyPlays, Stijn Verhoft, Zachary Armfeld & Zane Johnson Special Thanks to John Kovaleski, Deke Stella & Patrick Mills CD PROJEKT RED aT ere erent as ee eee beiasemcrciae iy oe Tae) & e = = oO ® » THE FACTIONS Propred bythe ont of Danger Gal © NCP Presid BY bth Street. 9 ING Network 54. a The Boros. 15 IGG Pironhos.. 95 =~ Danger Gal Puma Squad ene nen 27 Qe sightseers 99 = TDi Dbe _ bh Toon Monta vs gene 39 lhe reume Team Squad NCA 3 a+ , is Generation Red nn 57 9 Tyger Cows nnn 1a Maslstrom A 131 epsrrok —— - — The memory’s a vivid one. | was working the booth at one of my first conventions as part of he R. Talsorian Games crew when my boss, Mike Pondsmith, shoved a small, sculpted chunk of plastic in my face. “What do you think of this?” he asked me. | took « moment to focus on the small chunk of plastic ~ a gray miniature perfect in scale for placing on a TTRPG grid map - and mumbled something about it looking nice. Mike nodded as if| was confirming his own thoughts, then went on to show the small chunk of plastic to Cody. Ill be honest. At the time, | was so focused on doing a good job and nervous about working with gaming legends that | didn’ think much about the encounter. | should have, though, because miniatures maker Monster Fight Club had created the small chunk of plastic, « fantastic cyberpunk sculpt. From that beginning, the Cyberpunk RED miniature line and, later, the Cyberpunk RED: Combat Zone miniature skirmish game grew. Over the next year, with the ink on a licensing deal dry, Monster Fight Club created and showed us dozens upon dozens of sculpts, some based on our artwork but just as often original creations born from their imagination. And they didn't ust show us the sculpts, either! They shared their packaging, with beautiful digital, full-color “paintovers” of each miniature. Those paintovers brought the miniatures to life, transforming them from small chunks of plastic into people. People with stories. Stories we on the Cyberpunk RED team found ourselves itching to tell. Who were they? Whet \was their Lifepath like? How did they survive on the streets of Night City? Our curiosity sparked the idea for an NPC book containing biographies and stat blocks for each miniature hammered out on Monster Fight Club's forge. A familiar idea, honestly. Afer all, we'd already done it once. IF you're a yberpunk 2020 fan, you'll probably remember Edgerunners Inc, « bock about an in-universe “street mercs for hire" temp firm, complete with biographies and stat blocks for Solos, Techs, Netrunners, and more to plug into your campaign. It was almost exactly what we wanted to do with the characters represented by Monster Fight Club's miniatures, Almost. At R. Talsorian Games, we find inspiration from the past but shape it through a lens formed by the evolution of role- playing games, the world around us, and Cyberpunk as a whole. In-world files on Night City residents made sense but Edgerunners Inc didn't. Danger Gal, though? A private investigation NeoCorp? Yeah. That hit the spot. With Infocomp dead and buried in the Corporate graveyard thanks to the 4th Corporate War, Danger Gal might well be the mos! significant information broker in The Time of the Red. Of course they'd have files on the factions and people ‘of Night City. Information is power, afterall, and what NeoCorp doesn't want power? And, lucky you, we're opening up Danger Gal's archives to sneak you a peek. Enjoy the show and remember, there's no such thing as a good Corp. Even if they're fond of cat ears and anime Want more content for free? Scan the GR Stay Safe on code to visit our website ond download hundreds of pages of free Cyberpunk The Street, RED Dice J Gray Cyberpunk RED line Manager [Want to snag the miniatures forthe NPCs | you'llfind inthis book? Scan the QR code to visit Monster Fight Club's store! BY NEIL BRANQUINHO USING DANGER ey E lo} oft) =n GETMTING-THE/MOSTQUTIOFsTHIS BOOK d GM knows there's no such thing as a generic character, especially in Cyberpunk RED. Night City’s a living, breathing world brimming with people, each living their own life and telling their own story. That's what Danger Gal Dossier is: « collection of Non-Player Characters (NPCs) belonging to different factions in Night City, each with their own histories and lives ~ all from the viewpoint of the analysts at Danger Gal, the Dark Future's premiere private detective and security agency. USING DANGER GAL BDCSSIER — During a Cyberpunk RED campaign, your Crow will meet many people. An entre relationship could play out as a brief transaction across an Oasis counter or spin into an epic story worthy of a Rockerboy’s ballads. You'll form bonds with friends, enemies, family, allies, ‘acquaintances, lovers, rivals, and more. The NPCs you'll encounter will be many things. One thing the NPCs in your campaign should never be, though, are generic, faceless drones without a story of their own, That's the Megacorp way of looking at people, choombs. Not the Cyberpunk way. eee errrrecerreerss Danger Gal Dossier brings o light fifteen factions in Night City. We worked hard to provide a wide selec- tion usable in your games, ranging from Nomad Packs, Boostergangs, and Edgerunning Crews to elite Corp Squads and NCPO's finest Each faction’s entry details its history, resources, goals, and base of operations; in other words, every: thing you need to weave the group into your own story ie Yeoh, they've got Stat Blocks, which means you can throw them into a fight and kill hem. The NPCs in this book, however, are more than just numbers. Each has history, each has goals, and each is ready for a sup- porting role as a Character in your campaign, Players, grab them for your Lifepath. GMs, grab them for your plots or, better yet, save a few for when your Crew goes out partying. Those bars and clubs are Full of people, and you'll ind plenty in this book without needing to make up a single name. The Characters inside each faction are listed in order of power level, from highest to lowest. We pay attention to what the community's saying, and we know, os useful as the Mook stat blocks from the Cyberpunk RED core rulebook are, they can feel bland after a while. What makes a Maelsrom Mook different from a Tyger Claw Mook or an NCPD Mook? How cdo you make a desperate fight against @ Trauma Team squad swooping in to rescue your prey eel different From ‘a shootout agains a rival Edgerunning Crew looking to score the loot you already stole fair and square? Danger Gal Dossier to the rescue! In many of the factions, we spread out the power levels, from Mook to Boss, to provide not just characters but templates for each power level Say your Crew needs to break into an NCPD evi- | dence locker for less than lawful purposes. Sure, they planned the job out, but what about when things go ‘wrong, and the cops show up®. No problem! Head to the NCPD chapter of this book (SEE PAGE 79) and you'll find two cop Mooks ready to go: Cherub and Pitbull. You can use ther stat blocks, either ais or with your chosen modifications, as a basis for the dog pile of Mooks who'll descend upon the Crew if they mess up and sound the alarm. Maybe your Edgerunners will get in and get out without causing a fuss but you'll be ready, justin case. Or you can do it all yourself! Flip to PAGE 149 and youll find guidelines on creating stat blocks for your own NPCs at any power level, ranging from Mooks to Bosses, And if your Crew's filed with combat monsters, use the Hardened variation (SEE PAGE 150) for each level to add extra potency to their opponents eA rresss Last but not least, we know today’s GM is busy, and we want o help you save fime in planning your game. So, check out The Incident (SEE PAGE 153), a fully playable Mission putting your Crew smack dab in a conflict between Danger Gal and... well. your Players might be reading this, so we'll clam up. GMs, read the mmission for yourselves Players, stay away from pages 153 through 166! We promise - you'll have more fun if you don’t spoil the plot for yourselves. SA eee ie —

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