100%(1)100% found this document useful (1 vote) 7K views178 pagesDanger Gal Dossier
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CAST AND CREW
Writing and Design by J Gray, James Hutt, Anne Morrison, Chris Spivey, David Ackerman,
Frances Stewart, Kate Bullock, Linda M Evans, Malize Evans, Melissa Wong, Noura Ibrahim,
Paris Arrowsmith, Steve Kenson, Trace Wilson, Tracie Hearne & Tsuneo Tateno
Additional Development by Mike Pondsmith
Project Management by J Gray & Aron Tarbuck
Editing by Carol Darnell, Lou Fryer & Matt Click
Business Management by Lisa Pondsmith
Art Direction by Winterjaye
Cover Illustration by Bad Moon Art Studio
Character Design and Illustration by Autumn Haynes, Charles Woods, Elena Lorenzo
Serrat, Katie Dillon & Nishita Mohan
Interior Illustration by Adrian Marc, Anselm Zielonka, Bad Moon Art Studio, Helio Frazao,
Mariah Bryant, Maksym Harahulin, Neil Branquinho & Storn A. Cook
Loge Design by Adrian Marc, Autumn Haynes, Elena Lorenzo Serrat, Katie Dillon, J Gray,
Maria Tigueros & Paris Arrowsmith
Cartography by Loke Battle Mats
Layout and Page Design by J Gray
Playtesting by Adam Duffy, Adam M, Azalah, Bram Louvenberg, Bryan “Rex Universalis”
Parsons, Chris “Latcher” Reardon, Curtis Dunn, David Mager, Ellen Marlor, Glen Banks, JCapp,
jennegf, Jeremy Terral, Justin Snodgrass, Kaidyn Kravetz, Kiralsunayoshi, Marco Palmieri, Mel
Matulionis, Micah Mohr, Mikaél Ste-Marie, N. Jolly, Neilson Lea, RyRyPlays, Stijn Verhoft,
Zachary Armfeld & Zane Johnson
Special Thanks to John Kovaleski, Deke Stella & Patrick Mills
CD PROJEKT RED
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The memory’s a vivid one.
| was working the booth at one of my first conventions as part of he R. Talsorian Games crew when my boss, Mike
Pondsmith, shoved a small, sculpted chunk of plastic in my face.
“What do you think of this?” he asked me.
| took « moment to focus on the small chunk of plastic ~ a gray miniature perfect in scale for placing on a TTRPG grid
map - and mumbled something about it looking nice.
Mike nodded as if| was confirming his own thoughts, then went on to show the small chunk of plastic to Cody.
Ill be honest. At the time, | was so focused on doing a good job and nervous about working with gaming legends
that | didn’ think much about the encounter. | should have, though, because miniatures maker Monster Fight Club had
created the small chunk of plastic, « fantastic cyberpunk sculpt. From that beginning, the Cyberpunk RED miniature
line and, later, the Cyberpunk RED: Combat Zone miniature skirmish game grew.
Over the next year, with the ink on a licensing deal dry, Monster Fight Club created and showed us dozens upon
dozens of sculpts, some based on our artwork but just as often original creations born from their imagination. And they
didn't ust show us the sculpts, either! They shared their packaging, with beautiful digital, full-color “paintovers” of each
miniature. Those paintovers brought the miniatures to life, transforming them from small chunks of plastic into people.
People with stories. Stories we on the Cyberpunk RED team found ourselves itching to tell. Who were they? Whet
\was their Lifepath like? How did they survive on the streets of Night City? Our curiosity sparked the idea for an NPC
book containing biographies and stat blocks for each miniature hammered out on Monster Fight Club's forge.
A familiar idea, honestly. Afer all, we'd already done it once. IF you're a yberpunk 2020 fan, you'll probably
remember Edgerunners Inc, « bock about an in-universe “street mercs for hire" temp firm, complete with biographies
and stat blocks for Solos, Techs, Netrunners, and more to plug into your campaign. It was almost exactly what we
wanted to do with the characters represented by Monster Fight Club's miniatures,
Almost.
At R. Talsorian Games, we find inspiration from the past but shape it through a lens formed by the evolution of role-
playing games, the world around us, and Cyberpunk as a whole. In-world files on Night City residents made sense
but Edgerunners Inc didn't. Danger Gal, though? A private investigation NeoCorp? Yeah. That hit the spot. With
Infocomp dead and buried in the Corporate graveyard thanks to the 4th Corporate War, Danger Gal might well be
the mos! significant information broker in The Time of the Red. Of course they'd have files on the factions and people
‘of Night City. Information is power, afterall, and what NeoCorp doesn't want power? And, lucky you, we're opening
up Danger Gal's archives to sneak you a peek.
Enjoy the show and remember, there's no such thing as a good Corp. Even if they're fond of cat ears and anime
Want more content for free? Scan the GR Stay Safe on
code to visit our website ond download
hundreds of pages of free Cyberpunk The Street,
RED Dice J Gray
Cyberpunk RED
line Manager
[Want to snag the miniatures forthe NPCs
| you'llfind inthis book? Scan the QR code
to visit Monster Fight Club's store!BY NEIL BRANQUINHO
USING DANGER ey E lo} oft) =n
GETMTING-THE/MOSTQUTIOFsTHIS BOOK
d GM knows there's no such thing as a generic character, especially in Cyberpunk RED.
Night City’s a living, breathing world brimming with people, each living their own life and telling
their own story. That's what Danger Gal Dossier is: « collection of Non-Player Characters (NPCs)
belonging to different factions in Night City, each with their own histories and lives ~ all from the
viewpoint of the analysts at Danger Gal, the Dark Future's premiere private detective and security
agency.USING DANGER GAL BDCSSIER —
During a Cyberpunk RED campaign, your Crow
will meet many people. An entre relationship could play
out as a brief transaction across an Oasis counter or
spin into an epic story worthy of a Rockerboy’s ballads.
You'll form bonds with friends, enemies, family, allies,
‘acquaintances, lovers, rivals, and more. The NPCs you'll
encounter will be many things. One thing the NPCs in
your campaign should never be, though, are generic,
faceless drones without a story of their own,
That's the Megacorp way of looking at people,
choombs. Not the Cyberpunk way.
eee errrrecerreerss
Danger Gal Dossier brings o light fifteen factions in
Night City. We worked hard to provide a wide selec-
tion usable in your games, ranging from Nomad Packs,
Boostergangs, and Edgerunning Crews to elite Corp
Squads and NCPO's finest
Each faction’s entry details its history, resources,
goals, and base of operations; in other words, every:
thing you need to weave the group into your own story
ie
Yeoh, they've got Stat Blocks, which means you can
throw them into a fight and kill hem. The NPCs in this
book, however, are more than just numbers. Each has
history, each has goals, and each is ready for a sup-
porting role as a Character in your campaign,
Players, grab them for your Lifepath. GMs, grab them
for your plots or, better yet, save a few for when your
Crew goes out partying. Those bars and clubs are Full
of people, and you'll ind plenty in this book without
needing to make up a single name.
The Characters inside each faction are listed in
order of power level, from highest to lowest.
We pay attention to what the community's saying, and
we know, os useful as the Mook stat blocks from the
Cyberpunk RED core rulebook are, they can feel bland
after a while. What makes a Maelsrom Mook different
from a Tyger Claw Mook or an NCPD Mook? How
cdo you make a desperate fight against @ Trauma Team
squad swooping in to rescue your prey eel different From
‘a shootout agains a rival Edgerunning Crew looking to
score the loot you already stole fair and square?
Danger Gal Dossier to the rescue! In many of the
factions, we spread out the power levels, from Mook
to Boss, to provide not just characters but templates for
each power level
Say your Crew needs to break into an NCPD evi- |
dence locker for less than lawful purposes. Sure, they
planned the job out, but what about when things go
‘wrong, and the cops show up®. No problem!
Head to the NCPD chapter of this book (SEE PAGE
79) and you'll find two cop Mooks ready to go:
Cherub and Pitbull. You can use ther stat blocks, either
ais or with your chosen modifications, as a basis for
the dog pile of Mooks who'll descend upon the Crew
if they mess up and sound the alarm. Maybe your
Edgerunners will get in and get out without causing a
fuss but you'll be ready, justin case.
Or you can do it all yourself! Flip to PAGE 149 and
youll find guidelines on creating stat blocks for your own
NPCs at any power level, ranging from Mooks to Bosses,
And if your Crew's filed with combat monsters, use
the Hardened variation (SEE PAGE 150) for each level
to add extra potency to their opponents
eA rresss
Last but not least, we know today’s GM is busy, and
we want o help you save fime in planning your game.
So, check out The Incident (SEE PAGE 153), a fully
playable Mission putting your Crew smack dab in a
conflict between Danger Gal and... well. your Players
might be reading this, so we'll clam up. GMs, read the
mmission for yourselves
Players, stay away from
pages 153 through 166!
We promise - you'll have more
fun if you don’t spoil the plot for
yourselves.
SA eee ie —