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RPG Character Creation Guide

This document provides pre-generated level 1 character sheets for several common character classes in Dungeons & Dragons including Fighter, Cleric, Magic-User, Elf Fighter/Magic-User, Thief, and Hobbit Thief. Each character sheet lists the character's abilities, hit points, armor class, equipment, spells or skills, and other class features to help players quickly generate a first level character to begin adventuring.

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0% found this document useful (0 votes)
215 views1 page

RPG Character Creation Guide

This document provides pre-generated level 1 character sheets for several common character classes in Dungeons & Dragons including Fighter, Cleric, Magic-User, Elf Fighter/Magic-User, Thief, and Hobbit Thief. Each character sheet lists the character's abilities, hit points, armor class, equipment, spells or skills, and other class features to help players quickly generate a first level character to begin adventuring.

Uploaded by

sifoc17553
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

PRE-GENERATED FIRST LEVEL CHARACTERS

Before playing simply mark the characters(s) you are using & pick a name and alignment for each.

Fighter Level 1 AL: Score to Hit Armor Class for Levels 1-3 (d20)
HP Str Int Wis Con Dex Chr XP 9 8 7 6 5 4 3 2 1 0
5 15 10 8 13 14 12 10 11 12 13 14 15 16 17 18 19
Bonuses +1 to hit (melee or missile), +10% XP
Armor Plate & Shield (AC 2) Save vs
Weapons Sword, spear Poison Wand Stone Breath Spell
Equipment Pack, 50’ rope, 12 torches & tinderbox, Fi/Th 12 13 14 15 16
Coins 3 large sacks (300 coin capacity), rations (7 MU 13 14 13 16 15
15 gp days), water skin Cl 11 12 14 16 15

Cleric Level 1 AL: Dwarf Fighter Level 1 AL:


HP Str Int Wis Con Dex Chr XP HP Str Int Wis Con Dex Chr XP
4 12 8 15 13 10 14 6 14 12 13 15 10 8
Bonuses +10% XP Bonuses +1 to hit (melee), +1 HP/level, +5% XP
Armor Chain & Shield (AC 4) Armor Plate (AC 3)
Weapons Mace Weapons Battle-Axe (2-handed), hand axe
Equipment Wooden holy symbol, pack, 1 vial holy Equipment Pack, 12 iron spikes, 3 large sacks (300 coin
Coins water, wolvesbane, 6 torches & tinderbox, Coins capacity), iron rations (7 days), water skin
13 gp rations (7 days), water skin 22 gp

Turn Undead Skelet. Zombie Ghoul Dwarf Infravision, Detect Dungeon Traps 1-2 in 6
(2d6) 7 9 10 Abilities +2 to saves

Magic-User Level 1 AL: Elf Fighter/MU Level 1/1 AL:


HP Str Int Wis Con Dex Chr XP HP Str Int Wis Con Dex Chr XP
3 8 15 13 12 14 10 4 12 14 10 8 13 15
Bonuses +1 to hit (missile) Bonuses +1 to hit (missile)
Armor None (AC 9), +10% XP Armor Chain & Shield (AC 4)
Weapons Dagger Weapons Sword, long bow & 20 arrows
Equipment Small sack (50 coin capacity), rations (7 Equipment Pack, rations (7 days), water skin
Coins days), water skin Coins
0 gp 4 gp

Spells/Day 1 first level Spells/Day 1 first level


Spell Book Detect Magic, Enlargement, Magic Missile, Spell Book Charm Person, Dancing Lights, Light,
Read Magic, Shield, Sleep Protection from Evil, Read Magic
Scroll(s) Detect Magic Elf Abilities Infravision, Detect Secret Doors 1-2 in 6

Thief Level 1 AL: Hobbit Thief Level 1 AL:


HP Str Int Wis Con Dex Chr XP HP Str Int Wis Con Dex Chr XP
3 12 10 8 13 15 14 4 8 13 12 15 14 10
Bonuses +1 to hit (missile), +10% XP Bonuses +2 to hit (missile), +5% XP, +1 HP/level
Armor Leather (AC 7) Armor Halfling-sized leather (AC 7)
Weapons Sword, dagger, Sh. Bow, 20 arrows, 3 silver Weapons Dagger (used as sword), sling & 30 stones
Equipment 10’ pole, pack, thief’s tools, 50’ rope, 12 Equipment Pack, thief’s tools, silver mirror, 6 torches &
Coins iron spikes, lantern, 4 oil flasks, steel mirror, Coins tinderbox, iron rations (7 days), water skin
5 gp rations (7 days), water skin 22 gp +2 to saves, can hide easily outdoors
Thief Skills Remove Traps/Hide in Shadows: 10% Thief Skills Remove Traps: 15%, Hide in Shadows: 20%
(d%) Open Locks: 15%, Climb Surfaces: 87% (d%) Open Locks: 25%, Climb Surfaces: 87%
Pick Pockets/Move Silently: 20% Pick Pockets: 25%, Move Silently: 30%
Hear Noise 1-2 in 6, Backstab +4/×2 dam. Hear Noise 1-3 in 6, Backstab +4/×2 dam.

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