1920S ERA INVESTIGATOR
Name Birthplace Pronoun
Occupation ex swindler Residence Arkham Age
STR 50 25 10 SIZ 50 25 10 Hit Points 13
CHARACTERISTICS
CON 80 40 16 POW 55 27 11 Magic Points 11
DEX 55 27 11 APP 80 40 16 Luck
INT 55 27 11 EDU 65 32 13 Sanity 55 11
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 10 5 2 Firearms 25 12 5 Persuade (10%) 60 30 12
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%)
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 60 30 12
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
(05%) Intimidate (15%) 30 15 6 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%)
Science
Charm (15%) 80 40 16 (01%)
Language (Other)
Climb (20%) 20 10 4
Credit Rating (00%) 20 10 4 Sleight of Hand (10%) 30 15 6
Cthulhu Mythos (00%) 0 ENG (EDU) 65 32 13 Spot Hidden (25%) 50 25 10
Language (Own)
Disguise (05%) 50 25 10 Law (05%) 10 5 2 Stealth (20%) 20 10 4
Dodge (half DEX) 30 15 6 Library Use (20%) 30 15 6 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 30 15 6 Swim (20%) 50 25 10
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 50 25 10 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0
Natural World (10%) 10 5 2
Fighting
Navigate (10%) 10 5 2
Firearms 10 5 2
(Handgun) (20%) 40 20 8 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 0
Dodge 30 15 6
Damage Bonus 0
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.