Rogue 20.
(Thief) Spy
Class & Level Background
Human Chaotic neutral
Race Alignment
Shade
Character Name Experience Points XP Next Level Player’s Name
STRENGTH +6 PROFICIENCY BONUS 10 INITIATIVE
10 ____ Saving Throw
+0 ____ Athletics
18 ARMOR CLASS
170
HIT POINTS MAXIMUM __________
DEXTERITY
20 ● ____
+11 Saving Throw
Studded leather +1
+5
●◆ ____
+14 Acrobatics CURRENT HIT POINTS
●◆ ____
+14 Sleight of Hand
●◆ ____
+14 Stealth e ARMOR, SHIELD, PROTECTIONS
CONSTITUTION
14 ____ Saving Throw
Adv. on Stealth if moving max half of TEMPORARY HIT POINTS
your max speed
+2
HIT DICE MAXIMUM ____________
20d8+40
INTELLIGENCE
16
● ____
+9 Saving Throw
HIT DICE SPENT
+3 ____ Arcana
● ____
+9 History Successes Failed
●◆ ____ Investigation
+12 ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES
____ Nature
____ Religion Weapon Attack Damage/Type Range Weight
+12
WISDOM Rapier +1 1d8+6 5 feet
10
● ____
+6 Saving Throw
+0 ____ Animal Handling Dagger of venom +12 1d4+6 20/60 feet
____ Insight once/day: +2d10 poison damage (Constitution save, DC 15)
____ Medicine
● ____
+6 Perception
____ Survival
CHARISMA
17 ____ Saving Throw
+3 ● ____
+9 Deception
____ Intimidation
____ Performance
____ Persuasion
Proficient | Expertise | e Armor penalty
WEAPONS & AMMUNITIONS
16 PASSIVE WISDOM (PERCEPTION)
■ Stroke of Luck
INSPIRATION
VISION
SPEED
base hour day
30
special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <[Link]> PAGE 1
Armor: Light | Medium | Heavy Character creation date
Shields || Weapons: Simple | Martial Place and date of birth
Thieves tools Deity and Domain
Age Gender
Height Weight
Size Hair
Eyes Skin
Appearance
PROFICIENCIES
Personality traits
Ideals
LANGUAGES
Sneak attack: +10d6 to dam at adv
Cunning Action: Dash, Disengage, Hide, Bonds
Sleight of Hands, Use an Object
Second story work: climbs faster
Uncanny Dodge: can halve damages by Flaws
visible foes
Evasion
Reliable talent Friends and allies
Use Magic Device: can use all magic
equipment designed for any class
Blindsense: knows location of invisible Enemies
creatures
Thieve's reflexes: extra action in the 1st
round of any combat Background/other
Elusive: no attack roll has adv. against u
RACE & CLASS FEATURES
CHARACTER DATA
Alert
FEATS NOTES CHARACTER PORTRAIT
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <[Link]> PAGE 2
Item D B P _____
Platinum piece (pp)
Gold piece (gp)
Electrum piece (ep)
Silver piece (sp)
Copper piece (cp)
1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.
COINS
GEMS AND JEWELERY
Where How much When
Loaned, deposited or received values or goods
VALUABLES
MOUNT
Total Weight
Each size category above Medium x2, Tiny creatures ½
Total weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D – Donned
B – Backpack (max ______ lb.)
Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (n. ____; max ______ lb.)
___ – _________________________ (n. ____; max ______ lb.) Speed –10 ft. Spd. –20ft. | Disadvantage on
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <[Link]> PAGE 3
SPELL SAVE DC
SPELL SLOTS
SORCERY POINTS
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
N° PREPARED
SPELLS USED SLOTS
POINTS USED
SPELLCASTING ABILITY __________
1st LEVEL 2nd LEVEL
3rd LEVEL 4th LEVEL
5th LEVEL 6th LEVEL
7th LEVEL 8th LEVEL
9th LEVEL CANTRIPS
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <[Link]> PAGE 4