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D&D 5E Character Sheet Template

Rogue 20. (Thief) Shade is a level 20 human rogue who specializes as a thief. His abilities include reliable talent, uncanny dodge, evasion, blindsense, and thieve's reflexes. He wields a +1 rapier that deals 1d8+6 damage and a dagger of venom that can deal additional poison damage once per day.

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0% found this document useful (0 votes)
63 views4 pages

D&D 5E Character Sheet Template

Rogue 20. (Thief) Shade is a level 20 human rogue who specializes as a thief. His abilities include reliable talent, uncanny dodge, evasion, blindsense, and thieve's reflexes. He wields a +1 rapier that deals 1d8+6 damage and a dagger of venom that can deal additional poison damage once per day.

Uploaded by

Csilla Béresi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Rogue 20.

(Thief) Spy
Class & Level Background
Human Chaotic neutral
Race Alignment
Shade
Character Name Experience Points XP Next Level Player’s Name

STRENGTH +6 PROFICIENCY BONUS 10 INITIATIVE


10  ____ Saving Throw

+0   ____ Athletics
18 ARMOR CLASS
170
HIT POINTS MAXIMUM __________
DEXTERITY
20 ● ____
 +11 Saving Throw
Studded leather +1

+5 
●◆ ____
+14 Acrobatics CURRENT HIT POINTS


●◆ ____
+14 Sleight of Hand


●◆ ____
+14 Stealth e ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
14  ____ Saving Throw
Adv. on Stealth if moving max half of TEMPORARY HIT POINTS
your max speed
+2
HIT DICE MAXIMUM ____________
20d8+40
INTELLIGENCE
16 
● ____
+9 Saving Throw
HIT DICE SPENT
+3   ____ Arcana
●  ____
 +9 History Successes Failed


●◆ ____ Investigation
+12 ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

  ____ Nature
  ____ Religion Weapon Attack Damage/Type Range Weight
+12
WISDOM Rapier +1 1d8+6 5 feet
10 
● ____
+6 Saving Throw

+0   ____ Animal Handling Dagger of venom +12 1d4+6 20/60 feet


  ____ Insight once/day: +2d10 poison damage (Constitution save, DC 15)
  ____ Medicine
●  ____
 +6 Perception

  ____ Survival
CHARISMA
17  ____ Saving Throw

+3 ●  ____
 +9 Deception

  ____ Intimidation
  ____ Performance
  ____ Persuasion
 Proficient |  Expertise | e Armor penalty
WEAPONS & AMMUNITIONS

16 PASSIVE WISDOM (PERCEPTION)



■ Stroke of Luck 
 
INSPIRATION
 
 
VISION
 
 
SPEED
base hour day  
30  
 
special movement
 Refresh after short/long rest |  Refresh after long rest |  Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <[Link]> PAGE 1
Armor:  Light |  Medium |  Heavy Character creation date
 Shields || Weapons:  Simple |  Martial Place and date of birth
Thieves tools Deity and Domain

Age Gender
Height Weight
Size Hair
Eyes Skin
Appearance
PROFICIENCIES

Personality traits

Ideals
LANGUAGES

Sneak attack: +10d6 to dam at adv


Cunning Action: Dash, Disengage, Hide, Bonds
Sleight of Hands, Use an Object
Second story work: climbs faster
Uncanny Dodge: can halve damages by Flaws
visible foes
Evasion
Reliable talent Friends and allies
Use Magic Device: can use all magic
equipment designed for any class
Blindsense: knows location of invisible Enemies
creatures
Thieve's reflexes: extra action in the 1st
round of any combat Background/other
Elusive: no attack roll has adv. against u

RACE & CLASS FEATURES


CHARACTER DATA

Alert

FEATS NOTES CHARACTER PORTRAIT

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <[Link]> PAGE 2
Item D B P _____
Platinum piece (pp)
Gold piece (gp)
Electrum piece (ep)
Silver piece (sp)
Copper piece (cp)

1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.


COINS

GEMS AND JEWELERY

Where How much When

Loaned, deposited or received values or goods

VALUABLES

MOUNT

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D – Donned

B – Backpack (max ______ lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (n. ____; max ______ lb.)

___ – _________________________ (n. ____; max ______ lb.) Speed –10 ft. Spd. –20ft. | Disadvantage on
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <[Link]> PAGE 3
SPELL SAVE DC
SPELL SLOTS
SORCERY POINTS
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

N° PREPARED
SPELLS USED SLOTS

POINTS USED
SPELLCASTING ABILITY __________

1st LEVEL 2nd LEVEL

3rd LEVEL 4th LEVEL

5th LEVEL 6th LEVEL

7th LEVEL 8th LEVEL

9th LEVEL CANTRIPS

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <[Link]> PAGE 4

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