1920S ERA INVESTIGATOR
Name
John Hunter Birthplace
Dakota do Sul Pronoun Masc
Residence - Age 29
Caçador de Presas Grandes
Occupation
STR 55 27 11 SIZ 50 25 10 Hit Points 11 11
CHARACTERISTICS
CON 60 30 12 POW 65 32 13 Magic Points 13 13
DEX 75 37 15 APP 40 20 8 Luck 60 60
INT 60 30 12 EDU 60 30 12 Sanity 65 65 13
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 75 37 15 Persuade (10%) 10 5 2
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 45 22 9 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
(05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%) 1 0 0
Science
Charm (15%) 15 7 3 (01%) 1 0 0
Language (Other)
Climb (20%) 35 17 7
Credit Rating (00%) 35 17 7 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) Inglês (EDU) 60 30 12 Spot Hidden (25%) 55 27 11
Language (Own)
Disguise (05%) Law (05%) 5 2 1 Stealth (20%) 50 25 10
Dodge (half DEX) 47 23 9 Library Use (20%) 20 10 4 Floresta (10%) 45 22 9
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 50 25 10 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 55 27 11
Fighting (Brawl) (25%) 45 22 9 Medicine (01%) 1 0 0
Natural World (10%) 55 27 11
Fighting
Navigate (10%) 50 25 10
Firearms 5 2 1
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9
COMBAT
Brawl 45 22 9 1D3 + DB 1 - - - Build 0
.303 Lee-Enfield 75 37 15 2d6+4 1 110 10 100
Dodge 47 23 9
Damage Bonus 0
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Rifle .303 Lee-Enfield Munição .303 (50)
Spending Level
Cash $5
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.