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1920s Investigator Skills and Stats Guide

John Hunter is a 29-year-old big game hunter from Dakota do Sul, Brazil with above average skills in firearms, tracking, survival, and intimidation. He has 11 hit points and magic points. His primary weapons are his skills with a rifle and brawling.

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claudiofontes555
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0% found this document useful (0 votes)
23 views3 pages

1920s Investigator Skills and Stats Guide

John Hunter is a 29-year-old big game hunter from Dakota do Sul, Brazil with above average skills in firearms, tracking, survival, and intimidation. He has 11 hit points and magic points. His primary weapons are his skills with a rifle and brawling.

Uploaded by

claudiofontes555
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
John Hunter Birthplace
Dakota do Sul Pronoun Masc

Residence - Age 29
Caçador de Presas Grandes
Occupation

       

STR 55 27 11 SIZ 50 25 10 Hit Points 11 11


CHARACTERISTICS

       

CON 60 30 12 POW 65 32 13 Magic Points 13 13


       

DEX 75 37 15 APP 40 20 8 Luck 60 60


         

INT 60 30 12 EDU 60 30 12 Sanity 65 65 13


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 75 37 15 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 45 22 9 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
(05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%) 1 0 0
Science
Charm (15%) 15 7 3 (01%) 1 0 0
Language (Other)
Climb (20%) 35 17 7
Credit Rating (00%) 35 17 7 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) Inglês (EDU) 60 30 12 Spot Hidden (25%) 55 27 11
Language (Own)
Disguise (05%) Law (05%) 5 2 1 Stealth (20%) 50 25 10
Dodge (half DEX) 47 23 9 Library Use (20%) 20 10 4 Floresta (10%) 45 22 9

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 50 25 10 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 55 27 11
Fighting (Brawl) (25%) 45 22 9 Medicine (01%) 1 0 0
Natural World (10%) 55 27 11
Fighting
Navigate (10%) 50 25 10
Firearms 5 2 1
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9


COMBAT

Brawl 45 22 9 1D3 + DB 1 - - - Build 0


.303 Lee-Enfield 75 37 15 2d6+4 1 110 10 100
  

Dodge 47 23 9
Damage Bonus 0
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Rifle .303 Lee-Enfield Munição .303 (50)
Spending Level
Cash $5
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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