1.17.
5
- Added new "Laser Cannon" tool
- Improved behavior of lamps under extreme conditions:
- At great ocean depths
- When subject to electric sparks
- When their power generator is flooded
- ShipBuilder:
- Added Copy/Cut/Paste tools
- Added rectangle-drawing tool
- Allowed electrical particles to be placed on rope endpoints, thus enabling
construction of "electrical ropes"
- Fixed a sporadic crash with the rope-drawing tool
- Added Ukrainian translation - thanks to Roman Shavernew (Dioxcode)!
- Added 6 new ships
1.17.4
- Improved "Ship Load" window, allowing to sort by different attributes, and
allowing to load ships flipped and/or rotated
- Small user interface changes here and there, mostly to improve experience on
Windows 11
- Fixed bug which would cause ships to explode when increasing the "strength
adjustment" setting
- Fixed sporadic ShipBuilder crash while the Ropes tool was setup with "no rope"
material
- Added one new ship, "Steffinton Class Hovercraft" - by Pocketwatch
- Added new background music track, "Nightmare" - by Kukan Effect
(https://kukaneffect.bandcamp.com/)
1.17.3
- Added Jet Engines
- Not really "ship" stuff, but essential to a physics simulator
nonetheless :-)
- Two types of engines:
- Jet Engine: provides main propulsion
- Jet Thrust Engine: provides short bursts to correct small directional
deviations
- ...and two engine controllers:
- Jet Engine Throttle Controller: best for controlling Jet engines
- Jet Engine Thrust Controller: best for controlling Jet Thrust engines
- Check out the new Air Boat and Rocket ships to see these engines in action!
- Re-designed interaction between engine controllers and engines, allowing a
controller to run an unlimited number of engines
- Introduced new "Engine Transmission" electrical material that may be used
to connect engine controllers with engines at a distance
- Added auto-focus - for cinematic awesomeness
- May be turned off and on via the Control menu or by pressing Ctrl+HOME
- Added "Stress Overlay" view mode, showing structure stress as a heatmap
- Among other things, it allows for stress-testing your model and
understanding where structural weaknesses are
- Added lightning hit probability setting
- You can set it to zero to prevent lightnings from hitting the ship
altogether!
- More stable FPS rate on multi-core Windows computers
- ShipBuilder:
- Added some initial texture editing tools:
- Magic Eraser: for removing background from textures
- Eraser: for removing entire sections of textures
- Added analysis of electrical layer during ship validation
- Detects issues with electrical circuits such as disconnected engines
and unpowered components
- Added "Backup Ship" button to save the current ship to a backup file
- Useful when you're making experiments and you're not sure whether
they'll work out!
- Added Preferences window for setting a default size for new ships, and for
setting a custom background color for the canvas
- Fixed material palettes annoyingly closing when mouse moves out of the
palette
- Fixed drawing lag on low-bandwidth graphic cards
- Added 9 new ships
- Thanks to Pocketwatch, Menta1ity, braun, and BeamierBoomer!
1.17.2
- Expanded the materials database - building lighter ships has just become easier!
- Metals and Woods now have at least 6 different variants:
- "Hull": impermeable, heavy
- "Solid Bulkhead": impermeable, medium heavy
- "Light Bulkhead": impermeable, light
- "Solid I-Beam": permeable, heavy
- "Light I-Beam": permeable, light
- "Low-Grade": brittle (breaks easily)
- Added a new type of lighter wood ("Pine Wood", and renamed older wood as
"Oak Wood")
- Added Sodium material - if you don't know what sodium does when immersed in
water, check it out! [https://www.youtube.com/watch?v=YiCnUkCCsMw]
- Added Helium - similar to Hydrogen, but not explosive
- Added transparent variants to glass and gaseous materials
- The new structural materials database contains now 694 materials!
- Added a few more ship sounds - thanks to Officer TimCan!
- ShipBuilder:
- Added "Measuring Tape" tool, which allows to measure lengths of structures
- Added "Waterline Analysis", predicting whether a ship will float or sink,
and where the waterline is going to be
- Added electrical panel customization
- Can now position the interactive elements at will, change their
labels, and decide whether they should be visible or not
- Added ability to rotate ship by 90 degrees
- Added ability to import layers from other ships
- Adding and removing layers can now be undone via "Undo"
- Added ability to export structural and texture layers to image files
- ...and a few more small improvements here and there!
- Reworked Spanish translation - "ahora hasta yo entiendo"
1.17.1
- ShipBuilder:
- Added "Sampler" tool, to inspect and select materials from existing
particles
- Added "SHIFT lock" to "Pencil" and "Eraser" tools
- Fixed crash when using CTRL^Z keyboard shortcut (Undo) when undo is not
possible
- Added a small "grace period" before allowing water-sensing switches to flip again
- Fixed sporadic crash when activating the WindMaker tool underwater
1.17.0
- First release with "Ship Builder" - the integrated ship editor which allows
players to create and edit ships from within the game
- This first version already allows for creating ships with all layers
(structural, electrical, ropes, and texture)
- Many more tools and features are planned for subsequent releases
- Improved wind simulation
- Re-calibrated susceptibility of all materials to wind
- New settings are more realistic - watch out for ships and aircrafts
drifting away with strong winds!
- Improved influence of wind on flames
- Added "WindMaker" tool
- It's now possible to generate (radial) winds at will
- Check out the effect of the SHIFT key on the tool!
- Added new materials for ropes:
- Metal Chain
- Rubber Band
- Improved water displacement caused by ships
- Fixed exhaggerated destruction at touchdowns on ocean floor
- Fixed "slice lock"
- Fixed bug with WaveMaker waves sometimes becoming too tall and crashing the game
- Lowered HeatBlaster radius when in ultra-violent mode
- Added "Preferences" setting for starting the game in full-screen mode or as a
normal window
- Moved Strength Randomization settings from the "Preferences" window to the
"Settings" window
- Improved precision of "Move" tool for tiny movements
- Added 6 new ships
1.16.7
- Added simulation of *pressure*
- Underwater structures are subject to hydrostatic pressure, aka "Pressure
Crush"
- Abovewater structures are subject to atmospheric pressure, decreasing with
altitude
- Structures have their own internal pressure, which is exchanged with the
environment through holes in their hull
- The difference between external and internal pressure generates static
pressure against the exterior hull of structures, causing implosions and explosions
- Added water impact forces - generated upon impact with water, and proportional to
kinetic energy
- Revisited simulation of waves originating from water displacement
- Taken inspiration from "Improving the stability of a simple formulation of
the shallow water equations for 2D flood modeling", de Almeida et al.(2012)
(https://agupubs.onlinelibrary.wiley.com/doi/full/10.1029/2011WR011570)
- Added splash sounds at water impacts
- Added three new tools:
- Inject Pressure: increases or decreases the internal pressure of structures
- Blast: creates explosive force fields of different sizes and strengths
- Electric Spark: generates electric arcs on the surface of a ship
- Added "silting" to the bottom of the ocean, allowing wrecks to lightly sink under
the ocean floor over time
- Made air density adjustable, and increased range of water density adjustment
- You can now get wild with both densities and see how they affect physical
behaviors, including buoyancy, drag, and static pressure
- Revisited physics of explosions
- ...and added yet another setting to adjust the power of bomb blasts
- Doubled world width to 10.0km
- Reorganized Simulation Settings window
- The location of most settings has been shuffled around, but worry not -
they're all still there!
- Physics probe panel may now be configured to be in the USCS system, and in the SI
system with Celsius degrees
- Improved sound effects
- Also improved scheduling to reduce cacophony with widespread destruction
- Changed default ocean depth to 1,000m
- Added "direction lock" to slice tool - hitting the SHIFT key during a cut locks
its direction
- Improved rain
- Added "Night Vision" setting, allowing ships to be visible also at night
- Added a few more ships, among which:
- Inflatable Balloon: demonstrates structures expanding with pressure
- Expands and shrinks when internal pressure is regulated via the new
"Inject Pressure" tool
- The balloon is pre-pressurized at 1.35 atmospheres
- Added new "internal pressure" property for ship files, specifying the internal
pressure desired in the ship
- Added two new materials ("Mylar" and "Mylar Hull") for flexible inflatable
balloons
- And in preparation for the upcoming ShipBuilder, added new colors for some
existing materials, reaching a total of 188 structural materials
- Added new horn sound - thanks to Officer TimCan!
- ...and a few more small improvements here and there!
- Musical theme for this release: And One, entire discography
1.16.3
- Implemented coupling of physical bodies with water surface (finally! Been wanting
to do this for years...)
- Water is now affected by ships and other actions occurring close to the
surface
- Added first implementation of aerodynamics
- ...finally reconciling the underwater world with the above-water world
- Re-recalibrated drag forces
- The Titanic bow now sinks at a speed between 10m/s and 12m/s, which is way
more realistic than the 6m/s speed in the previous versions of the simulator
- Added rendering of temperature field
- Hot surfaces are rendered as incandescent
- Disabled by default on single-threaded and lower-end computers; may be
enabled manually under "Simulation Settings" -> "Rendering" -> "Heat Draw Options"
- Improved Repair tool
- Reining-in chaos by leveraging spatial coherence of broken surfaces
- Detecting and preventing generation of most - if not all - folded (aka
"crooked") structures
- Added "Rot" tool - allows player to rot parts of a ship interactively
- Accessed by holding down the SHIFT key while using the "Scrub" tool
- Pressing the SHIFT key while using the "Adjust Terrain" tool now locks terrain
edits horizontally
- Thanks to phase1studios2018 for the idea!
- Refactored bombs as instances of generic "Gadgets", opening the possibility for
creating new "thinghies" that may be attached to a ship
- Added first non-bomb gadget: a "physics probe" that continuously displays a
particle's velocity and temperature
- Marginal optimizations, gained 3%/4% better FPS rate
- Fixed bug that would case engine sounds to suddenly stop
- Added 9 new ships
- ...and a few more small improvements here and there!
1.16.2
- Improved physics of interactive waves and of WaveMaker tool
- Improved flames
- Various improvements in fish behaviors
- Recalibrated and optimized decay processes (rotting, combustion)
- Added new "Styrofoam" material
- Added options to reload the previous ship, and to reload on startup the ship that
had been loaded when the game was last played
- Fixed sporadic error message occurring when extraneous files are placed under the
game data directories
- Added new background music track, "Shadowlands 4 - Breath" - by Kevin MacLeod
(incompetech.com)
- Added 10 new ships
- ...and a few more small improvements here and there, among which:
- Improved air bubbles
- Better equalization of engine sound volumes
- Removed nonlinearities when masses are flooded instantaneously
1.16.0.7
- Completed "Frontier Maintenance" sub-system
- With this new sub-system the simulator is now constantly aware of the edges
of a ship, enabling implementation of a plethora of new features
- Added first implementation of hydrodynamics
- Water drag is now calculated as separate friction and pressure (aka
"directional") drags
- Re-calibrated all drag forces in the simulation
- Added fishes, complete with (optional) shoaling behavior
- Improved clouds
- Thanks to Dario Bazzichetto for the ideas!
- Improved materials database:
- Added new "Nuclear Alarm" ship sound - check it out in the new "Floating
Nuclear Reactor" ship!
- Recalibrated paper and cardboard materials
- Added Spanish translation
- Thanks to Joaquin Olivera (Joadix100)!
- Reduced mechanical oscillations due to buoyancy discontinuities close to the air-
water interface
- "Nature abhors discontinuities"
- Fixed issue with completely burnt materials becoming super-heated when close to
flames
- No more burnt cardboard flying up in the air
- Added 17 new ships
- ...and a few more small improvements here and there!
- Musical theme for this release: A-Ha, Lifelines (2002)
1.15.6.1
- Fixed rare crash at startup
- Thanks to CallMeWilliam and Remu Kanava
- Fixed random crash when enabling rendering of vectors
1.15.5.1
- Fixed crash at startup that was affecting some users on non-English Windows
- Merci à Daniel Gasperment pour son aide!
1.15.4.1
- Fixed slow rendering issue on additional Intel HD Graphics cards
- Thanks to Wyatt Rosenberry for his help in debugging the issue!
1.15.3.1
- Fixed extremely slow rendering with Intel HD Graphics cards
- Thanks to Oxurus for his help in debugging the issue!
1.15.2.4
- Recalibrated simulation parameters
- The rigidity of structures has greatly improved
- At high frame rates the simulation now advances at a correct physical speed
- In earlier versions the simulation was advancing too fast on fast
computers
- Re-architected rendering sub-system to take advantage of multi-core CPUs
- Rendering now takes place on a separate thread on multi-core computers;
performance gains range from 10% to 25%, and there is now _plenty_ of headroom for
more advanced graphical features in future versions
- Made available a 32-bit version for those of you on 32-bit Windows
- Localized the main UI in English, Italian, and Russian - more languages to follow
in future versions!
- Added automatic day/night cycle
- Off by default; may be enabled via "Simulation Settings"
- Improved performance of Ship Explorer window when loading often from the same
folder
- Added 13 new ships
- ...and a few more small improvements here and there!
- Musical theme for this release: Faithless
1.15.1.1
- Fixed issue with mouse wheel/zoom stopping working - this time for real!
- Fixed issue with arrow keys not working anymore on settings or ship explorer
- More intuitive feedback warning the user that the Terrain Adjust tool doesn't
work when Ocean Floor Detail is set to zero
1.15.0.3
- Added automatic texturization: ships that do not have a high-definition texture
image of their own now get, by default, an automatically-generated high-definition
texture computed using the individual particles' materials
- Floating Sandbox purists may always turn this new feature off under "Game
Preferences" -> "Ships"
- New "Pick-and-Pull" tool - use it to pull particles around in a very physical
way!
- Added new electrical materials:
- Water Pumps - take water in or out of the ship when powered
- Watertight Doors - open and close watertight compartments allowing water in
the ship to flow or stay contained
- Heating Element 10MW - a second heating element that produces *a lot* of
heat - you may use it to ignite fires at the touch of a switch!
- Non-instanced Water-Sensing Switch - a second water-sensing switch that
does not clutter your electrical panel
- ...and a new type of engine altogether: "Diesel" engine
- Added 21 new ships, among which:
- Triton 1650-3 LP: shows pumps in action
- S.S. Blue Lady: shows pumps and watertight doors in action
- S.S. Lurline, Fortnite(c) Battle Bus: showcase on-demand combustion with
10MW heating element
- Balls of Lego(c): showcases the improved Lego(c) material
- Retrofitted electrical elements to a few older ships: H.M.H.S. Britannic (With
Power), S.S. Californian, Goodyear Blimp, Hindenburg, S.S. Hesleden, Red October
- Improved trajectory of flames on burning particles
- Improved melting dynamics
- Added new background music track, "Symmetry" - by Kevin MacLeod (incompetech.com)
- Fixed crash occurring when opening the "Load Ship" window in a folder containing
a ship file with foreign characters
- Fixed issue with mouse wheel/zoom stopping working
- Fixed issue with clouds filling up the entire screen after an hour of gameplay
- Lowered curve of cloud speed dependency from wind speed
- ...and a few more small improvements here and there
- Musical theme for this release: The Cure, Wish
1.14.0.6
- Added new electrical materials:
- Switches - interactive and water-activated
- Engines - exert thrust on the structure
- Engine Controllers - for controlling engines
- Smoke Emitters - emit smoke particles when powered
- Power Monitors - provide feedback on the state of a power line
- "Instanced" Generators - provide feedback on the power they produce
- Horns and Bells - play sounds when activated
- ...and retrofitted some pre-existing ships, among which: R.M.S. Titanic
(With Power), Carnival Dream, Cruise Vessel, Lifeboat, M.S. Costa Concordia,
Passenger Tender
- Added in-game electrical panel to display and control switches and other
electrical materials
- Added air buoyancy: materials lighter than air now float in the air!
- Added new "Hydrogen" material and used it with the Hindenburg and Goodyear
blimps to make them lighter than air
- Added thermal expansion - the hotter the material, the lesser its density
- ...and so heat now affects buoyancy!
- Added new "Explosive" material combustion type, and added four explosive
materials: "Diesel", "Gunpowder Low", "Gunpower Strong", and "Hydrogen"
- Added new test ship, "Imminent Disaster", showing the explosive materials
in action
- Re-worked collisions with terrain
- Impacts with ocean floor, land, and mountains are now more realistic than
ever
- Added new friction and elasticity settings for terrain
- Re-worked flames' and explosions' physics and graphics
- Flames are now directional, adapting to the velocity of the particles that
are burning
- Rain now floods exposed areas of a ship
- Slightly improved rigidity of structures
- ...but more improvements in this area are yet to come!
- Repairing a ship's structure now also repairs its electricals
- Added ability to change color of lamp light
- Adjusted physical properties of ropes, which were too light and too strong
- Added new Paper, Concrete, and Water materials; fixed Cardboard material (which
was lighter than air by mistake!) and Air material (which was watertight also by
mistake!)
- Lego material has been improved and given its own sounds
- Added 14 new ships
- Removed some older ships that had been released with Floating Sandbox since
version 1.0...
- ...but don't worry, they are still available in the "Legacy Floating
Sandbox Ships, Vol. I" _free_ ship pack at www.floatingsandbox.com!
- Added new background music track, "The Short Journey to the Seabed" by Soul
Heater (https://soundcloud.com/soul-heater)
- ...and a few more small improvements here and there
- Musical theme for this release: Zeromancer
1.13.0.7
- Added ability to save settings - including ocean floor terrain - and to reload
the last-modified settings
- Added storms
- Greatly improved performance of lighting sub-system - now the simulation lags
much less when running ships with many lamps
- Improved performance of "load ship" window - no more freezing when browsing a
large number of ships!
- Reworked sparkles generated when using the chainsaw (slice) tool
- Added "Lava" ocean textures (thanks to Pac0master!) and a few more ocean textures
- Zoom increment is now adjustable
- Added (optional) background music - first score is "Long Note Four" by Kevin
MacLeod, more tunes to follow in subsequent releases
- Moved all music-related settings from Settings window to Preferences window
- From now on, the installation of newer versions of Floating Sandbox will
automatically uninstall older versions
- Save your ships first - if you've added ships to the game's Ships directory
- or else they'll be lost with the upgrade!
- Fixed random crash that occurred after using the Terrain Adjust tool when
reloading a ship
- 11 new ships
- ...and a few more small improvements here and there
- Musical theme for this release: Samaris
1.12.0
- Added heat and combustion physics sub-systems, and coupled them with most of the
other sub-systems (bombs, springs, electrical, decay, etc.)
- ...including new tools for playing with heat and fire!
- Improved repair tool
- Smoothened move tool
- Added more options for ocean and land rendering
- Improved behavior of tools when the game is paused
- Tidied up settings window
- Added a few new materials, including electrical heat generators
- Accelerated speed with which particles rot underwater
- Added automatic check for updates, which will display a notification when a new
version is available for downloading
- Bug fixes:
- Sometimes sea disappears when waves become too tall
- Wavemaker sound does not pause when game is paused
- 64 new ships
- ...and a few more small improvements here and there
1.11.1
- Fixed crash that occurred at times when particles would near the world's end, for
example while repairing a ship
- Removed some smears from the H.M.T. Olympic B texture
1.11.0
- New "Repair Structure" tool! Use it on the edges of broken parts of a ship, and
if you are skilled the ship structure will repair itself
- Redesigned waves sub-system: waves now consist of ocean waves and waves generated
either manually with the new "WaveMaker" tool, or automatically like tsunami and
rogue waves (see https://gabrielegiuseppini.wordpress.com/2019/05/12/1d-simulation-
of-ocean-waves/)
- Added "Orphaned particles rendering": individual particles that break off the
ship structure used to disappear, while they are now rendered contributing to
debris, flotsam, and rubble
- Also dry parts of a ship now rot when exposed to sea water, albeit *very*
slowly...
- Improved "Move" tool to only move - and rotate - loosened parts of a ship
- Increased number of ephemeral particles, and improved performance of air bubbles
- Added a few new materials, including "stainless" materials that never rot,
rubber, and LEGO(c) bricks!
- Fixed bug that would crash the game when setting the number of clouds to zero on
computers with specific graphics cards
- ...and a few more small improvements here and there
- 63 new ships
- Musical theme for this release: Evanescence, entire discography
1.10.0
- A ship that has sunk now slowly rots over time
- Ship lights now reveal underlying colors at night
- Improved rendering pipeline
- Floating Sandbox now supports some graphic cards which were previously only
displaying clouds and water but no ship!
- Rectified simulation instability that was caused by square water drag law at very
high speeds (see https://gabrielegiuseppini.wordpress.com/2019/03/17/euler-fights-
with-square-drag/)
- The Floating Sandbox world is not anymore unbounded; this has minimal
consequences in this version, but it will be very important for future features and
optimizations!
- Ships now may carry a description which is optionally shown when they are loaded
- Quite a few new ships!
- Improved control of stress sounds - less of a cacophony now
- ...and a few more small improvements here and there
1.9.1
- Fixed crash when attempting to load a ship from a directory that contains an
empty ship
- Fixed crash with the air bubbles tool
- Fixed crash when destroying parts of a ship while the game is paused
1.9.0
- Re-designed depth management: game does not lag anymore when ships are reduced to
smithereens!
- Revamped load ship window, and added memory of ship directories
- Made flood tool adjustable
- Made rendering of sky, land, and water customizable
- Added quite a few new ships - thank you ship builders!!!
- Added tooltips to each customizable setting
- ...and a few more small improvements here and there
1.8.0
- Added ability to specify ships' characteristics with multiple layers (structural,
electrical, ropes)
- Electrical properties can now be specified on top of any material - no more
weak electrical cables!
- Added cloth material (sails and flags!)
- Added wind modulation, with gusts transferring momentum to cloth and rope
materials
- Added tool to shape the ocean floor interactively
- Added air bubbles coming out from holes in a ship
- Added tool to flood and dry the interior of a ship
- Added ability to take screenshots directly from within the game
- Improved light diffusion, added more light types, and made lights vulnerable to
becoming wet
- Redesigned entire buoyancy simulation (see
https://gabrielegiuseppini.wordpress.com/2018/12/22/a-physics-puzzle/)
- Lowered friction of ships on the sea floor
- Fixed bug when mouse moves out of the game window while a tool is engaged
- Musical theme for this release: Coldplay, "A Rush of Blood to the Head"
1.7.5
- Added impact bomb - now can trigger explosions on collisions!
- Improved move-n'-rotate tool - it's easier to impart inertia now!
- Lowered weight of most materials - making floating structures is now simpler
- Lowered global damp
- Global strength now auto-adjusts based on simulation quality
- Improved rendering of structure-only ships
- Fixed bug with alignment of texture and structure in multi-layer ships
1.7.0
- Added ephemeral particles sub-system, and used it for debris and sparkles from
the chainsaw
- Improved quality of the rigidity simulation - bodies are now stiffer
- Revisited simulations of water drag (now correctly proportional to *square* of
particle velocity) and collisions with ocean floor
- Added tool to move and rotate bodies
- Added stars - visible only in the night sky (thanks Pac0master!)
- Added ocean floor bump maps
- Many more physical and graphical parameters are now adjustable
- Added separate volume control for tools' sounds
- Fixed bug with line artifacts on textures under some GPUs
- Musical theme for this release: Chemical Brothers, "We Are the Night"
1.6.0
- Added anti-matter bomb
- Added more control over sound effects and music
- Game now starts in full-screen mode, and user can switch back and forth between
full-screen mode and normal-screen mode
- Paid off considerably technical debt in the OpenGL domain, with 20% performance
improvement in the rendering subsystem
- Another 10% performance improvement in the water and land contour interpolation
- Revised bomb blast simulations
- Lots of new ships, thanks to many contributors
- Musical theme for this release: Blonde Redhead, "23"
1.5.0
- Completely redesigned water flooding, and added splash sounds when waves break
inside a physical body
- Added ability to draw vector fields
- Added probes, to display real-time scalar time series
- Redesigned settings dialog
1.4.0
- Lamps are now powered by generators and electrical cables, and they flicker and
turn off when the circuit
is broken or the connected generator becomes wet
- Added sound of water rushing in the ship
- Improved smoothing of panning and zooming
- Added help with basic instructions
- Added new ship - "SS Queen of Unova" (thanks OceanLinerOrca!)
1.3.0
- Completely redesigned the physics of buoyancy, and as a consequence overhauled
the material system
- Fixed bug with ocean depth adjustment
- Added a few more ships
1.2.0
- Added ability to pin points - freezing them at their current position
- Added ability to place remote-controlled and timer bombs (thanks Mart!)
- Added chainsaw to cut ship in pieces
- Added magic swirl force
1.1.0
- Completely rewritten all data structures to maximize data locality - a
performance gain of 50%!
- Rewritten dynamics integration step to make full use of packed SSE floating
point instructions on Intel x86
- Rewritten dynamics layer as force-based rather than position-based
- Revisited tessellation algorithm, cutting in half the number of triangles that
have to be rendered
1.0.1
- Ship and land textures are now mipmapped
1.0
- Sounds and music (on cue)
- Textures for ships, land, water, and clouds in the sky
- Ropes
- Connected component detection for ship pieces, so they hide each other correctly
- The strength of the smash and grab tools depends on how long the mouse button is
kept pressed for
- Menu and keyboard shortcuts (+/-) for zoom
- New settings window
- Application icon and cursors