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Infinity Game Classified Objectives Guide

1. A trooper with Medium or Heavy Infantry must use a Short Skill while in zone of control of an enemy HVT for a WIP roll. LoF provides a +3 bonus. 2. A Veteran, Elite, or Chain of Command trooper must use a Short Skill inside the enemy zone for a WIP roll. 3. A trooper with Biometric Visor, Multispectral Visor, or Sensor must use a Short Skill in zone of control or sensor area of an HVT for a WIP roll.

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0% found this document useful (0 votes)
55 views10 pages

Infinity Game Classified Objectives Guide

1. A trooper with Medium or Heavy Infantry must use a Short Skill while in zone of control of an enemy HVT for a WIP roll. LoF provides a +3 bonus. 2. A Veteran, Elite, or Chain of Command trooper must use a Short Skill inside the enemy zone for a WIP roll. 3. A trooper with Biometric Visor, Multispectral Visor, or Sensor must use a Short Skill in zone of control or sensor area of an HVT for a WIP roll.

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reflet.virtuel
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© © All Rights Reserved
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FOLLOW-UP 1 NET-UNDERMINE 2 HVT: IDENTITY CHECK 3

• Requirements: Veteran Troop, Elite Troop, or Chain • Requirements: Biometric Visor, Multispectral Visor
• Requirements: Medium Infantry or Heavy Infantry of Command. or Sensor.
• Objective: A trooper whose Unit Type is Medium or • Objective: A trooper whose Troop Classification is • Objective: A trooper with the Biometric Visor or the
Heavy Infantry, with the enemy HVT model inside his Veteran or Elite Troop, or a trooper possessing the Chain Multispectral Visor piece of Equipment with the enemy
Zone of Control, must spend a Short Skill and succeed of Command Special Skill, must spend a Short Skill and HVT model inside of his Zone of Control and LoF, or a
at a WIP Roll. succeed at a WIP Roll while totally inside the enemy’s trooper with the Sensor Special Skill with the enemy HVT
• Bonus: If the trooper has LoF to the enemy HVT model half of the game table. model inside his Sensor Area, must spend a Short Skill and
the WIP Roll gets a +3 MOD. succeed at a WIP Roll.

CAPTURE 4 HVT: KIDNAPPING 5 HVT: INOCULATION 6

• Requirements: Veteran Troop, Elite Troop, or Chain


of Command.
• Requirements: Veteran Troop, Elite Troop, or Chain
• Objective: At the end of the game, a trooper in a non-Null
of Command. • Requirements: Doctor or Paramedic.
State whose Troop Classification is Veteran or Elite Troop,
or a trooper possessing the Chain of Command Special • Objective: A trooper whose Troop Classification is Veteran • Objective: A Doctor or Paramedic in base contact with the
Skill, must be in base contact with an enemy trooper. The or Elite Troop, or a trooper possessing the Chain of enemy HVT model must spend a Short Skill and succeed
enemy must be in a Null state and be totally inside the Command Special Skill, must be in CivEvac state with at a WIP+3 Roll. The player can use troops possessing
enemy’s half of the game table. the enemy HVT at the end of the game. G: Servant to accomplish this Objective.

SABOTAGE 7 EXPERIMENTAL DRUG 8 HVT: ESPIONAGE 9

• Requirements: D-Charges.
• Special: The player must choose a Scenery Building or a
Scenery Item, after solving the Initiative Roll, but before you
start your Deployment, placed entirely inside the enemy’s
half of the table. This piece of scenery will be considered
the target of the Classified Objective.
• Requirements: Doctor or Paramedic. • Requirements: Hacker.
• Objective: To detonate a D-Charge on the targeted piece
of scenery. It is not required to make an ARM Roll for the • Objective: To get an allied trooper recovered from • Objective: A Hacker with the enemy HVT model inside
piece of scenery. When detonating the D-Charge, the rules Unconscious to Normal state by using the Doctor his Zone of Control must spend a Short Skill and succeed
for Scenery Structures do not apply. Special Skill, or by using a MediKit/Medjector. at a WIP -3 Roll.
HVT: RETRONGINEERING 10 TEST RUN 11 NANOESPIONAGE 12

• Requirements: Engineer. • Requirements: Engineer, Doctor, Paramedic or DataTracker.


• Objective: An Engineer in base contact with the enemy • Objective: An Engineer, Doctor, Paramedic or the trooper
HVT model must spend a Short Skill and succeed at a • Requirements: Engineer. designated as DataTracker must be in Engaged state with
WIP+3 Roll. The player can use troops possessing • Objective: To succeed at an Engineer Roll on any allied an enemy Specialist Troop, spend a Short Skill and succeed
G: Servant to accomplish this Objective. trooper, getting it to recover 1 STR point. at a Normal WIP Roll.

MAPPING 13 DATA SCAN 14 HVT: DESIGNATION 15

• Requirements: Hacker.
• Objective: The Hacker must spend one Short Skill of the • Requirements: Forward Observer or Spotlight Hacking
• Requirements: Forward Observer or Hacker. Order and succeed at one WIP Roll against any enemy Program.
model inside his Zone of Control. The target may declare • Objective: The player must succeed at two Forward
• Objective: A Forward Observer or Hacker –in base contact
with a Scenery Building or a Scenery Item placed entirely a Reset ARO no matter which Type of Troop it is (LI, MI, Observer Rolls or two Spotlight Hacking Program Rolls
inside the enemy’s Deployment Zone– must spend a Short HI…) and even if the Data Scan is performed outside his against the enemy HVT model. The player is authorized to
Skill and succeed at a WIP Roll. LoF. perform this type of Attack against the HVT model.

TELEMETRY 16 PREDATOR 17 RESCUE 18

• Requirements: --
• Requirements: --
• Objective: A trooper must be in Casevac state with an
• Objective: At the end of the game the player must
allied trooper that is totally inside his own half of the game
have killed at least two enemy troopers in Close Combat.
table and outside his own Deployment Zone at the end of
Performing a Coup de Grâce doesn’t count towards this
the game.
objective.
• Requirements: Forward Observer or Spotlight Hacking • Bonus: If, at the end of the game, the trooper in Casevac
Program. • Bonus: If at the end of the game the player has killed
state and the allied trooper are both totally inside the
three enemy troopers in Close Combat, this objective enemy’s half of the table, this objective gives 1 Objective
• Objective: To succeed at an Attack against an enemy
gives 1 Objective Point in addition to the stated Objective Point in addition to the stated Objective Points for the
trooper using Forward Observer or the Spotlight Hacking
Points for the scenario’s Classified Objectives (only if the scenario’s Classified Objectives (only if the player has less
Program.
player has less than 10 Objective Points). than 10 Objective Points).
IN EXTREMIS RECOVERY 19 EXTREME PREJUDICE 20 FOLLOW-UP 1

• Requirements: Medium Infantry or Heavy Infantry


• Objective: A trooper whose Unit Type is Medium or
• Requirements:- Heavy Infantry, with the enemy HVT model inside his
Zone of Control, must spend a Short Skill and succeed at
• Objective: A trooper in Engaged state with an Unconscious • Requirements: - a WIP-3 Roll.
or Spawn-Embryo enemy trooper must spend a Short Skill
• Objective: To perform a Coup de Grâce against an • Bonus: If the trooper has LoF to the enemy HVT model
and succeed at a WIP+3 Roll. After a successful WIP Roll
Unconscious or Spawn-Embryo enemy model. the WIP Roll will be without the negative MOD
the enemy trooper is removed from play.

NET-UNDERMINE 2 HVT: IDENTITY CHECK 3 CAPTURE 4

• Requirements: Biometric Visor, Multispectral Visor • Requirements: Veteran Troop, Elite Troop, or Chain of
• Requirements: Veteran Troop, Elite Troop, or Chain or Sensor . Command.
of Command.
• Objective: A trooper with the Biometric Visor or the • Objective: At the end of the game, a trooper in a non-Null
• Objective: A trooper whose Troop Classification is State whose Troop Classification is Veteran or Elite Troop,
Multispectral Visor piece of Equipment with the enemy
Veteran or Elite Troop, or a trooper possessing the Chain or a trooper possessing the Chain of Command Special
HVT model inside of his Zone of Control and LoF, or a
of Command Special Skill, must spend a Short Skill and Skill, must be in base contact with an enemy trooper. The
trooper with the Sensor Special Skill with the enemy HVT
succeed at a WIP Roll while totally inside the enemy’s enemy must be in a Null state and be totally inside the
model inside his Sensor Area, must spend a Short Skill and
Deployment Zone. enemy’s Deployment Zone.
succeed at a WIP-6 Roll.

HVT: KIDNAPPING 5 HVT: INOCULATION 6 SABOTAGE 7

• Requirements: D-Charges.
• Special: The player must choose two Scenery Buildings or
a Scenery Items, after solving the Initiative Roll, but before
• Requirements: Veteran Troop, Elite Troop, or Chain you start your Deployment, placed entirely inside the
of Command. enemy’s half of the table. These pieces of scenery will be
• Requirements: Doctor or Paramedic. considered the target of the Classified Objective.
• Objective: A trooper whose Troop Classification is Veteran
or Elite Troop, or a trooper possessing the Chain of • Objective: A Doctor or Paramedic in base contact with the • Objective: To detonate a D-Charge on the targeted pieces
Command Special Skill, must be in CivEvac state with the enemy HVT model must spend a Short Skill and succeed of scenery. It is not required to make an ARM Roll for the
enemy HVT inside the own half of the table at the end of at a WIP-3 Roll. The player can use troops possessing G: piece of scenery. When detonating the D-Charge, the rules
the game. Servant to accomplish this Objective. for Scenery Structures do not apply.
EXPERIMENTAL DRUG 8 HVT: ESPIONAGE 9 HVT: RETRONGINEERING 10

• Requirements: Hacker. • Requirements: Engineer.


• Requirements: Doctor or Paramedic. • Objective: A Hacker with the enemy HVT model inside his • Objective: An Engineer in base contact with the enemy
Zone of Control must spend a Short Skill and succeed at a HVT model must spend a Short Skill and succeed at a
• Objective: To get two allied troopers recovered from
WIP -3 Roll. The HVT may declare a Reset ARO even if the WIP-3 Roll. The player can use troops possessing G:
Unconscious to Normal state by using the Doctor Special
HVT: Espionage is performed outside his LoF. Servant to accomplish this Objective.
Skill, or by using a MediKit./Medjector.

TEST RUN 11 NANOESPIONAGE 12 MAPPING 13

• Requirements: Engineer, Doctor, Paramedic or DataTracker. • Requirements: Forward Observer.


• Objective: An Engineer, Doctor, Paramedic or the trooper • Objective: A Forward Observer or Hacker –in base contact
• Requirements: Engineer. designated as DataTracker must be in Engaged state with with a Scenery Building or a Scenery Item placed entirely
an enemy Specialist Troop in a non-Null state, spend a inside the enemy’s Deployment Zone– must spend a Short
• Objective: To succeed at an Engineer Roll on two allied
Short Skill and succeed at a Normal WIP Roll. Skill and succeed at a WIP Roll.
troopers, getting it to recover 1 STR point.

DATA SCAN 14 HVT: DESIGNATION 15 TELEMETRY 16

• Requirements: Forward Observer or Spotlight Hacking


• Requirements: Hacker. Program.
• Requirements: Forward Observer or Spotlight Hacking
• Objective: The Hacker must spend one Short Skill of the • Objective: The player must succeed at two Forward
Program.
Order and succeed at one WIP-3 Roll against any enemy Observer Rolls or two Spotlight Hacking Program Rolls
model inside his Zone of Control. The target may declare a against the enemy HVT model and against the own HVT • Objective: To succeed at two attacks against an enemy
Reset ARO no matter which Type of Troop it is (LI, MI, HI…) model. The player is authorized to perform this type of trooper using Forward Observer or the Spotlight Hacking
and even if the Data Scan is performed outside his LoF. Attack against the HVT model. Program.
PREDATOR 17 RESCUE 18 IN EXTREMIS RECOVERY 19

• Requirements: -- • Requirements: --
• Objective: At the end of the game the player must have • Objective: A trooper must be in Casevac state with an
killed at least three enemy troopers in Close Combat. allied trooper that is totally inside the enemy’s half of the
Performing a Coup de Grâce doesn’t count towards this game table at the end of the game.
objective. • Bonus: If, at the end of the game, the trooper in Casevac
• Bonus: If at the end of the game the player has killed four state and the allied trooper are both totally inside the • Requirements:-
enemy troopers in Close Combat, this objective gives 1 enemy’s Deployment Zone, this objective gives 1 Objective
• Objective: A trooper in Engaged state with an Unconscious
Objective Point in addition to the stated Objective Points for Point in addition to the stated Objective Points for the
or Spawn-Embryo enemy trooper must spend a Short Skill
the scenario’s Classified Objectives (only if the player has scenario’s Classified Objectives (only if the player has less
and succeed at a WIP-3 Roll. After a successful WIP Roll
less than 10 Objective Points). than 10 Objective Points).
the enemy trooper is removed from play.

EXTREME PREJUDICE 20

• Requirements: -
• Objective: To perform a Coup de Grâce against two
Unconscious or Spawn-Embryo enemy models.

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