HUMAN
T
he most common people in Valerna, Allarian Names:
humans are adaptable, inventive and male — Annas, Aulas, Caen, Cannen, Caven,
organized, famous among other peoples Lacen, Markas, Marcen, Valen, Velas
for their contradictions. Humans are very
individualistic but good at taking orders; they female — Artis, Astis, Atilis, Brendis, Catis,
build the simplest settlements but write the most Mesis, Persis, Ramis, Tanis, Velis, Vitis
complex books; they have unlimited potential in
all forms of magic but their connection to Vaala is NÁHUINN
the weakest; and while short-lived, they can build a Humans from Nahuac (Náhuinn, plural Náhuidd)
legacy for millennia in the span of a few years. are stoic, proud and gregarious. They excel at team
activities, and like to boast their orderly, leaderless
Normal but not quite society, their ability to endure hardship and their
contact with nature. Many Náhuinn humans are
Most humans lack inborn magical powers, instead source-gifted, with all members of a single tribe
developing their skills and abilities to adapt to their sharing the ability to turn into the same animal shape.
environment and needs. A few, however, manifest
some kind of inherited power, based on one of Náhuinn names are poetic and descriptive.
the aspects of Vaala (Dream, Source or Will), Many Náhuidd use Maak (place or origin) or Maak
which alters their nature and may even change (parent name) after their personal name.
their physical form. These empowered individuals
Náhuinn Names:
count as subspecies of humans, which trade some
of their human versatility for innate supernatural male — Altac, Anku, Arau, Arod, Buuc, Crúac,
powers. Most of these ‘empowered humans’ come Húnac, Mígtan, Nuuntac, Tálan, Tzínu
from normal parents, so their existence is usually female — Abal, Arial, Baal, Cihuáin, Eirándi,
attributed to a random, stronger link to Vaala. Gwaláin, Hata, Láinal, Míwainn, Muyal,
Ródin, Taal
Human Names and Peoples
TYVERIAN
Human naming customs vary according to the realm
they belong to. Valerna has three major human The Blood Empire of Tyveria is the mightiest and
realms — the Nahuac Coalition of States, the Blood most decadent realm of Valerna, and its people
Empire of Tyveria, and the Holy Alliance of Ysval — reflect that fact. Tyverians are loud, flamboyant,
but there are humans everywhere in Valerna. hedonistic and cutthroat, worshipping beauty,
pleasure and power as a rule. They tend to be dark-
ALLARIAN haired, with skin tones that run the full scale from
dusky to pale.
Humans from the dragon kingdom are hard-
working, unassuming and law-abiding. They prefer Tyverian names are simple and sharp, with only
trade and crafts, and tend to gather in large cities. noble houses using a surname (their house name
They tend to have tan skin and dark hair, but after the suffix ‘Id’, ‘by the will of ’).
Allaria is a melting pot of Valernian ethnicities, Tyverian Names:
allowing for wildly variant physical characteristics.
male — Adrael, Arkaan, Arraka, Batuka,
Allarians use no surnames, but many use their Gabros, Hamaj, Gulyev, Karpajan, Makabios,
town or neighborhood as a surname, for example
‘Brendis of Chaen’ or ‘Valen of Southpoint’. Radjek, Rajan, Sagriv, Semra, Varael, Xariel
female — Chamra, Charzema, Darei, Dasmeda,
Damadis, Erianna, Karima, Radmana, Sagla,
Varanna
2
house names — Bassara, Dasmedi, Graven, Human Variants
Harga, Maruul, Radjekul, Sajari, Wernega
When playing a Valernian human, choose one of
the three human variants described below.
YSVALIAN
Ysvalians are pious, simple and neighborly people,
who like to gather around the hearth, have good Dream-touched
food and lead a virtuous life by their faith. Through Humans with the power of Dream are known
their faith and determination, they learned to as Aufai; their dreams were open to the Fai since
survive in harsh conditions and turn their tundra birth. This gives all Aufai the ability to manifest a
lands into fertile valley. fraction of their dreams into reality.
Ysvalians look burly and rustic, with skin and The nature of dream-touched is often
hair of all colors. They dress in furs, leather, crude misidentified as a mental condition or a curse,
jewelry and verdigris shell armor. because of the Aufai’s penchant for talking about,
Names are simple and short, with surnames or with, unseen things. But when an Aufai is
consisting of the foremost parent’s name followed acknowledged, they can reach positions of great
by ‘san’ (son of ) or ‘enda’ (daughter of ), for respect in their communities thanks to the
example Baryen Brensan or Ysea Yaroslenda. knowledge and advice they provide.
Most Aufai pursue spellcasting, as their natural
Ysvalian Names:
abilities augment their magical skills exponentially.
male — Alek, Baryen, Edyan, Endre, Hallan,
The specific powers an Aufai develops vary
Lucek, Odrim, Marek, Mordan, Pentek, Sergyan,
according to their link to Vaala, and often manifest
Siegard, Udrid, Vegran
during early puberty or through an encounter with
female — Alyana, Freyel, Gutel, Ildel, Ilyda, Karel, Fai forces. Some Aufai are born with special powers,
Paia, Reia, Reiel, Yali, Ysea, Ysel, Yarosel inherited from their dream-touched ancestors.
SABAARI APPEARANCE
These are humans that live in the Scourge Aufai look like normal humans, except their eyes
Triumvirate of Sabaar, under the rule of orcs, are almost always grayish-green or deepest black,
flame spirits and snakefolk. They are fiery and their hair and skin may display unusual colors.
and outspoken, but bitter after centuries of
subjugation by the Triumvirate. DREAM-TOUCHED TRAITS
Sabaari humans have tan skin and brown to Age. Dream-touched humans mature extremely
black hair. They dress in wool and leather, and fast, reaching adulthood by 13 to 15 years, and
carry simple, wooden weapons and tools. Their they may live up to 200 years.
names are derived from the Sabaari tongue, adapted
to their own dialect. Size. You have a normal human build. Your size
is Medium.
Sabaari Names: Ability Score Increase. Choose your
male — Akka, Batta, Chassa, Ekatta, Gabba, Intelligence score or your Dexterity score. Increase
Guula, Hatta, Hasz, Kaaba, Kaarja, Kosz, Radakka, that ability score by 2.
Radasz, Sakka, Vulka Feat. You gain one feat of your choice from
female — Akik, Batik, Chaszik, Chatar, Dashik, Aufai Hearted, Aufai Inspired, Aufai Spirited, or a
Damarik, Ekkar, Haszar, Hattik, Kajattik, Rakkar, Background feat you qualify for.
Saatik, Vatik, Zekkar
3
The Touch. You have proficiency in one Ability Score Increase. Choose your Wisdom
Intelligence skill of your choice. score or your Constitution score. Increase that
Fai power. When you reach 5th level, you may ability score by 2.
cast the enhance ability spell on yourself once per Feat. You gain one feat of your choice from
day. Your spellcasting ability is Intelligence and you Kaabal beastkin, Kaabal healer, Kaabal dweller or a
need no material components to cast the spell. Background feat you qualify for.
Languages. You speak Common and one other The Gift. You have proficiency in one Wisdom
language of your choice. skill of your choice.
Kaab power. When you reach 5th level, you
Source-gifted may cast the enhance ability spell on yourself once
per day. Your spellcasting ability is Wisdom and
The Kaabal, or source-gifted, are humans with a
you need no material components to cast the spell.
strong connection to Kaab, the magic of life. They
develop nature-related powers as they grow, from Languages. You speak Common and one other
speaking with animals to healing others. Kaabal language of your choice.
are seen as blessed children in most places they’re
born, but some cultures shun them as witch-spawn Will-chosen
and force them to hide their powers or flee their
homeland. Other communities not only welcome Will-chosen, also known as Val’Id, are blessed with
source-gifted babies, but have developed rituals to the magic of willpower, which gives them increased
encourage their birth. physical and mental attributes, plus extended
lifespans. However, most will-chosen need to
Many source-gifted humans have the ability maintain their superhuman traits by feeding on the
to adopt an animal shape. This animal shape Vaala of other mortals.
is the same throughout the source-gifted’s life,
representing an individual’s personal, specific As their powers come from the will — their
guardian spirit. In some regions, particularly in own or someone else’s — it is rare for a human to
the Nahuac Coalition, these source-gifted associate be identified as Val’Id from birth, instead earning
according to their animal spirit, spawning jaguarkin or being given their Will-chosen status later in life,
cities or deerkin towns. awakening their superhuman traits through an
outside agent, be it a magical event or contact with
Other, rarer source-gifted kinds are blessed with another will-chosen.
the ability to sense weather patterns or heal with
a touch, but they only appear rarely, and seem to Most will-chosen can exert some degree of
have dwindled after the last Null War. control over minds or emotions, and also have the
power to feed off such emotions. They are justly
APPEARANCE feared for this reason, and many will-chosen are
forced to hide their nature and abilities — except
Source-gifted like normal humans, but their skin in Tyveria, where they are in fact the ruling elite.
can be much darker or much paler than the normal In turn, Tyverian val’id are expected to pledge
human spectrum. their service to the Maghyr houses, on pain of
banishment or execution.
SOURCE-GIFTED TRAITS
Many will-chosen content themselves with
Age. Source-gifted humans mature slowly, reduced powers, being almost the equal of normal
being considered adults by 21 years, and living up humans save for what seems to be excellent physical
to 300 years. and mental health. But even these ‘contained’ val’id
Size. You have a normal human build. Your size find it hard to keep themselves from exerting their
is Medium. influence on other people, and often seek positions
of political or military power.
4
APPEARANCE Feat. You gain one feat of your choice from
Val’id look like normal humans, but their bodies Alki Psion, Agori Lineage, Maghyr, Vampyr, or a
are usually well toned, lean and muscular. Some Background feat you qualify for.
val’id become deathly pale as they become more The Choice. You have proficiency in one
powerful, and they may develop fangs or claws after Charisma skill of your choice.
years of feeding on others. Id power. When you reach 5th level, you may
cast the enhance ability spell on yourself once per
WILL-CHOSEN TRAITS day. Your spellcasting ability is Charisma and you
Age. Will-chosen humans mature normally, need no material components to cast the spell.
although they have enhanced abilities from a young Languages. You speak Common and one other
age, and considered adults by 16. They may live up language of your choice.
to 200 years. Depending on your feat choice, you
may instead become effectively immortal, unable to
die from natural causes.
Ability Score Increase. Choose your Charisma
score or your Strength score. Increase that ability
score by 2.
5
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