Understanding Intellectual Property Rights
Understanding Intellectual Property Rights
Intellectual Property
1-1
Chapter Overview (1/2)
• Introduction
• Intellectual property rights
• Protecting intellectual property
• Fair use
• New restrictions on use
1-2
1-2
Chapter Overview (2/2)
1-3
1-3
6.1 Introduction
1-4
1-4
Information Technology Changing
Intellectual Property Landscape
• Value of intellectual properties much greater than
value of media
– Creating first copy is costly
– Duplicates cost almost nothing
• Illegal copying pervasive
– Internet allows copies to spread quickly and widely
• In light of advances in information technology,
how should we treat intellectual property?
1-5
1-5
6.2 Intellectual Property Rights
1-6
1-6
What Is Intellectual Property?
1-7
1-7
Property Rights
• People have a right…
– to property in their own person
– to their own labor
– to things which they remove from nature through
their labor
• As long as…
– nobody claims more property than they can use
– after someone removes something from common
state, there is plenty left over
1-8
1-8
Benefits of Intellectual Property
Protection
1-9
1-9
Limits to Intellectual Property Protection
1-10
1-10
Prices Fall When Works Become
Public Domain
Table from “Letter to The Honorable Senator Spencer Abraham,” by Randolph P. Luck from LUCK’S
MUSIC LIBRARY. Copyright © 1996 by Randolph P. Luck. Reprinted with permission. 1-11
1-11
6.3 Protecting Intellectual Property
1-12
1-12
Trade Secret
• Confidential piece of intellectual property that
gives company a competitive advantage
• Never expires
• Not appropriate for all intellectual properties
• Reverse engineering allowed
• May be compromised when employees leave
firm
• a digital safe that's encased in two feet of
concrete and monitored 24 hours a day by a
video and motion detection surveillance system.
1-13
1-13
Trademark, Service Mark
1-15
1-15
Patent
1-16
1-16
Copyright
• Provides owner of an original work five rights
– Reproduction
– Distribution
– Public display
– Public performance
– Production of derivative works
1-17
1-17
Key Court Cases and Legislation
1-18
1-18
Copyright Creep
1-19
1-19
Copyright Creep
1-21
1-21
Fair Use Concept
1-22
1-22
Sony v. Universal City Studios
1-23
1-23
Time Shifting
1-24
1-24
Digital Recording Technology
1-25
1-25
Audio Home Recording Act of 1992
1-26
1-26
RIAA v. Diamond Multimedia
(Recording Industry Association of
America)
• MP3 compression allowed songs to be stored in
10% of the space, with little degradation
• Diamond introduced Rio MP3 player (1998)
• People started space shifting their music
• RIAA started legal action against Diamond for
violation of the Audio Home Recording Act
• U.S. Court of Appeals, 9th Circuit, affirmed that
space shifting is consistent with copyright law
1-27
1-27
Space Shifting
1-28
1-28
Kelly v. Arriba Soft
1-30
1-30
Benefits of Proposed Settlement
1-34
1-34
Counterfeit CDs = Lost Profits
© Reuters/CORBIS
1-35
1-35
Digital Millennium Copyright Act
1-36
1-36
Digital Rights Management
1-37
1-37
Secure Digital Music Initiative
• Goals
– Create copy-protected CDs
– Secure digital music downloads
• Consortium of 200 companies developed “digital
watermarking” scheme
• Failed
– Internet copying became huge before SDMI ready
– Some SDMI sponsors were electronics companies
– Digital watermarking encryption cracked
1-38
1-38
Sony BMG Music Entertainment Rootkit
1-42
1-42
Online Music Stores Employed
Digital Rights Management
• When iTunes Music Store opened, all music was
protected with a DRM scheme called FairPlay
• FairPlay blocked users from freely exchanging purchased
music
– Songs couldn’t be played on more than 5 different computers
– Songs couldn’t be copied onto CDs more than 7 times
• Songs purchased from iTunes Store wouldn’t play on
non-Apple devices
• DRM-protected music purchased from other online
retailers couldn’t be played on iPod
1-43
1-43
Online Music Stores Drop Digital
Rights Management
• Consumers complained about restrictions
associated with DRM
• European governments put pressure on Apple to
license FairPlay or stop using DRM
• Amazon reached an agreement with all four
major music labels to sell DRM-free music
• Apple followed suit in 2009
1-44
1-44
Microsoft Xbox One
• Microsoft announced cloud-based gaming experience for
Xbox One (June 2013)
– User could play any game without disc in tray
– Automatic software updates of every Xbox One
• Controversial features of licensing arrangement
– Disc could be shared only once
– Second-hand market restricted
– Xbox consoles would have to check in every 24 hours
• Microsoft backtracked
– No need to connect to Internet
– Freedom to lend, rent, buy, sell discs
– Disc must be in tray to play game
1-45
1-45
6.6 Peer-to-Peer Networks and
Cyberlockers (Next Week)
1-46
1-46
Peer-to-Peer Networks
• Peer-to-peer network
– Transient network
– Connects computers running same networking
program
– Computers can access files stored on each other’s
hard drives
• How P2P networks facilitate data exchange
– Give each user access to data stored in many other
computers
– Support simultaneous file transfers among arbitrary
pairs of computers
– Allow users to identify systems with faster file
exchange speeds 1-47
1-47
A Peer-to-Peer Network
1-48
1-48
Cyberlockers
1-51
1-51
Comparing Napster and FastTrack
1-52
1-52
BitTorrent
• Broadband connections: download much
faster than upload
• BitTorrent speeds downloading
– Files broken into pieces
– Different pieces downloaded from different
computers
• Used for downloading large files
– Computer programs
– Television shows
– Movies
1-53
1-53
Concept Behind BitTorrent
1-54
1-54
RIAA Lawsuits
• Jammie Thomas-Rassert
– Federal jury ordered her to pay $1.92 million
– Damages reduced to $54,000
• Joel Tenenbaum
– Jury ordered him to pay $675,000
– Judge reduced award to $67,500
• Does RIAA have to prove someone actually copied the
songs that people made available on Kazaa?
– New York decision: No
– Massachusetts, Arizona decisions: Yes
1-56
1-56
MGM v. Grokster
• Entertainment industry interests sued Grokster
and StreamCast for the copyright infringements
of their users
• Lower courts
– Ruled in favor of Grokster and StreamCast
– Cited Sony v. Universal City Studios as a precedent
• U.S. Supreme Court
– Reversed the lower court ruling in June 2005
– Proper precedent Gershwin Publishing v. Columbia
Artists
1-57
1-57
Legal Action Against The Pirate Bay
1-61
1-61
6.7 Protections for Software
1-62
1-62
Software Copyrights
1-63
1-63
Violations of Software Copyrights
1-64
1-64
Important Court Cases
1-65
1-65
Safe Software Development
1-66
1-66
Software Patents (1/3)
1-70
1-70
6.8 Open-Source Software
1-71
1-71
Criticisms of Proprietary Software
1-72
1-72
Open-Source Definition
1-74
1-74
Examples of Open-Source Software
• BIND
• Apache
• Sendmail
• Android operating system for smartphones
• Firefox and Chrome
• OpenOffice.org
• Perl, Python, Ruby, TCL/TK, PHP, Zope
• GNU compilers for C, C++, Objective-C, Fortran, Java,
and Ada
1-75
1-75
Screenshot from OpenOffice.org, a registered trademark of Apache Software Foundation.
Copyright © 2012 by Apache Software Foundation. Reprinted with permission.
1-76
1-76
GNU Project and Linux
• GNU Project
– Begun by Richard Stallman in 1984
– Goal: Develop open-source, Unix-like operating
system
– Most components developed in late 1980s
• Linux
– Linus Torvalds wrote Unix-like kernel in 1991
– Combined with GNU components to make an O.S.
– Commonly called Linux
1-77
1-77
Impact of Open-Source Software
1-78
1-78
Crititique of the Open-Source
Software Movement
• Without critical mass of developers, quality can
be poor
• Without an “owner,” incompatible versions may
arise
• Relatively weak graphical user interface
• Poor mechanism for stimulating innovation (no
companies will spend billions on new programs)
1-79
1-79
6.9 Legitimacy of Intellectual
Property Protection for Software
1-80
1-80
Do We Have the Right System in Place?
1-82
1-82
A Consequentialist Argument Why
Software Copying Is Bad
Beth Anderson
1-83
1-83
Utilitarian Analysis
• Argument against copying
– Copying software reduces software purchases…
– Leading to less income for software makers…
– Leading to lower production of new software…
– Leading to fewer benefits to society
• Each of these claims can be debated
– Not all who get free copies can afford to buy software
– Open-source movement demonstrates many people
are willing to donate their software-writing skills
– Hardware industry wants to stimulate software industry
– Difficult to quantify how much society would be harmed
if certain software packages not released 1-84
1-84
Conclusion
1-86
1-86
Streamlining Creative Re-use
• Under current copyright law, eligible works
are copyrighted the moment they are created
• No copyright notice does not mean it’s okay
to copy
• Must contact people before using work
• That slows down creative re-use
• Free Creative Commons license indicates
– Which kinds of copying are okay
– Which rights are being retained
• Flickr and Magnatune two well-known sites
using Creative Commons licenses
1-87
1-87
Screenshot from Creative Commons. Copyright © 2011 by Creative Commons. Reprinted with permission. 1-88
1-88