Druid 4
CLASS & LEVEL BACKGROUND PLAYER NAME
Rurik
Hill Dwarf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
13 ARMOR
CLASS
+2 25
2 PROFICIENCY BONUS INITIATIVE SPEED
+1 PERSONALITY TRAITS
Hit Point Maximum 39
Strength
DEXTERITY
Dexterity
15 ●
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 ● Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18
Acrobatics (Dex) Total 4 D8 SUCCESSES
+4 Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
13 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Hill Dwarf:
+1 ● Insight (Wis) Darkvision(60ft.)
Intimidation (Cha) Dwarven Resilience
WISDOM Investigation (Int) Dwarven Combat Training
Medicine (Wis) Stonecunning
18 ● Nature (Int) Spell DC +14 Dwarven Toughness
+4
Perception (Wis) Spell +6
Performance (Cha) Druid/Circle of the Land(___):
CHARISMA
Persuasion (Cha) Druidic, Wild Shape(0-1/2),
● Religion (Int) Natural Recovery,
11 Sleight of Hand (Dex)
Stealth (Dex) feats:
0 Survival (Wis) Telekinetic
SKILLS ATTACKS & SPELLCASTING
13 PASSIVE WISDOM (PERCEPTION)
CP
speak/read/write: SP
Common, Dwarvish, Elven
EP
Armor/Weapons:
Light, medium, shields,
Clubs, daggers, darts, GP
javelins, maces, quarterstaffs, scimitars,
sickles, slings, spears, battleaxe,
PP
handaxe, light hammer, warhammer
Tools: Herbalism kit, brewer's supplies,
mason's tools.
attune______
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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