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Course | Branch | Subject Subject Name Semester | Unit
Name Code No.
B.Tech [CSE | IEC-501 | Microprocessors and Controller m 2nd’unit-1
THE 8086 MICROPROCESSOR ARCHITECTURE
What are the architecture blocks available in 8086?
8086 has two blocks BIU and EU. addresses on the buses for EU. instruction
fetching, reading and writing operands for memory and calculating the addresses of
the memory operands. The instruction bytes are transferred to the instruction queue.
Architecture of 8086
Introduction :
The 8086 microprocessor is an 8-bit/16-bit microprocessor designed by Intel in the late
1970s. It is the first member of the x86 family of microprocessors, which includes many
popular CPUs used in personal computers,
The architecture of the 8086 microprocessor is based on a complex instruction set computer
(CISC) architecture, which means that it supports a wide range of instructions, many of
which can perform multiple operations in a single instruction. The 8086 microprocessor has
a 20-bit address bus, which can address up to 1 MB of memory, and a 16-bit data bus,
which can transfer data between the microprocessor and memory or I/O devices,
The 8086 microprocessor has a segmented memory architecture, which means that memory
is divided into segments that are addressed using both a segment register and an offset. The
segment register points to the start of a segment, while the offset specifies the location of a
specific byte within the segment. This allows the 8086 microprocessor to access large
amounts of memory, while still using a 16-bit data bus
The 8086 microprocessor has two main execution units: the execution unit (EU) and the
bus interface unit (BTU). The BIU is responsible for fetching instructions from memory and
decoding them, while the EU executes the instructions. The BIU also manages data transfer
between the microprocessor and memory or I/O devices.
The 8086 microprocessor has a rich set of registers, including general-purpose registers,
segment registers, and special registers. The general-purpose registers can be used to store
data and perform arithmetic and logical operations, while the segment registers are used to
address memory segments. The special registers include the flags register, which stores
status information about the result of the previous operation, and the instruction pointer
(IP), which points to the next instruction to be executed.A Microprocessor is an Integrated Circuit with all the functions of a CPU. However, it
cannot be used stand-alone since unlike a microcontroller it has no memory or peripherals.
8086 does not have a RAM or ROM inside it. However, it has internal registers for storing
intermediate and final results and interfaces with memory located outside it through the
System Bus.
In the case of 8086, it is a 16-bit Integer processor in a 40-pin, Dual Laline Packaged IC.
The size of the internal registers(present within the chip) indicates how much information
the processor can operate on at a time (in this case 16-bit registers) and how it moves data
around internally within the chip, sometimes also referred to as the internal data bus.
8086 provides the programmer with 14 internal registers, each of 16 bits or 2 bytes
wide. The main advantage of the 8086 microprocessor is that it supports Pipelining.
+ In order to increase execution speed and fetching speed, 8086 segments the memory.
«Its 20-bit address bus can address IMB of memory, it segments it into 16 64kB
segments,
+ 8086 works only with four 64KB segments within the whole IMB memory.
The intemal architecture of Intel $086 is divided into 2 units: The Bus Interface Unit
(BIU), and The Execution Unit (EU). These are explained as following below.
1. The Bus Interface Unit (BIU):
It provides the interface of $086 to external memory and I/O devices via the System Bus. It
performs various machine cycles such as memory read, VO read, ete. to transfer data
between memory and 1/0 devices
BIU performs the following functions are as follows
«It generates the 20-bit physical address for memory access.
«It fetches instructions from the memory.
+ Ittransfers data to and from the memory and VO.
+ Maintains the 6-byte pre-fetch instruction queue(supports pipelining).
BIU mainly contains the 4 Segment registers, the Instruction Pointer, a pre-fetch queue,
and an Address Generation Circuit,
Instruction Pointer (IP):
«Iisa 16-bit register. It holds offset of the next instructions in the Code Segment.+ IP is incremented after every instruction byte is fetched.
+ IP gets a new value whenever a branch instruction occurs.
+ CS is multiplied by 10H to give the 20-bit physical address of the Code Segment.
+ The address of the next instruetion is calculated by using the formula CS x 10H + IP
Example:
CS = 4321H IP = 1000H
then CS x 10H = 43210H + offset = 44210H
Here Offset = Instruction Pointer(IP)
This is the address of the next instruction.
Code Segment register: (16 Bit register): CS holds the base address for the Code
Segment. All programs are stored in the Code Segment and accessed via the IP.
Data Segment register: (16 Bit register): DS holds the base address for the Data
Segment.
Stack Segment register: (16 Bit register): SS holds the base address for the Stack
Segment.
Extra Segment register: (16 Bit register): ES holds the base address for the Extra
‘Segment.
Please note that segments are present in memory and segment registers are present in
“Microprocessor
Segment registers store starting address of each segments. in memory.
Address Generation Cireuit:
+ The BIU has a Physical Address Generation Circuit.
+ It generates the 20-bit physical address using Segment and Offset addresses using the
formula:
+ In Bus Interface Unit (BIU) the circuit shown by the © symbol is responsible for the
calculation unit which is used to calculate the physical address of an instruction in
memory.
Physical Address = Segment Address x 10H + Offset Address
6 Byte Pre-fetch Queue:
+ Itis.a 6-byte queue (FIFO).
+ Fetching the next instruction (by BIU from CS) while executing the current instruction
is called pipelining.
+ Gets flushed whenever a braneh instruction occurs.
+ The pre-Fetch queue is of 6-Bytes only because the maximum size of instruction that
can have in 8086 is 6 bytes. Hence to cover up all operands and data fields of maximum
size instruction in 8086 Microprocessor there is a Pre-Fetch queue is 6 Bytes.
+ The pre-Fetch queue is connected with the control unit which is responsible for
decoding op-code and operands and telling the execution unit what to do with the help
of timing and control signals.
+ The pre-Fetch queue is responsible for pipelining and because of that 8086
microprocessor is called fetch, decode, execute type microprocessor. Since there are
always instructions present for decoding and execution in this queue the speed of
execution in the microprocessor is gradually increased.
* When there is a 2-byte space in the instruction pre-fetch queue then only the next
instruction will be pushed into the queue otherwise if only a 1-byte space is vacant
then there will not be any allocation in the queue. It will wait for a spacing of 2 bytes in
subsequent queue decoding operations+ Instruction pre-fetch queue works in a sequential manner so if there is any branch
condition then in that situation pre-fetch queue fails. Hence to avoid chaos instruction
queue is flushed out when any branch or conditional jumps occur.
2.prefetch unit:
The Prefetch Unit in the $086 microprocessor is a component responsible for fetching
instructions from memory and storing them in a queue. The prefetch unit allows the $086 to
perform multiple instruction fetches in parallel, improving the overall performance of the
microprocessor.
The prefetch unit consists of a buffer and a program counter that are used to fetch
instructions from memory. The buffer stores the instructions that have been fetched and the
program counter keeps track of the memory location of the next instruction to be fetched.
The prefetch unit fetches several instructions ahead of the current instruction, allowing the
8086 to execute instructions from the buffer rather than from memory.
This parallel processing of instruction fetches helps to reduce the wait time for memory
access, as the 8086 can continue to execute instructions from the buffer while it waits for
memory access to complete. This results in improved overall performance, as the 8086 is
able to execute more instructions in a given amount of time.
The prefetch unit is an imporxtant component of the 8086 microprocessor, as it allows the
microprocessor to work more efficiently and perform more instructions in a given amount
of time. This improved performance helps to ensure that the S086 remains competitive in
its performance and capabilities, even as technology continues to advance,
3. The Execution Unit (EU):
The main components of the EU are General purpose registers, the ALU, Special purpose
registers, the Instruction Register and Instruction Decoder, and the Flag/Status Register.
1. Fetches instructions from the Queue in BIU, decodes, and executes arithmetic and logic
operations using the ALU,
2. Sends control signals for intemal data transfer operations within the
microprocessor.(Control Unit)
3. Sends request signals to the BIU to access the external module,
4. It operates with respect to T-states (clock cycles) and not machine eycles.
8086 has four 16-bit_general_purpose registers AX, BX, CX, and DX which store
intermediate values during execution. Each of these has two 8-bit parts (higher and lower),
+ AX register: (Combination of Aand ‘An Registers)
It holds operands and results during multiplication and division operations. Also an
accumulator during String operations.
+ BX register: (Combination of Brand Bu Registers)
It holds the memory address (offset address) in indirect addressing modes.
+ cx register: (Combination of Cand Cu Registers)
It holds the count for instructions like a loop, rotates, shifts and string operations.* DX register: (Combination of Dr and Dx Registers)
It is used with AX to hold 32-bit values during multiplication and division.
Arithmetic Logie Unit (16-bit): Performs 8 and 16-bit arithmetic and logic operations.
Special purpose registers (16-bit): Special purpose registers are called Offset registers
also, Which points to specific memory locations under each segment?
‘We can understand the concept of segments as Textbook pages. Suppose there are 10
chapters in one textbook and each chapter takes exactly 100 pages. So the book will contain
1000 pages. Now suppose we want to access page mumber 575 from the book then 500 will
be the segment base address which can be anything in the context of microprocessors like
Code, Data, Stack, and Extra Segment. So 500 will be segment registers that are present in
Bus Interface Unit (BIU). And 500 + 75 is called an offset register through which we can
reach on specific page number under a specific segment.
Hence 500 is the segment base address and 75 is an offset address or (Instruction Pointer,
Stack Pointer, Base Pointer, Source Index, Destination Index) any of the above according
to their segment implementation.
«Stack Pointer: Points to Stack top. Stack is in Stack Segment, used during instructions
like PUSH, POP, CALL, RET ete.
+ Base Pointer: BP can hold the offset addresses of any location in the stack segment. It
is used to access random locations of the stack.
+ Source Index: It holds offset address in Data Segment during string operations.
+ Destination Index: It holds offset address in Extra Segment during string operations.
Instruction Register and Instruction Decoder:
The EU fetches an opcode from the queue into the instruction register. The instruction
decoder decodes it and sends the information to the control cireuit for execution,
Flag/Status register (16 bits): It has 9 flags that help change or recognize the state of the
microprocessor.
6 Status flags:
Carry flag(CF)
Parity flag(PF)
Auxiliary carry flag(AF)
Zero flag(Z)
Sign flag(S)
Overflow flag (0)
Status flags are updated after every arithmetic and logic operation
3 Control flags:
1. Trap flag(TF)
2. Interrupt flag(IF)
3. Direction flag(DF)
These flags can be set or reset using control instructions like CLC, STC, CLD, STD, CLI,
STI, ete. The Control flags are used to control certain operations.
ake
4.Decode unit:
The Decode Unit in the 8086 microprocessor is a component that decodes the instructions
that have been fetched from memory. The decode unit takes the machine code instructionsand translates them into micro-operations that can be executed by the microprocessor’s
execution unit.
The Decode Unit works in parallel with the Prefetch Unit, which fetches instructions from
memory and stores them in a queue. The Decode Unit reads the instructions from the queue
and translates them into micro-operations that can be executed by the microprocessor.
The Decode Unit is an important component of the 8086 microprocessor, as it allows the
microprocessor to execute instructions efficiently and accurately. The decode unit ensures
that the microprocessor can execute complex instructions, such as jump instructions and
loop instructions, by translating them into a series of simple micro-operations.
The Decode Unit is responsible for decoding instructions, performing register-to-register
operations, and performing memory-to-register operations. It also decodes conditional
jumps, calls, and returns, and performs data transfers between memory and registers
The Decode Unit helps to improve the performance of the 8086 microprocessor by allowing
it to execute instructions quickly and accurately. This improved performance helps to
ensure that the 8086 remains competitive in its performance and capabilities, even as
technology continues to advance.
5. Control unit:
The Control Unit in the 8086 microprocessor is a component that manages the overall
operation of the microprocessor. The control unit is responsible for controlling the flow of
instructions through the microprocessor and coordinating the activities of the other
components, including the Decode Unit, Execution Unit, and Prefeteh Unit.
The Control Unit acts as the central coordinator for the microprocessor, directing the flow
of data and instructions and ensuring that the microprocessor operates correctly. It also
monitors the state of the microprocessor, ensuring that the correct sequence of operations is
followed,
The Control Unit is responsible for fetching instructions from memory, decoding them,
executing them, and updating the microprocessor’s state. It also handles interrupt requests
and performs system management tasks, such as power management and error handling.
The Control Unit is an essential component of the 8086 microprocessor, as it allows the
microprocessor to operate efficiently and accurately. The control unit ensures that the
microprocessor can execute complex instructions, such as jump instructions and loop
instructions, by coordinating the activities of the other components.
The Control Unit helps to improve the performance of the 8086 microprocessor by
managing the flow of instructions and data through the microprocessor, ensuring that the
microprocessor operates correctly and efficiently. This improved performance helps to
ensure that the 8086 remains competitive in its performance and capabilities, even as
technology continues to advance.The 8086 microprocessor uses three different buses to transfer data and instructions
between the microprocessor and other components in a computer system. These buses
are:
LAddress Bus: The address bus is used to send the memory address of the instruction or
data being read or written. The address bus is 16 bits wide, allowing the 8086 to address up
to 64 kilobytes of memory.
2.Data Bus: The data bus is used to transfer data between the microprocessor and memory.
The data bus is 16 bits wide, allowing the 8086 to transfer 16-bit data words at a time.
3.Control Bus: The control bus is used to transfer control signals between the
microprocessor and other components in the computer system. The control bus is used to
send signals such as read, write, and interrupt requests, and to transfer status information
between the microprocessor and other components.
The buses in the 8086 microprocessor play a crucial role in allowing the microprocessor to
access and transfer data from memory. as well as to interact with other components in the
computer system. The 8086's ability to use these buses efficiently and effectively helps to
ensure that it remains competitive in its performance and capabilities, even as technology
continues to advance.
Execution of whole 8086 Architecture:
1. Alll instructions are stored in memory hence to fetch any instruction first task is to
obtain the Physical address of the instruetion is to be fetched. Hence this task is done by
Bus Interface Unit (BIU) and by Segment Registers. Suppose the Code segment has a
Segment address and the Instruction pointer has some offset address then the physical
address calculator circuit calculates the physical address in which our instruction is to
be fetched.
2. After the address calculation instruction is fetched from memory and it passes through
C-Bus (Data bus) as shown in the figure, and according to the size of the instruction, the
instruction pre-fetch queue fills up. For example MOV AX, BX is | Byte instruction so it
will take only the 1* block of the queue, and MOV BX,4050H is 3 Byte instruction so it
will take 3 blocks of the pre-fetch queue.
3. When our instruction is ready for execution, according to the FIFO property of the
queue instruction comes into the control system or control circuit which resides in the
Execution unit. Here instruction decoding takes place. The decoding control system
generates an opcode that tells the microprocessor unit which operation is to be
performed. So the control system sends signals all over the microprocessor about what
to perform and what to extract from General and Special Purpose Registers.
4, Hence after decoding microprocessor fetches data from GPR and according to
instruetions like ADD, SUB, MUL, and DIV data residing in GPRs are fetched and put
as ALU’s input. and after that addition, multiplication, division, or subtraction
whichever calculation is to be carried out.
According to arithmetic, flag register values change dynamically.
6. While Instruction was decoding and executing from step-3 of our algorithm, the Bus
imerface Unit doesn’t remain idle. it continuously fetches an instruction from
memory and put it in a pre-fetch queue and gets ready for execution in a FIFO
manner whenever the time arrives.
7. So in this way, unlike the 8085 microprocessor, here the fetch, decode, and execution
process happens in parallel and not sequentially. This is called pipelining, and because
of the instruction pre-fetch queue, all fetching, decoding, and execution process happenside-by-side, Hence there is partitioning in 8086 architecture like Bus Interface Unit and
Execution Unit to support Pipelining phenomena.
Advantages of Architecture of 8086:
The architecture of the $086 microprocessor provides several advantages, including:
1. Wide range of instructions: The 8086 microprocessor supports a wide range of
instructions, allowing programmers to write complex programs that can perform many
different operations.
2. Segmented memory architecture: The segmented memory architecture allows the 8086
microprocessor to address large amounts of memory, up to | MB, while still using a 16-
bit data bus.
3. Powerful instruction set: The instruction set of the 8086 microprocessor includes many
powerful instructions that can perform multiple operations in a single instruction,
reducing the number of instructions needed to perform a given task.
4, Multiple execution units: The 8086 microprocessor has two main execution units, the
execution unit and the bus interface unit, which work together to efficiently execute
instructions and manage data transfer.
5. Rich set of registers: The 8086 microprocessor has a rich set of registers, including
general-purpose registers, segment registers, and special registers, allowing
programmers to efficiently manipulate data and control program flow.
6. Backward compatibility: The architecture of the 8086 microprocessor is backward
compatible with earlier 8-bit microprocessors, allowing programs written for these
earlier microprocessors to be easily ported to the 8086 microprocessor.
Dis-advantages of Architecture of 8086:
The architecture of the $086 microprocessor has some disadvantages, including:
1. Complex programming: The architecture of the 8086 microprocessor is complex and
can be difficult to program, especially for novice programmers who may not be familiar
with the assembly language programming required for the 8086 microprocessor.
Segmented memory architecture: While the segmented memory architecture allows the
8086 microprocessor to address a large amount of memory, it can be difficult to
program and manage, as it requires programmers to use both segment registers and
offsets to address memory.
3. Limited performance: The 8086 microprocessor has a limited performance compared to
modern microprocessors, as it has a slower clock speed and a limited number of
execution units.
4. Limited instruction set: While the 8086 microprocessor has a wide range of instructions,
it has a limited instruction set compared to modern microprocessors, which can limit its
functionality and performance in certain applications.
5. Limited memory addressing: The 8086 microprocessor can only address up to 1 MB of
memory, which can be limiting in applications that require large amounts of memory.
6. Lack of built-in features: The 8086 microprocessor lacks some built-in features that are
commonly found in modern microprocessors, such as hardware floating-point support
and virtual memory management.Memory Segmentation in 8086 Microprocessor
Segmentation is the process in which the main memory of the computer is logically
divided into different segments and each segment has its own base address. It is basically
used to enhance the speed of execution of the computer system, so that the processor is able
to fetch and execute the data from the memory easily and fast.
Need for Segmentation -
The Bus Interface Unit (BIU) contains four 16 bit special purpose registers (mentioned
below) called as Segment Registers.
+ Code segment register (CS): is used for addressing memory location in the code
segment of the memory, where the executable program is stored.
+ Data segment register (DS): points to the data segment of the memory where the data
is stored.
+ Extra Segment Register (ES): also refers to a segment in the memory which is another
data segment in the memory.
+ Stack Segment Register (SS): is used for addressing stack segment of the memory.
The stack segment is that segment of memory which is used to store stack data
The number of address lines in 8086 is 20, 8086 BIU will send 20bit address, so as to
access one of the IMB memory locations. The four segment registers actually contain the
upper 16 bits of the starting addresses of the four memory segments of 64 KB each with
which the 8086 is working at that instant of time. A segment is a logical unit of memory
that may be up to 64 kilobytes long. Each segment is made up of contiguous memory
locations, It is an independent, separately addressable unit. Starting address will always be
changing, It will not be fixed
Note that the $086 does not work the whole IMB memory at any given time. However, it
works only with four 64KB segments within the whole IMB memory.
Below is the one way of positioning four 64 kilobyte segments within the 1M
byte memory space of an 8086.Physical
foes, = Memory
FFFFFH |¢— Hohestadsess
TEFFF ago of EcraSegmet
|| Extra
3] | Segment
Four segment registers
InBlu 70000 jae Socom o xa Segment
SRF. .
es[7 [o[o|[o Jat— op ot Sack Seamer
esta [ofo fo 2| | Stack
ss[s [oo [o ‘Segment
os[ 2 fo fo fo 50000 Fh ag Bota of Sack Segment
a SFFFFH Jat— Top of Code Segment
‘Segment registers hold a] | Sede
the upper 16 bits of the ‘Segment
starting addresses of spon veate cana
four memory segments. >) -——S-
that 8086 is working with DEFFFH Jae Top of Data Segment
at any particular time
a| | Data
8] | Segment
> 20000 H ag Soto of bata Segment
‘Types Of Segmentation —
1. Overlapping Segment — A segment starts at a particular address and its maximum size
can go up to 64kilobytes. But if another segment starts along with this 64kilobytes
location of the first segment, then the two are said to be Overlapping Segment.
2. Non-Overlapped Segment ~ A segment starts at a particular address and its maximum
size can go up to G4kilobytes. But if another segment starts before this G4kilobytes
location of the first segment, then the two segments are said to be Non-Overlapped
Segimem.
Rules of Segmentation Segmentation process follows some rules as follows
+ The starting address of a segment should be such that it can be evenly divided by 16.
+ Minimum size of a segment can be 16 bytes and the maximum can be 64 kB.
coo
cP
os aX OLS!
ss SP.OP ‘Ader he stack
ox oLs! ‘Adoress of destraton did
(or ssing operators)
Advantages of the Segmentation The main advantages of segmentation are as follows:
It provides a powerful memory management mechanism.
Data related or stack related operations can be performed in different segments.
Code related operation can be done in separate code segments.
It allows to processes to easily share data.+ It allows to extend the address ability of the processor, i.e. segmentation allows
the use of 16 bit registers to give an addressing capability of 1 Megabytes.
Without segmentation, it would require 20 bit registers,
+ Itis possible to enhance the memory size of code data or stack segments beyond
64 KB by allotting more than one segment for each area
8086 Microprocessor Linking and Relocation
Execution of a program
Binary
progras — ~-= Control flow
Problem: Write an assembly language program to transfer a block of bytes
from one memory location to another memory location by using string
instruction.Example:
Input Data 04 03 05 06 | 08
Vemoy 500 | SOL ] 502] 503 | S04
Address
Output Data 03 | 05 | 06 | 08
Memory Address 600 | 601 | 602 | 603
Example:
1. In this example, the counter value stored in CX register is 4.
2. The block of data which is stored from memory location starting from 501
to 504 offset is transferred to another memory location which is starting
from 600 to 603 offset.
Assumptions:
+ The value of counter which tells the number of bytes to be transferred is
stored at offset 500.
+ The 8-bit data which have to be transfer is stored in continuous memory
location starting from 501.
+ The data is transferred to a continuous memory location starting from
600.
+ The value of DS and ES is taken equal to 0000.
+ the program starts from offset 400.
CLD instruction is used to clear the directional flag, i.e., DF=0. Now, value of
SI and DI will be increased.
SI=SI+1
DI=DI+1REP instruction is used to repeat the step until the value of CX is not equal
to zero and the value of CX is decremented by one at every step, i.e.,
CX=CX-1
MOVSSB instruction is used to transfer bytes only from source memory
location (MADS) to destination memory location (MAES).
MADS-->MAES
where MADS=DS*10+SI
MAES=ES*10+01
Here, value of S| and DI is updated automatically.
if DF=@, SI=SI+1 and DI=DI+1
Algorithm:
. Set the value of offset SI equal to 500.
. set the value of offset DI equal to 600.
. load the value 0000 into register AX.
. load the data of AX register into DS(data segment).
. load the data of AX register into ES(extra segment).
. load the data of offset SI into the CL register and load value 00 into CH
register.
. increment the value of S| by one.
. clear the directional flag so that data is read from lower memory to higher
memory location.
. check the value of CX, if not equal to zero then repeat step 10 otherwise
go to step 11.
10. transfer the data from source memory location to destination memory
location and decrease the value of CX by one.
11. Stop.
Microprocessor - 8086 Addressing Modes
ON OOBON=
©
The different ways in which a source operand is denoted in an
instruction is known as addressing modes. There are 8 different
addressing modes in 8086 programming —
Immediate addressing mode
The addressing mode in which the data operand is a part of the
instruction itself is known as immediate addressing mode.
Example
MOV CX, 4929 H, ADD AX, 2387 H, MOV AL, FFHRegister addressing mode
It means that the register is the source of an operand for an
instruction.
Example
MOV CX, AX; copies the contents of the 16-bit AX register into
5 the 16-bit CX register),
ADD BX, AX
Direct addressing mode
The addressing mode in which the effective address of the
memory location is written directly in the instruction.
Example
MOV AX, [1592H], MOV AL, [0300H]
Register indirect addressing mode
This addressing mode allows data to be addressed at any
memory location through an offset address held in any of the
following registers: BP, BX, DI & SI.
Example
MOV AX, [BX] ; Suppose the register BX contains 4895H, then the contents
; 4895H are moved to AX,
ADD CX, {BX}
Based addressing mode
In this addressing mode, the offset address of the operand is
given by the sum of contents of the BX/BP registers and 8-bit/16-
bit displacement.
Example
MOV DX, [BX+04], ADD CL, [BX+08]
Indexed addressing mode
In this addressing mode, the operands offset address is found by
adding the contents of SI or DI register and 8-bit/16-bit
displacements.Example
MOV BX, [SI+16], ADD AL, [DI=16]
Based-index addressing mode
In this addressing mode, the offset address of the operand is
computed by summing the base register to the contents of an
Index register.
Example
ADD CX, [AX+SI], MOV AX, [AX+DI]
Based indexed with displacement mode
In this addressing mode, the operands offset is computed by adding the base register contents.
An Index registers contents and 8 or 16-bit displacement.
Example
MOV AX, [BX+DI-08], ADD CX, [BX+SI-16]
Microprocessor - 8086 Pin Configuration
8086 was the first 16-bit microprocessor available in 40-pin DIP (Dual Inline Package) chip.
Let us now discuss in detail the pin configuration of a $086 Microprocessor.
8086 Pin Diagram
Here is the pin diagram of 8086 microprocessor —}
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rou 9 [5 Ady
Ayia 20 aes
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ao, 1s 96 Awe
Ade 16 5 5 Awe
an, CI}? mS bes,
ao, Cie 3 MN
ao, 9 2 f
ao, C10 oe a aor, oLD)
a Con 20 AGGT, = (MLO)
an, Ci aR mH
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ao, O18 aoe oe
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Let us now discuss the signals in detail -
Power supply and frequency signals
It uses SV DC supply at VCC pin 40, and uses ground at VSS pin 1 and 20 for its
operation.
Clock signalClock signal is provided through Pin-19. It provides timing to the processor for
operations. Its frequency is different for different versions, ie. SMHz, 8MHz and
10MHz.
Address/data bus
ADO-ADI15. These are 16 address/data bus. ADO-AD7 carries low order byte data and
ADSADI5 carries higher order byte data. During the first clock cycle, it carries 16-bit
address and after that it carries 16-bit data,
Address/status bus
A16-A19/S3-S6. These are the 4 address/status buses. During the first clock cycle, it
carries 4-bit address and later it carries status signals.
S7/BHE
BHE stands for Bus High Enable. It is available at pin 34 and used to indicate the
transfer of data using data bus D8-D15. This signal is low during the first clock eyele,
thereafter it is active.
Read(S\overline{RD}S)
It is available at pin 32 and is used to read signal for Read operation.
Ready
It is available at pin 22. It is an acknowledgement signal from I/O devices that data is
transferred. It is an active high signal. When it is high, it indicates that the device is
ready to transfer data. When it is low, it indicates wait state.RESET
It is available at pin 21 and is used to restart the execution. It causes the processor to
immediately terminate its present activity. This signal is active high for the first 4 clock
cycles to RESET the microprocessor.
INTR
It is available at pin 18, It is an interrupt request signal, which is sampled during the
last clock cyele of each instruction to determine if the processor considered this as an
interrupt or not.
‘NMI
It stands for non-maskable interrupt and is available at pin 17. It is an edge triggered
input, which causes an interrupt request to the microprocessor.
overline(TEST}S
This signal is like wait state and is available at pin 23. When this signal is high, then the
processor has to wait for IDLE state, else the execution continues.
MN/S\overline{MX}$
It stands for Minimum/Maximum and is available at pin 33. It indicates what mode the
processor is to operate in; when it is high, it works in the minimum mode and vice-
aversa.
INTAIt is an interrupt acknowledgement signal and id available at pin 24. When the
microprocessor receives this signal, it acknowledges the interrupt.
ALE
It stands for address enable latch and is available at pin 25. A positive pulse is generated
each time the processor begins any operation. This signal indicates the availability of a
valid address on the addvess/data lines.
DEN
It stands for Data Enable and is available at pin 26. It is used to enable Transreceiver
8286. The transreceiver is a device used to separate data from the address/data bus.
DIR
It stands for Data Transmit/Receive signal and is available at pin 27. It decides the
direction of data flow through the transreceiver. When it is high, data is transmitted out
and vice-a-versa.
MAO
This signal is used to distinguish between memory and /O operations. When it is high,
it indicates /O operation and when it is low indicates the memory operation. Tt is
available at pin 28,
WRIt stands for write signal and is available at pin 29. It is used to write the data into the
memory or the output device depending on the status of M/TO signal.
HLDA
It stands for Hold Acknowledgement signal and is available at pin 30. This signal
acknowledges the HOLD signal.
HOLD
This signal indicates to the processor that external devices are requesting to access the
address/data buses. It is available at pin 31.
QS1 and QS0
These are queue status signals and are available at pin 24 and 25. These signals provide
the status of instruction queue. Their conditions are shown in the following table ~
QS0 QS1_ Status
0 0 Nooperation
0 1 First byte of opcode from the queue
1 0 Empty the queue
1 1 Subsequent byte from the queue
‘80, S1,S2
These are the status signals that provide the status of operation, which is used by the
Bus Controller 8288 to generate memory & V/O control signals. These are available at
pin 26, 27, and 28. Following is the table showing their status ~$2 S180 Status
0 0 0 _ Interrupt acknowledgement
0 0 1 WORead
0 1 0 LOWrite
o 1 1 Hatt
1 0 0 Opeode fetch
1 0 1 Memory read
1 10 Memory write
1 ot 1 Passive
Lock
When this signal is active, it indicates to the other processors not to ask the CPU to
leave the system bus, It is activated using the LOCK prefix on any instruction and is
available at pin 29,
RQGTI and RYGTO
These are the Request/Grant signals used by the other processors requesting the CPU to
release the system bus. When the signal is received by CPU, then it sends
acknowledgment. RQ/GTO has a higher priority than RQ/GTI.
Microprocessor - 8086 Interrupts
Interrupt is the method of creating a temporary halt during program execution and allows
peripheral devices to access the microprocessor. The microprocessor responds to that
interrupt with an ISR (Interrupt Service Routine), which is a short program to instruet the
microprocessor on how to handle the interrupt.
The following image shows the types of interrupts we have in a 8086 microprocessor ~Interrupts.
Hardware Software
Interrupt Interrupt
Maskable Interrupt a
Hardware Interrupts
‘Hardware interrupt is caused by any peripheral device by sending a signal through a specified
pin to the microprocessor.
The 8086 has two hardware interrupt pins, i.e. NMI and INTR. NMI is a non-maskable
interrupt and INTR is a maskable interrupt having lower priority. One more interrupt pin
associated is INTA called interrupt acknowledge.
NMI
It isa single non-maskable interrupt pin (NMD having higher priority than the maskable
interrupt request pin (INTR)and it is of type 2 interrupt.
When this interrupt is activated, these actions take place ~
+ Completes the current instruction that is in progress.
+ Pushes the Flag register values on to the stack.
+ Pushes the CS (code segment) value and IP (instruction pointer) value of the return
address on to the stack.
+ IPs loaded from the contents of the word location 00008H.
+ CS is loaded from the contents of the next word location 0000AH.
+ Interrupt flag and trap flag are reset to 0.
INTR
The INTR is a maskable interrupt because the microprocessor will be interrupted only if
interrupts are enabled using set interrupt flag instruction. It should not be enabled using clear
interrupt Flag instruction.
The INTR interrupt is activated by an /O port. Ifthe interrupt is enabled and NMI is
disabled, then the microprocessor first completes the current execution and sends *0” onINTA pin twice. The first “O° means INTA informs the extemal device to get ready and
during the second ‘0° the microprocessor receives the 8 bit, say X, from the programmable
interrupt controller.
These actions are taken by the microprocessor —
+ First completes the current instruction
+ Activates INTA output and receives the interrupt type, say X.
+ Flag register value, CS value of the return address and IP value of the return address
are pushed on to the stack.
+ IP value is loaded from the contents of word location X = 4
+ Sis loaded from the contents of the next word location.
+ Interrupt flag and trap flag is reset to 0
Software Interrupts
Some instructions are inserted at the desired position into the program to create interrupts.
These interrupt instructions can be used to test the working of various interrupt handlers. It
includes —
INT- Interrupt instruction with type number
It is 2-byte instruction. First byte provides the op-code and the second byte provides the
interrupt type number. There are 256 interrupt types under this group.
Its execution includes the following steps ~
+ Flag register value is pushed on to the stack.
+ CS value of the retum address and IP value of the return address are pushed on to the
stack.
+ IPs loaded from the contents of the word location “type number’ * 4
+ CS is loaded from the contents of the next word location.
+ Interrupt Flag and Trap Flag are reset to 0
The starting address for type0 interrupt is 000000H, for typel interrupt is 00004H similarly
for type? is 00008H and ......s0 on. The first five pointers are dedicated interrupt pointers.
ie.-
TYPE 0 interrupt represents division by zero situation,
TYPE 1 interrupt represents single-step execution during the debugging of a program.
TYPE 2 interrupt represents non-maskable NMI interrupt.
TYPE 3 interrupt represents break-point interrupt.
TYPE 4 interrupt represents overflow interrupt.
The interrupts from Type 5 to Type 31 are reserved for other advanced microprocessors, and
interrupts from 32 to Type 255 are available for hardware and software interrupts.INT 3-Break Point Interrupt Instruction
It isa I-byte instruction having op-code is CCH. These instructions are inserted into the
program so that when the processor reaches there, then it stops the normal execution of
program and follows the break-point procedure
Its execution includes the following steps —
+ Flag register value is pushed on to the stack.
+ CS value of the return address and IP value of the return address are pushed on to the
stack.
+ IPs loaded from the contents of the word location 34 = 0000CH
+ CSis loaded from the contents of the next word location
+ Interrupt Flag and Trap Flag are reset to 0
INTO - Interrupt on overflow instruction
It is a 1-byte instruction and their mnemonic INTO. The op-code for this instruction is CEH.
As the name suggests it is a conditional interrupt instruction, i.e. it is active only when the
overflow flag is set to | and branches to the interrupt handler whose interrupt type number is
4, If the overflow flag is reset then, the execution continues to the next instruction,
Its execution includes the following steps ~
+ Flag register values are pushed on to the stack.
+ CS value of the return address and IP value of the return address are pushed on to the
stack.
+ IPs loaded from the contents of word location 44 ~ 00010H
+ CS iis loaded from the contents of the next word location
Interrupt flag and Trap flag are reset to 0
Microprocessor - 8086 Instruction Sets
The 8086 microprocessor supports 8 types of instructions ~
Data Transfer Instructions
Arithmetic Instructions
Bit Manipulation Instructions
String Instructions
Program Execution Transfer Instructions (Branch & Loop Instructions)
Processor Control Instructions
«Iteration Control Instructions
+ Interrupt Instructions
Let us now discuss these instruction sets in detail.
Data Transfer Instructions
These instructions are used to transfer the data from the source operand to the destination
operand. Following are the list of instructions under this group ~Instruction to transfer a word
+ MOY ~ Used to copy the byte or word fiom the provided source to the provided
destination.
PPUSH — Used to put a word at the top of the stack.
POP ~ Used to get a word from the top of the stack to the provided location,
PUSHA — Used to put all the registers into the stack.
POPA ~ Used to get words from the stack to all registers.
XCHG ~ Used to exchange the data from two locations.
XLAT ~ Used to translate a byte in AL using a table in the memory.
Instructions for input and output port transfer
+ IN— Used to read a byte or word from the provided port to the accumulator.
+ OUT = Used to send out a byte or word from the accumulator to the provided port,
Instructions to transfer the address
+ LEA - Used to load the address of operand into the provided register.
+ LDS - Used to load DS register and other provided register from the memory
+ LES ~ Used to load ES register and otier provided register from the memory.
Instructions to transfer flag registers
+ LAHF - Used to load AH with the low byte of the flag register.
+ SAHIF — Used to store AH register to low byte of the flag register.
+ PUSHE - Used to copy the flag register at the top of the stack.
+ POPF - Used to copy a word at the top of the stack to the flag register.
Arithmetic Instructions
These instructions are used to perform arithmetic operations like addition, subtraction,
anultiplication, division, ete,
Following is the list of instructions under this group ~
Instructions to perform addition
+ ADD ~ Used to add the provided byte to byte/word to word.
«ADC - Used to add with carry.
+ INC — Used to increment the provided byte/word by 1
+ AAA — Used to adjust ASCII after addition.
+ DAA - Used to adjust the decimal after the addition/subtraction operation.
Instructions to perform subtraction
SUB ~ Used to subtract the byte from byte/word from word.
SBB - Used to perform subtraction with borrow:
DEC ~ Used to decrement the provided byte‘word by 1.
NPG ~ Used to negate each bit of the provided byte/word and add 1/2’s complement.
CMP ~ Used to compare 2 provided byte/word.
AAS ~ Used to adjust ASCII codes after subtraction,
DAS ~ Used to adjust decimal after subtraction,
Instruction to perform multiplication
+ MUL ~ Used to multiply unsigned byte by byte'word by word.+ IMUL ~ Used to multiply signed byte by byte/word by word.
+ AAM — Used to adjust ASCII codes after multiplication,
Instructions to perform division
+ DIV~ Used to divide the unsigned word by byte or unsigned double word by word.
+ IDIV — Used to divide the signed word by byte or signed double word by word
+ AAD ~ Used to adjust ASCII codes after division.
+ CBW — Used to fill the upper byte of the word with the copies of sign bit of the lower
byte
+ CWD - Used to fill the upper word of the double word with the sign bit of the lower
word
Bit Manipulation Instructions
These instructions are used to perform operations where data bits are involved, i.e. operations
like logical, shift, etc
Following is the list of instruetions under this group —
Instructions to perform logical operation
NOT - Used to invert each bit of a byte or word,
AND - Used for adding each bit in a byte/word with the corresponding bit in another
byte/word.
+ OR — Used to multiply each bit in a byte/word with the corresponding bit in another
byte/word.
+ XOR — Used to perform Exclusive-OR operation over each bit in a byte/word with
the corresponding bit in another byte/word,
+ TEST - Used to add operands to update flags, without affecting operands.
Instructions to perform shift operations
+ SHL/SAL - Used to shift bits of a byte/word towards left and put zero(S) in LSBs.
+ SHR ~ Used to shift bits of a byte/word towards the right and put zero(S) in MSBs
+ SAR - Used to shift bits of a byte/word towards the right and copy the old MSB into
the new MSB.
Instructions to perform rotate operations
+ ROL — Used to rotate bits of byte/word towards the left, Le. MSB to LSB and to
Canry Flag [CF].
+ ROR — Used to rotate bits of byte/word towards the right, i.e. LSB to MSB and to
Carry Flag [CF],
* RCR — Used to rotate bits of byte/word towards the right, ie. LSB to CF and CF to
MSB.
+ RCL ~ Used to rotate bits of byte/word towards the lefi, ie. MSB to CF and CF to
LSB.
String Instructions
String is a group of bytes/words and their memory is always allocated in a sequential order.
Following is the list of instructions under this group ~+ REP ~ Used to repeat the given instruction till CX 0.
« REPE/REPZ — Used to repeat the given instruction until CX = 0 or zero flag ZF = 1
+ REPNE/REPNZ ~ Used to repeat the given instruction until CX = 0 or zero flag ZF
+ MOVS/MOVSB/MOVSW — Used to move the byte/word from one string to another.
+ COMS/COMPSB/COMPSW — Used to compare two string bytes/words.
+ INS/INSB/INSW ~ Used as an input string/byte/word from the 1/0 port to the
provided memory location,
+ OUTS/OUTSB/OUTSW — Used as an output string/byte/word from the provided
memory location to the /O port.
+ SCAS/SCASB/SCASW ~ Used to scan a string and compare its byte with a byte in
AL or string word with a word in AX.
+ LODS/LODSB/LODSW — Used to store the string byte into AL or string word into
AX.
Program Execution Transfer Instructions (Branch and Loop Instructions)
These instructions are used to transfer/branch the instructions during an execution. It includes
the following instructions ~
Instructions to transfer the instruction during an execution without any condition ~
+ CALL - Used to call a procedure and save their return address to the stack,
+ RET - Used to retum from the procedure to the main program
+ IMP — Used to jump to the provided address to proceed to the next instruction.
Instructions to transfer the instruction during an execution with some conditions ~
JAJINBE — Used to jump if above/not below/equal instruction satisfies
JAE/INB ~ Used to jump if above/not below instruction satisfies.
JBE/JNA ~ Used to jump if below/equal/ not above instruction satisfies.
JC — Used to jump if carry flag CF = 1
JE/JZ.~ Used to jump if equal/zero flag ZF = 1
JG/INLE ~ Used to jump if greater/not less than/equal instruction satisfies.
JGE/INL ~ Used to jump if greater than/equal not less than instruction satisfies
JLJINGE ~ Used to jump if less than/not greater than/equal instruetion satisfies
JLE/JNG ~ Used to jump if less than/equal/if not greater than instruction satisfies.
INC ~ Used to jump if no carry flag (CF = 0)
INE/INZ ~ Used to jump if not equal/zero flag ZF = 0
JNO — Used to jump if no overflow flag OF = 0
INP/JPO — Used to jump if not parity/parity odd PF = 0
INS ~ Used to jump if not sign SF =0
JO — Used to jump if overflow flag OF =
JP/JPE ~ Used to jump if parity’parity even PF
JS — Used to jump if sign flag SF = 1
Processor Control Instructions
These instructions are used to control the processor action by setting/resetting the flag values,Following are the instructions under this group ~
STC ~ Used to set carry flag CF to 1
CLC ~ Used to clear’reset carry flag CF to 0
CMC ~ Used to put complement at the state of carry flag CF.
STD ~ Used to set the direction flag DF to |
CLD — Used to clear’reset the direction flag DF to 0
STI — Used to set the interrupt enable flag to 1, ie., enable INTR input.
CLI - Used to clear the interrupt enable flag to 0, i.e., disable INTR input.
Iteration Control Instructions
These instructions are used to execute the given instructions for number of times. Following
is the list of instructions under this group —
+ LOOP - Used to loop a group of instructions until the condition satisfies, ie., CX = 0
+ LOOPE/LOOPZ ~ Used to loop a group of instructions till it satisfies ZF = | & C)
LOOPNZ ~ Used to loop a group of instructions till it satisfies ZF = 0 &
+ JCXZ ~ Used to jump to the provided address if CX = 0
Interrupt Instructions
These instructions are used to call the interrupt during program execution.
+ INT — Used to interrupt the program during execution and calling service specified
+ INTO — Used to interrupt the program during execution if OF = |
+ IRET ~ Used to retum from interrupt service to the main program
Data transfer instructions in 8086 microprocessor
These instructions are used to transfer the data from the source operand to
the destination operand. These are also known as copy instructions.
Let us see the data transfer instructions of 8086 microprocessor. Here the D
and S are destination and source respectively. D and S can be either register,
data or memory address.
Opcode Operand Description
MOV D,S Used to copy the byte or word from the
provided source to the provided destination.
PUSH D Used to put a word at the top of the stack.
POP D Used to get a word from the top of the stackOpcode Operand Description
to the provided location.
PUSHA Used to put all the registers into the stack.
POPA ---- Used to get words from the stack to all
registers,
XCHG D,S Used to exchange the data from two
locations.
IN DS Used to read a byte or word from the
provided port to the accumulator.
OUT D,S Used to send out a byte or word from the
accumulator to the provided port.
XLAT~ ---- Used to translate a byte in AL using a table
in the memory.
LAHF~ ---- Used to load AH with the low byte of the flag
register.
SAHF~ ---- Used to store AH register to low byte of the
flag register.
PUSHF ---- Used to copy the flag register at the top of
the stack.
POPF~ ---- Used to copy a word at the top of the stack
to the flag register.
What is branch instruction in microprocessor?
The branch instructions are used to change the sequence of instruction execution.
Use branch instructions to change the sequence of instruction execution. Since all
branch instructions are on word boundaries, the processor performing the branch
ignores bits 30 and 31 of the generated branch target address.
Machine Control Instructions in Microprocessor
Introduction
Microprocessors are electronic devices that process digital information using
instructions stored in memory. Machine control instructions are a type of instructionthat control machine functions such as Halt, Interrupt, or do nothing. These
instructions alter the different type of operations executed in the processor. In this
article, we will discuss the various types of machine control instructions found in
microprocessors and their significance in controlling the microprocessor’s operations.
Types of Machine Control Instructions:
The following are the types of Machine control instructions
« NOP (No operation)
+ HLT (Halt)
- DI (Disable interrupts)
- EI (Enable interrupts)
. SIM (Set interrupt mask)
awrpwne
RIM (Reset interrupt mask)
1. NOP (No operation)
Opcode- 00
Operand- None
Length- 1 byte
M-Cycles- 1
T-states- 4
Hex code- 00
NOP is used when no operation is performed. It is commonly used to fill in
time delay or to delete and insert instructions while troubleshooting. During
the execution of NOP, no flags are affected.
2. HLT (Halt)
Opcode- 76
Operand- None
Length- 1 byte
M-Cycles- 2 or more
T-states- 5 or more
Hex code- 76
HLT is used to stop the execution of the program temporarily. The
microprocessor finishes executing the current instruction and halts any
further execution. The contents of the registers are unaffected during the
HLT state. HLT can be used to enter a wait state in which the
microprocessor waits for a specific event to occur before resuming
execution.
3. DI (Disable interrupts)
Opcode- F3
Operand- None
Length- 1 byteM-Cycles- 1
T-states- 4
Hex code- F3
Dl is used when the execution of a code sequence cannot be interrupted. For
example, in critical time delays, this instruction is used at the beginning of
the code and the interrupts are enabled at the end of the code. The TRAP
interrupt cannot be disabled
4. El (Enable interrupts)
Opcode- FB
Operand- None
Length- 1 byte
M-Cycles- 1
T-states- 4
Hex code- FB
Elis used to enable interrupts after a system reset or the acknowledgement
of an interrupt. The Interrupt Enable flip-flop is reset, thus disabling the
interrupts.
5. SIM (Set interrupt mask)
Opcode- 30
Operand- None
Length- 1 byte
M-Cycles- 1
T-states- 4
Hex code- 30
SIM is used for the implementation of different interrupts of 8085
microprocessor like RST 7.5, 6.5, and 5.5 and also serial data output. It does
not affect the TRAP interrupt.
6. RIM (Reset interrupt mask)
Opcode- 20
Operand- None
Length- 1 byte
M-Cycles- 1
T-states- 4
Hex code- 20
RIM is a multipurpose instruction used to read the status of 8085 interrupts
7.5, 6.5, 5.5, and to read serial data input bit.
Application of Machine Control Instructions
Machine control instructions are used in a variety of applications, including
embedded systems, control systems, and industrial automation.+ In embedded systems, machine control instructions are used to control
the microprocessor’s operations, including the timing and sequencing of
instructions.
+ Incontrol systems, machine control instructions are used to monitor and
control physical processes, such as temperature, pressure, and flow.
+ In industrial automation, machine control instructions are used to control
robots, assembly lines, and other machines.
Features of Machine Control Instructions
Machine control instructions have specific features that affect the
microprocessor’s operations. For example, the HLT instruction halts any
further execution of instructions by the microprocessor, while the NOP.
instruction does not affect the microprocessor’s state. The DI and El
instructions are used to disable and enable interrupts temporarily,
respectively.
Limitations of Machine Control Instructions
Machine control instructions can have limitations that affect the performance
and reliability of microprocessors. For example, the HLT instruction can
cause the microprocessor to enter a wait state indefinitely, which can impact
the system's responsiveness. Additionally, the use of interrupts can cause
unpredictable behavior in certain situations, such as when multiple interrupts
are received simultaneously.
Microprocessor - 8086 Instruction Sets
The 8086 microprocessor supports 8 types of instructions —
+ Data Transfer Instructions
+ Arithmetic Instructions
+ Bit Manipulation Instructions
+ String Instructions
+ Program Execution Transfer Instructions (Branch & Loop
Instructions)
+ Processor Control Instructions
+ Iteration Control Instructions
+ Interrupt Instructions
Let us now discuss these instruction sets in detail.
Data Transfer Instructions
These instructions are used to transfer the data from the source
operand to the destination operand. Following are the list of
instructions under this group —Instruction to transfer a word
+ MOV — Used to copy the byte or word from the provided
source to the provided destination.
PPUSH — Used to put a word at the top of the stack.
POP — Used to get a word from the top of the stack to the
provided location.
+ PUSHA — Used to put all the registers into the stack.
POPA — Used to get words from the stack to all registers.
XCHG — Used to exchange the data from two locations.
XLAT — Used to translate a byte in AL using a table in the
memory.
Instructions for input and output port transfer
+ IN - Used to read a byte or word from the provided port to
the accumulator.
+ OUT — Used to send out a byte or word from the
accumulator to the provided port.
Instructions to transfer the address
+ LEA — Used to load the address of operand into the
provided register.
+ LDs — Used to load DS register and other provided register
from the memory
» LES — Used to load ES register and other provided register
from the memory.
Instructions to transfer flag registers
» LAHF — Used to load AH with the low byte of the flag
register.
+ SAHF — Used to store AH register to low byte of the flag
register.
« PUSHF — Used to copy the flag register at the top of the
stack.
+ POPF — Used to copy a word at the top of the stack to the
flag register.
Arithmetic Instructions
These instructions are used to perform arithmetic operations like
addition, subtraction, multiplication, division, etc.
Following is the list of instructions under this group —Instructions to perform addition
+ ADD — Used to add the provided byte to byte/word to word.
+ ADC — Used to add with carry.
+ INC - Used to increment the provided byte/word by 1.
+ AAA — Used to adjust ASCII after addition.
+ DAA — Used to adjust the decimal after the
addition/subtraction operation.
Instructions to perform subtraction
+ SUB — Used to subtract the byte from byte/word from word.
+ SBB — Used to perform subtraction with borrow.
+ DEC — Used to decrement the provided byte/word by 1.
+ NPG — Used to negate each bit of the provided byte/word
and add 1/2’s complement.
+ CMP - Used to compare 2 provided byte/word.
+ AAS — Used to adjust ASCII codes after subtraction.
+ DAS — Used to adjust decimal after subtraction.
Instruction to perform multiplication
+ MUL — Used to multiply unsigned byte by byte/word by
word.
+ IMUL — Used to multiply signed byte by byte/word by word.
+ AAM — Used to adjust ASCII codes after multiplication.
Instructions to perform division
+ DIV —- Used to divide the unsigned word by byte or unsigned
double word by word.
+ IDIV — Used to divide the signed word by byte or signed
double word by word.
+ AAD — Used to adjust ASCII codes after division.
+ CBW - Used to fill the upper byte of the word with the
copies of sign bit of the lower byte.
+ CWD - Used to fill the upper word of the double word with
the sign bit of the lower word.
Bit Manipulation Instructions
These instructions are used to perform operations where data bits
are involved, i.e. operations like logical, shift, etc.
Following is the list of instructions under this group —Instructions to perform logical operation
NOT — Used to invert each bit of a byte or word.
AND — Used for adding each bit in a byte/word with the
corresponding bit in another byte/word.
OR — Used to multiply each bit in a byte/word with the
corresponding bit in another byte/word.
XOR — Used to perform Exclusive-OR operation over each
bit in a byte/word with the corresponding bit in another
byte/word.
TEST — Used to add operands to update flags, without
affecting operands.
Instructions to perform shift operations
SHL/SAL — Used to shift bits of a byte/word towards left and
put zero(S) in LSBs.
SHR — Used to shift bits of a byte/word towards the right
and put zero(S) in MSBs.
SAR — Used to shift bits of a byte/word towards the right
and copy the old MSB into the new MSB.
Instructions to perform rotate operations
ROL — Used to rotate bits of byte/word towards the left, i.e.
MSB to LSB and to Carry Flag [CF].
ROR -— Used to rotate bits of byte/word towards the right,
i.e. LSB to MSB and to Carry Flag [CF].
RCR — Used to rotate bits of byte/word towards the right,
i.e, LSB to CF and CF to MSB.
RCL — Used to rotate bits of byte/word towards the left, i.e.
MSB to CF and CF to LSB.
String Instructions
String is a group of bytes/words and their memory is always
allocated in a sequential order.
Following is the list of instructions under this group —
REP — Used to repeat the given instruction till CX + 0.
REPE/REPZ — Used to repeat the given instruction until CX =
0 or zero flag ZF = 1.
REPNE/REPNZ — Used to repeat the given instruction until
CX = 0 or zero flag ZF = 1.+ MOVS/MOVSB/MOVSW — Used to move the byte/word from
one string to another.
+ COMS/COMPSB/COMPSW — Used to compare two string
bytes/words.
+ INS/INSB/INSW — Used as an input string/byte/word from the
I/O port to the provided memory location.
+ OUTS/OUTSB/OUTSW — Used as an output string/byte/word
from the provided memory location to the I/O port.
+ SCAS/SCASB/SCASW — Used to scan a string and compare its
byte with a byte in AL or string word with a word in AX.
+ LODS/LODSB/LODSW -— Used to store the string byte into AL
or string word into AX.
Program Execution Transfer Instructions (Branch and Loop Instructions)
These instructions are used to transfer/branch the instructions
during an execution. It includes the following instructions —
Instructions to transfer the instruction during an execution
without any condition —
+ CALL — Used to call a procedure and save their return
address to the stack.
+ RET — Used to return from the procedure to the main
program.
+ JMP — Used to jump to the provided address to proceed to
the next instruction.
Instructions to transfer the instruction during an execution with
some conditions —
+ JA/JINBE — Used to jump if above/not below/equal
instruction satisfies.
+ JAE/JNB — Used to jump if above/not below instruction
satisfies.
+ JBE/JNA — Used to jump if below/equal/ not above
instruction satisfies.
+ JC — Used to jump if carry flag CF = 1
+ JE/JZ — Used to jump if equal/zero flag ZF = 1
+ JG/JNLE — Used to jump if greater/not less than/equal
instruction satisfies.
+ JGE/INL — Used to jump if greater than/equal/not less than
instruction satisfies.JL/INGE — Used to jump if less than/not greater than/equal
instruction satisfies.
JLE/ING — Used to jump if less than/equal/if not greater
than instruction satisfies.
INC — Used to jump if no carry flag (CF = 0)
JNE/INZ — Used to jump if not equal/zero flag ZF = 0
JNO — Used to jump if no overflow flag OF = 0
JNP/JPO — Used to jump if not parity/parity odd PF = 0
JNS — Used to jump if not sign SF = 0
JO — Used to jump if overflow flag OF = 1
JP/JPE — Used to jump if parity/parity even PF = 1
JS — Used to jump if sign flag SF = 1
Processor Control Instructions
These instructions are used to control the processor action by
setting/resetting the flag values.
Following are the instructions under this group —
STC — Used to set carry flag CF to 1
CLC — Used to clear/reset carry flag CF to 0
CMC — Used to put complement at the state of carry flag
CF.
STD — Used to set the direction flag DF to 1
CLD — Used to clear/reset the direction flag DF to 0
STI — Used to set the interrupt enable flag to 1, i.e., enable
INTR input.
CLI — Used to clear the interrupt enable flag to 0, i.e.,
disable INTR input.
Iteration Control Instructions
These instructions are used to execute the given instructions for
number of times. Following is the list of instructions under this
group —
LOOP — Used to loop a group of instructions until the
condition satisfies, i.e., CX = 0
LOOPE/LOOPZ — Used to loop a group of instructions till it
satisfies ZF = 1 & CX =0
LOOPNE/LOOPNZ — Used to loop a group of instructions till
it satisfies ZF = 0 &CX =0+ JCXZ — Used to jump to the provided address if CX = 0
Interrupt Instructions
These instructions are used to call the interrupt during program
execution.
+ INT - Used to interrupt the program during execution and
calling service specified.
+ INTO — Used to interrupt the program during execution if OF
=1
+ IRET — Used to return from interrupt service to the main
program
Shift and Rotate Instructions in 8086 Microprocessor
As we know that any machine (system) works on machine language, which
consists of binary numbers. In the 8086 microprocessor, we have 16-bit
registers to handle our data. Sometimes, the need to perform some
necessary shift and rotate operations on our data may occur according to
the given condition and requirement. So, for that purpose, we have various
Shift and Rotate instructions present in the 8086 microprocessor. Let us
discuss them one by one and understand their working:
SHR : Shift Right
SAR : Shift Arithmetic Right
SHL : Shift Left
SAL: Shift Arithmetic Left
ROL : Rotate Left
ROR : Rotate Right
RCL : Rotate Carry Left
RCR : Rotate Carry Right
1) SHR : Shift Right
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The SHR instruction is an abbreviation for ‘Shift Right’. This instruction simply
shifts the mentioned bits in the register to the right side one by one by
inserting the same number (bits that are being shifted) of zeroes from the left
end. The rightmost bit that is being shifted is stored in the Carry Flag (CF).
SHR Register, Bits to he shifted
SHR AX, 2Working:
0 ata — a
2) SAR : Shift Arithmetic Right
The SAR instruction stands for ‘Shift Arithmetic Right’. This instruction shifts
the mentioned bits in the register to the right side one by one, but instead of
inserting the zeroes from the left end, the MSB is restored. The rightmost bit
that is being shifted is stored in the Carry Flag (CF).
syntax: SAR Register, Bits to be shifted
Example: SAR BX, 5
Working:
i
3) SHL : Shift Left
The SHL instruction is an abbreviation for ‘Shift Left’. This instruction simply
shifts the mentioned bits in the register to the left side one by one by inserting
the same number (bits that are being shifted) of zeroes from the right end.
The leftmost bit that is being shifted is stored in the Carry Flag (CF).
Syntax: SHL Register, Bits to be shifted
Example: SHL AK, 2
Workingee
4) SAL : Shift Arithmetic Left
The SAL instruction is an abbreviation for ‘Shift Arithmetic Left’. This
instruction is the same as SHL.
Syntax:
Example:
SAL Register, Bits to be shifted
SAL CL, 2
Working
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5) ROL: Rotate Left
The ROL instruction is an abbreviation for ‘Rotate Left’. This instruction rotates
the mentioned bits in the register to the left side one by one such that
leftmost bit that is being rotated is again stored as the rightmost bit in the
register, and it is also stored in the Carry Flag (CF).
syntax: ROL Register, Bits to be shifted
Example: ROL AH, 4
Working:I Drie) _|
6) ROR: Rotate Right
The ROR instruction stands for ‘Rotate Right’. This instruction rotates the
mentioned bits in the register to the right side one by one such that rightmost
bit that is being rotated is again stored as the MSB in the register, and it is also
stored in the Carry Flag (CF).
syntax: ROR Register, Bits to he shifted
Example: FOR AK, 4
Working:
7) RCL : Rotate Carry Left
This instruction rotates the mentioned bits in the register to the left side one
by one such that leftmost bit that is being rotated it is stored in the Carry Flag
(CF), and the bit in the CF moved as the LSB in the register.
syntax: RCL Register, Bits to be shifted
Example: RCL CH, 1
Working<——| Data
8) RCR : Rotate Carry Right
This instruction rotates the mentioned bits in the register to the right side such
that rightmost bit that is being rotated it is stored in the Carry Flag (CF), and
the bit in the CF moved as the MSB in the register.
syntax: RCR Register, Bits to be shifted
Example: RCR BH, 6
Working: