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Charactersheet

This document provides character details for a dwarf named Jorgas with a class of Ranger level 3. It lists abilities, armor class, hit points, skills, and other typical character attributes.
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0% found this document useful (0 votes)
41 views5 pages

Charactersheet

This document provides character details for a dwarf named Jorgas with a class of Ranger level 3. It lists abilities, armor class, hit points, skills, and other typical character attributes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Jorgas Neutral

Character Name Alignment Player

Ranger (3) Not set Not set


Character Level Deity Homeland Campaign

Dwarf Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
30 Movement
STR
Strength
16 +3 Total nonlethal Damage

20 ft. 4 sq. 20 ft. 4 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
13 +1
Wounds / Current HP

CON 16 +3 Initative 1 1 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
10 +0 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics -4 =DEX 1 +0 + -5
WIS 15 +2
Wisdom Power 1 Appraise 0 =INT 0 +0 +0

CHA
x Artistry 0 =INT 0 +0 +0
Charisma
7 -2 Power 2
Bluff -2 =CHA -2 +0 +0
x Climb -2 =STR 3 +0 + -5
AC
Armor Class
18 =10+ 6 + 0 + 1 + 0 + 0 + 0 + 1
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 12 Flat Footed AC 16
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy -2 =CHA -2 +0 +0
FortitudeConstitution
6 = 3 + 3 + 0 + 0 + Disable Device* =DEX + +
Disguise -2 =CHA -2 +0 +0
Reflex 4 = 3 + 1 + 0 + 0 +
Dexterity
Escape Artist -4 =DEX 1 +0 + -5

Will 3 = 1 + 2 + 0 + 0 +
Fly -4 =DEX 1 +0 + -5
Wisdom
x Handle Animal* =CHA + +
Spell Energy x Heal 6 =WIS 2 +1 +3
B.A.B. 3 Resistance Resistance
x Intimidate -2 =CHA -2 +0 +0
CMB 6 = 3 + 3 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering) 4 =INT 0 +1 +3
CMD 18 =10+ 3 + 3 + 1 + 0 + 1 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography) 4 =INT 0 +1 +3
Weapon
Knowledge (history)* =INT + +
Heavy mace Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature) 6 =INT 0 +3 +3
20/x2 B Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+6 1d8+3
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo x Perception 8 =WIS 2 +3 +3
Perform (a) -2 =CHA -2 +0 +0
Attack Damage
Perform (b) -2 =CHA -2 +0 +0
x Profession (a) 6 =WIS 2 +1 +3
Weapon x Profession (b) 7 =WIS 2 +2 +3
x Ride -4 =DEX 1 +0 + -5
Critical Type Range Ammo Sense Motive 2 =WIS 2 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
x Stealth 1 =DEX 1 +2 + -2

Weapon
x Survival 8 =WIS 2 +3 +3
x Swim 2 =STR 3 +1 + -2

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Chainmail 6 Armor -5 30% 40 lbs.

Totals 6 -5 30% 40 lbs.

Feats Combat Styles Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Faithful of Travel


Armor Proficiency, Medium Favored Enemies
Headband Qty. lbs.

Dodge Animal
Endurance Favored Terrains

Shield Proficiency Forest (coniferous and deciduous) Eyes Qty. lbs.

Step Up Other Specials


Weapon Finesse Endurance
Shoulders Qty. lbs.
Weapon Proficiency, Martial(all) Maximum Favored Enemy Bonus: +2
Weapon Proficiency, Simple Maximum Favored Terrain Bonus: +2
Track Neck Qty. lbs.

Wild Empathy

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Darkvision
Defensive Training
Greed
Hardy
Hatred
Slow and Steady
Background Traits
Stability
Stonecunning
Weapon Familiarity

Light 76 lbs. or less Lift Over 230 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 77-153 lbs. Lift Off 460 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
154-230 lbs. Drag or
Push
1150 lbs. CP 0 9,000 (Medium Progression)
FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DODGE

Requirements: Dex 13.


You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the
benefits of this feat.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ENDURANCE

Requirements: None
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from
exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a
forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from
starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves
made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

STEP UP

Requirements: Base attack bonus +1.


Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an
immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot
take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your
total movement.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FINESSE

Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: [Link]


Description
A PFRPG character build.

Notes
No build notes.

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