Csharp Book
Csharp Book
About ............................................................................................................................................... 1
Chapter 1: Getting started with C# Language .............................................................................. 2
Section 1.1: Creating a new console application (Visual Studio) ............................................................................... 2
Section 1.2: Creating a new project in Visual Studio (console application) and Running it in Debug mode
4
Section 1.3: Creating a new program using .NET Core ............................................................................................. 7
Section 1.4: Creating a new program using Mono ..................................................................................................... 9
Section 1.5: Creating a new query using LinqPad ...................................................................................................... 9
Section 1.6: Creating a new project using Xamarin Studio ......................................................................................12
Chapter 2: Literals .........................................................................................................................18
Section 2.1: uint literals .............................................................................................................................................18
Section 2.2: int literals ...............................................................................................................................................18
Section 2.3: sbyte literals ..........................................................................................................................................18
Section 2.4: decimal literals ......................................................................................................................................18
Section 2.5: double literals ........................................................................................................................................18
Section 2.6: float literals ............................................................................................................................................18
Section 2.7: long literals ............................................................................................................................................18
Section 2.8: ulong literal ...........................................................................................................................................18
Section 2.9: string literals ..........................................................................................................................................19
Section 2.10: char literals .........................................................................................................................................19
Section 2.11: byte literals ..........................................................................................................................................19
Section 2.12: short literal ..........................................................................................................................................19
Section 2.13: ushort literal ........................................................................................................................................19
Section 2.14: bool literals ..........................................................................................................................................19
Chapter 3: Operators ....................................................................................................................20
Section 3.1: Overloadable Operators .......................................................................................................................20
Section 3.2: Overloading equality operators .............................................................................................................21
Section 3.3: Relational Operators .............................................................................................................................22
Section 3.4: Implicit Cast and Explicit Cast Operators .............................................................................................24
Section 3.5: Short-circuiting Operators .....................................................................................................................25
Section 3.6: ? : Ternary Operator .............................................................................................................................26
Section 3.7: ?. (Null Conditional Operator) ...............................................................................................................27
Section 3.8: "Exclusive or" Operator .........................................................................................................................27
Section 3.9: default Operator ....................................................................................................................................28
Section 3.10: Assignment operator '=' ......................................................................................................................28
Section 3.11: sizeof...................................................................................................................................................28
Section 3.12: ?? Null-Coalescing Operator ..............................................................................................................29
Section 3.13: Bit-Shifting Operators .........................................................................................................................29
Section 3.14: => Lambda operator ...........................................................................................................................29
Section 3.15: Class Member Operators: Null Conditional Member Access .............................................................31
Section 3.16: Class Member Operators: Null Conditional Indexing .........................................................................31
Section 3.17: Postfix and Prefix increment and decrement ......................................................................................31
Section 3.18: typeof ..................................................................................................................................................32
Section 3.19: Binary operators with assignment ......................................................................................................32
Section 3.20: nameof Operator .................................................................................................................................32
Section 3.21: Class Member Operators: Member Access........................................................................................33
Section 3.22: Class Member Operators: Function Invocation ..................................................................................33
Section 3.23: Class Member Operators: Aggregate Object Indexing .......................................................................33
Chapter 4: Conditional Statements ..............................................................................................34
Section 4.1: If-Else Statement ..................................................................................................................................34
Section 4.2: If statement conditions are standard boolean expressions and values ................................................34
Section 4.3: If-Else If-Else Statement .......................................................................................................................35
Chapter 5: Equality Operator........................................................................................................36
Section 5.1: Equality kinds in c# and equality operator ............................................................................................36
Chapter 6: Equals and GetHashCode ..........................................................................................37
Section 6.1: Writing a good GetHashCode override.................................................................................................37
Section 6.2: Default Equals behavior........................................................................................................................37
Section 6.3: Override Equals and GetHashCode on custom types ..........................................................................38
Section 6.4: Equals and GetHashCode in IEqualityComparator ..............................................................................39
Chapter 7: Null-Coalescing Operator ..........................................................................................41
Section 7.1: Basic usage ..........................................................................................................................................41
Section 7.2: Null fall-through and chaining ...............................................................................................................41
Section 7.3: Null coalescing operator with method calls ..........................................................................................42
Section 7.4: Use existing or create new ...................................................................................................................43
Section 7.5: Lazy properties initialization with null coalescing operator ...................................................................43
Chapter 8: Null-conditional Operators.........................................................................................44
Section 8.1: Null-Conditional Operator .....................................................................................................................44
Section 8.2: The Null-Conditional Index ...................................................................................................................44
Section 8.3: Avoiding NullReferenceExceptions ......................................................................................................45
Section 8.4: Null-conditional Operator can be used with Extension Method ............................................................45
Chapter 9: nameof Operator .........................................................................................................47
Section 9.1: Basic usage: Printing a variable name .................................................................................................47
Section 9.2: Raising PropertyChanged event ...........................................................................................................47
Section 9.3: Argument Checking and Guard Clauses ..............................................................................................48
Section 9.4: Strongly typed MVC action links ...........................................................................................................48
Section 9.5: Handling PropertyChanged events .......................................................................................................49
Section 9.6: Applied to a generic type parameter .....................................................................................................49
Section 9.7: Printing a parameter name ...................................................................................................................50
Section 9.8: Applied to qualified identifiers ...............................................................................................................50
Chapter 10: Verbatim Strings .......................................................................................................51
Section 10.1: Interpolated Verbatim Strings .............................................................................................................51
Section 10.2: Escaping Double Quotes ....................................................................................................................51
Section 10.3: Verbatim strings instruct the compiler to not use character escapes .................................................51
Section 10.4: Multiline Strings ..................................................................................................................................52
Chapter 11: Common String Operations .....................................................................................53
Section 11.1: Formatting a string ..............................................................................................................................53
Section 11.2: Correctly reversing a string .................................................................................................................53
Section 11.3: Padding a string to a fixed length .......................................................................................................54
Section 11.4: Getting x characters from the right side of a string .............................................................................55
Section 11.5: Checking for empty String using String.IsNullOrEmpty() and String.IsNullOrWhiteSpace()
56
Section 11.6: Trimming Unwanted Characters O the Start and/or End of Strings .................................................57
Section 11.7: Convert Decimal Number to Binary,Octal and Hexadecimal Format .................................................57
Section 11.8: Construct a string from Array ..............................................................................................................57
Section 11.9: Formatting using ToString ..................................................................................................................58
Section 11.10: Splitting a String by another string ....................................................................................................59
Section 11.11: Splitting a String by specific character..............................................................................................59
Section 11.12: Getting Substrings of a given string ..................................................................................................59
Section 11.13: Determine whether a string begins with a given sequence ..............................................................59
Section 11.14: Getting a char at specific index and enumerating the string ............................................................59
Section 11.15: Joining an array of strings into a new one ........................................................................................60
Section 11.16: Replacing a string within a string ......................................................................................................60
Section 11.17: Changing the case of characters within a String ..............................................................................60
Section 11.18: Concatenate an array of strings into a single string .........................................................................61
Section 11.19: String Concatenation ........................................................................................................................61
Chapter 12: String.Format ............................................................................................................62
Section 12.1: Since C# 6.0 .......................................................................................................................................62
Section 12.2: Places where String.Format is 'embedded' in the framework ............................................................62
Section 12.3: Create a custom format provider ........................................................................................................62
Section 12.4: Date Formatting ..................................................................................................................................63
Section 12.5: Currency Formatting ...........................................................................................................................64
Section 12.6: Using custom number format .............................................................................................................65
Section 12.7: Align left/ right, pad with spaces .........................................................................................................65
Section 12.8: Numeric formats .................................................................................................................................66
Section 12.9: ToString() ............................................................................................................................................66
Section 12.10: Escaping curly brackets inside a String.Format() expression ..........................................................67
Section 12.11: Relationship with ToString() .............................................................................................................67
Chapter 13: String Concatenate ...................................................................................................68
Section 13.1: + Operator...........................................................................................................................................68
Section 13.2: Concatenate strings using System.Text.StringBuilder .......................................................................68
Section 13.3: Concat string array elements using String.Join ..................................................................................68
Section 13.4: Concatenation of two strings using $ ..................................................................................................69
Chapter 14: String Manipulation ..................................................................................................70
Section 14.1: Replacing a string within a string ........................................................................................................70
Section 14.2: Finding a string within a string ............................................................................................................70
Section 14.3: Removing (Trimming) white-space from a string ................................................................................70
Section 14.4: Splitting a string using a delimiter .......................................................................................................71
Section 14.5: Concatenate an array of strings into a single string ...........................................................................71
Section 14.6: String Concatenation ..........................................................................................................................71
Section 14.7: Changing the case of characters within a String ................................................................................71
Chapter 15: String Interpolation...................................................................................................73
Section 15.1: Format dates in strings .......................................................................................................................73
Section 15.2: Padding the output..............................................................................................................................73
Section 15.3: Expressions ........................................................................................................................................74
Section 15.4: Formatting numbers in strings ............................................................................................................74
Section 15.5: Simple Usage .....................................................................................................................................75
Chapter 16: String Escape Sequences ........................................................................................76
Section 16.1: Escaping special symbols in string literals .........................................................................................76
Section 16.2: Unicode character escape sequences ...............................................................................................76
Section 16.3: Escaping special symbols in character literals ...................................................................................76
Section 16.4: Using escape sequences in identifiers ...............................................................................................76
Section 16.5: Unrecognized escape sequences produce compile-time errors ........................................................77
Chapter 17: StringBuilder .............................................................................................................78
Section 17.1: What a StringBuilder is and when to use one ....................................................................................78
Section 17.2: Use StringBuilder to create string from a large number of records ....................................................79
Chapter 18: Regex Parsing ...........................................................................................................80
Section 18.1: Single match .......................................................................................................................................80
Section 18.2: Multiple matches .................................................................................................................................80
Chapter 19: DateTime Methods ....................................................................................................81
Section 19.1: DateTime Formatting ..........................................................................................................................81
Section 19.2: DateTime.AddDays(Double) ...............................................................................................................82
Section 19.3: DateTime.AddHours(Double) .............................................................................................................82
Section 19.4: DateTime.Parse(String) ......................................................................................................................82
Section 19.5: DateTime.TryParse(String, DateTime) ...............................................................................................82
Section 19.6: DateTime.AddMilliseconds(Double) ...................................................................................................83
Section 19.7: DateTime.Compare(DateTime t1, DateTime t2 ) ...............................................................................83
Section 19.8: DateTime.DaysInMonth(Int32, Int32) ................................................................................................83
Section 19.9: DateTime.AddYears(Int32) .................................................................................................................84
Section 19.10: Pure functions warning when dealing with DateTime.......................................................................84
Section 19.11: DateTime.TryParseExact(String, String, IFormatProvider, DateTimeStyles, DateTime)
84
Section 19.12: DateTime.Add(TimeSpan) ................................................................................................................86
Section 19.13: Parse and TryParse with culture info ................................................................................................86
Section 19.14: DateTime as initializer in for-loop .....................................................................................................87
Section 19.15: DateTime.ParseExact(String, String, IFormatProvider) .................................................................87
Section 19.16: DateTime ToString, ToShortDateString, ToLongDateString and ToString formatted ......................88
Section 19.17: Current Date .....................................................................................................................................88
Chapter 20: Arrays ........................................................................................................................89
Section 20.1: Declaring an array ..............................................................................................................................89
Section 20.2: Initializing an array filled with a repeated non-default value ...............................................................89
Section 20.3: Copying arrays ....................................................................................................................................90
Section 20.4: Comparing arrays for equality ............................................................................................................90
Section 20.5: Multi-dimensional arrays .....................................................................................................................91
Section 20.6: Getting and setting array values .........................................................................................................91
Section 20.7: Iterate over an array ...........................................................................................................................91
Section 20.8: Creating an array of sequential numbers ...........................................................................................92
Section 20.9: Jagged arrays .....................................................................................................................................92
Section 20.10: Array covariance ...............................................................................................................................94
Section 20.11: Arrays as IEnumerable<> instances .................................................................................................94
Section 20.12: Checking if one array contains another array ...................................................................................94
Chapter 21: O(n) Algorithm for circular rotation of an array .....................................................96
Section 21.1: Example of a generic method that rotates an array by a given shift ..................................................96
Chapter 22: Enum..........................................................................................................................98
Section 22.1: Enum basics .......................................................................................................................................98
Section 22.2: Enum as flags .....................................................................................................................................99
Section 22.3: Using << notation for flags ............................................................................................................... 101
Section 22.4: Test flags-style enum values with bitwise logic ............................................................................... 101
Section 22.5: Add and remove values from flagged enum .................................................................................... 102
Section 22.6: Enum to string and back .................................................................................................................. 102
Section 22.7: Enums can have unexpected values ............................................................................................... 103
Section 22.8: Default value for enum == ZERO .................................................................................................... 103
Section 22.9: Adding additional description information to an enum value ........................................................... 104
Section 22.10: Get all the members values of an enum ........................................................................................ 105
Section 22.11: Bitwise Manipulation using enums ................................................................................................ 105
Chapter 23: Tuples ...................................................................................................................... 106
Section 23.1: Accessing tuple elements ................................................................................................................ 106
Section 23.2: Creating tuples ................................................................................................................................. 106
Section 23.3: Comparing and sorting Tuples ........................................................................................................ 106
Section 23.4: Return multiple values from a method ............................................................................................. 107
Chapter 24: Guid ......................................................................................................................... 108
Section 24.1: Getting the string representation of a Guid...................................................................................... 108
Section 24.2: Creating a Guid ................................................................................................................................ 108
Section 24.3: Declaring a nullable GUID ............................................................................................................... 108
Chapter 25: BigInteger ................................................................................................................ 110
Section 25.1: Calculate the First 1,000-Digit Fibonacci Number ........................................................................... 110
Chapter 26: Collection Initializers .............................................................................................. 111
Section 26.1: Collection initializers ........................................................................................................................ 111
Section 26.2: C# 6 Index Initializers ...................................................................................................................... 111
Section 26.3: Collection initializers in custom classes ........................................................................................... 112
Section 26.4: Using collection initializer inside object initializer ............................................................................ 113
Section 26.5: Collection Initializers with Parameter Arrays ................................................................................... 114
Chapter 27: An overview of C# collections ............................................................................... 115
Section 27.1: HashSet<T> ..................................................................................................................................... 115
Section 27.2: Dictionary<TKey, TValue> ............................................................................................................... 115
Section 27.3: SortedSet<T> .................................................................................................................................. 116
Section 27.4: T[ ] (Array of T) ................................................................................................................................ 116
Section 27.5: List<T> ............................................................................................................................................. 117
Section 27.6: Stack<T> ......................................................................................................................................... 117
Section 27.7: LinkedList<T> .................................................................................................................................. 117
Section 27.8: Queue .............................................................................................................................................. 118
Chapter 28: Looping ................................................................................................................... 119
Section 28.1: For Loop .......................................................................................................................................... 119
Section 28.2: Do - While Loop ............................................................................................................................... 120
Section 28.3: Foreach Loop ................................................................................................................................... 120
Section 28.4: Looping styles .................................................................................................................................. 121
Section 28.5: Nested loops .................................................................................................................................... 122
Section 28.6: continue ........................................................................................................................................... 122
Section 28.7: While loop ........................................................................................................................................ 123
Section 28.8: break ................................................................................................................................................ 123
Chapter 29: Iterators ................................................................................................................... 125
Section 29.1: Creating Iterators Using Yield .......................................................................................................... 125
Section 29.2: Simple Numeric Iterator Example .................................................................................................... 126
Chapter 30: IEnumerable ............................................................................................................ 127
Section 30.1: IEnumerable with custom Enumerator ............................................................................................ 127
Section 30.2: IEnumerable<int> ............................................................................................................................ 128
Chapter 31: Value type vs Reference type ................................................................................ 129
Section 31.1: Passing by reference using ref keyword.......................................................................................... 129
Section 31.2: Changing values elsewhere ............................................................................................................ 130
Section 31.3: ref vs out parameters ....................................................................................................................... 131
Section 31.4: Assignment ...................................................................................................................................... 132
Section 31.5: Di erence with method parameters ref and out .............................................................................. 132
Section 31.6: Passing by reference ....................................................................................................................... 133
Chapter 32: Built-in Types .......................................................................................................... 134
Section 32.1: Conversion of boxed value types .................................................................................................... 134
Section 32.2: Comparisons with boxed value types .............................................................................................. 134
Section 32.3: Immutable reference type - string .................................................................................................... 134
Section 32.4: Value type - char .............................................................................................................................. 135
Section 32.5: Value type - short, int, long (signed 16 bit, 32 bit, 64 bit integers) .................................................. 135
Section 32.6: Value type - ushort, uint, ulong (unsigned 16 bit, 32 bit, 64 bit integers) ........................................ 135
Section 32.7: Value type - bool .............................................................................................................................. 136
Chapter 33: Aliases of built-in types ......................................................................................... 137
Section 33.1: Built-In Types Table ......................................................................................................................... 137
Chapter 34: Anonymous types ................................................................................................... 138
Section 34.1: Anonymous vs dynamic ................................................................................................................... 138
Section 34.2: Creating an anonymous type ........................................................................................................... 138
Section 34.3: Anonymous type equality ................................................................................................................ 138
Section 34.4: Generic methods with anonymous types......................................................................................... 139
Section 34.5: Instantiating generic types with anonymous types .......................................................................... 139
Section 34.6: Implicitly typed arrays ...................................................................................................................... 139
Chapter 35: Dynamic type .......................................................................................................... 141
Section 35.1: Creating a dynamic object with properties....................................................................................... 141
Section 35.2: Creating a dynamic variable ............................................................................................................ 141
Section 35.3: Returning dynamic ........................................................................................................................... 141
Section 35.4: Handling Specific Types Unknown at Compile Time ....................................................................... 141
Chapter 36: Type Conversion ..................................................................................................... 143
Section 36.1: Explicit Type Conversion ................................................................................................................. 143
Section 36.2: MSDN implicit operator example ..................................................................................................... 143
Chapter 37: Casting .................................................................................................................... 145
Section 37.1: Checking compatibility without casting ............................................................................................ 145
Section 37.2: Cast an object to a base type .......................................................................................................... 145
Section 37.3: Conversion Operators...................................................................................................................... 145
Section 37.4: LINQ Casting operations ................................................................................................................. 147
Section 37.5: Explicit Casting ................................................................................................................................ 147
Section 37.6: Safe Explicit Casting (`as` operator) ................................................................................................ 147
Section 37.7: Implicit Casting ................................................................................................................................ 148
Section 37.8: Explicit Numeric Conversions .......................................................................................................... 148
Chapter 38: Nullable types ......................................................................................................... 149
Section 38.1: Initialising a nullable......................................................................................................................... 149
Section 38.2: Check if a Nullable has a value ....................................................................................................... 149
Section 38.3: Get the value of a nullable type ....................................................................................................... 149
Section 38.4: Getting a default value from a nullable ............................................................................................ 150
Section 38.5: Default value of nullable types is null .............................................................................................. 150
Section 38.6: E ective usage of underlying Nullable<T> argument ...................................................................... 151
Section 38.7: Check if a generic type parameter is a nullable type ....................................................................... 152
Chapter 39: Constructors and Finalizers .................................................................................. 153
Section 39.1: Static constructor ............................................................................................................................. 153
Section 39.2: Singleton constructor pattern ........................................................................................................... 154
Section 39.3: Default Constructor .......................................................................................................................... 154
Section 39.4: Forcing a static constructor to be called .......................................................................................... 155
Section 39.5: Calling a constructor from another constructor ............................................................................... 156
Section 39.6: Calling the base class constructor ................................................................................................... 156
Section 39.7: Finalizers on derived classes .......................................................................................................... 157
Section 39.8: Exceptions in static constructors ..................................................................................................... 157
Section 39.9: Constructor and Property Initialization ............................................................................................. 158
Section 39.10: Generic Static Constructors ........................................................................................................... 160
Section 39.11: Calling virtual methods in constructor ............................................................................................ 160
Chapter 40: Access Modifiers .................................................................................................... 162
Section 40.1: Access Modifiers Diagrams ............................................................................................................. 162
Section 40.2: public................................................................................................................................................ 163
Section 40.3: private .............................................................................................................................................. 163
Section 40.4: protected internal ............................................................................................................................. 164
Section 40.5: internal ............................................................................................................................................. 165
Section 40.6: protected .......................................................................................................................................... 166
Chapter 41: Interfaces ................................................................................................................. 167
Section 41.1: Implementing an interface ............................................................................................................... 167
Section 41.2: Explicit interface implementation ..................................................................................................... 167
Section 41.3: Interface Basics ............................................................................................................................... 169
Section 41.4: IComparable<T> as an Example of Implementing an Interface ...................................................... 171
Section 41.5: Implementing multiple interfaces ..................................................................................................... 172
Section 41.6: Why we use interfaces..................................................................................................................... 172
Section 41.7: "Hiding" members with Explicit Implementation .............................................................................. 173
Chapter 42: Static Classes ......................................................................................................... 175
Section 42.1: Static Classes .................................................................................................................................. 175
Section 42.2: Static class lifetime .......................................................................................................................... 175
Section 42.3: Static keyword ................................................................................................................................. 176
Chapter 43: Singleton Implementation ...................................................................................... 177
Section 43.1: Statically Initialized Singleton .......................................................................................................... 177
Section 43.2: Lazy, thread-safe Singleton (using Lazy<T>) .................................................................................. 177
Section 43.3: Lazy, thread-safe Singleton (using Double Checked Locking) ....................................................... 177
Section 43.4: Lazy, thread safe singleton (for .NET 3.5 or older, alternate implementation) ................................ 178
Chapter 44: Dependency Injection ............................................................................................. 180
Section 44.1: Dependency Injection C# and ASP.NET with Unity ........................................................................ 180
Section 44.2: Dependency injection using MEF .................................................................................................... 182
Chapter 45: Partial class and methods ..................................................................................... 185
Section 45.1: Partial classes .................................................................................................................................. 185
Section 45.2: Partial classes inheriting from a base class..................................................................................... 185
Section 45.3: Partial methods ................................................................................................................................ 186
Chapter 46: Object initializers .................................................................................................... 187
Section 46.1: Simple usage ................................................................................................................................... 187
Section 46.2: Usage with non-default constructors ............................................................................................... 187
Section 46.3: Usage with anonymous types .......................................................................................................... 187
Chapter 47: Methods ................................................................................................................... 189
Section 47.1: Calling a Method .............................................................................................................................. 189
Section 47.2: Anonymous method ......................................................................................................................... 189
Section 47.3: Declaring a Method .......................................................................................................................... 190
Section 47.4: Parameters and Arguments ............................................................................................................. 190
Section 47.5: Return Types ................................................................................................................................... 190
Section 47.6: Default Parameters .......................................................................................................................... 191
Section 47.7: Method overloading ......................................................................................................................... 192
Section 47.8: Access rights ................................................................................................................................... 193
Chapter 48: Extension Methods ................................................................................................. 194
Section 48.1: Extension methods - overview......................................................................................................... 194
Section 48.2: Null checking ................................................................................................................................... 196
Section 48.3: Explicitly using an extension method............................................................................................... 197
Section 48.4: Generic Extension Methods ............................................................................................................ 197
Section 48.5: Extension methods can only see public (or internal) members of the extended class ................... 199
Section 48.6: Extension methods for chaining ...................................................................................................... 199
Section 48.7: Extension methods with Enumeration ............................................................................................. 200
Section 48.8: Extension methods dispatch based on static type .......................................................................... 201
Section 48.9: Extension methods on Interfaces .................................................................................................... 202
Section 48.10: Extension methods in combination with interfaces ........................................................................ 203
Section 48.11: Extension methods aren't supported by dynamic code ................................................................. 203
Section 48.12: Extensions and interfaces together enable DRY code and mixin-like functionality ...................... 204
Section 48.13: IList<T> Extension Method Example: Comparing 2 Lists.............................................................. 205
Section 48.14: Extension methods as strongly typed wrappers ............................................................................ 206
Section 48.15: Using Extension methods to create beautiful mapper classes ...................................................... 206
Section 48.16: Using Extension methods to build new collection types (e.g. DictList) ......................................... 207
Section 48.17: Extension methods for handling special cases ............................................................................. 208
Section 48.18: Using Extension methods with Static methods and Callbacks ...................................................... 209
Chapter 49: Named Arguments .................................................................................................. 211
Section 49.1: Argument order is not necessary..................................................................................................... 211
Section 49.2: Named arguments and optional parameters ................................................................................... 211
Section 49.3: Named Arguments can make your code more clear ....................................................................... 211
Chapter 50: Named and Optional Arguments ........................................................................... 213
Section 50.1: Optional Arguments ......................................................................................................................... 213
Section 50.2: Named Arguments ........................................................................................................................... 214
Chapter 51: Data Annotation ...................................................................................................... 217
Section 51.1: Data Annotation Basics ................................................................................................................... 217
Section 51.2: Creating a custom validation attribute ............................................................................................. 217
Section 51.3: Manually Execute Validation Attributes ........................................................................................... 218
Section 51.4: Validation Attributes ......................................................................................................................... 218
Section 51.5: EditableAttribute (data modeling attribute) ...................................................................................... 220
Chapter 52: Keywords ................................................................................................................ 222
Section 52.1: as ..................................................................................................................................................... 222
Section 52.2: goto .................................................................................................................................................. 223
Section 52.3: volatile .............................................................................................................................................. 224
Section 52.4: checked, unchecked ........................................................................................................................ 225
Section 52.5: virtual, override, new........................................................................................................................ 226
Section 52.6: stackalloc ......................................................................................................................................... 229
Section 52.7: break ................................................................................................................................................ 230
Section 52.8: const ................................................................................................................................................ 232
Section 52.9: async, await ..................................................................................................................................... 233
Section 52.10: for ................................................................................................................................................... 234
Section 52.11: abstract .......................................................................................................................................... 235
Section 52.12: fixed ............................................................................................................................................... 236
Section 52.13: default ............................................................................................................................................ 237
Section 52.14: sealed ............................................................................................................................................ 238
Section 52.15: is .................................................................................................................................................... 238
Section 52.16: this ................................................................................................................................................. 239
Section 52.17: readonly ......................................................................................................................................... 240
Section 52.18: typeof ............................................................................................................................................. 241
Section 52.19: foreach ........................................................................................................................................... 241
Section 52.20: dynamic ......................................................................................................................................... 242
Section 52.21: try, catch, finally, throw .................................................................................................................. 243
Section 52.22: void ................................................................................................................................................ 244
Section 52.23: namespace .................................................................................................................................... 244
Section 52.24: ref, out ............................................................................................................................................ 245
Section 52.25: base ............................................................................................................................................... 246
Section 52.26: float, double, decimal ..................................................................................................................... 248
Section 52.27: operator ......................................................................................................................................... 249
Section 52.28: char ................................................................................................................................................ 250
Section 52.29: params ........................................................................................................................................... 250
Section 52.30: while ............................................................................................................................................... 251
Section 52.31: null ................................................................................................................................................. 253
Section 52.32: continue ......................................................................................................................................... 254
Section 52.33: string .............................................................................................................................................. 254
Section 52.34: return ............................................................................................................................................. 255
Section 52.35: unsafe ............................................................................................................................................ 255
Section 52.36: switch ............................................................................................................................................. 257
Section 52.37: var .................................................................................................................................................. 258
Section 52.38: when .............................................................................................................................................. 259
Section 52.39: lock................................................................................................................................................. 260
Section 52.40: uint ................................................................................................................................................. 261
Section 52.41: if, if else, if . else if .......................................................................................................................... 261
Section 52.42: static .............................................................................................................................................. 262
Section 52.43: internal ........................................................................................................................................... 264
Section 52.44: using .............................................................................................................................................. 265
Section 52.45: where ............................................................................................................................................. 265
Section 52.46: int ................................................................................................................................................... 267
Section 52.47: ulong .............................................................................................................................................. 268
Section 52.48: true, false ....................................................................................................................................... 268
Section 52.49: struct .............................................................................................................................................. 268
Section 52.50: extern ............................................................................................................................................. 269
Section 52.51: bool ................................................................................................................................................ 270
Section 52.52: interface ......................................................................................................................................... 270
Section 52.53: delegate ......................................................................................................................................... 271
Section 52.54: unchecked ..................................................................................................................................... 271
Section 52.55: ushort ............................................................................................................................................. 272
Section 52.56: sizeof ............................................................................................................................................. 272
Section 52.57: in .................................................................................................................................................... 272
Section 52.58: implicit ............................................................................................................................................ 273
Section 52.59: do ................................................................................................................................................... 273
Section 52.60: long ................................................................................................................................................ 274
Section 52.61: enum .............................................................................................................................................. 274
Section 52.62: partial ............................................................................................................................................. 275
Section 52.63: event .............................................................................................................................................. 276
Section 52.64: sbyte .............................................................................................................................................. 277
Chapter 53: Object Oriented Programming In C# ..................................................................... 278
Section 53.1: Classes: ........................................................................................................................................... 278
Chapter 54: Recursion ................................................................................................................ 279
Section 54.1: Recursion in plain English ............................................................................................................... 279
Section 54.2: Fibonacci Sequence ........................................................................................................................ 279
Section 54.3: PowerOf calculation ......................................................................................................................... 280
Section 54.4: Recursively describe an object structure ......................................................................................... 280
Section 54.5: Using Recursion to Get Directory Tree ............................................................................................ 281
Section 54.6: Factorial calculation ......................................................................................................................... 284
Chapter 55: Naming Conventions .............................................................................................. 285
Section 55.1: Capitalization conventions ............................................................................................................... 285
Section 55.2: Enums .............................................................................................................................................. 286
Section 55.3: Interfaces ......................................................................................................................................... 286
Section 55.4: Exceptions ....................................................................................................................................... 286
Section 55.5: Private fields .................................................................................................................................... 287
Section 55.6: Namespaces .................................................................................................................................... 287
Chapter 56: XML Documentation Comments............................................................................ 288
Section 56.1: Simple method annotation ............................................................................................................... 288
Section 56.2: Generating XML from documentation comments ............................................................................ 288
Section 56.3: Method documentation comment with param and returns elements .............................................. 290
Section 56.4: Interface and class documentation comments ................................................................................ 290
Section 56.5: Referencing another class in documentation .................................................................................. 291
Chapter 57: Comments and regions .......................................................................................... 292
Section 57.1: Comments ....................................................................................................................................... 292
Section 57.2: Regions ............................................................................................................................................ 292
Section 57.3: Documentation comments ............................................................................................................... 293
Chapter 58: Inheritance............................................................................................................... 295
Section 58.1: Inheritance. Constructors' calls sequence ....................................................................................... 295
Section 58.2: Inheriting from a base class ............................................................................................................. 297
Section 58.3: Inheriting from a class and implementing an interface .................................................................... 298
Section 58.4: Inheriting from a class and implementing multiple interfaces .......................................................... 298
Section 58.5: Constructors In A Subclass ............................................................................................................. 299
Section 58.6: Inheritance Anti-patterns ................................................................................................................. 299
Section 58.7: Extending an abstract base class .................................................................................................... 300
Section 58.8: Testing and navigating inheritance .................................................................................................. 301
Section 58.9: Inheriting methods ........................................................................................................................... 301
Section 58.10: Base class with recursive type specification ................................................................................. 302
Chapter 59: Generics .................................................................................................................. 305
Section 59.1: Implicit type inference (methods) ..................................................................................................... 305
Section 59.2: Type inference (classes) ................................................................................................................. 306
Section 59.3: Using generic method with an interface as a constraint type .......................................................... 306
Section 59.4: Type constraints (new-keyword) ...................................................................................................... 307
Section 59.5: Type constraints (classes and interfaces) ....................................................................................... 308
Section 59.6: Checking equality of generic values ................................................................................................ 309
Section 59.7: Reflecting on type parameters ......................................................................................................... 310
Section 59.8: Covariance ....................................................................................................................................... 310
Section 59.9: Contravariance ................................................................................................................................ 311
Section 59.10: Invariance ...................................................................................................................................... 312
Section 59.11: Variant interfaces ........................................................................................................................... 312
Section 59.12: Variant delegates ........................................................................................................................... 313
Section 59.13: Variant types as parameters and return values ............................................................................. 314
Section 59.14: Type Parameters (Interfaces) ........................................................................................................ 314
Section 59.15: Type constraints (class and struct) ................................................................................................ 315
Section 59.16: Explicit type parameters ................................................................................................................ 315
Section 59.17: Type Parameters (Classes) ........................................................................................................... 315
Section 59.18: Type Parameters (Methods) .......................................................................................................... 316
Section 59.19: Generic type casting ...................................................................................................................... 316
Section 59.20: Configuration reader with generic type casting ............................................................................. 317
Chapter 60: Using Statement ..................................................................................................... 319
Section 60.1: Using Statement Basics................................................................................................................... 319
Section 60.2: Gotcha: returning the resource which you are disposing ................................................................ 320
Section 60.3: Multiple using statements with one block ........................................................................................ 321
Section 60.4: Gotcha: Exception in Dispose method masking other errors in Using blocks ................................. 322
Section 60.5: Using statements are null-safe ........................................................................................................ 322
Section 60.6: Using Dispose Syntax to define custom scope ............................................................................... 322
Section 60.7: Using Statements and Database Connections ................................................................................ 323
Section 60.8: Executing code in constraint context ............................................................................................... 325
Chapter 61: Using Directive ........................................................................................................ 326
Section 61.1: Associate an Alias to Resolve Conflicts .......................................................................................... 326
Section 61.2: Using alias directives ....................................................................................................................... 326
Section 61.3: Access Static Members of a Class .................................................................................................. 326
Section 61.4: Basic Usage ..................................................................................................................................... 327
Section 61.5: Reference a Namespace ................................................................................................................. 327
Section 61.6: Associate an Alias with a Namespace ............................................................................................. 327
Chapter 62: IDisposable interface .............................................................................................. 329
Section 62.1: In a class that contains only managed resources ........................................................................... 329
Section 62.2: In a class with managed and unmanaged resources ...................................................................... 329
Section 62.3: IDisposable, Dispose ....................................................................................................................... 330
Section 62.4: using keyword .................................................................................................................................. 330
Section 62.5: In an inherited class with managed resources ................................................................................ 331
Chapter 63: Reflection ................................................................................................................ 332
Section 63.1: Get the members of a type .............................................................................................................. 332
Section 63.2: Get a method and invoke it .............................................................................................................. 332
Section 63.3: Creating an instance of a Type ........................................................................................................ 333
Section 63.4: Get a Strongly-Typed Delegate to a Method or Property via Reflection ......................................... 336
Section 63.5: Get a generic method and invoke it ................................................................................................. 337
Section 63.6: Get a System.Type .......................................................................................................................... 338
Section 63.7: Getting and setting properties ......................................................................................................... 338
Section 63.8: Create an instance of a Generic Type and invoke it's method ........................................................ 338
Section 63.9: Custom Attributes ............................................................................................................................ 339
Section 63.10: Instantiating classes that implement an interface (e.g. plugin activation) ..................................... 340
Section 63.11: Get a Type by name with namespace ........................................................................................... 340
Section 63.12: Determining generic arguments of instances of generic types ..................................................... 341
Section 63.13: Looping through all the properties of a class ................................................................................. 342
Chapter 64: IQueryable interface ............................................................................................... 343
Section 64.1: Translating a LINQ query to a SQL query ....................................................................................... 343
Chapter 65: Linq to Objects........................................................................................................ 344
Section 65.1: Using LINQ to Objects in C# ........................................................................................................... 344
Chapter 66: LINQ Queries ........................................................................................................... 348
Section 66.1: Chaining methods ............................................................................................................................ 348
Section 66.2: First, FirstOrDefault, Last, LastOrDefault, Single, and SingleOrDefault ......................................... 349
Section 66.3: Except .............................................................................................................................................. 352
Section 66.4: SelectMany ...................................................................................................................................... 354
Section 66.5: Any ................................................................................................................................................... 355
Section 66.6: JOINS .............................................................................................................................................. 355
Section 66.7: Skip and Take .................................................................................................................................. 358
Section 66.8: Defining a variable inside a Linq query (let keyword) ...................................................................... 358
Section 66.9: Zip .................................................................................................................................................... 359
Section 66.10: Range and Repeat......................................................................................................................... 359
Section 66.11: Basics ............................................................................................................................................ 360
Section 66.12: All ................................................................................................................................................... 360
Section 66.13: Aggregate ...................................................................................................................................... 361
Section 66.14: Distinct ........................................................................................................................................... 362
Section 66.15: SelectMany: Flattening a sequence of sequences ........................................................................ 362
Section 66.16: GroupBy ......................................................................................................................................... 364
Section 66.17: Query collection by type / cast elements to type ........................................................................... 365
Section 66.18: Enumerating the Enumerable ........................................................................................................ 366
Section 66.19: Using Range with various Linq methods ....................................................................................... 367
Section 66.20: Where ............................................................................................................................................ 368
Section 66.21: Using SelectMany instead of nested loops ................................................................................... 368
Section 66.22: Contains ......................................................................................................................................... 368
Section 66.23: Joining multiple sequences ........................................................................................................... 370
Section 66.24: Joining on multiple keys ................................................................................................................ 372
Section 66.25: ToLookup ....................................................................................................................................... 372
Section 66.26: SkipWhile ....................................................................................................................................... 372
Section 66.27: Query Ordering - OrderBy() ThenBy() OrderByDescending() ThenByDescending() .................... 373
Section 66.28: Sum................................................................................................................................................ 374
Section 66.29: GroupBy one or multiple fields ...................................................................................................... 374
Section 66.30: OrderBy ......................................................................................................................................... 375
Section 66.31: Any and First(OrDefault) - best practice ........................................................................................ 376
Section 66.32: GroupBy Sum and Count .............................................................................................................. 376
Section 66.33: SequenceEqual ............................................................................................................................. 377
Section 66.34: ElementAt and ElementAtOrDefault .............................................................................................. 377
Section 66.35: DefaultIfEmpty ............................................................................................................................... 378
Section 66.36: ToDictionary ................................................................................................................................... 379
Section 66.37: Concat ........................................................................................................................................... 380
Section 66.38: Build your own Linq operators for IEnumerable<T> ...................................................................... 380
Section 66.39: Select - Transforming elements ..................................................................................................... 381
Section 66.40: OrderByDescending ...................................................................................................................... 382
Section 66.41: Union ............................................................................................................................................. 382
Section 66.42: GroupJoin with outer range variable.............................................................................................. 383
Section 66.43: Linq Quantifiers .............................................................................................................................. 383
Section 66.44: TakeWhile ...................................................................................................................................... 383
Section 66.45: Reverse ......................................................................................................................................... 384
Section 66.46: Count and LongCount.................................................................................................................... 385
Section 66.47: Incrementally building a query ....................................................................................................... 385
Section 66.48: Select with Func<TSource, int, TResult> selector - Use to get ranking of elements .................... 387
Chapter 67: LINQ to XML ............................................................................................................ 389
Section 67.1: Read XML using LINQ to XML ........................................................................................................ 389
Chapter 68: Parallel LINQ (PLINQ) ............................................................................................. 391
Section 68.1: Simple example ............................................................................................................................... 391
Section 68.2: WithDegreeOfParallelism ................................................................................................................ 391
Section 68.3: AsOrdered ....................................................................................................................................... 391
Section 68.4: AsUnordered .................................................................................................................................... 391
Chapter 69: XmlDocument and the System.Xml namespace .................................................. 392
Section 69.1: XmlDocument vs XDocument (Example and comparison) ............................................................. 392
Section 69.2: Reading from XML document .......................................................................................................... 394
Section 69.3: Basic XML document interaction ..................................................................................................... 395
Chapter 70: XDocument and the System.Xml.Linq namespace .............................................. 396
Section 70.1: Generate an XML document ........................................................................................................... 396
Section 70.2: Generate an XML document using fluent syntax ............................................................................ 396
Section 70.3: Modify XML File ............................................................................................................................... 397
Chapter 71: C# 7.0 Features ....................................................................................................... 399
Section 71.1: Language support for Tuples ........................................................................................................... 399
Section 71.2: Local functions ................................................................................................................................. 403
Section 71.3: out var declaration ........................................................................................................................... 404
Section 71.4: Pattern Matching .............................................................................................................................. 405
Section 71.5: Digit separators ................................................................................................................................ 407
Section 71.6: Binary literals ................................................................................................................................... 407
Section 71.7: throw expressions ............................................................................................................................ 408
Section 71.8: Extended expression bodied members list ...................................................................................... 409
Section 71.9: ref return and ref local...................................................................................................................... 410
Section 71.10: ValueTask<T> ............................................................................................................................... 411
Chapter 72: C# 6.0 Features ....................................................................................................... 413
Section 72.1: Exception filters ............................................................................................................................... 413
Section 72.2: String interpolation ........................................................................................................................... 417
Section 72.3: Auto-property initializers .................................................................................................................. 423
Section 72.4: Null propagation ............................................................................................................................... 426
Section 72.5: Expression-bodied function members ............................................................................................. 429
Section 72.6: Operator nameof .............................................................................................................................. 431
Section 72.7: Using static type .............................................................................................................................. 433
Section 72.8: Index initializers ............................................................................................................................... 433
Section 72.9: Improved overload resolution .......................................................................................................... 435
Section 72.10: Await in catch and finally ............................................................................................................... 436
Section 72.11: Minor changes and bugfixes .......................................................................................................... 437
Section 72.12: Using an extension method for collection initialization .................................................................. 437
Section 72.13: Disable Warnings Enhancements ................................................................................................. 438
Chapter 73: C# 5.0 Features ....................................................................................................... 440
Section 73.1: Async & Await .................................................................................................................................. 440
Section 73.2: Caller Information Attributes ............................................................................................................ 441
Chapter 74: C# 4.0 Features ....................................................................................................... 442
Section 74.1: Optional parameters and named arguments ................................................................................... 442
Section 74.2: Variance ........................................................................................................................................... 443
Section 74.3: Dynamic member lookup ................................................................................................................. 443
Section 74.4: Optional ref keyword when using COM ........................................................................................... 444
Chapter 75: C# 3.0 Features ....................................................................................................... 445
Section 75.1: Implicitly typed variables (var) ......................................................................................................... 445
Section 75.2: Language Integrated Queries (LINQ) .............................................................................................. 445
Section 75.3: Lambda expresions ......................................................................................................................... 446
Section 75.4: Anonymous types ............................................................................................................................ 446
Chapter 76: Exception Handling ................................................................................................ 448
Section 76.1: Creating Custom Exceptions ........................................................................................................... 448
Section 76.2: Finally block ..................................................................................................................................... 450
Section 76.3: Best Practices .................................................................................................................................. 451
Section 76.4: Exception Anti-patterns ................................................................................................................... 453
Section 76.5: Basic Exception Handling ................................................................................................................ 455
Section 76.6: Handling specific exception types ................................................................................................... 455
Section 76.7: Aggregate exceptions / multiple exceptions from one method ........................................................ 456
Section 76.8: Throwing an exception..................................................................................................................... 457
Section 76.9: Unhandled and Thread Exception ................................................................................................... 457
Section 76.10: Implementing IErrorHandler for WCF Services ............................................................................. 458
Section 76.11: Using the exception object ............................................................................................................ 460
Section 76.12: Nesting of Exceptions & try catch blocks ...................................................................................... 462
Chapter 77: NullReferenceException ........................................................................................ 463
Section 77.1: NullReferenceException explained .................................................................................................. 463
Chapter 78: Handling FormatException when converting string to other types ................... 464
Section 78.1: Converting string to integer ............................................................................................................. 464
Chapter 79: Read & Understand Stacktraces ........................................................................... 466
Section 79.1: Stack trace for a simple NullReferenceException in Windows Forms ............................................ 466
Chapter 80: Diagnostics ............................................................................................................. 468
Section 80.1: Redirecting log output with TraceListeners ..................................................................................... 468
Section 80.2: Debug.WriteLine .............................................................................................................................. 468
Chapter 81: Overflow .................................................................................................................. 469
Section 81.1: Integer overflow ............................................................................................................................... 469
Section 81.2: Overflow during operation ............................................................................................................... 469
Section 81.3: Ordering matters .............................................................................................................................. 469
Chapter 82: Getting Started: Json with C#................................................................................ 470
Section 82.1: Simple Json Example ...................................................................................................................... 470
Section 82.2: First things First: Library to work with Json ..................................................................................... 470
Section 82.3: C# Implementation ........................................................................................................................... 470
Section 82.4: Serialization ..................................................................................................................................... 471
Section 82.5: Deserialization ................................................................................................................................. 471
Section 82.6: Serialization & De-Serialization Common Utilities function ............................................................. 471
Chapter 83: Using json.net ......................................................................................................... 473
Section 83.1: Using JsonConverter on simple values ........................................................................................... 473
Section 83.2: Collect all fields of JSON object ...................................................................................................... 475
Chapter 84: Lambda expressions .............................................................................................. 477
Section 84.1: Lambda Expressions as Shorthand for Delegate Initialization ........................................................ 477
Section 84.2: Lambda Expression as an Event Handler ....................................................................................... 477
Section 84.3: Lambda Expressions with Multiple Parameters or No Parameters ................................................. 478
Section 84.4: Lambdas can be emitted both as `Func` and `Expression`............................................................. 478
Section 84.5: Put Multiple Statements in a Statement Lambda ............................................................................ 478
Section 84.6: Lambdas for both `Func` and `Action` ............................................................................................. 479
Section 84.7: Using lambda syntax to create a closure......................................................................................... 479
Section 84.8: Passing a Lambda Expression as a Parameter to a Method .......................................................... 479
Section 84.9: Basic lambda expressions ............................................................................................................... 479
Section 84.10: Basic lambda expressions with LINQ ............................................................................................ 480
Section 84.11: Lambda syntax with statement block body .................................................................................... 480
Section 84.12: Lambda expressions with System.Linq.Expressions .................................................................... 480
Chapter 85: Generic Lambda Query Builder ............................................................................. 481
Section 85.1: QueryFilter class .............................................................................................................................. 481
Section 85.2: GetExpression Method .................................................................................................................... 481
Section 85.3: GetExpression Private overload ...................................................................................................... 482
Section 85.4: ConstantExpression Method ........................................................................................................... 483
Section 85.5: Usage .............................................................................................................................................. 484
Chapter 86: Properties ................................................................................................................ 485
Section 86.1: Auto-implemented properties .......................................................................................................... 485
Section 86.2: Default Values for Properties ........................................................................................................... 485
Section 86.3: Public Get ........................................................................................................................................ 486
Section 86.4: Public Set ......................................................................................................................................... 486
Section 86.5: Accessing Properties ....................................................................................................................... 486
Section 86.6: Read-only properties ....................................................................................................................... 488
Section 86.7: Various Properties in Context .......................................................................................................... 488
Chapter 87: Initializing Properties ............................................................................................. 490
Section 87.1: C# 6.0: Initialize an Auto-Implemented Property ............................................................................. 490
Section 87.2: Initializing Property with a Backing Field ......................................................................................... 490
Section 87.3: Property Initialization during object instantiation ............................................................................. 490
Section 87.4: Initializing Property in Constructor ................................................................................................... 490
Chapter 88: INotifyPropertyChanged interface ......................................................................... 491
Section 88.1: Implementing INotifyPropertyChanged in C# 6 ............................................................................... 491
Section 88.2: INotifyPropertyChanged With Generic Set Method ......................................................................... 492
Chapter 89: Events ...................................................................................................................... 494
Section 89.1: Declaring and Raising Events ......................................................................................................... 494
Section 89.2: Event Properties .............................................................................................................................. 495
Section 89.3: Creating cancelable event ............................................................................................................... 496
Section 89.4: Standard Event Declaration ............................................................................................................. 497
Section 89.5: Anonymous Event Handler Declaration........................................................................................... 498
Section 89.6: Non-Standard Event Declaration ..................................................................................................... 498
Section 89.7: Creating custom EventArgs containing additional data ................................................................... 499
Chapter 90: Expression Trees .................................................................................................... 501
Section 90.1: Create Expression Trees with a lambda expression ....................................................................... 501
Section 90.2: Creating Expression Trees by Using the API .................................................................................. 501
Section 90.3: Compiling Expression Trees ............................................................................................................ 501
Section 90.4: Parsing Expression Trees ............................................................................................................... 502
Section 90.5: Expression Tree Basic ..................................................................................................................... 502
Section 90.6: Examining the Structure of an Expression using Visitor .................................................................. 503
Section 90.7: Understanding the expressions API ................................................................................................ 503
Chapter 91: Overload Resolution............................................................................................... 505
Section 91.1: Basic Overloading Example ............................................................................................................ 505
Section 91.2: "params" is not expanded, unless necessary .................................................................................. 505
Section 91.3: Passing null as one of the arguments ............................................................................................. 506
Chapter 92: BindingList<T>........................................................................................................ 507
Section 92.1: Add item to list ................................................................................................................................. 507
Section 92.2: Avoiding N*2 iteration ...................................................................................................................... 507
Chapter 93: Preprocessor directives ......................................................................................... 508
Section 93.1: Conditional Expressions .................................................................................................................. 508
Section 93.2: Other Compiler Instructions ............................................................................................................. 508
Section 93.3: Defining and Undefining Symbols ................................................................................................... 509
Section 93.4: Region Blocks .................................................................................................................................. 510
Section 93.5: Disabling and Restoring Compiler Warnings ................................................................................... 510
Section 93.6: Generating Compiler Warnings and Errors ..................................................................................... 510
Section 93.7: Custom Preprocessors at project level ............................................................................................ 511
Section 93.8: Using the Conditional attribute ........................................................................................................ 511
Chapter 94: Structs ..................................................................................................................... 513
Section 94.1: Declaring a struct ............................................................................................................................. 513
Section 94.2: Struct usage ..................................................................................................................................... 514
Section 94.3: Structs are copied on assignment ................................................................................................... 515
Section 94.4: Struct implementing interface .......................................................................................................... 515
Chapter 95: Attributes ................................................................................................................. 516
Section 95.1: Creating a custom attribute ............................................................................................................. 516
Section 95.2: Reading an attribute ........................................................................................................................ 516
Section 95.3: Using an attribute ............................................................................................................................. 517
Section 95.4: DebuggerDisplay Attribute ............................................................................................................... 517
Section 95.5: Caller info attributes ......................................................................................................................... 518
Section 95.6: Obsolete Attribute ............................................................................................................................ 519
Section 95.7: Reading an attribute from interface ................................................................................................. 519
Chapter 96: Delegates ................................................................................................................. 521
Section 96.1: Declaring a delegate type ................................................................................................................ 521
Section 96.2: The Func<T, TResult>, Action<T> and Predicate<T> delegate types ............................................ 522
Section 96.3: Combine Delegates (Multicast Delegates) ...................................................................................... 523
Section 96.4: Safe invoke multicast delegate ........................................................................................................ 524
Section 96.5: Delegate Equality............................................................................................................................. 525
Section 96.6: Underlying references of named method delegates ........................................................................ 525
Section 96.7: Assigning a named method to a delegate ....................................................................................... 526
Section 96.8: Assigning to a delegate by lambda .................................................................................................. 527
Section 96.9: Encapsulating transformations in funcs ........................................................................................... 527
Section 96.10: Passing delegates as parameters ................................................................................................. 527
Section 96.11: Closure inside a delegate .............................................................................................................. 528
Chapter 97: File and Stream I/O ................................................................................................. 529
Section 97.1: Reading from a file using the System.IO.File class ......................................................................... 529
Section 97.2: Lazily reading a file line-by-line via an IEnumerable ....................................................................... 529
Section 97.3: Async write text to a file using StreamWriter ................................................................................... 529
Section 97.4: Copy File .......................................................................................................................................... 529
Section 97.5: Writing lines to a file using the System.IO.StreamWriter class ....................................................... 530
Section 97.6: Writing to a file using the System.IO.File class ............................................................................... 530
Section 97.7: Create File ....................................................................................................................................... 531
Section 97.8: Move File ......................................................................................................................................... 531
Section 97.9: Delete File ........................................................................................................................................ 532
Section 97.10: Files and Directories ...................................................................................................................... 532
Chapter 98: Networking .............................................................................................................. 533
Section 98.1: Basic TCP Communication Client ................................................................................................... 533
Section 98.2: Download a file from a web server .................................................................................................. 533
Section 98.3: Async TCP Client ............................................................................................................................. 534
Section 98.4: Basic UDP Client ............................................................................................................................. 535
Chapter 99: Performing HTTP requests .................................................................................... 536
Section 99.1: Creating and sending an HTTP POST request ............................................................................... 536
Section 99.2: Creating and sending an HTTP GET request ................................................................................. 536
Section 99.3: Error handling of specific HTTP response codes (such as 404 Not Found) ................................... 537
Section 99.4: Retrieve HTML for Web Page (Simple) ........................................................................................... 537
Section 99.5: Sending asynchronous HTTP POST request with JSON body ....................................................... 537
Chapter 100: Reading and writing .zip files .............................................................................. 539
Section 100.1: Writing to a zip file ......................................................................................................................... 539
Section 100.2: Writing Zip Files in-memory ........................................................................................................... 539
Section 100.3: Get files from a Zip file ................................................................................................................... 539
Section 100.4: The following example shows how to open a zip archive and extract all .txt files to a folder
540
Chapter 101: FileSystemWatcher ............................................................................................... 541
Section 101.1: IsFileReady .................................................................................................................................... 541
Section 101.2: Basic FileWatcher .......................................................................................................................... 541
Chapter 102: Access network shared folder with username and password .......................... 543
Section 102.1: Code to access network shared file ............................................................................................... 543
Chapter 103: Asynchronous Socket .......................................................................................... 545
Section 103.1: Asynchronous Socket (Client / Server) example ........................................................................... 545
Chapter 104: Action Filters ......................................................................................................... 552
Section 104.1: Custom Action Filters..................................................................................................................... 552
Chapter 105: Polymorphism ....................................................................................................... 553
Section 105.1: Types of Polymorphism ................................................................................................................. 553
Section 105.2: Another Polymorphism Example ................................................................................................... 554
Chapter 106: Immutability........................................................................................................... 557
Section 106.1: System.String class ....................................................................................................................... 557
Section 106.2: Strings and immutability................................................................................................................. 557
Chapter 107: Indexer ................................................................................................................... 558
Section 107.1: A simple indexer ............................................................................................................................ 558
Section 107.2: Overloading the indexer to create a SparseArray ......................................................................... 558
Section 107.3: Indexer with 2 arguments and interface ........................................................................................ 559
Chapter 108: Checked and Unchecked ..................................................................................... 560
Section 108.1: Checked and Unchecked .............................................................................................................. 560
Section 108.2: Checked and Unchecked as a scope ............................................................................................ 560
Chapter 109: Stream ................................................................................................................... 561
Section 109.1: Using Streams ............................................................................................................................... 561
Chapter 110: Timers .................................................................................................................... 563
Section 110.1: Multithreaded Timers ..................................................................................................................... 563
Section 110.2: Creating an Instance of a Timer .................................................................................................... 564
Section 110.3: Assigning the "Tick" event handler to a Timer ............................................................................... 565
Section 110.4: Example: Using a Timer to perform a simple countdown .............................................................. 565
Chapter 111: Stopwatches.......................................................................................................... 567
Section 111.1: IsHighResolution ............................................................................................................................ 567
Section 111.2: Creating an Instance of a Stopwatch............................................................................................. 567
Chapter 112: Threading .............................................................................................................. 569
Section 112.1: Avoiding Reading and Writing Data Simultaneously ..................................................................... 569
Section 112.2: Creating and Starting a Second Thread ........................................................................................ 570
Section 112.3: Parallel.ForEach Loop ................................................................................................................... 570
Section 112.4: Deadlocks (hold resource and wait) .............................................................................................. 571
Section 112.5: Simple Complete Threading Demo ............................................................................................... 573
Section 112.6: Creating One Thread Per Processor ............................................................................................. 574
Section 112.7: Simple Complete Threading Demo using Tasks ........................................................................... 574
Section 112.8: Deadlocks (two threads waiting on each other) ............................................................................ 575
Section 112.9: Explicit Task Parallism ................................................................................................................... 576
Section 112.10: Implicit Task Parallelism .............................................................................................................. 576
Section 112.11: Starting a thread with parameters ............................................................................................... 577
Chapter 113: Async/await, Backgroundworker, Task and Thread Examples ........................ 578
Section 113.1: ASP.NET Configure Await ............................................................................................................. 578
Section 113.2: Task "run and forget" extension .................................................................................................... 580
Section 113.3: Async/await .................................................................................................................................... 580
Section 113.4: BackgroundWorker ........................................................................................................................ 581
Section 113.5: Task ............................................................................................................................................... 582
Section 113.6: Thread ........................................................................................................................................... 583
Chapter 114: Async-Await .......................................................................................................... 584
Section 114.1: Await operator and async keyword ................................................................................................ 584
Section 114.2: Concurrent calls ............................................................................................................................. 585
Section 114.3: Try/Catch/Finally ............................................................................................................................ 586
Section 114.4: Returning a Task without await ..................................................................................................... 587
Section 114.5: Async/await will only improve performance if it allows the machine to do additional work
587
Section 114.6: Web.config setup to target 4.5 for correct async behaviour .......................................................... 588
Section 114.7: Simple consecutive calls ............................................................................................................... 588
Section 114.8: Blocking on async code can cause deadlocks .............................................................................. 589
Chapter 115: Synchronization Context in Async-Await ........................................................... 591
Section 115.1: Pseudocode for async/await keywords ......................................................................................... 591
Section 115.2: Disabling synchronization context ................................................................................................. 591
Section 115.3: Why SynchronizationContext is so important? .............................................................................. 592
Chapter 116: BackgroundWorker .............................................................................................. 593
Section 116.1: Using a BackgroundWorker to complete a task ............................................................................ 593
Section 116.2: Assigning Event Handlers to a BackgroundWorker ...................................................................... 594
Section 116.3: Creating a new BackgroundWorker instance ................................................................................ 595
Section 116.4: Assigning Properties to a BackgroundWorker ............................................................................... 595
Chapter 117: Task Parallel Library ............................................................................................. 596
Section 117.1: Parallel.ForEach ............................................................................................................................ 596
Section 117.2: Parallel.For .................................................................................................................................... 596
Section 117.3: Parallel.Invoke ............................................................................................................................... 597
Chapter 118: Making a variable thread safe .............................................................................. 598
Section 118.1: Controlling access to a variable in a Parallel.For loop .................................................................. 598
Chapter 119: Lock Statement ..................................................................................................... 599
Section 119.1: Throwing exception in a lock statement ........................................................................................ 599
Section 119.2: Simple usage ................................................................................................................................. 599
Section 119.3: Return in a lock statement ............................................................................................................. 600
Section 119.4: Anti-Patterns and gotchas ............................................................................................................. 600
Section 119.5: Using instances of Object for lock ................................................................................................. 604
Chapter 120: Yield Keyword ....................................................................................................... 605
Section 120.1: Simple Usage ................................................................................................................................ 605
Section 120.2: Correctly checking arguments ....................................................................................................... 605
Section 120.3: Early Termination ........................................................................................................................... 606
Section 120.4: More Pertinent Usage .................................................................................................................... 607
Section 120.5: Lazy Evaluation ............................................................................................................................. 608
Section 120.6: Try finally ........................................................................................................................................ 609
Section 120.7: Eager evaluation ............................................................................................................................ 610
Section 120.8: Using yield to create an IEnumerator<T> when implementing IEnumerable<T>.......................... 610
Section 120.9: Lazy Evaluation Example: Fibonacci Numbers ............................................................................. 611
Section 120.10: The di erence between break and yield break ........................................................................... 612
Section 120.11: Return another Enumerable within a method returning Enumerable .......................................... 613
Chapter 121: Task Parallel Library (TPL) Dataflow Constructs ............................................... 614
Section 121.1: ActionBlock<T> .............................................................................................................................. 614
Section 121.2: BroadcastBlock<T> ....................................................................................................................... 614
Section 121.3: Bu erBlock<T> .............................................................................................................................. 615
Section 121.4: JoinBlock<T1, T2,…> .................................................................................................................... 616
Section 121.5: WriteOnceBlock<T>....................................................................................................................... 617
Section 121.6: BatchedJoinBlock<T1, T2,…> ....................................................................................................... 618
Section 121.7: TransformBlock<TInput, TOutput> ................................................................................................ 619
Section 121.8: TransformManyBlock<TInput, TOutput> ....................................................................................... 619
Section 121.9: BatchBlock<T> .............................................................................................................................. 620
Chapter 122: Functional Programming ..................................................................................... 622
Section 122.1: Func and Action ............................................................................................................................. 622
Section 122.2: Higher-Order Functions ................................................................................................................. 622
Section 122.3: Avoid Null References ................................................................................................................... 622
Section 122.4: Immutability .................................................................................................................................... 624
Section 122.5: Immutable collections .................................................................................................................... 625
Chapter 123: Func delegates...................................................................................................... 626
Section 123.1: Without parameters ....................................................................................................................... 626
Section 123.2: With multiple variables ................................................................................................................... 626
Section 123.3: Lambda & anonymous methods .................................................................................................... 627
Section 123.4: Covariant & Contravariant Type Parameters ................................................................................ 627
Chapter 124: Function with multiple return values .................................................................. 629
Section 124.1: "anonymous object" + "dynamic keyword" solution ....................................................................... 629
Section 124.2: Tuple solution ................................................................................................................................ 629
Section 124.3: Ref and Out Parameters ................................................................................................................ 629
Chapter 125: Binary Serialization .............................................................................................. 631
Section 125.1: Controlling serialization behavior with attributes ........................................................................... 631
Section 125.2: Serialization Binder ........................................................................................................................ 631
Section 125.3: Some gotchas in backward compatibility ...................................................................................... 633
Section 125.4: Making an object serializable ........................................................................................................ 635
Section 125.5: Serialization surrogates (Implementing ISerializationSurrogate) .................................................. 636
Section 125.6: Adding more control by implementing ISerializable ...................................................................... 638
Chapter 126: ICloneable.............................................................................................................. 640
Section 126.1: Implementing ICloneable in a class ............................................................................................... 640
Section 126.2: Implementing ICloneable in a struct .............................................................................................. 640
Chapter 127: IComparable .......................................................................................................... 642
Section 127.1: Sort versions .................................................................................................................................. 642
Chapter 128: Accessing Databases ........................................................................................... 644
Section 128.1: Connection Strings ........................................................................................................................ 644
Section 128.2: Entity Framework Connections ...................................................................................................... 644
Section 128.3: ADO.NET Connections .................................................................................................................. 645
Chapter 129: Using SQLite in C# ............................................................................................... 648
Section 129.1: Creating simple CRUD using SQLite in C# ................................................................................... 648
Section 129.2: Executing Query ............................................................................................................................ 651
Chapter 130: Caching ................................................................................................................. 653
Section 130.1: MemoryCache ............................................................................................................................... 653
Chapter 131: Code Contracts ..................................................................................................... 654
Section 131.1: Postconditions ............................................................................................................................... 654
Section 131.2: Invariants ....................................................................................................................................... 654
Section 131.3: Defining Contracts on Interface ..................................................................................................... 655
Section 131.4: Preconditions ................................................................................................................................. 656
Chapter 132: Code Contracts and Assertions .......................................................................... 658
Section 132.1: Assertions to check logic should always be true ........................................................................... 658
Chapter 133: Structural Design Patterns .................................................................................. 659
Section 133.1: Adapter Design Pattern ................................................................................................................. 659
Chapter 134: Creational Design Patterns .................................................................................. 663
Section 134.1: Singleton Pattern ........................................................................................................................... 663
Section 134.2: Factory Method pattern ................................................................................................................. 664
Section 134.3: Abstract Factory Pattern ................................................................................................................ 667
Section 134.4: Builder Pattern ............................................................................................................................... 669
Section 134.5: Prototype Pattern ........................................................................................................................... 673
Chapter 135: Implementing Decorator Design Pattern ............................................................ 676
Section 135.1: Simulating cafeteria ....................................................................................................................... 676
Chapter 136: Implementing Flyweight Design Pattern ............................................................. 678
Section 136.1: Implementing map in RPG game .................................................................................................. 678
Chapter 137: System.Management.Automation ....................................................................... 681
Section 137.1: Invoke simple synchronous pipeline .............................................................................................. 681
Chapter 138: System.DirectoryServices.Protocols.LdapConnection ..................................... 682
Section 138.1: Authenticated SSL LDAP connection, SSL cert does not match reverse DNS............................. 682
Section 138.2: Super Simple anonymous LDAP ................................................................................................... 683
Chapter 139: C# Authentication handler ................................................................................... 684
Section 139.1: Authentication handler ................................................................................................................... 684
Chapter 140: Pointers ................................................................................................................. 686
Section 140.1: Pointers for array access ............................................................................................................... 686
Section 140.2: Pointer arithmetic ........................................................................................................................... 686
Section 140.3: The asterisk is part of the type ...................................................................................................... 687
Section 140.4: void* ............................................................................................................................................... 687
Section 140.5: Member access using -> ............................................................................................................... 687
Section 140.6: Generic pointers ............................................................................................................................ 688
Chapter 141: Pointers & Unsafe Code ....................................................................................... 689
Section 141.1: Introduction to unsafe code ........................................................................................................... 689
Section 141.2: Accessing Array Elements Using a Pointer ................................................................................... 690
Section 141.3: Compiling Unsafe Code ................................................................................................................. 690
Section 141.4: Retrieving the Data Value Using a Pointer .................................................................................... 691
Section 141.5: Passing Pointers as Parameters to Methods ................................................................................ 692
Chapter 142: How to use C# Structs to create a Union type (Similar to C Unions) ............... 693
Section 142.1: C-Style Unions in C# ..................................................................................................................... 693
Section 142.2: Union Types in C# can also contain Struct fields .......................................................................... 694
Chapter 143: Reactive Extensions (Rx) ..................................................................................... 696
Section 143.1: Observing TextChanged event on a TextBox ............................................................................... 696
Section 143.2: Streaming Data from Database with Observable .......................................................................... 696
Chapter 144: AssemblyInfo.cs Examples.................................................................................. 697
Section 144.1: Global and local AssemblyInfo ...................................................................................................... 697
Section 144.2: [AssemblyVersion] ......................................................................................................................... 697
Section 144.3: Automated versioning .................................................................................................................... 698
Section 144.4: Common fields ............................................................................................................................... 698
Section 144.5: [AssemblyTitle] .............................................................................................................................. 698
Section 144.6: [AssemblyProduct] ......................................................................................................................... 698
Section 144.7: [InternalsVisibleTo] ........................................................................................................................ 698
Section 144.8: [AssemblyConfiguration] ................................................................................................................ 699
Section 144.9: [AssemblyKeyFile] ......................................................................................................................... 699
Section 144.10: Reading Assembly Attributes ...................................................................................................... 699
Chapter 145: Creating a Console Application using a Plain-Text Editor and the C#
Compiler (csc.exe) ...................................................................................................................... 701
Section 145.1: Creating a Console application using a Plain-Text Editor and the C# Compiler ........................... 701
Chapter 146: CLSCompliantAttribute ........................................................................................ 703
Section 146.1: Access Modifier to which CLS rules apply..................................................................................... 703
Section 146.2: Violation of CLS rule: Unsigned types / sbyte ............................................................................... 703
Section 146.3: Violation of CLS rule: Same naming .............................................................................................. 704
Section 146.4: Violation of CLS rule: Identifier _ ................................................................................................... 705
Section 146.5: Violation of CLS rule: Inherit from non CLSComplaint class ......................................................... 705
Chapter 147: ObservableCollection<T>..................................................................................... 706
Section 147.1: Initialize ObservableCollection<T> ................................................................................................ 706
Chapter 148: Hash Functions ..................................................................................................... 707
Section 148.1: PBKDF2 for Password Hashing .................................................................................................... 707
Section 148.2: Complete Password Hashing Solution using Pbkdf2 .................................................................... 707
Section 148.3: MD5 ............................................................................................................................................... 711
Section 148.4: SHA1 ............................................................................................................................................. 711
Section 148.5: SHA256 ......................................................................................................................................... 712
Section 148.6: SHA384 ......................................................................................................................................... 712
Section 148.7: SHA512 ......................................................................................................................................... 713
Chapter 149: Generating Random Numbers in C# ................................................................... 714
Section 149.1: Generate a random int ................................................................................................................... 714
Section 149.2: Generate a random int in a given range ........................................................................................ 714
Section 149.3: Generating the same sequence of random numbers over and over again ................................... 714
Section 149.4: Create multiple random class with di erent seeds simultaneously ............................................... 715
Section 149.5: Generate a Random double .......................................................................................................... 715
Section 149.6: Generate a random character ....................................................................................................... 715
Section 149.7: Generate a number that is a percentage of a max value .............................................................. 715
Chapter 150: Cryptography (System.Security.Cryptography) ................................................. 717
Section 150.1: Modern Examples of Symmetric Authenticated Encryption of a string ......................................... 717
Section 150.2: Introduction to Symmetric and Asymmetric Encryption ................................................................. 728
Section 150.3: Simple Symmetric File Encryption ................................................................................................. 729
Section 150.4: Cryptographically Secure Random Data ....................................................................................... 730
Section 150.5: Password Hashing ......................................................................................................................... 731
Section 150.6: Fast Asymmetric File Encryption ................................................................................................... 731
Chapter 151: ASP.NET Identity .................................................................................................. 736
Section 151.1: How to implement password reset token in asp.net identity using user manager ........................ 736
Chapter 152: Unsafe Code in .NET ............................................................................................ 739
Section 152.1: Using unsafe with arrays ............................................................................................................... 739
Section 152.2: Using unsafe with strings ............................................................................................................... 739
Section 152.3: Unsafe Array Index ........................................................................................................................ 740
Chapter 153: C# Script ................................................................................................................ 741
Section 153.1: Simple code evaluation ................................................................................................................. 741
Chapter 154: Runtime Compile .................................................................................................. 742
Section 154.1: RoslynScript ................................................................................................................................... 742
Section 154.2: CSharpCodeProvider..................................................................................................................... 742
Chapter 155: Interoperability ...................................................................................................... 743
Section 155.1: Import function from unmanaged C++ DLL ................................................................................... 743
Section 155.2: Calling conventions........................................................................................................................ 743
Section 155.3: C++ name mangling ...................................................................................................................... 744
Section 155.4: Dynamic loading and unloading of unmanaged DLLs ................................................................... 744
Section 155.5: Reading structures with Marshal ................................................................................................... 745
Section 155.6: Dealing with Win32 Errors ............................................................................................................. 746
Section 155.7: Pinned Object ................................................................................................................................ 747
Section 155.8: Simple code to expose class for com ............................................................................................ 748
Chapter 156: .NET Compiler Platform (Roslyn) ........................................................................ 750
Section 156.1: Semantic model ............................................................................................................................. 750
Section 156.2: Syntax tree ..................................................................................................................................... 750
Section 156.3: Create workspace from MSBuild project ....................................................................................... 751
Chapter 157: ILGenerator ........................................................................................................... 752
Section 157.1: Creates a DynamicAssembly that contains a UnixTimestamp helper method.............................. 752
Section 157.2: Create method override ................................................................................................................. 753
Chapter 158: T4 Code Generation .............................................................................................. 755
Section 158.1: Runtime Code Generation ............................................................................................................. 755
Chapter 159: Creating Own MessageBox in Windows Form Application .............................. 756
Section 159.1: How to use own created MessageBox control in another Windows Form application .................. 756
Section 159.2: Creating Own MessageBox Control .............................................................................................. 756
Chapter 160: Including Font Resources .................................................................................... 759
Section 160.1: Instantiate 'Fontfamily' from Resources......................................................................................... 759
Section 160.2: Integration method ......................................................................................................................... 759
Section 160.3: Usage with a 'Button' ..................................................................................................................... 759
Chapter 161: Import Google Contacts ....................................................................................... 761
Section 161.1: Requirements ................................................................................................................................ 761
Section 161.2: Source code in the controller ......................................................................................................... 761
Section 161.3: Source code in the view ................................................................................................................ 764
Chapter 162: Garbage Collector in .Net ..................................................................................... 765
Section 162.1: Weak References .......................................................................................................................... 765
Section 162.2: Large Object Heap compaction ..................................................................................................... 766
Chapter 163: Microsoft.Exchange.WebServices ...................................................................... 767
Section 163.1: Retrieve Specified User's Out of O ce Settings ............................................................................ 767
Section 163.2: Update Specific User's Out of O ce Settings ............................................................................... 767
Chapter 164: Windows Communication Foundation ............................................................... 769
Section 164.1: Getting started sample .................................................................................................................. 769
1
Chapter 1: Getting started with C#
Language
Version Release Date
1.0 2002-01-01
1.2 2003-04-01
2.0 2005-09-01
3.0 2007-08-01
4.0 2010-04-01
5.0 2013-06-01
6.0 2015-07-01
7.0 2017-03-07
/* Wait for the user to press a key. This is a common way to prevent
the console window from terminating
and disappearing before the programmer can see the contents
of the window, when the application is run via Start from within VS. */
System.Console.ReadKey();
}
}
In the toolbar, click Debug -> Start Debugging or hit F5 or ctrl + F5 (running without debugger) to run the
program.
Explanation
class Program is a class declaration. The class Program contains the data and method definitions that your
program uses. Classes generally contain multiple methods. Methods define the behavior of the class. However,
the Program class has only one method: Main.
static void Main() defines the Main method, which is the entry point for all C# programs. The Main method states what
the class does when executed. Only one Main method is allowed per class.
System.Console.WriteLine("Hello, world!"); method prints a given data (in this example, Hello, world!) as an
output in the console window.
To compile via command line use either MSBuild or csc.exe (the C# compiler), both part of the Microsoft Build Tools
package.
To compile this example, run the following command in the same directory where HelloWorld.cs is located:
%WINDIR%\\Microsoft.NET\\Framework64\\v4.0.30319\\csc.exe HelloWorld.cs
It can also be possible that you have two main methods inside one application. In this case, you have to tell the
compiler which main method to execute by typing the following command in the console.(suppose Class ClassA also
has a main method in the same HelloWorld.cs file in HelloWorld namespace)
Note: This is the path where .NET framework v4.0 is located in general. Change the path according to your .NET
version. In addition, the directory might be framework instead of framework64 if you're using the 32-bit .NET
Framework. From the Windows Command Prompt, you can list all the csc.exe Framework paths by running the following
commands (the first for 32-bit Frameworks):
There should now be an executable file named HelloWorld.exe in the same directory. To execute the program from
the command prompt, simply type the executable's name and hit Enter as follows:
HelloWorld.exe
Hello, world!
Project created. The newly created project will look similar to:
(Always use descriptive names for projects so that they can easily be distinguished from other projects. It
is recommended not to use spaces in project or class name.)
using System;
namespace ConsoleApplication1
{
public class Program
{
public static void Main(string[] args)
{
}
}
}
Add the following two lines to the public static void Main(string[] args) object in Program.cs: (make sure it's inside the
braces)
Console.WriteLine("Hello world!");
Console.Read();
Why Console.Read()? The first line prints out the text "Hello world!" to the console, and the second line waits for a
single character to be entered; in effect, this causes the program to pause execution so that you're able to see the
output while debugging. Without Console.Read();, when you start debugging the application it will just print "Hello
world!" to the console and then immediately close. Your code window should now look like the following:
using System;
namespace ConsoleApplication1
{
public class Program
{
public static void Main(string[] args)
{
Console.WriteLine("Hello world!");
Console.Read();
}
}
}
8. Debug your program. Press the Start Button on the toolbar near the top of the window or press
F5 on your keyboard to run your application. If the button is not present, you can run the program from
the top menu: Debug → Start Debugging. The program will compile and then open a console window. It
should look similar to the following screenshot:
Windows
OSX
Linux
Docker
After the installation has completed, open a command prompt, or terminal window.
Create a new directory with mkdir hello_world and change into the newly created directory with cd
hello_world.
hello_world.csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp1.1</TargetFramework>
</PropertyGroup>
</Project>
Program.cs
using System;
Optional Build the application with dotnet build for Debug or dotnet build -c Release for Release. dotnet run will also run
the compiler and throw build errors, if any are found.
Run the application with dotnet run for Debug or dotnet run
.\bin\Release\netcoreapp1.1\hello_world.dll for Release.
After installation is done, create a text file, name it HelloWorld.cs and copy the following content into it:
If you are using Windows, run the Mono Command Prompt which is included in the Mono installation and ensures that
the necessary environment variables are set. If on Mac or Linux, open a new terminal.
To compile the newly created file, run the following command in the directory containing HelloWorld.cs:
mono HelloWorld.exe
Hello, world!
Press any key to exit..
Install LinqPad
Now that you have created your first .Net program, go and check out the samples included in LinqPad via the
"Samples" browser. There are many great examples that will show you many different features of the .Net
languages.
Notes:
1. If you click on "IL", you can inspect the IL code that your .net code generates. This is a great learning tool.
namespace FirstCsharp
{
public class MainClass
{
public static void Main(string[] args)
{
Console.WriteLine("Hello World!");
Console.ReadLine();
}
}
}
9. To run the code, press F5 or click the Play Button as shown below:
uint ui = 5U;
int i = 5;
sbyte sb = 127;
decimal m = 30.5M;
double d = 30.5D;
float f = 30.5F;
long l = 5L;
ulong ul = 5UL;
String literals may contain escape sequences. See String Escape Sequences
Additionally, C# supports verbatim string literals (See Verbatim Strings). These are defined by wrapping the value with
double-quotes ", and prepending it with @. Escape sequences are ignored in verbatim string literals, and all
whitespace characters are included:
char c = 'h';
Character literals may contain escape sequences. See String Escape Sequences
A character literal must be exactly one character long (after all escape sequences have been evaluated). Empty
character literals are not valid. The default character (returned by default(char) or new char()) is '\0', or the NULL
character (not to be confused with the null literal and null references).
byte b = 127;
short s = 127;
ushort us = 127;
bool b = true;
In C#, an operator is a program element that is applied to one or more operands in an expression or statement.
Operators that take one operand, such as the increment operator (++) or new, are referred to as unary operators.
Operators that take two operands, such as arithmetic operators (+,-,*,/), are referred to as binary operators. One
operator, the conditional operator (?:), takes three operands and is the sole ternary operator in C#.
And we want to add the option to use the + operator for this class. i.e.:
We will need to overload the + operator for the class. This is done using a static function and the operator keyword:
Operators such as +, -, *, / can all be overloaded. This also includes Operators that don't return the same type (for
example, == and != can be overloaded, despite returning booleans) The rule below relating to pairs is also enforced here.
Comparison operators have to be overloaded in pairs (e.g. if < is overloaded, > also needs to be overloaded).
A full list of overloadable operators (as well as non-overloadable operators and the restrictions placed on some
overloadable operators) can be seen at MSDN - Overloadable Operators (C# Programming Guide).
overloading of operator is was introduced with the pattern matching mechanism of C# 7.0. For details see Pattern
Matching
When overriding Equals, GetHashCode must also be overridden. When implementing Equals, there are many
special cases: comparing to objects of a different type, comparing to self etc.
When NOT overridden Equals method and == operator behave differently for classes and structs. For classes just
references are compared, and for structs values of properties are compared via reflection what can negatively affect
performance. == can not be used for comparing structs unless it is overridden.
Unlike Java, the equality comparison operator works natively with strings.
The equality comparison operator will work with operands of differing types if an implicit cast exists from one to the other.
If no suitable implicit cast exists, you may call an explicit cast or use a method to convert to a compatible type.
1 == 1.0 // Returns true because there is an implicit cast from int to double.
new Object() == 1.0 // Will not compile.
Unlike Visual Basic.NET, the equality comparison operator is not the same as the equality assignment operator.
For value types, the operator returns true if both operands are equal in value.
For reference types, the operator returns true if both operands are equal in reference (not value). An exception is that
string objects will be compared with value equality.
Not Equals
This operator effectively returns the opposite result to that of the equals ( ==) operator
Greater Than
Checks whether the first operand is greater than the second operand.
var x = 10;
var y = 15;
x > y //Returns false.
y > x //Returns true.
Less Than
Checks whether the first operand is less than the second operand.
var x = 12;
var y = 22;
x< y //Returns true.
y< x //Returns false.
Checks whether the first operand is greater than equal to the second operand.
Checks whether the first operand is less than equal to the second operand.
The method cannot take any more arguments, nor can it be an instance method. It can, however, access any private
members of type it is defined within.
The cast operators can work both ways, going from your type and going to your type:
Finally, the as keyword, which can be involved in casting within a type hierarchy, is not valid in this situation. Even after
defining either an explicit or implicit cast, you cannot do:
It means that, if you are using && operator as firstCondition && secondCondition it will evaluate secondCondition only
when firstCondition is true and ofcource the overall result will be true only if both of firstOperand and secondOperand are
evaluated to true. This is useful in many scenarios, for example imagine that you want to check whereas your list has
more than three elements but you also have to check if list has been initialized to not run into NullReferenceException.
You can achieve this as below:
Logical AND
var x = true;
var y = false;
Logical OR
var x = true;
var y = false;
Example usage
Syntax:
Example:
The ternary operator is right-associative which allows for compound ternary expressions to be used. This is done by
adding additional ternary equations in either the true or false position of a parent ternary equation. Care should be taken
to ensure readability, but this can be useful shorthand in some circumstances.
In this example, a compound ternary operation evaluates a clamp function and returns the current value if it's within
the range, the min value if it's below the range, or the max value if it's above the range.
// This is evaluated from left to right and can be more easily seen with parenthesis:
a ? (b ? x : y) : z
When writing compound ternary statements, it's common to use parenthesis or indentation to improve readability.
The types of expression_if_true and expression_if_false must be identical or there must be an implicit conversion from
one to the other.
condition ? 3 : "Not three"; // Doesn't compile because `int` and `string` lack an implicit conversion.
condition ? 3.ToString() : "Not three"; // OK because both possible outputs are strings.
condition ? 3 : 3.5; // OK because there is an implicit conversion from `int` to `double`. The ternary operator will return a
`double`.
condition ? 3.5 : 3; // OK because there is an implicit conversion from `int` to `double`. The ternary operator will return a
`double`.
condition ? new SportsCar() : new Car(); // OK because there is an implicit conversion from `SportsCar` to `Car`. The
ternary operator will return a reference of type `Car`.
condition ? new Car() : new SportsCar(); // OK because there is an implicit conversion from `SportsCar` to `Car`. The
ternary operator will return a reference of type `Car`.
condition ? new SportsCar() : new SUV(); // Doesn't compile because there is no implicit conversion from `SportsCar` to SUV or
`SUV` to `SportsCar`. The compiler is not smart enough to realize that both of them have an implicit conversion to `Car`.
condition ? new SportsCar() as Car : new SUV() as Car; // OK because both expressions evaluate to a reference of type `Car`. The
ternary operator will return a reference of type `Car`.
Introduced in C# 6.0, the Null Conditional Operator ?. will immediately return null if the expression on its left-hand side
evaluates to null, instead of throwing a NullReferenceException. If its left-hand side evaluates to a non-null value, it is
treated just like a normal . operator. Note that because it might return null, its return type is always a nullable type. That
means that for a struct or primitive type, it is wrapped into a Nullable<T>.
This comes handy when firing events. Normally you would have to wrap the event call in an if statement checking for
null and raise the event afterwards, which introduces the possibility of a race condition. Using the Null conditional
operator this can be fixed in the following way:
This operator returns true when one, but only one, of the supplied bools are true.
The built-in primitive data types, such as char, int, and float, as well as user-defined types declared with struct, or enum.
Their default value is new T() :
default(int) // 0
default(DateTime) // 0001-01-01 12:00:00 AM
default(char) // '\0' This is the "null character", not a zero or a line break.
default(Guid) // 00000000-0000-0000-0000-000000000000
default(MyStruct) // new MyStruct()
// Note: default of an enum is 0, and not the first *key* in that enum // so it could potentially
fail the Enum.IsDefined test
default(MyEnum) // (MyEnum)0
Any class, interface, array or delegate type. Their default value is null :
default(object) // null
default(string) // null
default(MyClass) // null
default(IDisposable) // null
default(dynamic) // null
sizeof(bool) // Returns 1.
sizeof(byte) // Returns 1.
sizeof(sbyte) // Returns 1.
sizeof(char) // Returns 2.
sizeof(short) // Returns 2.
sizeof(ushort) // Returns 2.
sizeof(int) // Returns 4.
sizeof(uint) // Returns 4.
sizeof(float) // Returns 4.
sizeof(long) // Returns 8.
sizeof(ulong) // Returns 8.
sizeof(double) // Returns 8.
sizeof(decimal) // Returns 16.
Left-Shift
Right-Shift
It is used to declare lambda expressions and also it is widely used with LINQ Queries:
When used in LINQ extensions or queries the type of the objects can usually be skipped as it is inferred by the
compiler:
int shortestWordLength = words.Min(w => w.Length); //also compiles with the same result
The parameters of the lambda expression are specified before => operator, and the actual
expression/statement/block to be executed is to the right of the operator:
// expression
(int x, string s) => s.Length > x
// expression
(int x, int y) => x + y
// statement
(string x) => Console.WriteLine(x)
// block
(string x) => {
x += " says Hello!";
Console.WriteLine(x);
}
This operator can be used to easily define delegates, without writing an explicit method:
myDelegate("Hello");
instead of
void MyMethod(string s)
{
Console.WriteLine(s + " World");
}
myDelegate("Hello");
var x = 42;
x++;
Console.WriteLine(x); // 43
Postfix decrement
X--
++x is called prefix increment it increments the value of x and then returns x while x++ returns the value of x and then
increments
var x = 42;
Console.WriteLine(++x); // 43
System.out.println(x); // 43
while
var x = 42;
Console.WriteLine(x++); // 42
System.out.println(x); // 43
To get the run-time type, use GetType method to obtain the System.Type of the current instance.
Operator typeof takes a type name as parameter, which is specified at compile time.
Example:
x += y
is the same as
x=x+y
Assignment operators:
+=
-=
*=
/=
%=
&=
|=
^=
<<=
>>=
The nameof operator was introduced in C# 6.0. It is evaluated at compile-time and the returned string value is inserted
inline by the compiler, so it can be used in most cases where the constant string can be used (e.g., the case labels in a
switch statement, attributes, etc...). It can be useful in cases like raising & logging exceptions, attributes, MVC Action links,
etc...
Lets assume we have method (a.k.a. a function) which takes an int parameter which will represent a score up to 100,
and the method will print out a message saying whether we pass or fail.
When looking at this method, you may notice this line of code ( score >= 50) inside the If statement. This can be seen as a
boolean condition, where if the condition is evaluated to equal true, then the code that is in between the if { } is ran.
For example, if this method was called like this: PrintPassOrFail(60);, the output of the method would be a Console
Print saying Pass! since the parameter value of 60 is greater or equal to 50.
However, if the method was called like: PrintPassOrFail(30);, the output of the method would print out saying Fail!. This is
because the value 30 is not greater or equal to 50, thus the code in between the else { } is ran instead of the If statement.
In this example, we've said that score should go up to 100, which hasn't been accounted for at all. To account for
score not going past 100 or possibly dropping below 0, see the If-Else If-Else Statement example.
is exactly equivalent to
in other words, the conditions inside the "if" statement just form an ordinary Boolean expression.
A common mistake when writing conditional statements is to explicitly compare to true and false:
In the example from If-Else Statement, the example specified that the score goes up to 100; however there were
never any checks against this. To fix this, lets modify the method from If-Else Statement to look like this:
All these statements will run in order from the top all the way to the bottom until a condition has been met. In this new
update of the method, we've added two new branches to now accommodate for the score going out of bounds.
For example, if we now called the method in our code as PrintPassOFail(110);, the output would be a Console Print saying
Error: score is greater than 100!; and if we called the method in our code like PrintPassOrFail(-20);, the output would
say Error: score is less than 0!.
For predefined value types, the equality operator (==) returns true if the values of its operands are equal, false
otherwise. For reference types other than string, == returns true if its two operands refer to the same object. For the
string type, == compares the values of the strings.
A good method to implement GetHashCode is to use one prime number as a starting value, and add the hashcodes of
the fields of the type multiplied by other prime numbers to that:
}
}
Only the fields which are used in the Equals-method should be used for the hash function.
If you have a need to treat the same type in different ways for Dictionary/HashTables, you can use
IEqualityComparer.
If the instance is a reference type, then Equals will return true only if the references are the same.
If the instance is a value type, then Equals will return true only if the type and value are the same.
//areFooIntEqual: True
int fooInt1 = 42;
int fooInt2 = 42;
bool areFooIntEqual = fooInt1.Equals(fooInt2);
Console.WriteLine("fooInt1 and fooInt2 are equal: {0}", areFooIntEqual);
//areFooStringEqual: True
string fooString1 = "42";
string fooString2 = "42";
bool areFooStringEqual = fooString1.Equals(fooString2);
Console.WriteLine("fooString1 and fooString2 are equal: {0}", areFooStringEqual);
}
}
var person1 = new Person { Name = "Jon", Age = 20, Clothes = "some clothes" };
var person2 = new Person { Name = "Jon", Age = 20, Clothes = "some other clothes" };
var person1 = new Person { Name = "Jon", Age = 20, Clothes = "some clothes" };
var person2 = new Person { Name = "Jon", Age = 20, Clothes = "some other clothes" }; bool result =
Also using LINQ to make different queries on persons will check both Equals and GetHashCode:
Note that for this query, two objects have been considered equal if both the Equals returned true and the
GetHashCode have returned the same hash code for the two persons.
Non-nullable
int? a = null;
int b = 3;
var output = a ?? b;
var type = output.GetType();
Output:
Type :System.Int32
View Demo
Nullable
int? a = null;
int? b = null;
var output = a ?? b;
Multiple Coalescing
int? a = null;
int? b = null;
int c = 3;
var output = a ?? b ?? c;
Output:
Type :System.Int32
value :3
View Demo
The null coalescing operator can be used in tandem with the null propagation operator to provide safer access to
properties of objects.
object o = null;
var output = o?.ToString() ?? "Default Value";
Output:
Type :System.String
value :Default Value
View Demo
if (name == null)
name = "Unknown!";
The first time the property .FooBars is accessed the _fooBars variable will evaluate as null, thus falling through to the
assignment statement assigns and evaluates to the resulting value.
Thread safety
This is not thread-safe way of implementing lazy properties. For thread-safe laziness, use the Lazy<T> class built into
the .NET Framework.
Note that since C# 6, this syntax can be simplified using expression body for the property:
Subsequent accesses to the property will yield the value stored in the _fooBars variable.
This is often used when implementing commands in the MVVM pattern. Instead of initializing the commands
eagerly with the construction of a viewmodel, commands are lazily initialized using this pattern as follows:
If an object is potentially null (such as a function that returns a reference type) the object must first be checked for null to
prevent a possible NullReferenceException. Without the null-conditional operator, this would look like:
var age = person?.Age; // 'age' will be of type 'int?', even if 'person' is not null
The null-conditional operator can be combined on the members and sub-members of an object.
The null-conditional operator can be combined with the null-coalescing operator to provide a default value:
Normally, the method will be triggered for null references, and return -1:
Using ?. the method will not be triggered for null references, and the type is int?:
This behavior is actually expected from the way in which the ?. operator works: it will avoid making instance method calls
for null instances, in order to avoid NullReferenceExceptions. However, the same logic applies to the extension method,
despite the difference on how the method is declared.
For more information on why the extension method is called in the first example, please see the Extension
methods - null checking documentation.
The operation is evaluated at compile-time, which means that you can rename a referenced identifier, using an IDE's
rename feature, and the name string will update with it.
Would output
myString
because the name of the variable is "myString". Refactoring the variable name would change the string.
If called on a reference type, the nameof operator returns the name of the current reference, not the name or type name
of the underlying object. For example:
_address = value;
OnPropertyChanged(nameof(Address));
}
}
}
...
Console Output
Address
Over
...
switch (e.PropertyName)
{
case nameof(bugReport.Title):
Console.WriteLine("{0} changed to {1}", e.PropertyName, bugReport.Title); break;
case nameof(bugReport.Status):
Console.WriteLine("{0} changed to {1}", e.PropertyName, bugReport.Status); break;
}
}
...
Console Output
Console.WriteLine(nameof(SomeClass<int>));
Console Output
TItem
SomeClass
...
Console Output
paramValue
Console.WriteLine(nameof(CompanyNamespace.MyNamespace));
Console.WriteLine(nameof(MyClass));
Console.WriteLine(nameof(MyClass.MyNestedClass));
Console.WriteLine(nameof(MyNamespace.MyClass.MyNestedClass.MyStaticProperty));
Console Output
MyNamespace
MyClass
MyNestedClass
MyStaticProperty
Console.WriteLine($@"Testing \n 1 2 {5 - 2}
New line");
Output:
Testing \n 1 2 3
New line
As expected from a verbatim string, the backslashes are ignored as escape characters. And as expected from an
interpolated string, any expression inside curly braces is evaluated before being inserted into the string at that
position.
Output:
In verbatim strings, there are no character escapes (except for "" which is turned into a "). To use a verbatim string, just
prepend a @ before the starting quotes.
Output:
c: emp
ewfile.txt
using character escaping. (The \t is replaced with a tab character and the \n is replace with a newline.)
multiline paragraph";
Output:
This is a
multiline paragraph
Multi-line strings that contain double-quotes can also be escaped just as they were on a single line, because they are
verbatim strings.
""San Diego""
It should be noted that the spaces/tabulations at the start of lines 2 and 3 here are actually present in the value of the
variable; check this question for possible solutions.
String.Format("Hello {0} Foo {1}", "World", "Bar") //Hello World Foo Bar
char[] a = s.ToCharArray();
System.Array.Reverse(a);
string r = new string(a);
However, what these people don't realize is that this is actually wrong.
And I don't mean because of the missing NULL check.
It is actually wrong because a Glyph/GraphemeCluster can consist out of several codepoints (aka. characters).
To see why this is so, we first have to be aware of the fact what the term "character" actually means.
Reference:
A code point is the atomic unit of information. Text is a sequence of code points. Each code point is a
number which is given meaning by the Unicode standard.
A grapheme is a sequence of one or more code points that are displayed as a single, graphical unit that a
reader recognizes as a single element of the writing system. For example, both a and ä are graphemes, but
they may consist of multiple code points (e.g. ä may be two code points, one for the base character a followed
by one for the diaresis; but there's also an alternative, legacy, single code point representing this grapheme).
Some code points are never part of any grapheme (e.g. the zero-width non-joiner, or directional overrides).
A glyph is an image, usually stored in a font (which is a collection of glyphs), used to represent graphemes or
parts thereof. Fonts may compose multiple glyphs into a single representation, for example, if the above ä is a
single code point, a font may chose to render that as two separate, spatially overlaid glyphs. For OTF, the
font's GSUB and GPOS tables contain substitution and positioning information to make this work. A font may
contain multiple alternative glyphs for the same grapheme, too.
Which means, if you just reverse a valid string like Les Misérables, which can look like this
As you can see, the accent is on the R character, instead of the e character.
Although string.reverse.reverse will yield the original string if you both times reverse the char array, this kind of
reversal is definitely NOT the reverse of the original string.
System.Globalization.TextElementEnumerator enumerator =
System.Globalization.StringInfo.GetTextElementEnumerator(s);
while (enumerator.MoveNext())
{
ls.Add((string)enumerator.Current);
}
return ls;
}
// this
private static string ReverseGraphemeClusters(string s)
{
if(string.IsNullOrEmpty(s) || s.Length == 1)
return s;
System.Console.WriteLine(r);
}
And - oh joy - you'll realize if you do it correctly like this, it will also work for Asian/South-Asian/East-Asian languages
(and French/Swedish/Norwegian, etc.)...
<summary>
VB Right function
</summary>
<param name="stringparam"></param>
<param name="numchars"></param>
<returns>Right-most numchars characters</returns>
public static string Right( this string stringparam, int numchars )
{
Handle possible Null or numeric stringparam being passed stringparam
+= string.Empty;
<summary>
VB Mid function - to end of string
</summary>
<param name="stringparam"></param>
<param name="startIndex">VB-Style startindex, 1st char startindex = 1</param>
<returns>Balance of string beginning at startindex character</returns> public static string
Mid( this string stringparam, int startindex )
<summary>
VB Mid function - for number of characters
</summary>
<param name="stringparam"></param>
<param name="startIndex">VB-Style startindex, 1st char startindex = 1</param>
<param name="numchars">number of characters to return</param>
<returns>Balance of string beginning at startindex character</returns>
public static string Mid( this string stringparam, int startindex, int numchars)
{
Handle possible Null or numeric stringparam being passed stringparam
+= string.Empty;
}
}
string q = "{(Hi!*";
string r = q.Trim( '(', '*', '{' ); // "Hi!"
string delimiter=",";
char[] charArray = new[] { 'a', 'b', 'c' };
string inputString = String.Join(delimiter, charArray);
Output : a,b,c if we change the delimiter as "" then the output will become abc.
Output : a|b|c
Output : Ram_is_a_boy
Result:
Substring returns the string up from a given index, or between two indexes (both inclusive).
Using the System.String.Contains you can find out if a particular string exists within a string. The method returns a boolean,
true if the string exists else false.
string s = "hello";
char c = s[1]; //Returns 'e'
Notice that the return type is char, unlike the Substring method which returns a string type.
You can also use the indexer to iterate through the characters of the string:
string s = "hello";
foreach (char c in s)
Console.WriteLine(c);
/********* This will print each character on a new line:
h
e
l
l
o
**********/
This method can also be used to remove part of a string, using the String.Empty field:
Note: The reason to use the invariant versions of these methods is to prevent producing unexpected culture-
specific letters. This is explained here in detail.
Example:
Note that you can choose to specify a specific Culture when converting to lowercase and uppercase by using the
String.ToLower(CultureInfo) and String.ToUpper(CultureInfo) methods accordingly.
The Format methods are a set of overloads in the System.String class used to create strings that combine objects into
specific string representations. This information can be applied to String.Format, various WriteLine methods as well as
other methods in the .NET framework.
More examples for this under the topic C# 6.0 features: String interpolation.
if (format == "Reverse")
{
return String.Join("", arg.ToString().Reverse());
}
return arg.ToString();
}
Usage:
Output:
Console.Write(String.Format("{0:dd}",date));
Console.Write($"{date:ddd}");
output :
06
Лхагва
06
Precision
Currency Symbol
2. Use any string as currency symbol. Use NumberFormatInfo as to customize currency symbol.
Use CurrencyPositivePattern for positive values and CurrencyNegativePattern for negative values.
Negative pattern usage is the same as positive pattern. A lot more use cases please refer to original link.
// invariantResult is "1,234,567.89"
var invarianResult = string.Format(CultureInfo.InvariantCulture, "{0:#,###,##}", 1234567.89);
customResult is "1_GS_234_GS_567_NS_89"
var customResult = string.Format(customProvider, "{0:#,###.##}", 1234567.89);
Output:
// Decimals
string.Format("Decimal, fixed precision: {0:0.000}; as percents: {0:0.00%}", 0.12);
Output:
...
However, the class User can also override ToString() in order to alter the string it returns. The code fragment below
prints out "Id: 5, Name: User1" to the console.
...
An easier approach might be to simply use the ToString() method available on all objects within C#. It supports all of the
same standard and custom formatting strings, but doesn't require the necessary parameter mapping as there will only be
a single argument :
While this approach may be simpler in some scenarios, the ToString() approach is limited with regards to adding left or
right padding like you might do within the String.Format() method :
In order to accomplish this same behavior with the ToString() method, you would need to use another method like
PadLeft() or PadRight() respectively :
Calls to Append() can be daisy chained, because it returns a reference to the StringBuilder:
string[] value = {"apple", "orange", "grape", "pear"}; string separator = ", ";
This example uses the String.Join(String, String[], Int32, Int32) overload, which specifies the start index and count on top
of the separator and value.
If you do not wish to use the startIndex and count overloads, you can join all string given. Like this:
string[] value = {"apple", "orange", "grape", "pear"}; string separator = ", ";
String.Replace can also be used to remove part of a string, by specifying an empty string as the replacement value:
Using the System.String.IndexOf method, you can locate the starting position of a substring within an existing string.
Note the returned position is zero-based, a value of -1 is returned if the substring is not found.
To find the first location from the end of a string, use the System.String.LastIndexOf method:
In addition:
Output:
One
Two
Three
Four
Note: The reason to use the invariant versions of these methods is to prevent producing unexpected culture-
specific letters. This is explained here in detail.
Example:
Note that you can choose to specify a specific Culture when converting to lowercase and uppercase by using the
String.ToLower(CultureInfo) and String.ToUpper(CultureInfo) methods accordingly.
You can also use the DateTime.ToString method to format the DateTime object. This will produce the same output as the
code above.
Output:
Note: MM stands for months and mm for minutes. Be very careful when using these as mistakes can
introduce bugs that may be difficult to discover.
${value, padding}
NOTE: Positive padding values indicate left padding and negative padding values indicate right padding.
Left Padding
A left padding of 5 (adds 3 spaces before the value of number, so it takes up a total of 5 character positions in the
resulting string.)
Output:
Right Padding
Right padding, which uses a negative padding value, will add spaces to the end of the current value.
Output:
You can also use existing formatting specifiers in conjunction with padding.
Internally this
$"Hello, {name}!"
The second example uses a verbatim string literal, which doesn't treat the backslash as an escape character.
Quotes
Newlines
Backslash
and suppose the character Œ is not available in the character encoding you use for your C# source files. You are
lucky, it is permitted to use escapes of the type \u#### or \U######## in identifiers in the code. So it is legal to write:
and the C# compiler will know Œ and \u0152 are the same character.
(However, it might be a good idea to switch to UTF-8 or a similar encoding that can handle all characters.)
string s = "\c";
char c = '\c';
Instead, they will produce the error Unrecognized escape sequence at compile time.
In the above example, myString initially only has the value "Apples". However, when we concatenate `" are my favorite
fruit"', what the string class does internally needs to do involves:
Creating a new array of characters equal to the length of myString and the new string we are appending.
Copying all of the characters of myString into the beginning of our new array and copying the new string into the
end of the array.
Create a new string object in memory and reassign it to myString.
For a single concatenation, this is relatively trivial. However, what if needed to perform many append operations, say,
in a loop?
Due to the repeated copying and object creation, this will bring significantly degrade the performance of our
program. We can avoid this by instead using a StringBuilder.
Now when the same loop is run, the performance and speed of the execution time of the program will be significantly
faster than using a normal string. To make the StringBuilder back into a normal string, we can simply call the ToString()
method of StringBuilder.
However, this isn't the only optimization StringBuilder has. In order to further optimize functions, we can take
advantage of other properties that help improve performance.
If we know in advance how long our StringBuilder needs to be, we can specify its size ahead of time, which will prevent
it from needing to resize the character array it has internally.
sb.Append('k', 2000);
Though using StringBuilder for appending is much faster than a string, it can run even faster if you only need to add a
single character many times.
Once you have completed building your string, you may use the ToString() method on the StringBuilder to convert it to a
basic string. This is often necessary because the StringBuilder class does not inherit from string.
In conclusion, StringBuilder should be used in place of string when many modifications to a string need to be made
with performance in mind.
customerNamesCsv
.Append(record.LastName)
.Append(',')
.Append(record.FirstName)
.Append(Environment.NewLine);
}
return customerNamesCsv.ToString();
}
Result:
Result:
found = new List<string>() { "text in here", "another one", "third one", "fourth" }
DateTimeFormatInfo specifies a set of specifiers for simple date and time formatting. Every specifier correspond to a
particular DateTimeFormatInfo format pattern.
//Create datetime
DateTime dt = new DateTime(2016,08,01,18,50,23,230);
y (year)
M (month)
d (day)
h (hour 12)
H (hour 24)
m (minute)
s (second)
f (second fraction)
F (second fraction, trailing zeroes are trimmed)
t (P.M or A.M)
z (time zone).
var year = var String.Format("{0:y yy yyy yyyy}", dt); // "16 16 2016 2016" year
month = var day = String.Format("{0:M MM MMM MMMM}", dt); // "8 08 Aug August" month
var hour = var String.Format("{0:d dd ddd dddd}", dt); // "1 01 Mon Monday" day
minute = var String.Format("{0:h hh H HH}", dt); // "6 06 18 18" hour 12/24
secound = var String.Format("{0:m mm}", dt); // "50 50" minute
fraction = var String.Format("{0:s ss}", dt); // "23 23" second
fraction2 = var String.Format("{0:f ff fff ffff}", dt); // "2 23 230 2300" sec.fraction
period = var zone = String.Format("{0:F FF FFF FFFF}", dt); // "2 23 23 23" without zeroes
String.Format("{0:t tt}", dt); // "P PM" A.M. or P.M.
String.Format("{0:z zz zzz}", dt); // "+0 +00 +00:00" time zone
You can use also date separator / (slash) and time sepatator : (colon).
Console.WriteLine(dateTime.ToString());
DateTime dateTime;
Console.WriteLine(result);
if (result < 0)
relationship = "is earlier than";
else if (result == 0)
relationship = "is the same time as";
else relationship = "is later than";
daysInFeb gets 28 because the year 1998 was not a leap year. int daysInFeb =
System.DateTime.DaysInMonth(1998, Feb); Console.WriteLine(daysInFeb);
daysInFebLeap gets 29 because the year 1996 was a leap year. int
daysInFebLeap = System.DateTime.DaysInMonth(1996, Feb);
Console.WriteLine(daysInFebLeap);
Console.WriteLine();
The function always evaluates the same result value given the same argument value(s). The function result value
cannot depend on any hidden information or state that may change while program execution proceeds or between
different executions of the program, nor can it depend on any external input from I/O devices .
Evaluation of the result does not cause any semantically observable side effect or output, such as mutation of
mutable objects or output to I/O devices
As a developer you need to be aware of pure methods and you will stumble upon these a lot in many areas. One I have
seen that bites many junior developers is working with DateTime class methods. A lot of these are pure and if you are
unaware of these you can be in for a suprise. An example:
Given the example above one may expect the result printed to console to be '26/12/2016' but in reality you end up with
the same date. This is because AddDays is a pure method and does not affect the original date. To get the expected
output you would have to modify the AddDays call to the following:
sample = sample.AddDays(1);
Section 19.11:
DateTime.TryParseExact(String, String, IFormatProvider, D
ateTimeStyles, DateTime)
Converts the specified string representation of a date and time to its DateTime equivalent using the specified
format, culture-specific format information, and style. The format of the string representation must match the
specified format exactly. The method returns a value that indicates whether the conversion succeeded.
For Example
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}
dateString = "2008-06-11T16:11:20.0904778Z";
if(DateTime.TryParseExact(dateString, "o", CultureInfo.InvariantCulture, DateTimeStyles.None, out
dateValue))
{
Console.WriteLine("Converted '{0}' to {1} ({2}).", dateString, dateValue, dateValue.Kind);
}
else
{
Console.WriteLine("'{0}' is not in an acceptable format.", dateString);
}
Outputs
Example of Parse:
DateTime.Parse(dutchDateString, dutchCulture)
// output {31/10/1999 04:20:00}
Section 19.15:
DateTime.ParseExact(String, String, IFormatProvider)
Converts the specified string representation of a date and time to its DateTime equivalent using the specified format
and culture-specific format information. The format of the string representation must match the specified format
exactly.
Let's say we have a culture-specific DateTime string 08-07-2016 11:30:12 PM as MM-dd-yyyy hh:mm:ss tt format and we
want it to convert to equivalent DateTime object
Convert a date time string to equivalent DateTime object without any specific culture format
Let's say we have a DateTime string in dd-MM-yy hh:mm:ss tt format and we want it to convert to equivalent
DateTime object, without any specific culture information
Convert a date time string to equivalent DateTime object without any specific culture format with different format
For example:
Console.WriteLine(DateTime.Today);
Indices in C# are zero-based. The indices of the array above will be 0-9. For example:
Which means the system starts counting the element index from 0. Moreover, accesses to elements of arrays are done
in constant time. That means accessing to the first element of the array has the same cost (in time) of accessing the
second element, the third element and so on.
You may also declare a bare reference to an array without instantiating an array.
An array can also be created and initialized with custom values using collection initialization syntax:
The new int[] portion can be omitted when declaring an array variable. This is not a self-contained expression, so using
it as part of a different call does not work (for that, use the version with new):
Alternatively, in combination with the var keyword, the specific type may be omitted so that the type of the array is
inferred:
// same as int[]
var arr = new [] { 1, 2, 3 };
// same as string[]
var arr = new [] { "one", "two", "three" };
// same as double[]
var arr = new [] { 1.0, 2.0, 3.0 };
To create an array initialized with a non-default value, we can use Enumerable.Repeat from the System.Linq
Namespace:
Copying the whole array with the CopyTo() instance method, beginning at index 0 of the source and the specified index
in the destination:
Both CopyTo and Clone perform shallow copy which means the contents contains references to the same object as the
elements in the original array.
The SequenceEqual function will return true if the arrays have the same length and the values in corresponding indices
are equal, and false otherwise.
int[,] arr = new int[4, 2] { {1, 1}, {2, 2}, {3, 3}, {4, 4} };
// Get
Console.WriteLine(arr[2]); // 20
// Set
arr[2] = 100;
using foreach:
unsafe
{
int length = arr.Length;
fixed (int* p = arr)
{
int* pInt = p;
while (length-- > 0)
{
Console.WriteLine(*pInt);
pInt++;// move pointer to next element
}
}
}
Output:
1
6
3
3
9
The Enumerable.Range method allows us to create sequence of integer numbers from a specified start position and a
number of elements.
The method takes two arguments: the starting value and the number of elements to generate.
Usage:
int[] sequence = Enumerable.Range(1, 100).ToArray();
This will generate an array containing the numbers 1 through 100 ( [1, 2, 3, ..., 98, 99, 100]).
Because the Range method returns an IEnumerable<int>, we can use other LINQ methods on it:
This will generate an array that contains 10 integer squares starting at 4: [4, 9, 16, ..., 100, 121].
The second [] is initialized without a number. To initialize the sub arrays, you would need to do that separately:
Getting/Setting values
Now, getting one of the subarrays is easy. Let's print all the numbers of the 3rd column of a:
a[<row_number>][<column_number>]
a[<row_number>][<column_number>] = <value>
Remember: It's always recommended to use jagged arrays (arrays of arrays) rather than multidimensional arrays
(matrixes). It's faster and safer to use.
Consider a three-dimensional array of five-dimensional arrays of one-dimensional arrays of int. This is written in
C# as:
In the CLR type system, the convention for the ordering of the brackets is reversed, so with the above arr instance we
have:
arr.GetType().ToString() == "System.Int32[][,,,,][,,]"
and likewise:
typeof(int[,,][,,,,][]).ToString() == "System.Int32[][,,,,][,,]"
This conversion is not type-safe. The following code will raise a runtime exception:
More importantly, one-dimensional arrays implement the IList<> and IReadOnlyList<> generic interfaces (and their base
interfaces) for the type of data that they contain. This means that they can be treated as generic enumerable types and
passed in to a variety of methods without needing to first convert them to a non-array form.
int[] arr1 = { 3, 5, 7 };
IEnumerable<int> enumerableIntegers = arr1; //Allowed because arrays implement IEnumerable<T> List<int> listOfIntegers
= new List<int>();
listOfIntegers.AddRange(arr1); //You can pass in a reference to an array to populate a List.
After running this code, the list listOfIntegers will contain a List<int> containing the values 3, 5, and 7.
The IEnumerable<> support means arrays can be queried with LINQ, for example arr1.Select(i => 10 * i).
/// Sample
Console.WriteLine("Message received");
}
array = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
shiftCount = -1;
Rotate(ref array, shiftCount);
Console.WriteLine(string.Join(", ", array));
// Output: [2, 3, 4, 5, 6, 7, 8, 9, 10, 1]
array = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
shiftCount = -35;
Rotate(ref array, shiftCount);
Console.WriteLine(string.Join(", ", array));
// Output: [6, 7, 8, 9, 10, 1, 2, 3, 4, 5]
}
array = backupArray;
}
The thing that is important in this code is the formula with which we find the new index value after the rotation.
(shiftCount % array.Length) -> we normalize the shifting value to be in the length of the array (since in an array with
length 10, shifting 1 or 11 is the same thing, the same goes for -1 and -11).
array.Length + (shiftCount % array.Length) -> this is done due to left rotations to make sure we do not go into a
negative index, but rotate it to the end of the array. Without it for an array with length 10 for index 0 and a rotation -1 we
would go into a negative number (-1) and not get the real rotation index value, which is 9. (10 + (-1 % 10) = 9)
index + array.Length + (shiftCount % array.Length) -> not much to say here as we apply the rotation to the index to
get the new index. (0 + 10 + (-1 % 10) = 9)
index + array.Length + (shiftCount % array.Length) % array.Length -> the second normalization is making sure that
the new index value does not go outside of the array, but rotates the value in the beginning of the array. It is for right
rotations, since in an array with length 10 without it for index 9 and a rotation 1 we would go into index 10, which is
outside of the array, and not get the real rotation index value is 0. ((9 + 10 + (1 % 10)) % 10 = 0)
This is useful when P/Invoking to native code, mapping to data sources, and similar circumstances. In general, the
default int should be used, because most developers expect an enum to be an int.
An enumeration type (also named an enumeration or an enum) provides an efficient way to define a set of
named integral constants that may be assigned to a variable.
Essentially, an enum is a type that only allows a set of finite options, and each option corresponds to a number. By
default, those numbers are increasing in the order the values are declared, starting from zero. For example, one could
declare an enum for the days of the week:
By default the underlying type of each element in the enum is int, but byte, sbyte, short, ushort, uint, long and ulong can be
used as well. If you use a type other than int, you must specify the type using a colon after the enum name:
Enum.GetUnderlyingType(typeof(Days)));
Output:
System.Byte
[Flags]
enum MyEnum
{
//None = 0, can be used but not combined in bitwise operations
FlagA = 1,
FlagB = 2,
FlagC = 4,
FlagD = 8
//you must use powers of two or combinations of powers of two //for bitwise
operations to work
}
This will enumerate all the flags in the variable: "FlagA, FlagB".
Console.WriteLine(twoFlags);
Because FlagsAttribute relies on the enumeration constants to be powers of two (or their combinations) and enum values
are ultimately numeric values, you are limited by the size of the underlying numeric type. The largest available numeric
type that you can use is UInt64, which allows you to specify 64 distinct (non-combined) flag enum constants. The enum
keyword defaults to the underlying type int, which is Int32. The compiler will allow the declaration of values wider than 32
bit. Those will wrap around without a warning and result in two or more enum members of the same value. Therefore, if
an enum is meant to accomodate a bitset of more than 32 flags, you need to specify a bigger type explicitely:
Although flags are often only a single bit, they can be combined into named "sets" for easier use.
[Flags]
enum FlagsEnum
{
None = 0,
Option1 = 1,
Option2 = 2,
Option3 = 4,
To avoid spelling out the decimal values of powers of two, the left-shift operator (<<) can also be used to declare the
same enum
[Flags]
enum FlagsEnum
{
None = 0,
Option1 = 1 << 0,
Option2 = 1 << 1,
Option3 = 1 << 2,
To check if the value of enum variable has a certain flag set, the HasFlag method can be used. Let's say we have
[Flags]
enum MyEnum
{
One = 1,
Two = 2,
Three = 4
}
And a value
if(value.HasFlag(MyEnum.One))
Console.WriteLine("Enum has One");
if(value.HasFlag(MyEnum.Two))
Console.WriteLine("Enum has Two");
if(value.HasFlag(MyEnum.Three))
Console.WriteLine("Enum has Three");
Also we can iterate through all values of enum to get all flags that are set
if (value.HasFlag(item))
Console.WriteLine("Enum has " + name);
}
This also helps to improve readability of large enums with plenty of flags in them.
[Flags]
public enum MyEnum
{
None = 0,
Flag1 =1<<0,
Flag2 =1<<1,
Flag3 =1<<2,
Flag4 = 1 << 3,
Flag5 = 1 << 4,
...
Flag31 = 1 << 30
}
It is obvious now that MyEnum contains proper flags only and not any messy stuff like Flag30 = 1073741822 (or
111111111111111111111111111110 in binary) which is inappropriate.
[Flags]
enum FlagsEnum
{
Option1 = 1,
Option2 = 2,
Option3 = 4,
Option2And3 = Option2 | Option3;
The Default value is actually a combination of two others merged with a bitwise OR. Therefore to test for the
presence of a flag we need to use a bitwise AND.
Assert.True(isOption2And3Set);
[Flags]
public enum MyEnum
{
Flag1 = 1 << 0,
Flag2 = 1 << 1,
Flag3 = 1 << 2
}
// remove flag
value &= ~MyEnum.Flag2; //value is now Flag1, Flag3
// Enum to string
string thursday = DayOfWeek.Thursday.ToString(); // "Thursday"
String to enum (.NET 4.0+ only - see below for alternative syntax for earlier .NET versions) DayOfWeek tuesday;
DayOfWeek sunday;
bool matchFound1 = Enum.TryParse("SUNDAY", out sunday); // Returns false (case-sensitive match)
DayOfWeek wednesday;
bool matchFound2 = Enum.TryParse("WEDNESDAY", true, out wednesday); // Returns true;
DayOfWeek.Wednesday (case-insensitive match)
Although the below enum type DaysOfWeek only has 7 defined values, it can still hold any int value.
DaysOfWeek d = (DaysOfWeek)31;
Console.WriteLine(d); // prints 31
DaysOFWeek s = DaysOfWeek.Sunday;
s++; // No error
There is currently no way to define an enum which does not have this behavior.
However, undefined enum values can be detected by using the method Enum.IsDefined. For example,
DaysOfWeek d = (DaysOfWeek)31;
Console.WriteLine(Enum.IsDefined(typeof(DaysOfWeek),d)); // prints False
if (e == EnumExample.one)
Console.WriteLine("defaults to one");
Example: https://dotnetfiddle.net/l5Rwie
For example:
Now, if you would like to return the description of a specific enum value you can do the following:
This can also be easily transformed to an extension method for all enums:
foreach(MyEnum e in Enum.GetValues(typeof(MyEnum)))
Console.WriteLine(e);
One
Two
Three
[Flags]
enum Colors
{
Red=1,
Blue=2,
Green=4,
Yellow=8
}
prints Red,Blue
enum Colors
{
Red=1,
Blue=2,
Green=4,
Yellow=8
}
var color = Colors.Red | Colors.Blue;
Console.WriteLine(color.ToString());
prints 3
var tuple = new Tuple<string, int, bool, MyClass>("foo", 123, true, new MyClass());
var item1 = tuple.Item1; // "foo"
var item2 = tuple.Item2; // 123
var item3 = tuple.Item3; // true
var item4 = tuple.Item4; // new My Class()
Tuples can also be created using static Tuple.Create methods. In this case, the types of the elements are inferred by the
C# Compiler.
(int number, bool flag, MyClass instance) tuple = (123, true, new MyClass());
As an example, an enumerable whose elements are of type Tuple can be sorted based on comparisons operators
defined on a specified element:
// Output:
void Write()
{
var result = AddMultiply(25, 28);
Console.WriteLine(result.Item1);
Console.WriteLine(result.Item2);
}
Output:
53
700
Now C# 7.0 offers an alternative way to return multiple values from methods using value tuples More info about
ValueTuple struct.
Depending on your needs you can also format the Guid, by adding a format type argument to the ToString call.
// None "7febf16f651b43b0a5e30da8da49e90d"
Console.WriteLine(guid.ToString("N"));
// Hyphens "7febf16f-651b-43b0-a5e3-0da8da49e90d"
Console.WriteLine(guid.ToString("D"));
// Braces "{7febf16f-651b-43b0-a5e3-0da8da49e90d}"
Console.WriteLine(guid.ToString("B"));
// Parentheses "(7febf16f-651b-43b0-a5e3-0da8da49e90d)"
Console.WriteLine(guid.ToString("P"));
// Hex "{0x7febf16f,0x651b,0x43b0{0xa5,0xe3,0x0d,0xa8,0xda,0x49,0xe9,0x0d}}"
Console.WriteLine(guid.ToString("X"));
Guid g = Guid.Empty;
Guid g2 = new Guid();
Guid g = Guid.NewGuid();
Declaration :
using System;
using System.Numerics;
namespace Euler_25
{
class Program
{
static void Main(string[] args)
{
BigInteger l1 = 1;
BigInteger l2 = 1;
BigInteger current = l1 + l2;
while (current.ToString().Length < 1000)
{
l2 = l1;
l1 = current;
current = l1 + l2;
}
Console.WriteLine(current);
}
}
}
This simple algorithm iterates through Fibonacci numbers until it reaches one at least 1000 decimal digits in length, then
prints it out. This value is significantly larger than even a ulong could hold.
Theoretically, the only limit on the BigInteger class is the amount of RAM your application can consume.
Collection initializers are syntactic sugar for Add() calls. Above code is equivalent to:
Note that the intialization is done atomically using a temporary variable, to avoid race conditions.
For types that offer multiple parameters in their Add() method, enclose the comma-separated arguments in curly braces:
Dictionary Initialization
So there is a significant difference in functionality, as the new syntax uses the indexer of the initialized object to
assign values instead of using its Add() method. This means the new syntax only requires a publicly available
indexer, and works for any object that has one.
class Program
{
static void Main()
{
var col = new MyCollection {
"foo",
{ "bar", 3 },
Synonyms is a collection-type property. When the Tag object is created using object initializer syntax, Synonyms can also
be initialized with collection initializer syntax:
The collection property can be readonly and still support collection initializer syntax. Consider this modified
example (Synonyms property now has a private setter):
This works because collection initializers are just syntatic sugar over calls to Add(). There's no new list being created here,
the compiler is just generating calls to Add() on the exiting object.
HashSet.Contains uses a hash table, so that lookups are extremely fast, regardless of the number of items in the
collection.
using System.Collections.Generic;
// Reading data
Console.WriteLine(people["John"]); // 30
Console.WriteLine(people["George"]); // throws KeyNotFoundException
int age;
if (people.TryGetValue("Mary", out age))
{
Console.WriteLine(age); // 35
}
add something
note that we add 2 before we add 1
mySet.Add(2);
mySet.Add(1);
output:
1
2
output:
one
two
output:
something else
two
using System.Collections.Generic;
List<T> can be thought of as an array that you can resize. Enumerating over the collection in order is quick, as is
access to individual elements via their index. To access elements based on some aspect of their value, or some other
key, a Dictionary<T> will provide faster lookup.
Pop removes the top element of the stack and returns it.
Console.WriteLine(stack.Pop()); // prints 8 Console.WriteLine(stack.Pop()); //
prints 5 Console.WriteLine(stack.Pop()); // prints 3
list.AddFirst(2);
// the list now is 2, 3, 5, 8
list.RemoveFirst();
// the list is now 3, 5, 8
list.RemoveLast();
// the list is now 3, 5
ᜀ Ā ᜀ Ā ᜀ Ā ᜀ Ā ᜀ Ā ᜀ
dd some data
queue.Enqueue(6);
queue.Enqueue(4);
queue.Enqueue(9);
Initialization - Makes a new local variable that can only be used in the loop.
Condition - The loop only runs when the condition is true.
Increment - How the variable changes every time the loop runs.
An example:
Output:
0
1
2
3
4
You can also leave out spaces in the For Loop, but you have to have all semicolons for it to function.
Output for 3:
3
5
7
9
11
Sum values from the array until we get a total that's greater than 10,
or until we run out of values.
int sum = 0;
int i = 0;
do
{
sum += numbers[i];
i++;
} while (sum <= 10 && i < numbers.Length);
System.Console.WriteLine(sum); // 13
syntax
remarks
The type ItemType does not need to match the precise type of the items, it just needs to be assignable from the
type of the items
Instead of ItemType, alternatively var can be used which will infer the items type from the enumerableObject by
inspecting the generic argument of the IEnumerable implementation
The statement can be a block, a single statement or even an empty statement ( ;)
If enumerableObject is not implementing IEnumerable, the code will not compile
During each iteration the current item is cast to ItemType (even if this is not specified but compiler-inferred via
var) and if the item cannot be cast an InvalidCastException will be thrown.
is equivalent to:
The most trivial loop type. Only drawback is there is no intrinsic clue to know where you are in the loop.
Do
Similar to while, but the condition is evaluated at the end of the loop instead of the beginning. This results in
executing the loops at least once.
do
{
do something
} while(condition) /// loop while the condition satisfies
For
Another trivial loop style. While looping an index (i) gets increased and you can use it. It is usually used for handling
arrays.
Foreach
Modernized way of looping through IEnumarable objects. Good thing that you don't have to think about the index of the
item or the item count of the list.
Foreach Method
While the other styles are used for selecting or updating the elements in collections, this style is usually used for
calling a method straight away for all elements in a collection.
// or
list.ForEach(item => DoSomething(item));
// using an array
Array.ForEach(myArray, Console.WriteLine);
It is important to note that this method in only available on List<T> instances and as a static method on Array - it is not part
of Linq.
Just like Linq Foreach, except this one does the job in a parallel manner. Meaning that all the items in the collection will
run the given action at the same time, simultaneously.
/// or
collection.AsParallel().ForAll(item => DoSomething(item));
Console.WriteLine(i);
9
10
Note: Continue is often most useful in while or do-while loops. For-loops, with well-defined exit conditions, may not benefit
as much.
Output:
0
1
2
3
4
Call a custom method that takes a count, and returns an IEnumerator for a list
of strings with the names of theh largest city metro areas.
IEnumerator<string> largestMetroAreas = GetLargestMetroAreas(4);
while (largestMetroAreas.MoveNext())
{
Console.WriteLine(largestMetroAreas.Current);
}
Sample output:
Tokyo/Yokohama
New York Metro
Sao Paulo
Seoul/Incheon
for (;;)
{
if (should_end_loop)
break;
// do something
}
Alternative:
if (!endLoop)
{
// do something
}
}
Note: In nested loops and/or switch must use more than just a simple break.
Most methods will return control to their caller through normal return statements, which disposes all state local to that
method. In contrast, methods that use yield statements allow them to return multiple values to the caller on request while
preserving local state in-between returning those values. These returned values constitute a sequence. There are two
types of yield statements used within iterators:
yield return, which returns control to the caller but preserves state. The callee will continue execution from this line
when control is passed back to it.
yield break, which functions similarly to a normal return statement - this signifies the end of the sequence.
Normal return statements themselves are illegal within an iterator block.
This example below demonstrates an iterator method that can be used to generate the Fibonacci sequence:
This iterator can then be used to produce an enumerator of the Fibonacci sequence that can be consumed by a
calling method. The code below demonstrates how the first ten terms within the Fibonacci sequence can be
enumerated:
void Main()
{
foreach (int term in Fibonacci(10))
{
Console.WriteLine(term);
}
}
Output
1
1
2
3
5
8
13
21
This is possible because arrays implement the IEnumerable interface, allowing clients to obtain an iterator for the array
using the GetEnumerator() method. This method returns an enumerator, which is a read-only, forward-only cursor over
each number in the array.
int[] numbers = { 1, 2, 3, 4, 5 };
while (iterator.MoveNext())
{
Console.WriteLine(iterator.Current);
}
Output
1
2
3
4
5
It's also possible to achieve the same results using a foreach statement:
IEnumerable is an interface which implements the method GetEnumerator. The GetEnumerator method returns an
IEnumerator which provides options to iterate through the collection like foreach.
public CoffeeCollection() {
enumerator = new CoffeeEnumerator();
}
return false;
}
In the example below, the object sequenceOfNumbers implements IEnumerable. It represents a series of integers.
The foreach loop iterates through each in turn.
In C#, arguments can be passed to parameters either by value or by reference. Passing by reference enables
function members, methods, properties, indexers, operators, and constructors to change the value of the
parameters and have that change persist in the calling environment. To pass a parameter by reference, use
the ref or out keyword.
The difference between ref and out is that out means that the passed parameter has to be assigned before the
function ends.in contrast parameters passed with ref can be changed or left unchanged.
using System;
class Program
{
static void Main(string[] args)
{
int a = 20;
Console.WriteLine("Inside Main - Before Callee: a = {0}", a); Callee(a);
Console.ReadLine();
}
Output :
You'll notice that even though the printingList list was made before the corrections to student names after the typos,
the PrintPrintingList method still prints out the corrected names:
Scott Duke
Vincent Kong
Craig Brett
This is because both lists hold a list of references to the same students. SO changing the underlying student object
propogates to usages by either list.
class Program
{
static void Main(string[] args)
{
int a = 20;
Console.WriteLine("Inside Main - Before Callee: a = {0}", a); Callee(a);
Output
Assigning to a variable of a List<int> does not create a copy of the List<int>. Instead, it copies the reference to the
List<int>. We call types that behave this way reference types.
value = 4;
Console.WriteLine(nameof(ByOut) + value);
}
int outValue2 = 10; // does not make any sense for out ByOut(out
outValue2); // prints 4
}
int refValue2 = 0;
ByRef(ref refValue2); // prints 0 and 4
The catch is that by using out the parameter must be initialized before leaving the method, therefore the following
Making these changes would make the number update as expected, meaning the console output for number would be 8.
This can be avoided by first unboxing into the original Type, e.g.:
This can be avoided by using the overloaded Equals method, which will give the expected result.
Alternatively, the same could be done by unboxing the left and right variables so that the int values are
compared:
unsafe
{
fixed (char* charPointer = "hello")
{
s = new string(charPointer);
}
}
assigning a signed long to its minimum value (note the long postfix) long l = -
9223372036854775808L;
assigning a signed long to its maximum value (note the long postfix) long l =
9223372036854775807L;
It is also possible to make these types nullable, meaning that additionally to the usual values, null can be assigned, too. If
a variable of a nullable type is not initialized, it will be null instead of 0. Nullable types are marked by adding a question
mark (?) after the type.
assigning an unsigned long to its maximum value (note the unsigned long postfix) ulong l =
18446744073709551615UL;
It is also possible to make these types nullable, meaning that additionally to the usual values, null can be assigned, too. If
a variable of a nullable type is not initialized, it will be null instead of 0. Nullable types are marked by adding a question
mark (?) after the type.
b = true;
if(b) {
Console.WriteLine("Boolean has true value");
}
The bool keyword is an alias of System.Boolean. It is used to declare variables to store the Boolean values, true and false.
The C# type keywords and their aliases are interchangeable. For example, you can declare an integer variable by
using either of the following declarations:
Conversely, dynamic has dynamic type checking, opting for runtime errors, instead of compile-time errors.
If the member names are not specified, they are set to the name of the property/variable used to initialize the
object.
int foo = 1;
int bar = 2;
var anon2 = new { foo, bar };
anon2.foo == 1
anon2.bar == 2
Note that names can only be omitted when the expression in the anonymous type declaration is a simple property
access; for method calls or more complex expressions, a property name must be specified.
Two anonymous types are considered the same if and only if their properties have the same name and type and
appear in the same order.
In the case of List<T>, implicitly typed arrays may be converted to a List<T> through the ToList LINQ method:
Console.WriteLine(info.Another);
// 456
Console.WriteLine(info.DoesntExist);
// Throws RuntimeBinderException
foo = "123";
Console.WriteLine(foo + 234);
// 123234
Console.WriteLine(foo.ToUpper()):
// NOW A STRING
class IfElseExample
{
public string DebugToString(object a)
{
if (a is StringBuilder)
class DynamicExample
{
public string DebugToString(object a)
{
return DebugToStringInternal((dynamic)a);
}
The advantage to the dynamic, is adding a new Type to handle just requires adding an overload of
DebugToStringInternal of the new type. Also eliminates the need to manually cast it to the type as well.
}
}
}
}
User-defined conversion from double to Digit
public static implicit operator Digit(double d)
{
Console.WriteLine("double to Digit implict conversion called"); return new Digit(d);
}
}
class Program
{
static void Main(string[] args)
{
Digit dig = new Digit(7);
//This call invokes the implicit "double" operator
double num = dig;
//This call invokes the implicit "Digit" operator
Digit dig2 = 12;
Console.WriteLine("num = {0} dig2 = {1}", num, dig2.val);
Console.ReadLine();
}
}
Output:
if(value is int)
{
Console.WriteLine(value + "is an int");
}
string IMyInterface2.GetName()
{
return "IMyInterface2";
}
}
Outputs :
I am : IMyInterface1
I am : IMyInterface2
If we wanted to create a JsExpression representing a comparison of two JavaScript values, we could do something like
this:
But we can add some explicit conversion operators to JsExpression, to allow a simple conversion when using explicit
casting.
// Usage:
JsExpression intExpression = (JsExpression)(-1); JsExpression
doubleExpression = (JsExpression)(-1.0);
Console.WriteLine(intExpression.IsEqualTo(doubleExpression)); // (-1 == -1.0)
Or, we could change these operators to implicit to make the syntax much simpler.
// Usage:
JsExpression intExpression = -1;
Console.WriteLine(intExpression.IsEqualTo(-1.0)); // (-1 == -1.0)
interface IThing { }
class Thing : IThing { }
LINQ allows you to create a projection that changes the compile-time generic type of an IEnumerable<> via the
Enumerable.Cast<>() and Enumerable.OfType<>() extension methods.
When things2 is evaluated, the Cast<>() method will try to cast all of the values in things into Things. If it
encounters a value that cannot be cast, an InvalidCastException will be thrown.
When things3 is evaluated, the OfType<>() method will do the same, except that if it encounters a value that cannot
be cast, it will simply omit that value rather than throw an exception.
Due to the generic type of these methods, they cannot invoke Conversion Operators or perform numeric
conversions.
If we tried passing value directly to Math.Abs(), we would get a compile-time exception because Math.Abs() doesn't
have an overload that takes an object as a parameter.
If value could not be cast to an int, then the second line in this example would throw an InvalidCastException
In this example, we didn't need to use the typical explicit casting syntax because the compiler knows all ints can be cast
to objects. In fact, we could avoid creating variables and pass -1 directly as the argument of Console.WriteLine() that
expects an object.
Console.WriteLine(-1);
Note that in cases where the destination type has less precision than the original type, precision will be lost. For
example, -1.1 as a double value in the above example becomes -1 as an integer value.
Also, numeric conversions rely on compile-time types, so they won't work if the numeric types have been "boxed" into
objects.
Nullable<int> i = null;
Or:
int? i = null;
Or:
var i = (int?)null;
Nullable<int> i = 0;
Or:
int? i = 0;
if (i != null)
{
Console.WriteLine("i is not null");
}
else
{
Console.WriteLine("i is null");
}
if (i.HasValue)
{
Console.WriteLine("i is not null");
}
else
{
Console.WriteLine("i is null");
}
int? i = 10;
int j = i ?? 0;
int j = i.GetValueOrDefault(0);
int j = i.HasValue ? i.Value : 0;
The following usage is always unsafe. If i is null at runtime, a System.InvalidOperationException will be thrown.
At design time, if a value is not set, you'll get a Use of unassigned local variable 'i' error.
int j = i.Value;
class Program
{
static void Main()
{
int? nullableExample = null;
int result = nullableExample.GetValueOrDefault();
Console.WriteLine(result); // will output the default value for int - 0
int secondResult = nullableExample.GetValueOrDefault(1);
Console.WriteLine(secondResult) // will output our specified default - 1
int thirdResult = nullableExample ?? 1;
Console.WriteLine(secondResult) // same as the GetValueOrDefault but a bit shorter
}
}
Output:
0
1
Output:
null
There are some tricks which allow to effectively use the result of the Nullable.GetUnderlyingType method when
creating code related to reflection/code-generation purposes:
The usage:
if(type.IsNullable())
Console.WriteLine("Type is nullable.");
Type underlyingType;
if(type.IsNullable(out underlyingType))
Console.WriteLine("The underlying type is " + underlyingType.Name + ".");
if(type.IsExactOrNullable<int>())
Console.WriteLine("Type is either exact or nullable Int32.");
if(!type.IsExactOrNullable(t => t.IsEnum))
Console.WriteLine("Type is neither exact nor nullable enum.");
Output:
System.Nullable`1[System.Int32]
Type is nullable.
The underlying type is Int32.
Type is either exact or nullable Int32.
Type is neither exact nor nullable enum.
static NullableTypesCache() {
cache.TryAdd(typeof(byte), typeof(Nullable<byte>));
cache.TryAdd(typeof(short), typeof(Nullable<short>));
cache.TryAdd(typeof(int), typeof(Nullable<int>));
cache.TryAdd(typeof(long), typeof(Nullable<long>));
cache.TryAdd(typeof(float), typeof(Nullable<float>));
cache.TryAdd(typeof(double), typeof(Nullable<double>));
cache.TryAdd(typeof(decimal), typeof(Nullable<decimal>));
cache.TryAdd(typeof(sbyte), typeof(Nullable<sbyte>));
cache.TryAdd(typeof(ushort), typeof(Nullable<ushort>));
cache.TryAdd(typeof(uint), typeof(Nullable<uint>));
cache.TryAdd(typeof(ulong), typeof(Nullable<ulong>));
//...
}
readonly static Type NullableBase = typeof(Nullable<>); internal static
Type Get(Type type) {
// Try to avoid the expensive MakeGenericType method call
return cache.GetOrAdd(type, t => NullableBase.MakeGenericType(t));
}
}
Destructors/Finalizers are methods in a class that are invoked when an instance of that is destroyed. In C# they are
rarely explicitely written/used.
Initialize static state, that is state which is shared across different instances of the same class.
Create a singleton
Example:
class Animal
{
* A static constructor is executed only once,
when a class is first accessed.
* A static constructor cannot have any access modifiers
* A static constructor cannot have any parameters static
Animal()
{
Console.WriteLine("Animal initialized");
}
Instance constructor, this is executed every time the class is created public Animal()
{
Console.WriteLine("Animal created");
}
Output:
Animal initialized
Animal created
Animal created
View Demo
If the first call is to a static method, the static constructor is invoked without the instance constructor. This is OK,
because the static method can't access instance state anyways.
Animal initialized
Yawn!
Singleton example:
static SessionManager()
{
Instance = new SessionManager();
}
}
private SingletonClass()
{
// Put custom constructor code here
}
}
Because the constructor is private, no new instances of SingletonClass can be made by consuming code. The only way to
access the single instance of SingletonClass is by using the static property SingletonClass.Instance.
The Instance property is assigned by a static constructor that the C# compiler generates. The .NET runtime
guarantees that the static constructor is run at most once and is run before Instance is first read. Therefore, all
synchronization and initialization concerns are carried out by the runtime.
Note, that if the static constructor fails the Singleton class becomes permanently unusable for the life of the
AppDomain.
Also, the static constructor is not guaranteed to run at the time of the first access of Instance. Rather, it will run at some
point before that. This makes the time at which initialization happens non-deterministic. In practical cases the JIT often
calls the static constructor during compilation (not execution) of a method referencing Instance. This is a performance
optimization.
See the Singleton Implementations page for other ways to implement the singleton pattern.
The definition of any constructor for the type will suppress the default constructor generation. If the type were
defined as follows:
// This is valid
var myAnimal = new Animal("Fluffy");
// This fails to compile
var unnamedAnimal = new Animal();
For the second example, the compiler will display an error message:
If you want a class to have both a parameterless constructor and a constructor that takes a parameter, you can do it by
explicitly implementing both constructors.
The compiler will not be able to generate a default constructor if the class extends another class which doesn't have a
parameterless constructor. For example, if we had a class Creature:
Remark: All static initialization (fields initializers for example) will run, not only the constructor itself.
Potential usages: Forcing initialization during the splash screen in an UI application or ensuring that a static
constructor doesn't fail in an unit test.
If a derived class doesn't explicitly specify which constructor of the base class should be called, the compiler
assumes the parameterless constructor.
In this case, instantiating a Mammal by calling new Mammal("George the Cat") will print
Calling a different constructor of the base class is done by placing : base(args) between the constructor's
signature and its body:
View Demo
class TheBaseClass
{
~TheBaseClass()
{
Console.WriteLine("Base class finalized!");
}
}
try
{
Animal.Yawn();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
try
{
Animal.Yawn();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Static ctor
[...]
where you can see that the actual constructor is only executed once, and the exception is re-used.
public TestClass()
{
if (TestProperty == 1)
if (TestProperty == 2)
{
Console.WriteLine("Or shall this be executed");
}
}
}
In the example above, shall the TestProperty value be 1 in the class' constructor or after the class constructor?
Will be executed after the constructor is run. However, initializing the property value in the class' property in C# 6.0 like
this:
public TestClass()
{
}
}
public TestClass()
{
if (TestProperty == 1)
{
Console.WriteLine("Shall this be executed?");
}
if (TestProperty == 2)
{
Console.WriteLine("Or shall this be executed");
}
}
}
Explanation:
The TestProperty value will first be assigned as 2, then the TestClass constructor will be run, resulting in printing of
And then the TestProperty will be assigned as 1 due to new TestClass() { TestProperty = 1 }, making the final value for the
TestProperty printed by Console.WriteLine(testInstance.TestProperty) to be
"1"
class Animal<T>
{
static Animal()
{
Console.WriteLine(typeof(T).FullName);
}
Animal<Object>.Yawn();
Animal<String>.Yawn();
System.Object
System.String
If you come from a C++ background this is surprising, base class constructor already sees derived class virtual
method table!
Be careful: derived class may not been fully initialized yet (its constructor will be executed after base class constructor)
and this technique is dangerous (there is also a StyleCop warning for this). Usually this is regarded as bad practice.
private
internal
protected
protected internal
Assembly 1
Assembly 2
void MyMethod2()
// Compile Error
var myProtectedInternalProperty = foo.MyProtectedInternalProperty; // Compile Error
var myProtectedInternalNestedInstance =
new Foo.MyProtectedInternalNestedClass();
}
// Compile Error
var myProtectedInternalProperty = baz.MyProtectedInternalProperty; // Compile Error
var myProtectedInternalNestedInstance =
new Baz.MyProtectedInternalNestedClass();
}
void MyMethod2()
{
Foo foo = new Foo();
var myPublicProperty = foo.MyPublicProperty;
//Compile Error
var myProtectedInternalProperty = foo.MyProtectedInternalProperty; // Compile Error
var myProtectedInternalNestedInstance =
new Foo.MyProtectedInternalNestedClass();
}
}
This can be broken to allow a testing assembly to access the code via adding code to AssemblyInfo.cs file:
using System.Runtime.CompilerServices;
[assembly:InternalsVisibleTo("MyTests")]
Because they implement INoiseMaker, both cat and dog are required to include the string MakeNoise() method and will fail
to compile without it.
interface IChauffeur
{
string Drive();
}
interface IGolfPlayer
{
string Drive();
}
Console.WriteLine(obj.Drive()); // Vroom!
Console.WriteLine(chauffeur.Drive()); // Vroom!
Console.WriteLine(golfer.Drive()); // Took a swing...
The implementation cannot be called from anywhere else except by using the interface:
Due to this, it may be advantageous to put complex implementation code of an explicitly implemented interface in a
separate, private method.
An explicit interface implementation can of course only be used for methods that actually exist for that interface:
Similarly, using an explicit interface implementation without declaring that interface on the class causes an error, too.
Hint:
Implementing interfaces explicitly can also be used to avoid dead code. When a method is no longer needed and gets
removed from the interface, the compiler will complain about each still existing implementation.
Note:
Programmers expect the contract to be the same regardless of the context of the type and explicit implementation
should not expose different behavior when called. So unlike the example above, IGolfPlayer.Drive and Drive should do the
same thing when possible.
Can't be instantiated
Can't have any functionality
Can only contain methods * (Properties and Events are methods internally)
Inheriting an interface is called "Implementing"
You can inherit from 1 class, but you can "Implement" multiple Interfaces
Things to notice:
// ok
obj.TheThingICanDo();
// ok
obj.SomeValueProperty = 5;
in order to access the property in the class you must "down cast" it
((MyClass)obj).SomeValueNotImplemtingAnything = 5; // ok
This is especially useful when you're working with UI frameworks such as WinForms or WPF because it's mandatory to
inherit from a base class to create user control and you loose the ability to create abstraction over different control types.
An example? Coming up:
The problem proposed is that both contain some concept of "Text" but the property names differ. And you can't create
create a abstract base class because they have a mandatory inheritance to 2 different classes. An interface can
alleviate that
Runtime Error because 1 class is in fact not a button which makes this cast invalid ((MyButton)ctrl).Clicks = 0;
Let's say that in a program for a online store, we have a variety of items you can buy. Each item has a name, an ID
number, and a price.
public string name; // though public variables are generally bad practice, public int idNumber; // to
keep this example simple we will use them instead public decimal price; // of a property.
We have our Items stored inside of a List<Item>, and in our program somewhere, we want to sort our list by ID number
from smallest to largest. Instead of writing our own sorting algorithm, we can instead use the Sort() method that
List<T> already has. However, as our Item class is right now, there is no way for the List<T> to understand what order
to sort the list. Here is where the IComparable interface comes in.
To correctly implement the CompareTo method, CompareTo should return a positive number if the parameter is "less than"
the current one, zero if they are equal, and a negative number if the parameter is "greater than".
Console.WriteLine(apple.CompareTo(banana)); // 11
Console.WriteLine(apple.CompareTo(cow)); // 0
Console.WriteLine(apple.CompareTo(diamond)); // -3
Now, when we call Sort() on a List<Item> object, the List will automatically call the Item's CompareTo method when it
needs to determine what order to put objects in. Furthermore, besides List<T>, any other objects that need the ability
to compare two objects will work with the Item because we have defined the ability for two different Items to be
compared with one another.
Let's say that we define an interface IShape to represent different type of shapes, we expect a shape to have an area,
so we will define a method to force the interface implementations to return their area :
Let's that we have the following two shapes : a Rectangle and a Circle
Each one of them have its own definition of its area, but both of them are shapes. So it's only logical to see them as
IShape in our program :
Console.ReadKey();
}
Output:
Area : 50.00
Area : 78.54
Answer: I don't. So neither should it be declared public but simply declaring the members as private will make the
compiler throw an error
void IMessageService.SendMessage() {
So now you have implemented the members as required and they won't expose any members in as public.
If you seriously still want to access the member even though is explicitly implement all you have to do is cast the
object to the interface and you good to go.
((IMessageService)obj).OnMessageRecieve();
You cannot create an instance of a static class (this even removes the default constructor)
All properties and methods in the class must be static as well.
A static class is a sealed class, meaning it cannot be inherited.
{
return Counter;
}
}
void Main()
{
Console.WriteLine("Static classes are lazily initialized");
Console.WriteLine("The static constructor is only invoked when the class is first accessed"); Foo.SayHi();
Console.WriteLine("Reflecting on a type won't trigger its static .ctor"); var barType = typeof(Bar);
This value does not change from object to object but rather changes on a class as a whole
Static properties and methods don't require an instance.
//Notice this next call doesn't access the instance but calls by the class name.
Console.WriteLine(Foo.Counter); //this will also print "1"
}
}
This implementation is thread-safe because in this case instance object is initialized in the static constructor. The CLR
already ensures that all static constructors are executed thread-safe.
Mutating instance is not a thread-safe operation, therefore the readonly attribute guarantees immutability after
initialization.
private LazySingleton() { }
}
Using Lazy<T> will make sure that the object is only instantiated when it is used somewhere in the calling code.
using System;
private ThreadSafeSingleton()
{
}
return instance;
}
}
}
Notice that the if (instance == null) check is done twice: once before the lock is acquired, and once afterwards. This
implementation would still be thread-safe even without the first null check. However, that would mean that a lock would
be acquired every time the instance is requested, and that would cause performance to suffer. The first null check is
added so that the lock is not acquired unless it's necessary. The second null check makes sure that only the first thread
to acquire the lock then creates the instance. The other threads will find the instance to be populated and skip ahead.
Because the Nested class is nested and private the instantiation of the singleton instance will not be triggered by
accessing other members of the Sigleton class (such as a public readonly property, for example).
public AnimalController(){
Console.WriteLine("");
}
}
We look at this code and we think everything is ok but now our AnimalController is reliant on object
_SantaAndHisReindeer. Automatically my Controller is bad to testing and reusability of my code will be very hard.
Very good explanation why we should use Depedency Injection and interfaces here.
If we want Unity to handle DI, the road to achieve this is very simple :) With NuGet( package manager) we can easily
import unity to our code.
in Visual Studio Tools -> NuGet Package Manager -> Manage Packages for Solution -> in search input write
unity -> choose our project-> click install
UnityConfig - in RegisterTypes method, we can see type that will be injection in our constructors.
namespace Vegan.WebUi.App_Start
{
<summary>
Gets the configured Unity container.
</summary>
public static IUnityContainer GetConfiguredContainer()
{
return container.Value;
change the defaults), as Unity allows resolving a concrete type even if it was not previously registered.</remarks>
container.RegisterType<ISanta, SantaAndHisReindeer>();
}
}
}
UnityMvcActivator - > also with nice comments which say that this class integrates Unity with ASP.NET
MVC
using System.Linq;
using System.Web.Mvc;
using Microsoft.Practices.Unity.Mvc;
[assembly:
WebActivatorEx.PreApplicationStartMethod(typeof(Vegan.WebUi.App_Start.UnityWebActivator), "Start")]
[assembly:
WebActivatorEx.ApplicationShutdownMethod(typeof(Vegan.WebUi.App_Start.UnityWebActivator),
"Shutdown")]
namespace Vegan.WebUi.App_Start
{
<summary>Provides the bootstrapping for integrating Unity with ASP.NET MVC.</summary> public static class
UnityWebActivator
{
<summary>Integrates Unity when the application starts.</summary> public static
void Start()
{
var container = UnityConfig.GetConfiguredContainer();
FilterProviders.Providers.Remove(FilterProviders.Providers.OfType<FilterAttributeFilterProvider>().
First());
FilterProviders.Providers.Add(new UnityFilterAttributeFilterProvider(container));
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(UnityPerR equestHttpModule));
_SantAndHisReindeer = SantaAndHisReindeer;
}
}
In Global.asax.cs we must add new line: UnityWebActivator.Start() which will start, configure Unity and register our
types.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using Vegan.WebUi.App_Start;
namespace Vegan.WebUi
{
public class MvcApplication : System.Web.HttpApplication
{
protected void Application_Start()
{
AreaRegistration.RegisterAllAreas();
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
BundleConfig.RegisterBundles(BundleTable.Bundles);
UnityWebActivator.Start();
}
}
}
[Export(typeof(ILogger))]
[Export(typeof(ILogger))]
[ExportMetadata("Name", "File")]
public class FileLogger:ILogger
{
public void Log(string message)
{
//Write the message to file
}
}
[ImportMany]
private IEnumerable<Lazy<ILogger, ILoggerMetaData>> _loggers;
//Create the CompositionContainer with the parts in the catalog _container = new
CompositionContainer(catalog);
using System;
namespace PartialClassAndMethods
{
public partial class PartialClass
{
public void ExampleMethod() {
Console.WriteLine("Method call from the first declaration.");
}
}
class Program
{
static void Main(string[] args)
{
PartialClass partial = new PartialClass();
partial.ExampleMethod(); // outputs "Method call from the first declaration."
partial.AnotherExampleMethod(); // outputs "Method call from the second declaration."
}
}
}
// PartialClass1.cs
public partial class PartialClass : BaseClass {}
// PartialClass2.cs
public partial class PartialClass {}
You can specify the same base class in more than one partial class. It will get flagged as redundant by some IDE
tools, but it does compile correctly.
// PartialClass1.cs
public partial class PartialClass : BaseClass {}
You cannot specify different base classes in multiple partial classes, it will result in a compiler error.
// PartialClass1.cs
public partial class PartialClass : BaseClass {} // compiler error
// PartialClass2.cs
public partial class PartialClass : OtherBaseClass {} // compiler error
using System;
namespace PartialClassAndMethods
{
public partial class PartialClass // Auto-generated
{
partial void PartialMethod();
}
class Program
{
static void Main(string[] args)
{
PartialClass partial = new PartialClass();
partial.PartialMethod(); // outputs "Partial method called."
}
}
}
Book theBook = new Book { Title = "Don Quixote", Author = "Miguel de Cervantes" };
This is equivalent to
var someBook = new Book(16) { Title = "Don Quixote", Author = "Miguel de Cervantes" }
This will first instantiate a Book with the Book(int) constructor, then set each property in the initializer. It is
equivalent to:
// Single argument
System.Console.WriteLine("Hello World");
Multiple arguments
string name = "User";
System.Console.WriteLine("Hello, {0}!", name);
int x = 42;
The instance method called here is Int32.ToString() string xAsString
= x.ToString();
class Program
{
static void Main(string[] args)
{
// C# 2.0 definition
IntOp add = delegate(int lhs, int rhs)
{
return lhs + rhs;
};
ReturnType can be void for no return or can be any type from the basic ones, as int to complex classes.
a Method may have some or no input parameters. to set parameters for a method, you should declare each one like
normal variable declarations (like int a), and for more than one parameter you should use comma between them (like
int a, int b).
Parameters may have default values. for this you should set a value for the parameter (like int a = 0). if a
parameter has a default value, setting the input value is optional.
Parameters can be used to pass values into a method, so that the method can work with them. This can be every kind
of work like printing the values, or making modifications to the object referenced by a parameter, or storing the values.
When you call the method, you need to pass an actual value for every parameter. At this point, the values that you
actually pass to the method call are called Arguments:
If you want to return a value, you need to specify its type. static string
ReturnsHelloWorld() {
return "Hello World";
}
If your method specifies a return value, the method must return a value. You do this using the return statement. Once a
return statement has been reached, it returns the specified value and any code after it will not be run anymore
(exceptions are finally blocks, which will still be executed before the method returns).
If your method returns nothing (void), you can still use the return statement without a value if you want to return from the
method immediately. At the end of such a method, a return statement would be unnecessary though.
return;
return 0;
return x * 2;
return Console.ReadLine();
Throwing an exception can end method execution without returning a value. Also, there are iterator blocks, where return
values are generated by using the yield keyword, but those are special cases that will not be explained at this point.
When you call such a method and omit a parameter for which a default value is provided, the compiler inserts that
default value for you.
Keep in mind that parameters with default values need to be written after parameters without default values.
Console.WriteLine(say + what);
}
Console.WriteLine(say + what);
}
Factors affecting
Number of Arguments
Type of arguments
Return Type**
Consider a method named Area that will perform calculation functions, which will accepts various arguments and return
the result.
Example
This method will accepts one argument and return a string, if we call the method with an integer(say 5) the output will
be "Area of Square is 25".
Similarly if we pass two double values to this method the output will be the product of the two values and are of type
double. This can be used of multiplication as well as finding the Area of rectangles
This can be used specially for finding the area of circle, which will accepts a double value( radius) and return
another double value as its Area.
Each of these methods can be called normally without conflict - the compiler will examine the parameters of each
method call to determine which version of Area needs to be used.
**Note that return type alone cannot differentiate between two methods. For instance, if we had two definitions for
Area that had the same parameters, like so:
If we need to have our class use the same method names that return different values, we can remove the issues of
ambiguity by implementing an interface and explicitly defining its usage.
//private: access is limited only within the same class private void
MyMethod()
//protected: access is limited to the containing class or types derived from it protected void MyMethod()
//protected internal: access is limited to the current assembly or types derived from the containing class.
An extension method is created by adding a static method to a static class which is distinct from the original type being
extended. The static class holding the extension method is often created for the sole purpose of holding extension
methods.
Extension methods take a special first parameter that designates the original type being extended. This first parameter is
decorated with the keyword this (which constitutes a special and distinct use of this in C#—it should be understood as
different from the use of this which allows referring to members of the current object instance).
In the following example, the original type being extended is the class string. String has been extended by a method
Shorten(), which provides the additional functionality of shortening. The static class StringExtensions has been created to
hold the extension method. The extension method Shorten() shows that it is an extension of string via the specially
marked first parameter. To show that the Shorten() method extends string, the first parameter is marked with this.
Therefore, the full signature of the first parameter is this string text, where string is the original type being extended and
text is the chosen parameter name.
class Program
{
static void Main()
{
This calls method String.ToUpper() var myString
= "Hello World!".ToUpper();
"some string".Shorten(5);
Note that extension methods are only usable if they are in the same namespace as their definition, if the namespace
is imported explicitly by the code using the extension method, or if the extension class is namespace-less. The .NET
framework guidelines recommend putting extension classes in their own namespace. However, this may lead to
discovery issues.
This results in no conflicts between the extension methods and the libraries being used, unless namespaces which
might conflict are explicitly pulled in. For example LINQ Extensions:
using System.Linq; // Allows use of extension methods from the System.Linq namespace
class Program
{
static void Main()
{
var ints = new int[] {1, 2, 3, 4};
Call Where() extension method from the System.Linq namespace var even =
ints.Where(x => x % 2 == 0);
}
}
Since C# 6.0, it is also possible to put a using static directive to the class containing the extension methods. For
example, using static System.Linq.Enumerable;. This makes extension methods from that particular class available
without bringing other types from the same namespace into scope.
When a class method with the same signature is available, the compiler prioritizes it over the extension method call.
For example:
class Test
{
public void Hello()
{
Console.WriteLine("From Test");
}
}
Note that if there are two extension functions with the same signature, and one of them is in the same namespace, then
that one will be prioritized. On the other hand, if both of them are accessed by using, then a compile time error will ensue
with the message:
Note that the syntactic convenience of calling an extension method via originalTypeInstance.ExtensionMethod() is an
optional convenience. The method can also be called in the traditional manner, so that the special first parameter is used
as a parameter to the method.
//Calling as though method belongs to string--it seamlessly extends string String s = "Hello World";
s.Shorten(5);
Usage:
There are still scenarios where you would need to use an extension method as a static method:
Resolving conflict with a member method. This can happen if a new version of a library introduces a new
member method with the same signature. In this case, the member method will be preferred by the compiler.
Resolving conflicts with another extension method with the same signature. This can happen if two libraries
include similar extension methods and namespaces of both classes with extension methods are used in the
same file.
Passing extension method as a method group into delegate parameter.
Doing your own binding through Reflection.
Using the extension method in the Immediate window in Visual Studio.
Using static
If a using static directive is used to bring static members of a static class into global scope, extension methods are
skipped. Example:
If you remove the this modifier from the first argument of the Shorten method, the last line will compile.
View Demo
View Demo
You can also create extension methods for partially bound types in multi generic types:
View Demo
Calling code:
int number = 5;
var IsDefault = number.IsDefault();
}
}
Extension methods are just a syntactic sugar, and are not actually members of the class they extend. This means that
they cannot break encapsulation—they only have access to public (or when implemented in the same assembly,
internal) fields, properties and methods.
void Main()
{
int result = 5.Increment().Decrement().Increment(); // result is now 6
void Main()
{
int[] ints = new[] { 1, 2, 3, 4, 5, 6};
int[] a = ints.WhereEven();
//a is { 2, 4, 6 };
int[] b = ints.WhereEven().WhereGreaterThan(2);
//b is { 4, 6 };
}
Now you can quickly convert your enum value to a different type. In this case a bool.
Also the dispatch based on static type does not allow an extension method to be called on a dynamic object:
use like:
// Prints True
Console.WriteLine(awesomeString.IsThisAwesome());
dynamicObject.StringValue = awesomeString;
// Prints True
Console.WriteLine(StringExtensions.IsThisAwesome(dynamicObject.StringValue));
The reason [calling extension methods from dynamic code] doesn't work is because in regular, non-dynamic
code extension methods work by doing a full search of all the classes known to the compiler for a static class
that has an extension method that matches. The search goes in order based on the namespace nesting and
available using directives in each namespace.
That means that in order to get a dynamic extension method invocation resolved correctly, somehow the DLR
has to know at runtime what all the namespace nestings and using directives were in your source code. We do
not have a mechanism handy for encoding all that information into the call site. We considered inventing such
a mechanism, but decided that it was too high cost and produced too much schedule risk to be worth it.
Source
The following is a very simple interface with convenience overloads provided as extensions.
class Program
{
static void Main(string[] args)
{
var formatter = new SecondsTimeFormatter();
// Callers get two method overloads!
Console.WriteLine($"4500ms is rougly {formatter.Format(4500)}"); var span =
TimeSpan.FromSeconds(5);
Console.WriteLine($"{span} is formatted as {formatter.Format(span)}");
}
}
By default the items are compared based on their order within the list and the items themselves, passing false to the
isOrdered parameter will compare only the items themselves regardless of their order.
For this method to work, the generic type (T) must override both Equals and GetHashCode methods.
Usage:
Method:
public static bool Compare<T>(this IList<T> list1, IList<T> list2, bool isOrdered = true)
{
if (list1 == null && list2 == null)
return true;
if (list1 == null || list2 == null || list1.Count != list2.Count)
return false;
if (isOrdered)
{
for (int i = 0; i < list2.Count; i++)
{
var l1 = list1[i];
var l2 = list2[i];
if (
(l1 == null && l2 != null) ||
(l1 != null && l2 == null) ||
(!l1.Equals(l2)))
{
This approach removes the need of using string literals as keys all over the codebase as well as the need of casting to
the required type during the read operation. Overall it creates a more secure, strongly typed way of interacting with such
loosely typed objects as Dictionaries.
The beauty here is all the mapping method have a common name (ToViewModel) and we can reuse it several ways
list.Add(value);
}
public static bool Remove<TKey, TValue, TCollection>(this Dictionary<TKey, TCollection> dict, TKey key, TValue value)
dictList.Add("example", 5);
dictList.Add("example", 10);
dictList.Add("example", 15);
dictList.Remove("example", 5);
dictList.Remove("example", 10);
dictList.Remove("example", 15);
Console.WriteLine(dictList.ContainsKey("example")); // False
View Demo
using System;
using System.Diagnostics;
namespace Samples
{
<summary>
Wraps a try catch statement as a static helper which uses
Extension methods for the exception
</summary>
public static class Bullet
{
<summary>
Wrapper for Try Catch Statement
</summary>
<param name="code">Call back for code</param>
<param name="error">Already handled and logged exception</param> public static
void Proof(Action code, Action<Exception> error)
{
try
{
code();
}
catch (Exception iox)
{
//extension method used here
iox.Log("BP2200-ERR-Unexpected Error"); //callback,
exception already handled and logged error(iox);
}
}
<summary>
Example of a logging method helper, this is the extension method
</summary>
<param name="error">The Exception to log</param>
<param name="messageID">A unique error ID header</param>
public static void Log(this Exception error, string messageID)
{
Trace.WriteLine(messageID);
Trace.WriteLine(error.Message);
Trace.WriteLine(error.StackTrace);
Trace.WriteLine("");
}
}
<summary>
Shows how to use both the wrapper and extension methods.
</summary>
public class UseBulletProofing
<summary>
How to use Bullet Proofing in your code.
</summary>
<returns>A string</returns>
public string DoSomething()
{
string result = string.Empty;
//Note that the Bullet.Proof method forces this construct.
Bullet.Proof(() =>
{
//this is the code callback
result = "DST5900-INF-No Exceptions in this code";
}, error =>
{
//error is the already logged and handled exception //determine the
base result
result = "DTS6200-ERR-An exception happened look at console log"; if
(error.Message.Contains("SomeMarker")) {
//filter the result for Something within the exception message result = "DST6500-
ERR-Some marker was found in the exception";
}
});
return result;
}
<summary>
Next step in workflow
</summary>
public void DoSomethingElse()
{
//Only called if no exception was thrown before
}
}
}
Sample Method:
Call Sample:
Console.WriteLine (Sample(left:"A",right:"B"));
Console.WriteLine (Sample(right:"A",left:"B"));
Results:
A-B
B-A
{
// Some code
}
}
When you want to call this method without set retryCount argument :
class SmsUtil
{
public bool SendMessage(string from, string to, string message, int retryCount, object attachment)
you can make this method call even more clear with named arguments:
Here we have set the value for width as optional and gave value as 56. If you note, the IntelliSense itself shows you the
optional argument as shown in the below image.
Note that we did not get any error while compiling and it will give you an output as follows.
Another way of implementing the optional argument is by using the [Optional] keyword. If you do not pass the
using System.Runtime.InteropServices;
private static double FindAreaWithOptional(int length, [Optional]int width)
{
try
{
return (length * width);
}
catch (Exception)
{
throw new NotImplementedException();
}
}
And when we call the function, we get 0 because the second argument is not passed and the default value of int is 0 and
so the product is 0.
FindArea(120, 56);
In this our first argument is length (ie 120) and second argument is width (ie 56). And we are calculating the area by that
function. And following is the function definition.
So in the first function call, we just passed the arguments by its position. Right?
double area;
Console.WriteLine("Area with positioned argument is: ");
area = FindArea(120, 56);
Console.WriteLine(area);
Console.Read();
Now if you run this program, you will get the same result. We can give the names vice versa in the method call if we are
using the named arguments.
One of the important use of a named argument is, when you use this in your program it improves the readability of your
code. It simply says what your argument is meant to be, or what it is?.
You can give the positional arguments too. That means, a combination of both positional argument and named
argument.
In the above example we passed 120 as the length and 56 as a named argument for the parameter width.
There are some limitations too. We will discuss the limitation of a named arguments now.
Named argument specification must appear after all fixed arguments have been specified.
Named argument specification must appear after all fixed arguments have been specified
Usage
Here is an example where two ValidationAttribute and one DisplayAttribute are used:
class Kid
{
[Range(0, 18)] // The age cannot be over 18 and cannot be negative public int Age {
get; set; }
[StringLength(MaximumLength = 50, MinimumLength = 3)] // The name cannot be under 3 chars or more than 50 chars
Data annotations are mostly used in frameworks such as ASP.NET. For example, in ASP.NET MVC, when a model is
received by a controller method, ModelState.IsValid() can be used to tell if the received model respects all its
ValidationAttribute. DisplayAttribute is also used in ASP.NET MVC to determine how to display values on a web page.
if (!string.IsNullOrEmpty(inputValue))
{
isValid = inputValue.ToUpperInvariant() != "BANANA";
}
return isValid;
}
}
Validation Context
Any validation needs a context to give some information about what is being validated. This can include various
information such as the object to be validated, some properties, the name to display in the error message, etc.
ValidationContext vc = new ValidationContext(objectToValidate); // The simplest form of validation context. It contains only a
reference to the object being validated.
Once the context is created, there are multiple ways of doing validation.
bool isValid = Validator.TryValidateObject(objectToValidate, vc, results, true); // Validates the object and its properties using the
previously created context.
The variable isValid will be true if everything is valid
The results variable contains the results of the validation
And More
Example: RequiredAttribute
When validated through the ValidationAttribute.Validate method, this attribute will return an error if the Name property is
null or contains only whitespace.
Example: StringLengthAttribute
The StringLengthAttribute validates if a string is less than the maximum length of a string. It can optionally specify a
minimum length. Both values are inclusive.
Example: RangeAttribute
The RangeAttribute gives the maximum and minimum value for a numeric field.
Example: CustomValidationAttribute
The CustomValidationAttribute class allows a custom static method to be invoked for validation. The custom method
must be static ValidationResult [MethodName] (object input).
Method declaration:
if (input?.ToString()?.ToUpperInvariant() == "APPLE")
{
result = new ValidationResult("Apples are not allowed.");
}
return result;
}
}
<Window x:Class="WpfApplication.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wpfApplication="clr-namespace:WpfApplication"
Height="70" Width="360" Title="Display name example">
<Window.Resources>
<wpfApplication:EditableConverter x:Key="EditableConverter"/>
</Window.Resources>
<StackPanel Margin="5">
<!-- TextBox Text (FirstName property value) -->
<!-- TextBox IsEnabled (Editable attribute) -->
<TextBox Text="{Binding Employee.FirstName, Mode=TwoWay,
UpdateSourceTrigger=PropertyChanged}"
IsEnabled="{Binding Employee, Converter={StaticResource EditableConverter},
ConverterParameter=FirstName}"/>
</StackPanel>
</Window>
namespace WpfApplication
{
<summary>
Interaction logic for MainWindow.xaml
</summary>
public partial class MainWindow : Window
{
private Employee _employee = new Employee() { FirstName = "This is not editable"};
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
namespace WpfApplication
{
public class EditableConverter : IValueConverter
Section 52.1: as
The as keyword is an operator similar to a cast. If a cast is not possible, using as produces null rather than
resulting in an InvalidCastException.
expression as type is equivalent to expression is type ? (type)expression : (type)null with the caveat that as is only valid on
reference conversions, nullable conversions, and boxing conversions. User-defined conversions are not supported; a
regular cast must be used instead.
For the expansion above, the compiler generates code such that expression will only be evaluated once and use single
dynamic type check (unlike the two in the sample above).
as can be useful when expecting an argument to facilitate several types. Specifically it grants the user multiple options -
rather than checking every possibility with is before casting, or just casting and catching exceptions. It is best practice to
use 'as' when casting/checking an object which will cause only one unboxing penalty. Using is to check, then casting
will cause two unboxing penalties.
If an argument is expected to be an instance of a specific type, a regular cast is preferred as its purpose is more
clear to the reader.
Because a call to as may produce null, always check the result to avoid a NullReferenceException.
Example usage
class MyCustomClass
{
goto as a:
Label:
void InfiniteHello()
{
sayHello:
Console.WriteLine("Hello!");
goto sayHello;
}
Case statement:
enum Permissions { Read, Write };
switch (GetRequestedPermission())
{
case Permissions.Read:
GrantReadAccess();
break;
case Permissions.Write:
GrantWriteAccess();
goto case Permissions.Read; //People with write access also get read
}
This is particularly useful in executing multiple behaviors in a switch statement, as C# does not support fall-through case
blocks.
Exception Retry
var exCount = 0;
retry:
try
{
//Do work
}
catch (IOException)
{
exCount++;
if (exCount < 3)
{
Thread.Sleep(100);
Similar to many languages, use of goto keyword is discouraged except the cases below.
Multi-level break. LINQ can often be used instead, but it usually has worse performance.
Resource deallocation when working with unwrapped low-level objects. In C#, low-level objects should
usually be wrapped in separate classes.
Finite state machines, for example, parsers; used internally by compiler generated async/await state
machines.
It is good practice to mark every variable that may be used by multiple threads as volatile to prevent unexpected
behavior due to behind-the-scenes optimizations. Consider the following code block:
/* the value of x will always be the current value, but y will always be "15" */ Debug.WriteLine("x = " + x + ",
y = " + y);
}
}
In the above code-block, the compiler reads the statements x = 5 and y = x + 10 and determines that the value of y will
always end up as 15. Thus, it will optimize the last statement as y = 15. However, the variable x is in fact a public field and
the value of x may be modified at runtime through a different thread acting on this field separately. Now consider this
modified code-block. Do note that the field x is now declared as volatile.
Now, the compiler looks for read usages of the field x and ensures that the current value of the field is always
retrieved. This ensures that even if multiple threads are reading and writing to this field, the current value of x is
always retrieved.
volatile can only be used on fields within classes or structs. The following is not valid:
Remarks:
The volatile modifier is usually used for a field that is accessed by multiple threads without using the lock
statement to serialize access.
The volatile keyword can be applied to fields of reference types
The volatile keyword will not make operating on 64-bit primitives on a 32-bit platform atomic. Interlocked operations
such as Interlocked.Read and Interlocked.Exchange must still be used for safe multi-threaded access on these
platforms.
When overflow occurs within a checked block (or when the compiler is set to globally use checked arithmetic), an
exception is thrown to warn of undesired behavior. Meanwhile, in an unchecked block, overflow is silent: no exceptions
are thrown, and the value will simply wrap around to the opposite boundary. This can lead to subtle, hard to find bugs.
Since most arithmetic operations are done on values that are not large or small enough to overflow, most of the time,
there is no need to explicitly define a block as checked. Care needs to be taken when doing arithmetic on unbounded
input that may cause overflow, for example when doing arithmetic in recursive functions or while taking user input.
When a block or expression is declared as unchecked, any arithmetic operations inside it are allowed to overflow without
causing an error. An example where this behavior is desired would be the calculation of a checksum, where
One of the most common uses for unchecked is implementing a custom override for object.GetHashCode(), a type of
checksum. You can see the keyword's use in the answers to this question: What is the best algorithm for an overridden
System.Object.GetHashCode?.
When a block or expression is declared as checked, any arithmetic operation that causes an overflow results in an
OverflowException being thrown.
Checked and unchecked blocks do not affect called methods, only operators called directly in the current method. For
example, Enum.ToObject(), Convert.ToInt32(), and user-defined operators are not affected by custom checked/unchecked
contexts.
Note: The default overflow default behavior (checked vs. unchecked) may be changed in the Project Properties or
through the /checked[+|-] command line switch. It is common to default to checked operations for debug builds and
unchecked for release builds. The checked and unchecked keywords would then be used only where a default approach
does not apply and you need an explicit behavior to ensure correctness.
The virtual keyword allows a method, property, indexer or event to be overridden by derived classes and present
polymorphic behavior. (Members are non-virtual by default in C#)
In order to override a member, the override keyword is used in the derived classes. (Note the signature of the
members must be identical)
The polymorphic behavior of virtual members means that when invoked, the actual member being executed is
determined at runtime instead of at compile time. The overriding member in the most derived class the particular object
is an instance of will be the one executed.
In short, object can be declared of type BaseClass at compile time but if at runtime it is an instance of
DerivedClass then the overridden member will be executed:
new
Since only members defined as virtual are overridable and polymorphic, a derived class redefining a non virtual
member might lead to unexpected results.
When this happens, the member executed is always determined at compile time based on the type of the object.
If the object is declared of type BaseClass (even if at runtime is of a derived class) then the method of
BaseClass is executed
If the object is declared of type DerivedClass then the method of DerivedClass is executed.
This is usually an accident (When a member is added to the base type after an identical one was added to the
If it was intentional, then the new keyword is used to suppress the compiler warning (And inform other developers of
your intentions!). the behavior remains the same, the new keyword just suppresses the compiler warning.
public class A
{
public virtual void Foo()
{
}
}
public class B : A
{
public void Foo() // Generates CS0108
{
}
}
The above example also causes warning CS0108, because B.Foo() is not automatically overriding A.Foo(). Add override
when the intention is to override the base class and cause polymorphic behavior, add new when you want non-
polymorphic behavior and resolve the call using the static type. The latter should be used with caution, as it may cause
severe confusion.
public class A
{
public void Foo()
{
}
}
public class B : A
public class A
{
public void Foo()
{
Console.WriteLine("A");
}
}
public class B : A
{
public new virtual void Foo()
{
Console.WriteLine("B");
}
}
Now all objects with a static reference of B (and its derivatives) use polymorphism to resolve Foo(), while
references of A use A.Foo().
A a = new A();
a.Foo(); // Prints "A";
a = new B();
a.Foo(); // Prints "A";
B b = new B();
b.Foo(); // Prints "B";
The C# compiler is strict in preventing senseless constructs. Methods marked as virtual cannot be private.
Because a private method cannot be seen from a derived type, it couldn't be overwritten either. This fails to
compile:
public class A
{
private virtual void Foo() // Error: virtual methods cannot be private
{
}
}
As with all pointers in C# there is no bounds checking on reads and assignments. Reading beyond the bounds of the
allocated memory will have unpredictable results - it may access some arbitrary location within memory or it may
cause an access violation exception.
//Allocate 1 byte
byte* ptr = stackalloc byte[1];
//Unpredictable results...
ptr[10] = 1;
ptr[-1] = 2;
Stack allocated memory is automatically removed when the scope it was created in is exited. This means that you
should never return the memory created with stackalloc or store it beyond the lifetime of the scope.
stackalloc can only be used when declaring and initialising variables. The following is not valid:
byte* ptr;
...
ptr = stackalloc byte[1024];
Remarks:
stackalloc should only be used for performance optimizations (either for computation or interop). This is due to the fact
that:
The garbage collector is not required as the memory is allocated on the stack rather than the heap - the
memory is released as soon as the variable goes out of scope
It is faster to allocate memory on the stack rather than the heap Increase
the chance of cache hits on the CPU due to the locality of data
The break-statement is also used in switch-case constructs to break out of a case or default segment.
switch(a)
{
case 5:
Console.WriteLine("a was 5!");
break;
default:
Console.WriteLine("a was something else!");
break;
}
In switch statements, the 'break' keyword is required at the end of each case statement. This is contrary to some
languages that allow for 'falling through' to the next case statement in the series. Workarounds for this would include
'goto' statements or stacking the 'case' statements sequentially.
Following code will give numbers 0, 1, 2, ..., 9 and the last line will not be executed. yield break signifies the end of the
function (not just a loop).
Note that unlike some other languages, there is no way to label a particular break in C#. This means that in the case of
nested loops, only the innermost loop will be stopped:
}
}
If you want to break out of the outer loop here, you can use one of several different strategies, such as:
if(shouldBreakNow)
{
break; // Break out of outer loop if flag was set to true
}
}
For example, since the speed of light will never change, we can store it in a constant.
This is essentially the same as having return mass * 299792458 * 299792458, as the compiler will directly substitute
c with its constant value.
As a result, c cannot be changed once declared. The following will produce a compile-time error:
const members are static by nature. However using static explicitly is not permitted.
These can not be prefixed with a private or public keyword, since they are implicitly local to the method they are defined
in.
Not all types can be used in a const declaration. The value types that are allowed, are the pre-defined types sbyte, byte,
short, ushort, int, uint, long, ulong, char, float, double, decimal, bool, and all enum types. Trying to declare const members with
other value types (such as TimeSpan or Guid) will fail at compile-time.
For the special pre-defined reference type string, constants can be declared with any value. For all other reference types,
constants can be declared but must always have the value null.
Because const values are known at compile-time, they are allowed as case labels in a switch statement, as
standard arguments for optional parameters, as arguments to attribute specifications, and so on.
If const values are used across different assemblies, care must be taken with versioning. For example, if assembly A
defines a public const int MaxRetries = 3;, and assembly B uses that constant, then if the value of MaxRetries is later changed
to 5 in assembly A (which is then re-compiled), that change will not be effective in assembly B unless assembly B is also
re-compiled (with a reference to the new version of A).
For that reason, if a value might change in future revisions of the program, and if the value needs to be publicly
visible, do not declare that value const unless you know that all dependent assemblies will be re-compiled whenever
something is changed. The alternative is using static readonly instead of const, which is resolved at runtime.
Using async with void is strongly discouraged. For more info you can look here.
Example:
Output:
The keyword pairs async and await can be omitted if a Task or Task<T> returning method only returns a single
asynchronous operation.
It is preferred to do this:
Version ≥ 6.0
The for loop is commonly used when the number of iterations is known.
The statements in the initializer section run only once, before you enter the loop.
The condition section contains a boolean expression that's evaluated at the end of every loop iteration to
This example shows how for can be used to iterate over the characters of a string:
Output:
H
e
l
l
o
All of the expressions that define a for statement are optional; for example, the following statement is used to create
an infinite loop:
for( ; ; )
{
// Your code here
}
The initializer section can contain multiple variables, so long as they are of the same type. The condition section can
consist of any expression which can be evaluated to a bool. And the iterator section can perform multiple actions
separated by comma:
Output:
hello
hello1
hello12
A class must be marked as abstract if it contains abstract members or if it inherits abstract members that it doesn't
implement. A class may be marked as abstract even if no abstract members are involved.
Animal cat = new Cat(); Allowed due to Cat deriving from Animal
cat.MakeSound(); will print out "Meov meov"
Animal dog = new Dog(); Allowed due to Dog deriving from Animal
dog.MakeSound(); will print out "Bark bark"
Animal animal = new Animal(); // Not allowed due to being an abstract class
A method, property, or event marked with the keyword abstract indicates that the implementation for that member is
expected to be provided in a subclass. As mentioned above, abstract members can only appear in abstract
classes.
We use the fixed statement to ensure that the garbage collector does not relocate the string data.
fixed can only be used on fields in a struct (must also be used in an unsafe context).
class MyClass {}
Debug.Assert(default(MyClass) == null);
Debug.Assert(default(string) == null);
For structs and enums, default(TheType) returns the same as new TheType():
struct Coordinates
{
public int X { get; set; }
public int Y { get; set; }
}
struct MyStruct
{
public string Name { get; set; }
public Coordinates Location { get; set; }
public Coordinates? SecondLocation { get; set; }
public TimeSpan Duration { get; set; }
}
default(T) can be particularly useful when T is a generic parameter for which no constraint is present to decide whether
T is a reference type or a value type, for example:
class A { }
sealed class B : A { }
class C : B { } //error : Cannot derive from the sealed class
When applied to a virtual method (or virtual property), the sealed modifier prevents this method (property) from being
overridden in derived classes.
public class A
{
public sealed override string ToString() // Virtual method inherited from class Object
{
return "Do not override me!";
}
}
public class B: A
{
public override string ToString() // Compile time error
{
return "An attempt to override";
}
}
Section 52.15: is
Checks if an object is compatible with a given type, i.e. if an object is an instance of the BaseInterface type, or a type
that derives from BaseInterface:
interface BaseInterface {}
class BaseClass : BaseInterface {}
class DerivedClass : BaseClass {}
If the intent of the cast is to use the object, it is best practice to use the as keyword'
interface BaseInterface {}
class BaseClass : BaseInterface {}
class DerivedClass : BaseClass {}
if(d is BaseClass){
var castedD = (BaseClass)d;
castedD.Method(); // valid, but not best practice
}
if(asD!=null){
asD.Method(); //preferred method since you incur only one unboxing penalty
}
But, from C# 7 pattern matching feature extends the is operator to check for a type and declare a new variable at the
same time. Same code part with C# 7 :
Version ≥ 7.0
public MyClass {
int a;
void set_a(int a)
{
//this.a refers to the variable defined outside of the method, //while a refers to the
passed parameter.
this.a = a;
}
}
If there is no conflict with a local variable or parameter, it is a matter of style whether to use this or not, so
this.MemberOfType and MemberOfType would be equivalent in that case. Also see base keyword.
Note that if an extension method is to be called on the current instance, this is required. For example if your are inside
a non-static method of a class which implements IEnumerable<> and you want to call the extension Count from before,
you must use:
The readonly keyword is different from the const keyword. A const field can only be initialized at the declaration of the field.
A readonly field can be initialized either at the declaration or in a constructor. Therefore, readonly fields can have different
values depending on the constructor used.
class Person
{
readonly string _name;
readonly string _surname = "Surname";
Person(string name)
{
_name = name;
}
void ChangeName()
{
_name = "another name"; // Compile error
_surname = "another surname"; // Compile error
}
}
Note: Declaring a field readonly does not imply immutability. If the field is a reference type then the
content of the object can be changed. Readonly is typically used to prevent having the object being
overwritten and assigned only during instantiation of that object.
//In code
"Hello world!"
"How are you doing today?"
"Goodbye"
You can exit the foreach loop at any point by using the break keyword or move on to the next iteration using the
continue keyword.
Stop iteration if 5 if
(number == 5)
break;
// Prints: 1, 3, 4,
Notice that the order of iteration is guaranteed only for certain collections such as arrays and List, but not
guaranteed for many other collections.
While IEnumerable is typically used to indicate enumerable collections, foreach only requires that the collection expose
publicly the object GetEnumerator() method, which should return an object that exposes the bool MoveNext() method and
the object Current { get; } property.
using System;
using System.Dynamic;
Console.WriteLine(info.Another);
// 456
Console.WriteLine(info.DoesntExist);
// Throws RuntimeBinderException
The following example uses dynamic with Newtonsoft's library Json.NET, in order to easily read data from a
deserialized JSON file.
try
{
string json = @"{ x : 10, y : ""ho""}";
dynamic deserializedJson = JsonConvert.DeserializeObject(json);
int x = deserializedJson.x;
string y = deserializedJson.y;
// int z = deserializedJson.z; // throws RuntimeBinderException
}
catch (RuntimeBinderException e)
{
This exception is thrown when a property
that wasn't assigned to a dynamic variable is used
}
No compilation error, but at runtime you get a RuntimeBinderException. The workaround for this will be to call the extension
method via the static class:
The code within the try block will be executed. If an exception occurs during execution of
this code, execution will pass to the catch block corresponding to the exception type. try
{
processor.Process(input);
}
If a FormatException is thrown during the try block, then this catch block
will be executed.
catch (FormatException ex)
{
Throw is a keyword that will manually throw an exception, triggering any catch block that is
waiting for that exception type.
throw new InvalidOperationException("Invalid input", ex);
}
catch can be used to catch all or any specific exceptions. This catch block,
with no type specified, catches any exception that hasn't already been caught
in a prior catch block.
catch
{
LogUnexpectedException();
throw; // Re-throws the original exception.
}
The finally block is executed after all try-catch blocks have been; either after the try has
succeeded in running all commands or after all exceptions have been caught.
finally
{
processor.Dispose();
}
Note: The return keyword can be used in try block, and the finally block will still be executed (just before
try
{
connection.Open();
return connection.Get(query);
}
finally
{
connection.Close();
}
The statement connection.Close() will execute before the result of connection.Get(query) is returned.
A method with a return type of void can still have the return keyword in its body. This is useful when you want to exit the
method's execution and return the flow to the caller:
if (condition)
return;
In an unsafe context, a type may be a pointer type, a value type, or a reference type. A pointer type declaration is
usually type* identifier, where the type is a known type - i.e int* myInt, but can also be void* identifier, where the type is
unknown.
namespace StackOverflow
{
namespace Documentation
{
namespace CSharp.Keywords
{
Namespaces in C# can also be written in chained syntax. The following is equivalent to above:
namespace StackOverflow.Documentation.CSharp.Keywords
{
public class Program
{
public static void Main()
{
Console.WriteLine(typeof(Program).Namespace);
//StackOverflow.Documentation.CSharp.Keywords
}
}
}
int x = 5;
ChangeX(ref x);
// The value of x could be different now
For reference types, the instance in the variable can not only be modified (as is the case without ref), but it can also be
replaced altogether:
The main difference between the out and ref keyword is that ref requires the variable to be initialized by the caller,
while out passes that responsibility to the callee.
To use an out parameter, both the method definition and the calling method must explicitly use the out keyword.
int number = 1;
Console.WriteLine("Before AddByRef: " + number); // number = 1
AddOneByRef(ref number);
Console.WriteLine("After AddByRef: " + number); // number = 2 SetByOut(out
number);
Console.WriteLine("After SetByOut: " + number); // number = 34
The following does not compile, because out parameters must have a value assigned before the method returns (it would
compile using ref instead):
out keyword can also be used in generic type parameters when defining generic interfaces and delegates. In this case,
the out keyword specifies that the type parameter is covariant.
Covariance enables you to use a more derived type than that specified by the generic parameter. This
allows for implicit conversion of classes that implement variant interfaces and implicit conversion of
delegate types. Covariance and contravariance are supported for reference types, but they are not
supported for value types. - MSDN
Choosing a constructor
}
}
It is possible to use the base keyword to call a base implementation from any method. This ties the method call directly to
the base implementation, which means that even if new child classes override a virtual method, the base implementation
will still be called so this needs to be used with caution.
Assert.AreEqual(1, NormalMethod());
Assert.AreEqual(1, base.VirtualMethod());
}
}
float is an alias to the .NET datatype System.Single. It allows IEEE 754 single-precision floating point numbers to be
stored. This data type is present in mscorlib.dll which is implicitly referenced by every C# project when you create them.
Notation:
float f = 0.1259;
var f1 = 0.7895f; // f is literal suffix to represent float values
It should be noted that the float type often results in significant rounding errors. In applications where
precision is important, other data types should be considered.
double
double is an alias to the .NET datatype System.Double. It represents a double-precision 64-bit floating-point
number. This datatype is present in mscorlib.dll which is implicitly referenced in any C# project.
Notation:
decimal
decimal is an alias to the .NET datatype System.Decimal. It represents a keyword indicates a 128-bit data type.
Compared to floating-point types, the decimal type has more precision and a smaller range, which makes it
appropriate for financial and monetary calculations. This datatype is present in mscorlib.dll which is implicitly
referenced in any C# project.
The operators comes in three forms: unary operators, binary operators and conversion operators.
Unary and binary operators requires at least one parameter of same type as the containing type, and some
requires a complementary matching operator.
Example
char c = 'c';
char c = '\u0063'; //Unicode
char c = '\x0063'; //Hex
char c = (char)99;//Integral
A char can be implicitly converted to ushort, int, uint, long, ulong, float, double, or decimal and it will return the integer
value of that char.
ushort u = c;
returns 99 etc.
However, there are no implicit conversions from other types to char. Instead you must cast them.
ushort u = 99;
char c = (char)u;
return total;
}
This method can now be called with a typical list of int arguments, or an array of ints.
params must appear at most once and if used, it must be last in the argument list, even if the succeeding type is
different to that of the array.
Be careful when overloading functions when using the params keyword. C# prefers matching more specific
overloads before resorting to trying to use overloads with params. For example if you have two methods:
return total;
}
Then the specific 2 argument overload will take precedence before trying the params overload.
Example:
Output:
A while loop is Entry Controlled, as the condition is checked before the execution of the enclosed code block. This
means that the while loop wouldn't execute its statements if the condition is false.
bool a = false;
while (a == true)
{
Console.WriteLine("This will never be printed.");
}
Giving a while condition without provisioning it to become false at some point will result in an infinite or endless loop. As
far as possible, this should be avoided, however, there may be some exceptional circumstances when you need this.
while (true)
{
//...
}
while (true)
{
...
}
or
for(;;)
{
...
}
into
{
:label
Note that a while loop may have any condition, no matter how complex, as long as it evaluates to (or returns) a boolean
value (bool). It may also contain a function that returns a boolean value (as such a function evaluates to the same type as
an expression such as `a==x'). For example,
while (AgriculturalService.MoreCornToPick(myFarm.GetAddress()))
{
myFarm.PickCorn();
}
As an expression, it can be used to assign the null reference to variables of the aforementioned types:
object a = null;
string b = null;
int? c = null;
List<int> d = null;
Non-nullable value types cannot be assigned a null reference. All the following assignments are invalid:
int a = null;
float b = null;
decimal c = null;
The null reference should not be confused with valid instances of various types such as:
Output:
5
6
7
8
9
Output:
a
b
c
d
Notation:
string a = "Hello";
var b = "world";
Each character in the string is encoded in UTF-16, which means that each character will require a minimum 2 bytes of
storage space.
MSDN: The return statement terminates execution of the method in which it appears and returns control to the
calling method. It can also return an optional value. If the method is a void type, the return statement can be
omitted.
The purpose of this keyword is to enable the use of the unsafe subset of C# for the block in question. The unsafe
subset includes features like pointers, stack allocation, C-like arrays, and so on.
Unsafe code is not verifiable and that's why its usage is discouraged. Compilation of unsafe code requires passing a
switch to the C# compiler. Additionally, the CLR requires that the running assembly has full trust.
Despite these limitations, unsafe code has valid usages in making some operations more performant (e.g. array
indexing) or easier (e.g. interop with some unmanaged libraries).
void Main()
{
int[] intArray = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
UnsafeSquareArray(intArray);
foreach(int i in intArray)
Console.WriteLine(i);
}
Output:
1
4
9
16
25
36
49
64
81
100
unsafe also allows the use of stackalloc which will allocate memory on the stack like _alloca in the C run-time
library. We can modify the above example to use stackalloc as follows:
//FIRST OPTION:
int* p = seedArray; // we don't want to lose where the array starts, so we
create a shadow copy of the pointer for(int
i=1; i<=len; i++)
*p++ = i;
//end of first option
//SECOND OPTION:
for(int i=0; i<len; i++)
seedArray[i] = i+1;
//end of second option
UnsafeSquareArray(seedArray, len);
for(int i=0; i< len; i++)
Console.WriteLine(seedArray[i]);
}
//Now that we are dealing directly in pointers, we don't need to mess around with
"fixed", which dramatically simplifies the code unsafe static void
UnsafeSquareArray(int* p, int len)
{
for (int i = 0; i < len; i++) *p *= *p++;
switch (month)
{
case 12:
case 1:
case 2:
Console.WriteLine("Winter");
break;
case 3:
case 4:
case 5:
Console.WriteLine("Spring");
break;
A case can only be labeled by a value known at compile time (e.g. 1, "str", Enum.A), so a variable isn't a valid case label,
but a const or an Enum value is (as well as any literal value).
var i = 10; // implicitly typed, the compiler must determine what type of variable this is int i = 10; // explicitly typed, the
type of variable is explicitly stated to the compiler
// Note that these both represent the same type of variable (int) with the same value (10).
Unlike other types of variables, variable definitions with this keyword need to be initialized when declared. This is due
to the var keyword representing an implicitly-typed variable.
var i;
i = 10;
The var keyword can also be used to create new datatypes on the fly. These new datatypes are known as anonymous
types. They are quite useful, as they allow a user to define a set of properties without having to explicitly declare any kind
of object type first.
DoStuff(result);
}
return false;
}
Before the introduction of the when keyword, you could have had one catch clause for each type of exception; with the
addition of the keyword, a more fine-grained control is now possible.
A when expression is attached to a catch branch, and only if the when condition is true, the catch clause will be
executed. It is possible to have several catch clauses with the same exception class types, and different when
conditions.
// exception filter
catch (Exception ex) when (ex.Message.Contains("when"))
{
Console.WriteLine("Caught an exception with when");
}
CatchException(Method1);
CatchException(Method2);
Console.ReadKey();
}
Task.Delay(3000);
Console.WriteLine("Done Delaying");
Console.WriteLine("Leaving");
}
}
Output:
Entered
Done Delaying
Leaving
Entered
Done Delaying
Leaving
Entered
Done Delaying
Leaving
Use cases:
Whenever you have a block of code that might produce side-effects if executed by multiple threads at the same time.
The lock keyword along with a shared synchronization object (_objLock in the example) can be used to prevent
that.
Note that _objLock can't be null and multiple threads executing the code must use the same object instance (either
by making it a static field, or by using the same class instance for both threads)
From the compiler side, the lock keyword is a syntactic sugar that is replaced by Monitor.Enter(_lockObj); and
Please note: According to Microsoft, it is recommended to use the int datatype wherever possible as the uint
datatype is not CLS-compliant.
int a = 4;
if(a % 2 == 0)
{
Console.WriteLine("a contains an even number");
}
// output: "a contains an even number"
The if can also have an else clause, that will be executed in case the condition evaluates to false:
int a = 5;
if(a % 2 == 0)
{
Console.WriteLine("a contains an even number");
}
else
{
Console.WriteLine("a contains an odd number");
}
// output: "a contains an odd number"
int a = 9;
if(a % 2 == 0)
{
Console.WriteLine("a contains an even number");
}
else if(a % 3 == 0)
Important to note that if a condition is met in the above example , the control skips other tests and jumps to the
end of that particular if else construct.So, the order of tests is important if you are using if .. else if construct
C# Boolean expressions use short-circuit evaluation. This is important in cases where evaluating conditions may have
side effects:
It's also important in cases where earlier conditions ensure that it's "safe" to evaluate later ones. For example:
The order is very important in this case because, if we reverse the order:
static can be used with classes, fields, methods, properties, operators, events, and constructors.
While an instance of a class contains a separate copy of all instance fields of the class, there is only one copy of
each static field.
class A
{
static public int count = 0;
public A()
{
count++;
}
}
class Program
{
static void Main(string[] args)
Console.WriteLine(A.count); // 3
}
}
The static modifier can also be used to declare a static constructor for a class, to initialize static data or run code that
only needs to be called once. Static constructors are called before the class is referenced for the first time.
class A
{
static public DateTime InitializationTime;
A static class is marked with the static keyword, and can be used as a beneficial container for a set of methods that work
on parameters, but don't necessarily require being tied to an instance. Because of the static nature of the class, it cannot
be instantiated, but it can contain a static constructor. Some features of a static class include:
Can't be inherited
Can't inherit from anything other than Object
Can contain a static constructor but not an instance constructor
Can only contain static members
Is sealed
The compiler is also friendly and will let the developer know if any instance members exist within the class. An
example would be a static class that converts between US and Canadian metrics:
all function, properties or members within the class also need to be declared static. No instance of the class can be
created. In essence a static class allows you to create bundles of functions that are grouped together logically.
Since C#6 static can also be used alongside using to import static members and methods. They can be used then without
class name.
using System;
Drawbacks
While static classes can be incredibly useful, they do come with their own caveats:
Once the static class has been called, the class is loaded into memory and cannot be run through the
garbage collector until the AppDomain housing the static class is unloaded.
usage:
public
The type or member can be accessed by any other code in the same assembly or another assembly that
references it.
private
The type or member can only be accessed by code in the same class or struct.
protected
The type or member can only be accessed by code in the same class or struct, or in a derived class.
internal
The type or member can be accessed by any code in the same assembly, but not from another assembly.
protected internal
The type or member can be accessed by any code in the same assembly, or by any derived class in
another assembly.
When no access modifier is set, a default access modifier is used. So there is always some form of access modifier
even if it's not set.
using statement:
The using keyword ensures that objects that implement the IDisposable interface are properly disposed after
usage. There is a separate topic for the using statement
using directive
The using directive has three usages, see the msdn page for the using directive. There is a separate topic for the
using directive.
T is called a type parameter. The class definition can impose constraints on the actual types that can be supplied for T.
value type
reference type
default constructor
inheritance and implementation
value type
In this case only structs (this includes 'primitive' data types such as int, boolean etc) can be supplied
reference type
Occasionally it is desired to restrict type arguments to those available in a database, and these will usually map to
value types and strings. As all type restrictions must be met, it is not possible to specify where T : struct or string (this is
not valid syntax). A workaround is to restrict type arguments to IConvertible which has built in