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1920s Investigator Character Sheet

1. George is a 28-year-old professor living in Washington D.C. during the 1920s who enjoys investigating strange occurrences. 2. He has various skills such as history, psychology, and occult knowledge. He is also proficient with firearms. 3. George aims to document his investigations and encounters with strange entities in order to better understand the world's mysteries.
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0% found this document useful (0 votes)
38 views3 pages

1920s Investigator Character Sheet

1. George is a 28-year-old professor living in Washington D.C. during the 1920s who enjoys investigating strange occurrences. 2. He has various skills such as history, psychology, and occult knowledge. He is also proficient with firearms. 3. George aims to document his investigations and encounters with strange entities in order to better understand the world's mysteries.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
George Birthplace
Washington, D.C.
Pronoun
Occupation Professor Residence The Road Age 28

       

STR 45 22 9 SIZ 70 35 14 Hit Points 10 6


CHARACTERISTICS

       

CON 35 17 7 POW 75 37 15 Magic Points 15 15


       

DEX 80 40 16 APP 50 25 10 Luck 70


         

INT 70 35 14 EDU 50 25 10 Sanity 75 75 15


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 35 17 7 Persuade (10%) 30 15 6


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 56 28 11 History (05%) 40 20 8 Psychology (10%) 10 5 2
music (05%) 30 15 6 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 50 25 10 Latin (01%) 11 5 2 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 25 12 5 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 English (EDU) 50 25 10 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 55 27 11
Dodge (half DEX) 40 20 8 Library Use (20%) 30 15 6 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 30 15 6 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 60 30 12 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0  

Dodge 40 20 8
Damage Bonus 0
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $50.00
Assets
$1250.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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