Destructive (Ranged Weapons) Projectiles destroy blocks, higher levels can destroy
harder blocks. Max level 4. Rare drop from charged creeper.
Tilling (Hoes) Hoe farmland 3x3. Max level 1.
Replanting (Hoes) Replants anything harvested. Level 2 harvests 3x3. Max level 2.
Unbreakable (Anything) Item does not take damage. Max level 1.
Excavating (Tools) Mine 3x3. Max level 1.
Food (Helmets) Keeps hunger bar filled. Max level 1.
Worm (Helmets) Prevents suffocation damage. Max level 1.
Crush (Boots) Damages mobs that you fall on. Scales with fall damage. Higher levels
increase damage. Max level 8. Rare drop from ravagers.
Life Steal (Weapons) A portion of the damage you deal is added to your health.
Higher levels heal more. Max level 3.
Fling (Ranged Weapons) Like knockback/punch but upwards. Max level 2.
Range (Ranged Weapons) Fired projectiles have a higher velocity. Max level 3. Can
appear on skeletons bows.
Accurate (Ranged Weapons) Fired projectiles have 100% accuracy. Max level 1. Can
appear on skeletons bows.
Venom (Weapons) Attacked entities receive poison. Max level 3.
Withering (Weapons) Attacked entities receive wither. Max level 4. Rare drop from
the wither.
Levitating (Weapons) Attacked entities receive levitation. Max level 3.
Radiance (Weapons) Attacked entities receive glowing. Max level 1.
Obscure (Weapons) Attacked entities receive blindness. Max level 3.
Disorienting (Weapons) Attacked entities receive confusion. Max level 3.
Debilitating (Weapons) Attacked entities receive weakness. Max level 2.
Starving (Weapons) Attacked entities receive hunger. Max level 2.
Crippling (Weapons) Attacked entities receive slowness. Max level 4.
Swiftness (Leggings) Increased movement speed. Max level 2.
Leaping (Boots) Increased jump height. Max level 2.
Slow Falling (Boots) Slow falling. Max level 1.
Resistance (Armor) Increased resistance. Max level 2.
Healing (Armor) Fast health regeneration. Max level 2.
Invisibility (Armor) Invisibility. Max level 1.
Fire Resistance (Armor) Fire resistance. Max level 1.
Water Breathing (Helmets) Breath underwater. Max level 1. Rare drop from drowned.
Strength (Chestplates) Increased melee damage. Max level 2.
Haste (Chestplates) Increased mining speed. Max level 2.
Increased Health (Armor) Increased max health. 2 hearts per level. Max level 5.
Night Vision (Helmet) See in the dark. Max level 1.
Dolphins Grace (Leggings) Move faster in water. Max level 1. Rare drop from elder
guardian.
Conduit Power (Helmet) See underwater, breath underwater, mine underwater. Max
level 2. Rare drop from elder guardian.
Hero of the Village (Armor) Hero of the village. Max level 3.
Curse of Mining Fatigue (Armor) Decreased mining speed. Max level 1.
Curse of Slowness (Armor) Decreased movement speed. Max level 2.
Curse of Weakness (Armor) Decreased melee damage. Max level 2.