Wandering Monsters
Wandering Monsters
INSTRUCTIONS
Add variety to your game sessions with the addition of random This table can be used on the fly to create random encounters
encounters; roll a d10 and a d6 to select a table, then roll during gameplay, or used while you’re building out your own
the appropriate die (as determined by the left-hand column). adventures. All of the challenge ratings have been calculated
Alternatively, pick the most appropriate CR encounter using the for you, and the tables are specifically designed to inspire
middle column. your creativity with their themes, flavor text, and interesting
combinations of monsters. We hope you’ll find yourself using
Be warned: rolling randomly may result in very hard, or just
a much more diverse collection of creatures than you might
plain deadly, encounters. However, remember that not every
normally, and that your players will be more entertained
encounter must be a fight to the death; some monsters might
than ever!
retreat to warn others, the creatures may be distracted by
something (leading to a tense stealth mission), or the dragon
might just be interested in talking today...
2
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Dungeon
3
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d10 d6 Table Page d10 d6 Table Page
1 Dry Bones 5 1 Unbound Protector 8
2 Walking Dead 5 2 Wish Come True 8
3 Undead Hunger 5 3 Out of the Crypt 9
1 6
4 Restless Spirits 5 4 Whispers from the Depths 9
5 Shadows in the Dark 5 5 Abyssal Denizens 9
6 Tormented Souls 5 6 Fickle Fiend 9
1 Serpentine Fiend 5 1 Oozing Menace 9
2 Angelic Presence 5 2 Orc Raiders 9
3 Metallic Monster 6 3 Petrifying Monstrosity 9
2 7
4 Goblin Scouts 6 4 Disguised Dread 9
5 Flaming Reptiles 6 5 Bloodsuckers 10
6 Many Mouths 6 6 Lord of Undeath 10
1 Probing Intelligence 6 1 Ambusher 10
2 Siren Song 6 2 Tentacled Terror 10
3 Ophidiophobia 6 3 Watcher in the Dark 10
3 8
4 Listless Troll 6 4 Dark Elf Expedition 10
5 Bothersome Swarm 7 5 Taking Flight 11
6 Kobold Interlopers 7 6 Abyssal Invader 11
1 Animated Objects 7 1 From Hell 11
2 Fiery Freaks 7 2 Infernal Emissary 11
3 Black Dragon 7 3 Flame and Fury 11
4 9
4 Blue Dragon 7 4 Chimeric Horror 11
5 Green Dragon 7 5 Dragon Cult 11
6 Red Dragon 7 6 Demon Worshipers 12
1 White Dragon 8 1 Inhuman Fanatics 12
2 Draconic Cousin 8 2 Cult of the Magi 12
3 Storm of Elements 8 3 Burrowing Beast 12
5 10
4 Quake of Elements 8 4 Mournful Dead 12
5 Inferno of Elements 8 5 Serpentfolk Slavers 12
6 Flood of Elements 8 6 Corrupted Knights 12
4
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DRY BONES SHADOWS IN THE DARK
From the darkness, faint points of light emerge, with the creaking and Your hair prickles as a vague, but almost tangible, malice flows
clattering of dry bones shambling towards you… through the area like a wisp of fog…
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1/2–4 2d8 skeletons (p.272) 1–2 1/2–5 1d10 shadows (p.269)
3–4 5–8 12 skeletons (p.272), 1d2 minotaur 3–4 5–10 1d10 shadows (p.269), 1 wraith (p.302)
skeletons (p.273)
5–6 11+ 1d10 shadows (p.296), 1d4 + 1
5–6 9+ 2d8 + 10 skeletons (p.272), 1d2 minotaur wraiths (p.302)
skeletons (p.273), 1 flameskull (p.134)
TORMENTED SOULS
WALKING DEAD
Echoing around you, the low, gasping breath of a distant soul in
The stench of rotting flesh assails you as, heaving themselves forward torment builds to a crescendo, as your own breath fogs the air…
on decaying limbs, the undead lurch forward…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 4 1 banshee (p.23)
1–2 1/2–2 2d8 zombies (p.316)
3–4 10 2 revenants (p.259)
3–4 5–8 12 zombies (p.316), 1d2 ogre
zombies (p.316) 5–6 17 1 death knight (p.47)
5–6 9+ 2d8 + 6 zombies (p.316), 1d2
ogre zombies (p.316), 1 oculoid SERPENTINE FIEND
zombie (p.316) The whispering of scales slides across the floor, and a faint
hissing grows louder…
UNDEAD HUNGER
D6 CR CREATURE(S)
A horrific smell fills your nostrils: old blood and decayed meat,
exhaled through rotting teeth… 1–2 4 1 bone naga (p.233)
3–4 8 1 spirit naga (p.234)
D6 CR CREATURE(S)
5–6 12 1 swarm of poisonous snakes (p.338), 1
1–2 1–6 1d6 ghouls (p.148)
guardian naga (p.234)
3–4 7–12 1d6 + 4 ghouls (p.148), 1 ghast (p.148)
5–6 13+ 1d6 + 6 ghouls (p.148), 1d4 + 2 ANGELIC PRESENCE
ghasts (p.148) An enormous, pristine, and utterly beautiful feather, illuminated by
golden light, floats gracefully to stop an inch above the ground…
RESTLESS SPIRITS
D6 CR CREATURE(S)
A deathly chill creeps into the area: the cold breath
of the restless dead… 1–2 10 1 deva (p.16)
3–4 16 1 planetar (p.17)
D6 CR CREATURE(S)
5–6 21 1 solar (p.18)
1–2 1–4 1d4 specters (p.279)
3–4 5–8 1d4 specters (p.279), 1 ghost (p.147)
5–6 9+ 1d6 specters (p.279), 2 ghosts (p.147)
5
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METALLIC MONSTER PROBING INTELLIGENCE
The hollow clattering of metal against metal rings, as armored Faintly, at the back of your mind, is a sense of some great intellect
feet stamp forward… pressing in at the fringes of your own…
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–6 1d6 animated armors (p.19) 1–2 2 1 intellect devourer (p.191)
3–4 7–14 1d2 shield guardians (p.271) 3–4 3 1 grell (p.172)
5–6 16+ 1d6 − 1 animated armors (p.19), 1 iron 5–6 7 1 mind splitter (p.222)
golem (p.170)
SIREN SONG
GOBLIN SCOUTS There is something undoubtedly alluring about the figures ahead;
Whispering back and forth in their harsh tongue, they lope towards you find it difficult to look away…
you, their pointed faces scowling…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1–4 1d4 harpies (p.181)
1–2 1–4 4d4 goblins (p.166)
3–4 5–8 1d4 harpies (p.181), 1 succubus/
3–4 5–8 16 goblins (p.166), 1d4 goblin incubus (p.285)
bosses (p.166)
5–6 9+ 1d6 harpies (p.181), 1d4 + 1 succubi/
5–6 10+ 4d4 goblins (p.166), 1d4 goblin bosses incubi (p.285)
(p.166), 1 fomorian (p.136)
OPHIDIOPHOBIA
FLAMING REPTILES A multitude of twisting, writhing serpents entwine as their forked
The hissing of snakes is joined by the spitting and cracking of flames, tongues taste the air…
as a flickering light creeps into the area…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 2–8 1d4 swarms of poisonous snakes (p.338)
1–2 3–5 1d4 + 2 fire snakes (p.265)
3–4 4–16 1d4 swarms of poisonous snakes (p.338),
3–4 7–12 1d6 + 1 fire snakes (p.265), 1 1d4 giant constrictor snakes (p.324)
salamander (p.266)
5–6 18+ 1d4 + 2 swarms of poisonous snakes
5–6 13+ 3d4 fire snakes (p.265), 2 (p.338), 1d4 + 2 giant constrictor snakes
salamanders (p.266) (p.324), 1 medusa (p.214)
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 2 1 gibbering mouther (p.157) 1–2 5 1 troll (p.291)
3–4 6 1 chimera (p.39) 3–4 10 2 trolls (p.291)
5–6 8 1 hydra (p.190) 5–6 15 3 trolls (p.291)
6
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BOTHERSOME SWARM BLACK DRAGON
The creatures swarm forwards, probing eagerly for some weak spot An acrid tang emanates from foul-looking pools, which ripple as
they can exploit to wreak havoc… something huge approaches…
D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4–2 2d8 stirges (p.284) 1–2 2 1 black dragon wyrmling (p.88)
3–4 3–6 1d6 + 6 rust monsters (p.262) 3–4 7 1 young black dragon (p.88)
5–6 7+ 2d12 + 12 magmins (p.212) 5–6 14 1 adult black dragon (p.88)
7–8 21 1 ancient black dragon (p.87)
KOBOLD INTERLOPERS
Tiny claws clatter against the floor as the twitchy creatures skitter BLUE DRAGON
forward, hissing with fear and anger…
The air crackles with ozone and static, setting your hair on end along
D6 CR CREATURE(S) with a low, reverberating growl…
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WHITE DRAGON INFERNO OF ELEMENTS
A thin coat of rime frosts the area and flakes from the ceiling, Embers and smoke swirl in the air as each breath becomes
dislodged by a deep, rumbling growl… more painfully hot…
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 2 1 white dragon wyrmling (p.102) 1–2 5 1 fire elemental (p.125)
3–4 6 1 young white dragon (p.101) 3–4 10 2 fire elementals (p.125)
5–6 13 1 adult white dragon (p.101) 5–6 15 3 fire elementals (p.125)
7–8 20 1 ancient white dragon (p.101) 7–8 20 4 fire elementals (p.125)
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4–1 1d4 pseudodragons (p.254) 1–2 5 1 water elemental (p.125)
3–4 5 1 half-dragon veteran (p.180) 3–4 10 2 water elementals (p.125)
5–6 13 1 young red shadow dragon (p.85) 5–6 15 3 water elementals (p.125)
7–8 17 1 adult blue dracolich (p.84) 7–8 20 4 water elementals (p.125)
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 5 1 air elemental (p.124) 1–2 5 1 flesh golem (p.169)
3–4 10 2 air elementals (p.124) 3–4 9 1 clay golem (p.168)
5–6 15 3 air elementals (p.124) 5–6 10 1 stone golem (p.170)
7–8 20 4 air elementals (p.124) 7–8 16 1 iron golem (p.170)
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 5 1 earth elemental (p.124) 1–2 11 1 dao (p.143)
3–4 10 2 earth elementals (p.124) 3–4 11 1 djinni (p.144)
5–6 15 3 earth elementals (p.124) 5–6 11 1 efreeti (p.145)
7–8 20 4 earth elementals (p.124) 7–8 11 1 marid (p.146)
8
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OUT OF THE CRYPT OOZING MENACE
A wave of stale, dry air assaults the senses, followed by a A dripping, oozy slurping echoes faintly over the
low, hollow moan… unnervingly clean floors…
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 3 1 mummy (p.228) 1–2 1/2–2 2d4 gray oozes (p.243)
3–4 6–9 1d2 + 1 mummies (p.228) 3–4 2–4 1d2 ochre jellies (p.243)
5–6 15 1 mummy lord (p.229) 5–6 4–6 1d2 + 1 gelatinous cubes (p.242)
7–8 18+ 1d4 mummies (p.228), 1 mummy 7–8 8–12 1d2 + 1 black puddings (p.241)
lord (p.229)
ORC RAIDERS
WHISPERS FROM THE DEPTHS Brandishing their weapons and howling a battlecry through cracked,
A smell hangs heavy in the air - a rotten stink vomited up from some yellow tusks, the fur-clad brutes surge forward…
dark abyss…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 1–4 1d6 + 2 orcs (p.246)
1–2 1/4–1 1 dretch (p.57)
3–4 5–8 1d6 + 2 orcs (p.246), 1 orc war
3–4 5 1 barlgura (p.56) chief (p.246)
5–6 8 1 hezrou (p.60) 5–6 9–12 1d6 + 6 orcs (p.246), 1 orc war chief
(p.246), 1 orc one-eye (p.247)
7–8 16 1 marilith (p.61)
7–8 13+ 1d10 + 2 orcs (p.246), 2 orc war chiefs
(p.246), 1 orc one-eye (p.247), 1
ABYSSAL DENIZENS orog (p.248)
Almost imperceptibly, the area distorts, twisting as if
in protest against some unnatural force…
PETRIFYING MONSTROSITY
D8 CR CREATURE(S) A creature capable of turning you to stone scuttles around the corner,
1–2 1–4 1d4 quasits (p.63) casting its gaze upon you…
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BLOODSUCKERS TENTACLED TERROR
A creeping fog clings to the ground, twisting upwards as if of its own A quiet, slimy, slithering noise builds to a whisper and, with it, the
volition, as shadowy figures bleed into your periphery… faint smell of decay…
10
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TAKING FLIGHT FLAME AND FURY
A faint rustling can be heard overhead, as great wings are flexed, An uncomfortable heat weighs heavy in the air, along with lazily
ready to take off… drifting ash and glowing embers…
11
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DEMON WORSHIPERS BURROWING BEAST
Eyes wide with a creeping madness, the robed fanatics move forward, Emerging from the stone wall next to you, in a burst of rocky debris,
shadowed by their demonic charge… is a burrowing creature which turns to attack…
12
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Underground
13
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d10 d6 Table Page d10 d6 Table Page
1 Swarm of Stirges 15 1 Stalking Owlbear 18
2 Digger 15 2 Dark Elf Patrol 18
3 Burrowing Bug 15 3 Hellish Interlopers 18
1 6
4 Mites Go Up 15 4 Screeching Fiend 18
5 Children of Flame 15 5 Chitinous Creature 19
6 Misshapen Humanoid 15 6 Cave Goblin Hunters 19
1 Fires of the Forge 15 1 Kobold Cultists 19
2 Dancing on the Ceiling 15 2 Lumpen Figure 19
3 Twisted Giant 15 3 Mechanical Miners 19
2 7
4 Animated Earth 15 4 Alien Brain 19
5 Dark Dwarves 16 5 Black Dragon Nest 19
6 Fun Guys 16 6 Blue Dragon Nest 20
1 Stinking Reptiles 16 1 Green Dragon Nest 20
2 Maniacal Meat 16 2 Red Dragon Nest 20
3 Ooze 16 3 White Dragon Nest 20
3 8
4 Dark Elf Scouts 16 4 Brass Dragon Nest 20
5 Lost Miners 16 5 Bronze Dragon Nest 20
6 Enslaved Cultists 16 6 Copper Dragon Nest 20
1 Underground Gang 17 1 Gold Dragon Nest 20
2 Maddened Miners 17 2 Silver Dragon Nest 21
3 Ambusher 17 3 It Had to Be 21
4 9
4 Segmented Stalker 17 4 Dark Elf Raiders 21
5 Reptilian Hunter 17 5 Bugbear Horde 21
6 Arachnid 17 6 Gnoll Ravagers 21
1 Disruptive Gaze 17 1 Floating Sphere 21
2 Slavers from the Deep 17 2 Infernal Darkness 22
3 Death from Above 18 3 Mind Splitter Hive 22
5 10
4 Crab People 18 4 Mounted Orcs 22
5 Scavenger 18 5 Rampant Demons 22
6 Many-Legged Monstrosity 18 6 Stone Giant Gathering 22
14
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SWARM OF STIRGES MISSHAPEN HUMANOID
The sound of fluttering wings multiplies into a hum, Sharp and sudden, the sound of feet flapping indelicately against the
a buzz, a swarm... stone resounds in your ears...
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1 8 stirges (p.284) 1–2 2 1 nothic (p.236)
3–4 2 16 stirges (p.284) 3–4 4 4 half–ogres (p.238)
5–6 3 24 stirges (p.284) 5–6 7 1 oni (p.239)
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 5 1 gazer beast (p.292) 1–2 2–4 1d2 azers (p.22)
3–4 11 1 remorhaz (p.258) 3–4 4–8 2d2 azers (p.22)
5–6 15 1 purple worm (p.255) 5–6 6–12 3d2 azers (p.22)
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 2–4 1d2 ankhegs (p.21) 1–2 1–2 2d2 piercers (p.252)
3–4 4–8 2d2 ankhegs (p.21) 3–4 3–4 4d2 darkmantles (p.46)
5–6 6–12 3d2 ankhegs (p.21) 5–6 5–9 2d2 darkmantles (p.46), 2d2 piercers
(p.252), 1 roper (p.261)
MITES GO UP
A lone, bright eye awakens in the stalagmite, staring expectantly,
TWISTED GIANT
and burbling happily... Smelling of sweat and old leather, the lumpy creature lumbers closer...
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 5 1 roper (p.261) 1–2 2 1 ogre (p.237)
3–4 10 2 ropers (p.261) 3–4 5 1 troll (p.291)
5–6 15 3 ropers (p.261) 5–6 8 1 fomorian (p.136)
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–2 2d2 magmins (p.212) 1–2 2 1 gargoyle (p.140)
3–4 3–4 2d2 + 4 magmins (p.212) 3–4 6 1 galeb duhr (p.139)
5–6 5–6 2d2 + 8 magmins (p.212) 5–6 10 2 earth elementals (p.124)
15
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DARK DWARVES OOZE
The figures are squat, but their flickering shadows on the cavern wall The stone is smooth here, polished and stripped of dust and pebbles…
stretch up like giants...
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1 2 gray oozes (p.243)
1–2 1–4 1d4 duergar (p.122)
3–4 2 1 ochre jelly (p.243)
3–4 3–6 1d4 + 2 duergar (p.122)
5–6 4 1 black pudding (p.241)
5–6 5–8 1d4 + 4 duergar (p.122)
DARK ELF SCOUTS
FUN GUYS The elves prepare their ambush, poised in wait like spiders in a web...
Ropes of fungus twisted into human form; the figures click at each
other as they fan out… D6 CR CREATURE(S)
1–2 1–2 1d4 + 4 dark elves (p.128)
D6 CR CREATURE(S)
3–4 3–4 1d4 + 12 dark elves (p.128)
1–2 1–4 1d8 myconid sprouts (p.230), 1d4
quaggoth spore servants (p.230) 5–6 5–6 1d4 dark elves (p.128), 1 dark elf elite
warrior (p.128)
3–4 3–6 2d4 myconid adults (p.232), 1 myconid
sovereign (p.232)
LOST MINERS
5–6 5–8 2d4 myconid adults (p.232), 2 quaggoth
spore servants (p.230), 1 myconid Apart from their disheveled state, the miners are unremarkable;
sovereign (p.232) they could be anyone...
D6 CR CREATURE(S)
STINKING REPTILES
1–2 3–6 1d2 doppelgangers (p.82)
The reptiles swig from a skin containing a noxious fluid.
Compared to them, it smells heavenly… 3–4 6–9 1d2 + 1 doppelgangers (p.82)
5–6 9–12 1d2 + 2 doppelgangers (p.82)
D6 CR CREATURE(S)
1–2 1–2 1d4 + 4 troglodytes (p.290)
ENSLAVED CULTISTS
3–4 3–4 1d4 + 12 troglodytes (p.290) Some great intellect lurks here: tendrils of intelligence probe
5–6 5–6 1d4 + 20 troglodytes (p.290) into your mind...
D6 CR CREATURE(S)
MANIACAL MEAT
1–2 1–2 1d8 + 8 cultists (p.345)
Your sense rebels at the incongruous pile of writhing flesh, just as
your ears rebel at the constant gibbering from its gnashing mouths… 3–4 3–6 1d8 + 8 cultists (p.345), 1d2 cult
fanatics (p.345)
D6 CR CREATURE(S)
5–6 3–6 1d8 + 8 cultists (p.345), 1d2 cult
1–2 2–4 1d2 gibbering mouthers (p.157) fanatics (p.345)
3–4 4–6 1d2 + 1 gibbering mouthers (p.157)
5–6 6–8 1d2 + 2 gibbering mouthers (p.157)
16
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UNDERGROUND GANG REPTILIAN HUNTER
A gang of street toughs, dressed in dark clothes, moves through the The scales of the creature slice smoothly through the rock,
tunnels toward you with sinister intent… as easy as swimming...
D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4 2 bandits (p.343) 1–2 3 1 basilisk (p.24)
3–4 1/4–1 2d4 bandits (p.343) 3–4 5 1 bulette (p.34)
5–6 2–3 2d4 bandits (p.343), 1 bandit captain 5–6 8 1 young green dragon (p.94)
7–8 11 1 behir (p.25)
MADDENED MINERS
Something has driven these miners to insanity; now they cannot help ARACHNID
but throw themselves wildly at you…
Venom hisses and spits through clattering mandibles over the
D6 CR CREATURE(S) creaking of many segmented limbs...
17
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DEATH FROM ABOVE STALKING OWLBEAR
Something rustles overhead, like a cloak loosed in a strong wind... A predator paces the tunnels with deep growls and piercing hisses...
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 5 1 roper (p.261) 1–2 3 1 owlbear (p.249)
3–4 8 1 cloaker (p.41) 3–4 6 2 owlbears (p.249)
5–6 10 2 ropers (p.261) 5–6 9 3 owlbears (p.249)
7–8 16 2 cloakers (p.41) 7–8 12 4 owlbears (p.249)
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 4 1 chuul (p.40) 1–2 1–4 4d4 dark elves (p.128)
3–4 8 2 chuuls (p.40) 3–4 5–8 3d4 dark elves (p.128), 1 dark elf elite
warrior (p.128)
5–6 12 3 chuuls (p.40)
5–6 9–12 2d4 + 8 dark elves (p.128), 1 dark elf
7–8 16 4 chuuls (p.40)
mage (p.129)
7–8 13+ 4d4 dark elves (p.128), 1d2 dark elf elite
SCAVENGER warriors (p.128), 1 dark elf mage (p.129)
A creature, dripping with something foul, stirs with
a waft of carrion-stink...
HELLISH INTERLOPERS
D8 CR CREATURE(S) The darkness seems deeper here, thick with malice…
1–2 3 1 basilisk (p.24) D8 CR CREATURE(S)
3–4 4 1 chuul (p.40) 1–2 1 4 dretches (p.57)
5–6 5 1 otyugh (p.248) 3–4 3 1 bearded devil (p.70)
7–8 5 1 xorn (p.304) 5–6 8 1 chained devil (p.72)
7–8 11 1 horned devil (p.74)
MANY-LEGGED MONSTROSITY
Claws clack against the stone, a constant drum-roll tap...
SCREECHING FIEND
D8 CR CREATURE(S) The creature lets forth a horrible sound: a grating roar
1–2 2 1 carrion creeper (p.37) from another world...
18
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CHITINOUS CREATURE MECHANICAL MINERS
Bristling hairs and antennae grope blindly for prey… A group of gray dwarves oversees the working of a mining machine
which whirrs and hammers incessantly…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 2–8 1d4 ankhegs (p.21)
1–2 3–6 1d4 + 1 duergar (p.122), 1 animated
3–4 3–12 1d4 giant scorpions (p.327)
armor (p.19)
5–6 4–16 1d4 chuuls (p.40)
3–4 11–14 1d4 + 1 duergar (p.122), 1 clay
7–8 5–20 1d4 gazer beasts (p.292) golem (p.168)
5–6 12–15 1d4 + 1 duergar (p.122), 1 stone
CAVE GOBLIN HUNTERS golem (p.170)
The figures, dwarfed by their brutish companions, smile through 7–8 18+ 1d4 + 1 duergar (p.122), 1 iron
jagged teeth and give a command in a harsh tongue… golem (p.170)
D8 CR CREATURE(S)
ALIEN BRAIN
1–2 1 4 goblins (p.166)
Lurking in the tunnels is an aberrant intellect waiting to devour you
3–4 2 4 goblins (p.166), 1 goblin boss (p.166) or turn you into its thrall…
5–6 3 4 goblins (p.166), 1 goblin boss (p.166), 1 D8 CR CREATURE(S)
bugbear (p.33)
1–2 2 1 intellect devourer (p.191)
7–8 4 4 goblins (p.166), 1 bugbear chief (p.33)
3–4 2 1 nothic (p.172)
KOBOLD CULTISTS 5–6 3 1 grell (p.172)
The small, scaly figures shadow their master with the reverence owed 7–8 7 1 mind splitter (p.222)
to the most holy of holies…
The figure appears vaguely humanoid, as if sculpted by someone with 9–10 18–20 1d2 + 8 black dragon wyrmlings (p.88)
a poor memory…
D8 CR CREATURE(S)
1–2 2 1 quaggoth (p.256)
3–4 3 1 yeti (p.305)
5–6 5 1 hill giant (p.155)
7–8 7 1 stone giant (p.156)
19
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BLUE DRAGON NEST BRASS DRAGON NEST
The stale air crackles with static around the craggy, reptilian head, Broad lines criss-cross where the creature’s spiked frills have
crowned with a great stalagmite of a horn... traced the sand...
20
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SILVER DRAGON NEST BUGBEAR HORDE
The air grows cold, frosting your breath into silvery mist... The hairy creatures stalk the shadows, waiting for the perfect
opportunity to strike…
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 2–4 1d2 silver dragon wyrmlings (p.118)
1–2 1–4 1d4 bugbears (p.33)
3–4 6–8 1d2 + 2 silver dragon wyrmlings (p.118)
3–4 5–8 2d4 + 8 goblins (p.166), 1d2 + 2
5–6 10–12 1d2 + 4 silver dragon wyrmlings (p.118)
bugbears (p.33)
7–8 14–16 1d2 + 6 silver dragon wyrmlings (p.118)
5–6 9–12 1d4 + 2 bugbears (p.33), 2 bugbear
9–10 18–20 1d2 + 8 silver dragon wyrmlings (p.118) chiefs (p.33)
7–8 13–16 2d4 + 12 goblins (p.166), 1 goblin boss
IT HAD TO BE (p.166), 1d2 + 2 bugbears (p.33), 2 bugbear
They twist and coil in a boiling ball of writhing scales… chiefs (p.33)
9–10 17+ 2d4 + 6 bugbears (p.33), 3 bugbear
D10 CR CREATURE(S) chiefs (p.33)
1–2 2 1 swarm of poisonous snakes (p.338)
3–4 4 1 bone naga (p.233) GNOLL RAVAGERS
5–6 6 3 giant constrictor snakes (p.324) A sinister chatter of laughter echoes, building to whoops and
cries of bloodlust…
7–8 8 1 spirit naga (p.234)
D10 CR CREATURE(S)
9–10 10 1 guardian naga (p.234)
1–2 1–3 2d2 + 2 gnolls (p.163)
DARK ELF RAIDERS 3–4 4–6 2d2 + 2 gnolls (p.163), 1 gnoll pack
Spider-like, the elves stalk through the pitch blackness... lord (p.163)
5–6 7–9 2d2 + 2 gnolls (p.163), 1 gnoll pack
D10 CR CREATURE(S) lord (p.163), 1 gnoll fang of the demon
1–2 1–3 2d4 + 4 dark elves (p.128) lord (p.163)
3–4 5–7 2d4 dark elves (p.128), 1 dark elf elite 7–8 10–12 2d2 + 4 gnolls (p.163), 2 gnoll pack
warrior (p.128) lords (p.163), 1 gnoll fang of the demon
lord (p.163)
5–6 9–11 2d4 + 4 dark elves (p.128), 1 dark elf
priestess (p.129) 9–10 13+ 2d2 + 6 gnolls (p.163), 3d2 gnoll pack
lords (p.163), 1 gnoll fang of the demon
7–8 13–15 2d4 + 4 dark elves (p.128), 1 dark elf elite lord (p.163)
warrior (p.128), 1 dark elf mage (p.129)
9–10 17+ 2d4 + 4 dark elves (p.128), 2d2 dark elf FLOATING SPHERE
elite warriors (p.128), 1 drider (p.120)
Silently, almost elegantly, the orb glides through the gloom…
D10 CR CREATURE(S)
1–2 4 1 flameskull (p.134)
3–4 8 2 flameskulls (p.134)
5–6 13 1 oculoid (p.28)
7–8 18 1 flameskull (p.143), 1 death tyrant (p.29)
9–10 22 2 flameskulls (p.143), 1 death tyrant (p.29)
21
-21-
INFERNAL DARKNESS RAMPANT DEMONS
To this creature from a far deeper, darker pit, these caves seem Flooding forth from a collapsing portal to the abyssal planes is a
pleasantly sunlit… chaotic warband of demonic creatures…
MOUNTED ORCS
Flying toward you through the caverns comes a pack of orcs,
mounted on terrifying, flying beasts…
D10 CR CREATURE(S)
1–2 1–3 1d4 orcs (p.246), as many giant
bats (p.323)
3–4 4–7 1d4 orcs (p.246), 1 orc war chief (p.246), as
many giant bats (p.323)
5–6 6–26 1d4 orcs (p.246), as many wyverns (p.303)
7–8 10–36 1d4 orcs (p.246), 1 orc war chief (p.246), as
many wyverns (p.303)
9–10 18+ 1d4 orcs (p.246), 1 orc war chief (p.246), as
many young black dragons (p.88)
22
-22-
Urban
23
-23-
d10 d6 Table Page d10 d6 Table Page
1 Street Toughs 25 1 Evil Spellcaster 28
2 Rogue Duelist 25 2 Gold Deception 28
3 Mistaken Identity 25 3 Unflushed 28
1 6
4 Thief 25 4 Maddened Spellcasters 28
5 Buried Beetle 25 5 Ooze There? 28
6 Blacksmith’s Bane 25 6 Harrowing Shades 29
1 Bat Cult 25 1 Creeping Crows 29
2 Angered Vegetation 25 2 Bloodsucking Swarm 29
3 Bugbear Ambushers 25 3 Stray Dogs 29
2 7
4 Tunneling Terror 26 4 Rowdy Mob 29
5 Fiendish Manipulators 26 5 Skeletal Horde 29
6 Corpse Crawler 26 6 Slaadi Infestation 29
1 Disturbed Grave 26 1 Children of the Night 30
2 Stolen Identity 26 2 The Serpent Calls 30
3 Marauding Giant 26 3 Eldritch Cult 30
3 8
4 Temple Defenders 26 4 The Walking Dead 30
5 Ghost Town 26 5 Lycanthrope Menace 30
6 Graveyard Lurkers 26 6 Circus Animal 30
1 Disguised Danger 26 1 Infernal Cult 31
2 Awful Oxidizers 27 2 They Scuttle Among Us 31
3 Stray Gnolls 27 3 Cr-eye-me Boss 31
4 9
4 Mournful Spirit 27 4 Demonic Cult 31
5 Goblinoid Gang 27 5 Criminal Gang 31
6 Haywire Golem 27 6 Knights Errant 31
1 Spying Familiar 27 1 Evil Clergy 32
2 Sewer Beast 27 2 Most Wanted 32
3 Brain Stealers 27 3 Dark Elf Raiders 32
5 10
4 It’s Elementary 28 4 Wildfolk 32
5 Kobold Krew 28 5 Adventurous Antagonists 32
6 Mimicking Tricksters 28 6 Orc Warband 32
24
-24-
STREET TOUGHS BLACKSMITH’S BANE
Around the corner come a pack of brutes, clubs in hand, As a smith finishes work on a beautifully crafted sword, their wares
looking to start trouble… suddenly begin shaking on the shelves…
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1 1d2 + 1 thugs (p.350) 1–2 1/4 1 flying sword (p.20)
3–4 4–6 1d4 + 1 thugs (p.350), 1 veteran (p.350) 3–4 1/2 2 flying swords (p.20)
5–6 8+ 2d4 + 2 thugs (p.350), 2 veterans (p.350), 5–6 1+ 1d4 + 4 flying swords (p.20)
1d4 mastiffs (p.332)
BAT CULT
ROGUE DUELIST The moon is blotted out by the shadowed forms of bats wheeling
Mistaking you for a criminal wretch, a rather pompous individual above, while their fanatical devotees swoop the streets below…
challenges you to a duel…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1/2 1 swarm of bats (p.337), 2 cultists (p.345)
1–2 1/8 1 noble (p.348)
3–4 3 2 swarms of bats (p.337), 4 cultists (p.345),
3–4 3 1 knight (p.347) 1 cult fanatic (p.345)
5–6 6 1 mage (p.347) 5–6 5 4 giant bats (p.#), 4 cultists (p.345), 1 cult
fanatic (p.345)
MISTAKEN IDENTITY
Some of the city guards mistake you for someone they are after, and
ANGERED VEGETATION
try to apprehend you… The plants from a city park begin to move of their own accord,
creaking toward you with menace…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1/2 4 guards (p.347)
1–2 1/4–1 2d4 twig blights (p.32)
3–4 1 8 guards (p.347)
3–4 1/2–2 2d4 needle blights (p.32)
5–6 3 4 guards (p.347), 1 veteran (p.350)
5–6 1+ 2d4 vine blights (p.32)
THIEF
A lone cutpurse tries to snatch something from your belt before
BUGBEAR AMBUSHERS
fleeing into the crowded streets… A group of gangly bugbears leaps around a street corner, trying to
steal whatever they can before making off…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1/8 1 bandit (p.343)
1–2 2 2 bugbears (p.33)
3–4 1 1 spy (p.349)
3–4 4 4 bugbears (p.33)
5–6 2 1 bandit captain (p.344)
5–6 7 4 bugbears (p.33), 1 bugbear chief (p.33)
BURIED BEETLE
Erupting up from beneath the cobbles comes an insectoid creature
which sprays acid from its maw…
D6 CR CREATURE(S)
1–2 2 1 ankheg (p.21)
3–4 4 2 ankhegs (p.21)
5–6 6 3 ankhegs (p.21)
25
-25-
TUNNELING TERROR MARAUDING GIANT
A huge mound of earth erupts from the paved street as a burrowing Clattering into the settlement comes a huge humanoid,
creature emerges from the earth… swinging an almighty club…
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 2 1 ankheg (p.21) 1–2 2 1 ogre (p.237)
3–4 5 1 bulette (p.34) 3–4 4 1 ettin (p.132)
5–6 5 1 gazer beast (p.292) 5–6 5 1 hill giant (p.155)
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 4 1 succubus/incubus (p.285) 1–2 2 1 gargoyle (p.140)
3–4 8 2 succubi/incubi (p.285) 3–4 4 2 gargoyles (p.140)
5–6 13 2 succubi/incubi (p.285), 1 cambion (p.36) 5–6 6+ 1d4 + 2 gargoyles (p.140)
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 2 1 carrion creeper (p.37) 1–2 4–10 2d4 + 2 specters (p.279)
3–4 2–4 1d2 carrion creepers (p.37) 3–4 8–20 1d4 + 1 ghosts (p.147)
5–6 2+ 1d4 carrion creepers (p.37) 5–6 10+ 1d4 + 1 wraiths (p.302)
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 0 1 crawling claw (p.44) 1–2 2–5 1d4 + 1 ghouls (p.148)
3–4 1/4 1 skeleton (p.272) 3–4 4–6 1d2 + 1 ghasts (p.148)
5–6 1/4 1 zombie (p.316) 5–6 6+ 1d4 + 1 ghouls (p.148), 2 ghasts (p.148)
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 3 1 doppelganger (p.82) 1–2 2 1 mimic (p.220)
3–4 6 2 doppelgangers (p.82) 3–4 4–6 1d2 + 1 mimics (p.220)
5–6 6+ 1d4 + 1 doppelgangers (p.82) 5–6 6+ 1d4 + 2 mimics (p.220)
26
-26-
AWFUL OXIDIZERS HAYWIRE GOLEM
Scuttling around the darkened warehouse are a pack of Some artificer’s construction has gone haywire and is
rust-colored insects… wreaking havoc up ahead…
D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1 2 rust monsters (p.262) 1–2 5 1 flesh golem (p.169)
3–4 1–4 2d4 rust monsters (p.262) 3–4 9 1 clay golem (p.168)
5–6 2+ 2d4 + 2 rust monsters (p.262) 5–6 10 1 stone golem (p.170)
7–8 16 1 iron golem (p.170)
STRAY GNOLLS
Somehow, gnoll raiders have overpowered the guards at the gates and SPYING FAMILIAR
made their way into town…
You catch sight of something spying on you from the rafters…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 1–4 1d6 + 2 gnolls (p.163), twice their number
1–2 0 1 homunculus (p.188)
of hyenas (p.331)
3–4 1/4 1 pseudodragon (p.254)
3–4 2–6 1d4 + 2 gnolls (p.163), half their number
of giant hyenas (p.326) 5–6 1 1 quasit (p.63)
5–6 2–6 1d6 + 2 gnolls (p.163), twice their number 7–8 1 1 imp (p.76)
of hyenas (p.331), 1 gnoll pack lord (p.163)
7–8 4+ 1d4 + 2 gnolls (p.163), half their number SEWER BEAST
of giant hyenas (p.326), 1 gnoll pack Some awful monstrosity emerges from a slimy sewer pipe not far
lord (p.163) from your location, sending locals fleeing in terror…
3–4 4–7 1d4 bugbears (p.33), 1 bugbear chief (p.33) 7–8 17+ 1d4 intellect devourers (p.191), 1d3
mind splitters (p.222), 1 mind splitter
5–6 5–8 2d4 + 2 hobgoblins (p.186), 1 hobgoblin arcanist (p.222)
captain (p.186)
7–8 6+ 2d4 + 2 goblins (p.166), 1d4 bugbears
(p.33), 1d4 + 1 hobgoblins (p.186), 1
hobgoblin captain (p.186)
27
-27-
IT’S ELEMENTARY GOLD DECEPTION
A wizard’s spellcraft goes wrong, causing an elemental being to come An individual with flaxen hair and golden eyes approaches you in
into existence… the crowded streets...
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 3 1 water weird (p.299) 1–2 3 1 gold dragon wyrmling (p.115)
3–4 5 1 air elemental (p.125) 3–4 10 1 young gold dragon (p.115)
5–6 5 1 earth elemental (p.124) 5–6 17 1 adult gold dragon (p.114)
7–8 6 1 invisible stalker (p.192) 7–8 24 1 ancient gold dragon (p.113)
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1/4–1/2 1d4 + 1 kobolds (p.195) 1–2 3–4 2d2 + 2 lizardfolk (p.204), half their
number of crocodiles (p.320)
3–4 1/2–1 2d4 + 2 kobolds (p.195)
3–4 5–6 2d2 + 2 lizardfolk (p.204), equal number
5–6 1 1d4 + 1 kobolds (p.195), 1d2 + 1 winged
of crocodiles (p.320), 1 lizardfolk
kobolds (p.195)
shaman (p.205)
7–8 1 1d4 + 1 kobolds (p.195), half their number
5–6 9–10 2d2 + 2 lizardfolk (p.204), 1 lizardfolk
of giant centipedes (p.323)
Shaman (p.205), 1 giant crocodile (p.324)
7–8 11+ 2d2 + 2 lizardfolk (p.204), 1 lizard king/
MIMICKING TRICKSTERS queen (p.205), 1 giant crocodile (p.324)
Diminutive, avian humanoids hang back in the shadows of an
alleyway, making the sounds of distressed children…
MADDENED SPELLCASTERS
D8 CR CREATURE(S) Something is seriously wrong with these mages…
1–2 1/4 1 crowfolk (p.194) D8 CR CREATURE(S)
3–4 1/2–1 1d4 + 1 crowfolk (p.194) 1–2 4 2 nothics (p.236)
5–6 1 5 crowfolk (p.194), 5 ravens (p.335) 3–4 6–12 1d4 + 2 nothics (p.236)
7–8 2 4 crowfolk (p.194), 4 swarms of 5–6 10 2 nothics (p.236), 1 mage (p.347)
ravens (p.339)
7–8 16 2 nothics (p.236), 1 archmage (p.342)
EVIL SPELLCASTER
Bent on acts of evil, a spellcaster comes down the street to a chorus of
OOZE THERE?
screams and magical bursts… Slurping up from the gutter comes a gelatinous pool of animated
slime and sludge…
D8 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 2 1 cult fanatic (p.345)
1–2 1/2 1 gray ooze (p.243)
3–4 6 1 mage (p.347)
3–4 2 1 ochre jelly (p.243)
5–6 12 1 archmage (p.342)
5–6 2 1 gelatinous cube (p.242)
7–8 21 1 lich (p.202)
7–8 4 1 black pudding (p.241)
28
-28-
HARROWING SHADES ROWDY MOB
The shadows of the darkened square begin to move and twist, Filling the street up ahead is a mob of common folk, protesting
contorting into tortured, humanoid forms… angrily. Some have resorted to looting and violence…
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1 2 shadows (p.269) 1–2 0 2d4 + 2 commoners (p.345)
3–4 1–4 2d4 shadows (p.269) 3–4 1/2–1 2d4 commoners (p.345), 1d2 thugs (p.350)
5–6 11 2 shadows (p.269), 2 wraiths (p.302) 5–6 2–5 2d4 + 2 thugs (p.350)
7–8 11+ 1d4 + 1 shadows (p.269), 1d4 + 1 7–8 7–10 2d4 thugs (p.350), 2 veterans (p.350)
wraiths (p.302)
SKELETAL HORDE
CREEPING CROWS Shambling throughout the streets is an army of animated bones,
Shambling toward the settlement from the fields come a host of clattering as they come…
straw-stuffed figures with dull, sickle claws…
D10 CR CREATURE(S)
D8 CR CREATURE(S)
1–2 1–2 2d4 + 2 skeletons (p.272)
1–2 2 2 scarecrows (p.268)
3–4 2–4 2d4 + 2 skeletons (p.272), half their
3–4 2–5 1d4 + 1 scarecrows (p.268) number of warhorse skeletons (p.273)
5–6 4–10 2d4 + 2 scarecrows (p.268) 5–6 3–6 2d4 + 2 skeletons (p.272), 1d2 minotaur
skeletons (p.273)
7–8 5+ 2d4 + 2 scarecrows (p.268), 4 swarms of
ravens (p.339) 7–8 4 16 skeletons (p.272)
9–10 22 20 skeletons (p.272), 1 death knight (p.47),
BLOODSUCKING SWARM 1 warhorse skeleton (p.273)
Fluttering from the belltower come a flock of bloodsucking creatures,
keen on exsanguination… SLAADI INFESTATION
D8 CR CREATURE(S) Out of nowhere, one of the folk standing near you explodes in a
shower of gore, revealing a frog-like creature inside them…
1–2 1/4 1 swarm of bats (p.337)
D10 CR CREATURE(S)
3–4 1/2–1 1d4 + 1 swarms of bats (p.337)
1–2 5 1 red slaad (p.276)
5–6 1 8 stirges (p.284)
3–4 7 1 blue slaad (p.276)
7–8 2 16 stirges (p.284)
5–6 8 1 green slaad (p.277)
STRAY DOGS 7–8 9 1 gray slaad (p.277)
A pack of wild canines stalks the alleyways, searching for 9–10 10 1 death slaad (p.278)
their next victim…
D8 CR CREATURE(S)
1–2 1/4–2 1d4 + 1 mastiffs (p.332)
3–4 1/2–1 1d4 + 1 blink dogs (p.318)
5–6 2–5 1d4 + 1 death dogs (p.321)
7–8 2–5 1d4 + 1 dire wolves (p.321)
29
-29-
CHILDREN OF THE NIGHT THE WALKING DEAD
Flooding the streets clad in high-collared cloaks come the children of Some foul plague is spreading through the locals, causing them to die
the night, the secret elite of the settlement… and then reanimate…
30
-30-
INFERNAL CULT DEMONIC CULT
Chanting an infernal hymn, this gathering of corrupt individuals Their faces painted black and their limbs bleeding with magical
seems to be conducting a ritual… wounds, these cultists are summoning a foul demon…
31
-31-
EVIL CLERGY WILDFOLK
A group of devotees to a dark god are causing trouble in the city A band of folk from the wilderlands have come to town to
streets, demanding offerings and sacrifices… trade but, as you spot them, an argument breaks out,
and they draw their weapons…
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 1/2–1 1d4 + 1 acolytes (p.342)
1–2 1/4–1/2 1d4 + 1 tribal warriors (p.350)
3–4 1–2 2d4 + 2 acolytes (p.342)
3–4 2–4 1d4 + 1 tribal warriors (p.350), 2
5–6 4–5 1d4 + 1 acolytes (p.342), 2 priests (p.348)
berserkers (p.344)
7–8 5–6 2d4 + 2 acolytes (p.342), 2 priests (p.348)
5–6 4–10 1d4 + 1 berserkers (p.344)
9–10 6+ 1d4 + 2 priests (p.348)
7–8 10–25 1d4 + 1 gladiators (p.346)
7–8 13–16 4d4 dark elves (p.128), 1 dark elf elite D10 CR CREATURE(S)
warrior (p.128), 1 dark elf mage (p.129) 1–2 1–4 2d4 orcs (p.246)
9–10 17+ 2d8 dark elves (p.128), 1d4 + 1 dark 3–4 5–8 2d4 + 2 orcs (p.246), 1 berserker (p.344)
elf elite warriors (p.128), 1 dark elf
mage (p.129) 5–6 9–12 2d4 + 2 orcs (p.246), 1 berserker (p.344), 1
orc chief (p.246)
7–8 13–16 2d4 + 4 orcs (p.246), 2 berserkers (p.344),
1 orc chief (p.246)
9–10 17+ 2d4 + 6 orcs (p.246), 1d2 + 2 berserkers
(p.344), 1 orc chief (p.246)
32
-32-
Waterways
33
-33-
d10 d6 Table Page d10 d6 Table Page
1 Lizards on a Boat 35 1 Aquatic Bully 38
2 Shape in the Mist 35 2 Longship 38
3 In a While 35 3 Shipwreck and Shadow 38
1 6
4 Water Guardian 35 4 Tell No Tales 38
5 Embattled Merfolk 35 5 Winged Shadow 39
6 Stormy Seas 35 6 Sea Breeze 39
1 Sea Witch’s Pets 35 1 Globster 39
2 Fishfolk 35 2 Goblin Craft 39
3 Many-Headed Menace 36 3 Drowned Sailors 39
2 7
4 Pond Scum 36 4 Stooping Predator 39
5 Flotsam 36 5 Giant of the Deep 39
6 Feeding Frenzy 36 6 Chaotic Tides 39
1 Godmakers 36 1 Flesh Rippers 40
2 Drowned Spirit 36 2 Castaways 40
3 Shanty 36 3 Booty 40
3 8
4 Unseen Hazards 36 4 Hot Spring 40
5 Blood in the Water 36 5 Orcish Slave Ship 40
6 Crew of the Damned 37 6 Raiders From Beneath 40
1 Luring Song 37 1 Water Wings 40
2 Coastal Kobolds 37 2 Crocodile Tears 41
3 Black Dragon 37 3 The Watcher’s Crew 41
4 9
4 Blue Dragon 37 4 Bottle of Rum 41
5 Green Dragon 37 5 Skeleton Crew 41
6 Red Dragon 37 6 Witch of the Water 41
1 White Dragon 37 1 Ghost Ship 41
2 Brass Dragon 37 2 Treasure Ship 42
3 Bronze Dragon 38 3 Coastal Raiders 42
5 10
4 Copper Dragon 38 4 Ice Floe Foes 42
5 Gold Dragon 38 5 Aquatic Variant 42
6 Silver Dragon 38 6 Disguised Assailant 42
34
-34-
LIZARDS ON A BOAT EMBATTLED MERFOLK
Paddling stealthily with strokes of their muscular tails, the rough- Singing a hauntingly beautiful battle-hymn, the merfolk surge
scaled figures propel their craft forward… from the depths…
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–3 1d4 + 2 lizardfolk (p.204) 1–2 3 8 merfolk (p.218), 1 merrow (p.219)
3–4 4–6 1d4 + 4 lizardfolk (p.204),1 lizardfolk 3–4 6 16 merfolk (p.218), 2 merrow (p.219)
shaman (p.205)
5–6 9 24 merfolk (p.218), 3 merrow (p.219)
5–6 7+ 2d6 lizardfolk (p.204), 1 lizardfolk shaman
(p.205), 1 lizardfolk king/queen (p.205)
STORMY SEAS
A gale picks up, whipping up the water into great whirling spouts…
SHAPE IN THE MIST
The ghostly figure beckons to you across the mirror-still surface, D6 CR CREATURE(S)
growing clearer and fading away like sea foam… 1–2 5 1 air elemental (p.124)
D6 CR CREATURE(S) 3–4 10 2 air elementals (p.124)
1–2 1 1 specter (p.279) 5–6 15 3 air elementals (p.124)
3–4 4 1 banshee (p.23)
5–6 8+ 1d4 + 2 specters (p.279), 1 wraith (p.302)
SEA WITCH’S PETS
The crone, clad in rotting kelp, eyes you as her pet twists round and
entwines her gnarled fingers...
IN A WHILE
A sudden splash, and the great, scaled beast is gone, disappearing D6 CR CREATURE(S)
into the murk... 1–2 2–3 1d4 constrictor snakes (p.320), 1 sea
hag (p.179)
D6 CR CREATURE(S)
3–4 4–5 1d4 constrictor snakes (p.320), 1 giant
1–2 1–4 2d4 crocodiles (p.320)
constrictor snake (p.324), 1 sea hag (p.179)
3–4 5–9 1d8 crocodiles (p.230), 1 giant
5–6 6+ 1d8 constrictor snakes (p.320), 1d4
crocodile (p.324)
giant constrictor snakes (p.324), 1d2 sea
5–6 10+ 1d10 crocodiles (p.230), 1d2 + 1 giant hags (p.179)
crocodiles (p.324)
FISHFOLK
WATER GUARDIAN Gnashing their needle teeth, the creatures stare hungrily with their
The eddies and ripples seem to act of their own accord, blank, saucer eyes…
and grow in intensity…
D6 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1–2 2d2 sahuagin (p.263)
1–2 3–6 1d2 water weirds (p.299)
3–4 3–5 1d4 + 2 sahuagin (p.263), 1 sahuagin
3–4 6–12 2d2 water weirds (p.299) priestess (p.264)
5–6 12+ 1d4 + 3 water weirds (p.299) 5–6 8+ 2d4 sahuagin (p.263), 1 sahuagin priestess
(p.264), 1 sahuagin baron (p.264)
35
-35-
MANY-HEADED MENACE DROWNED SPIRIT
A nest of serpentine necks breaks the surface of the fetid water, many Fog lies over the surface, cold and mournful,
heads gnashing their needle teeth… ever-shifting, watching…
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 8 1 hydra (p.190) 1–2 2 2 specters (p.279)
3–4 16 2 hydras (p.190) 3–4 4 1 ghost (p.147)
5–6 24 3 hydras (p.190) 5–6 6+ 1d6 specters (p.279), 1 wraith (p.302)
36
-36-
CREW OF THE DAMNED GREEN DRAGON
The crew’s eyes are hollow with terror; at the sight of their dread A noxious fume hangs low over the water, an exhalation
captain, you understand why... from the depths…
D6 CR CREATURE(S) D8 CR CREATURE(S)
1–2 6 8 bandits (p.343), 1 revenant (p.259) 1–2 2 1 green dragon wyrmling (p.95)
3–4 12 16 bandits (p.343), 2 revenants (p.259) 3–4 8 1 young green dragon (p.94)
5–6 18 24 bandits (p.343), 3 revenants (p.259) 5–6 15 1 adult green dragon (p.94)
7–8 22 1 ancient green dragon (p.93)
LURING SONG
Carrying on the breeze is the delightful song of some wondrous RED DRAGON
singer, luring you closer…
A huge shape moves through the gouts of steam thrown up by
D6 CR CREATURE(S) impossibly hot flame...
37
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BRONZE DRAGON AQUATIC BULLY
Flitting in and out of the water, the huge beast flies with A face leers at you with beady eyes of opalescent blue but, with a
agility and grace... stream of bubbles, it is gone…
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 2 1 bronze dragon wyrmling (p.109) 1–2 2 1 merrow (p.219)
3–4 8 1 young bronze dragon (p.108) 3–4 4 2 merrow (p.219)
5–6 15 1 adult bronze dragon (p.108) 5–6 6 3 merrow (p.219)
7–8 22 1 ancient bronze dragon (p.107) 7–8 8 4 merrow (p.219)
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 1 1 copper dragon wyrmling (p.112) 1–2 4 8 tribal warriors (p.250), 1 veteran (p.350)
3–4 7 1 young copper dragon (p.111) 3–4 8 16 tribal warriors (p.250), 2
veterans (p.350)
5–6 14 1 adult copper dragon (p.111)
5–6 12 24 tribal warriors (p.250), 3
7–8 21 1 ancient copper dragon (p.110)
veterans (p.350)
7–8 17 16 tribal warriors (p.250), 5
GOLD DRAGON veterans (p.350)
An enormous, shining shape swims through the air like
a ribbon of gold...
SHIPWRECK AND SHADOW
D8 CR CREATURE(S) The ship lists slightly, floating aimless and abandoned. One sail snaps
1–2 3 1 gold dragon wyrmling (p.115) in the breeze…
38
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WINGED SHADOW DROWNED SAILORS
A shadow darkens the water’s surface as a huge Floating up from the deep come the bloated corpses of drowned
shape soars overhead… sailors, looking for revenge…
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 6 1 wyvern (p.303) 1–2 1/2–2 2d4 zombies (p.316)
3–4 12 2 wyverns (p.303) 3–4 2–8 2d4 ghouls (p.148)
5–6 18 3 wyverns (p.303) 5–6 4–16 2d4 ghasts (p.148)
7–8 24 4 wyverns (p.303) 7–8 10+ 1d4 + 1 revenants (p.259)
5–6 5–6 1d4 + 12 goblins (p.166), 2 goblin 9–10 10 1 death slaad (p.278)
bosses (p.166)
7–8 7–8 1d4 + 16 goblins (p.166), 3 goblin
bosses (p.166)
39
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FLESH RIPPERS ORCISH SLAVE SHIP
The water churns with the boiling swarm of snapping creatures The ship is not of orcish make, the chained and cowed crew are not
below the surface orcs, but the burly figures bellowing orders most certainly are…
40
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CROCODILE TEARS SKELETON CREW
Beneath the surface, beady eyes watch, unblinking and patient… The sails are ragged, the timbers are rotted, but the dead
still man their posts...
D10 CR CREATURE(S)
D10 CR CREATURE(S)
1–2 1–2 2d2 crocodiles (p.320)
1–2 1–2 1d4 + 4 skeletons (p.272)
3–4 2–4 4d4 crocodiles (p.320)
3–4 2–4 1d8 + 8 skeletons (p.272)
5–6 6–7 2d2 crocodiles (p.320), 1 giant
crocodile (p.324) 5–6 3–5 1d8 + 8 skeletons (p.272), 1 specter (p.279)
7–8 7–9 4d4 crocodiles (p.320), 1 giant 7–8 7–9 1d4 + 4 skeletons (p.272), 1d2 specters
crocodile (p.324) (p.279), 1 wraith (p.302)
9–10 12+ 4d4 crocodiles (p.320), 2 giant 9–10 10+ 1d8 + 8 skeletons (p.272), 1d2 + 2 specters
crocodiles (p.324) (p.279), 1 wraith (p.302)
41
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TREASURE SHIP AQUATIC VARIANT
The ship limps on, bearing the scars of recent attack, but the evident An aquatic variant of an otherwise-terrestrial monster can be seen
riches on board seem safe for now… up ahead, swimming toward you…
D10 CR CREATURE(S)
COASTAL RAIDERS
1–2 2 1 mimic, disguised as flotsam (p.220)
Monsters from the shore glide toward you on outstretched wings,
hoping to devour you… 3–4 2 1 awakened tree, disguised as
driftwood (p.82)
D10 CR CREATURE(S)
5–6 3 1 doppelganger, impersonating a
1–2 1 1 hippogriff (p.184) castaway (p.82)
3–4 2 1 griffon (p.174) 7–8 5 1 shambling mound, disguised as
seaweed (p.270)
5–6 2–5 1d4 + 1 hippogriffs (p.184)
9–10 9 1 treant, disguised as coral (p.289)
7–8 4–10 1d4 + 1 griffons (p.174)
9–10 6+ 1d4 + 1 manticores (p.213)
D10 CR CREATURE(S)
1–2 4–8 2d2 polar bears (p.334)
3–4 6–15 1d4 + 1 winter wolves (p.340)
5–6 9–18 1d4 + 2 yeti (p.305)
7–8 9–21 1d4 + 1 yeti (p.305), half their number of
winter wolves (p.340)
9–10 18+ 1d4 + 2 yeti (p.305), 1 abominable
yeti (p.306)
42
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Wilderlands
43
-43-
d10 d6 Table Page d10 d6 Table Page
1 Bugbear Ambush 45 1 Fortune Favors the Kobold 48
2 Gnoll Scouts 45 2 Subterranean Terror 49
3 Thorny Problem 45 3 Aerial Elegance 49
1 6
4 Centaur of Attention 45 4 Automaton 49
5 Bull-Headed 45 5 Death Denied 49
6 In Cold Blood 45 6 Restless Earth 49
1 Fair-Faced Foulness 45 1 Flame Unleashed 49
2 Misshapen Thing 45 2 Fearful Symmetry 49
3 Earth Tricksters 46 3 Insectoid Raiders 49
2 7
4 Air Tricksters 46 4 Avian Attack 50
5 Bear With It 46 5 Goblin Warband 50
6 Big Bad Wolf 46 6 Spare Parts 50
1 Sounder and Fury 46 1 Undead Horde 50
2 Rat Pack 46 2 Restless Spirit 50
3 Wings Outspread 46 3 Brutish Alliance 50
3 8
4 Retinue 46 4 Fey Emissary 51
5 Host of the Dead 47 5 Feed the Trolls 51
6 Shaggy Beast 47 6 Abyssal Corrupter 51
1 Frost Giant Raiders 47 1 Demonic Shadow 51
2 Deep Gnome Diggers 47 2 Movers and Snakers 51
3 Brass Dragon 47 3 Dragon Cultists 51
4 9
4 Bronze Dragon 47 4 Gnoll Raiding Party 52
5 Copper Dragon 47 5 Hobgoblin Legion 52
6 Gold Dragon 47 6 Orc Horde 52
1 Silver Dragon 48 1 Bandit Ambush 52
2 Branching Out 48 2 A Man About a Dog 52
3 The Bigger They Are 48 3 Striking Serpent 52
5 10
4 The Harder They Fall 48 4 Hobgoblin Strike Force 53
5 Patrol Group 48 5 Rival Adventurers 53
6 Greedy Giant 48 6 Cult Summoners 53
44
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BUGBEAR AMBUSH BULL-HEADED
Padding forward silently, the brutish figures ready their weapons Snorting and stomping, the beast bears itself with
for an ambush… a strangely haughty pride…
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–4 1d4 bugbears (p.33) 1–2 3 1 minotaur (p.233)
3–4 5–8 1d4 + 1 bugbears (p.33), 1 bugbear 3–4 6–9 1d2 + 1 minotaurs (p.233)
chief (p.33)
5–6 14–21 1d4 + 3 minotaurs (p.233)
5–6 9+ 1d6 + 2 bugbears (p.33), 2 bugbear
chiefs (p.33)
IN COLD BLOOD
Tongues flicking between jagged teeth, the creatures ready their
GNOLL SCOUTS weapons in their scaled claws…
With a twisted giggle, the hunched figures lope forward, saliva
dangling from yellow fangs… D6 CR CREATURE(S)
1–2 1/2–4 1d8 lizardfolk (p.204)
D6 CR CREATURE(S)
3–4 5–8 1d6 + 6 lizardfolk (p.204), 1 lizardfolk
1–2 1/2–4 1d8 gnolls (p.163)
shaman (p.205)
3–4 4–8 1d8 + 4 gnolls (p.163), 1 gnoll pack
5–6 9+ 1d6 + 6 lizardfolk (p.204), 1d4 lizardfolk
lord (p.163)
shaman (p.205), 1 lizardfolk king/
5–6 9+ 2d6 + 4 gnolls (p.163), 1d4 gnoll pack queen (p.205)
lords (p.163), 1 gnoll fang of the demon
lord (p.163)
FAIR-FACED FOULNESS
The stench of decay is immediately forgotten as a beautiful song
THORNY PROBLEM overwhelms all senses…
Vines creak and twist from the undergrowth, snaking together in
new, shambling forms… D6 CR CREATURE(S)
1–2 3–6 1d4 − 1 harpies (p.181), night hag (p.179)
D6 CR CREATURE(S)
3–4 7–14 1d8 harpies (p.181), 2 night hags (p.179)
1–2 1/2–4 1d8 vine blights (p.32)
5–6 16+ 1d8 harpies (p.181), 3 night hags (p.179)
3–4 5–10 1d10 vine blights (p.32), 1 shambling
mound (p.270)
5–6 11+ 2d10 vine blights (p.32), 2 shambling
MISSHAPEN THING
mounds (p.270) The misshapen thing drags its unwilling body forward,
ready to attack…
CENTAUR OF ATTENTION D6 CR CREATURE(S)
Slowing to a canter, the creature wheels around with grace beyond 1–2 1–4 1d4 scarecrows (p.268)
the most skilled cavalry...
3–4 5 1 flesh golem (p.169)
D6 CR CREATURE(S)
5–6 8 1 fomorian (p.136)
1–2 2 1 centaur (p.38)
3–4 4–6 1d2 + 1 centaurs (p.38)
5–6 8–14 1d4 + 3 centaurs (p.38)
45
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EARTH TRICKSTERS SOUNDER AND FURY
Many small voices join together in mean-spirited giggles, as tiny With deep grunts and a piercing squeal, they barrel towards you,
figures seem to form and shift from the earth itself… tusks glinting…
D6 CR CREATURE(S) D6 CR CREATURE(S)
1–2 1–4 4d4 mud mephits (p.216) 1–2 1–2 1d4 + 4 boars (p.319)
3–4 2–5 2d4 + 2 dust mephits (p.215) 3–4 3–5 1d8 + 4 boars (p.319), 1 giant boar (p.323)
5–6 3–6 2d4 + 4 magma mephits (p.216) 5–6 7+ 4d4 boars (p.319), 1d2 giant boars (p.323),
1wereboar (p.209)
AIR TRICKSTERS
A fog rolls in; within it, tiny figures twist and cavort…
RAT PACK
The mangy creatures clamber over each other in a heap, bald tails
D6 CR CREATURE(S) twisting and entwining…
1–2 1–4 4d4 steam mephits (p.217)
D6 CR CREATURE(S)
3–4 2–5 4d4 + 4 smoke mephits (p.217)
1–2 1–2 1d8 + 8 giant rats (p.327)
5–6 3–6 2d4 + 4 ice mephit (p.215)
3–4 2–4 1d8 + 8 giant rats (p.327), 1d4 + 4 swarms
of rats (p.339)
BEAR WITH IT 5–6 4–8 1d8 + 8 giant rats (p.327), 1d4 + 4 swarms
Heralded by a wave of musk, a wall of snarling, of rats (p.339), 1d2 wererats (p.209)
matted fur advances...
46
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HOST OF THE DEAD BRASS DRAGON
Shuffling forward on skeletal feet, their mounts champing A sudden gust of wind, carrying desert-dryness, and the hint of a
liplessly on rusting bits, the soldiers march, purpose forgotten deep, rumbling chuckle…
by all but old bones…
D8 CR CREATURE(S)
D6 CR CREATURE(S)
1–2 1 1 brass dragon wyrmling (p.106)
1–2 2–4 1d4 + 4 skeletons (p.272), 2d2 warhorse
3–4 6 1 young brass dragon (p.105)
skeletons (p.273)
5–6 13 1 adult brass dragon (p.105)
3–4 5–7 1d4 + 4 skeletons (p.272), 2d2 warhorse
skeletons (p.273), 1 wight (p.300) 7–8 20 1 ancient brass dragon (p.104)
5–6 8–10 1d4 + 4 skeletons (p.272), 2d2 warhorse
skeletons (p.273), 1 wight (p.300), 1 BRONZE DRAGON
nightmare (p.235) Thick fog roils, crackling with electricity, and whipped by
the wind of huge wings…
SHAGGY BEAST
D8 CR CREATURE(S)
Frost is dislodged from ropes of matted, shaggy fur as the creature
stirs, fogging the air with growling breaths... 1–2 2 1 bronze dragon wyrmling (p.109)
1–2 8–16 1d2 frost giants (p.155) 3–4 7 1 young copper dragon (p.111)
3–4 16–40 1d4 + 1 frost giants (p.155) 5–6 14 1 adult copper dragon (p.111)
5–6 22+ 1d4 + 1 frost giants (p.155), 1 7–8 21 1 ancient copper dragon (p.110)
mammoth (p.332)
GOLD DRAGON
DEEP GNOME DIGGERS Momentarily blotting out the sun, a vast, serpentine shadow
The sound of crunching and striking fills your ears as you approach a is cast over you…
group of coal-skinned gnomes digging in the earth… D8 CR CREATURE(S)
D6 CR CREATURE(S) 1–2 3 1 gold dragon wyrmling (p.115)
1–2 1–2 2d2 deep gnomes (p.164) 3–4 10 1 young gold dragon (p.115)
3–4 1–3 2d2 deep gnomes (p.164), 2d2 5–6 17 1 adult gold dragon (p. 114)
giant badgers
7–8 24 1 ancient gold dragon (p.113)
5–6 6+ 1d4 + 2 deep gnomes (p.164), 1
bulette (p.34)
47
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SILVER DRAGON PATROL GROUP
A creature speeds across the sky: a dazzling streak of mercury, The group eyes you calmly, readying themselves with
quickly growing larger as it approaches… regimented precision…
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 2 1 silver dragon wyrmling (p.118) 1–2 1–4 1d6 + 2 hobgoblins (p.186)
3–4 9 1 young silver dragon (p.118) 3–4 4–7 1d6 + 2 hobgoblins (p.186), 1 hobgoblin
captain (p.186)
5–6 16 1 adult silver dragon (p.117)
5–6 7–13 1d6 + 2 hobgoblins (p.186), 1d4
7–8 23 1 ancient silver dragon (p.116)
+ 2 bugbears (p.33), 1 hobgoblin
captain (p.186)
BRANCHING OUT 7–8 14+ 1d6 + 5 hobgoblins (p.186), 1d4
Foliage rustles and shifts, as if of its own volition, as dry + 4 bugbears (p.33), 1 hobgoblin
bark creaks to life... warlord (p.187)
D8 CR CREATURE(S)
GREEDY GIANT
1–2 1/2–2 1d12 + 4 twig blights (p.32)
Grunting and scratching, the lumpy figure lopes towards you…
3–4 3–6 1d8 + 8 twig blights (p.32), 1 awakened
tree (p.317) D8 CR CREATURE(S)
5–6 7–9 1d8 + 8 twig blights (p.32), 3 awakened 1–2 1–4 1d4 half-ogres (p.238)
trees (p.317) 3–4 4–6 1d2 + 1 ogres (p.237)
7–8 12+ 1d12 + 8 twig blights (p.32), 1d4 awakened 5–6 7–12 1d6 - 1 half-ogres (p.238), 1 oni (p.239)
trees (p.317), 1 treant (p.289)
7–8 13+ 1d4 + 3 half-ogres (p.238), 1d4 ogres
(p.237), 1 oni (p.239)
THE BIGGER THEY ARE
The huge figure looks almost human. Almost…
FORTUNE FAVORS THE KOBOLD
D8 CR CREATURE(S) Hissing back and forth in their crude tongue, the small creatures
1–2 4 1 ettin (p.132) hesitantly dart towards you…
48
-48-
SUBTERRANEAN TERROR RESTLESS EARTH
As if from nowhere, the huge creature bursts forth, scattering clods of With a grinding roar, the earth shakes, ripples, and buckles,
earth as it emerges… as if alive...
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 3 1 basilisk (p.24) 1–2 5 1 earth elemental (p.124)
3–4 5 1 bulette (p.43) 3–4 10 2 earth elementals (p.124)
5–6 8 1 hydra (p.190) 5–6 15 3 earth elementals (p.124)
7–8 15 1 purple worm (p.255) 7–8 20 4 earth elementals (p.124)
D8 CR CREATURE(S) D8 CR CREATURE(S)
1–2 2–4 1d2 pegasus (p.250) 1–2 5 1 fire elemental (p.125)
3–4 4–8 2d2 griffons (p.174) 3–4 10 2 fire elementals (p.125)
5–6 11 1 gynosphinx (p.282) 5–6 15 3 fire elementals (p.125)
7–8 17 1 androsphinx (p.281) 7–8 20 4 fire elementals (p.125)
49
-49-
AVIAN ATTACK UNDEAD HORDE
An ornithine menace strikes out at you with flashing talons and a Fueled by sinister magic, the stinking creatures slink forward at the
bluster of feathery wings… behest of their master…
50
-50-
FEY EMISSARY DEMONIC SHADOW
The air seems to fill with a soothing song and the gentle smell of The breeze is joined by sour air breathed forth from the depths and,
spring air, the magic of the fey… with it, evil tangible as fog…
51
-51-
GNOLL RAIDING PARTY BANDIT AMBUSH
Whooping and cackling, the creatures lick their bloody chops as they Crouched in the shadows, the band watches hungrily, waiting for the
creep forward… perfect opportunity to spring their ambush…
1–2 1–4 2d4 orcs (p.246) 7–8 9–36 2d4 serpentfolk malisons (p.309), 3d4
serpentfolk purebloods (p.310)
3–4 5–8 2d4 + 2 orcs (p.246), 1 berserker (p.344)
9–10 13+ 2d6 serpentfolk malisons (p.309), 1
5–6 9–12 2d4 + 2 orcs (p.246), 1 berserker (p.344), 1 serpentfolk abomination (p.308)
orc chief (p.246)
7–8 13–16 2d4 + 4 orcs (p.246), 2 berserkers (p.344),
1 orc chief (p.246)
9–10 17+ 2d4 + 6 orcs (p.246), 1d2 + 2 berserkers
(p.344), 1 orc chief (p.246)
52
-52-
HOBGOBLIN STRIKE FORCE CULT SUMMONERS
Mounted on dangerous worgs, these hobgoblins are ready to strike A ring of cultists chants a foul incantation, summoning a demonic
and can outpace all but the most swift horses… being from a purple bonfire which burns between them…
RIVAL ADVENTURERS
A party of rival adventurers blocks your path up ahead. Gods know
what they want of you…
D10 CR CREATURE(S)
1–2 1 1 acolyte (p.342), 1 bandit (p.343), 1 guard
(p.347), 1 tribal warrior (p.350)
3–4 2 1 acolyte (p.342), 1 scout (p.349), 1 guard
(p.347), 1 thug (p.350)
5–6 6 1 priest (p.348), 1 scout (p.349), 1 knight
(p.347), 1 thug (p.350)
7–8 10 1 priest (p.348), 1 bandit captain (p.344), 1
knight (p.347), 1 veteran (p.350)
9–10 21 1 priest (p.348), 1 assassin (p.343), 1
gladiator (p.346), 1 mage (p.347)
53
-53-
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that are used by a Contributor to identify itself or its products or the associ- Nord Games LLC.
ated products contributed to the Open Game License by the Contributor (g) END OF LICENSE
“Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open Game Content. (h)
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Credits
Authors Lou Fryer, Chris Haskins, JVC Parry, Ralph Stickley
Proofing and Editing: Lou Fryer
Art Director: Ralph Stickley
Layout and Typesetting: Ralph Stickley, Chris van der Linden
Illustrator: Evgeny Maloshenkov
Project Management: Chris Haskins
Brand and Marketing: Chris Haskins, Laura Mohler
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