1920S ERA INVESTIGATOR
Name
Bea Birthplace Pronoun
She
Occupation Residence Age
STR 60 30 12 SIZ 65 32 13 Hit Points 11
CHARACTERISTICS
CON 50 25 10 POW 50 25 10 Magic Points 10
DEX 40 20 8 APP 50 25 10 Luck 55 55
INT 80 40 16 EDU 55 27 11 Sanity 50 42 10
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) Firearms ✔ Persuade (10%) 50 25 10
(Rifle/Shotgun) (25%)
✔ Anthropology (01%) 40 20 8 (01%)
Firearms Pilot
SKILLS
Appraise (05%) First Aid (30%) ✔ Psychoanalysis (01%) 40 20 8
Archaeology (01%) ✔ History (05%) 50 25 10 Psychology (10%) 30 15 6
(05%) Intimidate (15%) Ride (05%)
Art / Craft
Jump (20%) ✔ Math (01%) 60 30 12
Science
Charm (15%) ✔ Ingles (01%) 70 35 14
Language (Other)
Climb (20%)
Credit Rating (00%) Sleight of Hand (10%)
Cthulhu Mythos (00%) ✔ Portugues (EDU) 50 25 10 Spot Hidden (25%)
Language (Own)
Disguise (05%) Law (05%) Stealth (20%)
Dodge (half DEX) 25 12 5 ✔ Library Use (20%) 40 20 8 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) ✔ Listen (20%) 60 30 12 Swim (20%) 40 20 8
Elec. Repair (10%) Locksmith (01%) Throw (20%)
Fast Talk (05%) Mech. Repair (10%) Track (10%)
Fighting (Brawl) (25%) 45 22 9 Medicine (01%)
Natural World (10%)
Fighting
Navigate (10%)
Firearms Occult (05%) 25 12 5
(Handgun) (20%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7
COMBAT
Brawl 45 22 9 1D3 + DB 1 - - - Build 1
Dodge 25 12 5
Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.