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The document provides character sheets for four pre-made characters - Blair Clarimonde, Cassandra, Edgar, and Lavigne Fallbright - that can be used to learn the rules of the Fabula Ultima roleplaying game. Blair is the perceptive heir to the throne who can support allies with magic and encouragement. Cassandra is a former skyrider captain skilled with a spear. Edgar is a young inventor with a custom pistol. Lavigne is a solemn former princess who channels lifeforce into a greatsword. One character sheet is locked until a certain scene.

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notbowen
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0% found this document useful (0 votes)
1K views9 pages

Press Start Pregens

The document provides character sheets for four pre-made characters - Blair Clarimonde, Cassandra, Edgar, and Lavigne Fallbright - that can be used to learn the rules of the Fabula Ultima roleplaying game. Blair is the perceptive heir to the throne who can support allies with magic and encouragement. Cassandra is a former skyrider captain skilled with a spear. Edgar is a young inventor with a custom pistol. Lavigne is a solemn former princess who channels lifeforce into a greatsword. One character sheet is locked until a certain scene.

Uploaded by

notbowen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CHOOSE YOUR CHARACTER

In its full release, Fabula Ultima lets you create a custom Player Character that suits the type of
story you want to see at your table. For the sake of simplicity, this tutorial provides four pre-made
characters designed to help you learn the rules of the game and discover its potential!

If you have less than four Player Characters, make sure one person plays as Blair Clarimonde.

You can find sheets for all four characters starting on the next page and on fabulaultima.com!

BLAIR CLARIMONDE

The perceptive heir to the throne of Dunova, Blair can support allies in battle
with words of hope and encouragement; when necessary, they can unleash
powerful light-element magic against the enemy.

CASSANDRA

Strong and agile, Cassandra is the former captain of the Skyrider force and a
master of spear combat. She can weaken enemies and strike at flying targets
using her elemental powers.

EDGAR

A young inventor who survived a mysterious incident, Edgar is clever and


resourceful. His custom-made pistol can target multiple foes at once and
inflict negative status effects.

LAVIGNE FALLBRIGHT

Solemn and imposing, Lavigne was the princess of the kingdom of Armorica,
conquered by the Empire. She can channel her lifeforce into a massive
greatsword and is the most resilient member of the group.

When you see this icon on your sheet, it means this part of your character is “locked”
3 until you reach the listed scene - don’t look at it before that moment!

Thomas Bowen (Order #37252151)


O
5
BLAIR CLARIMONDE
PRONOUNS: THEY/THEM

1 ATTRIBUTES & STATUS EFFECTS

DEXTERITYO d6 SLOW
ENRAGED
INSIGHT O d10 DAZED

MIGHT O d8 WEAK
POISONED
WILLPOWER O d8 SHAKEN

2 TRAITS

IDENTITY: HEIR TO THE THRONE OF DUNOVA

THEME: DUTY ORIGIN: DUNOVA


There is something I must do.

2 BONDS
Admiration Loyalty Affection
Inferiority Mistrust Hatred
Admiration Loyalty Affection
Inferiority Mistrust Hatred
Admiration Loyalty Affection
Inferiority Mistrust Hatred

3 FABULA POINTS 6 INVENTORY POINTS


MAX CURRENT

IP 6
Gain 1 Fabula Point when you roll a fumble and
whenever instructed by the scenario.
Remedy (3 IP): One creature recovers 50 HP.
GLOSSARY
Elixir (3 IP): One creature recovers 50 MP.
l HR (High Roll): The highest of the two numbers shown
by the dice in a Check. Tonic (2 IP): One creature recovers from one
l Fumble: A Check where both dice rolled a 1. status effect.
l Critical Success: A Check where both dice rolled the
same number, and that number is 6 or higher (double
6, double 7, double 8, double 9, double 10, etc.).
6 ZENIT
l Die Size: The number of faces on a die. Ranked from
minimum to maximum: d6, d8, d10, d12. Starting zenit: 120
l Vulnerability: HP loss is doubled.
l Resistance: HP loss is halved (round down).
Thomas Bowen (Order #37252151)
Words are only as good as the actions that follow them.

4 HIT POINTS & MIND POINTS 5 INITIATIVE & DEFENSES


MAX CURRENT
INITIATIVE MODIFIER: -2
HP 45
DEFENSE: 9
MP 60 MAGIC DEFENSE: 12

5 EQUIPMENT

Steel Dagger (melee): Accuracy Check【DEX + INS】+1; deals【HR + 4】physical damage.

Sage Robe: Defense equal to Dexterity +1 and M. Defense equal to Insight +2; -2 to Initiative (already added).

Bronze Shield: +2 to Defense (already added).

5 SKILLS 5 ACTIONS

ENCOURAGE ATTACK
Attack with your steel dagger.
During a conflict scene, you may use an action and spend
5 Mind Points to choose another creature that is able to GUARD
hear and understand you. That creature regains 10 Hit Gain Resistance to all damage types until the start
Points and chooses Dexterity, Insight, Might, or Will- of your next turn. You may also choose to cover
power. The creature treats the chosen Attribute as being another creature (provided that creature is not cov-
one die size higher (up to a maximum size of d12) until ering someone); that creature cannot be targeted
by melee attacks until the start of your next turn.
the start of your next turn (or until the end of the scene,
whichever happens first). SPELL
Cast one of the spells you know.
LUX (OFFENSIVE SPELL)
SKILL
Target: Up to three creatures, Cost: 10 MP per target Use your Encourage Skill to heal an ally and im-
Magic Check:【INS + WLP】 prove their stats until your next turn.
Each target hit by this spell suffers【HR + 15】light
damage.
7
8
INVENTORY
FLASH OF INSIGHT Spend Inventory Points to create and use a remedy,
If you roll a 13 or higher when performing the Study elixir, or tonic (on yourself or someone else).
action, you may ask the Game Master a single question OBJECTIVE
about the target of your investigation. The GM answers Attempt to make progress towards a goal in the
truthfully - if there was no predetermined answer, the scene; it will require Checks or a Clock.
GM invents one on the spot and that answer becomes STUDY
truth from this point on. Make an【INS + INS】Check to examine a creature.
HEAL (SPELL) 10+: reveals Species, maximum HP, maximum MP.
13+: also reveals Traits, Attributes, Defense, Magic
Target: Up to three creatures, Cost: 10 MP per target Defense, Vulnerabilities, Resistances.
Each target immediately recovers 40 Hit Points. 16+: also reveals attacks and spells.

Thomas Bowen (Order #37252151)


CASSANDRA
PRONOUNS: SHE/HER

1 ATTRIBUTES & STATUS EFFECTS

DEXTERITYO d10 SLOW


ENRAGED
INSIGHT O d6 DAZED

MIGHT O d8 WEAK
POISONED
WILLPOWER O d8 SHAKEN

2 TRAITS

IDENTITY: FORMER SKYRIDER CAPTAIN

THEME: DOUBT ORIGIN: STORMKEEP


There is something I must know...

2 BONDS
Admiration Loyalty Affection
Inferiority Mistrust Hatred
Admiration Loyalty Affection
Inferiority Mistrust Hatred
Admiration Loyalty Affection
Inferiority Mistrust Hatred

3 FABULA POINTS 6 INVENTORY POINTS


MAX CURRENT

IP 6
Gain 1 Fabula Point when you roll a fumble and
whenever instructed by the scenario.
Remedy (3 IP): One creature recovers 50 HP.
GLOSSARY
Elixir (3 IP): One creature recovers 50 MP.
l HR (High Roll): The highest of the two numbers shown
by the dice in a Check. Tonic (2 IP): One creature recovers from one
l Fumble: A Check where both dice rolled a 1. status effect.
l Critical Success: A Check where both dice rolled the
same number, and that number is 6 or higher (double
6, double 7, double 8, double 9, double 10, etc.).
6 ZENIT
l Die Size: The number of faces on a die. Ranked from
minimum to maximum: d6, d8, d10, d12. Starting zenit: 170
l Vulnerability: HP loss is doubled.
l Resistance: HP loss is halved (round down).
Thomas Bowen (Order #37252151)
Ignore the warnings of this World at your own risk.

4 HIT POINTS & MIND POINTS 5 INITIATIVE & DEFENSES


MAX CURRENT
INITIATIVE MODIFIER: -2
HP 50
DEFENSE: 11
MP 50 MAGIC DEFENSE: 8

5 EQUIPMENT

Heavy Spear (melee): Accuracy Check【DEX + MIG】+1; deals【HR + 12】physical damage.

Sage Robe: Defense equal to Dexterity +1 and M. Defense equal to Insight +2; -2 to Initiative (already added).

5 SKILLS 5 ACTIONS

BONE CRUSHER ATTACK


Attack with your heavy spear.
After you hit a creature with your heavy spear, you may
choose to deal no damage. If you do, choose one op- If you are fighting a flying enemy, you should in-
stead perform the Spell action to cast Soaring
tion: that creature suffers dazed; or that creature suffers
Strike on yourself.
weak; or that creature loses 20 Mind Points.
GUARD
SOARING STRIKE (SPELL) Gain Resistance to all damage types until the start
Target: Yourself, Cost: 10 MP of your next turn. You may also choose to cover
another creature (provided that creature is not cov-
As part of the same action used to cast this spell, you ering someone); that creature cannot be targeted
may perform an attack with your heavy spear. This at- by melee attacks until the start of your next turn.
tack is a melee attack, but it may target flying enemies
and will deal 5 additional damage. SPELL
Cast one of the spells you know.

8 7
ELEMENTAL WEAPON (SPELL) INVENTORY
Target: One weapon equipped by you or by one of your Spend Inventory Points to create and use a remedy,
allies, Cost: 10 MP elixir, or tonic (on yourself or someone else).
Choose a damage type (air, bolt, earth, fire, or ice). All OBJECTIVE
damage dealt by the targeted weapon becomes of the Attempt to make progress towards a goal in the
chosen element until the end of the scene (you may end scene; it will require Checks or a Clock.
this effect whenever you want). If you cast this spell on
STUDY
the same weapon again, the new element overwrites the Make an【INS + INS】Check to examine a creature.
previous one.
10+: reveals Species, maximum HP, maximum MP.
If you cast this spell on your heavy spear, you may per- 13+: also reveals Traits, Attributes, Defense, Magic
form an attack with it as part of the same action used to Defense, Vulnerabilities, Resistances.
cast this spell. 16+: also reveals attacks and spells.

Thomas Bowen (Order #37252151)


EDGAR
PRONOUNS: HE/HIM

1 ATTRIBUTES & STATUS EFFECTS

DEXTERITYO d10 SLOW


ENRAGED
INSIGHT O d8 DAZED

MIGHT O d6 WEAK
POISONED
WILLPOWER O d8 SHAKEN

2 TRAITS

IDENTITY: YOUNG INVENTOR WHO SURVIVED

THEME: HOPE ORIGIN: PEMBLE


We can make this world a better place.

2 BONDS
Admiration Loyalty Affection
Inferiority Mistrust Hatred
Admiration Loyalty Affection
Inferiority Mistrust Hatred
Admiration Loyalty Affection
Inferiority Mistrust Hatred

3 FABULA POINTS 6 INVENTORY POINTS


MAX CURRENT

IP 8
Gain 1 Fabula Point when you roll a fumble and
whenever instructed by the scenario.
Remedy (3 IP): One creature recovers 50 HP.
GLOSSARY
Elixir (3 IP): One creature recovers 50 MP.
l HR (High Roll): The highest of the two numbers shown
by the dice in a Check. Tonic (2 IP): One creature recovers from one
l Fumble: A Check where both dice rolled a 1. status effect.
l Critical Success: A Check where both dice rolled the
same number, and that number is 6 or higher (double
6, double 7, double 8, double 9, double 10, etc.).
6 ZENIT
l Die Size: The number of faces on a die. Ranked from
minimum to maximum: d6, d8, d10, d12. Starting zenit: 70
l Vulnerability: HP loss is doubled.
l Resistance: HP loss is halved (round down).
Thomas Bowen (Order #37252151)
I like to think that what we have today was not a gift from the Gods.

4 HIT POINTS & MIND POINTS 5 INITIATIVE & DEFENSES


MAX CURRENT
INITIATIVE MODIFIER: -1
HP 40
DEFENSE: 13
MP 45 MAGIC DEFENSE: 11

5 EQUIPMENT

Pistol (ranged): Accuracy Check【DEX + INS】+1; deals【HR + 8】physical damage.

Travel Garb: Defense equal to Dexterity +1 and M. Defense equal to Insight +1; -2 to Initiative (already added).

Runic Shield: +2 to Defense and +2 Magic Defense (already added).

5 SKILLS 5 ACTIONS

BARRAGE ATTACK
Perform an attack with your pistol. Combine this
When you attack with your pistol, you may spend 10
with Barrage if you want to attack two creatures
Mind Points. If you do, you may attack two creatures at once.
at the same time: perform a single Accuracy Check and
compare it to the Defense of both targets to determine GUARD
which of them are hit by the attack; the effects of the Gain Resistance to all damage types until the start
attack are the same for each target. of your next turn. You may also choose to cover
another creature (provided that creature is not cov-
WARNING SHOT ering someone); that creature cannot be targeted
by melee attacks until the start of your next turn.
After you hit one or more creatures with your pistol, you
may choose to have the attack deal no damage. If you
do, choose one option: each creature hit by the attack
suffers shaken; or each creature hit by the attack suffers
slow; or each creature hit by the attack loses 20 Mind
Points.
7
INVENTORY
Spend Inventory Points to create and use a remedy,
elixir, or tonic (on yourself or someone else).
8 OBJECTIVE
Attempt to make progress towards a goal in the
POTION RAIN scene; it will require Checks or a Clock.
When you spend Inventory Points to create and use a STUDY
remedy or elixir, you may choose to use that item on two Make an【INS + INS】Check to examine a creature.
creatures instead of one. If you do, the item only restores 10+: reveals Species, maximum HP, maximum MP.
half the normal amount of Hit Points or Mind Points to 13+: also reveals Traits, Attributes, Defense, Magic
each creature. Defense, Vulnerabilities, Resistances.
16+: also reveals attacks and spells.

Thomas Bowen (Order #37252151)


LAVIGNE FALLBRIGHT
PRONOUNS: SHE/HER

1 ATTRIBUTES & STATUS EFFECTS

DEXTERITYO d8 SLOW
ENRAGED
INSIGHT O d6 DAZED

MIGHT O d10 WEAK


POISONED
WILLPOWER O d8 SHAKEN

2 TRAITS

IDENTITY: PRINCESS WITHOUT A KINGDOM

THEME: GUILT ORIGIN: ARMORICA


There is something I cannot forgive myself for...

2 BONDS
Admiration Loyalty Affection
Inferiority Mistrust Hatred
Admiration Loyalty Affection
Inferiority Mistrust Hatred
Admiration Loyalty Affection
Inferiority Mistrust Hatred

3 FABULA POINTS 6 INVENTORY POINTS


MAX CURRENT

IP 6
Gain 1 Fabula Point when you roll a fumble and
whenever instructed by the scenario.
Remedy (3 IP): One creature recovers 50 HP.
GLOSSARY
Elixir (3 IP): One creature recovers 50 MP.
l HR (High Roll): The highest of the two numbers shown
by the dice in a Check. Tonic (2 IP): One creature recovers from one
l Fumble: A Check where both dice rolled a 1. status effect.
l Critical Success: A Check where both dice rolled the
same number, and that number is 6 or higher (double
6, double 7, double 8, double 9, double 10, etc.).
6 ZENIT
l Die Size: The number of faces on a die. Ranked from
minimum to maximum: d6, d8, d10, d12. Starting zenit: 120
l Vulnerability: HP loss is doubled.
l Resistance: HP loss is halved (round down).
Thomas Bowen (Order #37252151)
Today you shall know the full extent of my suffering.

4 HIT POINTS & MIND POINTS 5 INITIATIVE & DEFENSES


MAX CURRENT
INITIATIVE MODIFIER: -3
HP 70
DEFENSE: 11
MP 45 MAGIC DEFENSE: 7

5 EQUIPMENT

Greatsword (melee): Accuracy Check【DEX + MIG】+1; deals【HR + 10】physical damage.

Runic Plate: Defense equal to 11 and Magic Defense equal to Insight +1; -3 to Initiative (already added).

5 SKILLS 5 ACTIONS

ADRENALINE ATTACK
Perform an attack with your greatsword.
As long as you have 35 Hit Points or less, your attacks
deal 6 additional damage. GUARD
Gain Resistance to all damage types until the start
SHADOW STRIKE of your next turn. You may also choose to cover
During a conflict scene, if you have at least 6 Hit Points, another creature (provided that creature is not cov-
ering someone); that creature cannot be targeted
you may use an action and spend 5 Hit Points to perform by melee attacks until the start of your next turn.
a shadow strike: you perform a normal attack with your
greatsword, but this attack deals 6 additional damage SKILL
and all damage dealt by the attack becomes of the dark Use Shadow Strike and sacrifice HP to increase the
type. damage of your greatsword.

8
PROTECT 7
When another creature becomes the target of an attack,
spell, or other danger, you may take their place (any INVENTORY
Checks that are part of the danger, such as Accuracy Spend Inventory Points to create and use a remedy,
elixir, or tonic (on yourself or someone else).
Checks or Magic Checks, will be performed against you
instead of the original target; you may declare the use OBJECTIVE
of this Skill before or after the Checks have been made). Attempt to make progress towards a goal in the
If the danger already affected you, it affects you twice scene; it will require Checks or a Clock.
(resolve both instances separately); you also cannot pro- STUDY
tect multiple creatures from the same danger. Make an【INS + INS】Check to examine a creature.
If you use this Skill during a conflict, you cannot use it 10+: reveals Species, maximum HP, maximum MP.
again until the start of your next turn. 13+: also reveals Traits, Attributes, Defense, Magic
Defense, Vulnerabilities, Resistances.
16+: also reveals attacks and spells.

Thomas Bowen (Order #37252151)

O
5
CHOOSE YOUR CHARACTER
In its full release, Fabula Ultima lets you create a custom Player Character that suits the type of
IDENTITY: HEIR TO THE THRONE OF DUNOVA
THEME: DUTY
ORIGIN: DUNOVA
2
TRAITS
There is something I must do.
PRONOUNS: THEY/THEM
Steel Dagger (melee): Accuracy Check 【DEX + INS】 +1; deals 【HR + 4】 physical damage.
Sage Robe: Defense equal to Dexterity +1
IDENTITY: FORMER SKYRIDER CAPTAIN
THEME: DOUBT
ORIGIN: STORMKEEP
2
TRAITS
There is something I must know...
PRONOUNS: SHE/HER
7
MAX
CURRENT
HP
50
MP
50
ATTACK
Attack with your heavy spear.
If you are fighting a flying enemy, you should in-
stead perfo
IDENTITY: YOUNG INVENTOR WHO SURVIVED
THEME: HOPE
ORIGIN: PEMBLE
2
TRAITS
We can make this world a better place.
EDGAR
PRONOU
7
MAX
CURRENT
HP
40
MP
45
5
ACTIONS
4
HIT POINTS & MIND POINTS
5
EQUIPMENT
POTION RAIN
When you spend Inventory Points to cre
IDENTITY: PRINCESS WITHOUT A KINGDOM
THEME: GUILT
ORIGIN: ARMORICA
2
TRAITS
There is something I cannot forgive myself for...
INVENTORY
Spend Inventory Points to create and use a remedy, 
elixir, or tonic (on yourself or someone else).
OBJECTIVE
Attem

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