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1028159-Eldritch Invocations

This document lists various Eldritch Invocations that Warlocks can choose from to enhance their cantrips. The invocations modify cantrips like Booming Blade, Green-Flame Blade, Chill Touch, Create Bonfire, Frostbite, Lightning Lure, Magic Stone, Poison Spray, Sword Burst, Thunderclap, Toll the Dead, and others. The invocations add new effects like knocking targets prone, increasing range, dealing additional damage, or applying conditions like poisoned or frightened.

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0% found this document useful (0 votes)
353 views3 pages

1028159-Eldritch Invocations

This document lists various Eldritch Invocations that Warlocks can choose from to enhance their cantrips. The invocations modify cantrips like Booming Blade, Green-Flame Blade, Chill Touch, Create Bonfire, Frostbite, Lightning Lure, Magic Stone, Poison Spray, Sword Burst, Thunderclap, Toll the Dead, and others. The invocations add new effects like knocking targets prone, increasing range, dealing additional damage, or applying conditions like poisoned or frightened.

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We take content rights seriously. If you suspect this is your content, claim it here.
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  • Eldritch Invocations: This section describes various Eldritch Invocations for Warlocks, detailing their effects and usage in gameplay.

Eldritch Invocations

At your DM's discretion, you may use the following Eldritch Invocations for your Warlock Character, improving on different
Cantrips.

Booming Blade
Crippling Boom
Prerequisite: Booming Blade Cantrip
Whenever a creature takes damage from your Booming Blade Cantrip, it has to make a constitution saving throw. On a failed
safe, its speed is reduced to 0 for the rest of its turn and it is knocked prone, on a successful safe its speed is halved for the rest of
its turn

Green-Flame Blade
Wide-Leaping Flame
Prerequisite: Green-Flame Blade Cantrip
The additional target for your Green-Flame Blade can be up to 120 feet away from the target of your attack.

Chill Touch
The Raven Queen’s Champion
Prerequisite: Chill Touch or Toll the Dead Cantrip
If an Undead would be resistant to the damage of your Toll the Dead or Chill Touch cantrip, ignore it. If they would be immune,
treat it as if they were resistant instead.

Chill Grasp
Prerequisite: Chill Touch Cantrip
If a Creature affected by Chill Touch hits you with an attack, you can use your reaction to deal Chill Touch’s damage to it again. If
the creature is Undead, add your Charisma modifier to the damage (minimum of 0)

Create Bonfire
Hellfire
Prerequisite: Create Bonfire Cantrip
Whenever you damage a creature with Create Bonfire, it has to succeed on a Wisdom Saving Throw or become frightened of
you until the end of your next turn.

Flickering Flames
Prerequisite: Create Bonfire Cantrip
While you are concentrating on Create Bonfire, you can use your bonus action to deal damage to a creature within 30 feet of the
Bonfire. This damage is equal to the number of rounds you have been concentrating on the spell + your warlock level

Frostbite
Levistus’ Blessing
Prerequisite: Frostbite Cantrip
Whenever you damage a creature with Frostbite, you gain temporary hp equal to the damage dealt

Geryon’s Blessing
Prerequisite: Frostbite Cantrip
Whenever a creature affected by your Frostbite misses an attack, it takes 1d10 cold damage.

Mephistopheles’ Blessing
Prerequisite: Frostbite Cantrip
When you damage a creature with Frostbite, it has disadvantage on all Saving throws against Spells of 1st Level or higher that
you cast until the end of your next turn. It also has disadvantage on Constitution Saving throws made to maintain concentration on
Spells.
Infestation
Eternal Plague
Prerequisite: Infestation Cantrip
The target of Infestation has to repeat the saving throw at the beginning of its turn, taking the damage and being forced to move
again on a failed save, until you target another creature with Infestation or end the effect as a bonus action.

Decay
Prerequisite: Infestation Cantrip, Level 11
Whenever you damage a creature with Infestation, its Strength Score or Constitution Score (your choice) is reduced by 1 until it
finishes a short or long rest. Spells like Lesser Restoration also restore the lost Strength.

Lightning Lure
Cat o’ nine Tails
Prerequisite: Lightning Lure Cantrip, Level 7
You can target an additional creature with Lightning Lure. You may repeat this effect each time a target fails the saving throw. A
creature can only be targeted once by this.

Long Lure
Prerequisite: Lightning Lure Cantrip
The range of your Lightning Lure increases to 100 feet. A creature that fails the saving throw is pulled an additional 5 feet. The
creature takes damage if it is within 30 feet of you after it was pulled.

Magic Stone
Splitshot
Prerequisite: Magic Stone Cantrip
When attacking with the Stones affected by your Magic Stone Cantrip, up to 3 creatures can be targeted with a single attack as
the stones split while flying through the air.

Quick Stones
Prerequisite: Magic Stone Cantrip
When you cast Magic Stone, each creature of your choice within 5 feet of you can immediately make an attack with one of the
stones as a reaction

Poison Spray
Potent Poison
Prerequisite: Poison Spray Cantrip
If the target of your Poison Spray fails the saving throw, it is also poisoned until the end of your next turn.

Poison Cloud
Prerequisite: Poison Spray Cantrip
When you cast Poison Spray, every creature within 10 feet has to make the saving throw or take the damage. Your allies have
advantage on this saving throw.

Sword Burst
One more Sword
Prerequisite: Sword Burst Cantrip
When you cast Sword Burst, you can make a single melee weapon attack as a bonus action. If you attack a creature that has
failed its saving throw against Sword Burst, you make the attack with advantage.

Thunderclap
Deafening Clap
Prerequisite: Thunderclap Cantrip
A creature damaged by your Thunderclap is deafened until the end of your next turn. While deafened, it has vulnerability to
Thunder Damage you deal.
Toll the Dead
The Raven Queen’s Champion
Prerequisite: Toll the Dead Cantrip or Chill Touch Cantrip
If an Undead would be resistant to the damage of your Toll the Dead or Chill Touch cantrip, ignore it. If they would be immune,
treat it as if they were resistant instead.

Death to the Living


Prerequisite: Toll the Dead Cantrip, level 9
When you reduce a creature to 0 hit points with Toll the Dead, you can animate it as a zombie under your control. Once you use
this evocation, you can’t use it again until you finish a short or long rest.

Book of Shadows
Magic of the Shadows
Prerequisite: Pact of the Tome
If you cast a Cantrip from the Book of Shadows that is not on the Warlock Spell List, you can cast another Cantrip that is not on
the Warlock Spell List as a bonus action. You can cast the same Cantrip twice.

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