Crash Course in Java
Netprog: Java Intro
Why Java?
Network Programming in Java is very different than in C/C++
much more language support error handling no pointers! (garbage collection) Threads are part of the language. some support for common application level protocols (HTTP).
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Java notes for C++ programmers
Everything is an object. No code outside of class definition! Single inheritance
an additional kind of inheritance: interfaces
All classes are defined in .java files
one top level public class per file
Netprog: Java Intro
More for C++ folks
Syntax is similar (control structures are very similar). Primitive data types similar
bool is not an int.
To print to stdout:
System.out.println();
Netprog: Java Intro
First Program: Simp.java
public class Simp { public class Simp { public static void main(String args[]) { public static void main(String args[]) { System.out.println("Hello, Netprog"); System.out.println("Hello, Netprog"); } } } }
Netprog: Java Intro
Compiling and Running
Simp.java
run
javac Simp.java
compile
source code
java Simp
Simp.class
bytecode
Netprog: Java Intro
Java bytecode and interpreter
bytecode is an intermediate representation of the program (class). The Java interpreter starts up a new Virtual Machine. The VM starts executing the users class by running its main() method.
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The Language
Data types Operators Control Structures Classes and Objects Packages
Netprog: Java Intro
Java Data Types
Primitive Data Types:
an not
int!
boolean true or false char unicode! (16 bits) byte signed 8 bit integer short signed 16 bit integer int signed 32 bit integer long signed 64 bit integer float,double IEEE 754 floating point
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Other Data Types
Reference types (composite)
classes arrays
strings are supported by a built-in class named String string literals are supported by the language (as a special case).
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Operators
Assignment: =, +=, -=, *=, Numeric: +, -, *, /, %, ++, --, Relational: ==. !=, <, >, <=, >=, Boolean: &&, ||, ! Bitwise: &, |, ^, ~, <<, >>, Just like C/C++!
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Control Structures
More of what you expect: conditional: if, if else, switch loop: while, for, do break and continue (but a little different than with C/C++).
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Exceptions
Terminology:
throw an exception: signal that some condition (possibly an error) has occurred. catch an exception: deal with the error (or whatever).
In Java, exception handling is necessary (forced by the compiler)!
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Try/Catch/Finally
try { // some code that can throw // an exception } catch (ExceptionType1 e1) { // code to handle the exception } catch (ExceptionType2 e2) { // code to handle the exception } finally { // code to run after the stuff in try // can handle other exception types } Netprog: Java Intro 14
Exceptions and Network Programming
Exceptions take care of handling errors
instead of returning an error, some method calls will throw an exception.
A little hard to get used to, but forces the programmer to be aware of what errors can occur and to deal with them.
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The synchronized Statement
Java is multithreaded!
threads are easy to use.
Instead of mutex, use synchronized:
synchronized ( object ) { // critical code here }
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synchronized as a modifier
You can also declare a method as synchronized:
synchronized int blah(String x) { // blah blah blah }
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Classes and Objects
All Java statements appear within methods, and all methods are defined within classes. Java classes are very similar to C++ classes (same concepts). Instead of a standard library, Java provides a lot of Class implementations.
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Defining a Class
One top level public class per .java file.
typically end up with many .java files for a single program. One (at least) has a static public main() method.
Class name must match the file name!
compiler/interpreter use class names to figure out what file name is.
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Sample Class
(from Java in a Nutshell)
public class Point { public double x,y; public Point(double x, double y) { this.x = x; this.y=y; } public double distanceFromOrigin(){ return Math.sqrt(x*x+y*y); } }
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Objects and new
You can declare a variable that can hold an object:
Point p;
but this doesnt create the object! You have to use new:
Point p = new Point(3.1,2.4);
there are other ways to create objects
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Using objects
Just like C++:
object.method() object.field
BUT, never like this (no pointers!)
object->method() object->field
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Strings are special
You can initialize Strings like this:
String blah = "I am a literal ";
Or this ( + String operator):
String foo = "I love " + "RPI";
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Arrays
Arrays are supported as a second kind of reference type (objects are the other reference type). Although the way the language supports arrays is different than with C++, much of the syntax is compatible.
however, creating an array requires new
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Notes on Arrays
index starts at 0. arrays cant shrink or grow. each element is initialized. array bounds checking (no overflow!)
ArrayIndexOutOfBoundsException
Arrays have a .length
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Reference Types
Objects and Arrays are reference types Primitive types are stored as values. Reference type variables are stored as references (pointers that we cant mess with). There are significant differences!
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Primitive vs. Reference Types
int x=3; int y=x;
There are two copies of the value 3 in memory
Point p = new Point(2.3,4.2); Point t = p; There is only one Point
object in memory!
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Passing arguments to methods
Primitive types: the method gets a copy of the value. Changes wont show up in the caller. Reference types: the method gets a copy of the reference, the method accesses the same object!
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Packages
You can organize a bunch of classes into a package.
defines a namespace that contains all the classes.
You need to use some java packages in your programs
java.lang java.io, java.util
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Importing classes and packages
Instead of #include, you use import You dont have to import anything, but then you need to know the complete name (not just the class, the package).
if you import java.io.File you can use File objects. If not you need to use java.io.File objects.
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