Logitech G HUB Lua API
V2023.5
Overview and Reference
1
Contents
Overview......................................................................................................................................... 3
Reference....................................................................................................................................... 4
Standard Lua 5.4 Libraries............................................................................................................ 42
Appendix A.................................................................................................................................... 44
2
Overview
The G-series Lua API is a set of functions using the Lua programming language that provides
advanced scripting functionality for the G-series line of gaming keyboards and mice.
This document assumes a working knowledge of the Lua programming language. Further
information can be obtained from www.lua.org.
Every G-series Profile has a default Lua script bound to it which can be edited and customized.
The script is invoked using an event handler: OnEvent. Users may examine the various events
exposed in this handler to perform their desired actions.
3
Reference
Functions
OnEvent.......................................................................................................................................... 5
GetMKeyState................................................................................................................................. 7
SetMKeyState................................................................................................................................. 8
Sleep............................................................................................................................................... 9
OutputLogMessage....................................................................................................................... 10
GetRunningTime........................................................................................................................... 11
GetDate......................................................................................................................................... 12
ClearLog....................................................................................................................................... 13
PressKey....................................................................................................................................... 14
ReleaseKey................................................................................................................................... 15
PressAndReleaseKey................................................................................................................... 16
IsModifierPressed......................................................................................................................... 17
PressMouseButton........................................................................................................................ 18
ReleaseMouseButton.................................................................................................................... 19
PressAndReleaseMouseButton.................................................................................................... 20
IsMouseButtonPressed................................................................................................................. 21
MoveMouseTo.............................................................................................................................. 22
MoveMouseWheel........................................................................................................................ 23
MoveMouseRelative..................................................................................................................... 24
MoveMouseToVirtual.................................................................................................................... 25
GetMousePosition......................................................................................................................... 26
OutputLCDMessage..................................................................................................................... 27
ClearLCD...................................................................................................................................... 28
PlayMacro..................................................................................................................................... 29
PressMacro................................................................................................................................... 30
ReleaseMacro............................................................................................................................... 31
AbortMacro................................................................................................................................... 32
IsKeyLockOn................................................................................................................................. 33
SetBacklightColor......................................................................................................................... 34
OutputDebugMessage.................................................................................................................. 35
SetMouseDPITable....................................................................................................................... 36
SetMouseDPITableIndex.............................................................................................................. 37
EnablePrimaryMouseButtonEvents.............................................................................................. 38
SetSteeringWheelProperty............................................................................................................ 39
G13 Programming......................................................................................................................... 40
4
OnEvent
The OnEvent() function serves as the event handler for the script. You will need to implement
this function.
function OnEvent(event, arg [family])
end
Parameters
event
String containing the event identifier.
arg
Argument correlating to the appropriate identifier.
family
Family of device creating the hardware event. Empty if event is not hardware
specific. Use this if you need to distinguish input from multiple devices.
Family Devices
“kb” Supported keyboard devices
“lhc” Supported left-handed controllers
“mouse” Supported gaming mouse
Return Values
None
Remarks
The following is the list of identifiers and their arguments:
Event arg Description
"PROFILE_ACTIVATED" None Profile has been activated.
This is the first event seen.
"PROFILE_DEACTIVATED" None Profile has been deactivated.
This is the last event seen.
"G_PRESSED" 1=G1 G Key pressed
18=G18
n = Gn
"G_RELEASED" 1=G1 G Key released
18=G18
n = Gn
"M_PRESSED" 1=M1 M Key pressed
2=M2
3=M3
"M_RELEASED" 1=M1 M Key released
2=M2
3=M3
5
“MOUSE_BUTTON_PRESSE 2=Mouse Button 2 Mouse Button Pressed
D” 3=Mouse Button 3 NOTE: Left Mouse Button (1) is
4=Mouse Button 4 not reported by default. Use
… ‘EnablePrimaryMouseButtonEvent
s’ to override this.
“MOUSE_BUTTON_RELEAS 2=Mouse Button 2 NOTE: Left Mouse Button (1) is
ED” 3=Mouse Button 3 not reported by default. Use
4=Mouse Button 4 ‘EnablePrimaryMouseButtonEvent
.. s’ to override this.
Example
-- This is the primary event handler. You must implement this function
function OnEvent(event, arg)
if (event == "PROFILE_ACTIVATED") then
-- Profile has been activated
end
if (event == "PROFILE_DEACTIVATED") then
-- Profile has been deactivated
end
if (event == "G_PRESSED" and arg == 1) then
-- G1 has been pressed
end
if (event == "G_RELEASED" and arg == 1) then
-- G1 has been released
end
if (event == "M_PRESSED" and arg == 1) then
-- M1 has been pressed
end
if (event == "M_RELEASED" and arg == 1) then
-- M1 has been released
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == 6) then
-- Mouse Button 6 has been pressed
end
if (event == "MOUSE_BUTTON_RELEASED" and arg == 6) then
-- Mouse Button 6 has been released
end
end
6
GetMKeyState
GetMKeyState() returns the current state of the M keys.
mkey GetMKeyState([family])
Parameters
family
Optional family name of device if you want to distinguish between multiple
attached devices. Default is “kb”.
Family Devices
“kb” Supported keyboard devices
“lhc” Supported left-handed controllers
Return Values
mkey
1 = M1, 2 = M2, 3 = M3
Remarks
Example
-- Get the current M Key state
current_mkey = GetMKeyState()
7
SetMKeyState
SetMKeyState() sets the current state of the M keys.
NOTE: Calling GetMKeyState immediately afterwards will likely return the previous state. Use
the OnEvent handler to determine when the operation has completed.
mkey SetMKeyState(mkey, [family])
Parameters
mkey
1 = M1, 2 = M2, 3 = M3
family
Optional family name of device if you want to distinguish between multiple
attached devices. Default is “kb”.
Family Devices
“kb” Supported keyboard devices
“lhc” Supported left-handed controllers
Return Values
None
Remarks
Example
-- Set the current M Key state to M1 when G1 is pressed
function OnEvent(event, arg)
if (event == "G_PRESSED" and arg == 1) then
SetMkeyState(1)
end
end
8
Sleep
Sleep() will cause the script to pause for the desired amount of time.
Sleep( timeout )
Parameters
timeout
Total time to sleep in milliseconds.
Return Values
nil
Remarks
Scripting runs on a separate thread than the main Profiler, thus pausing the script will not
affect it.
You can use this function to simulate delays.
Deactivation of the profiler will wait 1 second for the script to finish, after which the script
will be forcefully aborted. Take precaution if using a long timeout.
Example
-- Sleeping for 20 milliseconds
Sleep(20)
9
OutputLogMessage
OutputLogMessage() will send log messages into the script editor’s console.
OutputLogMessage( ... )
Parameters
message
Printf-style formatted string containing the message.
Return Values
nil
Remarks
Mirror of string.format().
You must manually insert a carriage return "\n" to denote end of line.
Example
-- Send out "Hello World"
OutputLogMessage("Hello World %d\n", 2007)
10
GetRunningTime
GetRunningTime() returns the total number of milliseconds elapsed since the script has been
running.
elapsed GetRunningTime()
Parameters
None
Return Values
elapsed
Integer value containing the elapsed time in milliseconds.
Remarks
You can use this to calculate timing in your script.
Example
-- Display the script running time
OutputLogMessage("This script has been running for: %d ms", GetRunningTime())
11
GetDate
Use GetDate() to retrieve the formatted date
date GetDate ([format [, time]])
Parameters
format
Optional date format string.
time
Optional time table.
Return Values
date
A string or table containing the user's machine's current date and time (or the
time represented by time), formatted according to the given string format. If one
wishes to supply their own format string it uses the same rules as strftime(). The
special string *t tells the date() function to return a table.
Remarks
Mirror of os.date().
Example
-- Display the current date/time
OutputLogMessage("Today’s date/time is: %s\n", GetDate())
12
ClearLog
The ClearLog() function clears the output window of the script editor.
ClearLog()
Parameters
None.
Return Values
nil
Remarks
None.
Example
-- Clear the script editor log
OutputLogMessage("This message will self destruct in 2 seconds\n")
Sleep(2000)
ClearLog()
13
PressKey
The PressKey() function is used to simulate a keyboard key press.
NOTE: Calling IsModifierPressed or IsKeyLockOn immediately afterwards for a simulated
modifier or lock key will likely return the previous state. It will take a few milliseconds for
the operation to complete.
PressKey( scancode [,scancode] )
PressKey( keyname [,keyname] )
Parameters
scancode
Specifies the numerical scancode of the key to be pressed.
keyname
Specifies the predefined keyname of the key to be pressed.
Return Values
nil
Remarks
If multiple keys are provided as arguments, all keys will be simulated with a press.
For scancode and keyname values, refer to Appendix A.
Example
-- Simulate "a" pressed using the scancode
PressKey(30)
-- Simulate "a" pressed using the keyname
PressKey("a")
-- Simulate "a" and "b" being pressed
PressKey("a", "b")
14
ReleaseKey
The ReleaseKey() function is used to simulate a keyboard key release.
ReleaseKey( scancode [,scancode] )
ReleaseKey( keyname [,keyname] )
Parameters
scancode
Specifies the numerical scancode of the key to be pressed.
keyname
Specifies the predefined keyname of the key to be pressed.
Return Values
nil
Remarks
If multiple keys are provided as arguments, all keys will be simulated with a release.
For scancode and keyname values, refer to Appendix A.
Example
-- Simulate "a" released using the scancode
ReleaseKey(30)
-- Simulate "a" released using the keyname
ReleaseKey("a")
-- Simulate "a" and "b" being released
ReleaseKey("a", "b")
15
PressAndReleaseKey
The PressAndReleaseKey() function is used to simulate a keyboard key press followed by a
release.
NOTE: Calling IsModifierPressed or IsKeyLockOn immediately afterwards for a simulated
modifier or lock key will likely return the previous state. It will take a few milliseconds for
the operation to complete.
PressAndReleaseKey( scancode [,scancode] )
PressAndReleaseKey( keyname [,keyname] )
Parameters
scancode
Specifies the numerical scancode of the key to be pressed.
keyname
Specifies the predefined keyname of the key to be pressed.
Return Values
nil
Remarks
If multiple keys are provided as arguments, all keys will be simulated with a press and a
release.
For scancode and keyname values, refer to Appendix A.
Example
-- Simulate "a" pressed and released using the scancode
PressAndReleaseKey(30)
-- Simulate "a" pressed and released using the keyname
PressAndReleaseKey("a")
-- Simulate "a" and "b" being pressed and released
PressAndReleaseKey("a", "b")
16
IsModifierPressed
The IsModifierPressed() function is used to determine if a particular modifier key is currently in a
pressed state.
boolean IsModifierPressed ( keyname )
Parameters
keyname
Specifies the predefined keyname of the modifier key to be pressed. The name
must be one of the following:
Modifier Description
"lalt", "ralt", "alt" Left, right, or either Alt key
"lshift", "rshift", "shift" Left, right, or either Shift key
"lctrl", "rctrl", "ctrl" Left, right, or either Ctrl key
Return Values
True if the modifier key is currently pressed, false otherwise.
Remarks
None.
Example
-- Press a specific modifier
PressKey("lshift")
–- Sleep for 100 ms to allow IsModifierPressed() to get an accurate result
Sleep(100)
if IsModifierPressed("shift") then
OutputLogMessage("shift is pressed.\n")
end
-- Release the key so it is no longer pressed
ReleaseKey("lshift")
–- Sleep for 100 ms to allow IsModifierPressed() to get an accurate result
Sleep(100)
if not IsModifierPressed("shift") then
OutputLogMessage("shift is not pressed.\n")
end
17
PressMouseButton
The PressMouseButton() function is used to simulate a mouse button press.
NOTE: Calling IsMouseButtonPressed immediately afterwards, will likely return the previous
state. It will take a few milliseconds for the operation to complete.
PressMouseButton( button )
Parameters
button
Button identifier. Use the following table:
Button value Location
1 Left Mouse Button
2 Middle Mouse Button
3 Right Mouse Button
4 X1 Mouse Button
5 X2 Mouse Button
Return Values
nil
Remarks
None
Example
-- Simulate left mouse button press
PressMouseButton(1)
-- Simulate right mouse button press
PressMouseButton(3)
18
ReleaseMouseButton
The ReleaseMouseButton() function is used to simulate a mouse button release.
ReleaseMouseButton( button )
Parameters
button
Button identifier. Use the following table:
Button value Location
1 Left Mouse Button
2 Middle Mouse Button
3 Right Mouse Button
4 X1 Mouse Button
5 X2 Mouse Button
Return Values
nil
Remarks
None
Example
-- Simulate a left mouse button click (press and release)
PressMouseButton(1)
ReleaseMouseButton(1)
19
PressAndReleaseMouseButton
The PressAndReleaseMouseButton() function is used to simulate a mouse button press
followed by a release.
NOTE: Calling IsMouseButtonPressed immediately afterwards will likely return the previous
state. It will take a few milliseconds for the operation to complete.
PressAndReleaseMouseButton( button )
Parameters
button
Button identifier. Use the following table:
Button value Location
1 Left Mouse Button
2 Middle Mouse Button
3 Right Mouse Button
4 X1 Mouse Button
5 X2 Mouse Button
Return Values
nil
Remarks
None
Example
-- Simulate a left mouse button click (press and release)
PressAndReleaseMouseButton(1)
20
IsMouseButtonPressed
The IsMouseButtonPressed() function is used to determine if a particular mouse button is
currently in a pressed state.
boolean IsMouseButtonPressed( button )
Parameters
button
Button identifier. Use the following table:
Button value Location
1 Left Mouse Button
2 Middle Mouse Button
3 Right Mouse Button
4 X1 Mouse Button
5 X2 Mouse Button
Return Values
True if the button is currently pressed, false otherwise.
Remarks
None
Example
-- Press a mouse button
PressMouseButton(1)
if IsMouseButtonPressed(1) then
OutputLogMessage("Left mouse button is pressed.\n")
end
-- Release the button so it is no longer pressed
ReleaseMouseButton(1)
if not IsMouseButtonPressed(1) then
OutputLogMessage("Left mouse button is not pressed.\n")
end
21
MoveMouseTo
The MoveMouseTo() function is used to move the mouse cursor to an absolute position on the
screen.
NOTE: Calling GetMousePosition immediately afterwards, will likely return the previous state. It
will take a few milliseconds for the operation to complete.
MoveMouseTo( x, y, )
Parameters
x
Normalized X coordinate between 0 (farthest left) and 65535 (farthest right)
Normalized y coordinate between 0 (farthest top) and 65535 (farthest bottom)
Return Values
nil
Remarks
If multiple monitors are present, use MoveMouseToVirtual.
Example
-- Move mouse to upper, left corner
MoveMouseTo(0, 0)
-- Move mouse to center of screen
MoveMouseTo(32767, 32767)
-- Move mouse to lower, right corner
MoveMouseTo(65535, 65535)
22
MoveMouseWheel
The MoveMouseWheel() function is used to simulate mouse wheel movement.
MoveMouseWheel( click )
Parameters
click
Number of mouse wheel clicks.
Return Values
nil
Remarks
Positive values denote wheel movement upwards (away from user).
Negative values denote wheel movement downwards (towards user).
Example
-- Simulate mouse wheel 3 clicks up
MoveMouseWheel(3)
-- Simulate mouse wheel 1 click down
MoveMouseWheel(-1)
23
MoveMouseRelative
The MoveMouseRelative() function is used to simulate relative mouse movement.
NOTE: Calling GetMousePosition immediately afterwards, will likely return the previous state. It
will take a few milliseconds for the operation to complete.
MoveMouseRelative( x, y )
Parameters
x
Movement along the x-axis
Movement along the y-axis
Return Values
nil
Remarks
Positive x values simulate movement to right.
Negative x values simulate movement to left.
Positive y values simulate movement downwards.
Negative y values simulate movement upwards.
Example
-- Simulate relative mouse movement upwards in 1 pixel increments
for i = 0, 50 do
MoveMouseRelative(0, -1)
Sleep(8)
end
24
MoveMouseToVirtual
The MoveMouseToVirtual() function is used to move the mouse cursor to an absolute position
on a multi-monitor screen layout.
NOTE: Calling GetMousePosition immediately afterwards, will likely return the previous state. It
will take a few milliseconds for the operation to complete.
MoveMouseToVirtual( x, y )
Parameters
x
Normalized X coordinate between 0 (farthest left) and 65535 (farthest right)
Normalized y coordinate between 0 (farthest top) and 65535 (farthest bottom)
Return Values
nil
Remarks
If multiple monitors are present, use MoveMouseToVirtual.
Example
-- Move mouse to upper, left corner of virtual desktop
MoveMouseToVirtual(0, 0)
-- Move mouse to center of virtual desktop
MoveMouseToVirtual(32767, 32767)
-- Move mouse to lower, right corner of virtual desktop
MoveMouseToVirtual(65535, 65535)
25
GetMousePosition
The GetMousePosition() function returns the normalized coordinates of the current mouse
cursor location.
x,y GetMousePosition()
Parameters
None
Return Values
x
Normalized X coordinate between 0 (farthest left) and 65535 (farthest right)
Normalized y coordinate between 0 (farthest top) and 65535 (farthest bottom)
Remarks
Example
-- Get the current mouse cursor position
x, y = GetMousePosition()
OutputLogMessage("Mouse is at %d, %d\n", x, y)
26
OutputLCDMessage
The OutputLCDMessage() function is used to add a line of text on to the LCD.
OutputLCDMessage( text [,timeout] )
Parameters
text
String to display
timeout
Timeout in milliseconds, after which the message will disappear
Return Values
nil
Remarks
Up to 4 lines of text can be displayed at once. The default timeout is 1 second.
This function is not implemented in G HUB.
Example
-- Display some text with default timeout
OutputLCDMessage("Hello world")
-- Display some text for 2 seconds
OutputLCDMessage("Hello world", 2000)
27
ClearLCD
The ClearLCD() function clears the script display on the LCD.
ClearLCD( )
Parameters
none
Return Values
nil
Remarks
This function is not implemented in G HUB.
Example
-- Clear the LCD and then display 2 lines of text
ClearLCD()
OutputLCDMessage("Hello world1")
OutputLCDMessage("Hello world2")
28
PlayMacro
The PlayMacro() function is used to play an existing macro.
PlayMacro( macroname )
Parameters
macroname
Name of existing macro belonging to the current profile.
Return Values
nil
Remarks
If the function is called while another script macro is playing, no action is taken. In other
words, only one script macro may be playing at any given time.
If the function is called while the same script macro is playing, the macro is queued.
The macro will simulate a key press down (on a virtual macro key), wait for 100ms, then
simulate a key release. This way macros will on press and on release will be played
properly. For granular control on macro playback, take a look at PressMacro and
ReleaseMacro functions.
Example
-- Play an existing macro
PlayMacro("my macro")
29
PressMacro
The PressMacro() function is used to play an existing macro by simulating a key press down.
PressMacro( macroname )
Parameters
macroname
Name of existing macro belonging to the current profile.
Return Values
nil
Remarks
If the function is called while another script macro is playing, no action is taken. In other
words, only one script macro may be playing at any given time.
If the function is called while the same script macro is playing, the macro is queued.
Example
-- Play an existing macro
PressMacro("my macro")
30
ReleaseMacro
The ReleaseMacro() function is used to play an existing macro by simulating a key release.
ReleaseMacro( macroname )
Parameters
macroname
Name of existing macro belonging to the current profile.
Return Values
nil
Remarks
If the function is called while another script macro is playing, no action is taken. In other
words, only one script macro may be playing at any given time.
If the function is called while the same script macro is playing, the macro is queued.
Example
-- Play an existing macro
ReleaseMacro("my macro")
31
AbortMacro
The AbortMacro() function is used to abort any macro started from a script.
AbortMacro( )
Parameters
None
Return Values
nil
Remarks
Any keys still pressed after a call to PlayMacro will be released. Macros playing outside
the script will continue to play.
Example
-- Start a macro
PlayMacro("my macro")
-- Wait for 100ms and then abort any playing macro
Sleep(100)
AbortMacro()
32
IsKeyLockOn
The IsKeyLockOn() function used to determine if a particular lock button is currently in an
enabled state.
IsKeyLockOn( key )
Parameters
key
key name. Use the following table:
Key name Location
"scrolllock" Scroll Lock
"capslock" Caps Lock
"numlock" Number Lock
Return Values
True if the lock is currently enabled, false otherwise.
Remarks
None.
Example
-- Check if the numlock is on and turn it off if it is
if IsKeyLockOn("numlock") then
PressAndReleaseKey("numlock")
end
33
SetBacklightColor
The SetBacklightColor() function is used to set the custom backlight color of the device (if the
device supports custom backlighting).
SetBacklightColor(red, green, blue, [family])
Parameters
red
Red intensity (0 – 255)
green
Green intensity (0 – 255)
blue
Blue intensity (0 – 255)
family
Optional family name of device if you want to distinguish between multiple
attached devices. Default is “kb”.
Family Devices
“kb” Keyboard devices (G15, G11, G19, etc)
“lhc” Left handed controllers (G13, etc)
Return Values
nil
Remarks
This function is not implemented in G HUB.
Example
-- Set the backlight to red
SetBacklightColor(255, 0, 0)
-- Set the backlight color for all left handed controllers to blue
SetBacklightColor(0, 0, 255, "lhc")
34
OutputDebugMessage
OutputDebugMessage() will send log messages to the Windows debugger.
OutputDebugMessage( ... )
Parameters
Message
Printf style, formatted string containing the message.
Return Values
nil
Remarks
Mirror of string.format().
You must manually insert a carriage return "\n" to denote end of line.
Use tools like Dbg View for viewing these messages.
Example
-- Send out "Hello World"
OutputDebugMessage("Hello World %d\n", 2007)
35
SetMouseDPITable
SetMouseDPITable() sets the current DPI table for a supported gaming mouse
SetMouseDPITable({value1, value2, value3}, [index])
Parameters
DPI Array
Array of DPI values
DPI Index
Optional 1-Based index to DPI to apply as the current DPI.
Return Values
nil
Remarks
If the index is not specified, the first entry is used as the current DPI.
A maximum of 16 entries are allowed.
Activating a profile with per-profile DPI settings will override any previously applied DPI.
This function is not implemented in G HUB.
Example
-- Set our DPI values to {500, 1000, 1500, 2000, 2500}
-- By default, 500 DPI will be set as the current DPI
SetMouseDPITable({500, 1000, 1500, 2000, 2500})
-- Set our DPI values to {500, 2500} and set the second value as the current DPI
SetMouseDPITable({500, 2500}, 2)
36
SetMouseDPITableIndex
SetMouseDPITableIndex() sets the current DPI table index for a supported gaming mouse
SetMouseDPITableIndex(index)
Parameters
Index
1-Based index into the DPI Table
Return Values
nil
Remarks
If SetMouseDPITable was not called prior to this, the current DPI table for the mouse is
used.
A maximum of 16 entries are allowed.
Activating a profile with per-profile DPI settings will override any previously applied DPI.
This function is not implemented in G HUB.
Example
-- Set our initial DPI values to {500, 1000, 1500, 2000, 2500}
SetMouseDPITable({500, 1000, 1500, 2000, 2500})
-- Set the current DPI to the 3rd item in the table (1500 DPI)
SetMouseDPITableIndex(3)
37
EnablePrimaryMouseButtonEvents
EnablePrimaryMouseButtonEvents() enables event reporting for mouse button 1.
EnablePrimaryMouseButtonEvents(enable)
Parameters
enable
1 or true to enable event reporting for mouse button 1
0 or false to disable event reporting for mouse button 1
Return Values
nil
Remarks
The primary mouse button is not reported by default for performance issues.
Example
-- Enable event reporting for mouse button 1
EnablePrimaryMouseButtonEvents(true)
-- Disable event reporting for mouse button 1
EnablePrimaryMouseButtonEvents(false)
38
SetSteeringWheelProperty
SetSteeringWheelProperty() sets a steering wheel property.
SetSteeringWheelProperty(device, property, value)
Parameters
device
Device Description
“G29” Logitech G29 Steering Wheel
“G920” Logitech G920 Steering Wheel
property
Property Description
“operatingRange” Operating range of wheel from 40 to 900. Default is
900.
“combinedPedals” Combines the brake and accelerator into a single
axis. The accelerator is on the + axis, and the brake
is on the – axis. Default is false.
“defaultCenteringSpring” Plays a persistent spring on top of any game forces.
Default is false.
“defaultCenteringSpringStrength” Sets the strength of the default centering spring
from 0-100.
Return Values
nil
Remarks
This function is not implemented in G HUB.
Example
-- Set the operating range to 200 degrees for the G29
SetSteeringWheelProperty("G29", "operatingRange", 200)
-- Enable combined pedals on the G920
SetSteeringWheelProperty("G920", "combinedPedals", true)
39
G13 Programming
The G13 game panel has an analog joystick that can have a mouse function assigned to it. The
speed of the mouse can be adjusted through either the profiler options panel in the settings
window, or through the Lua scripting language. The following are the new Lua functions for
mouse speed control:
SetMouseSpeed ()
Parameters
New mouse speed
Absolute mouse speed 32 to 255.
Return Values
nil
Remarks
This function is not implemented in G HUB.
Example
--Set Mouse speed to 128
SetMouseSpeed(128)
GetMouseSpeed()
Parameters
Current mouse speed
Absolute mouse speed 32 to 255.
Return Values
Current emulated mouse speed.
Remarks
This function is not implemented in G HUB.
Example
--Get Mouse speed
OutputLogMessage("The Mouse Speeed is: %d\n", GetMouseSpeed())
IncrementMouseSpeed()
40
Parameters
Mouse speed increment
Return Values
nil
Remarks
Resultant mouse speed will be clamped to a maximum of 255
This function is not implemented in G HUB.
Example
--Increase Mouse speed by 10
IncrementMouseSpeed(10)
DecrementMouseSpeed()
Parameters
Mouse speed decrement
Return Values
nil
Remarks
Resultant mouse speed will be clamped to a minimum of 32
This function is not implemented in G HUB.
Example
-- Decrease Mouse speed by 10
DecrementMouseSpeed(10)
The G13 mouse functionality does not support any native buttons, e.g. left button, center button,
etc. Mouse buttons must be programmed via Lua. Here is an example of generic Lua code to
effect mouse button operation:
if event=="G_PRESSED" and arg==x then
PressMouseButton( y )
end
if event=="G_RELEASED" and arg==x then
ReleaseMouseButton( y )
41
Standard Lua 5.4 Libraries
The following standard library functions are supported:
Math functions String functions Table functions
math.abs string.byte table.concat
math.acos string.char table.insert
math.asin string.dump table.move
math.atan string.find table.pack
math.ceil string.format table.remove
math.cos string.gmatch table.sort
math.deg string.gsub table.unpack
math.exp string.len
math.floor string.lower
math.fmod string.match
math.huge string.pack
math.log string.packsize
math.max string.rep
math.maxinteger string.reverse
math.min string.sub
math.mininteger string.unpack
math.modf string.upper
math.pi
math.rad
math.random
math.randomseed
math.sin
math.sqrt
math.tan
math.tointeger
math.type
math.ult
42
Appendix A
Table of scancodes and keynames used in PressKey(), ReleaseKey(), IsModifierPressed().
Keyname Scancode (hex)
"escape" 0x01
"f1" 0x3b
"f2" 0x3c
"f3" 0x3d
"f4" 0x3e
"f5" 0x3f
"f6" 0x40
"f7" 0x41
"f8" 0x42
"f9" 0x43
"f10" 0x44
"f11" 0x57
"f12" 0x58
"f13" 0x64
"f14" 0x65
"f15" 0x66
"f16" 0x67
"f17" 0x68
"f18" 0x69
"f19" 0x6a
"f20" 0x6b
"f21" 0x6c
"f22" 0x6d
"f23" 0x6e
"f24" 0x76
"printscreen" 0x137
"scrolllock" 0x46
"pause" 0x146
"tilde" 0x29
"1" 0x02
"2" 0x03
"3" 0x04
"4" 0x05
"5" 0x06
"6" 0x07
"7" 0x08
"8" 0x09
"9" 0x0a
"0" 0x0b
"minus" 0x0c
"equal" 0x0d
"backspace" 0x0e
"tab" 0x0f
"q" 0x10
"w" 0x11
"e" 0x12
"r" 0x13
"t" 0x14
"y" 0x15
43
"u" 0x16
"I" 0x17
"o" 0x18
"p" 0x19
"lbracket" 0x1a
"rbracket" 0x1b
"backslash" 0x2b
"capslock" 0x3a
"a" 0x1e
"s" 0x1f
"d" 0x20
"f" 0x21
"g" 0x22
"h" 0x23
"j" 0x24
"k" 0x25
"l" 0x26
"semicolon" 0x27
"quote" 0x28
"enter" 0x1c
"lshift" 0x2a
"non_us_slash" 0x56
"z" 0x2c
"x" 0x2d
"c" 0x2e
"v" 0x2f
"b" 0x30
"n" 0x31
"m" 0x32
"comma" 0x33
"period" 0x34
"slash" 0x35
"rshift" 0x36
"lctrl" 0x1d
"lgui" 0x15b
"lalt" 0x38
"spacebar" 0x39
"ralt" 0x138
"rgui" 0x15c
"appkey" 0x15d
"rctrl" 0x11d
"insert" 0x152
"home" 0x147
"pageup" 0x149
"delete" 0x153
"end" 0x14f
"pagedown" 0x151
"up" 0x148
"left" 0x14b
"down" 0x150
"right" 0x14d
"numlock" 0x45
"numslash" 0x135
44
"numminus" 0x4a
"num7" 0x47
"num8" 0x48
"num9" 0x49
"numplus" 0x4e
"num4" 0x4b
"num5" 0x4c
"num6" 0x4d
"num1" 0x4f
"num2" 0x50
"num3" 0x51
"numenter" 0x11c
"num0" 0x52
"numperiod" 0x53
45