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BANG! Gold Rush Game Rules

This document provides clarification on the abilities and effects of various equipment cards in the BANG! card game. It explains that Josh McCloud must discard equipment cards he already has if drawn, and that Madam Yto's beer cards count toward her ability regardless of who played them. It also summarizes the specific abilities of Boots, Bottle, Calumet, Gold Pan, Horseshoe, Lucky Charm, Pardner, Pretty Luzena, Raddie Snake, and Simeon Picos. The document thanks various playtesters and groups for their suggestions improving the game.

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Maxime DELCROIX
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0% found this document useful (0 votes)
1K views2 pages

BANG! Gold Rush Game Rules

This document provides clarification on the abilities and effects of various equipment cards in the BANG! card game. It explains that Josh McCloud must discard equipment cards he already has if drawn, and that Madam Yto's beer cards count toward her ability regardless of who played them. It also summarizes the specific abilities of Boots, Bottle, Calumet, Gold Pan, Horseshoe, Lucky Charm, Pardner, Pretty Luzena, Raddie Snake, and Simeon Picos. The document thanks various playtesters and groups for their suggestions improving the game.

Uploaded by

Maxime DELCROIX
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

EQUIPMENT CARDS Josh McCloud: This ability can be used only during his turn.

If he draws
a black-bordered equipment card he already has, he must discard it.
Boots: Does not apply to the last life point you lose.
Madam Yto: It doesn’t matter whether the Beer was played to regain a life
point or to take a gold nugget. It doesn’t matter who played the Beer, even
Bottle: Even though this card has the same effect, it is not considered a Madam Yto’s Beer cards count. This ability does not work if someone uses
Panic!, a Beer, or a BANG!. The BANG! you can shoot with this card does any other similar card such as Whisky or Bottle as a Beer.
not count towards your one BANG! per turn limit.
Pretty Luzena: She may buy more than one equipment card per turn,
but only one has its cost reduced by 1 gold nugget. If she uses her ability A rich expansion for BANG!
Calumet: This equipment has no effect during Duels. on an equipment card with cost 1, she takes it for free.

Raddie Snake: To keep track of the cards you draw using this ability, It’s Gold Rush time! A cascade of gold nuggets will be the reward for the quickest
Gold Pan: To keep track of the cards you draw using the Gold Pan, put the put the gold nuggets you pay on your character card, then return them gunslinger! Now you can gain new and extraordinary equipment to help you during
gold nuggets you pay on the Gold Pan card, then return them to the heap at to the heap at the end of your turn. a gunfight. But watch out for the ghastly shadow-gunslingers… they have only one
the end of your turn. single aim: to blow you away! Can you gallop your way to the richest creek?
Simeon Picos: Always take the gold nugget from the heap, not from the
Horseshoe: All “draw!” cards are discarded afterwards. player who wounded you!
CONTENTS
Lucky Charm: Does not apply to the last life point you lose. Always take
Thanks to all the play-testers, to their gaming groups, and to all the players for
the gold nugget from the heap, not from the player who wounded you! all the precious suggestions.
The author would like to personally thank Valerio Frau, Dario De Fazi,
Pardner: Even though this card has the same effect, it is not Flavia Meconi, Alessio Quaglio, Claudia Colantoni, Eleonora Feoli, Francesco • 24 equipment cards;
considered a General Store, a Duel, or a Cat Balou. Barducci, Christian Baroncini; the irreplaceable Paolo Carducci and his group
in Macerata (Francesco Tombesi, Michele Morresi and Pierangelo D’annunzio), del turn
o puoi tene
Alla fine fino a 8 carte.
Il tuo turno termina. Recupera
un altro turno.
Le carte di quadri g
giocanon hanno
re i tuoi punti vita, poi altri
tutti giocate dagli
effetto su di te.
MADAM YTO RADDIE SNAK
in mano all ofCards off Diamonds pplayed
E
Luca Billi and his “Farabang” group, Martin “lichking” Blazko, Ákos Hadzsi,
g
Your turn ends. Regain y byy
at the end f points
life p then play the other players have no effect
5
size limit your
y
Your hand is 8 cards.
of your turn 2
another turn.
on you.
3
Rhum: Example: You “draw!”” sso you regain 3 life points. 5
Héctor Gálvez, and Fabien Friess. BANG!_GOLD
17.23.45 RUSH_24_08_2 011.indd 17.23.45
01/09/2011 26

• 8 character cards;
01/09/2011 22
BANG!_GOLD RUSH_24_08_2011.indd 01/09/2011 17.23.47 17.26.49
23 20 01/09/2011
8_2011.indd BACK.indd

All “draw!” cards are discarded


d d afterwards.
ft
ft d
D RUSH_24_0 _24_08_2011_
BANG!_GOL RUSH_CARDS
BANG!_GOLD

che vieneNel suo


Ogni volta 1 ita
turno, può

Game Design: Emiliano Sciarra BANG! Gold Rush


1 pep
pesca
® TM giocata una Birra, per pes scartare
care 1 cart
® carta dal mazzo.
dal maz
Dur ing
card
Each time a Beer 1 gold
zo (Àno
is his
turn , he
a 2 volte). a

Development: Roberto Corbelli, Copyright © MMXI


draws 1 card nug may disc
she get ard

RINNEGATO OMBRA ATO OMBRA


played, from the to draw
from the deck. deck (up 1 card
to 2 time
s).

Rucksack: May be used out of turn, if you are losing your last life point. Sergio Roscini daVinci Editrice S.r.l. RINNEG
SHADOW RENEGADE

SHADOW
RENEGADE
BANG!_GO
LD RUSH

Artwork: eriadan Via C. Bozza, 8


_24_08_201 01/09/2011 17.23.35
8_2011.indd 2 1.indd
8

• 1 “Shadow-Renagade” role card;


BANG!_GOLD RUSH_24_0
01/09/2011
17.26.45
17.23.36
2 01/09/2011
BACK.indd
_24_08_2011_
RUSH_CARDS

English Rules Editing: Roberto Corbelli, I-06073 Corciano (PG) Italy


BANG!_GOLD

Wanted: The 2 cards and the gold nugget are in addition to any other (to be used only with
effect (e.g. if you eliminate an outlaw, you get 3 + 2 = 5 cards and 1 gold William Niebling All rights reserved Proteggi lo Sceriffo! Elimina

the Shadow-Gunslingers
tutti i fuorilegge!
Protect the Sheriff! Kill all the

nugget—if the Sheriff kills a Wanted deputy, he draws before discarding www.dvgiochi.com Outlaws! Elimina lo
Sceriffo!
Kill the Sherif
f!

game variant)
his entire hand, but keeps his nuggets). BANG!_GOLD RUSH_24_08_2011.indd 1 01/09/2011 17.23.34
17.26.44
1 01/09/2011

The BANG!® Game System™


K.indd
4_08_2011_BAC

CHARACTERS
RUSH_CARDS_2
BANG!_GOLD

In 2002, a new Sheriff rode into town... BANG! is the best-selling,


• 30 gold nuggets;
Don Bell: At the end of his extra turn, he does not “draw!” for an extra award-winning, Wild West shoot-out card game. The original • these rules.
turn again. mechanics of the BANG! Game System feature:
● The distance between the players is an actual part of the game!
● Unique character combinations make every game different! Equipment Cards
Dutch Will: He must discard one of the two cards he has just drawn (his ● Different goals and secret roles for each player create tension and At the beginning of the game, shuffle the equipment cards in a separate
choice) during phase 1 of his turn. surprises with every play! pile, and place it a bit distant from the playing deck. Draw the first three
● The “draw” mechanic and the many different types of cards add depth equipment cards and place them face up in a row.
to the game!
Jacky Murieta: He may shoot more than one extra BANG! provided he can Place the gold nuggets in a small heap in the middle of the table. You start
After all, more than half a million cowboys can’t be wrong!
pay the gold nuggets. He does not need to play any cards to use this ability. the game with no equipment and no gold nuggets in your possession.
-5- -6- -1-

BANG! Gold Rush_ENG.indd 1 02/09/2011 10.32.23


The game follows all of the rules from the normal BANG!, with the There is no limit to the number of equipment cards you can buy or discard Important: Shadow-gunslingers are not considered to be “playing characters”
following changes: during your turn, and you can have any type of black-bordered equipment who are eliminated: so any effects caused by a characters’ elimination do not
cards in front of you. But remember: you cannot have two cards with the apply to them. For example, Vulture Sam does not get your discarded cards.
Each time you cause another player to lose a life point by any means (by same name face up in front of you—this rule applies to equipment cards When it is not your turn, you are out of the game for all purposes. Your abilities
playing a BANG!, Indians!, Duel, etc.), take one gold nugget from the heap just like blue-bordered cards. When an equipment card is purchased, it do not work, and you are not counted when determining distances between
(if the heap runs out, use any suitable substitute). If you cause more than is immediately replaced with a new card from the equipment deck. Gold players, or for the effects of General Store, Dynamite, or any other cards.
one player to lose a life point with a single card, take one gold nugget for nuggets spent (to buy or discard equipment) always return to the heap. You keep your gold nuggets from turn to turn and can gather more
each wound you caused. Keep your gold nuggets in front of you, where when you are a shadow-gunslinger. During your turn, you may spend
everybody can see them. Equipment cards cannot be the target of Panic! or Cat Balou cards, your nuggets to buy or discard equipment. Note, however, that any black-
or other cards from any expansion that have a similar effect, including all bordered equipment cards you purchase are discarded at the end of your
Example: In a game with five players, Sid plays a Gatling (a BANG! to each of
character special abilities. The only way to discard an equipment card turn, just like your other cards.
the other players). Paul plays a Missed!, Pedro, Rose, and Suzy each take a hit.
is to pay its cost plus one gold nugget.
Since Sid forced 3 players to lose a life point, he takes 3 nuggets from the heap. The Shadow-Renagade
During phase 2 of your turn, you now have three new possible actions: If you are eliminated from the game, all of your equipment cards are discarded. RINNEGATO OMBRA ATO OMBRA There is a special rule that applies to the shadow-Renegade:
RINNEG
SHADOW RENEGADE

On his turn, he sides with the weakest team. Count the


All discarded equipment cards are always placed face up at the bottom of the
RENEGADE
SHADOW

1. Buy one or more equipment cards: equipment deck. Character abilities such as Vulture Sam cannot be used number of other face up roles (i.e., those of other eliminated
You can purchase any of the face up equipment cards. Each to collect equipment cards. If a face-up equipment card is revealed (when players plus the Sheriff, but not his own): the shadow-
byy Proteggi lo Sceriffo! Elimina

card shows the number of nuggets you must spend to purchase Renegade sides with the team that has the most face
tutti i fuorilegge!

fect drawing equipment), re-shuffle the entire pile and create a new draw deck.
Protect the Sheriff! Kill all the

3
Outlaws! Sceriffo!
Elimina lo
f!
Kill the Sherif

that card (return them to the heap). If you buy a brown-bordered up role cards. In case of a tie, he sides with the Outlaws.
card, apply its effect immediately and then discard it (to the BANG!_GOLD RUSH_24_08_2011.indd 1 01/09/2011 17.23.34

As soon as the Renegade is eliminated and becomes a shadow-Renegade, he


ARDS_24_08_20
11_BACK.indd
1 01/09/2011
17.26.44

GAME VARIANT: SHADOW-GUNSLINGERS


RUSH_C
BANG!_GOLD

bottom of the equipment deck, face up). If you buy a black-


Le carte di quadri g giocate dagli
altri non hanno effetto su di te.

takes the special “shadow-Renegade” role card and keeps it face up in front
Cards off Diamonds played
p y by y
the other players have no effect
3
on you.

bordered card, keep it face up in front of you.


BANG!_GOLD RUSH_24_08_2011.indd 26 01/09/2011 17.23.47

of him. At the beginning of each of your turns, once you have determined
4_08_2011.indd 26
Example:
01/09/2011 17.23.47
Sam pays 2 gold nuggets to take a Pardner. He uses it to copy With this game variant you’re never really out of the game! which side you are on, turn your role card to the appropriate side (shadow-
the effect of a Cat Balou card, then discards it. Then he pays 2 more You may also use this game variant without Gold Rush, but keep in mind Deputy or shadow-Outlaw). From now on, you win together with the team
gold nuggets to take the Horseshoe. This he keeps face up in front of that the characters provided in this expansion are specifically balanced for you currently belong to. Your role stays the same until the beginning of your
him, and he can use it when he has to “draw!” play with shadow-gunslingers. next turn, even if the situation has changed. A shadow-Renegade never
2. Force another player to discard one or more equipment cards: returns to his original Renegade role. The shadow-Renegade card is never
If you reach zero life points and are eliminated, you are only out of the
You can force another player to discard an equipment card that he included when determining which side he joins at the start of his turn.
game temporarily. All the rules for the elimination of a player still apply:
has face up in front of him by paying its normal cost plus one gold
you discard all of your cards in hand and in play (including all equipment), Example: Bart the Renegade is the only player eliminated so far. The only
nugget. The owner of the equipment cannot prevent this action.
reveal your role card and check the victory conditions. If you were an other face-up role card is the Sheriff, so the new shadow-Renegade plays for
The card goes to the bottom of the equipment deck, face up.
Outlaw, for instance, the player who eliminated you draws the 3 card the Law (as a shadow-Deputy). Soon after, an Outlaw is eliminated. At the
Example: Willy spends 3 gold nuggets to force Sam to discard
reward, etc. But, you keep all of your gold nuggets if you have any.
Il tuo turno termina. Recupera

start of Bart’s next turn, he becomes a shadow-Outlaw (there is now a tie for
tutti i tuoi punti vita, poi gioca
un altro turno.

his Horseshoe (2—the cost of the Horseshoe—plus 1 gold nugget).


Your turn ends. Regain
g all of
your life
y f ppoints then play
5 another turn.

face up lawman and outlaw cards, so he plays for the Outlaws). If a Deputy
Then he spends 4 more gold nuggets to force Kit to discard his
BANG!_GOLD RUSH_24_08_2011.indd 22 01/09/2011 17.23.45

During each of your following turns (that is, each time it would have been is eliminated next, Bart again joins the Law (the face-up role cards would be:
Lucky Charm (the Lucky Charm’s cost of 3 plus 1). your turn if you were still in the game) you temporarily re-enter the Sheriff, Deputy, and Outlaw, so 2-1 lawmen). And so on…
3. Play one or more Beer cards for gold nuggets: game as a “shadow-gunslinger”— a “shadow-Deputy,” “shadow-Outlaw,”
You can play a Beer card from your hand to take one gold or “shadow-Renegade,” respectively. Notes:
nugget from the heap. You can play any number of Beer cards - You must always pass the Dynamite clockwise to the next player still in
As a shadow-gunslinger, you have zero life points. You draw 2 cards, play the game (ignore shadow-gunslingers).
in this way on your turn. Obviously, in this case you do not get
your turn as normal, and then leave the game again. During your turn, you - When you are eliminated as a shadow gunslinger, your equipment is
to regain a life point! You cannot play other cards with similar
play as if you were still alive, with all your abilities. But, you cannot gain or discarded (and Vulture Sam does not take them).
effects (such as Saloon) to get gold nuggets.
lose life points (you ignore the effects of any cards of this type). At the end - At the end of your turn as a shadow-gunslinger, any cards you discard are
Example: Duke has 2 Beer cards in hand. He plays one to regain 1 life
of your turn, you exit the game again, and must discard all of your cards not taken by Vulture Sam. Similarly, if you play with the BANG! Dodge City
point, then plays the other to take 1 gold nugget from the heap.
in hand and in play (including any equipment cards you bought that turn). expansion, Greg Digger’s and Herb Hunter’s abilities also do not activate.
-2- -3- -4-

BANG! Gold Rush_ENG.indd 2 02/09/2011 10.33.22

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