ACERERAK, male half-fiend/human lich wizard, NE Medium Undead (evil, outsider)
hp: 258; fast healing 10; DR 15/bludgeon and magic
Init +10, Senses Darkvision 60’, arcane sight (magic 120’), See invisibility; Perception +15
Aura fear 60’, (Will DC 25); Languages: Tongues
AC: 29, touch 16, ff 23 (+6 Dex, +5 robes, +1 insight, +2 luck, +5 natural)
Immune: cold, electricity, mind, poison, polymorph; Resist acid/fire 10, +4 turn SR 27
Fort +11, Ref +19, Will +18
Speed 30’, Base Atk +8, CMB +13, CMD 19
Melee: Staff of Power +15 (1d6+7) and Bite +13 (1d6 +5 + damaging touch) or
Melee: 2 claws +18 (1d4+10 + damaging touch) and bite +13 or
Spell: +18 touch or +14 ranged (+2 if spectral hand)
Special: auto confirm crits on non-outsider (Flesh Ring of Scorn); Damaging Touch (extra
1d8+5 negative energy, Will DC 28 for half); Maximized Negative Energy Spells, Paralyzing
Touch (Fort DC 28 or permanent paralysis on living, DC 20 Perception to notice still alive).
Smite good 1/day (+17 dmg)
Permanent Spells: Arcane sight, Comprehend Languages, Greater Magic Fang (+5 attacks)
Combat Gear: scroll of Control Undead x3 (28HD, DC 20); scroll of Greater Teleport x2;
scroll of Time Stop; Spiralburst Bottle x3 (if opened/broken, creates ½” portal to Ethereal Plane,
Fort DC 30 or sucked through and liquefied, most objects destroyed that can’t fit); Tongue Studs
of Hell Breath (3/day turns breath into 50’ line of 3d6 unholy dmg, no save)
Spell-like Abilities (CL 17th): 3/day – Darkness, Poison (DC 25), Unholy Aura (DC 26)
1/day: Blasphemy (DC 27), Contagion (DC 24), Desecrate, Horrid Wilting (DC 26), Summon
Monster IX, Unhallow, Unholy Blight (DC 24)
Wizard Spells Prepared: (17th, DC = 18 + spell level), +2 to overcome SR
9th - mass hold monster
8th – maze, greater planar binding, temporal stasis
7th – antimagic ray (ray attack, 1r/lvl, Will save or as if in anti-magic field); forcecage, project
image, maximized sound lance (DC 20 Fort for half, med range, 80 sonic)
6th – greater anticipate teleportation* (85’, delays teleport arrival by 3 r and identifies what’s
coming); greater dispel magic; disintegrate x2; eyebite
5th – arc of lightning (close range, Ref for half, creates lightning bolt line between two creatures,
all take 15d6 dmg); graymantle (Fort to negate, creature cannot be healed in any way for 1r/lvl);
magic jar; night’s caress (touch attack deals 90 negative and 8 Con dmg, Fort negatives Con
dmg)
4th – burning blood (1r/lvl, does 1d8 fire and 1d8 acid each round, Fort save to negate dmg each
round, any round failing can only take a move action); dimension door x2, force missiles (up to 4
creatures in 30’ of each other; 4 missiles doing 2d6 force, no save, splash for ½ to adjacent);
lesser globe of invulnerability; ruin delver’s fortune (Immediate casting time, lasts 1d4 rounds,
choose effect of either +8 luck to Fort and immune poison; +8 luck to Reflex and gain evasion;
+8 luck to Will and immune fear, 4d8+8 temp hit points)
3rd – fly, mind poison (touch poison, Fort negates, 1d3 Wis for 6 rounds); empowered ray of
enfeeblement, servant horde* (2d6+15 unseen servants, 1hr/lvl); vampiric touch x2
2nd – command undead x2, acid arrow, rainbow beam (ray attack, dazzle 1 min and 5d12 damage
from random energy type); spectral hand x2, wraithstrike (Swift cast, 1 round weapon acts as
touch attack)
1st – backbiter (Will to negate, close range 1r/lvl, target weapon when used to attack instead auto
hits wielder, spell is discharged upon hit); magic missile x2, ray of enfeeblement, repair light
damage
Str 20, Dex 22, Con --, Int 26, Wis 14, Cha 27
Possessions: Staff of Power (10 charges), Belt of Giant Str +8, Headband of Charisma +8, Flesh
Ring of Scorn (piercing as above), Gloves of Dexterity +8, Ioun Stones x3 (dusty rose, +1
insight to AC; pale lavender, absorb 4th or below, 12 charges; scarlet & blue sphere, +2 Int);
Robes of the Archmagi (black), Soul Crown, keys, component pouch, crystal and platinum
hourglass filled w/diamond dust w/1000gp (focus for greater anticipate).
Soul Crown: Depends on machine settings, at 20th level. If to positive energy somehow, he
cannot use any abilities. If to negative energy, 3/day Harm on low, 2/day Slay Living, 1/day
Create Greater Undead. In addition, gains +59 hit points and casts any spell once per round as
Quickened.
TACTICS and Powerup:
Depending on time, buffs in the following order:
o Unholy Aura, +4 AC, +4 saves, good melee hits do 1d6 Str dmg
o Spectral Hand, Fly
Range attacks (prefers obvious casters)
o Temporal Stasis (Fort or permanent suspended animation), Night’s Caress
o Forcecage (Ref negates), 20’cube on fighter types
If past demons, uses scroll of Time Stop and casts, depending on time
o Project Image (of self behind PCs on stairs, image mimics him unless using move
action to make it do otherwise, must keep line of sight, spells can originate from
image, Will save to negate if interacted with)
o Summon Monster IX scroll, Glabrezu
o Eyebite (swift action gaze, 10+HD fort save or sickened)
o Swift Wraithstrike and Poison
Casts Mass Hold Monster; anything unaffected is hit with Disintigrates, then Horrid
Wilting, Sound Lance, Force Missiles.