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Pathfinder Mythic Builds Guide

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0% found this document useful (0 votes)
652 views14 pages

Pathfinder Mythic Builds Guide

Uploaded by

Régis Flour
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

BUILDS :

[Written Guide]

Sosiel Domain Lord

!!Must Take First Mythic Feat Before Leveling up!!

Skills: Religion, Perception, Persuasion

Level:

07: Boon Companion


08: +WIS
09: Outflank
10:
11: Improved Critical > Glaive
12: +WIS
13: Weapon Focus > Glaive
14:
15: Dazzling Display
16: +WIS
17: Improved Initiative
18:
19: Combat Reflexes (Prefered) or Power Attack
20: +WIS

Mythic:

01: Impossible Domain > Animal (Dog or Wolf)


02: Extra Mythic Ability > Impossible Domain > Community
03: Impossible Domain > Nobility
04: Extra Mythic Ability > Impossible Domain > Madness (Unfair) or Domain Zealot
(Core / Hard)
05: Domain Zealot or Impossible Domain > Madness
06: Extra Mythic Ability > Impossible Domain > War // Bonus Combat Feat -> Shatter
Defenses
07: Mythical Beast
08: Imrpoved Initiative (Mythic) or Improved Critical (Mythic) > Glaive
09: Last Stand (Unfair) or Ever Ready (Core / Hard)
10: Power Attack (Mythic) or Improved Critical (Mythic) > Glaive

Gear:

Neck: Life Veil


Chest: Chainmail of Dragonfly or Chainmail of Comradery
Shirt: Robe of Unspeakable Truth
Belt: +STR into +STR/CON into +STR/+DEX (When Life Veil Equipped)
Gloves: Gloves of the Ambassador into Star Embroidered Gloves
Boots: Boots of Magical Whirl or Boots of Freest Rein or Any
Helmet: +WIS into Mental Perfection +6
Goggles: Glasses of Undeniable Truth
Cloak: Cloak of Sacred Studies
Ring 1: Ring of Evasion or Ring of Imminent Demise
Ring 2: Ring of Summoning
Bracer: Clear Purpose
Weapon: Glaives Soulshear(?)(Check Best Glaives Video)

Quick Slot: Greater Quicken Metamagic Rod, Scroll of Remove Fear, Remove Paralysis,
Scroll of Restoration (Lesser/Greater), Lesser Extend Metamagic Rod or Extend
Metamagic Rod

Written guide - Nenio Build – Eldritch Knight/Loremaster

Skills: Knowledge(Arcana), Knowledge(World), Lore(Nature), UMD, Lore(Religion)+


perception when you get more

Levels:

04: Scroll Savant +INT (until lvl20)[Grease, Glitterdust]

05: Scroll Savant - Martial Weapon Proficiency (requirement for Eldritch Knight)
[Haste, Heroism (Displacement valid choice for Illusion slot)]

06: Eldritch Knight – Improved Initiative

07: Eldritch Knight – Outflank [Sense Vitals, Greater Magic Weapon]

08: Eldritch Knight [Greater Invisibility, Phantasmal Killer]

09: Eldritch Knight - Heighten Spell (for Grease, Phantasmal Killer, Glitterdust,
Color Spray) [False life, True Strike]

10: Eldritch Knight - Combat Reflexes [Echolocation, Mind Fog (or Animal Growth)]

11: Eldritch Knight - Improved Critical (Bardiche) [Any]

12: Eldritch Knight [Greater Heroism, Transformation]

13: Eldritch Knight - Persistent Spell (for Phantasmal Killer) [Any]

14: Eldritch Knight - Weapon Focus (Bardiche) [Ice Body, Legendary Proportions]

15: Eldritch Knight - Skill Focus-Knowledge(World) (for Loremaster) [Dragonkind II,


Firebrand]

16: Loremaster - Secret: Combat Feat (Shatter Defenses)[Frightful aspect,


Seamantle]

17: Loremaster - Greater Spell Focus (Illusion)[Dragonkind III]

18: Loremaster - Secret: Opportunist [Weird]

19: Loremaster - Weapon Specialization (Bardiche) [Weird]

20: Loremaster +DEX (for even bonus) - Secret: Cleric Spell (Divine Power)

Mythic:

01: Abundant Casting

02: Extra Mythic Ability – Improved Abundant Casting

03: Ever Ready


04: Improved Critical (Mythic) - Bardiche

05: Greater Abundant Casting

06: Improved Initative (Mythic)

07: Master Shapeshifter

08: Spell Focus (Mythic) - Illusion OR Weapon Specialization (Mythic) - Bardiche

09: Last Stand

10: Weapon Specialization (Mythic) - Bardiche OR Weapon Focus (Mythic) - Bardiche

Gear:

Amulet : Glass Amulet of Clarity

Armor : Haramaki of Divine Guidance or Deadly Rays

Robes : Robe of the Seven Sins > Robe of Inevitability

Belt : +STR into Belt of Pyshical Perfection

Gloves : Twisted Temptation

Boots : Boots of Magical Whirl

Helmet : +INT into Gnawing Magic

Glasses : Goggles of Mind Control

Cloak : Cloak of Resistance +6

Rings: Magician Ring's & Ring of Renown Artisan

Bracers : Bracers of Eldritch Scholar

Weapons : Death's Consonant + QuaterStaff of the War Mage (when launching offensive
spells) - any Glaive or Bardiche foe early game

Quickslots:

Greater Quicken Metamagic Rod (mostly for Weird)

Grandmaster's Rod (Weird)

Greater Persistent Metamagic Rod (Weird)

Extend Metamagic Rod (for some buffs)

The Covenant of the Inheritor

//////////////////////////////////////////////////////////
Written CAMELLIA Build:

Skills: Trickery, Stealth Perception

(Note: Position her at the REAR of the Formation )

Levels:SHAMAN UNTIL LVL 17

2: Evil Eye

3: Combat Reflexes

4: +DEX, Protective Luck

5: Two Weapon Fighting (Rapier+Dagger until level 9---->2 Rapiers)

6: Skills

7: Outflank

8: +DEX, Fortune

9: Improved Two Weapon Fighting (use 2 Rapiers now)

10: Chant

11: Improved Critical: Rapier

12: +DEX, Battle Master, Weapon Specialization: Rapier

13: Weapon Focus : Rapier

14: Skills

15: Skill Focus: World /Arcana (Prereq. for Loremaster)

16: +DEX, Secret--->Metamagic:Extend Spell, Greater Weapon Focus:Rapier

17: LOREMASTER 1:Greater Weapon Fighting , Combat Feat: Shatter Defenses

18: LOREMASTER 2:Boon Companion, Rogue Secret: Opportunist

19: LOREMASTER 3: Improved Initiative

20: VIVISECTIONIST

Mythic Path:

1: Enduring Spells/(Last Stand for Unfair)

2: Weapon Finesse (Mythic)/Greater Enduring Spells

3: Greater Enduring Spells/Ever Ready


4: Improved Critical (Mythical): Rapier

5: Ever Ready

6: Extra Myhtic Ability-->Second Spirit:Nature, Animal Companion - Wolf/Dog

7: Mythical Beast

8: 2 Weapong Fighting (Mythic)

9: Last Stand

10:Weapon Focus (Mythic): Rapier

SHAMAN SPELLS:

1: Cure Light Wounds, Bless, Unbreakable Heart (Confusion removal!)

2: Barkskin

3: Resist Energy Communal

4: Divine Power, Protection From Energy Communal, False Life Greater

5: Animal Growth, Breath of Life, Aspect of the Wolf, Cave Fangs

6: Mass Animal Buffs (Bull, Bear, etc), True Seeing, Communal, Stoneskin Communal

7: Legendary Proportions, Ice Body, Creeping Doom

8: Seamantle, EXTENDED Legendary Proportions & Creeping Doom

9: Heal Mass, Foresight, Shapechange

ALCHEMIST SPELLS:

1: Shield, True Strike

**GEAR**

Amulet: Voracious Spirit (When Bone Amulet is removed)

Armor: Snakeskin/WebStrider/Mantle of Light/Chainmail of Comradery or ...Nothing

Robe: Wandering Conman, Hag´s Demise

Belt: Dex belts then Physical Perfection+6

Gloves: Fencer´s Gift, Gloves of Deathdealer, Gloves of Phlebotomy (Treasure Island


DLC)

Boots: Ronnecks´ Sacrifice, Spirit Trackers


Helmet:Headbands to Increase Wisdom

Googles: Rascal´s Googles

Cloak: Wrath of the Undead, Cloak of Resistance

Rings: Ring of Evasion+BANE OF SPIRIT (all damage transformed in Force Damage for
everyone as a free action)

Bracers: Bracers of Armor+8 , Bracers of Heavy Hand, Bracers of Breaching, Bracers


of Abrupt Onslaught

RAPIERS: BIS: Transluscent Needle of Astonishment( ******SPOILER*****: Kill


Horgus), Interceptor, Holy Rapier, Finnean, Mind Piercer

Quick Slots: Devil Imp, Quicken Metamagic Rod (for Mass Heal), Jharsygax

///////////////////////////////////////////////////////////////////////////////////
//////////

Ember Written Guide

CC:Stunlock+Hellfire Spammer+Buffs and Debuffs.

Skills: Persuasion, Knowledge World ,UMD

Level 4 Witch- CHA+1 (always from now on), Evil Eye/Protective Luck (unfair).
Spells:Glitterdust

Level 5 Witch- Metamagic Heighten Spell, Spells: Enlarge person , False Life

Level 6 Witch- Evil Eye/Cackle Hex, Spells: Heroism/Stinking Cloud (for human
enemies)

Level 7 Witch- Spell Pen, Spells:Unbreakable Heart (removes Confusion), Pernicious


Poison, Vampiric Touch

Level 8 Witch- CHA+1, Fortune Hex, Spells: Phantasmal Killer (+Evil Eye for saves)

Level 9 Witch Skill Focus Knowledge World (Prereq for Loremaster) Spells: Cure
Moderate Wounds, Remove Curse, Enervation/Greater False Life

Level 10 LOREMASTER- Secret--->Cleric: Greater Command (Halt variant, this is a


powerful stunlock spell). Spells: Mind Fog

Level 11 Witch- Greater Spell Pen, Hex: Beasts Gift. Spells: Find Traps, Cure
Serious Wounds, Enervation/Greater False Life, Feeblemind

Level 12 Witch- Spells: Gtr Heroism/Greater Dispel Magic (start Heightening


Greater Command!)

Level 13 Witch - Spell Focus: Enchantment- Hex: Protective Luck. Spells: Death
Ward/Dimension Door, Baleful Polymorph, Raise Dead
Level 14 Loremaster- Spells - Heal/Legend Prop

Level 15 Loremaster- Greater Spell Focus: Enchantment. Secret--->Combat Feat:


Shatter Defenses(to be used with Hellfire Ray) Spells: Stone to Flesh, Ice Body

Level 16 WITCH- Spells: Mind Blank, ...(still to this point Heightened Greater
Command is better than ANY lvl 6-8 Spells)

Level 17 Loremaster- Improved Crit---> Ray, Spells: Greater Bestow, Stormbolts

Level 18 Loremaster- Secret--->Cleric Spell: Overwhelming Presence (substitute for


Greater Command Halt) Spells: Mind Blank Communal

Level 19 Loremaster- Metamagic Bolster (for Hellfire Ray), Spells: Cure Serious
Wounds, Foresight

Level 20 Loremaster- a) Rogue Secret--->Combat Trick: Improved Initiative or


b)Wizard Spell-->Witch: Sense Vitals/Weird Spells: Heroic Invocation

MYTHIC ABILITIES

1) Abundant Casting

2) Mythic Spell Pen

3) Improved Abundant Casting

4) Sorcerous Reflex

5) Greater Abundant Casting

6) Mythic Spell Focus: Enchantment

7) Beneficial Curse: Powerless Prophecy

8) Improved Critical (Mythic):Ray

9) Favorite Metamagic Bolstered

10) Improved Initiative (Mythic)

**GEAR**

Amulet: /Amulet of Blackened Mirror Glass, Amulet of Clarity

Armor: Haramakis, Deadly Rays

Robe: Robe of Inevitability, Robe of Seven Sins, Robe of Mephistopheles

Belt: Dex belts then Physical Perfection+6


Gloves: Twisted Temptation (Best In Slot)

Boots: Ronnecks´ Sacrifice, Boots of Freest Rein

Helmet:Headbands to Increase Charisma, Darkness Caress

Goggles: Goggles of Mind Control, Goggles of Piercing Gaze

Cloak: Cloak of Resistance

Rings: Red Salamander, Ring of Chaotic Fascination

Bracers: Bracers of Mind Break

Weapon: BIS: Quarterstaff of the War Mage

Quick Slots: Greater Quicken Metamagic Rod (Overwhelming Presence/Greater Command),


Grandmaster Rod (Helfire Ray), Devouring Lust, Extend Metamagic Rod (for Buffs),
Signet of House Vespertilio

Paladin Seelah

Skills: Use Magic Device // Knowledge (World) or Persuasion (Only need 1 Character
with it) // Perception

Dip Options Starting with level 12: Fighter > Mutation Warrior (Cleave, CLeaving
Finish Feats) or Ranger > Demonslayer or Cavallier > Gendarme or Slayer > Spawn
Slayer

Level:

02:
03: Combat Reflexes // Mercy - Fatigued
04: +CHA
05: Power Attack or (Unfair)Weapon Focus > Scimitar or Longsword // Animal
Companion > Horse
06: Mercy - Diseased
07: Outflank
08: +CHA
09: Improved Critical > Scimitar or Longsword // Mercy - Confused
10:
11: Weapon Focus > Scimitar or Longsword or Power Attack
12: +CHA // Paladin to 20 // Mercy - Cursed
13: Dazzling Display
14:
15: Shatter Defenses // Mercy - Stunned or Staggered
16: +CHA
17: Improved Initiative
18: Mercy - Staggered or Any
19: Blind Fight
20: +CHA

Mythic:

01: Leading Strike or Last Stand


02: Extra Mythic Ability > Ever Ready
03: Inspirational Leader
04: Improved Critical (Mythic) > Scimitar or Longsword
05: Mythical Beast or Abundant Casting or Abundant Smite or Mythic Charge (if Skald
in Party)
06: Power Attack (Mythic)
07: Mythic Charge (if Skald in Party or Abundant Casting or Abundant Smite or
Always a Chance (if not Trickster) or Thundering Blows or Last Stand
08: Improved Initiative (mythic)
09: Last Stand or Any of the "or" options from before
10: Any or Flawless Attacks or Weapon Specialication (Mythic) or Weapon Focus
(Mythic) if Multiclassed

Recommended Spells:

01: Veil of Heaven / Veil of Positive Energy / Bless Weapon / Divine Favor
02: Aura of Greater Courage / Bestow Grace
03: Any / Greater Magic Weapon
04: Eaglesoul / Holy Sword

Gear:

Neck: Amulet of Combat Awareness


Chest: Chainmail of Comradery or Mithral Plate or Mithral Full Plate or Any
Shirt: Cloth of Heavy Fortification
Belt: STR + CON > Physical Perfection
Gloves: Dashing Cavalier's Glove or or Star Embroidered Gloves or Fencer's Gift if
Fighter Dip
Boots: Boots of Freest Rein
Helmet: +CHA > Hat of the Bitter End
Goggles: Broken Trickster
Cloak: Call to Violence
Ring 1: Clemency of Shadows
Ring 2: Righteous Crusader's Ring
Bracer: Bracers of Breaching or Righteous Exorcist's Bracers

Weapon - Scimitar: Dawnflower's


Weapon - Longsword: Radiance
Weapon - Before Mount: Glaive

Quick Slot: Old Grimoire, Aroden's Wrath, Support Scrolls (Heal, Heal, Mass,
Resurrection, Raise Dead, Restoration, Lesser and Greater)

///////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////
Skills - Athletics, Mobility, Lore (Nature), Perception
Note At levels 5 and 11, pick any feat at first, then pick your bonus feat/pet,
then go back and change the normal feat once you qualify from your bonus/animal
feat.

Level 2 - Demonslayer
Level 3 - Demonslayer - Deadly Aim (Or Improved Initiative, Unfair difficulty),
Bonus Feat - Precise Shot
Level 4 - Demonslayer - +1 DEX, Favored Terrain: Urban
Level 5 - Demonslayer - Pet - (Wolf/Dog best), Feat - Boon Companion (after
selecting pet first, unable to pick boon until you do.)
Level 6 - Demonslayer -
Level 7 - Demonslayer - Outflank, Point Blank Master - Longbow
Level 8 - Demonslayer - +1 STR (to even stats out)
Level 9 - Demonslayer - Snap Shot, Favored Terrain: Underground
Level 10 - Demonslayer
Level 11 - Demonslayer - Select any normal feat first, then select Rapid Shot as a
bonus feat, then go back to change your normal feat to Improved Snap Shot
Level 12 - Demonslayer - +1 DEX
Level 13 - Demonslayer - Greater Snap Shot (Or Improved Critical Longbow if you
want it early)
Level 14 - Gendarme - Order of the Cockatrice, Weapon Focus: Longbow
Level 15 - Gendarme - Shatter Defenses
Level 16 - Demonslayer - +1 DEX, Favored Terrain: Abyss
Level 17 - Demonslayer - Deadly Aim/Improved Initiative (whichever you didn't pick
at level 3), Improved Critical Longbow
Level 18 - Demonslayer
Level 19 - Many options, but Demonslayer recommended - Manyshot/Improved Precise
Shot/Clustered Shots
Level 20 - Gendarme - +1 Int or Wis to round stats

Mythic Progression -
Mythic Feats - Cleaving Shot, Ever Ready, Mythical Beast, Mythic Charge, Extra
Mythic Ability - The Bigger they Are, Last Stand
Mythic Abilities - Mythic Deadly Aim, Extra ability - Distracting Shots, Mythic
Improved Critical, Mythic Initiative

Gear -
Amulet - Back Rank Assistance
Armor - Web Strider/Snakeskin
Chest - Shirt of the Blazing Fighter
Belt - Belt of +STR/DEX
Gloves - Gloves of the Deathdealer
Boots - Ronneck's Sacrifice
Head - Headband of Rigorous Training
Goggles - Goggles of Malocchio
Cloak - Cloak of Resistance +6
Ring 1 - Merciless Shot
Ring 2 - Ring of Guiding Star
Bracers - Lesser Bracers of Archery
Weapon - Killingpace

Daeran Build – Dual Wielder/Mounted - Written

Skills: Persuasion, UMD (arcane scrolls), any left over to Perception

Levels:

04: +CON (then all CHA); Spell - Bulls Strength

05: Weapon Finesse; Spells – Divine Favour, Aid

06: Spell – Prayer

Mythic Progression 1 before gaining level 7


07: Outflank; Revelation – Animal Comp. Wolf

Spells – Unbreakable Heart, Protection from Alignment Communal, Archons Aura

08: Spells – Crusaders Edge

09: Two Weapon Fighting; Spells – Effortless Armor, Animate Dead, Death Ward

10: Spells – Burst of Glory

11: Improved Critical – Rapier; Revelation – Friend to Animals

Spells – any, Remove Curse, Freedom of Movement, Spell Resistance

12: Spells – Dispel Magic Greater

NEED - DEX 19+ : Use belt etc of Dex to increase before level up.

13: Improved Two Weapon Fighting; Spells – Divine Power, Raise Dead, Inspiring
Recovery

14: Spells – Resurrection

15: Greater Two Weapon Fighting; Revelation – Spirit Boost; Spells – Greater
Command, any

16: Spells – Frightful Aspect

17: Metamagic – Heighten Spell; Spells – Shield of Law

18: Spells – Winds of Vengeance

19: Combat Reflexes; Revelation – Nature’s Whisper; Spells – Angelic Aspect


Greater, Overwhelming Presence

20: Spells - any

Mythic:

01: Second Mystery - Nature

02: Extra Mythic Ability – Abundant Casting

03: Mythic Ability – Improved Abundant Casting

04: Extra Mythic Ability – Enduring Spells

05: Mythic Ability – Greater Enduring Spells

06: Mythic Ability – Greater Abundant Casting

07: Ever Ready

08: Improved Critical (Mythic) - Rapier

09: Mythical Beast


10: Weapon Finesse - Mythic

Gear:

Amulet : Wind Breath

Armor : Webstrider or Snakeskin

Robes : Robe of the Seven Sins

Belt : Physical Form +6

Gloves : Fencers Gift

Boots : Ronnecks Sacrifice

Helmet : Zaoris’s Beauty

Glasses : Goggles of Piercing Gaze

Cloak : Cloak of Resistance +6

Rings: Red Salamander & Ring of Evasion

Bracers : Bracers of the Heavy Hand

Weapons : Rapier – Translucent Needle of Astonishment

Rapier – Interceptor

Quickslots:

Devouring Lust

Grandmasters Rod

Greater Quicken Metamagic Rod

Old Grimoire

Signet of House Vespertilio - Persuasion

Daeran Build – Dual Wielder/Mounted - Written

Skills: Persuasion, UMD (arcane scrolls), any left over to Perception

Levels:

04: +CON (then all CHA); Spell - Bulls Strength


05: Weapon Finesse; Spells – Divine Favour, Aid

06: Spell – Prayer

Mythic Progression 1 before gaining level 7

07: Outflank; Revelation – Animal Comp. Wolf

Spells – Unbreakable Heart, Protection from Alignment Communal, Archons Aura

08: Spells – Crusaders Edge

09: Two Weapon Fighting; Spells – Effortless Armor, Animate Dead, Death Ward

10: Spells – Burst of Glory

11: Improved Critical – Rapier; Revelation – Friend to Animals

Spells – any, Remove Curse, Freedom of Movement, Spell Resistance

12: Spells – Dispel Magic Greater

NEED - DEX 19+ : Use belt etc of Dex to increase before level up.

13: Improved Two Weapon Fighting; Spells – Divine Power, Raise Dead, Inspiring
Recovery

14: Spells – Resurrection

15: Greater Two Weapon Fighting; Revelation – Spirit Boost; Spells – Greater
Command, any

16: Spells – Frightful Aspect

17: Metamagic – Heighten Spell; Spells – Shield of Law

18: Spells – Winds of Vengeance

19: Combat Reflexes; Revelation – Nature’s Whisper; Spells – Angelic Aspect


Greater, Overwhelming Presence

20: Spells - any

Mythic:

01: Second Mystery - Nature

02: Extra Mythic Ability – Abundant Casting

03: Mythic Ability – Improved Abundant Casting

04: Extra Mythic Ability – Enduring Spells

05: Mythic Ability – Greater Enduring Spells


06: Mythic Ability – Greater Abundant Casting

07: Ever Ready

08: Improved Critical (Mythic) - Rapier

09: Mythical Beast

10: Weapon Finesse - Mythic

Gear:

Amulet : Wind Breath

Armor : Webstrider or Snakeskin

Robes : Robe of the Seven Sins

Belt : Physical Form +6

Gloves : Fencers Gift

Boots : Ronnecks Sacrifice

Helmet : Zaoris’s Beauty

Glasses : Goggles of Piercing Gaze

Cloak : Cloak of Resistance +6

Rings: Red Salamander & Ring of Evasion

Bracers : Bracers of the Heavy Hand

Weapons : Rapier – Translucent Needle of Astonishment

Rapier – Interceptor

Quickslots:

Devouring Lust

Grandmasters Rod

Greater Quicken Metamagic Rod

Old Grimoire

Signet of House Vespertilio - Persuasion

//////////////////////////////////////////////////////////

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