BUILDS :
[Written Guide]
Sosiel Domain Lord
!!Must Take First Mythic Feat Before Leveling up!!
Skills: Religion, Perception, Persuasion
Level:
07: Boon Companion
08: +WIS
09: Outflank
10:
11: Improved Critical > Glaive
12: +WIS
13: Weapon Focus > Glaive
14:
15: Dazzling Display
16: +WIS
17: Improved Initiative
18:
19: Combat Reflexes (Prefered) or Power Attack
20: +WIS
Mythic:
01: Impossible Domain > Animal (Dog or Wolf)
02: Extra Mythic Ability > Impossible Domain > Community
03: Impossible Domain > Nobility
04: Extra Mythic Ability > Impossible Domain > Madness (Unfair) or Domain Zealot
(Core / Hard)
05: Domain Zealot or Impossible Domain > Madness
06: Extra Mythic Ability > Impossible Domain > War // Bonus Combat Feat -> Shatter
Defenses
07: Mythical Beast
08: Imrpoved Initiative (Mythic) or Improved Critical (Mythic) > Glaive
09: Last Stand (Unfair) or Ever Ready (Core / Hard)
10: Power Attack (Mythic) or Improved Critical (Mythic) > Glaive
Gear:
Neck: Life Veil
Chest: Chainmail of Dragonfly or Chainmail of Comradery
Shirt: Robe of Unspeakable Truth
Belt: +STR into +STR/CON into +STR/+DEX (When Life Veil Equipped)
Gloves: Gloves of the Ambassador into Star Embroidered Gloves
Boots: Boots of Magical Whirl or Boots of Freest Rein or Any
Helmet: +WIS into Mental Perfection +6
Goggles: Glasses of Undeniable Truth
Cloak: Cloak of Sacred Studies
Ring 1: Ring of Evasion or Ring of Imminent Demise
Ring 2: Ring of Summoning
Bracer: Clear Purpose
Weapon: Glaives Soulshear(?)(Check Best Glaives Video)
Quick Slot: Greater Quicken Metamagic Rod, Scroll of Remove Fear, Remove Paralysis,
Scroll of Restoration (Lesser/Greater), Lesser Extend Metamagic Rod or Extend
Metamagic Rod
Written guide - Nenio Build – Eldritch Knight/Loremaster
Skills: Knowledge(Arcana), Knowledge(World), Lore(Nature), UMD, Lore(Religion)+
perception when you get more
Levels:
04: Scroll Savant +INT (until lvl20)[Grease, Glitterdust]
05: Scroll Savant - Martial Weapon Proficiency (requirement for Eldritch Knight)
[Haste, Heroism (Displacement valid choice for Illusion slot)]
06: Eldritch Knight – Improved Initiative
07: Eldritch Knight – Outflank [Sense Vitals, Greater Magic Weapon]
08: Eldritch Knight [Greater Invisibility, Phantasmal Killer]
09: Eldritch Knight - Heighten Spell (for Grease, Phantasmal Killer, Glitterdust,
Color Spray) [False life, True Strike]
10: Eldritch Knight - Combat Reflexes [Echolocation, Mind Fog (or Animal Growth)]
11: Eldritch Knight - Improved Critical (Bardiche) [Any]
12: Eldritch Knight [Greater Heroism, Transformation]
13: Eldritch Knight - Persistent Spell (for Phantasmal Killer) [Any]
14: Eldritch Knight - Weapon Focus (Bardiche) [Ice Body, Legendary Proportions]
15: Eldritch Knight - Skill Focus-Knowledge(World) (for Loremaster) [Dragonkind II,
Firebrand]
16: Loremaster - Secret: Combat Feat (Shatter Defenses)[Frightful aspect,
Seamantle]
17: Loremaster - Greater Spell Focus (Illusion)[Dragonkind III]
18: Loremaster - Secret: Opportunist [Weird]
19: Loremaster - Weapon Specialization (Bardiche) [Weird]
20: Loremaster +DEX (for even bonus) - Secret: Cleric Spell (Divine Power)
Mythic:
01: Abundant Casting
02: Extra Mythic Ability – Improved Abundant Casting
03: Ever Ready
04: Improved Critical (Mythic) - Bardiche
05: Greater Abundant Casting
06: Improved Initative (Mythic)
07: Master Shapeshifter
08: Spell Focus (Mythic) - Illusion OR Weapon Specialization (Mythic) - Bardiche
09: Last Stand
10: Weapon Specialization (Mythic) - Bardiche OR Weapon Focus (Mythic) - Bardiche
Gear:
Amulet : Glass Amulet of Clarity
Armor : Haramaki of Divine Guidance or Deadly Rays
Robes : Robe of the Seven Sins > Robe of Inevitability
Belt : +STR into Belt of Pyshical Perfection
Gloves : Twisted Temptation
Boots : Boots of Magical Whirl
Helmet : +INT into Gnawing Magic
Glasses : Goggles of Mind Control
Cloak : Cloak of Resistance +6
Rings: Magician Ring's & Ring of Renown Artisan
Bracers : Bracers of Eldritch Scholar
Weapons : Death's Consonant + QuaterStaff of the War Mage (when launching offensive
spells) - any Glaive or Bardiche foe early game
Quickslots:
Greater Quicken Metamagic Rod (mostly for Weird)
Grandmaster's Rod (Weird)
Greater Persistent Metamagic Rod (Weird)
Extend Metamagic Rod (for some buffs)
The Covenant of the Inheritor
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Written CAMELLIA Build:
Skills: Trickery, Stealth Perception
(Note: Position her at the REAR of the Formation )
Levels:SHAMAN UNTIL LVL 17
2: Evil Eye
3: Combat Reflexes
4: +DEX, Protective Luck
5: Two Weapon Fighting (Rapier+Dagger until level 9---->2 Rapiers)
6: Skills
7: Outflank
8: +DEX, Fortune
9: Improved Two Weapon Fighting (use 2 Rapiers now)
10: Chant
11: Improved Critical: Rapier
12: +DEX, Battle Master, Weapon Specialization: Rapier
13: Weapon Focus : Rapier
14: Skills
15: Skill Focus: World /Arcana (Prereq. for Loremaster)
16: +DEX, Secret--->Metamagic:Extend Spell, Greater Weapon Focus:Rapier
17: LOREMASTER 1:Greater Weapon Fighting , Combat Feat: Shatter Defenses
18: LOREMASTER 2:Boon Companion, Rogue Secret: Opportunist
19: LOREMASTER 3: Improved Initiative
20: VIVISECTIONIST
Mythic Path:
1: Enduring Spells/(Last Stand for Unfair)
2: Weapon Finesse (Mythic)/Greater Enduring Spells
3: Greater Enduring Spells/Ever Ready
4: Improved Critical (Mythical): Rapier
5: Ever Ready
6: Extra Myhtic Ability-->Second Spirit:Nature, Animal Companion - Wolf/Dog
7: Mythical Beast
8: 2 Weapong Fighting (Mythic)
9: Last Stand
10:Weapon Focus (Mythic): Rapier
SHAMAN SPELLS:
1: Cure Light Wounds, Bless, Unbreakable Heart (Confusion removal!)
2: Barkskin
3: Resist Energy Communal
4: Divine Power, Protection From Energy Communal, False Life Greater
5: Animal Growth, Breath of Life, Aspect of the Wolf, Cave Fangs
6: Mass Animal Buffs (Bull, Bear, etc), True Seeing, Communal, Stoneskin Communal
7: Legendary Proportions, Ice Body, Creeping Doom
8: Seamantle, EXTENDED Legendary Proportions & Creeping Doom
9: Heal Mass, Foresight, Shapechange
ALCHEMIST SPELLS:
1: Shield, True Strike
**GEAR**
Amulet: Voracious Spirit (When Bone Amulet is removed)
Armor: Snakeskin/WebStrider/Mantle of Light/Chainmail of Comradery or ...Nothing
Robe: Wandering Conman, Hag´s Demise
Belt: Dex belts then Physical Perfection+6
Gloves: Fencer´s Gift, Gloves of Deathdealer, Gloves of Phlebotomy (Treasure Island
DLC)
Boots: Ronnecks´ Sacrifice, Spirit Trackers
Helmet:Headbands to Increase Wisdom
Googles: Rascal´s Googles
Cloak: Wrath of the Undead, Cloak of Resistance
Rings: Ring of Evasion+BANE OF SPIRIT (all damage transformed in Force Damage for
everyone as a free action)
Bracers: Bracers of Armor+8 , Bracers of Heavy Hand, Bracers of Breaching, Bracers
of Abrupt Onslaught
RAPIERS: BIS: Transluscent Needle of Astonishment( ******SPOILER*****: Kill
Horgus), Interceptor, Holy Rapier, Finnean, Mind Piercer
Quick Slots: Devil Imp, Quicken Metamagic Rod (for Mass Heal), Jharsygax
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Ember Written Guide
CC:Stunlock+Hellfire Spammer+Buffs and Debuffs.
Skills: Persuasion, Knowledge World ,UMD
Level 4 Witch- CHA+1 (always from now on), Evil Eye/Protective Luck (unfair).
Spells:Glitterdust
Level 5 Witch- Metamagic Heighten Spell, Spells: Enlarge person , False Life
Level 6 Witch- Evil Eye/Cackle Hex, Spells: Heroism/Stinking Cloud (for human
enemies)
Level 7 Witch- Spell Pen, Spells:Unbreakable Heart (removes Confusion), Pernicious
Poison, Vampiric Touch
Level 8 Witch- CHA+1, Fortune Hex, Spells: Phantasmal Killer (+Evil Eye for saves)
Level 9 Witch Skill Focus Knowledge World (Prereq for Loremaster) Spells: Cure
Moderate Wounds, Remove Curse, Enervation/Greater False Life
Level 10 LOREMASTER- Secret--->Cleric: Greater Command (Halt variant, this is a
powerful stunlock spell). Spells: Mind Fog
Level 11 Witch- Greater Spell Pen, Hex: Beasts Gift. Spells: Find Traps, Cure
Serious Wounds, Enervation/Greater False Life, Feeblemind
Level 12 Witch- Spells: Gtr Heroism/Greater Dispel Magic (start Heightening
Greater Command!)
Level 13 Witch - Spell Focus: Enchantment- Hex: Protective Luck. Spells: Death
Ward/Dimension Door, Baleful Polymorph, Raise Dead
Level 14 Loremaster- Spells - Heal/Legend Prop
Level 15 Loremaster- Greater Spell Focus: Enchantment. Secret--->Combat Feat:
Shatter Defenses(to be used with Hellfire Ray) Spells: Stone to Flesh, Ice Body
Level 16 WITCH- Spells: Mind Blank, ...(still to this point Heightened Greater
Command is better than ANY lvl 6-8 Spells)
Level 17 Loremaster- Improved Crit---> Ray, Spells: Greater Bestow, Stormbolts
Level 18 Loremaster- Secret--->Cleric Spell: Overwhelming Presence (substitute for
Greater Command Halt) Spells: Mind Blank Communal
Level 19 Loremaster- Metamagic Bolster (for Hellfire Ray), Spells: Cure Serious
Wounds, Foresight
Level 20 Loremaster- a) Rogue Secret--->Combat Trick: Improved Initiative or
b)Wizard Spell-->Witch: Sense Vitals/Weird Spells: Heroic Invocation
MYTHIC ABILITIES
1) Abundant Casting
2) Mythic Spell Pen
3) Improved Abundant Casting
4) Sorcerous Reflex
5) Greater Abundant Casting
6) Mythic Spell Focus: Enchantment
7) Beneficial Curse: Powerless Prophecy
8) Improved Critical (Mythic):Ray
9) Favorite Metamagic Bolstered
10) Improved Initiative (Mythic)
**GEAR**
Amulet: /Amulet of Blackened Mirror Glass, Amulet of Clarity
Armor: Haramakis, Deadly Rays
Robe: Robe of Inevitability, Robe of Seven Sins, Robe of Mephistopheles
Belt: Dex belts then Physical Perfection+6
Gloves: Twisted Temptation (Best In Slot)
Boots: Ronnecks´ Sacrifice, Boots of Freest Rein
Helmet:Headbands to Increase Charisma, Darkness Caress
Goggles: Goggles of Mind Control, Goggles of Piercing Gaze
Cloak: Cloak of Resistance
Rings: Red Salamander, Ring of Chaotic Fascination
Bracers: Bracers of Mind Break
Weapon: BIS: Quarterstaff of the War Mage
Quick Slots: Greater Quicken Metamagic Rod (Overwhelming Presence/Greater Command),
Grandmaster Rod (Helfire Ray), Devouring Lust, Extend Metamagic Rod (for Buffs),
Signet of House Vespertilio
Paladin Seelah
Skills: Use Magic Device // Knowledge (World) or Persuasion (Only need 1 Character
with it) // Perception
Dip Options Starting with level 12: Fighter > Mutation Warrior (Cleave, CLeaving
Finish Feats) or Ranger > Demonslayer or Cavallier > Gendarme or Slayer > Spawn
Slayer
Level:
02:
03: Combat Reflexes // Mercy - Fatigued
04: +CHA
05: Power Attack or (Unfair)Weapon Focus > Scimitar or Longsword // Animal
Companion > Horse
06: Mercy - Diseased
07: Outflank
08: +CHA
09: Improved Critical > Scimitar or Longsword // Mercy - Confused
10:
11: Weapon Focus > Scimitar or Longsword or Power Attack
12: +CHA // Paladin to 20 // Mercy - Cursed
13: Dazzling Display
14:
15: Shatter Defenses // Mercy - Stunned or Staggered
16: +CHA
17: Improved Initiative
18: Mercy - Staggered or Any
19: Blind Fight
20: +CHA
Mythic:
01: Leading Strike or Last Stand
02: Extra Mythic Ability > Ever Ready
03: Inspirational Leader
04: Improved Critical (Mythic) > Scimitar or Longsword
05: Mythical Beast or Abundant Casting or Abundant Smite or Mythic Charge (if Skald
in Party)
06: Power Attack (Mythic)
07: Mythic Charge (if Skald in Party or Abundant Casting or Abundant Smite or
Always a Chance (if not Trickster) or Thundering Blows or Last Stand
08: Improved Initiative (mythic)
09: Last Stand or Any of the "or" options from before
10: Any or Flawless Attacks or Weapon Specialication (Mythic) or Weapon Focus
(Mythic) if Multiclassed
Recommended Spells:
01: Veil of Heaven / Veil of Positive Energy / Bless Weapon / Divine Favor
02: Aura of Greater Courage / Bestow Grace
03: Any / Greater Magic Weapon
04: Eaglesoul / Holy Sword
Gear:
Neck: Amulet of Combat Awareness
Chest: Chainmail of Comradery or Mithral Plate or Mithral Full Plate or Any
Shirt: Cloth of Heavy Fortification
Belt: STR + CON > Physical Perfection
Gloves: Dashing Cavalier's Glove or or Star Embroidered Gloves or Fencer's Gift if
Fighter Dip
Boots: Boots of Freest Rein
Helmet: +CHA > Hat of the Bitter End
Goggles: Broken Trickster
Cloak: Call to Violence
Ring 1: Clemency of Shadows
Ring 2: Righteous Crusader's Ring
Bracer: Bracers of Breaching or Righteous Exorcist's Bracers
Weapon - Scimitar: Dawnflower's
Weapon - Longsword: Radiance
Weapon - Before Mount: Glaive
Quick Slot: Old Grimoire, Aroden's Wrath, Support Scrolls (Heal, Heal, Mass,
Resurrection, Raise Dead, Restoration, Lesser and Greater)
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Skills - Athletics, Mobility, Lore (Nature), Perception
Note At levels 5 and 11, pick any feat at first, then pick your bonus feat/pet,
then go back and change the normal feat once you qualify from your bonus/animal
feat.
Level 2 - Demonslayer
Level 3 - Demonslayer - Deadly Aim (Or Improved Initiative, Unfair difficulty),
Bonus Feat - Precise Shot
Level 4 - Demonslayer - +1 DEX, Favored Terrain: Urban
Level 5 - Demonslayer - Pet - (Wolf/Dog best), Feat - Boon Companion (after
selecting pet first, unable to pick boon until you do.)
Level 6 - Demonslayer -
Level 7 - Demonslayer - Outflank, Point Blank Master - Longbow
Level 8 - Demonslayer - +1 STR (to even stats out)
Level 9 - Demonslayer - Snap Shot, Favored Terrain: Underground
Level 10 - Demonslayer
Level 11 - Demonslayer - Select any normal feat first, then select Rapid Shot as a
bonus feat, then go back to change your normal feat to Improved Snap Shot
Level 12 - Demonslayer - +1 DEX
Level 13 - Demonslayer - Greater Snap Shot (Or Improved Critical Longbow if you
want it early)
Level 14 - Gendarme - Order of the Cockatrice, Weapon Focus: Longbow
Level 15 - Gendarme - Shatter Defenses
Level 16 - Demonslayer - +1 DEX, Favored Terrain: Abyss
Level 17 - Demonslayer - Deadly Aim/Improved Initiative (whichever you didn't pick
at level 3), Improved Critical Longbow
Level 18 - Demonslayer
Level 19 - Many options, but Demonslayer recommended - Manyshot/Improved Precise
Shot/Clustered Shots
Level 20 - Gendarme - +1 Int or Wis to round stats
Mythic Progression -
Mythic Feats - Cleaving Shot, Ever Ready, Mythical Beast, Mythic Charge, Extra
Mythic Ability - The Bigger they Are, Last Stand
Mythic Abilities - Mythic Deadly Aim, Extra ability - Distracting Shots, Mythic
Improved Critical, Mythic Initiative
Gear -
Amulet - Back Rank Assistance
Armor - Web Strider/Snakeskin
Chest - Shirt of the Blazing Fighter
Belt - Belt of +STR/DEX
Gloves - Gloves of the Deathdealer
Boots - Ronneck's Sacrifice
Head - Headband of Rigorous Training
Goggles - Goggles of Malocchio
Cloak - Cloak of Resistance +6
Ring 1 - Merciless Shot
Ring 2 - Ring of Guiding Star
Bracers - Lesser Bracers of Archery
Weapon - Killingpace
Daeran Build – Dual Wielder/Mounted - Written
Skills: Persuasion, UMD (arcane scrolls), any left over to Perception
Levels:
04: +CON (then all CHA); Spell - Bulls Strength
05: Weapon Finesse; Spells – Divine Favour, Aid
06: Spell – Prayer
Mythic Progression 1 before gaining level 7
07: Outflank; Revelation – Animal Comp. Wolf
Spells – Unbreakable Heart, Protection from Alignment Communal, Archons Aura
08: Spells – Crusaders Edge
09: Two Weapon Fighting; Spells – Effortless Armor, Animate Dead, Death Ward
10: Spells – Burst of Glory
11: Improved Critical – Rapier; Revelation – Friend to Animals
Spells – any, Remove Curse, Freedom of Movement, Spell Resistance
12: Spells – Dispel Magic Greater
NEED - DEX 19+ : Use belt etc of Dex to increase before level up.
13: Improved Two Weapon Fighting; Spells – Divine Power, Raise Dead, Inspiring
Recovery
14: Spells – Resurrection
15: Greater Two Weapon Fighting; Revelation – Spirit Boost; Spells – Greater
Command, any
16: Spells – Frightful Aspect
17: Metamagic – Heighten Spell; Spells – Shield of Law
18: Spells – Winds of Vengeance
19: Combat Reflexes; Revelation – Nature’s Whisper; Spells – Angelic Aspect
Greater, Overwhelming Presence
20: Spells - any
Mythic:
01: Second Mystery - Nature
02: Extra Mythic Ability – Abundant Casting
03: Mythic Ability – Improved Abundant Casting
04: Extra Mythic Ability – Enduring Spells
05: Mythic Ability – Greater Enduring Spells
06: Mythic Ability – Greater Abundant Casting
07: Ever Ready
08: Improved Critical (Mythic) - Rapier
09: Mythical Beast
10: Weapon Finesse - Mythic
Gear:
Amulet : Wind Breath
Armor : Webstrider or Snakeskin
Robes : Robe of the Seven Sins
Belt : Physical Form +6
Gloves : Fencers Gift
Boots : Ronnecks Sacrifice
Helmet : Zaoris’s Beauty
Glasses : Goggles of Piercing Gaze
Cloak : Cloak of Resistance +6
Rings: Red Salamander & Ring of Evasion
Bracers : Bracers of the Heavy Hand
Weapons : Rapier – Translucent Needle of Astonishment
Rapier – Interceptor
Quickslots:
Devouring Lust
Grandmasters Rod
Greater Quicken Metamagic Rod
Old Grimoire
Signet of House Vespertilio - Persuasion
Daeran Build – Dual Wielder/Mounted - Written
Skills: Persuasion, UMD (arcane scrolls), any left over to Perception
Levels:
04: +CON (then all CHA); Spell - Bulls Strength
05: Weapon Finesse; Spells – Divine Favour, Aid
06: Spell – Prayer
Mythic Progression 1 before gaining level 7
07: Outflank; Revelation – Animal Comp. Wolf
Spells – Unbreakable Heart, Protection from Alignment Communal, Archons Aura
08: Spells – Crusaders Edge
09: Two Weapon Fighting; Spells – Effortless Armor, Animate Dead, Death Ward
10: Spells – Burst of Glory
11: Improved Critical – Rapier; Revelation – Friend to Animals
Spells – any, Remove Curse, Freedom of Movement, Spell Resistance
12: Spells – Dispel Magic Greater
NEED - DEX 19+ : Use belt etc of Dex to increase before level up.
13: Improved Two Weapon Fighting; Spells – Divine Power, Raise Dead, Inspiring
Recovery
14: Spells – Resurrection
15: Greater Two Weapon Fighting; Revelation – Spirit Boost; Spells – Greater
Command, any
16: Spells – Frightful Aspect
17: Metamagic – Heighten Spell; Spells – Shield of Law
18: Spells – Winds of Vengeance
19: Combat Reflexes; Revelation – Nature’s Whisper; Spells – Angelic Aspect
Greater, Overwhelming Presence
20: Spells - any
Mythic:
01: Second Mystery - Nature
02: Extra Mythic Ability – Abundant Casting
03: Mythic Ability – Improved Abundant Casting
04: Extra Mythic Ability – Enduring Spells
05: Mythic Ability – Greater Enduring Spells
06: Mythic Ability – Greater Abundant Casting
07: Ever Ready
08: Improved Critical (Mythic) - Rapier
09: Mythical Beast
10: Weapon Finesse - Mythic
Gear:
Amulet : Wind Breath
Armor : Webstrider or Snakeskin
Robes : Robe of the Seven Sins
Belt : Physical Form +6
Gloves : Fencers Gift
Boots : Ronnecks Sacrifice
Helmet : Zaoris’s Beauty
Glasses : Goggles of Piercing Gaze
Cloak : Cloak of Resistance +6
Rings: Red Salamander & Ring of Evasion
Bracers : Bracers of the Heavy Hand
Weapons : Rapier – Translucent Needle of Astonishment
Rapier – Interceptor
Quickslots:
Devouring Lust
Grandmasters Rod
Greater Quicken Metamagic Rod
Old Grimoire
Signet of House Vespertilio - Persuasion
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