ELDRITCH KNIGHT | BALDURS GATE 3 WIKI
59 48…
Character Information / Classes / Fighter
Updated: 19 Aug 2023 23:49
ELDRITCH KNIGHT
ELDRITCH KNIGHT INITIAL FEATURES
Spell Slots Unlocked (2 LvL 1 Slots)
Weapon Bond
INHERITED CLASS FEATURES
Strength Saving Throw Proficiency
Constitution Saving Throw Proficiency
Light Armour Proficiency
Medium Armour Proficiency
Heavy Armour Proficiency
Shield Proficiency
Simple Weapon Proficiency
Martial Weapon Proficiency
Pick a Fighting Style
Second Wind
Choose 2 Skill Proficiencies
Eldritch Knight is a Subclass of Fighter in Baldur's Gate 3. Fighters primary ability is Strength,
their saving throw proficiencies are Strength & Constitution and they have a Hit Dice of 1d10. They
have proficiency with Simple weapons, Martial Weapons, Light Armour, Medium Armour, Heavy
Armour, and Shields.
Eldritch Knights study magic to supplement their weaponry, allowing them
to overcome resistance from the toughest foes.
BG3 FIGHTER CLASS PROGRESSION
Level 1 - Pick a Fighting Style (Feature): Archery, Defence, Duelling, Great Weapon
Fighting, Protection, Two-Weapon Fighting.
Level 1 - Second Wind (Class Action)
Level 2 - Action Surge (Class Action)
Level 3 - Fighter Subclass (Battle Master, Eldritch Knight, Champion)
Level 4 - Feat - Choose one from the Feats list
Level 5 - Extra Attack (Class Feature)
Level 6 - Feat - Choose one from the Feats list
Level 7 - Subclass Feature
Level 8 - Feat - Choose one from the Feats list
Level 9 - Indomitable (Class Feature)
Level 10 - Subclass Feature
Level 11 - Improved Extra Attack (Class Feature)
Level 12 - Feat - Choose one from the Feats list
BG 3 ELDRITCH KNIGHT PROGRESSION
Level 3 - Spellcasting (Class Feature)
Level 3 - Weapon Bond (Class Action)
Level 7 - War Magic (Subclass Feature)
Level 10 - Eldritch Strike (Subclass Feature)
BG3 ELDRITCH KNIGHT SLOTS
Level Cantrips I II
Level 3 2 2 -
Level 4 2 3 -
Level 5 2 3 -
Level 6 2 3 -
Level 7 2 4 2
Level 8 2 4 2
Level 9 2 4 2
Level 10 3 4 3
Level 11 3 4 3
Level 12 3 4 3
BG3 ELDRITCH KNIGHT TIPS & BUILDS
Although the Eldritch Knight has spells, focusing on buff spells is best, it is unusual for your
save to be high, so mage armor (if you are DEX based), shield, long strider, Enhance Leap
and Expeditious Retreat are all good choices for level 1.
ALL FIGHTER SPELLS IN BALDURS GATE 3
All Fighter Spells Comparison Table
All Fighter Spells Gallery
ALL FIGHTER SPELLS GALLERY
ELDRITCH KNIGHT FIGHTER CANTRIPS
ACID SPLASH
BONE CHILL
FIRE BOLT
POISON SPRAY
RAY OF FROST
SHOCKING GRASP
BLADE WARD
FRIENDS
DANCING LIGHTS
LIGHT
MAGE HAND
MINOR ILLUSION
TRUE STRIKE
LVL 1 ELDRITCH KNIGHT FIGHTER SPELLS
BURNING HANDS
CHROMATIC ORB
MAGIC MISSILE
MAGE ARMOUR
PROTECTION FROM EVIL AND GOOD
SHIELD
THUNDERWAVE
WITCH BOLT
LVL 1 ELDRITCH KNIGHT FIGHTER EXPANDED SPELL LIST
CHARM PERSON
COLOUR SPRAY
DISGUISE SELF
EXPEDITIOUS RETREAT
FALSE LIFE
FEATHER FALL
FIND FAMILIAR
FOG CLOUD
GREASE
ICE KNIFE
ENHANCE LEAP
LONGSTRIDER
MAGE ARMOUR
MAGIC MISSILE
PROTECTION FROM EVIL AND GOOD
RAY OF SICKNESS
SHIELD
SLEEP
TASHA'S HIDEOUS LAUGHTER
THUNDERWAVE
WITCH BOLT
LVL 2 ELDRITCH KNIGHT FIGHTER SPELL LIST
MELF'S ACID ARROW
ARCANE LOCK
DARKNESS
GUST OF WIND
SCORCHING RAY
SHATTER
LVL 1 & 2 ELDRITCH KNIGHT FIGHTER SPELL LIST EXPANDED
BLINDNESS
BLUR
CLOUD OF DAGGERS
CROWN OF MADNESS
DARKNESS
DARKVISION
DETECT THOUGHTS
ENLARGE/REDUCE
FLAMING SPHERE
GUST OF WIND
HOLD PERSON
INVISIBILITY
KNOCK
MAGIC WEAPON
MIRROR IMAGE
MISTY STEP
PHANTASMAL FORCE
RAY OF ENFEEBLEMENT
SCORCHING RAY
SEE INVISIBILITY
SHATTER
WEB
COLOUR SPRAY
DISGUISE SELF
EXPEDITIOUS RETREAT
FALSE LIFE
FEATHER FALL
FIND FAMILIAR
ICE KNIFE
ENHANCE LEAP
LONGSTRIDER
MAGE ARMOUR
PROTECTION FROM EVIL AND GOOD
RAY OF SICKNESS
SHIELD
SLEEP
TASHA'S HIDEOUS LAUGHTER
THUNDERWAVE
WITCH BOLT
Classes and
Arcane Trickster ♦ Archfey ♦ Assassin ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker
of Lore ♦ College of Swords ♦ College of Valour ♦ Conjuration School ♦ Divination School ♦ Dr
School ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦
Vengeance ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Storm Sorcery ♦ Tempest Dom
Domain ♦ Warlock ♦ Way of Shadow ♦ Wil
JOIN THE PAGE DISCUSSIONTIRED OF ANON POSTING? REGISTER!
Submit
Anonymous
22 Aug 2023 11:31
To get the most out of this subclass, dip 1 level in Wizard (maybe after 5 or 7 levels
of Eldritch Knight). At Wizard 1 Eldritch Knight 10, you'll get level 3 spells,
something you'll never get with this subclass alone, plus ritual casting and arcane
recovery, far more valuable than the feat at level 12.
ReplyReplies (1)
9
+1
0
-1
Anonymous
21 Aug 2023 12:36
Witcher Build:
Igni : Burning Hands
Aard: Thunderwave
Quen : Shield
Axii : Charm
Yrden : Hold Person
ReplyReplies (1)
25
+1
1
-1
Anonymous
21 Aug 2023 04:53
Enraged Throwing Berserk Barbarian with EK's Weapon Binded Heavy Polearm,
with Polarm Master feat and Sentinel feat, gives great space control with ranged
opportunity checks at Polarm length, Could take Tavern Master also for the throw
damage, because 8 in fighter and 4 in barbarian allows 4 feats. I mean... Wild Magic
Barbarian EK also sounds cool...
ReplyReplies (1)
1
+1
1
-1
Anonymous
19 Aug 2023 22:00
If I multiclass Eldritch Knight with Barbarian, can I cast spells such as Enhance Leap
before I enter Rage, and still retain it if I activate Rage after? I'm thinking it should
work since it's not a Concentration spell, but would like to be sure.
ReplyReplies (3)
0
+1
0
-1
Anonymous
17 Aug 2023 19:28
This might not seem that strong but just adding misty step and shield is plenty to
make this as strong or stronger than champion or battle master
ReplyReplies (3)
12
+1
8
-1
Anonymous
15 Aug 2023 11:17
Githyanki Eldritch Knight with Jump spells and Tavern Brawler: chuck spears and
hand axes at your enemies.
Become a Jedi!
ReplyReplies (1)
6
+1
7
-1
Anonymous
14 Aug 2023 23:18
This class basically just adds Shield as a reaction for first level spells ( and Sleep)
and Misty Step for mobility to your every day fighter on second level spells. Cantrips
for Range instead of using your ranged weapon, maybe thrown with Weapon Bond.
Decent at first, can be very good with the many items that are specifically made for
classes that use melee and spells/cantrips. Gets busted after 10th level once you
can impose disadvantage on saving throws with your attacks on spells cast from
scrolls. Polymorph, Disintegrate and Domination spells, you name it. Gold
dependent, since you most likely have to buy the scrolls, but damn the potential is
immense.
ReplyReplies (3)
8
+1
3
-1
Anonymous
12 Aug 2023 05:27
What's with the expansion? I thought that EK could only use evocation and
abjuration spells?
ReplyReplies (1)
2
+1
0
-1
o
Anonymous
10 Aug 2023 21:52
There is a bug where, when you pick this class, it uses the spell dc modifier of the
last spellcasting class that was selected. That's selected as in you clicked on it, not
actually leveled as. Hitroll always uses int. It appears it is intended to use int to cast
but the bug makes it very confusing.
ReplyReplies (2)
5
+1
1
-1
Anonymous
06 Aug 2023 11:23
The Immortal Eldritch BONK :
Get Tavern Brawler to add twice the Strength to your throws
Get Shattered Flail and bond with it so it will come back to your hand once thrown
( this way you can hit an enemy every turn by simply throwing and you get an
awesome heal too )
Get dueling fighting style to add + 2 damage
Get Caustic Band Ring ( Myconid colony trader ) + 2 acid damage with weapon
attacks
Get Ring of Flinging ( Emerald Grove Trader ) + 1d4 for throwing damage
Simply throw the mace on attack and do awesome damage + heal yourself from the
mace effect. ( use the camp clothes visual and just stay in your underwear for that
caveman vibe )
ReplyReplies (9)
45
+1
3
-1
Anonymous
17 Jul 2023 02:26
have the devs said anything about adding weapon bond or a replacement for it if
they aren't going to add that, because yea it's kind of a niche trait but it was still
something, sucks to see it's not here and nothing to replace it
ReplyReplies (0)
3
+1
9
-1
Anonymous
16 Jul 2023 18:23
This sub-class will only be worth it when they add the shield spell into the game.
ReplyReplies (1)
18
+1
5
-1
Anonymous
16 Apr 2023 13:29
Really weak early game. The entire point of this class is self buffing.
ReplyReplies (0)
1
+1
11
-1
Anonymous
13 Jun 2021 08:33
A little bit of a pointless class in early access. A wizard can achieve about the same
AC as this class with mage armor and 16 dex, has access to more spells, can learn
any spell, has more spell slots, and depending on the race you choose, can be
proficient with a variety of weapons. i don't see why you would just not choose
Wizard, if the idea is to be a battle-mage type character.
ReplyReplies (2)
4
+1
29
-1
Anonymous
18 Oct 2020 03:49
Eldritch Knight is so screwed over by its school restrictions. Evocation, which is
primarily damage, is awful on a 1/3 caster as the damage lags behind their normal
attacks, and most abjuration spells on the wizard spell list are utility. The only
second-level abjuration spell is Arcane Lock!
When I DM in 5e I allow players to choose their two schools, and I'm definitely going
to get a mod that does the same in BG3
ReplyReplies (4)
8
+1
25
-1
Anonymous
13 Oct 2020 23:01
really hope they give this subclass a makeover. At the moment EK isn't that great
and thats with greenflame blade.
ReplyReplies (0)
14
+1
1
-1
Anonymous
09 Oct 2020 12:03
EK cant learn spells and it is sucks
ReplyReplies (1)
6
+1
8
-1
Anonymous
09 Oct 2020 07:29
Really hope they give it bound weapon, as that is one of the most defining features
of the EK for me
ReplyReplies (2)
28
+1
3
-1
Anonymous
08 Oct 2020 15:33
So do you need int for the hit roles on spells?
ReplyReplies (5)
9
+1
3
-1
L OA D MO RE
Contributions to Fextralife Wikis are licensed under a Custom License.
Wiki Home
Gaming Wikis
Gaming Forum
Fextralife Home
Privacy Policy
Terms of Use
Copyright Policy
Advertise on Fextralife