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Dwarf Fighter Character Sheet

Harsk is a 2nd level dwarf fighter. He stands 4'1" tall and weighs 178 lbs. His abilities include darkvision out to 60 feet, bravery granting a bonus to saves against fear, and craftsmanship providing a bonus to checks involving metal and stone. As a dwarf, he also has defensive training against giants, hardness against poison and spells, and stability against bull rushes and trips while standing. He wields a masterwork dwarven waraxe and wears masterwork chainmail and a heavy steel shield.

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0% found this document useful (0 votes)
103 views2 pages

Dwarf Fighter Character Sheet

Harsk is a 2nd level dwarf fighter. He stands 4'1" tall and weighs 178 lbs. His abilities include darkvision out to 60 feet, bravery granting a bonus to saves against fear, and craftsmanship providing a bonus to checks involving metal and stone. As a dwarf, he also has defensive training against giants, hardness against poison and spells, and stability against bull rushes and trips while standing. He wields a masterwork dwarven waraxe and wears masterwork chainmail and a heavy steel shield.

Uploaded by

aredwar3355
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Harsk

CHARACTER NAME PLAYER NAME DEITY

None
REGION

Chaotic Good
ALIGNMENT

Fighter 2
CLASS

Dwarf
RACE

Medium
SIZE

4' 1"
HEIGHT EYES
SUBDUAL DAMAGE

178 lbs.
WEIGHT HAIR
DAMAGE REDUCTION

Darkvision (60 ft.)


VISION

2
Character Level
ABILITY NAME

2400 / 5000
EXP / NEXT LEVEL
PENALTY ABILITY EQUIPPED ABILITY ABILITY SCORE SCORE MODIFIER DAMAGE

62
AGE

Male
GENDER
WOUNDS/CURRENT HP

50
POINTS SPEED

STR
Strength

18 17

+4 +3 +3 +2 +3 -1
TOTAL
BASE SAVE ABILITY MAGIC

hit points

HP

26 20
TOTAL :

Walk 20 ft.

DEX
Dexterity Constitution

AC
armor class

18
FLAT

12
TOUCH

10
BASE

6
ARMOR BONUS

2
SHIELD BONUS

2
STAT

0
SIZE

0
NATURAL ARMOR

0
DEFLECTION

0
DODGE

0
MISC MISS CHANCE

45

-6

0
SPELL RESIST

CON 17 INT 15
Intelligence

ARCANE ARMOR SPELL CHECK FAILURE PENALTY

INITIATIVE
modifier

+7
TOTAL

+3
DEX MODIFIER

+4
MISC MODIFIER

TOTAL SKILLPOINTS: 8

SKILLS
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS: 2/2


RANKS MISC MODIFIER

SKILL NAME


WIS
Wisdom

16 9

BASE ATTACK
bonus

+2
Conditional Modifiers +1 Will vs. fear +2 vs. poison, spells, and spell-like abilities

CHA
Charisma

Climb Handle Animal  Intimidate  Survival

SAVING THROWS

MISC

EPIC

TEMP

STR CHA CHA WIS

3 4 4 8

= = = =

4 -1 -1 3

+ + + +

2 2 2 2

+ + + + + +

-3 3 3 3

FORTITUDE
(constitution)

+6 +3 +3

= = =

+3 +0 +0

+ + +

+3 +3 +3
= = =

+ + +

+0 +0 +0

+ + +

+0 +0 +0

+ + +

+0 +0 +0
+ + +

+ + +
SIZE MISC EPIC TEMP

= + = + : can be used untrained. #: exclusive skills. *: Skill Mastery.

REFLEX
(dexterity)

WILL
(wisdom)

TOTAL

BASE ATTACK BONUS

STAT

MELEE
attack bonus

+6 +5 +6
GRAPPLE TRIP

+2 +2 +2
DISARM

+4 +3 +4

+ + +

+0 +0 +0
+6

+ + +

+0 +0 +0

+ + +

+0 +0

+ + +

RANGED
attack bonus

CMB
attack bonus

SUNDER

BULL RUSH OVERRUN

Offense Defense

+6

+6

+6

+6 23
CRITICAL

+6 19
5 ft.

19

23

19
HAND

19
TYPE SIZE

*Masterwork Waraxe (Dwarven)


To Hit
1H-P 1H-O 2H

REACH Dam

Primary
2W-P-(OH) 2W-P-(OL) 2W-OH

S +2 +4 -2

M
To Hit

20/x3

Dam

+8 +4 +8

1d10+4 1d10+2 1d10+6

1d10+4 1d10+4 1d10+2

Special Properties
*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

*Masterwork Chainmail *Shield, Heavy Steel

Medium +6 Heavy +2

+2

-4 -2

30 15

Character: Harsk Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Sep 9, 2011 at 6:26:35 PM

Page 1

EQUIPMENT
ITEM

Feats
QTY 1 WT 2.0 COST 2.0 Improved Initiative You get a +4 bonus on initiative checks. Saving Shield Backpack Equipped Equipped Backpack Backpack Equipped Backpack 1 1 1 5 1 1 1 5.0 40.0 8.0 0.1 300.0 330.0 [Paizo Publishing - Core Rulebook, p.127]

Backpack
24.34 lbs., 1 Bedroll, 5 Rations (Trail/Per Day), 1 Rope (Hemp/50 ft.), 1 Waterskin (Filled), 13 Coin (Gold Piece), 4 Coin (Silver Piece)

LOCATION Equipped

Bedroll Masterwork Chainmail Masterwork Waraxe (Dwarven) Rations (Trail/Per Day)


ttttt

1.0 0.5 (2.5) (5.0) 10.0 15.0 4.0 1.0 20.0 1.0

Rope (Hemp/50 ft.) Shield, Heavy Steel Waterskin (Filled)

TOTAL WEIGHT CARRIED/VALUE

89.34 656.6 gp lbs.

WEIGHT ALLOWANCE
Light 100 Lift over head 300 Medium 200 Lift off ground 600 Heavy 300 Push / Drag 1500

MONEY
Coin (Gold Piece): 13[Backpack] Coin (Silver Piece): 4[Backpack]
Total = 13.4 gp

LANGUAGES
Common, Dwarven, Gnome, Goblin

Special Qualities
Bravery (Ex) You gain a +1 bonus to Will saves against fear effects. Craftsman (Ex) [Paizo Publishing - Core Rulebook, p.55]

[Paizo Publishing LLC Advanced Player's Guide, p.11] Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession PROFICIENCIES checks that create objects from metal or stone. Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Cestus, Defensive Training (Ex) [Paizo Publishing - Core Chakram, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Rulebook, p.21] Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), subtype. Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Lucern Hammer, Hardy (Ex) [Paizo Publishing - Core Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Pilum, Quarterstaff, Rulebook, p.21] Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Dwarves receive a +2 racial bonus on saving throws against poison, spells, and Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), spell-like abilities. Spiked Armor, Stake, Starknife, Sword (Bastard), Sword (Short), Sword Cane, Trident, Unarmed Strike, Urgrosh (Dwarven), Waraxe (Dwarven), Warhammer Hatred (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and TEMPLATES goblinoid subtypes due to special training against these hated foes. Stability (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Steady (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves never have their speed reduced by armor or encumbrance. Stonecunning (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking. Weapon Familiarity (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.

[Paizo Publishing LLC Advanced Player's Guide, p.168] Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat. Weapon Focus (Waraxe (Dwarven)) [Paizo Publishing - Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing - Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing - Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing - Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing - Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.

Character: Harsk Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Sep 9, 2011 at 6:26:35 PM

Page 2

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