Shadowrun & Earthdawn Crossover Guide
Shadowrun & Earthdawn Crossover Guide
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Common Elements
Shadowrun, book-by-book
Earthdawn, book-by-book
Novels, book-by-book
Background
Earthdawn and Shadowrun are roleplaying games originally produced by FASA. Shadowrun
came out first, and was littered with hints and clues regarding a secret history, a previous
age of magic and metahumanity, and of odd survivals from that age in the form of artifacts,
ruins, and incredibly powerful ancient beings. Earthdawn came out later; a high-fantasy-
and-horror counterpoint to Shadowrun. The settings possessed similarities that caused many
patrons of both games to assume Earthdawn was the secretive past that Shadowrun had
always hinted to. Arguement erupted among players over whether the two settings really
were connected, or if they should be. Over the years, the crossover material between the two
settings-now divided into the Shadowrun 4th edition game, the Earthdawn Classic game, and
the Earthdawn 2nd Edition game, has grown and the connection has become a recognized
and accepted fact by most fans.
That said, this page is here to address the common elements and crossovers between the
two settings. Theoretical crossovers with FASA's Battletech and Crucible settings will not be
addressed, though you're more than welcome to look into it if you so desire.
Common Elements
Besides elements common to most settings labelled Fantasy, Shadowrun and Earthdawn
possessed certain easily-noticed commonalities. The player character races of each included
dwarfs, elves, humans, orks and trolls, as well as the varied species of dragon; with physical
features more or less identical in the two games. Certain words and thematic elements,
notably orichalcum, Sperethiel and insect spirits are apparent. Furthermore, certain
characters, often referred to as immortals, are recurring, notable various dragons, elves, and
named Horrors.
Less obvious connections and correspondences abound, such as the isle of Thera, the nature
of adepts, the astral and other planes, elemental spirits, blood magic and any number of
creatures. Connections between the two games almost always center on magic, which is at
once the most common element between the two and the most disparate-as in most fantasy
games. Still, the terminology used in each game to describe various facets of magic is
typically compatible, if not identical, in both settings.
The Theran Empire, particularly the isle of Thera, has been taken by many to be the origin of
the Atlantis myth, and in Shadowrun many references to Atlantis are instead references to
the Theran Empire. As such, all references to Atlantis in-text are noted.
FASA
The original book introduced many of the elements that would become common in both
settings, including the races, certain great dragons (notable Dunkelzahn), Sperethiel, and
orichalcum.
The magical alloy Orichalcum is said to have been first discovered in Atlantis.
Sperethiel, is a language known by certain ancient elves. The presence of said elves implies
survivals from a previous age of magic (or possible Spike Babies).
Among the critters presented in the book, several are similar to Earthdawn creatures:
Feathered Serpents, Eastern Dragons and Western Dragons correspond to Earthdawn
Feathered Dragons, Cathay Dragons, and Common Dragons, respectively.
The Shadowrun basilisk, cockatrice, griffin, kraken and unicorn are similar to the
Earthdawn basilisk, cockatrice, griffin, kraken and unicorn, respectively, in
appearence and ability, although there are some marked differences (possibly due to a
difference in the mana level between the two settings)
The Shadowrun naga is more serpentine and magically capable than the Earthdawn
naga, but are in other aspects very similar. It is possible the difference in mana levels
between the two settings exacerbates the differences.
Fiery birds are difficult to compare, none the less I believe the Shadowrun Phoenix is
most similar to the Earthdawn Firebird than the fire eagle.
The Shadowrun harpy should not be confused with the Earthdawn harpy, despite a
noted similarity in pestilence between the two.
The Shadowrun vampire should not be confused with the Earthdawn vampire; the two
creatures have only the most superficial likeness to one another in nature and draining
ability, and none at all in appearence and origin (as far it has been determined).
The Shadowrun behemoth, birdman, torpedo shark and wyvern corresponds to the
Earthdawn behemoth, shriekerbat, selachi and wyvern, respectively, in appearence and
ability, although there are some marked differences (possibly due to a difference in the mana
level between the two settings).
The Shadowrun agropelter is most similar to the Earthdawn pangolus, although the two may
well be different creatures entirely.
The Shadowrun bloodkite is similar to the Earthdawn blood raven in appearence, but the
former lacks the ability to see on the astral, suggesting these are two different species.
The Shadowrun Corpselight is superficially similar to the Earthdawn Will-o'the-Wisp in
appearence, and may actually be a degraded form of it. Or an entirely different critter.
The Shadowrun firedrake and icedrake are superficially similar to the Earthdawn drake,
please see here for further details.
The Shadowrun hellhound is similar to the Earthdawn hellhound in appearence and ability,
but the two differ in important respects.
The Shadowrun martichoras is superficially similar to the Earthdawn manticore, but lacks
the latters wings and abilities. Possibly a related species.
The Shadowrun nomad resembles a Horror in methodology and need, possibly one that
manages to maintain itself during the relatively low-mana Sixth World be possession.
The Shadowrun sea drake, freshwater serpent and saltwater serpent resemble the Earthdawn
leviathan dragon breed, though they apparently lack the same intellect and magical abilities.
See here for more.
The Moonlight Thorns are an all-elf adept initiate group formed and funded by a Tir
Tairngire noble. The name suggests a possible connection with the thorn elves of the Blood
Wood in Earthdawn, and in purpose they may be described as similar to Exolashers in that
setting.
Various aspects of magic in this book correspond to those in Earthdawn: the Metaplanes
resemble the various Netherworlds, the Free Spirits and True Names have basicially the
same mechanics, Wards are similar in both settings, and the Ally spirits in the two systems
are close as well.
Orichalcum is mentioned this time as being discovered(according to legend) by the
Priest-Kings of Atlantis.
The Shadowrun insect spirits appear similar to Earthdawn invae (and it is later revealed in
another book they are one and the same).
7109 (Shadowbeat)
"Tales of Atlantis Zannor leads a raid against the Crimson Citadel..." A popular trideo show
produced by the Atlantean Foundation, this is likely more of an in-joke than anything else.
Aztlanian Court Ball players are sacrificed after they play, this is the first suggestion of
blood magic.
7110 (Shadowtech)
A reference to an unusual room and an extended astral quest hint at distant metaplanes, the
"distance" of Netherworlds is a familiar concept in Earthdawn as well.
Both elven assassin Teachdaire and infected-hunter Martin De Vries possess unique
pre-Awakening magical artifacts, suggesting an early age of magic.
Martin de Vries' initial rantings suggest that the Ordo Maximus is consorting with
metaplanar monstrosities-possibly a reference to Horrors, perhaps nothing more than
madness.
Rhonabwy's story, along with those of other dragons, suggest that they hibernated during the
'down cycle' between the Earthdawn and Shadowrun settings, substantiating the concept of a
previous age of magic.
Lisa Suarez, the Talismonger, is known to have spent extensive time looking for magical
artifacts in the Southern Ukraine, an area that corresponds to southern Barsaive.
Karl-Heinz Zessler is an old elf, likely a Spike Baby rather than an immortal, guarding a
magical nexus or zodiac; perhaps from the Horrors, perhaps from insect spirits. The
suggestion, at least, is that the zodiac at Glastonbury was created in a previous age of magic.
Teachdaire occaisonally rants about "mad passions," possibly a reference to the Mad
Passions of the Earthdawn setting.
7119 (Cybertechnology)
In the Magic and Death section, it is revealed a colony of Heavenherds exists in Azania,
which corresponds to the Theran province of Aznan in Earthdawn. Likewise, the
cybermantic techniques they use are claimed to be impossibly ancient, suggesting a previous
age of magic. Aztechnology's use of blood magic is again mentioned, along with hints of
darker dealings in the astral. Spmething called the Cabal is mentioned, which might be a
reference to the isle of Thera.
7121 (Threats)
Shadowrun Great Dragons can take metahuman form, an ability they share with their
Earthdawn counterparts.
A small conversation between Lady of the Court and Wordsmyth (aka Ehran the Scribe),
which suggests a previous age of magic.
Many of the artifacts and bequests in Dunkelzahn's Will are ties between Earthdawn and
Shadowrun, notable:
The First Key of Power, possibly the first Key to the Heart of Heroes, and Earthdawn
artifact.
The Rose Crystal, an ancient Elven artifact used to spark the Elven Court's inclusion
in the Second Theran War.
Robert Page receives a text which supposedly contains a record of the Orkish
language.
The Weeping Stone of Ta'bel perhaps refers to an Earthdawn artifact of a similar
name.
The Everliving Flower, which Mountainshadow arranged to be stolen to cause the
Elven Court to take action in the Second Theran War.
Wyrmstooth, an dagger carved from a dragon's tooth, similar to Earthdawn sword
Wyrmsfang.
Another reference to blood magic.
The Elemental Scrolls of Ak'le'ar, likely crafted by the Earthdawn elementalist
Ak'le'ar?
The Jewel of Memory, an Earthdawn artifact important to dragonkind.
Dunkelzahn/Mountainshadow had a lair in the Caucasus mountains, in the area of
Barsaive in Earthdawn.
A deck of ancient elven Path cards, a sort of tarot used by elves in Earthdawn.
The Last Knight of the Crying Spire, a reference to a citadel in the City of Spires of
Earthdawn.
7124 (Cyberpirates!)
Insect spirits, again. It is interesting to note the similarity in tactics between the Universal
Brotherhood and the infestation of the temples of Chorrolis.
First appearence under their most common aliases of Harlequin (The Laughing Man) and
Dunkelzahn (The Big 'D'). Their comments hint toward immortal elves and a previous age
of magic.
The Princes of the Council use a langauge older than Sperethiel, although it has similarities.
Please see here for more.
Aithne Oakforest was a noble in the Blood Wood of Earthdawn.
Use of Anchoring-before it was "invented" in 2053- infers prior magical knowledge on
behalf of certain elves, which suggest immortal elves and a previous age of magic.
Jenna Ni'Fairra has a very old portrait of herself, thorns protruding from her skin. Harlequin
refers to her as "our dear sweet Blood Queen." This is an obvious reference to the thorn
elves of the Blood Wood in Earthdawn.
The Rite of Pronouncement and Rite of Passage are similar to certain elven beliefs in
Earthdawn.
A Sperethiel glossary is included.
A comment about the Passions is made. Combined with Harlequin's rejoinder, this seems
likely to be a reference to the Passions of Earthdawn.
A note about the elven Paths, which hints at the beliefs of certain elves in Earthdawn.
A free spirit called Gormenghast claims to remember the 4th world, which would be
Earthdawn by popular reckoning.
Ehran's theory of the cyclical nature of magic is put forth.
There is a serious rift between Lofwyr(and some other dragons) and Ehran(and some other
elves), suggesting a back history extending perhaps to a previous age.
Notes on elven longevity and suspected immortality.
Laйs is similar to laйsal, a juice of similar affect in Earthdawn.
The scholar Lacrima states that Crater Lake erupted on July 22nd, 3454 BC, which would
be during the previous age of magic.
The ancient magical ax in the Phoenix lorestore suggests a previous age of magic.
7213 (Aztlan)
7214 (Target:UCAS)
Dawn of Atlantis, an Atlantean Foundation-backed game where you can play all five
metahuman races, plus lizardmen (t'skrang), earth elementals(Obsidimen), and Sprites
(Windlings), bears obvious similarity to Earthdawn.
This core book introduced many of the elements that would become common in both
settings, including the races, certain great dragons (notable Dunkelzahn), Sperethiel, and
orichalcum.
The magical alloy Orichalcum is said to have been first discovered in Atlantis.
Sperethiel, is a language known by certain ancient elves. The presence of said elves implies
survivals from a previous age of magic (or possible Spike Babies).
Among the critters presented in the book, several are similar to Earthdawn creatures:
Feathered Serpents, Eastern Dragons and Western Dragons correspond to Earthdawn
Feathered Dragons, Cathay Dragons, and Common Dragons, respectively.
The Shadowrun basilisk, cockatrice, griffin, kraken and unicorn are similar to the
Earthdawn basilisk, cockatrice, griffin, kraken and unicorn, respectively, in
appearence and ability, although there are some marked differences (possibly due to a
difference in the mana level between the two settings)
The Shadowrun naga is more serpentine and magically capable than the Earthdawn
naga, but are in other aspects very similar. It is possible the difference in mana levels
between the two settings exacerbates the differences.
Fiery birds are difficult to compare, none the less I believe the Shadowrun Phoenix is
most similar to the Earthdawn Firebird than the fire eagle.
The Shadowrun harpy should not be confused with the Earthdawn harpy, despite a
Again, various aspects of magic addressed in the book are similar to those in Earthdawn.
Blood magic and insect spirits mentioned
The menehune are suggested to originate from Lemuria, which suggests a previous age of
magic.
The ogre, cyclops and giant metatypes may all have Earthdawn counterparts.
7906 (Rigger 2)
7909 (Matrix)
7910 (Rigger 3)
This core book introduced many of the elements that would become common in both
settings, including the races, certain great dragons (notable Dunkelzahn), Sperethiel, and
orichalcum.
The magical alloy Orichalcum is said to have been first discovered in Atlantis.
Sperethiel, is a language known by certain ancient elves. The presence of said elves implies
survivals from a previous age of magic (or possible Spike Babies).
Atlantean Foundation says Thera is Atlantis
The critters booklet contains stats, but not descriptions, for the critters discussed above.
7301 (DNA/DOA)
7302 (Mercurial)
7303 (Dreamchipper)
Insect spirits appear here, with hints that their origins might come from a previous age of
magic.
The Idol is an ancient, pre-Awakening artifact, whose power derives from an inimicable
source, possibly the Horrors.
7306 (Harlequin)
Immortal elves exist. You read it first here. (Aside from the fact that they actually say it,
little hints are scattered throughout the book: hundreds-of- years-old geneaological data, old
portraits with Ehran in them, etcetera.)
Numerous hints, including the breadth of Ehran's magical knowledge and the long-lasting
enmity between Ehran and Harlequin, suggest they both come from a previous age of magic.
7309 (Imago)
An unusual elf dies and is reincarnated, suggesting the possibility of a previous life as an elf.
The 'Wheel of Spirits' is an elven belief in both Shadowrun and Earthdawn.
More racial memories, this time including bits of ancient elven ballads.
Dark Angel's next album was entitled "Earthdawn," which is likely more of a joke than
anything else.
7325 (Missions)
7331 (Brainscan)
FanPro/WizKids
10652 (Threats 2)
Imp spirits are released from ancient artifacts, another suggestion of a previous age.
Book of Gaf, supposedly an artifact from Atlantis, is made of beaten sheets of orichalcum.
Possibly a Theran artifact, given the use of blood magic by those who possess the book.
Shadowrun drakes, as presented here, are related to Earthdawn drakes, but not identical in
all respects.
The menehune are suggested to originate from Lemuria, which suggests a previous age of
magic.
The ogre, cyclops and giant metatypes may all have Earthdawn counterparts.
The rebellion in Tir Tairngire apparently contains an ancient reference that the immortals of
that land recognize.
Filtering metamagic technique creates a matrix to filter out polluted astral energies when
casting spells, similar to spell matricies in Earthdawn.
Several prominent Shadowrun great dragons are revelead, by their nicknames, to be the
same as several Great Dragons in Earthdawn.
The Draco Foundation and the Atlantean Foundation both sponsor numerous archaelogical
digs in the Ukraine, the area known as Barsaive in Earthdawn. Unsurprisingly, these digs
were some of the first to stumble across natural orichalcum.
Saeder-Krupp purchased the mining claims for several location in the Eifel mountains that
would later show to have veins of natural orichalcum, suggesting prior knowledge.
The unusual construction of the city of Karlsruhe suggests knowledge of magic several
centuries before the Awakening.
In Earthdawn, the Elven Court maintains the links between the realm of faerie and the
mundane world.
The expanded abilities of adepts in SHadowrun have brought them much closer to adepts in
Earthdawn.
The Or'zet Codex bequeathed to Robert Page by Dunkelzahn, not to mention the smattering
of or'zet, is clearly derivative of Earthdawn.
The Shadowrun Hellcow may correspond to the Earthdawn Genhis.
Jenna Ni'Fairra linked to the "Songbirds" elven spy network. An operation of the same name
ran in Barsaive, owing loyalty to Alachia.
Teutonic Hermetics believe in Thule, a pre-Awakening magical state.
In Earthdawn, the Elven Court maintains the links between the realm of faerie and the
mundane world.
Arcanarcheologists search for remnants of previous cycles of magic, including the origins of
languages such as Sperethiel and Or'zet. Highlights include a pre-Hellenic ceramic plate
displaying a picture of a flying fortress, a Sperethiel-inscribed slab from a Latvian dig stolen
by agents of Celedyr, a drakker unearthed in the Sahara and a pillar of pure orichalcum
uncovered in Toubkal in the Atlas Mountains.
The Vigilia Evangelica's vaults hold relics and texts of the previous age of magic.
A coalition of dragon hunters has been using the Draconic Information Virtual Exchange
(DIVE) to hunt dracoforms. Some references go back hundreds of years.
A white palace is seen atop Mt. Emei, Sichuan - possibly the lair of Dvilgaynon.
Excavations of Tomb of Shih Huang Ti, Shaanxi may have uncovered a city that predates
Chinese history.
The ancient Aryan-Celtic protoculture may have given birth to both the Paths of the Wheel
and the modern Indian caste system.
The Jyortilinga network may be a remnant of an ancient civilization - or the true defense
Indrisia employed during the Scourge.
Digs in the Taklimakan desert may have uncovered the 13th Jyortilinga, stolen by the
Golden Horde.
Buttercup gives the new Japanese emperor a priceless pre-Awakening statue of an ork as a
wedding present.
Caverns in the Awakened nation of Cappadocia said to have been magically sealed ages ago
- possible kaer network?
The Russian Red Army battled Tír na nÓg Republican Corps over a Ukrainian archeological
site; rumor suggests the Atlantean Foundation uncovered a relic suggestive of an elven
nation from a previous age that may have spanned from Eastern Ukraine into southwestern
Russia up to the Volga.
Rock beings spotted on Olkhon Island, Yakut; possibly obsidimen.
The Tunguska blast may have been the violent return of a spirit prison placed into orbit
12,000-13,000 years ago.
Longlei (Dragon Tears) are a natural water radical, discovered by Wuxing in South China
Sea.
Booryazmei the "Storm Serpent" breathes lightning instead of fire; reminiscient of the
Lightning Dragon in Earthdawn.
The feud between the Padawa Lima and Kurawa is said to go back to another age.
In Mompracen, East Timor, the bodies of a dwarf species genetically related to Menehune
are discovered - possible evidence of Mu.
Hideo Yoshida, a member of the board of Yamatetsu, SURGEd into a half-ton rock-like
chaneling, possibly a reference to obsidimen.
Hints at the magic "returning" from a previous age, and various aspects (elementals,
orichalcum, etc.) noted previously.
Several adept powers et al. resemble Earthdawn adept abilities to certain degrees.
The Mystic Crusaders are said to follow a chivalric code laid out in an ancient mystic codex.
Unique radicals bear a distinct resemblance to True Elements.
More rumors of geometric constructs floating above Crater Lake.
The Maya Cloud may have its origin from before the Awakening; the five seals certainly do.
The Utsuro Sapphire is a draconic memory crystal, and as an heirloom of the clan suggests a
previous age of magic.
This core book presents the basis of common elements between Shadowrun and Earthdawn;
including the correspondences between certain of the Namegiver races in Earthdawn and the
metahumans and dragons of Shadowrun.
Wraiths are mentioned as signs of the Horrors.
Also before the Scourge, invae are found in great numbers and mostly exterminated during a
time known as The Burning.
References to Horrors building mystical bridges to cross the Netherworlds.
Leader of the Theran Empire known as the First Governor. See here for more.
As the wooden kaer of Wyrm Wood fails, Elven elementalists perform a twisted blood
magic ritual that enacts a physical change on all of the elves within the wood. Thorns
continually grow and pierce their flesh, the constant pain providing them a degree of
security from the more powerful Horrors. The Thorn Elves of the Blood Wood have found a
way to survive, at a terrible price.
The elves possess fragmentary records indicating that dwarfs, humans, elves, trolls and orks
are members of single, as-yet-unamed species; and that the current level of magic increases
the differences between them.
Legends speak of some elves living longer than 400 years.
The Books of Harrow, from early in the age of magic, describe a previous age of magic, and
the Scourge of that age.
For periods of up to 5,000 years, the world is magically active, and during the peak of that
period creatures known as Horrors can invade the world.
The Earthdawn brithan corresponds to the Shadowrun horned bear.
Blood Magic originated with the Therans and reached it's ultimate (known) form in the
Ritual of Thorns used by the Elven Court.
The Elven Queen wields potent magics, among which are (supposedly) those of longevity
(they used Alachia as an example, some error might have crept in).
The Wheel of Life, leadingto the acsenscion to the Netherworlds, corresponds with elven
beliefs in Shadowrun.
In the northwest lay Sereatha, the City of Spires and the Knights of the Crimson Spire;
swordmasters dedicated to preserve and protect Elven culture and tradition.
Sperethiel, and the rumored language of greater complexity that gave birth to it.
The Everliving Flower returned to Blood Wood, and bloomed red.
Legend that all Namegivers originally came from humans.
Orichalcum Keys to the Heart of Heroes, one of which might still be extant in SHadowrun.
The Earthdawn basilisk, cockatrice, firebird, genhis, globberog, hydra, jungle griffin,
kraken, naga, pangolus, selachi, shrieker bat, unicorn and wyvern, correspond to the
Shadowrun basilisk, cockatrice, phoenix, hellcow, shambler, hydra wyrm, griffin, kraken,
naga, agropelter, torpedo shark, birdman, unicorn and wyvern, respectively.
6107 (Horrors)
Leonarus, an ancient Theran elf who lacks head hair but possesses a flowing white beard,
and is a genius scholar (especially on the nature of light, his specialty), who has lived far
beyond the normal lifetime for an elf.
Thousands of miles to the south of Thera lies the land called Aznan, famed for the rich
elemental air available over Cloud Mountain near the southern tip of the continent, the
exotic creatures, and the fact that the dark-skinned locals usually die of disease soon after
being ensalved and taken to far-away lands.
Araucania, across the thousands of miles of ocean west of Thera, boasts hot and humid
jungles, the kokaila root, and at least one great dragon of unequalled power and magical
prowess.
Thorns, but remains loyal to the Queen and is highy placed in the Court's politics. He is a
Twelfth circle Elementalist, Eleventh circle Nethermancer and Tenth circle Wizard; but
pursues magical knowledge that will further the goals of the Court rather than esoteric
research for it's own sake, which he sees as meaningless at best.
Alachia had portraits of former Elven Queens altered so that they possessed thorns like
blood elves. Many have noticed a distinct resemblance between Queen Alachia and Queen
Failla.
The Everliving Flower is an elven artifact created in Shosara as a gift for Queen Failla
before the Scourge. It consists of a rose from the Queen's Garden within a box of crystal; the
rose is a symbol of elven culture and enchanted to live forever. It is rumored that a prick of
the rose's thorns will imbue immortality, but as yet no one has discovered how to open the
box. Oddly, while away from the Blood Wood the petals of the flower were black, but they
bloomed a deep crimson once viewed within the Wood.
6303 (Infected)
6307 (Blades)
The Everliving Flower is an artifact created by the Great Dragons during a previous age; it
was taken from them and for a long time resided in Shosara, until it was sent to Queen Failla
of the Wyrm Wood as a token of fealty, but it was captured by the Therans and held in
parlainth, til it was retrieved after the Scourge and returned to Blood Wood.
Mountainshadow arranged for the Flower to be stolen and replaced with the Rose Crystal to
draw the Blood Wood into the Second Theran War. The Everliving Flower is normally dark
red, almost black, but in the presence of those with dragon blood (dragonkin) it turns a
bright blood-red color. Due to the large number of dragonkin within the Elven Court, the
Flower is blood-red almost constantly. The trading of one artifact for another is an elborate
ritual, a ritual that both the Theran Empire and Elven Court have followed for centuries
(Chal'han?)
The basic common elements of the setting are contained in this core volume.
The only thing of note is the stats for vampires have finally appeared, which appear far
different from their SR version(s).
The Cyclops, represented here, may be the counterpart of the cyclops metavariant in
Shadowrun.
Dragons
A note: this is the last book FASA put together for the Earthdawn line, but FASA closed before it
ever saw any actual, physical existence. So they were incredibly kind and put the PDF file of it
onto the internet to satisfy al us die-hard ED fans. Living Room games, who currently produced
ED under license from WizKids, are coming out with a new, expanded version in hardcopy. Can't
wait.
Cara Fahd once used. It is said Icewing is likewise bound to one of these stones. "Ghost
Scales" is a spirit of some power. Recently, Icewing has sent a group of adepts to the isle of
thera to retrieve a draconic memory gem known as the Rose Crystal, which holds powerful
signifigance for the Children of Alamaise.
All the novels contain those few basic of SR/ED similarity: magic, metahumans,
dragons, blood magic, magical cycles, etcetra.
Mother Speaks
Poisoned Memories
Prophecy
Talisman
Shroud of Madness
Lost Kaer
The Seelie Court and Queen's throne bear resemblances to Elven Court and Rose throne.
In Earthdawn, the Elven Court maintains the links between the realm of faerie and the
mundane world.
2XS
Changeling
Pre-Awakening elves, immortal elves, the habits of dragons and the cycles of magic are
addressed.
A wooden structure over 50,000 years old with metahuman-made carvings on it appears in
the novel.
Streets of Blood
Shadowplay
Night's Pawn
Striper Assassin
Lone Wolf
Fade to Black
Nosferatu
Burning Bright
Blood magic, insect spirits and Horrors all make appearences in this novel.
In Earthdawn, the Elven Court maintains the links between the realm of faerie and the
mundane world.
Just Compensation
Black Madonna
Dead Air
Steel Rain
Sperethiel
Shadowboxer
Dunkelzahn's death starts a series of events to preven the premature entry of the Horrors into
Shadowrun.
Blood Magic is used.
Headhunters
Blood Sport
Contains the first appearence of a Drake in Shadowrun, possibly corresponding with the
Earthdawn drake.
Blood magic is used.
Horrors make an appearence, on a bridge to the metaplanes.
Technobabel
Psychotrope
Crossroads
Ragnarock
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