FANGKNIFE*:
the sacred knife of the Instinct:75%
Desert Denizens
Natives on Sikarra. Critical Speed:25%
SKILLS success ensures there is
no
blood
left
Specials
THE SPEECH (+30%):
target
rolls
sanity
behind.Priceless.Legendarilyrare. ● VibrationsintheSand:
save or does
the
bidding
of
the
caster. ASSASSIN
DRONE: remote-control macrowormdetects rhythmic
Requires psychology or mysticism dart-like drone; common assasination vibration.
skills. device. Speed: 75%, Combat: 75% ● WormDNA:ifmacrowormis
TRUTHTALKER (+30%): advantage on Instinct: 25%. Single use only. split,itwillbecometwo.
intelligence checks in relation to
Insta-kills.Expensive.Common. IMPERIALSOLDIER*
discerning truth. Requires either THUMPER: machine that creates a Hits:1(50)
psychologyormysticismskills. rhythmic vibration in the sand. Combat:40%(dmg:shortsword:2d10,
Summons a macroworm. Cheap. concealeddagger:2d10,revolver:3d10,
Common. SMG:4d10)
EQUIPMENT ALLAY-COFFEE-MAKER: uses body Instinct:30%
ALLAY-SUIT: recycles water from the moisture and coffee grounds or tea Speed:35%
body and puts it
in a reservoir for the
leaves to make either allay-coffee or Specials
user to drink from. Water is
no longer allay-tea.Cheap.Common. ● +10%combattomeleeweapon
an issue. Protection from extreme ALLAY-COFFEE: Your awareness is attacksperadjacentImperial
heat. +5 to armor save. Common. heightened. +15% to
speed checks
for 1 Soldierwieldingamelee
Expensive. hour.DirtCheap.Common. weapon.(upto80%)
PERSONAL SHIELD: immunity to ALLAY-TEA: Your mental clarity is HOUSESOLDIER*
firearms, advantage on armor rolls heightened. +15% to intelligence Hits:1(15)
with any other attack. If hit with a checks for 1 hour. Dirt Cheap. Combat:25%(dmg:shortsword:2d10,
laser gun, it
explodes with the force of
Common. concealeddagger:2d10,revolver:3d10)
agrenade.Common.Mediumprice. Instinct:25%
LASER GUN: like a smart rifle,
but does *All swords/daggers use Speed:25%
not require ammo. Outlawed and very vibechetestats. DESERTN ATIVE
DENIZEN
expensive. Hits:1(30)
META-CYANIDE NEEDLE: small needle NPC'S
ENEMIES Combat:35%(dmg:fangknife:2d10)
coated with the Meta-Cyanide poison. Instinct:30%
If
hit
successful, instakill. One use only. MACROWORM Speed:40%
Veryexpensive.Uncommon. Hits:3(100) Specials
Combat:50%(dmg:jaws:1d10x100)
This product is based on the Mothership® Sci - Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published
under license. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights reserved. For additional information, visit
www.tuesdayknightgames.com or contact [email protected].
● HiddeninPlainSight:D esert
DESERTDENIZEN
NATIVE
Nativeshideinthesand,
Denizens
waitingfortargetstocome
Sanity:25%
Fear:40%
close,Advantageonsurprise Body:20%
attack. Armor:85%
Special
S A N D
*hasapersonalshield.
● Combat:+5/+5whenevera
friendlyDesertDenizenorMarine
isnearby.
CLASSES ● DesertTraining:+4skillpts.
NUN
Sanity:10%
Fear:95%
LOADOUTS
Body:50% HYDRATION: camping gear + allay-suit
Armor:10% + thumper + fangknife +
Specials allay-coffee-maker + binoculars +
● Intellect:+5/+5wheninproximity MRE’sx7+shortrangecomms
toanotherfriendlyNun. EXTERMINATION V.2: standard issue
● WayoftheMessiah: battle dress + shortsword + knife +
automaticallyhastruthsayer+ concealable knife + personal shield +
thevoiceskills.+3ptsforany
body cam + short range comms +
additionalskills. stimpakx6.
SAVANT ASSASINATION: personal shield +
Sanity:85% dagger + assassin drone x6 +
Fear:40% meta-cyanide needle x3 + short range
Body:25% comms + standard crew attire +
Armor:20% bioscanner
Specials: MEDICATION: automed x6 + first aid
● SpeedandIntellect:+5 kit + pain pills
x6 + scalpel + dagger +
● HumanComputer:+5skill short range comms + standard crew
points attire + stimpak x6 + personal shield
+
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