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" or
Faith 165313 Faith bonus (%) 17.690
Paragon 1 Paragon bonus (%) 1.000
Unicornmancy? No Total bonus multiplier 1.189
Uni. Selection? No Bonus uPS per tower 0.1250
Ziggurats 8
Ratio Upgrades 0 After 1 upgra
in unicorns in sacrifices in tears Pastures Tombs
Pastures 16 15475.289 6.190 49.521 17 16
Tombs 1 1796.875 0.719 5.750 1 2
Towers 13 48068.653 19.227 153.820 13 13
Citadels 2 20664.063 8.266 66.125 2 2
Sky Palaces 0 156250.000 62.500 500.000 0 0
Utopia 0 31250000.000 12500.000 100000.000 0 0
Base uPS 0.080 0.085 0.080
Building bonus 185% 185% 190%
Displayed uPS 0.271 0.288 0.276
Tower effect 1.625 1.625 1.625
Effective uPS 1.896 1.913 1.901
Mean time between: (seconds)
Unicorn Rifts 307.692 Increase in effective uPS 0.017 0.005
Ivory Meteors 2000.000 Tears needed for +1 uPS 2923.566 1209.336
Alicorns N/A Amortization (hours) 253.782 104.977
Ivory/sec from meteors Order to buy 4 2
Ivory per second And the winner is:
From ivory meteors 0.813 By a factor of 1.058
Needed to keep up for: Per second Per tear
Tombs/Towers/Citadels 6.067 1000
Sky Palaces 3.034 500
Utopias 0.106 17.5
se File → "Make a copy..." or "Download as" to make your own editable copy.
By PoochyEXE
Based on the original by yatima2975
Reddit thread for suggestions, bug reports, and comments
Constants (from the source code)
After 1 upgrade Time to wait (h) Increase Price
Towers Citadels Palaces Utopias Avg. Max Unicorns Ivory Initial Ratio
16 16 16 16 2.267 15.861 0.005 0% 2 1.750
1 1 1 1 0.263 1.842 5% 0% 5 1.15
14 13 13 13 7.042 49.268 10% 0% 25 1.15
2 3 2 2 3.027 21.180 25% 0% 50 1.15
0 0 1 0 22.892 160.148 50% 5% 500 1.15
0 0 0 1 ### ### 250% 15% 100000 1.18
0.080 0.080 0.080 0.080 Rift chance per tower per day 0.05%
195% 210% 235% 435% Unicorns per rift 500
0.281 0.295 0.319 0.509 Ivory meteor chance per citadel per day 0.05%
1.750 1.625 1.625 1.625 Average ivory per meteor 1625
2.031 1.920 1.944 2.134 Alicorn chance per palace per day 0.002%
Alicorn chance per utopia per day 0.005%
0.135 0.024 0.048 0.238 Seconds per day 2
1143.561 2781.472 10515.964 420638.556 Unicorns per sacrifice 2500
99.267 241.447 912.844 36513.764
1 3 5 6
Tower
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Fill in the green fields, and the rest will follow! The building you should buy next in each group will be highli
Oil Boosters Faith bonus (%)
Ratio Upgrades 0 Pumpjack? Yes Faith 200000 Paragon bonus (%)
Oil Refinery? Yes Paragon 1 Ratio Reduction
Number Built GM Catnip? No Reactors 0 Craft Ratio
Workshop 57 Price Ratio Initial costs Costs of next building
Factory 1 base reduced steel alloy gear steel alloy gear
Production Boosters (value = increase in production in % of base)
Magneto 8 1.25 1.250 0 10 5 0 59.605 29.802
Steamworks 8 1.25 1.250 65 0 20 387.430 0 119.209
Housing (value = number of kittens)
Mansion 7 1.15 1.150 75 0 0 199.501 0.000 0.000
Space Station 0 1.12 1.120 0 750 0 0.000 750.000 0.000
Oil (value = oil per second)
Oil Well 16 1.15 1.150 50 0 25 468 0.000 233.941
Bio Lab 14 1.10 1.100 0 25 0 0.000 95 0.000
Energy Production (value = energy produced)
Magneto 8 1.25 1.250 0 10 5 0 59.605 29.802
Steamworks 8 1.25 1.250 65 0 20 387.430 0 119.209
ur own editable copy.
t in each group will be highlighted in cyan.
ith bonus (%) 19.506 By PoochyEXE
ragon bonus (%) 1.000
tio Reduction 0.000
aft Ratio 4.47
building
Total steel Value Efficiency Rank
n in % of base)
1100.086 4.4 250.019 1
787.461 2.4 328.109 2
199.501 1 199.501 1
12583.893 2 6291.946 2
1252.916 0.217 5766.836 1
1592.910 0.100 15929.104 2
ced)
1100.086 5 220.017 1
787.461 1 787.461 2
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Ratio Upgrades 0 Ratio Reduction 0.000 By PoochyEXE
Price Ratio Cost For Production Boost % For Energy Production
Number Built base reduced init. next Value Efficiency Rank Value Efficiency
Magneto 8 1.25 1.250 1 5.960 4.4 1.355 1 5 1.192
Steamworks 8 1.25 1.250 1 5.960 2.4 2.484 2 1 5.960
Reactor 0 1.15 1.150 25 25.000 1.76 14.205 3 10 2.500
.
By PoochyEXE
ergy Production
Rank
1
3
2
# Upgrade Reduction Total
0 (none) 0 0
1 Engineering 1 1
2 Golden Ratio 1.618 2.618
3 Divine Proportion 1.7 4.318
4 Vitruvian Feline 2 6.318
5 Renaissance 2.25 8.568