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Wizard Halfling

Julia is a level 0 lightfoot halfling wizard with 8 hit points. Her highest ability scores are Intelligence at 14 and Wisdom at 13. As a wizard, she can cast spells and recover 1 spell slot per long rest with Arcane Recovery. Her racial traits grant her Lucky, Brave, Halfling Nimbleness, and the ability to hide behind larger creatures.

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Michael Sprinzl
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100% found this document useful (1 vote)
599 views4 pages

Wizard Halfling

Julia is a level 0 lightfoot halfling wizard with 8 hit points. Her highest ability scores are Intelligence at 14 and Wisdom at 13. As a wizard, she can cast spells and recover 1 spell slot per long rest with Arcane Recovery. Her racial traits grant her Lucky, Brave, Halfling Nimbleness, and the ability to hide behind larger creatures.

Uploaded by

Michael Sprinzl
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Character Overview: Presents a detailed overview of character attributes, skills, abilities, saving throws, weapons, and tools.
  • Features & Traits: Details class features, racial traits, proficiency bonuses, and additional equipment information.
  • Appearance & Details: Contains spaces for physical descriptions, allies and organizations, and personalized character notes.
  • Spellcasting: Lists specific spells available to the character including spellcasting ability and proficiency details.

Wizard 1 Julia

CLASS & LEVEL PLAYER NAME

Lightfoot Halfling 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 11 8
+0 • +4 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+1 being frightened DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 P

P
+3 Animal Handling WIS
Arcana INT
=== TOOLS ===
Cook's Utensils, Vehicles (Land)

14 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Halfling
+0 Deception CHA
History INT
INTELLIGENCE
P +3 Insight WIS
25 ft. (Walking)
+0 Intimidation CHA
Investigation INT
+1 Medicine WIS SPEED

Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
P +3 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +2 1d6 Bludgeoning Simple, Versatile

Fire Bolt +4 1d10 Fire V/S


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 1 kotzbold
CLASS & LEVEL PLAYER NAME

Lightfoot Halfling 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===

* Hit Points • PHB 113

* Proficiencies • PHB 113

* Spellcasting • PHB 114


You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== LIGHTFOOT HALFLING RACIAL TRAITS ===

* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.

* Brave • BR 28
You have advantage on saving throws against being
frightened.

* Halfling Nimbleness • BR 28
You can move through the space of any creature that
is of a size larger than yours.

* Naturally Stealthy • BR 28
You can attempt to hide even when you are obscured
only by a creature that is at least one size larger than
you.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.

SP 0 Clothes, Common 1 3 lb.

Component Pouch 1 2 lb.


EP 0 Pot, Iron 1 10 lb.

Shovel 1 5 lb.
GP 10 Spellbook 1 3 lb.

Alchemist's Supplies 1 8 lb.


PP 0 Book 1 5 lb.

Ink (1 ounce bottle) 1 --


WEIGHT CARRIED

45.2 lb. Ink Pen 1 --

ENCUMBERED Parchment (one sheet) 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Little Bag of Sand 1 --

PUSH/DRAG/LIFT Small Knife 1 --

300 lb.

EQUIPMENT

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Female Small
GENDER AGE SIZE HEIGHT WEIGHT
Neutral Good White Green Green
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
Fire Bolt Wizard +4 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 2 Slots OO


Earth Tremor Wizard DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S
Thunderwave Wizard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
Unseen Servant [R] Wizard -- 1A 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M
Hideous Laughter <C> Wizard WIS 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M
Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
Expeditious Retreat <C> Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

SPELLS

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