Wizard 1 Julia
CLASS & LEVEL PLAYER NAME
Lightfoot Halfling 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 11 8
+0 • +4 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+1 being frightened DEFENSES HIT DICE DEATH SAVES
12 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 P
P
+3 Animal Handling WIS
Arcana INT
=== TOOLS ===
Cook's Utensils, Vehicles (Land)
14 +0 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Common, Halfling
+0 Deception CHA
History INT
INTELLIGENCE
P +3 Insight WIS
25 ft. (Walking)
+0 Intimidation CHA
Investigation INT
+1 Medicine WIS SPEED
Nature INT PROFICIENCIES & LANGUAGES
WISDOM +1 Perception WIS
+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+1 Stealth DEX === SPECIAL ===
CHARISMA Arcane Recovery • 1 / Long Rest
P +3 Survival WIS
Once per day when you finish a short rest, you can
+0 choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.
11
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
11 PASSIVE WISDOM (PERCEPTION)
Quarterstaff +2 1d6 Bludgeoning Simple, Versatile
Fire Bolt +4 1d10 Fire V/S
13 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +2 1 Bludgeoning
12 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 kotzbold
CLASS & LEVEL PLAYER NAME
Lightfoot Halfling 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES ===
* Hit Points • PHB 113
* Proficiencies • PHB 113
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.
| 1 / Long Rest • Special
=== LIGHTFOOT HALFLING RACIAL TRAITS ===
* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.
* Brave • BR 28
You have advantage on saving throws against being
frightened.
* Halfling Nimbleness • BR 28
You can move through the space of any creature that
is of a size larger than yours.
* Naturally Stealthy • BR 28
You can attempt to hide even when you are obscured
only by a creature that is at least one size larger than
you.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Quarterstaff 1 4 lb.
Backpack 1 5 lb.
SP 0 Clothes, Common 1 3 lb.
Component Pouch 1 2 lb.
EP 0 Pot, Iron 1 10 lb.
Shovel 1 5 lb.
GP 10 Spellbook 1 3 lb.
Alchemist's Supplies 1 8 lb.
PP 0 Book 1 5 lb.
Ink (1 ounce bottle) 1 --
WEIGHT CARRIED
45.2 lb. Ink Pen 1 --
ENCUMBERED Parchment (one sheet) 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Little Bag of Sand 1 --
PUSH/DRAG/LIFT Small Knife 1 --
300 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female Small
GENDER AGE SIZE HEIGHT WEIGHT
Neutral Good White Green Green
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
Fire Bolt Wizard +4 1A 120 ft. V,S Instantaneous PHB 242 V/S
=== 1st LEVEL === 2 Slots OO
Earth Tremor Wizard DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S
Thunderwave Wizard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
Unseen Servant [R] Wizard -- 1A 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M
Hideous Laughter <C> Wizard WIS 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M
Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
Expeditious Retreat <C> Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.