0% found this document useful (0 votes)
99 views9 pages

Message 21

The document contains script code for an auto-aim hack called "Kalslock" that was bought privately. It includes settings for features like showing hitboxes, auto-clicking, and hit prediction. The script handles targeting the closest player to the cursor and attaching markers to their characters when the assigned key is held.

Uploaded by

Ivann
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
99 views9 pages

Message 21

The document contains script code for an auto-aim hack called "Kalslock" that was bought privately. It includes settings for features like showing hitboxes, auto-clicking, and hit prediction. The script handles targeting the closest player to the cursor and attaching markers to their characters when the assigned key is held.

Uploaded by

Ivann
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

-- script bought by kal (private request)

--[[

KKKKKKKKK KKKKKKK AAA LLLLLLLLLLL


K:::::::K K:::::K [Link] L:::::::::L
K:::::::K K:::::K [Link] L:::::::::L
K:::::::K K::::::K [Link] LL:::::::LL
KK::::::K K:::::KKK [Link] L:::::L
K:::::K K:::::K [Link] L:::::L
K::::::K:::::K [Link] [Link] 22 L:::::L
K:::::::::::K [Link] [Link] L:::::L
K:::::::::::K [Link] [Link] L:::::L
K::::::K:::::K [Link][Link] L:::::L
K:::::K K:::::K [Link] L:::::L
KK::::::K K:::::KKK [Link]A[Link] L:::::L LLLLLL
K:::::::K K::::::K [Link] [Link] LL:::::::LLLLLLLLL:::::L
K:::::::K K:::::K [Link] [Link] L::::::::::::::::::::::L
K:::::::K K:::::K [Link] [Link] L::::::::::::::::::::::L
KKKKKKKKK KKKKKKKAAAAAAA AAAAAAALLLLLLLLLLLLLLLLLLLLLLLL

]]

--[[

_ _ _ _
( ) ( ) ( ) (_ )
___ ___ _ _ _| | __ | |_ _ _ | |/') _ _ | |
/' _ ` _ `\ /'_` ) /'_` | /'__`\ | '_`\ ( ) ( ) | , < /'_` ) | |
| ( ) ( ) |( (_| |( (_| |( ___/ | |_) )| (_) | | |\`\ ( (_| | | |
(_) (_) (_)`\__,_)`\__,_)`\____) (_,__/'`\__, | (_) (_)`\__,_)(___)
( )_| |
`\___/'
-- Moongod Modfified (Switched out metatables / airshot and Sorted things out
optimzing it)
-- Was this fully made by kal? fuck no bro its literally skidded but skidded inna
good way no1
seen before so yes its good

]]

--[[ set Values to


true if you want it to show
false if not
--]]

-- Configurations
--[[
CLose = HumanoidRootPart / 0.120689803 Predict / 0.132 Accomdation / No
AIRSHOT
Mid = HumanoidRootPart / 0.141 Predict / 0.135 Accomdation / No AIRSHOT
Far = 121 Predict / 0.138 Accomdation / Airshot true

^ My Sets
// -- = -- sets -- = -- \\
| astro - 0.109 |
| astro - 0.115 |
| astro - 0.121 |
| astro - 0.135 |
| astro - 0.132 |
| silent - 0.1325 |
| silent - 0.119 |
| silent - 0.112 |
// -- = -- holy -- = -- \\
]]

--[[
_G.Types = {
Ball = [Link],
Block = [Link],
Cylinder = [Link]
}

--variables
local Tracer = [Link]("Part", [Link])
[Link] = "gay"
[Link] = _G.[Link]
[Link] = "ForceField"
[Link] = [Link](7,7,7)
game:GetService("RunService").RenderStepped:Connect(function()
[Link] = [Link]
[Link] = [Link]
end)
--]]
Settings = {
Kalslock = {
Enabled = true,
Key = "c",
showdot = true,
airshots = true,
notifaction = true,
pingprediction = false,
FOV = [Link],
RESOVLER = true,
Tracer = true,
TracerColor = [Link](0, 255, 238),
TracerTransparency = 0.75,
TracerThickness = 5,
Circles = false,
CircleFOV = 500,
CircleColor = [Link](255, 255, 255),
CircleThickness = 2,
CircleFilled = true,
CircleTransparency = 0.10,
CircleTransparencyOutline = 0,
OutlineColor = [Link](255, 255, 255),
Texts = false,
TextColor = [Link](255, 255, 255),
TextSize = 35,
TextInput = "made by kal",
Hitbox = true,
NoBulletDelay = true,
Autoclicker = true,
AutoclickerTime = 0.01,
AutoclickerKey = "v",
AnimationPack = true

}
}

--[[
Parts - / HumanoidRootPart / LowerTorso / UpperTorso / Head
]]

local SelectedPart = "HumanoidRootPart"


local Prediction = true
local PredictionValue = 0.156

local AnchorCount = 0
local MaxAnchor = 50

local CC = game:GetService"Workspace".CurrentCamera
local Plr;
local enabled = false
local accomidationfactor = 0.132
local mouse = [Link]:GetMouse()

local Inset =
game:GetService("GuiService"):GetGuiInset().Y
local Line = [Link]("Line")
local Text = [Link]("Text")
local Circle = [Link]("Circle")
local Circle1 = [Link]("Circle")

_G.Types = {
Ball = [Link],
Block = [Link],
Cylinder = [Link]
}

local placemarker = [Link]("Part", [Link])


[Link] = _G.[Link]
[Link] = "ForceField"
[Link] = [Link](0, 1, 1)

function makemarker(Parent, Adornee, Color, Size, Size2)


local e = [Link]("BillboardGui", Parent)
[Link] = "PP"
[Link] = Adornee
[Link] = [Link](Size, Size2, Size, Size2)
[Link] = [Link]
local a = [Link]("Frame", e)
if [Link] == true then
[Link] = [Link](1, 0, 1, 0)
else
[Link] = [Link](0, 0, 0, 0)
end
if [Link] == true then
[Link] = 0
[Link] = 0
else
[Link] = 1
[Link] = 1
end
a.BackgroundColor3 = Color
local g = [Link]("UICorner", a)
if [Link] == false then
[Link] = [Link](0, 0)
else
[Link] = [Link](1, 1)
end
return(e)
end

local data = [Link]:GetPlayers()


function noob(player)
local character
repeat wait() until [Link]
local handler = makemarker(guimain,
[Link]:WaitForChild(SelectedPart), [Link](0, 255, 229), 0.3, 3)
[Link] = [Link]
[Link]:connect(function(Char) [Link] =
Char:WaitForChild(SelectedPart) end)

spawn(function()
while wait() do
if [Link] then
end
end
end)
end

for i = 1, #data do
if data[i] ~= [Link] then
noob(data[i])
end
end

[Link]:connect(function(Player)
noob(Player)
end)

spawn(function()
[Link] = true
[Link] = false
if [Link] == true then
[Link] = [Link](11, 11, 11)
else
[Link] = [Link](0, 0, 0)
end
if [Link] == true then
[Link] = 0.30
else
[Link] = 1
end
if [Link] then
makemarker(placemarker, placemarker, [Link](0, 255, 238), 0.80, 0)
end
end)

[Link]:GetMouse().KeyDown:Connect(function(k)
if k == [Link] and [Link] then
if enabled == true then
enabled = false
if [Link] == true then
Plr = getClosestPlayerToCursor()
[Link]:SetCore("SendNotification", {
Title = " Kal >3";
Text = " Unlocked",
Icon = "[Link]
Duration = 3
})
end
else
Plr = getClosestPlayerToCursor()
enabled = true
if [Link] == true then

[Link]:SetCore("SendNotification", {
Title = " Kal >3";
Text = " Target:
"..tostring([Link]),
Icon = "[Link]
Duration = 3
})

end
end
end
end)

function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = [Link]

for i, v in pairs([Link]:GetPlayers()) do
if v ~= [Link] and [Link] and
[Link]:FindFirstChild("Humanoid") and [Link] ~= 0 and
[Link]:FindFirstChild("HumanoidRootPart") then
local pos =
CC:WorldToViewportPoint([Link])
local magnitude = ([Link](pos.X, pos.Y) - [Link](mouse.X,
mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end

local pingvalue = nil;


local split = nil;
local ping = nil;

game:GetService"RunService".Stepped:connect(function()
if enabled and [Link] ~= nil and
[Link]:FindFirstChild("HumanoidRootPart") then
[Link] =
[Link]([Link])
local Vector1 =
CC:WorldToViewportPoint([Link])
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link](mouse.X, mouse.Y + Inset)
[Link] = [Link](Vector1.X, Vector1.Y)
[Link] = [Link]
[Link] = [Link](mouse.X, mouse.Y + Inset)
[Link] = [Link]
[Link] = true
[Link] = true
[Link] = 1
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link](mouse.X, mouse.Y + Inset)
[Link] = [Link]
[Link] = 1.5
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = true
[Link] = [Link]
[Link] = [Link](mouse.X, mouse.Y + Inset)
[Link] = 5
[Link] = [Link]

else
[Link] = false
[Link] = false
[Link] = false
[Link] = false
[Link] = [Link](0, 9999, 0)
end
if [Link] == true then
pingvalue = game:GetService("Stats").[Link]["Data
Ping"]:GetValueString()
split = [Link](pingvalue,'(')
ping = tonumber(split[1])
if ping < 130 then
PredictionValue = 0.151
elseif ping < 125 then
PredictionValue = 0.149
elseif ping < 110 then
PredictionValue = 0.146
elseif ping < 105 then
PredictionValue = 0.138
elseif ping < 90 then
PredictionValue = 0.136
elseif ping < 80 then
PredictionValue = 0.134
elseif ping < 70 then
PredictionValue = 0.131
elseif ping < 60 then
PredictionValue = 0.1229
elseif ping < 50 then
PredictionValue = 0.1225
elseif ping < 40 then
PredictionValue = 0.1256
end
end
end)

local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" and [Link] and [Link] ~= nil then

-- args[3] = [Link]+
([Link]*accomidationfactor)
--[[
if [Link] == true then
if [Link][[Link]].Humanoid:GetState() ==
[Link] then --
[Link]:WaitForChild("Humanoid"):GetState() ==
[Link]

--// Airshot
args[3] = [Link]+
([Link]*PredictionValue)

else
args[3] = [Link]+
([Link]*PredictionValue)

end
else
args[3] = [Link]+
([Link]*PredictionValue)
end
]]
if Prediction == true then

args[3] = [Link][SelectedPart].Position+
([Link][SelectedPart].Velocity*PredictionValue)

else

args[3] = [Link][SelectedPart].Position

end
return old(unpack(args))
end
return old(...)
end)

game:GetService("RunService").RenderStepped:Connect(function()
if [Link] == true and [Link] ~= nil and enabled
and [Link] then
if [Link] == true and enabled and [Link] ~= nil
then

if [Link][[Link]].Humanoid:GetState() ==
[Link] then --
[Link]:WaitForChild("Humanoid"):GetState() ==
[Link]

if [Link] ~= nil and [Link] == true


then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end

SelectedPart = "LeftFoot"

else

if [Link] ~= nil and [Link] == true


then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end

else
Prediction = true
AnchorCount = 0;
end

SelectedPart = "HumanoidRootPart"

end
else

if [Link] ~= nil and [Link] == true


then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
SelectedPart = "HumanoidRootPart"
end
end)

if [Link] == true then


local FuckDelay = game:GetService("CorePackages").Packages
FuckDelay:Destroy()
end

if [Link] == true then


local time = [Link] --decrease if too slow
increase if too fast

click = false
m = [Link]:GetMouse()
[Link]:connect(function(key)
if key == [Link] then
if click == true then click = false
elseif
click == false then click = true

while click == true do


wait(time)
mouse1click()
end
end
end
end)
end

end

You might also like