CHARACTER NAME RACE (SUBRACE) CLASS
ALIGNMENT HEROIC PATH LEVEL EXPERIENCE
SIZE AGE GENDER HEIGHT WEIGHT COMPLEXION HAIR EYES HANDEDNESS
NON
TOTAL CURRENT LETHAL
ABILITY SCORES SAVING THROWS HIT POINTS
TEMP TEMP BASE ABI MAGIC MISC TEMP
SCORE MOD SCORE MOD TOTAL SAVE MOD MOD MOD MOD LIFT OVER HEAD LIFT OFF GROUND PUSH / DRAG
STR 15 2 FORT (CON) -1 = + -1 + + + 200 400 1,000
DEX 22 6 REF (DEX) 6 = + 6 + + + 1 x MAX LOAD 2 x MAX LOAD 5 x MAX LOAD
CON 8 -1 WILL (WIS) -1 = + -1 + + + LOAD SPEED
MAX
LOAD
MAX
DEX
CHK
PEN RUN
INT 8 -1 SAVING THROW MODIFIERS 0.0 L 67 lbs. +/-0 +/-0 +/-0
WIS 8 -1 SPEED M 133 lbs. +3 -3 x4
CHA 8 -1 H 200 lbs. +1 -6 x3
ARMOR CLASS 10 = 10 + 0 + 0 + + + ARMOR & PROTECTION TYPE
ARMOR
BONUS
MAX CHECK SPELL
DEX PEN FAIL SPEED
WGT
LBS
NORMAL ARMR SHLD DEX SIZE MISC
BONUS MOD MOD MOD MOD
0 MISC. AC MODIFIERS
ARCANE FLAT
SPELL FAIL FOOTED
0 SHIELD Shield N/A N/A
ARMOR VS TOUCH
CHECK PEN ATTACKS
INITIATIVE 6 = 6 + ATTACK BONUSES ATTACK BONUS MODIFIERS
DEX MISC TOTAL BASE ABI SIZE MISC TEMP
INITIATIVE MODIFIERS MOD MOD ATT BONUS ATTACK BONUS MOD MOD MOD MOD
MELEE (STR) = + 2 + + +
RANGED (DEX) = + 6 + + +
GRAPPLING (STR) = + 2 + + +
ATTACK PRIMARY HAND OFF HAND BOTH HANDS
RACIAL ABILITIES
ATTACK BONUS DAMAGE CRITICAL HEROIC PATH
1
2
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS
3
4
5
ATTACK PRIMARY HAND
ATTACK BONUS
OFF HAND
DAMAGE
BOTH HANDS
CRITICAL 6
7
8
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS
9
SPECIAL ABILITIES 10
11
ATTACK PRIMARY HAND
ATTACK BONUS
OFF HAND
DAMAGE
BOTH HANDS
CRITICAL 12
13
14
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS
15
16
17
ATTACK PRIMARY HAND
ATTACK BONUS
OFF HAND
DAMAGE
BOTH HANDS
CRITICAL 18
19
20
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS
FEATS
ATTACK PRIMARY HAND
ATTACK BONUS
OFF HAND
DAMAGE
BOTH HANDS
CRITICAL
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS
AMMUNITION TYPE QUANTITY
SKILLS n
SKILL POINTS PER
LEVEL
+ INT MOD
(+1 HUMAN)
g CAN BE USED UNTRAINED
y ARMOR CHECK PENALTY APPLIES
SKILL ABI MISC KEY
RANKS SYN
MOD MOD MOD ABILITY
SKILL ABI MISC KEY
g
Appraise -1.0 = + -1 + INT
MOD
RANKS
MOD MOD ABILITY
SYN
g
Balance y 6.0 = + 6 + DEX Knowledge: Local -1.0 = + -1 + INT
g
Bluff 6.0 = + -1 + CHA Knowledge: Nature -1.0 = + -1 + INT
g
Climb y 2.0 = + 2 + STR Knowledge: Nobility & Royalty -1.0 = + -1 + INT
g
Concentration -1.0 = + -1 + CON Knowledge: Religion -1.0 = + -1 + INT
g
Craft: -1.0 + -1 + INT Knowledge: The Planes -1.0 = + -1 + INT
g
Craft: -1.0 = + -1 + INT g
Listen -1.0 = + -1 + WIS
g
Craft: -1.0 = + -1 + INT g
Move Silently y 6.0 = + 6 + DEX
g
Craft: -1.0 = + -1 + INT Open Lock 6.0 = + 6 + DEX
Decipher Script -1.0 = + -1 + INT g
Perform: -1.0 = + -1 + CHA
g
Diplomacy -1.0 = + -1 + CHA g
Perform: -1.0 = + -1 + CHA
Disable Device -1.0 = + -1 + INT Profession: -1.0 = + -1 + WIS
g
Disguise -1.0 = + -1 + CHA Profession: -1.0 = + -1 + WIS
g
Escape Artist y 6.0 = + 6 + DEX g
Ride 6.0 = + 6 + DEX
g
Forgery -1.0 = + -1 + INT g
Search -1.0 = + -1 + INT
g
Gather Information -1.0 = + -1 + CHA g
Sense Motive -1.0 = + -1 + WIS
Handle Animal -1.0 = + -1 + CHA Slight of Hand y 6.0 = + 6 + DEX
g
Heal -1.0 = + -1 + WIS Spellcraft -1.0 = + -1 + INT
g
Hide y 6.0 = + 6 + DEX g
Spot -1.0 = + -1 + WIS
g
Intimidate -1.0 = + -1 + CHA g
Survival -1.0 = + -1 + WIS
g
Jump y 2.0 = + 2 + STR g
Swim (Double Armor Chk Pen.) 2.0 = + 2 + STR
Knowledge: Arcana -1.0 = + -1 + INT Tumble y 6.0 = + 6 + DEX
Knowledge: Architecture & Eng. -1.0 = + -1 + INT Use Magic Device -1.0 = + -1 + CHA
Knowledge: Dungeoneering -1.0 = + -1 + INT g
Use Rope 6.0 = + 6 + DEX
Knowledge: Geography -1.0 = + -1 + INT = + +
Knowledge: History -1.0 = + -1 + INT = + +
EQUIPMENT LOCATION
WGT
LBS EQUIPMENT LOCATION
WGT
LBS VALUABLES AMOUNT
COPPER PIECES
SILVER PIECES
GOLD PIECES
PLATINUM PIECES
KNOWN LANGUAGES MAGICAL ITEMS
LITERACY? CASTER # CHARGES or
LANGUAGE RANKS ITEM EFFECT LOCATION
YES / NO LEVEL # USES / DAY
High Elven * / HEAD
Snow Elf Patrol Sign / EYES
Danasil * / AMULET
Halfling / RING I
Old Dwarven * / RING II
Trader’s Tongue / BRACERS
Norther * / CLOAK
Courtier / ROBE
Colonial / VEST
Erenlander / GLOVES
Orcish / BELT
Black Tongue / BOOTS
* DENOTES SPECIAL COSTS (SEE BOOK)
SPELLCASTING
PRIMARY STAT 2ND LEVEL SPELLS 5TH LEVEL SPELLS
SPELL ENERGY
CANTRIPS/ DAY FAMILIAR / COMPANION
SCHOOLS OF MAGIC STR FORTITUDE
DEX REFLEX
CON WILL
INT
WIS HIT POINTS
CHA AC
INITIATIVE
MOVEMENT
ATTACKS
CANTRIPS 6TH LEVEL SPELLS
3RD LEVEL SPELLS SPECIAL ABILITIES
SKILLS AND FEATS
7TH LEVEL SPELLS
1ST LEVEL SPELLS
OTHER
8TH LEVEL SPELLS MAGIC ITEMS / HERBS
4TH LEVEL SPELLS
9TH LEVEL SPELLS