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Character Sheet Template for RPGs

The document appears to be character sheet for a role-playing game. It includes information such as the character's name, race, class, ability scores, armor class, attacks, and special abilities. Fields include strength, dexterity, constitution, intelligence, wisdom, and charisma scores. It also lists saving throw modifiers, skills, hit points, and equipment.

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Miguel Salas J.
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0% found this document useful (0 votes)
148 views3 pages

Character Sheet Template for RPGs

The document appears to be character sheet for a role-playing game. It includes information such as the character's name, race, class, ability scores, armor class, attacks, and special abilities. Fields include strength, dexterity, constitution, intelligence, wisdom, and charisma scores. It also lists saving throw modifiers, skills, hit points, and equipment.

Uploaded by

Miguel Salas J.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CHARACTER NAME RACE (SUBRACE) CLASS

ALIGNMENT HEROIC PATH LEVEL EXPERIENCE

SIZE AGE GENDER HEIGHT WEIGHT COMPLEXION HAIR EYES HANDEDNESS


NON
TOTAL CURRENT LETHAL

ABILITY SCORES SAVING THROWS HIT POINTS


TEMP TEMP BASE ABI MAGIC MISC TEMP
SCORE MOD SCORE MOD TOTAL SAVE MOD MOD MOD MOD LIFT OVER HEAD LIFT OFF GROUND PUSH / DRAG

STR 15 2 FORT (CON) -1 = + -1 + + + 200 400 1,000


DEX 22 6 REF (DEX) 6 = + 6 + + + 1 x MAX LOAD 2 x MAX LOAD 5 x MAX LOAD

CON 8 -1 WILL (WIS) -1 = + -1 + + + LOAD SPEED


MAX
LOAD
MAX
DEX
CHK
PEN RUN

INT 8 -1 SAVING THROW MODIFIERS 0.0 L 67 lbs. +/-0 +/-0 +/-0


WIS 8 -1 SPEED M 133 lbs. +3 -3 x4
CHA 8 -1 H 200 lbs. +1 -6 x3

ARMOR CLASS 10 = 10 + 0 + 0 + + + ARMOR & PROTECTION TYPE


ARMOR
BONUS
MAX CHECK SPELL
DEX PEN FAIL SPEED
WGT
LBS
NORMAL ARMR SHLD DEX SIZE MISC
BONUS MOD MOD MOD MOD

0 MISC. AC MODIFIERS
ARCANE FLAT
SPELL FAIL FOOTED

0 SHIELD Shield N/A N/A


ARMOR VS TOUCH
CHECK PEN ATTACKS

INITIATIVE 6 = 6 + ATTACK BONUSES ATTACK BONUS MODIFIERS


DEX MISC TOTAL BASE ABI SIZE MISC TEMP
INITIATIVE MODIFIERS MOD MOD ATT BONUS ATTACK BONUS MOD MOD MOD MOD

MELEE (STR) = + 2 + + +

RANGED (DEX) = + 6 + + +

GRAPPLING (STR) = + 2 + + +

ATTACK PRIMARY HAND OFF HAND BOTH HANDS


RACIAL ABILITIES
ATTACK BONUS DAMAGE CRITICAL HEROIC PATH
1
2
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS
3
4
5
ATTACK PRIMARY HAND
ATTACK BONUS
OFF HAND
DAMAGE
BOTH HANDS
CRITICAL 6
7
8
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS
9
SPECIAL ABILITIES 10
11
ATTACK PRIMARY HAND
ATTACK BONUS
OFF HAND
DAMAGE
BOTH HANDS
CRITICAL 12
13
14
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS
15
16
17
ATTACK PRIMARY HAND
ATTACK BONUS
OFF HAND
DAMAGE
BOTH HANDS
CRITICAL 18
19
20
RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS

FEATS
ATTACK PRIMARY HAND
ATTACK BONUS
OFF HAND
DAMAGE
BOTH HANDS
CRITICAL

RANGE TYPE WEIGHT SIZE HARDNESS / HIT POINTS

AMMUNITION TYPE QUANTITY


SKILLS n
SKILL POINTS PER
LEVEL
+ INT MOD
(+1 HUMAN)
g CAN BE USED UNTRAINED
y ARMOR CHECK PENALTY APPLIES
SKILL ABI MISC KEY
RANKS SYN
MOD MOD MOD ABILITY
SKILL ABI MISC KEY
g
Appraise -1.0 = + -1 + INT
MOD
RANKS
MOD MOD ABILITY
SYN
g
Balance y 6.0 = + 6 + DEX Knowledge: Local -1.0 = + -1 + INT
g
Bluff 6.0 = + -1 + CHA Knowledge: Nature -1.0 = + -1 + INT
g
Climb y 2.0 = + 2 + STR Knowledge: Nobility & Royalty -1.0 = + -1 + INT
g
Concentration -1.0 = + -1 + CON Knowledge: Religion -1.0 = + -1 + INT
g
Craft: -1.0 + -1 + INT Knowledge: The Planes -1.0 = + -1 + INT
g
Craft: -1.0 = + -1 + INT g
Listen -1.0 = + -1 + WIS
g
Craft: -1.0 = + -1 + INT g
Move Silently y 6.0 = + 6 + DEX
g
Craft: -1.0 = + -1 + INT Open Lock 6.0 = + 6 + DEX
Decipher Script -1.0 = + -1 + INT g
Perform: -1.0 = + -1 + CHA
g
Diplomacy -1.0 = + -1 + CHA g
Perform: -1.0 = + -1 + CHA
Disable Device -1.0 = + -1 + INT Profession: -1.0 = + -1 + WIS
g
Disguise -1.0 = + -1 + CHA Profession: -1.0 = + -1 + WIS
g
Escape Artist y 6.0 = + 6 + DEX g
Ride 6.0 = + 6 + DEX
g
Forgery -1.0 = + -1 + INT g
Search -1.0 = + -1 + INT
g
Gather Information -1.0 = + -1 + CHA g
Sense Motive -1.0 = + -1 + WIS
Handle Animal -1.0 = + -1 + CHA Slight of Hand y 6.0 = + 6 + DEX
g
Heal -1.0 = + -1 + WIS Spellcraft -1.0 = + -1 + INT
g
Hide y 6.0 = + 6 + DEX g
Spot -1.0 = + -1 + WIS
g
Intimidate -1.0 = + -1 + CHA g
Survival -1.0 = + -1 + WIS
g
Jump y 2.0 = + 2 + STR g
Swim (Double Armor Chk Pen.) 2.0 = + 2 + STR
Knowledge: Arcana -1.0 = + -1 + INT Tumble y 6.0 = + 6 + DEX
Knowledge: Architecture & Eng. -1.0 = + -1 + INT Use Magic Device -1.0 = + -1 + CHA
Knowledge: Dungeoneering -1.0 = + -1 + INT g
Use Rope 6.0 = + 6 + DEX
Knowledge: Geography -1.0 = + -1 + INT = + +
Knowledge: History -1.0 = + -1 + INT = + +

EQUIPMENT LOCATION
WGT
LBS EQUIPMENT LOCATION
WGT
LBS VALUABLES AMOUNT

COPPER PIECES
SILVER PIECES
GOLD PIECES
PLATINUM PIECES

KNOWN LANGUAGES MAGICAL ITEMS


LITERACY? CASTER # CHARGES or
LANGUAGE RANKS ITEM EFFECT LOCATION
YES / NO LEVEL # USES / DAY

High Elven * / HEAD


Snow Elf Patrol Sign / EYES
Danasil * / AMULET
Halfling / RING I
Old Dwarven * / RING II
Trader’s Tongue / BRACERS
Norther * / CLOAK
Courtier / ROBE
Colonial / VEST
Erenlander / GLOVES
Orcish / BELT
Black Tongue / BOOTS
* DENOTES SPECIAL COSTS (SEE BOOK)
SPELLCASTING
PRIMARY STAT 2ND LEVEL SPELLS 5TH LEVEL SPELLS
SPELL ENERGY
CANTRIPS/ DAY FAMILIAR / COMPANION
SCHOOLS OF MAGIC STR FORTITUDE
DEX REFLEX
CON WILL
INT
WIS HIT POINTS
CHA AC
INITIATIVE
MOVEMENT

ATTACKS
CANTRIPS 6TH LEVEL SPELLS

3RD LEVEL SPELLS SPECIAL ABILITIES

SKILLS AND FEATS


7TH LEVEL SPELLS

1ST LEVEL SPELLS


OTHER

8TH LEVEL SPELLS MAGIC ITEMS / HERBS


4TH LEVEL SPELLS

9TH LEVEL SPELLS

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