The Digital Self
What Statistics say?
Digital Literacy
•It is defined as those capabilities possessed by
individuals who are living, learning and working
in a digital society.
Online Disinhibition
• It is the lack of restraint one feels when
communicating online in comparison
to communicating in-person.
Two Categories of Online Disinhibition
1. Benign Disinhibition
- It could be cathartic experience which gives opportunity to
reveal secret emotions, fears and wishes.
- It is to combat loneliness and depression through online
interaction.
Two Categories of Online Disinhibition
2. Toxic Disinhibition
- People have witnessed rude language, harsh criticism, anger,
hatred, even threats online.
- It can be:
a. Cyberbullying- it takes place using electronic technology
b. Cyber Harassment- it use of Information and Communications
Technology (ICT) to harass, control, manipulate, or habitually
disparage a child, adult, business or group without a direct or
implied threat of physical harm.
Let’s have this activity!
Managing Online Disinhibition
1. Don’t post or send anything you would be
embarrassed for certain others to see.
2. Do be careful about over-sharing.
3. Don’t hang out with the “wrong crowd” online.
4. Don’t hang out with the “wrong crowd” offline.
5. Do consider your emotional state before virtually
posting or responding to anything.
6. Do consider the reaction individuals are expecting
from toxic disinhibition.
7. Do search for yourself online.
I, Me, Myself and My User ID
Online Identity
Digital ID (DI)
- It refers to anything that describes a
persona an individual presents across all
the digital spaces that he/she is
represented in.
Symbolic Markers
- It express one’s identity to others and helps them make sense
of it themselves.
Internet Disembodiment
•It refers to the identity, soul or spirit separate from physical
body.
User ID
• It let a person associates a persistent ID for a single user with that
user’s engagement data from one or more sessions initiated from one
or more devices.
Dissociative Imagination
- For them, identity online is just a game. It is how people act in a
fantasy game is not always how people act in a real world.
Solipsistic Introjection
- It is a notion that it is only in their heads or minds.
Dissociative Anonymity
- A person can have a no name or at least not the real name.
Self-presentation Strategies and
Impression Management
1. Self-promotion
- The person who is using self-promotion is
trying to show that he/she is competent,
effective or a winner.
Self-presentation Strategies and
Impression Management
2. Ingratiation
- The person using ingratiation in presenting oneself.
Self-presentation Strategies and
Impression Management
3. Exemplification
- The person has an intention to achieve worth from others.
Self-presentation Strategies and
Impression Management
4. Intimidation
- The person tries to appear dangerous or ruthless.
Self-presentation Strategies and
Impression Management
5. Supplication
- The person would like to appear helpless (handicapped or
unfortunate).
Self-enhancement
It refers to the tendency to
think of oneself in a favorable
light.
Impression Management
It refers to a deliberate attempt to
distort one’s responses in order to
create a favorable impression with
others.
Boundaries of Self Online
Personal Boundaries
- These are the set of guidelines, rules or limits that a person creates to
identify reasonable, safe and permissible ways for people to behave
towards them and how they respond in case someone breaks these
rules or oversteps the limits.
- It can be public or private
- It can be personal identity or social identity online
- It can affect gender and sexuality online