HOARD OF THE DRAGON QUEEN
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of
Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping
from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their
dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and
Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been
so desperate.
LOST MINE OF PHANDELVER
A starter set adventure made specifically for those new to playing D&D and running it as a Dungeon
Master. It's an adventure good for those learning the rules of the game. The adventure consists of a clan
of dwarves discovering a long lost mine with old magic and treasures, but enemies abound who seek to
take the mine for themselves from the dwarves.
PRINCES OF THE APOCALYPSE
Abolish an Ancient Evil Threatening Devastation.
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of
anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of
these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four
elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald
Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and
dismantle it before it comes boiling up to obliterate the Realms.
OUT OF THE ABYSS
Dare to descend into the Underdark in this adventure.
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the
home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph
Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses
the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him,
and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake
the Forgotten Realms to its foundations. Stop the madness before it consumes you!
CURSE OF STRAHD
Unravel the mysteries of the Ravenloft in this dread adventure.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the
ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling
increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen
eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a
smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according
to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind
fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
TOMB OF ANNIHILATION
Dare to defy death in this adventure.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease
afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day,
slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be
raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past.
Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region,
and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located
somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with
rain forests.
STORM KING'S THUNDER
Take a stand against the giants in this adventure.
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are
stealing all the grain and livestock they can while stone giants have been scouring settlements that have
been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant
longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed,
their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant
King Hekaton, who is tasked with keeping order among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the
onslaught of these giant foes. The only chance at survival is for the small folk to work together to
investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient
enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power
against them.
TALES OF THE YAWNING PORTAL
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons &
Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of
the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's
most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to
keep a few spare character sheets handy.
DREAD TALES TOLD IN THE DEAD OF NIGHT
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims
to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin
tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan,
the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the
D&D multiverse, and these tales have been collected into a single volume.
Tales from the Yawning Portal Includes the Following Adventures:
Against the Giants (Levels 11-13)
Dead in Thay (Levels 9-11)
Forge of Fury (Levels 3-5)
Hidden Shrine of Tamoachan (Levels 5-7)
Sunless Citadel (Levels 1-3)
Tomb of Horrors (High Level)
White Plume Mountain (Level 8)
WATERDEEP: Dragon Heist
Experience the ultimate urban treasure hunt in this adventure.
Welcome to Waterdeep. You’re summoned by Volothamp Geddarm, famous explorer and raconteur, to
complete a simple quest. Is anything ever really simple though?
• Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for
the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held
together by firm laws and swift justice.
• Take players through levels one to five in this Dungeons & Dragons adventure. Five story arcs guide
players through each level for a multi-session campaign experience inspired by classic heist films.
BALDUR'S GATE: Descent Into Avernus
Diabolical dangers await in this adventure.
Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career,
but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front
lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and
nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find
your way home safely when pitted against the infinite evils of the Nine Hells?
• This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey
through Baldur’s Gate and into Avernus, the first layer of the Nine Hells.
• Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the
Sword Coast, it’s a place of history and a home to heroes.
• The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you
can customize as you blast off into the Blood War.
ICEWIND DALE: Rime of the Frostmaiden
Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-10
Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of
isolation, paranoia, and deadly cold.
Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do'Urden and the
Companions of the Hall. Discover long-lost treasures, magic items, and long-forgotten spells in the icy
depths of a truly unforgettable Dungeons & Dragons adventure.
CANDLEKEEP MYSTERIES
An anthology of seventeen mystery-themed adventures.
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave
knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the
answers to the mysteries that bedevil them. Many of these books contain their own mysteries ̶—each
one a doorway to adventure. Dare you cross that threshold?
· 17 mystery-themed D&D adventures, each tied to a book discovered in the famed library fortress of
Candlekeep
· Easy to run as stand-alone mini adventures or to drop into your home campaign
· Adventures span play from levels 1 to 16
Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for
characters of levels 1–16. Each adventure begins with the discovery of a book, and each book is the key
to a door behind which danger and glory await. These adventures can be run as one-shot games,
plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.
THE WILD BEYOND THE WITCHLIGHT: A Feywild Adventure
Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of
carnival games and wild entertainment
Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits
Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at
the carnival
All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay
JOURNEYS THROUGH THE RADIANT CITADEL
In the heart of the Ethereal Plane lies the ancient and mysterious city called the Radiant Citadel. Through
tradition, cooperation, and ancestral magic, fifteen civilizations are bound to this wondrous site.journeys
through the Radiant Citadel is an anthology of exciting adventures that explore the cultures and myths of
these realms.
The adventures in Journeys through the Radiant Citadel were created by members of the DUNGEONS &
DRAGONS community with connections to various real-world cultures and mythologies. Embarking on
the adventures of the Radiant Citadel will expand your gaming horizons, can give your characters new
perspectives, and might change the way you look at fantasy tropes and traditions. As adventures are the
lens through which we explore fantastic worlds, they shape who our characters are and what they
believe in. The greater the variety adventures offer, the richer our characters and, by extension, our
gaming experiences.
From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states,
these adventures provide a pathway to never-before-seen lands and stories. The gates of the Radiant
Citadel stand open, and a rich tapestry of stories is yours to explore.